19/10/2013

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:00:00. > :00:00.their identities. That is it from me. More from two

:00:00. > :00:08.o'clock. But first it is time for Click.

:00:09. > :00:10.I asked them to make a sculpture of me. But I just do not think that

:00:11. > :00:34.they got the hands right. This week on Click, a digital art

:00:35. > :00:38.special. We look at the works that could set the old masters spinning

:00:39. > :00:42.in their graves. And as these pieces give up the

:00:43. > :00:46.ghost, we also find out how you keep them alive in the decades to come.

:00:47. > :00:54.Even Webscape will take us on an artistic journey.

:00:55. > :00:57.Prepare to be enlightened. This is the start of Art Season in

:00:58. > :01:00.London, when all the Art fair is the start of Art Season in London, when

:01:01. > :01:03.all the art first ascent of Art Season in London, when all we are

:01:04. > :01:06.carers descend on the city. Open to Click and welcome to a show called

:01:07. > :01:09.The Other Art Fair, which opens in just a few hours. There is a frantic

:01:10. > :01:14.action in the background. This place showcases a lot of innovative

:01:15. > :01:20.artists. There are all showcasing new technologies into artwork.

:01:21. > :01:26.Digital art is gaining ground. But it faces the inevitable question. If

:01:27. > :01:34.you can create it with a computer, is it really art?

:01:35. > :01:45.The finite arts Society in London, Bastian of finite. Proper art. Only,

:01:46. > :01:54.look a bit closer. Something surprisingly modern is going on.

:01:55. > :01:57.This is transforming the painting by Robert is Nick Carter. They have

:01:58. > :02:03.spent the past few years developing something that is fairly unusual.

:02:04. > :02:06.They are digital paintings. They have taken an old Master and they

:02:07. > :02:16.have brought it to life in the future. It is a painting of a dead

:02:17. > :02:19.frog. The sequence lasts three hours and it takes you from the frog at

:02:20. > :02:26.the very beginning when it is alive to a dead frog. The digital

:02:27. > :02:31.animators using 3`D sculpting brought all the techniques for the

:02:32. > :02:37.first time in this unique way. The team behind the animation usually

:02:38. > :02:46.work on film special effects. It shows. The detail is minute. Each

:02:47. > :02:48.portion has been rendered to make the entire composition as realistic

:02:49. > :02:58.as possible. The finished article is displayed on an iMac screen. The way

:02:59. > :03:02.it is presented, it is supposed to look like a painting. It is a world

:03:03. > :03:09.first. It has been really well received. Selling for close to

:03:10. > :03:15.$100,000 a piece, Robert is Nick Carter's work plays with the line

:03:16. > :03:22.between traditional and modern art. They brought to life a 17th`century

:03:23. > :03:27.painting by Justus Juncker. We were fascinated by the fact that people

:03:28. > :03:31.look between artworks between 4`6 seconds when they visit a museum.

:03:32. > :03:37.That struck a chord with us. We want artworks that held the view and

:03:38. > :03:45.engage the viewer for a longer period of time. I think the stigma

:03:46. > :03:54.of artwork that plugs in is really changing. You can accept that this

:03:55. > :03:59.works in museums. What I really love about these two is that they just

:04:00. > :04:05.look like oil paintings. You can go right up close to them and they look

:04:06. > :04:12.like oil. But there are a pair of iPads. Part of the cell is that the

:04:13. > :04:16.insects behave in an unpredictable and supposedly unrepeatable way. In

:04:17. > :04:23.that sense, this work of art is unique. Except that it is not. Just

:04:24. > :04:29.like all digital media, video files, music files, works of art, you can

:04:30. > :04:35.make a replica of this by copying the files. Hackers are yet to turn

:04:36. > :04:42.their attention to our like this. But to try and address this, the

:04:43. > :04:46.pieces are sold with a certificate of authenticity from the finite

:04:47. > :04:52.Society. To try and copy it, to try and hack into this is impossible.

:04:53. > :04:56.What is really important to remember is that museums and institutions

:04:57. > :05:01.have to make sure of there are ground rules in place for how to

:05:02. > :05:09.preserve these things and preserve them. New display technologies have

:05:10. > :05:16.provided new tools to digital artists. This Breathing Venus is

:05:17. > :05:24.just breathtaking to look at. Using an ultrahigh definition for screen,

:05:25. > :05:28.it is based on this 16th century painting. It completely falls me at

:05:29. > :05:34.first. The resolution was so high I did not notice the pixels. We

:05:35. > :05:42.wondered what 4K screens are for. Maybe this is the answer. John Lewis

:05:43. > :05:56.has commissioned a range of digital artists to make content for these 4K

:05:57. > :05:58.TVs. Graffiti artist Inkie took and illustration and animated it. It is

:05:59. > :06:02.the first thing where I did something where all the art in a

:06:03. > :06:11.gallery was digital. The richest was the same someone with the Van Gough

:06:12. > :06:17.attempt. When I first saw these artworks, I assumed they were

:06:18. > :06:21.computer`generated. But this is just the result of the artist shining a

:06:22. > :06:27.light on a good old`fashioned kaleidoscope. That is about as

:06:28. > :06:32.analog as you can get. This will be a landmark year for television. The

:06:33. > :06:39.way we are seeing art, you can invite on your smartphone, tablets

:06:40. > :06:46.and all your devices. The argument goes that all art is in a sense

:06:47. > :06:50.becoming digital. You can now access and much traditional art online. And

:06:51. > :06:58.then there are the new forums like this. A Japanese artist has written

:06:59. > :07:12.code that is only viewable online. But some vegetable artists disagree.

:07:13. > :07:21.`` digital. It ruins the whole experience. The experience is seeing

:07:22. > :07:26.it in the frame on the wall. We want to do the complete opposite. But why

:07:27. > :07:31.choose between a real gallery and a digital one? This is a virtual model

:07:32. > :07:38.of an art gallery that will be built next year. It is standing at the

:07:39. > :07:45.virtual banks of the River Thames. Overlooking the entrance to the

:07:46. > :07:53.gallery. On display inside, a piece of work called Trans`Lux. This is a

:07:54. > :08:01.piece that acts as a portal. So we can just walk through it to access

:08:02. > :08:05.another piece. A videogame engine relies lies behind this work. But

:08:06. > :08:12.you can only access it during the virtual days of the virtual gallery.

:08:13. > :08:15.The gravity was reversed. In a way we are playing with the rules of

:08:16. > :08:23.physics. We're creating our own rules. Like off`line exhibitions,

:08:24. > :08:28.after three weeks it will close. The final of the piece will then be sold

:08:29. > :08:38.as a limited series of three for around ?5,000 of pop `` a piece. All

:08:39. > :08:43.other files be destroyed. The rest of us will be locked up of the

:08:44. > :08:50.artwork forever. New technologies will continually

:08:51. > :08:56.evolve. This piece analysed the brushstrokes that Van Gough used in

:08:57. > :08:59.his latest sunflowers. It then extrapolated them into a

:09:00. > :09:04.3`dimensional realisation. These were then assembled into a 3`D model

:09:05. > :09:09.and then 3`D printed. Just a few years ago, this would not have been

:09:10. > :09:16.possible. It does make you wonder where digital art will take us.

:09:17. > :09:19.I wonder whether Van Gough would have used a 3`D printer if he were

:09:20. > :09:26.around today. It is just another tool. Here are some examples of the

:09:27. > :09:30.newest pieces of art, the 3`D printer artists.

:09:31. > :09:33.The best thing about this concept for me is that you can make stuff

:09:34. > :09:42.that would be impossible to create in any other way. You can make costs

:09:43. > :09:46.for this stuff. There is a 3`D printer which is currently laying

:09:47. > :09:51.down layers of plastic in the background. It is working on

:09:52. > :09:54.something brand`new. The guys behind this exhibit a really excited by the

:09:55. > :10:02.fact that higher resolution 3`D printers which use lasers are now

:10:03. > :10:05.becoming more accessible. What digital art from Click in a couple

:10:06. > :10:13.of minutes after a look at this week's technologies. Snapchat, an

:10:14. > :10:20.application that is supposed to caused voters to solve the struck,

:10:21. > :10:25.has had its central data base ability to self`destruct opera most.

:10:26. > :10:30.Snaphack claims to be able to permanently save photographs. The

:10:31. > :10:36.company has admitted to handing over a nude photographs to US law

:10:37. > :10:43.enforcement authorities. First Google Glass and then aura.

:10:44. > :10:51.2014 is going to be a busy year for augmented reality. The market is set

:10:52. > :10:55.to be even more crowded. These classes work differently to other

:10:56. > :11:01.models. They are fitted with tiny projectors which project 3`D images

:11:02. > :11:08.on to reflect that surfaces. The user sees an image which looks like

:11:09. > :11:14.a hologram. The project is funded from Kickstarter. Google is facing a

:11:15. > :11:18.backlash over plans to use Google+ social network data in

:11:19. > :11:21.advertisements. The changes will see names and

:11:22. > :11:28.photographs appear below the advertisements of businesses. As a

:11:29. > :11:31.protest, some users have Schmidtified their profiles,

:11:32. > :11:40.replacing their own photograph with Eric Schmidt. A similar schemes or

:11:41. > :11:47.Facebook shutting out $20 million in compensation after users were not

:11:48. > :11:52.asked permission. Google uses says `` says users can opt out of the

:11:53. > :11:57.service. And there is Wi`Fi at the bottom of Lake Erie.

:11:58. > :12:04.The University of Buffalo created an underwater wireless network there.

:12:05. > :12:10.Currently, data gathered underwater is difficult to share. That is why

:12:11. > :12:12.the team want to create a standardised underwater

:12:13. > :12:17.communication system for everybody. Can't see it being much of the

:12:18. > :12:22.format there. One of the great things about

:12:23. > :12:27.traditional art is that by the hundred years after you paint it,

:12:28. > :12:31.you can still hang it in a gallery. Whereas a lot of the digital

:12:32. > :12:37.artworks were light and technology which tend to go wrong every few

:12:38. > :12:44.years. What happens when your expensive piece of digital art

:12:45. > :12:48.breaks down or becomes obsolete was to mark we went to Germany to find

:12:49. > :12:55.out. This is one of the most important

:12:56. > :13:03.digital artworks in the world. There is one problem, it is broken.

:13:04. > :13:09.Fortunately, its home is the home of digital art restoration. The ZKM in

:13:10. > :13:14.Germany. The experts will have it up and running again. It may not look

:13:15. > :13:22.like much, but this classic piece is worth over $1 million. Created in

:13:23. > :13:26.1989 by Jeffrey Shaw, Legible Cities is one of the first real`time

:13:27. > :13:31.interactive digital artworks. The faster you paddle, the faster the

:13:32. > :13:36.words appear on the screen. The original software has already been

:13:37. > :13:40.ported. So it can now run on modern`day computer hardware. This

:13:41. > :13:48.process is time`consuming and very expensive. ZKM is the place to come

:13:49. > :13:54.if your digital artwork breaks down. This museum has the largest

:13:55. > :13:58.collection of native digital art. Many other pieces rely on

:13:59. > :14:03.maintaining old hardware and equipment that is no longer

:14:04. > :14:07.produced. This is Bar Code Hotel, an early 3`D digital work from 1994.

:14:08. > :14:13.Let me show you how it is being powered.

:14:14. > :14:19.Away from the eyes of museum visitors, in this car bed, there is

:14:20. > :14:24.a purple Silicon graphics computer. This became obsolete, out of

:14:25. > :14:28.production, 16 years ago. The museum tells as they have got ten of them

:14:29. > :14:32.left, but they have no idea how long they are going to last. It is up to

:14:33. > :14:38.the technicians to try to prolong the life of these obsolete machines.

:14:39. > :14:44.This is the site fountain. It is from 1993 and was made by pioneering

:14:45. > :14:49.digital artist named Empire. It was made from 14 original cathode`ray TV

:14:50. > :14:53.sets, which are being pared all the time. It belongs to a private

:14:54. > :14:58.collection in Switzerland, but they could not afford to maintain it

:14:59. > :15:05.themselves, so the ZKM spends about $8,000 a year on preservation. Part

:15:06. > :15:10.of the team behind this work is Doris Mueller. She works in the

:15:11. > :15:23.museum's laboratory for antiquated video systems. She has 300 devices

:15:24. > :15:28.at their disposal. We are in the middle of where it is at. We are on

:15:29. > :15:37.the table. All the old video machines. We need to play open

:15:38. > :15:45.RealVideo. They worked with these machines. This is an antique Blu`ray

:15:46. > :15:49.disc. What is it? It was a laser disc and it was used in the late 70s

:15:50. > :15:56.to play karaoke movies in bars and restaurants. Some of the

:15:57. > :16:02.installations were still running from laser discs just until a couple

:16:03. > :16:05.of years ago. So the reason for collecting all of this historic and

:16:06. > :16:11.obsolete equipment is to showcase the art in its authentic form. But

:16:12. > :16:17.in reality, this is not sustainable. That is why we need a second

:16:18. > :16:23.strategy, which is migrating the work, migrating the darker of the

:16:24. > :16:30.work, to a different platform, or even porting the programme to a

:16:31. > :16:36.different system. To a different computer system, which is quite

:16:37. > :16:41.complicated, and quite expensive. As well as migrating works, the files

:16:42. > :16:46.behind the Art need to be stored. In the past, they were contained in

:16:47. > :16:52.this giant jukebox. Dozens of CDs and DVDs holding just 1 terabyte of

:16:53. > :16:58.darter. Now, these six draws in the server room act as an archive. It

:16:59. > :17:04.holds 40 TB, and it is backed by a magnetic tapes, which they say is

:17:05. > :17:06.more reliable. Although, all these efforts are not without controversy.

:17:07. > :17:12.There is no consensus in the art world as to whether the wing to the

:17:13. > :17:18.lengths to preserve digital art is the right thing to do. People

:17:19. > :17:24.thought that digital technology is without any substance, so it will

:17:25. > :17:28.exist. It must just be copied from one hard disk to the other hard

:17:29. > :17:36.disk. But that is not the only solution. Since we have system

:17:37. > :17:41.change in hardware and in software, the artwork is normally been lost

:17:42. > :17:45.quite suddenly. Most of the artists to not think about that. Whatever

:17:46. > :17:50.the disagreements, classical digital art would be lost for ever it

:17:51. > :17:53.presaged `` preservation solutions do not evolve, and that means future

:17:54. > :18:00.generations will miss out on this million`dollar digital experience.

:18:01. > :18:05.I am pleased to say that she did not break the bike again.

:18:06. > :18:10.Artists will continue to find new ways of being creative, whatever the

:18:11. > :18:15.medium they choose. In New York, Banksy is proving just that point.

:18:16. > :18:20.He has had a campaign of street art which features cars, trucks, and

:18:21. > :18:24.audio tracks. It is time for Kate Russell to be creative, using the

:18:25. > :18:36.medium of Webscape, on the vast canvas that is the internet.

:18:37. > :18:41.Creativity is all around us, but if you cannot get to the art, why not

:18:42. > :18:45.bring it to you, with the help of online projects, like the free

:18:46. > :18:50.sculpture guide, and app released this week on iOS and android. Its

:18:51. > :18:53.primary function is to be a guide for those visiting the sculpture

:18:54. > :18:59.Park in London, but art lovers from all over the world can download it

:19:00. > :19:01.to learn about the turnkey contemporary installations featured

:19:02. > :19:18.in the park, and their creators. `` 20. Another amazing artistic

:19:19. > :19:22.exploration takes is on a trip down the rabbit hole, with the kind of

:19:23. > :19:32.incredible visual journey that only the interactive web can deliver.

:19:33. > :19:35.Intranet is. `` intranet is. Gazing at this site as you sink deeper and

:19:36. > :19:41.deeper into the delightful graphics and lose yourself in the ambient

:19:42. > :19:46.sound effects and occasional quote from the book, it is hard not to

:19:47. > :19:53.imagine how Dorothy must have felt. We are definitely not in Kansas any

:19:54. > :19:57.more. If you need your internal location markers reset after such a

:19:58. > :20:02.fantastical journey, here is something a bit closer to home.

:20:03. > :20:07.Geoflickr. A selection of geo` tagged public photos that are close

:20:08. > :20:11.to your location, from popular image sharing platform flick. You can

:20:12. > :20:15.enter whatever location you want, so it can also be useful for checking

:20:16. > :20:28.out what sites may be worth seeing when planning a trip further afield.

:20:29. > :20:32.Once you come back from that trip with a hard drive full of stunning

:20:33. > :20:36.digital photographs, give them a worthy home on the Web, with

:20:37. > :20:41.SmugMug. Choose a portfolio templated, and customise it as much

:20:42. > :20:46.and as many times as you like, in order to elegantly display your

:20:47. > :20:49.digital life as a website. You can upload videos as well, and even use

:20:50. > :21:04.the site to sell images to your fans. Unlike some of the other

:21:05. > :21:08.popular photo sharing sites, SmugMug is completely private, and that does

:21:09. > :21:12.not strip any of the meta data out of your photos and videos, which

:21:13. > :21:17.means that a digital tag of your ownership and any other details you

:21:18. > :21:21.have chosen to include, such as location and contend, will remain

:21:22. > :21:25.embedded in your files wherever they travel on the Web. This service is

:21:26. > :21:28.not free, but I think you have to axe it these days that if you are

:21:29. > :21:34.not paying for something, you can thus be expected to be treated like

:21:35. > :21:39.a customer. `` have to accent. But you do get a free 14 day trial with

:21:40. > :21:41.SmugMug, and it is hard to resist the stunning platform that you can

:21:42. > :21:53.personalise for sharing own creations. If you just want to share

:21:54. > :21:58.the odd by all, take a look at ge.tt. You can use it in any browser

:21:59. > :22:01.without any plug`ins or installations. You do not even need

:22:02. > :22:07.to register, but doing so would increase your free storage limit, up

:22:08. > :22:14.to two geeks. There is a Chrome extension as well if you prefer ``

:22:15. > :22:17.prefer. It works in real`time. You upload your stuff and it does not

:22:18. > :22:22.need to be finished before you can share the link, and others can start

:22:23. > :22:26.downloading it. You also get on my statistics, which will be useful if

:22:27. > :22:31.you are sharing content for promotional work purposes. Use the

:22:32. > :22:36.links to share our cross the main social platforms, or just e`mailed

:22:37. > :22:39.it to a recipient. This is not an ultra` secure stash for sensitive

:22:40. > :22:44.files, although your files are semiprivate, so only those with a

:22:45. > :22:48.direct download link should be able to find it. It is a great tool for

:22:49. > :22:57.easy sharing it could see not an issue. `` privacy. As we have seen

:22:58. > :23:01.today, the Web is a great playground, but you need to

:23:02. > :23:04.understand the dangers as well. For some people, this can be a

:23:05. > :23:12.challenge, and dare I say it, crushingly dull? Internet security

:23:13. > :23:17.specialist Trend Micro have taken the unusual step of turning a white

:23:18. > :23:23.paper on the subject of cyber crime, Project 2020, into a serialised web

:23:24. > :23:26.drama, Hollywood style. It turns the tough technical information into a

:23:27. > :23:33.related bull piece of fiction that we can all understand. `` relatable.

:23:34. > :23:53.Tune in, where episode three of nine was released this week. Those links

:23:54. > :23:57.are all up at our website. You will also find regular updates

:23:58. > :24:01.to your tech news and various old bits of the programme to watch. If

:24:02. > :24:07.you would like to get in touch with us, feel free to email us.

:24:08. > :24:32.Thank you very much for watching. This weekend, the chances are that

:24:33. > :24:38.you will get rained on on at least one of the days, but at least it is

:24:39. > :24:44.mild. It has recently been very mild. Friday it was 18 degrees. The

:24:45. > :24:47.average is close to 14 degrees. It is only in the far north of Scotland

:24:48. > :24:53.where temperatures are a fraction below the average. Nine degrees, the

:24:54. > :24:56.October average is 11. This mild air which has been coming from the

:24:57. > :24:58.south`west in the last few days is here