Projectors Click - Short Edition


Projectors

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Newswatch will be here in around ten minutes,

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but first, it's Click.

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Projectors have come a long way.

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We first meet Team Lab, the 400-strong digital art collective

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last year in Japan.

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The team of artists programmers, engineers, CG

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animators, mathematicians and the like, love to make an impact and

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here at the Pace London gallery, they're presenting eight of their

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most eye-popping pieces.

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As with the work in Tokyo, the idea here

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combines motion censors and the projectors,

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which means you have a completely interactive piece that

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you can touch and change.

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The whole room has been fully calibrated so the censors can detect

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where everyone in the installation is really, really accurately.

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The artwork, the project, the projections,

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are calculated live.

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This is not prerecorded video.

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The pictures really do react to whatever you do

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while you're in the room.

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So, for example, I can...

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THUMP.

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..kill a butterfly.

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Don't show this at home, kids.

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Don't try this at home, kids.

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This room is called Flowers Bloom On People.

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With no-one in here, it's just a black room but if you sit

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around for a few minute, you'll find that nature

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starts to grow on you.

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Now I would say this is pretty cutting-edge projectector technology

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but Marc Cieslak has assured me he can give this

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a run for his money.

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Go on then, Marc.

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This is a home entertainment concept from Razor, a

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company most famous for manufacturing gaming PCs, covering

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more lights than Blackpool Illuminations.

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The concept makes use of coloured lights and projected

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image, working together in synchronised harmony.

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What we have here is a concept lighting rig, which is key to the

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action on-screen.

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So the lights in this room will change colour

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depending on what's happening but it's only

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part of what's going on.

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So if I just hit this button here, we get the largest

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screen I've ever seen.

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And that giant screen size is thanks to a pretty expensive Forke

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projector.

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The projector is fitted with a 155- degree fish eye lens,

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combined with two depth sensing cameras that scans the rooms for

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objects and furniture, and the system adjusts

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the image to prevent it from becoming distorting.

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So the idea is that by having a screen that

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envelopes, the peripheral vision of the viewer,

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you really feel like you're thrown inside the action,

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and it is surprisingly effective.

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Oh, yeah!

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At the moment, this system remains a concept but Razor has hinted it

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might one day bring it to market.

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Oh, I can see lightings and stuff playing.

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I've been discovering some of the the latest ways

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that the technology is being used to help the visually

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impaired.

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It all starts with a spot of virtual reality.

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OK.

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If you can try it this way.

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You pull it over your eyes.

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It just made me so, it was happiness but it made me cry and I just

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couldn't believe that...

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I'd been without full sight for so many years and then

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all of a sudden I could see

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things that I hadn't seen for 30 years.

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Here at the Beacon Centre, a charity supporting

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those with sight loss, an interesting trial

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is taking place.

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I'm going to start the video...

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It seems some people can see things in

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VR they could never see in the real world or on a screen.

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I've lost Paul McCartney, though. You've lost Paul?

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Yes. Oh, no, he's there now!

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I'd never expected it but when they put the head set on,

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I mean there was giraffes,

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coming up and looking at me!

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What would you say to other people with a similar level of

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vision to you about the experience of being able to do this and the

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emotional side of it?

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Oh, if you've got the chance, you have to have a go.

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There is nothing quite like it.

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I mean I know it's not full sight, because you've got to wear a

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machine, I'm not saying, that but to give you the experience,

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it's just absolutely wonderful.

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There are a wide range of conditions that cause sight loss.

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The nature of which can vary hugely, and even

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for those with similar problems, the benefits of the VR have varied.

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By along with the University of Wolverhampton, experts are trying to

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understand how this is possible at all.

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What we found quite quickly is that people who had central loss,

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macular type conditions, as they are called, are the ones

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who seem to get most benefit.

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Where they still had peripheral vision and whether that

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peripheral vision is so stimulated as to fill in the gaps,

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or, whatever wee don't

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understand yet, is it because it's so close?

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Is it because there are still sight receptive cells in the

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centre of the vision, so that when they're

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stimulated enough, that they

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will fire and therefore create the vision?

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Is it the curvature of the lens?

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There's a whole host of things we're still trying to explore to

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understand how it works.

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If I could use that when my daughter's doing her school plays or

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she's singing in the choir, I could never pick out

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who she was or what she was doing, or be able to see

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what you are seeing and that could really be quite life changing.

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But, however clear the virtual world may seem, finding ways to ease

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day-to-day tasks is a real priority.

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Diversion to the left.

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Temporary footway in road.

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Five to 10 metres.

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There are eye beacons built in here that connect this to the mobile

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app, so if somebody is approaching and they

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have the app installed in their phone, they will receive

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an alert to let them know about the roadworks and how best

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to approach them.

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And for someone like Louise with two young kids, this smart

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street furniture could make all the difference.

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Because it tells you which way to go, so it can still in my pocket

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I can have their hands, one in each, and I can

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hear the voiceover, so it will say something

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like the pedestrian crossing is coming on the left.

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It's there for three days or however long.

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So if I do the school run the same day, I know exactly

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where it's going to be, I have done that walk yesterday.

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Also this week, big claims from a company that say their smart

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glasses can give the legally blind 20/20 vision.

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As well as being able to stream content, they've captured the

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user's surroundings, converting them into a form,

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they say, is easier to identify for those

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with limited vision.

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Sadly we couldn't put a pair to the test just yet, and it's early

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days for much of what is being trialled here but the possibilities

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are certainly looking good.

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That was Lara.

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Now, virtual reality has been grabbing all the headlines

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in recent years but don't forget augmented reality.

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Now this is the idea of projecting computer

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generated images on top of the real world.

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A bit like this but in a pair of glasses.

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Well a small band of augmented reality pioneers have

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been really pushing the technology.

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Here's Marc again with some pretty classy eyewear.

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These augmented reality glasses are basically

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a wearable computer.

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For the last couple of years, augmented reality

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specs have been used primarily in an industrial setting

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or in the workplace.

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These have been competed by a company called ODG, and they've

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been designed far more with the consumer in mind.

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They feel a lot closer to normal glasses,

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so to get the best out of them, I want to move around.

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So, I stand up, at the moment, there's a 360-degree video playing.

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If I look around, I get a different viewpoint here.

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I see a robot in front of me and what looks like some kind

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of futuristic hospital, and there's a guy over here,

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who seems very unhappy and another guy who looks seems

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to be shooting at him.

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The images move seemlessly with my head.

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If I look around I can see planet earth in front of me.

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But this is the cool bit, it moves.

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I can walk inside it and see from outside of the planet, and

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appreciate it from this angle, and if I stand here, yep, a Space

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Station that's orbiting the earth as well.

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Now, the glasses know where they are, spacially, as there are a

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couple of cameras on front of them.

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All of the processing is happening on the head set itself.

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The ODGR-8 glasses will cost around ?800

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but they are basically a wearable computer there.

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Are some cheaper, lower tech AR options out there, though.

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There are lots of low-cost virtual reality headsets that make use of

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smartphones.

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This is a low-cost augmented reality headset that uses a phone.

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Phones slot inside it here.

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Put an AR app in it and the images on the screen

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is reflected right here.

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So, let's give it a go.

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So, when the headset's on, I can look down the screen

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and I scan see graphics reflected from the phone

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just in the headset.

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Now, it has another trick up its sleeve as well.

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You can attach peripherals on to it.

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I can see my hands in front of me and use them to cast flames.

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Take that, Mr Crocodile.

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That's it for the short cut of Click for this

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week from Transcending Boundaries at the Pace London gallery.

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The full lengths of the programme is up on

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iPlayer for you to you watch now and there's loads of photos from all

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of this week's items on BBC Click.

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Thanks for watching.

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See you soon.

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