03/12/2011

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:00:12. > :00:22.It might just, car number five! This is a great game. Hang on, I

:00:22. > :00:34.

:00:34. > :00:39.seem to be learning something. This week on Click, we are looking

:00:39. > :00:42.at games that are good for you. But are they any good? Plus, the

:00:42. > :00:47.technology that helps you preserve your memories for future

:00:47. > :00:53.generations. It is standing room only as we review a game designed

:00:53. > :00:58.for your Hayne. All that, plus the latest technology news and a

:00:58. > :01:05.website to make his mother. -- you smarter.

:01:05. > :01:10.Welcome to Click. Video games. They meld our brains and turn us all

:01:10. > :01:14.into lazy kedge potatoes. It is something that's it so often and I

:01:14. > :01:17.am sure many people assume that no gains can be good for anyone.

:01:17. > :01:22.Whether or not driving high-speed supercars or shootings of these is

:01:22. > :01:27.good for our mental agility or not, some games have been specifically

:01:27. > :01:34.designed for more serious educational purposes. Every year,

:01:34. > :01:38.they all come together for Lyon's Serious Games Expo.

:01:38. > :01:44.We are all just oversize children in a world full of big toys. It is

:01:44. > :01:48.true that we learned a great deal from plate and the Serious Games

:01:48. > :01:52.Expo aims to exploit our ability to retain what we learn while having

:01:52. > :01:56.fun. It is a whole new approach to education and has taken off in the

:01:56. > :02:03.last few years thanks to the incredible advances in gaming

:02:03. > :02:06.technology. TRANSLATION: You could say that we use a lot of games

:02:06. > :02:10.technology based on video games or based on traditional games like

:02:10. > :02:15.board games. These can often be considered like simulators in a

:02:15. > :02:20.sense that it is a tall that helps train someone. For instance, we

:02:20. > :02:25.could put a salesperson in a situation where they are in front

:02:25. > :02:30.of a client. Today, we have also seen developments in what we call

:02:30. > :02:34.the science of integration. So, when a new employee or a group of

:02:34. > :02:44.employees, arrive at a company, we can test them in the new

:02:44. > :02:44.

:02:44. > :02:50.environment to see how they react to the complexity of a new company.

:02:50. > :02:55.The French company cube 0 producers video gains for training personnel

:02:55. > :03:00.--, they are. It taps into the French love of comic strip. In this

:03:00. > :03:07.circumstance, they employ the services of a private investigator

:03:07. > :03:11.or to sogginess three of the last database. The idea is to eight get

:03:11. > :03:19.employees familiar with complicated systems by having them participate

:03:19. > :03:24.in a story. It translates into training they is usually a daunting

:03:24. > :03:28.and dreary. Not all games are about learning. Advertisers have long

:03:28. > :03:32.exploited the benefits of product placement. That is discreetly

:03:32. > :03:36.putting products in the plots of movies and soap operas. The idea is

:03:36. > :03:41.that when we I immersed in a drama, our guard is down and we're not so

:03:41. > :03:50.good at filtering out, so messages. Now, they are beginning to put ads

:03:51. > :03:56.in games. It is a serious business. Another French company, Serious

:03:56. > :04:06.Factory, makes these sorts of advice for games, like viral

:04:06. > :04:06.

:04:06. > :04:16.advertising, they are custom-made. This was promoted on the iPhone and

:04:16. > :04:17.

:04:17. > :04:27.iPad, Windows and also Apple and enjoy platform. -- enjoyed. Within

:04:27. > :04:33.one weekend, but the company grade A goodbyes through the advertising.

:04:33. > :04:43.It is a strong communication channel. You are training on the

:04:43. > :04:48.

:04:48. > :04:58.message. -- trading. You can give a message to the customer. It is a

:04:58. > :04:59.

:04:59. > :05:03.good communication channel, right But it is not all about businesses

:05:03. > :05:09.finessing commercial messages. A series games can also deal with

:05:09. > :05:13.highbrow issues, such as Europe's democratic deficit and voter apathy.

:05:13. > :05:18.European politics can be dull and Dutch kids find the whole thing so

:05:18. > :05:21.dreary, they are having difficulty even sitting through the needed two

:05:21. > :05:26.hours a year their curriculum divides to the subject. A

:05:26. > :05:30.Xmediaworks has come up with a game, Battle of the Laws, in which pupils

:05:30. > :05:34.are members of the European Parliament. The aim is to be dreamy

:05:34. > :05:38.teenagers more aware of the backroom deals and horse-trading

:05:38. > :05:43.that are integral part of politics and coalition building. In every

:05:43. > :05:49.level, we try to let them understand that as an under the jaw,

:05:49. > :05:53.you are a member of the party. At a second level, as part of the party,

:05:53. > :06:02.they have to build a standpoint. In the third level, they learned that

:06:02. > :06:10.that if they do not compromise with other parties, they were not get

:06:10. > :06:17.anywhere. It teaches them to achieve negotiations. The game and

:06:17. > :06:21.when there is a final vote. That is when they will know if the laws

:06:21. > :06:29.they have designed will be used auric there will be an amendment.

:06:29. > :06:33.We make them understand you have to negotiate to get somewhere.

:06:33. > :06:37.more serious game still is LudoMedic. Being ill is obviously

:06:37. > :06:42.no fun. The treatment itself can be a trauma for a child who is

:06:42. > :06:47.confused it in an alien, clinical environment. This game familiarises

:06:47. > :06:53.children with what their enormous means. It also say what happens in

:06:53. > :06:58.hospital and attempted to undertake many into a kind of adventure.

:06:58. > :07:03.TRANSLATION: Is also a tool that makes less of a drama out of going

:07:03. > :07:08.to hospital. Clearly, it is serious. Clearly, it is not always easy. We

:07:08. > :07:16.cannot leave them to fight it out of line. He video game allows us to

:07:16. > :07:20.have a wider dimension to what is happening. -- lighter dimension.

:07:20. > :07:30.can learn better when we play. The best lessons are not necessary LED

:07:30. > :07:31.

:07:31. > :07:38.in the school of hard knocks, but As we have said, many traditional

:07:38. > :07:48.games really I just point and shoot. None more so than the one that we

:07:48. > :07:49.

:07:49. > :07:54.are now about to demonstrate. I remember the days when if you

:07:54. > :07:57.wanted to play a video game, you had to go to an arcade or have a

:07:57. > :08:05.dedicated video games console. Of course, these days, you can play

:08:05. > :08:12.games on all kinds of devices - mobile phones or MP3 players. Or

:08:12. > :08:19.even, the lavatory. This by in London is a rather unusual setting

:08:19. > :08:27.for a new kind of video again. One of the brains behind the gain gave

:08:27. > :08:32.us the low-down on the UN base interface. The pile walks up, the

:08:32. > :08:37.game sensors his presence did it will start when he starts. When he

:08:37. > :08:43.goes left, it goes left. When he goes right, it goes right. It will

:08:43. > :08:48.continue as long as the as water to play with. The first game is a

:08:48. > :08:53.skiing game. You go left or right, hitting as many penguins as you can

:08:53. > :08:58.and avoiding obstacles. The second game is a quiz game. They are

:08:58. > :09:06.simple true or false questions. We found we had to make the questions

:09:06. > :09:12.quite simple. Each one of the game in its is equipped it with three

:09:12. > :09:15.downward facing sensors, which monitor the player's in port. High

:09:15. > :09:20.scores result in an on-screen code, which allows the player to check

:09:20. > :09:27.their ranking fired again's website. So now, it is time for me to embark

:09:27. > :09:31.on perhaps the strangest begin again review I have ever performed.

:09:31. > :09:36.Come on, you didn't really think ours going to the loss of on-camera,

:09:36. > :09:43.did you? We have bought up this road and a tree planted as the game

:09:43. > :09:47.out. It does actually play quite well. I have tried some internet --

:09:47. > :09:55.innovative user interface is in my time, but this is the first Jenny

:09:55. > :09:59.when we game we have ever played. The scores on their doors speak for

:09:59. > :10:03.themselves. He will go anywhere for a good

:10:03. > :10:06.story. Next up, a look at this week's

:10:06. > :10:10.technology news. Facebook privacy is in the

:10:10. > :10:16.spotlight again this week. The club's biggest website has agreed

:10:16. > :10:24.to tighten privacy controls as part of a settlement over abuse of user

:10:24. > :10:30.data. Facebook allegedly about day- to-day be shed when they said it

:10:30. > :10:35.would be kept -- be kept private. So it comes as EU lawmakers

:10:35. > :10:38.consider new rows about social networking.

:10:38. > :10:44.Meanwhile, Facebook users in Thailand had been given a stark

:10:44. > :10:50.warning about using the like button. The country's information minister

:10:50. > :10:54.has warned social network is that they should do lead the posts which

:10:54. > :11:00.insult the monarchy, which is a crime which is possible opted 15

:11:00. > :11:03.years in jail. Spot of fire has added game against.

:11:03. > :11:07.Adding to recently introduced social features, it now has an

:11:07. > :11:12.application platform, which partners can develop four. It means

:11:12. > :11:16.that the recommendations and editorial content, with the

:11:16. > :11:21.partners including LastFM and Rolling Stone magazine. China is

:11:21. > :11:25.down the bog's smartphone leader. A new study says it has overtaken

:11:25. > :11:32.America, with 24 million units sold in the last quarter. A 30% of the

:11:32. > :11:35.world's phone are now smart. And from smartphones, too smart cars.

:11:35. > :11:41.Toyota has unveiled a rather futuristic one with a side that

:11:41. > :11:44.looks and works like a joy it touch-screen bone. The Fun-Vii lets

:11:44. > :11:48.you to change its colours in the same way you would a mobile phone

:11:48. > :11:58.wallpaper. No word yet on if and when it will actually make it onto

:11:58. > :12:00.

:12:00. > :12:03.the roads. Car chases will never be Now, the death of a loved one is

:12:03. > :12:08.obviously an emotional and a traumatic time for those left

:12:08. > :12:13.behind. After the initial shock, there is a lot of unwelcome

:12:13. > :12:17.paperwork and organisation to attend to. Wills, build and

:12:17. > :12:21.property. But today's elderly generation has left its oz -- of

:12:21. > :12:26.spring and additional responsibility. The preservation of

:12:26. > :12:30.slides and negatives. All that became popular in the 1960s. As our

:12:30. > :12:40.reporter found out, collecting and converting those memories to

:12:40. > :12:47.

:12:47. > :12:52.digital form presents some This year, I said a final farewell

:12:52. > :12:57.to my dad in the UK. My mother died several years before so now their

:12:57. > :13:01.house, the home but I grew up in, had to be clear and sold. There

:13:01. > :13:11.were many moments of joy as they thought about everything that had

:13:11. > :13:12.

:13:12. > :13:16.happened there. Learning to walk, playing in the back garden. I set

:13:16. > :13:20.about collecting every bit of family imagery as quickly as

:13:20. > :13:25.possible before it deteriorated in the cold and vacant house. I packed

:13:25. > :13:30.everything up and took it back to the US where I live. It is hard to

:13:30. > :13:34.admit it but almost everybody on planet earth would regard the

:13:34. > :13:39.contents of these boxes as being nothing but junk. But to me and a

:13:39. > :13:43.few close family members, these are priceless memories left behind by

:13:43. > :13:49.my parents. Unfortunately, I no longer have a film projector or

:13:49. > :13:55.slide carousel and so there is only one option. That is, turn

:13:55. > :14:01.everything into ones and zeros. I brought this film to a company in

:14:01. > :14:04.book and find out the best way to convert 8mm and Super 8. Some

:14:04. > :14:08.companies protect the original movie and we screen it with

:14:08. > :14:16.significant quality loss. I discovered the best way is to scan

:14:16. > :14:21.every frame individually keep -- individually. It is the same as HD

:14:21. > :14:27.TV. That allows asked to capture each frame and played back at

:14:27. > :14:32.different frame rate. 18 frames per second, 12 frames per second, 24.

:14:32. > :14:36.And we determine what speed it was filmed at and process it that way.

:14:36. > :14:40.Edit it at that speed, colour correct each seat in out give it --

:14:40. > :14:44.with a digital editing software. The results were outstanding. The

:14:44. > :14:50.good and very different from what it them on my dad's original

:14:50. > :14:55.projection screen. One tip is to have the finished full quality

:14:55. > :15:00.footage put onto a hard drive. Bird it on to DVD, for an example, which

:15:00. > :15:04.means -- Burnie on to DVD means data can be lost for ever. Some

:15:04. > :15:09.footage I have never seen before, including my parents' wedding. I

:15:09. > :15:13.wished they had been able to see this version. There is a lot to be

:15:13. > :15:17.said for doing digital Dobbs while family members are still alive.

:15:17. > :15:20.There are many people who do that. Almost every customer who walks

:15:20. > :15:26.through this front door has a similar reaction to the footage.

:15:26. > :15:31.But it has often -- but the images have often born unseen for decades.

:15:31. > :15:36.This is called! This is more precious than gold. If you realise

:15:36. > :15:43.that material things can get rid of those things but these special

:15:43. > :15:48.moments, they are utterly treasured. The next part of my project was to

:15:48. > :15:52.complete the scan every still image left by my parents. I tried a

:15:52. > :15:56.flatbed scanner and noticed the output quality improved

:15:56. > :16:01.dramatically in the last few years. Instant LED lights have replaced

:16:01. > :16:06.all the bulk that of minutes to warm up. Scanning is an art form of

:16:06. > :16:14.by itself. But for archiving purposes, I decided to scan slides

:16:14. > :16:17.and negatives at a high resolution of 4,800 dpi so I could make larger

:16:17. > :16:23.Prince, use the 48 bit RGB setting to extract the Matt mac -- maximum

:16:23. > :16:26.range of colours and save everything as a tiff file. But if

:16:26. > :16:30.you are looking to extract the highest possible quality from the

:16:30. > :16:40.negatives and slides, this scanner may not be for you. Instead, this

:16:40. > :16:47.may do the trick. It weighs Bogart 20 kilograms. It cost $20,000. --

:16:47. > :16:54.weighs over. But the results are remarkable. The settings can be

:16:54. > :17:00.endlessly manipulated. But even another has can put a brawl image

:17:00. > :17:08.with two clicks. -- can output a ball in it. It is distortion free.

:17:08. > :17:10.There is no glass between the film and the lens. A magnetic trap

:17:10. > :17:17.stabilises the hall but and transported across the minus side

:17:17. > :17:20.of the optics. The image is bent and so the image is always captured.

:17:20. > :17:25.So you haven't even scan from end to end. Capturing your collection

:17:25. > :17:30.of films and photographs in as higher-quality as possible is just

:17:30. > :17:35.the first step. Next time, we will look at how scanned images can be

:17:35. > :17:39.improved dramatically and how a faded photograph left hanging on a

:17:39. > :17:47.sunlit wall for nearly 40 tears can be bought back to life in the hands

:17:47. > :17:53.of an expert. -- 40 years. If you are watching this show,

:17:53. > :17:59.there is a good chance you have a healthy interest in the sciences.

:17:59. > :18:02.Not everybody takes to science easily. But the internet is awash

:18:02. > :18:07.with great educational website to help you get your head around

:18:07. > :18:12.complex subjects. As Kate Russell discovered in this week's Webscape.

:18:12. > :18:16.They say you do not get something for nothing but in the case of this

:18:16. > :18:21.not for profit website, they are wrong. Here you can find a wealth

:18:22. > :18:30.of knowledge passed out in easily badgers double videos and it is all

:18:30. > :18:37.completely free of charge. -- easily accessed.

:18:37. > :18:43.There are over 2,700 videos, covering everything from Owl to --

:18:43. > :18:47.from algebra to exercises to help it all sink in. There are also

:18:47. > :18:51.practise exercises and resources for educators to help them inspire

:18:51. > :18:56.their students. You will need to login with a Facebook or Google

:18:56. > :19:00.account and then you can track and save any progress. You can watch

:19:00. > :19:04.the videos without logging in but if you do, you can save your

:19:04. > :19:09.completed activity and post questions and comments against the

:19:09. > :19:13.articles. Most of the content is aimed at middle or upper school

:19:13. > :19:20.pupils. There are a scattering of subtext steered towards younger

:19:20. > :19:26.children as well. -- of easier subjects. When you finish

:19:26. > :19:28.organising your child's education, spend time getting your business

:19:28. > :19:33.with him to escape with Skylightit.com. An organisational

:19:33. > :19:37.tool shed that covers everything from sales, document management,

:19:37. > :19:42.customer relations, resource scheduling, project management and

:19:42. > :19:48.loads more. That really is the power of this service. The vast

:19:48. > :19:52.range of options you have means you can keep all of your productivity

:19:52. > :20:00.requirements under one virtual bridge. This really is a one stop

:20:00. > :20:07.professional collaboration and utility shop. Fee-free account

:20:07. > :20:11.gives U2 active projects for two users and 100 megabytes of storage.

:20:11. > :20:16.You may want to upgrade for more flexibility. All accounts let you

:20:16. > :20:20.store unlimited contacts and other resources. All together, a great

:20:20. > :20:27.productivity suite that cannot fail to help a busy cricket manager keep

:20:27. > :20:32.on top of things. -- critic of manager.

:20:32. > :20:36.How many of you have ever used a QR code? I am willing to bet it is

:20:36. > :20:46.actually a small one -- small number which is a shame as they

:20:46. > :20:56.really are an excellent way to access digital content on the go.

:20:56. > :21:01.There is a fund social Swiss -- twist to the technology. Link to

:21:01. > :21:04.your social media accounts to make sharing codes quick and easy.

:21:04. > :21:14.Creating your own QR code requires no prior knowledge as it is just a

:21:14. > :21:14.

:21:14. > :21:18.few simple drop-down menus. Stand codes are Auto categorised for

:21:18. > :21:23.convenience but you can tweak those settings through the browser

:21:23. > :21:27.dashboard for more control. The app is free for android right now with

:21:27. > :21:33.iPhone apparently launching this weekend. BlackBerry and Windows

:21:33. > :21:39.Phone 7 apps are in development. It is a well rounded service that

:21:40. > :21:44.deserves to bring QR codes back into the spotlight a little.

:21:44. > :21:48.When is an iPhone not an iPhone? When it is a Windows Phone 7, of

:21:49. > :21:53.course. Microsoft have come up with a novel way of trying to end ties

:21:53. > :22:03.android and by West users to switch platform. An online a mobile demo

:22:03. > :22:04.

:22:04. > :22:09.that gives you a taste of the WP7 experience. -- iOS.

:22:09. > :22:15.And finally, it must be nearly the end of the year as Facebook has

:22:15. > :22:20.released this off the top 40 most shared stories for 2011. From giant

:22:20. > :22:23.crocodiles have to satellite photos of Japan, before and after the

:22:23. > :22:30.tsunami and earthquake. There are links to all of the original

:22:30. > :22:36.articles in case you missed them the first time around.

:22:36. > :22:39.Kate Russell. As always, you can find more information at our

:22:39. > :22:43.website. You can also check out the reports