:00:03. > :00:13.next three weeks. Looks like we are in for a wonderful
:00:13. > :00:13.
:00:13. > :00:23.festival. It is time for Click. Playtime is over. Games are getting
:00:23. > :00:40.
:00:40. > :00:45.This week, Click gets to grips with a new genre of video games. Has the
:00:45. > :00:52.Internet created a new world of artistic collaboration? Or is this
:00:52. > :01:02.just a visual shouting match? The app that takes the stress out of
:01:02. > :01:12.
:01:12. > :01:22.splitting the bill. The industry itself has been
:01:22. > :01:32.criticised as being a risk averse. There are glimmers of more serious
:01:32. > :01:44.
:01:44. > :01:47.artistic intent. Sports. 1st-person shooters. These
:01:47. > :01:53.are the sorts of experiences that people imagine when you mention
:01:53. > :02:03.video games. As the technology that we play video games on the walls, so
:02:03. > :02:13.has the content itself. Games like call of duty are massive
:02:13. > :02:17.franchises. There are other stories that can be told. People making
:02:17. > :02:25.video games can have more courage about the things they can address.
:02:25. > :02:35.You can have games with very deep and emotional storyline. The
:02:35. > :02:45.independent sector, while lacking multi-million dollar investment
:02:45. > :02:49.
:02:49. > :02:56.budgets. Navid Khonsari. He is latest project is an altogether more
:02:56. > :03:04.personal affair. It is called 1979. It explains the events leading up to
:03:04. > :03:14.the Iranian revolution. Like many Iranian, his family left the country
:03:14. > :03:24.as a result of that revolution. These events led to the overthrow of
:03:24. > :03:27.
:03:27. > :03:31.the Shah. We've got games that take place in Germany in World War II.
:03:31. > :03:41.Your objective is just to eliminate the soldiers or the enemy and get to
:03:41. > :03:47.
:03:47. > :03:56.the next stage. It never really gets divulged to the audience. This road
:03:56. > :04:00.is closed, move along. I find what is really appealing is
:04:00. > :04:06.that true connection to real-life stories and real-life people. If you
:04:06. > :04:10.could put that as part of a game, then you are making so much more of
:04:10. > :04:13.an enriched experience for the user. I think it is absolutely crucial to
:04:13. > :04:19.bring history into it and I am surprised that not many people are
:04:19. > :04:27.doing that. Designed for consoles, PCs and
:04:27. > :04:35.tablets, users assume the role of a man who has come back to find his
:04:35. > :04:41.country in crisis. The player must make decisions such as choosing
:04:41. > :04:51.political alliance and choosing who they will all will not help. The
:04:51. > :04:54.
:04:54. > :05:02.player 's is ultimately affects the outcome. -- the player's choices. He
:05:02. > :05:07.hopes it will act as an educational tool. If you try and beat someone
:05:07. > :05:14.over the head with education, it's not going to work. When I play video
:05:14. > :05:18.games I want to be entertained. It's not that I'm getting hit over the
:05:18. > :05:28.head with it, but that educational element is coming in passively while
:05:28. > :05:31.
:05:31. > :05:41.you're being entertained in the foreground.
:05:41. > :05:46.
:05:46. > :05:53.He won't stop. That Dragon, Cancer. The game that
:05:53. > :06:00.explores the experiences of the games developer and his family. --
:06:00. > :06:09.the game's developer. His four-year-old son Joel has been
:06:09. > :06:19.fighting cancer. To explain to children how Joel was fighting a
:06:19. > :06:20.
:06:20. > :06:26.dragon called cancer. I hate this room. The first thing that we
:06:26. > :06:30.produced was a night that I spent in hospital with Joel. It was one of
:06:30. > :06:35.the worst experiences because he was in so much pain and they could not
:06:35. > :06:45.do anything to stop it. There was also this moment of grace that
:06:45. > :06:55.happened. I wanted to share with people the hard aspect of this
:06:55. > :06:57.
:06:57. > :07:06.night, and bring being bought to the end of myself. There are some things
:07:06. > :07:12.that video games can do that traditional media card. -- can't. I
:07:12. > :07:20.can have a conversation with them by offering them various choices and
:07:20. > :07:30.various paths. I think that can present a far more impactful and a
:07:30. > :07:32.
:07:32. > :07:39.far more in merciful experience -- in .
:07:39. > :07:48.We are looking for an hour to an hour and a half. It will explore the
:07:48. > :07:53.rollercoaster that is living with cancer. We have four children. Most
:07:53. > :07:58.of the time is spent in laughter in the day to day mundane tasks that
:07:58. > :08:05.happen in life. A very small amount of our life has been spent in
:08:05. > :08:14.hospital. This will explore all of that.
:08:14. > :08:18.Whether it's telling world events, or personal experiences, they are
:08:18. > :08:26.designed to have an emotional effect on the player long after they put
:08:26. > :08:34.the control away. Next up, a look at the big tech
:08:34. > :08:40.stories hitting the wires this week. British MPs want to question Twitter
:08:40. > :08:46.executives over whether it is doing enough to protect users. It comes
:08:46. > :08:55.after a feminist campaigner received hundreds of threats after
:08:55. > :09:02.successfully lobbying to have Jane Austen depicted on the �10 note.
:09:02. > :09:09.Twitter says it is looking at simplifying its reporting process.
:09:09. > :09:17.Car giant BMW has unveiled its fully electric car. The usual sleek lines
:09:17. > :09:27.have gone. So has the cost of running one. It will grow 100 mph on
:09:27. > :09:28.
:09:28. > :09:35.to minutes of charge -- two minutes. It has a rather petite two
:09:35. > :09:45.seater electric car. Google has launched a new photo sharing site.
:09:45. > :09:47.
:09:47. > :09:55.Using the android operating system Jelly Bean 4.2 or later, users can
:09:55. > :10:05.create... Head turning street view fashion. The Japanese outfits has
:10:05. > :10:12.
:10:12. > :10:22.revealed that new sales of the Wii U have been so bad. You could be
:10:22. > :10:25.
:10:25. > :10:28.forgiven for missing it. And intellect -- intergalactic brawl.
:10:28. > :10:36.The gruelling five-hour battle resulted in the destruction of
:10:36. > :10:46.nearly 3000 ships. Eve online's virtual currency can be exchanged
:10:46. > :10:56.
:10:56. > :10:59.These days, everything seems to be moving into the cloud. You can
:10:59. > :11:05.collaborate with other people, bouncing ideas off each other as if
:11:05. > :11:15.they are in the same room. If you put them in the same virtual room as
:11:15. > :11:22.each other. Virtually anything can happen. Dan Simmons has been finding
:11:22. > :11:28.out. Traditionally, art has been a bit of
:11:28. > :11:37.a solitary activity. Set up the easel, get painting that fascinating
:11:37. > :11:45.bowl of fruit. The closest they have come to teamwork has probably been
:11:45. > :11:52.swapping tips at a painting class. Nowadays, the size of your canvas is
:11:52. > :12:02.a bit more daunting. WebCanvas .com is one site with enough space for
:12:02. > :12:05.
:12:05. > :12:11.everyone. It is the radically infinite. -- theoretically. While it
:12:11. > :12:19.is certainly pretty busy around here, it's hard to tell whether this
:12:19. > :12:29.is collaboration or competition. It can feel like the equivalent of a
:12:29. > :12:29.
:12:29. > :12:39.shouting match. He takes a more focused approach. This wormhole of
:12:39. > :12:44.
:12:44. > :12:51.weird and wonderful. 3651 of them. The site doesn't seem to have
:12:51. > :13:00.changed much since it was launched 15 years ago. The results feel less
:13:00. > :13:05.chaotic. It is not just pick is getting the collaborative
:13:05. > :13:08.treatment. The exquisite forest project back by Google asked
:13:08. > :13:17.professional and amateur animators to add the twist to an evolving
:13:17. > :13:27.suite of short stories. Many of these projects over the routes to
:13:27. > :13:33.
:13:33. > :13:38.the exquisite cadaver or exquisite corpse. -- over their roots. This
:13:38. > :13:48.parlour game proportionably invented by the French around 19 was all the
:13:48. > :13:53.
:13:53. > :13:58.rage back in the day. Nearly a hundred years later and the
:13:58. > :14:03.professionals are shaped -- sharpening their crowns as worlds.
:14:03. > :14:08.The latest incarnation of the experience comes courtesy of
:14:08. > :14:14.software maker Adobe. For each project, every participant is given
:14:14. > :14:20.an hour to complete a piece of digital canvas. They use a piece of
:14:20. > :14:25.someone else's work as a starting point. It integrates with web
:14:25. > :14:33.sharing websites. Adobe hopes this will make getting feedback and
:14:33. > :14:37.working together a bit easier. would love to meet the other people
:14:37. > :14:42.adjacent to my piece of work and see what they think of how I responded
:14:42. > :14:47.to what they did and vice-versa. That is really nice to talk to
:14:47. > :14:52.people about your own work and how your work relates to the heirs.
:14:52. > :14:57.finished work is over a kilometre long. Results are quite mixed. Some
:14:57. > :15:03.people taking the collaborative spirit to heart but others ignoring
:15:03. > :15:07.it all together. And that could be the fundamental flaw. If we ever
:15:07. > :15:12.hope to cloud source a masterpiece, surely it is going to be more than a
:15:12. > :15:18.roomful of people shouting at each other. These collective project
:15:18. > :15:22.certainly emphasise individuality. Perhaps their beauty is in the
:15:22. > :15:32.juxtaposition of human expression. Rather than the realisation of a
:15:32. > :15:32.
:15:32. > :15:36.shared vision. Dan Simmons with the artwork that goes on and on and on.
:15:36. > :15:41.Nights out with friends can be great, up until the point where you
:15:41. > :15:47.have two split the bill. I've seen grown men cry arguing over who had
:15:47. > :15:51.what. But one person who never loses any sleep over that is Kate
:15:51. > :15:58.Russell. And not because she does not have any mates, at because she
:15:58. > :16:01.has an app for that. It comes Webscape. Keeping track of your
:16:01. > :16:06.finances can get complicated, especially if you share expenses
:16:06. > :16:10.with friends or flatmates. Built in as an act which should stop it
:16:11. > :16:19.coming to blows over cash flow, as it lets you easily record who owes
:16:20. > :16:26.what, keeping everybody informed by e-mail. Splitting a restaurant bill
:16:26. > :16:33.can be such hard work. Douglas Adams even used it as a concept for
:16:33. > :16:37.carrying a space ship in his famous at chukkas guide series. The bistro
:16:37. > :16:40.magic drive. It is a beautiful idea but if you want to create enough
:16:41. > :16:47.energy for interstellar travel you do not want to pick this application
:16:48. > :16:51.art. As well as free iPhone and android applications to tally up as
:16:51. > :16:56.you go, you can use the Facebook blog on to keep a note to your
:16:56. > :17:01.browser. With your splitting holiday expenses or spotting a colleague a
:17:01. > :17:07.fiver for lunch you need never loose track of another debt. There are 40
:17:07. > :17:17.default currencies to choose from, including that coins. If that is the
:17:17. > :17:17.
:17:17. > :17:21.way you trade with your buddies. There are lots of online tools to
:17:21. > :17:24.help you pick a holiday destination. Once you have, it is all about
:17:24. > :17:31.getting the best deal in macro the perfect hotel at the right time of
:17:31. > :17:35.year. That is where this application wants to help. Instead of a straight
:17:35. > :17:38.price comparison tool that lets you compare different flights, dates or
:17:38. > :17:48.even destinations, side by side on visual pin boards. Connecting
:17:48. > :17:50.
:17:50. > :17:55.socially with others to collaborate on a decision. A consumer study last
:17:55. > :18:00.you showed that 87% of travellers use the Internet to help plan their
:18:00. > :18:05.trip. With over 70% being influenced by social recommendations. A hot
:18:05. > :18:09.topic on the web now as developers rushed to come up with the perfect
:18:09. > :18:12.business model for cashing in on this trend. Prices and flight
:18:12. > :18:17.details are tracked and updated in real-time on you decide on your
:18:17. > :18:27.final item in a reverie, making this a quick and responsive solution for
:18:27. > :18:31.
:18:31. > :18:35.group travel, even when you're travelling companions are not. The
:18:35. > :18:41.web is now awash with infographics, eye-catching colourful displays of
:18:41. > :18:48.complex information and data set, created supposedly to make it easier
:18:48. > :18:51.to digests them. This is a neat call that lets you make your own no mess,
:18:51. > :19:01.no fast just click and low to edit one of the predesigned templates
:19:01. > :19:03.
:19:04. > :19:08.adding charts, maps, images and video. I have been quite vocal in
:19:09. > :19:13.the past about how much I despise infographics. It is not that I have
:19:13. > :19:17.a problem with the concept, only when it is used as a cheap way of
:19:17. > :19:21.adding eye candy to a site. If a graphic does not ring clarity to the
:19:21. > :19:28.information you share, will it really does is make your web page
:19:28. > :19:31.loads slower. That is just annoying. The free account lets you share work
:19:31. > :19:37.posted on an programme through the usual channels. If you want to share
:19:37. > :19:47.it privately or download to host on your own website or share off-line,
:19:47. > :19:49.
:19:49. > :19:57.you will have two upgrade to the pro account. With billions and billions
:19:57. > :20:01.of indexed pages, the web is a huge and space. One day to visualise
:20:01. > :20:05.expert has used interactive graphics to help us see the bigger picture by
:20:05. > :20:10.creating a stunning galaxy of Internet traffic. It contains
:20:10. > :20:18.350,000 planets which represent the most clicked on websites. All
:20:18. > :20:22.colour-coded by country. As you zoom, more websites are revealed.
:20:22. > :20:26.This is a perfect example of how to make information more accessible
:20:27. > :20:36.through a visual representation. If you must, you can call it an
:20:37. > :20:41.
:20:41. > :20:46.infographics. Talking of maps, quirky presentation tool has added a
:20:46. > :20:52.new set of features to their popular service this week that allow users
:20:52. > :20:55.to collaborate in real-time across the globe. Up to ten people can work
:20:55. > :20:59.together on a whiteboard style environment or you can deliver your
:20:59. > :21:02.presentation live to 30 viewers. To celebrate, the company has made an
:21:02. > :21:12.interactive map that lets you explore public collaborations in
:21:12. > :21:19.
:21:19. > :21:23.real time. In other map news, Google announced recently it will be
:21:23. > :21:29.closing to social location sharing tools. Attitude retires on the 9th
:21:29. > :21:35.of August and the plus local application known as Google places
:21:35. > :21:42.goes a similar way on the seventh. In their place, it has relaunched a
:21:42. > :21:48.web tool in smart application that android and iPhone users can use to
:21:48. > :21:52.find the best clubs and restaurants. The recommendations are selected and
:21:52. > :21:57.reviewed by industry experts, it is more of a guide than a social
:21:57. > :22:03.engine. The interface is delicious. There is a good selection of videos
:22:03. > :22:07.to get into as well. Right now the site and applications only cover
:22:07. > :22:10.eight American cities plus London, although Google says that will
:22:10. > :22:20.increase to 50 destinations with more places of interest covered like
:22:20. > :22:23.
:22:23. > :22:29.hotels and shopping. That is Webscape. The links are available at