:00:08. > :00:15.in Pakistani. -- Pakistan. It is not from Click.
:00:15. > :00:25.Gambling, gaming and grooming. Isn't it about time that you ask your
:00:25. > :00:35.
:00:35. > :00:39.children about the dangers of the Too much, too young and too worried
:00:39. > :00:43.about what their parents will say when they tell them about it. This
:00:43. > :00:47.week, Click takes a look at what bothers children online.
:00:47. > :00:49.London gets its chance to join the maker movement as we explore what
:00:49. > :00:54.geeks can do with a bit of time on their hands.
:00:54. > :00:59.And we will meet the man who believes his video games are worth
:00:59. > :01:07.every penny. How many pennies is after you. -- is up to you. Also,
:01:07. > :01:17.the most memorable day of your life from every conceivable angle.
:01:17. > :01:22.Welcome to click . Ask any parent and they will be fixated on
:01:22. > :01:28.shielding their children from the Congress of the Internet. Just as
:01:28. > :01:31.much as children are focused on immersing themselves online. We
:01:32. > :01:36.assume that children do not have the first clue on what is safe online.
:01:36. > :01:46.But do they? We have been looking at some groundbreaking research that is
:01:46. > :01:49.asking the kids would bothers them online.
:01:49. > :01:53.If the Internet were a babysitter, you would not let it anywhere near
:01:53. > :02:02.your house, let alone your kids. And yet we parked our children online
:02:02. > :02:09.where they can end up enduring pop up pornography and violence.
:02:09. > :02:14.Recently, headlines have been dominated by the availability of
:02:14. > :02:19.images of child abuse. Feeding the fantasies of those who have gone on
:02:19. > :02:22.to commit acts of abuse. We have got to get the volume of the images
:02:22. > :02:27.down. We have got to get the number of people accessing them down. We
:02:27. > :02:34.will never do it through conventional police methods. We need
:02:34. > :02:39.better measures. Project on by the government, British Internet service
:02:39. > :02:48.providers plan to block images of abuse. Some cite Google are donating
:02:48. > :02:51.cash to organisations and developers tackling illegal content. These are
:02:51. > :02:58.real, concrete measures. The emphasis on images of child abuse,
:02:58. > :03:03.stranger danger, is obscuring other child online safety issues.
:03:03. > :03:09.Researchers at the London School of Economics hit on the idea of asking
:03:09. > :03:15.kids themselves what bothered them online. The survey 9-16 -year-olds
:03:15. > :03:18.across 25 European countries. the things we asked was to tell us
:03:18. > :03:23.in their own words what upset report that about what they saw the
:03:23. > :03:33.Internet. Pornography was absolutely the number one concern. Quite
:03:33. > :03:34.
:03:34. > :03:38.closely followed by violent content. The research does make difficult
:03:38. > :03:48.reading. Children's innocent playtime intruded by very adult
:03:48. > :03:49.
:03:49. > :03:54.content. But the news is not all bad. Childnet, which gives training
:03:54. > :04:03.in online safety, sent me off to Willingdon Boys School. I sat in on
:04:03. > :04:06.an IT course. The kids here have had a lot of help in how to negotiate
:04:06. > :04:15.difficulties on the net. They know what they like and what to do when
:04:15. > :04:19.they find something they do not. There are teacher is careful to
:04:19. > :04:27.point out that they are never far away from something that they
:04:27. > :04:31.perhaps do not want to see. They understand that terminology of just
:04:31. > :04:37.two clicks away from seeing something unsuitable. That could be
:04:37. > :04:40.anything. It could be nudity, a website that is to alter them. There
:04:40. > :04:49.is gambling, dating websites. There should not be exposed to them.
:04:49. > :04:59.are some technical fixes. In the end, however, it is really hard to
:04:59. > :05:01.
:05:01. > :05:06.rein in a curious mind. Sometimes they are looking for something a bit
:05:06. > :05:10.edgy, a bit experimental. And they find more than they bargained for.
:05:10. > :05:20.Even if teenagers are looking for something, it does not mean they are
:05:20. > :05:21.
:05:21. > :05:27.ready for what they find. To who should kids turn? Parents, friends?
:05:27. > :05:34.I just close the window and tell my parents. If it is something like a
:05:34. > :05:40.rude message that comes up to me in my e-mail, I just talk to them.
:05:40. > :05:46.does not really affect me mentally. We just ignore it and do not think
:05:46. > :05:53.about it. My mum and dad are getting stricter and stricter. Sometimes
:05:53. > :06:01.when I want to go on Facebook, it says that the pages blocked. I tend
:06:01. > :06:04.to just ignore it. We teach them to tell a trusted adult. That could be
:06:04. > :06:13.myself as a teacher, it could be another teacher. It could be a
:06:13. > :06:15.parent or a friend. Whoever their trust. Some people do not want to
:06:15. > :06:22.speak to their mother or father about it, because it is
:06:22. > :06:28.embarrassing. They want to speak to someone who will understand and not
:06:28. > :06:34.whether top instantly. If they feel that the parent is going to
:06:34. > :06:40.overreact, they will protect their privacy. They want to protect their
:06:40. > :06:48.communication space. But they want somebody. Most say they would like
:06:49. > :06:55.to be a parent or sibling. Anything that parents can do to make it a
:06:55. > :07:00.non- judgemental conversation is going to be a benefit. Challenging
:07:00. > :07:09.content bothers younger children, inappropriate contact upsets older
:07:09. > :07:17.kids. But the value in the research is that underlining parents will be
:07:17. > :07:21.hard to ban things online, but people can talk about it.
:07:21. > :07:28.Now it is over to you. We would like to hear from parents and children
:07:28. > :07:37.alike. What concerns you more? Content or contact? You can e-mail
:07:38. > :07:42.us. Next up, this week's tech news. Yuan has launched its own national
:07:42. > :07:44.e-mail service. Requiring each adult citizen with a postcode to sign up.
:07:45. > :07:51.Many users are worried that the service will give the government
:07:51. > :07:53.easy access to the data and increase its stranglehold on the Internet. In
:07:53. > :07:58.won has attempted to block international e-mail providers and
:07:58. > :08:05.other digital services in the past. It imposes one of the world 's most
:08:05. > :08:09.strict international filters. The co-founder of Pirate Bay is planning
:08:09. > :08:18.a totally secure a rival to a message. Hemlis, which means a
:08:18. > :08:22.secret in Swedish, will use encrypted messaging. He says he is
:08:22. > :08:29.making it in response to the government spying on user data.
:08:29. > :08:34.However, Apple and WhatsApp say that users are already fully encrypted.
:08:34. > :08:44.The investment target has been met through crowd funding in just two
:08:44. > :08:46.
:08:46. > :08:51.days. An application has been provided that can alert patients to
:08:51. > :08:56.infection before it becomes a problem. The nappies change colour
:08:56. > :08:59.when they become soiled. Once scanned, they can provide data that
:08:59. > :09:09.can whatever you're an infection is looming. The couple behind the
:09:09. > :09:13.
:09:13. > :09:20.invention are attempting to raise $20-$50000.
:09:20. > :09:25.The Duke of York is the first member of the Royal family to have a
:09:25. > :09:29.Twitter account. It has been verified. A long-time embrace of
:09:29. > :09:34.technology, according to a spokesperson, the prince hopes it
:09:34. > :09:40.will let people know what he is doing.
:09:40. > :09:46.A lot has been made recently of the new videogame consoles. And the big
:09:46. > :09:50.budget titles that are set to push the graphics to the limit. These
:09:51. > :09:55.games could cost upwards of �20 million to develop. It is no
:09:55. > :10:01.surprise the players are sometimes charged �40 for a copy. But not all
:10:01. > :10:05.games need to cost a fortune to make. Small, independent stooges can
:10:05. > :10:10.sometimes come up with innovative new games at a fraction of the cost.
:10:10. > :10:13.The question is, how much would you pay?
:10:13. > :10:19.Flashback ten years and you could be forgiven for thinking that
:10:19. > :10:26.Blockbuster gaming was the future. But with the rise of the smartphone,
:10:26. > :10:30.everyone has now got an indie games console in their pocket. As a
:10:30. > :10:35.result, the indie games market has exploded. It's like Minecraft are
:10:35. > :10:39.challenging the big boys. Maybe there could be something to this
:10:39. > :10:47.business after all. One company that is flying the flag in the games
:10:47. > :10:52.developers everywhere is Humble Indie Bundle. They let you pick your
:10:52. > :10:55.price for collections of indie games. You have got to put in at
:10:55. > :11:01.least a penny, but if you pay more than average you get extra perks to
:11:01. > :11:09.an end. -- thrown in. You can also choose how your money is to be
:11:09. > :11:18.dubbed. -- divvied up. In contrast to the studios, almost all the games
:11:18. > :11:23.have no copy protection. They are a DRM-free. With over $30 million in
:11:23. > :11:30.sales so far, it is looking like a what you want could possibly be onto
:11:30. > :11:34.something. I caught up with the guys behind it. One of the things that
:11:34. > :11:41.always strikes me with these pay what you want ideas, something that
:11:41. > :11:45.red had tried a furious ago, a lot of people are going to pay the
:11:45. > :11:51.minimum. Do you find that? One of the big distinctions of what we do
:11:51. > :11:57.is that we have a minimum. It changes the consumer's press pack.
:11:57. > :12:02.The first decision is, am I willing to pay or not? If they are, they are
:12:02. > :12:08.trying to encourage to feel good about what they are paying. The
:12:08. > :12:13.charity is an intrinsic part of that. As a human being, you will see
:12:13. > :12:19.what other people are paying and are influenced like that. ' or are
:12:19. > :12:23.provided without digital protection. Why did you decide to do that?
:12:23. > :12:28.mentality was that if you are not willing to pay a penny for the game,
:12:28. > :12:36.you're not willing to pay the game. I was pretty excited about playing
:12:36. > :12:40.in the soft title. I did not have my account. As a paying customer, I was
:12:40. > :12:47.not able to play the game. That is the crux of what we were trying to
:12:47. > :12:55.avoid. When you started including the big titles, the older titles, I
:12:55. > :13:01.am sure the houses that developed those really reacted against any
:13:01. > :13:09.kind of copy protection. That was a bit of a fight. It was the first
:13:09. > :13:14.time we had anything with DRM. into resting for the retailers.
:13:14. > :13:22.You're asking people what they think it is worth. I can best always
:13:22. > :13:30.surprises us with their generosity. -- are a fan base. Good luck with
:13:30. > :13:37.it. Continue being humble. If you make something into resting
:13:37. > :13:40.and unconventional, chances are it will be shown. And so-called maker
:13:40. > :13:50.affairs have been popping up around the world to give people a chance to
:13:50. > :13:53.
:13:53. > :13:58.sell us their stock. We have been to the first minute to make a fairer.
:13:58. > :14:03.Maker Faire is more than a group of people showing off home-grown
:14:03. > :14:07.technology, it has become an international technology. Seven
:14:07. > :14:13.years after its inception in San Francisco, where else, it is time
:14:14. > :14:19.for London to hold this quirky take on a county fair. London's many
:14:19. > :14:23.Maker Faire is less of an exhibition and more offered international
:14:23. > :14:29.experience. For example, I cannot get in before I make my own name
:14:29. > :14:35.badge. I'd better get to work. Not exactly cutting edge but the great
:14:35. > :14:42.illustration of the ethos behind the culture. It is and more about
:14:42. > :14:47.attitude. Also, I willingness to give it a try. 1000 attendees of all
:14:47. > :14:54.ages and pocket size, the business is booming. I asked one man to
:14:54. > :14:58.explain the appeal. As consumers, we buy products that people have solved
:14:58. > :15:08.all the problems for. Sometimes it does not do everything you want. If
:15:08. > :15:09.
:15:09. > :15:12.online. There are amazing online communities for this stuff. There is
:15:12. > :15:22.a definite correlation between making things and making noise. From
:15:22. > :15:27.renovated kids toys rigged up to make what can only be described as
:15:27. > :15:31.contemporary music to the vegetable synthesiser. This uses something
:15:31. > :15:35.called a Makey Makey device, crocodile clips at each end, but one
:15:35. > :15:39.end to the board and the other end to anything even slightly
:15:39. > :15:48.conductive. It uses a programming language Scratch to make the noises.
:15:48. > :15:51.If you don't like vegetables? Try a banana. This is where the seemingly
:15:51. > :16:00.frivolous becomes relevant. The technology becomes the basis for a
:16:00. > :16:05.customised experience. The perfect example of this is the 3D printing
:16:05. > :16:09.revolution. It is tailor made. This 3-D printer is hooked up to
:16:09. > :16:16.Minecraft, the popular game. With the help of an Esker, we're going to
:16:16. > :16:21.build something. -- an expert. We take the BBC local and print it out
:16:21. > :16:28.from Minecraft world into the real world. Alyssa is quite a bit better
:16:28. > :16:33.at Minecraft than I am. Once the design is built, pressing a button
:16:33. > :16:39.inside the world sends it to the printer. Six or seven minutes later,
:16:39. > :16:43.the finished version. Downstairs sees the rise of the machines
:16:43. > :16:48.courtesy of the RepRap community. They use the 3-D printers to make
:16:48. > :16:54.other 3D printing is. Those lime green bits have been printed. They
:16:54. > :17:00.also make other things. Today marks her second attempt to 3D printing
:17:00. > :17:08.bust of computer legend Alan Turing by the end of the day. We have had
:17:08. > :17:16.one attempt. We are doing a lot better today. The fact is, they can
:17:16. > :17:21.print whatever they want down here. But enough printers material, the
:17:21. > :17:28.culture fits making something to your requirements. The potential to
:17:28. > :17:31.make custom things. Everything can be one. No one needs to have
:17:31. > :17:37.something that is the same. It is amazing for applications like
:17:37. > :17:41.medicine. No two people are the same. If you need to hip
:17:41. > :17:47.replacement, your clipboard be the same as someone else's. With 3D
:17:47. > :17:53.printing is, you can get a custom hip. If you fancy organising your
:17:53. > :17:59.own Maker Faire, you can -- organising your own Maker Faire, you
:17:59. > :18:05.can get in touch. I wanted to make sure that we had a Maker Faire here.
:18:05. > :18:10.I did not know how to start. I e-mailed a few people that might be
:18:10. > :18:14.interested. It is learning something new. I never used to be able to do
:18:14. > :18:19.electronics or engineering or anything like that. My skill set
:18:19. > :18:25.comes from a creative perspective. lot of the trends on display here
:18:25. > :18:29.are home-made. You can see the innovation and are behaviour around
:18:29. > :18:39.it when you look past the DIY. We are capable of shaping our own
:18:39. > :18:43.future. If she can make it they are, she can make it anywhere. Onto web
:18:44. > :18:48.Skip know. If you have ever been married, if you still are, you will
:18:48. > :18:52.know that your wedding day is the most photographed the off your life.
:18:52. > :18:56.If you can't afford the often expensive wedding photographer, what
:18:56. > :19:00.some of my friends have done in the past is to make an album out of the
:19:00. > :19:03.best snaps that their guests have taken. The problem is getting hold
:19:03. > :19:10.of all those photos from all those different people can be just like
:19:10. > :19:17.herding cats. Kate Russell has an application for that. Not herding
:19:17. > :19:20.cats, collecting wedding pictures! Brides always look beautiful, but
:19:20. > :19:26.often it is the informal photos that capture the really precious moments.
:19:27. > :19:30.At the back pics .com, you can make your own private space to invite
:19:30. > :19:35.wedding guests to share all their photos from the day so that you can
:19:35. > :19:45.make sure you save the very best of them to create the perfect album to
:19:45. > :19:45.
:19:45. > :19:50.share. -- at Wedpics.com. Guests with an iPhone or Android handset
:19:50. > :19:53.can download the application and get access to a real-time sharing are
:19:53. > :19:57.commentating network during the special day. Not ideal for everyone
:19:57. > :20:01.to be tapping away on their phones throughout the ceremony but a great
:20:01. > :20:05.way to make sure you can share in any chitchat at the woods. Those
:20:05. > :20:09.that the smart phone can upload their photos and view the album
:20:09. > :20:15.through your browser. You can download and print invitation cards
:20:15. > :20:25.and posters with instructions free of charge. But some high-quality
:20:25. > :20:32.options available if you want to pay. -- printed options. For a
:20:32. > :20:38.totally different perspective on life, Google Earth is hard to match.
:20:38. > :20:42.Plan of attack .com have been experimenting with ways to play with
:20:42. > :20:49.this amazing 3-D model of the four years and have a stunning collection
:20:49. > :20:56.of toys to shore for their efforts. -- Planetinaction.com. From mapping
:20:56. > :20:59.the tides in the oceans, what this company does mapping together other
:20:59. > :21:08.people 's immense collections of data is truly mind blowing and
:21:08. > :21:12.really quite beautiful. -- from crossing the mountains. I found the
:21:12. > :21:16.shipping sim little sketchy to control and instructions are scant
:21:16. > :21:21.to say the least but this application to visualise the tidal
:21:21. > :21:31.flows around the world using data collected by NASA's perpetual ocean
:21:31. > :21:37.
:21:37. > :21:43.study last year is fascinating and beautiful in equal measure. A free
:21:43. > :21:49.Android app, don't touch, takes a novel approach to security by making
:21:49. > :21:59.a large alarm noise when the handset is disturbed. -- Don't Touch My
:21:59. > :22:02.Droid! It has a set of abrasive alarms which are set off if your
:22:02. > :22:05.phone is disturbed by anyone. As well as being a great security
:22:05. > :22:10.feature, you can use this application to keep your friends in
:22:10. > :22:14.check on a fun night out. You know the type, you leave your phone on
:22:14. > :22:19.the table, go to the bathroom and come back and find they have text is
:22:19. > :22:22.your boss or set your interface language to Japanese. You can also
:22:22. > :22:32.use it for extra security in old Eldon by propping your up against
:22:32. > :22:34.
:22:34. > :22:40.the door at night or placed under your phone at dinner, it could let
:22:40. > :22:43.you someone is trying to steal it. It easy to deactivate at it is an
:22:43. > :22:52.instant deterrent is someone who was not expecting your phone to start
:22:52. > :22:58.shouting at them. It could just do the trick. YouSendIt Is changing its
:22:58. > :23:06.name to Hightail to reflect a move away from a simple file transfer
:23:06. > :23:11.service to more complete client operating with signature features
:23:11. > :23:21.for some customers. It has 43 million users and has been announces
:23:21. > :23:25.
:23:25. > :23:30.2004. For the time being, you can still find it at YouSendIt .com. And
:23:30. > :23:37.another intriguing automation for your Android was released this week.
:23:37. > :23:42.Snap cat is an add-on to the IM app we looked at a few weeks ago. It is
:23:43. > :23:46.a dancing. On your screen to encourage cats to tap it and take a
:23:47. > :23:51.self photograph. I don't know of my cats are camera shy or just a bit
:23:51. > :24:00.dim but I did not have much joy getting them to play. Maybe he is
:24:00. > :24:04.just getting ready for his close-up. Thank you, Kate. Kate Russell's web
:24:04. > :24:10.skip. Those links are on the website along with everything else you have
:24:10. > :24:16.seen today and our entire archive. If you would like to comment on