09/11/2013

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:00:00. > :00:00.acquitted. Now on BBC News, it is time for

:00:00. > :00:37.Click. This week on Click, we will look at

:00:38. > :00:42.a great way of downloading data, piece by piece, BitTorrent. But

:00:43. > :00:46.famous for its association with piracy, we will ask its creator

:00:47. > :00:51.whether it can prepare `` repair its image. As videogames grow up, we

:00:52. > :00:55.will visit a festival that celebrates them as art. We will also

:00:56. > :01:02.have this week's tech news and the best of the Web in Webscape.

:01:03. > :01:07.Welcome to Click. This is an amazing figure. Of all

:01:08. > :01:11.the data that flows across the internet every day, nearly a quarter

:01:12. > :01:19.of it is the same thing. Something called BitTorrent. It is a method of

:01:20. > :01:25.sharing large files between computer users. Files such as movies,

:01:26. > :01:29.software and TV programmes. Although it does have legitimate uses, guess

:01:30. > :01:36.what, nearly all of the files that are swapped RE legal.

:01:37. > :01:40.Never mind the fact that large organisations such as Facebook,

:01:41. > :01:43.Twitter and the team before the Large Hadron Collider and the Human

:01:44. > :01:48.Genome Project user to shift enormous amounts of data, the name

:01:49. > :01:54.BitTorrent has become synonymous with internet piracy. It is the most

:01:55. > :01:58.you `` used technology for distributing copyrighted material

:01:59. > :02:06.online. Want to know how Breaking Bad finished? 3 million people found

:02:07. > :02:09.out by downloading illegal copies. The most downloaded series of all

:02:10. > :02:15.time is the widely successful HBO fantasy drama, game of drones.

:02:16. > :02:20.According to TorrentFreak, they had 5.2 million illegal downloads

:02:21. > :02:23.between March and June this year. It is something that the entertainment

:02:24. > :02:27.industry has found difficult to fight, because it does not work in

:02:28. > :02:33.the same way as traditional services, which store all their

:02:34. > :02:37.downloadable content in one place. BitTorrent is a really clever way of

:02:38. > :02:43.moving large files around. Instead of downloading things from a central

:02:44. > :02:46.server, hundreds or even thousands of individual users each pull

:02:47. > :02:53.different parts of the final are many others who already have it.

:02:54. > :02:56.Their reserve central server, which means there is no bottleneck in the

:02:57. > :03:02.traffic to slow things down, and it also means that if these files

:03:03. > :03:09.happen to be illegal copies, there is no`one place for the authorities

:03:10. > :03:14.to go to shut them down. There are targets. Websites which point to the

:03:15. > :03:18.illegal files. Even though the sites do not store the pirated content

:03:19. > :03:22.themselves, the entertainment industry has successfully managed to

:03:23. > :03:30.shut down site such as Pirate Bay, and most recently, ISOHunt. Who is

:03:31. > :03:33.doing what and where? This is a visual representation of any legal

:03:34. > :03:39.filesharing that goes around the world, using BitTorrent. Pirates

:03:40. > :03:43.cinema, an art installation created by a French artist, makes the hidden

:03:44. > :03:47.activity and geography filesharing visible. It shows a sample of

:03:48. > :03:54.illegal videos being shared in real`time user BitTorrent. We found

:03:55. > :04:00.that the amount of content being transferred over BitTorrent has

:04:01. > :04:04.increased dramatically. In January 2013, we saw 7 billion petabyte is

:04:05. > :04:10.being transferred over BitTorrent, all of that infringing material.

:04:11. > :04:12.There is no sign whatsoever that the number of people using BitTorrent

:04:13. > :04:20.and the amount of data being transferred over BitTorrent has any

:04:21. > :04:24.sign of slowing. This amount was illegal sharing does anger a lot of

:04:25. > :04:29.content producers. Not everyone involved has such a simpleminded

:04:30. > :04:35.opinion. I see that there are two sides. If I am being honest. I see

:04:36. > :04:39.that the illegal downloading went to a lot of people watching the

:04:40. > :04:43.series, becoming aware of the series, who otherwise would not have

:04:44. > :04:46.been. So I see in some ways the illegal downloading has helped us.

:04:47. > :04:53.Certainly in terms of brand awareness. It is the most pyrite did

:04:54. > :05:00.show in the world? You are obviously happy. `` pirated. There is a part

:05:01. > :05:07.of you where you go, yes, we are the most pirated. People who do

:05:08. > :05:11.subscribe to it through illegitimate channels, they feel part of a team

:05:12. > :05:18.effort because of it. My money has gone towards making the ground that

:05:19. > :05:24.he has caught on. It feels like an inclusive thing. It is the rise of

:05:25. > :05:31.these legitimate, easy to use channels, that is thought to have

:05:32. > :05:34.led to a decline. In North America, the amount of peaktime internet

:05:35. > :05:40.traffic generated by BitTorrent has dropped by two thirds in the last

:05:41. > :05:46.five years. From 31% in 2008, to only 9% today. We are seeing a

:05:47. > :05:50.decline in BitTorrent traffic and America as a precaution, because of

:05:51. > :05:54.the rise of some very successful legitimate alternatives, and the

:05:55. > :05:59.main driver of that is Netflix. It takes up 30% of all downstream

:06:00. > :06:04.big`time North America traffic, which is a huge amount, and on top

:06:05. > :06:08.of that, legitimate services such as Hulu and Amazon Instant, which are

:06:09. > :06:13.also taking up the bandwidth. The sharers of BitTorrent traffic is

:06:14. > :06:19.actually declining. But printing does remain popular in other parts

:06:20. > :06:24.of the world. As ISOHunt and the Pirate Bay are taking down, they are

:06:25. > :06:28.replaced by others. Still, BitTorrent is trying to repair its

:06:29. > :06:33.reputation. To this end, the company ran a billboard campaign in your ``

:06:34. > :06:40.in New York, San Francisco and Los Angeles. The creator of BitTorrent,

:06:41. > :06:45.Bram Cohen, sat down with us to talk about his attempt to distance itself

:06:46. > :06:49.from piracy, and where he understands the pirates prefer

:06:50. > :06:54.torrents to Netflix. Using BitTorrent it is possible to

:06:55. > :07:05.give customers a much better experience, with much less cost. It

:07:06. > :07:10.is not being utilised properly and it is unfortunate. It is not

:07:11. > :07:14.necessarily about a better experience, but it provides a lot of

:07:15. > :07:19.anonymity for users to be able to share copyrighted material. I

:07:20. > :07:28.disagree. Occasionally I watch things Netflix. I do watch things

:07:29. > :07:36.Netflix. I find it very frustrating because the video quality is really

:07:37. > :07:40.terrible. I really go out of my way not to give the slightest hint of

:07:41. > :07:47.pirating anything ever, but if I was a nobody who did not know about

:07:48. > :07:51.copyright, my guess is that I would probably Pirate some of the stuff

:07:52. > :07:56.that I can watch Netflix, that I have repaid to be able to watch,

:07:57. > :07:59.because I want to watch it in high resolution. BitTorrent is making a

:08:00. > :08:06.concerted effort to make sure that artists are rewarded. The idea

:08:07. > :08:10.behind BitTorrent bumbles, creators really share some content, but

:08:11. > :08:14.include other content which fans can only unlock by actively engaging, by

:08:15. > :08:20.entering an email address, which can be used for marketing. Some people

:08:21. > :08:23.would say if you had done this a long time ago, you would not have

:08:24. > :08:27.gained a reputation for being the site or the technology that

:08:28. > :08:32.facilitates piracy. Could you have coded something like this into the

:08:33. > :08:35.technology many years ago? We have tried a number of different ways

:08:36. > :08:44.with working with people, Hollywood deals. I guess you have a brand

:08:45. > :08:48.problem with Hollywood. Yes. We are treated as hostile actors,

:08:49. > :08:54.frequently, when we are trying to work with people. Although we have

:08:55. > :08:57.never been sued, so that is good. Why is that? Because we are a

:08:58. > :09:07.technology vendor. You are just the plumbing. A sickly. `` basically.

:09:08. > :09:15.When I created BitTorrent, I was literally a guy sitting in his

:09:16. > :09:20.living room in his underwear. One of the biggest problem is that he is

:09:21. > :09:26.trying to solve today concerns proceed `` privacy. With America's

:09:27. > :09:31.and is a reeling after the will revelations, he has his sights on an

:09:32. > :09:36.NSA`proof missions in service to keep out conversations away from

:09:37. > :09:42.prising eyes. People issue when they communicate with others that what

:09:43. > :09:48.they are doing is private. There has been a lot of implicit trust in

:09:49. > :09:54.third parties. Which we now know has been violated. That is the issue.

:09:55. > :10:01.There is the fabulous technology that makes possible, to make it

:10:02. > :10:07.impossible for someone else to snoop on what you are doing. Is this a

:10:08. > :10:12.libertarian philosophy? It gets to be a complicated issue in personal

:10:13. > :10:21.communications. Sometimes law enforcement needs to do things. They

:10:22. > :10:26.need to come in and spy on people. So it is suitable for regulation?

:10:27. > :10:32.For law enforcement. Those infringement of copyright for into

:10:33. > :10:37.that category? Copyright infringement is not a crime in the

:10:38. > :10:41.way that beating someone up is a crime, or stealing something is a

:10:42. > :10:47.crime. Stealing a physical thing from a stall. It is something else.

:10:48. > :10:52.Finally, what would you like your legacy to be? Do you want to go down

:10:53. > :10:55.as a guy who created a hugely disruptive world changing

:10:56. > :11:00.technology? I would like to do something in a space that fills more

:11:01. > :11:05.important than entertainment. I would like to do something such as

:11:06. > :11:09.power generation or industry, manufacturing. I am interested in

:11:10. > :11:18.3`D printing and things like that. I do not think my work is done.

:11:19. > :11:27.This is always a hot topic. We would love to get your thoughts on it.

:11:28. > :11:31.Next up, a look at this week's tech news. Apple has revealed how many

:11:32. > :11:35.times governments around the world have requested information about its

:11:36. > :11:39.users. Topping the list was the US government, which requested

:11:40. > :11:48.information up to 3000 Apple account in the six months to June. The

:11:49. > :11:53.company released data in response. In up to 1000 of the cases, the

:11:54. > :11:59.government restricts it from disclosing more information. India

:12:00. > :12:03.has successfully launched its first unmanned mission to Mars. There were

:12:04. > :12:08.cheers as a rocket blasted off from a launch facility in the Bay of

:12:09. > :12:16.Bengal, carrying a scientific probe. If all goes to plan, it will reach

:12:17. > :12:18.its destination in September of next year, and will orbit the red planet

:12:19. > :12:21.looking for signs that it can support life. You have heard of

:12:22. > :12:24.outsourcing, crowd funding, and crowd working, and that is just the

:12:25. > :12:31.tip of the iceberg. Researchers studying the effects of climate

:12:32. > :12:38.change are using people to watch the Web cams around the clock. They

:12:39. > :12:49.hoping the increased eyeball count will hope `` will flag interesting

:12:50. > :12:55.events. The entertainment industry loves its festivals. Film fans flock

:12:56. > :12:59.to Cannes in the south of France and Sunday at in the United States.

:13:00. > :13:02.Music and art fans have thousands of festivals to choose from, and now

:13:03. > :13:07.the videogame industry has a festival of its own. It celebrates

:13:08. > :13:17.games as more than just an adolescent diversion. It also... It

:13:18. > :13:31.is home in Nottingham. A fireworks display with a

:13:32. > :13:36.difference. These fireworks are entirely digital and controlled by

:13:37. > :13:42.their audience. They can trigger a motion sensor, which launches

:13:43. > :13:45.different pyrotechnics, culminating in a giant game of space invaders

:13:46. > :13:52.and the launch of the eight annual GameCity. The GameCity festival in

:13:53. > :13:54.Nottingham is unusual for a video games event, most of which look and

:13:55. > :14:06.sound like this. This festival, on the other hand, is

:14:07. > :14:10.far more concerned with the cultural impacts and potential of video games

:14:11. > :14:13.beyond commercial concerns. Evidence by this game behind me, which

:14:14. > :14:20.involves people shouting as loudly as they can. This game, where

:14:21. > :14:23.players make as much racket as possible at key moments to defeat

:14:24. > :14:29.their opponent, is typical of the innovative approach that developers

:14:30. > :14:33.have `` used, approaching games as more than artform than a commodity.

:14:34. > :14:42.The festival itself is organised with the help of Trent University.

:14:43. > :14:45.Games are made by people. It's the biggest cultural industry in the

:14:46. > :14:55.world and one of the fastest`growing media industries. But unlike other

:14:56. > :14:58.creative industries, the videogames make it great that you know the fee

:14:59. > :15:02.he `` humans who made them. The key thing is about exposing the fact

:15:03. > :15:06.that games are made by people. Or the duration of the festival,

:15:07. > :15:10.developers and design students rub shoulders with industry legends and

:15:11. > :15:15.discuss and play games in interactive experiences which

:15:16. > :15:20.challenge the videogames. When somebody says to me, old maps,

:15:21. > :15:25.exciting interactive experience isn't the first thing that pops into

:15:26. > :15:28.my mind. But that's exactly the gauntlet that's been laid down by

:15:29. > :15:32.the British library to several different groups of young

:15:33. > :15:38.developers, as they engage in the off the map competition. The British

:15:39. > :15:43.library provided the maps from its archive of four million and games

:15:44. > :15:49.developer Crytek provided students with the tools to create virtual

:15:50. > :15:51.worlds by its software. Students combined the cartography and the

:15:52. > :15:56.game engine to bring the sometimes ancient maps to light. Games are

:15:57. > :16:00.virtual worlds and virtual worlds are maps in their own right. Have

:16:01. > :16:07.many maps in the British library. What we are interested to see is how

:16:08. > :16:10.this gaming engine transformed a 2`dimensional flat piece of paper,

:16:11. > :16:18.with an image on it, into a 3D world. Six teams competed against

:16:19. > :16:24.one another, with the winning entry courtesy of the Montford University

:16:25. > :16:29.in Leicester. They allow the player to explore and early version of

:16:30. > :16:33.putting lane. The story is rich with history and different elements and

:16:34. > :16:38.dynamics. Actual size of it, of course, was a real challenge. At

:16:39. > :16:41.that also getting across all of that history and characters and the

:16:42. > :16:46.streets. This story that London has to tell. We wanted to get that

:16:47. > :16:51.across visually. Other stories are being told at GameCity which aren't

:16:52. > :16:57.so visual. There is a way back for you to the world of the living. As

:16:58. > :17:01.well as up and coming students, established developers take part in

:17:02. > :17:06.the festival, often presenting unusual games and very unusual or

:17:07. > :17:08.unexpected environments. I am underneath Nottingham in the

:17:09. > :17:14.dungeons and Galleries of Justice. Not because I have been naughty but

:17:15. > :17:18.caused cost I am here to play a new smartphone game. It's a game that

:17:19. > :17:22.forces the player not to rely on their eyes but to rely on the years.

:17:23. > :17:31.That's because it's a title driven entirely by sound. What was that?

:17:32. > :17:34.The game makes use of actor Sean Bean's vocal talents to spin a yarn

:17:35. > :17:39.that sees the play a journey through window in an attempt to return to

:17:40. > :17:43.the land of the living. Brace yourself... It is spooky and

:17:44. > :17:47.atmospheric. The graphics exist purely for rudimentary navigation

:17:48. > :17:52.and movement. Everything else unfolds entirely through the

:17:53. > :18:00.narration of the actor. Not if you can hear me. `` nod. Your mind has

:18:01. > :18:05.the best graphics and what you don't have allows you to fill in the gaps

:18:06. > :18:10.and, particularly it works well with horror and adventure. Above ground,

:18:11. > :18:15.an entirely different take on the shooting genre, courtesy of one of

:18:16. > :18:21.the minds behind Golden eye. The way it works is to cameras moved over

:18:22. > :18:25.the Market Square. Each controlled by one player. Each player is

:18:26. > :18:31.supposed to choose somebody in the Market Square to make a couple or a

:18:32. > :18:36.friendship to bring to people together who were formerly strangers

:18:37. > :18:40.and create any relationship. Then those selected people come back,

:18:41. > :18:46.play the game, control the cameras. It is my impression that there's

:18:47. > :18:52.enough military shooters or manned shooters, a big burly guy with a

:18:53. > :18:56.vast array of military equipment, and a series of interaction is to go

:18:57. > :19:01.up to people and killed them repeatedly, I appreciate there are a

:19:02. > :19:05.wide range of people who enjoy that. I am creatively inspired to make new

:19:06. > :19:10.attractions and new kinds of entertainment.

:19:11. > :19:13.Whether it's using games technology in education or for entertainment,

:19:14. > :19:15.this festival is an excellent example of the growing maturity of

:19:16. > :19:26.the games industry. Games as art. A refreshing take on

:19:27. > :19:34.an industry which is often discussed in terms of its negative social

:19:35. > :19:35.impacts, with claims that games desensitise us to violence and

:19:36. > :19:40.promote criminal activity. In fact, Kate Russell has another

:19:41. > :19:44.take on the power of gaming for good next in Web Scape.

:19:45. > :19:52.The debate about green issues rages on but one thing is for sure, if the

:19:53. > :19:57.world does run out of natural resources, it's going to change

:19:58. > :20:05.everything and not in a good way. That's the message behind a Facebook

:20:06. > :20:07.game, Recharge, set in the not too distant future and aims to teach

:20:08. > :20:15.players about the of sustainable energy. `` the importance of. The

:20:16. > :20:20.driving creative force behind the gain is Linkin Park. They have been

:20:21. > :20:25.involved in the clean energy movement since 2005, when they

:20:26. > :20:28.sounded music for relief, a charity which helps those affected by

:20:29. > :20:37.natural disasters and promotes the use of clean energy. A top`down

:20:38. > :20:41.partner and shooter, Recharge is fun, whatever your view on

:20:42. > :20:47.sustainable energy. Combining the view `` appeal of gaming with Linkin

:20:48. > :20:54.Park's fan base, it's an initiative that seems bound to capture the

:20:55. > :20:58.imagination of younger generation. And if today's rising energy prices

:20:59. > :21:08.give you sleepless nights, how about trying a slick tracking app `` sleep

:21:09. > :21:11.tracking app? Sleep Time is free on iOS and Android and will monitor

:21:12. > :21:14.your movements you can build up a picture of how well are sleeping.

:21:15. > :21:19.There is a soothing soundscape to help his `` drift off and plenty of

:21:20. > :21:25.tips about how to get a better night's rest.

:21:26. > :21:30.You need to sleep with your phone resting on your bed, so the app can

:21:31. > :21:36.pick up any movement, that's how it knows when you are in deep and light

:21:37. > :21:40.sleep cycles. But the alarm will lead to a gently when you are not in

:21:41. > :21:45.deep sleep, rather than just ripping you out of your dreams at a set

:21:46. > :21:53.time. Another interesting that is sleep, free on android. It does all

:21:54. > :21:56.the slick tracking and smart alum stuff but will also kick into audio

:21:57. > :21:58.record mode if you get restless, it could reveal if you are snoring or

:21:59. > :22:14.talking in your sleep. `` SleepBot. Photography fans will love this next

:22:15. > :22:17.site. Fotor has a huge range of filters and other editing tools for

:22:18. > :22:22.you to snap up your snaps. Using the browser or download the apps for

:22:23. > :22:27.iOS, android or Windows phones are also the Windows desktop and Mac.

:22:28. > :22:30.You can get creative editing your snaps and creating the `` beautiful

:22:31. > :22:40.collages to share with your friends. One of the features I love is the

:22:41. > :22:47.ability to create HDR images, or high dynamic range. It's a striking

:22:48. > :22:51.visual effect that photographers, like Trey Ratcliff, has perfect.

:22:52. > :22:54.It's where they take several different shots of the same frame at

:22:55. > :23:03.different exposures for combining them to get the maximum detail out

:23:04. > :23:09.of all of `` then light and shaded parts of the shots. You need a

:23:10. > :23:13.camera that can take the range of shots. Then just load them up into

:23:14. > :23:19.the site and it will process them automatically.

:23:20. > :23:22.The tilt shift filter is another great look if you want to make a

:23:23. > :23:34.striking image. Google's new marketplace for experts

:23:35. > :23:36.launched this week and connects users through video chat with

:23:37. > :23:43.experts in the subjects, ranging from yoga to guitar.

:23:44. > :23:52.Tutors are all battered and they get to set their own fees, with Google

:23:53. > :23:54.taking a 20% cut. The service is available online through Google

:23:55. > :24:00.hangout and on and android app, with an IOS version in the pipeline.

:24:01. > :24:04.That was Web Scape. If you missed those links, they are all at our

:24:05. > :24:08.website. There are also clips of previous

:24:09. > :24:13.programmes and the latest tech news. You can get in touch with us if you

:24:14. > :24:14.like. E`mail us or find us on Twitter, Google and Facebook. That's

:24:15. > :24:37.it for now. See you next time. Good morning. Typhoon Haiyan is

:24:38. > :24:39.leaving the Philippines