30/11/2013

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:00:00. > :00:00.hubbub of a modern city. Now, time for a look at how we might

:00:00. > :00:14.interact with our computers in the future. It is time for Click.

:00:15. > :00:43.This week, the machines that read our thoughts and our faces. We'll

:00:44. > :00:48.find out how we might be interacting with our computers in the future. We

:00:49. > :00:57.find out how virtual owlet it can help it to scrim and eight. ``

:00:58. > :00:58.virtual reality. And, we will help you create your own personal museum

:00:59. > :01:08.in Web scape. The way we communicate with our

:01:09. > :01:14.devices has changed radically in the past decade. No need to type complex

:01:15. > :01:22.commands into your keyboard any more, even the mouse is coming and

:01:23. > :01:26.endangered species. These days, we touch our smart phones, way that our

:01:27. > :01:32.consoles, swipe out tablets. With an even talk to them. Yes, machines are

:01:33. > :01:41.getting a whole lot smarter at interacting with us on our terms.

:01:42. > :01:45.Welcome to Click, I'm Spencer Kelly. And welcome to the human interaction

:01:46. > :01:51.lab at Bristol University, where researchers are already working on

:01:52. > :01:55.what comes next. It is a computer display that floats in the air. One

:01:56. > :01:58.of several projects we have seen around the world to project images

:01:59. > :02:06.onto a curtain of mist, turning it into a hovering screen. It is touch

:02:07. > :02:08.sensitive, too. They sought. A motion detector tracks your fingers

:02:09. > :02:13.and allows you to drag things around and even rotate them. The suggestion

:02:14. > :02:17.here is that several people each have their own personal Miss screen,

:02:18. > :02:23.and work collaboratively, dragging objects to and from a central is

:02:24. > :02:26.flat display. There is a lot of research into human computer

:02:27. > :02:31.interaction, making waves around the world. This woman has been in

:02:32. > :02:38.research of some of it, and she started in the bathroom.

:02:39. > :02:41.Traditionally, water and technology don't mix, which is why don't take

:02:42. > :02:47.my iPAQ to the bar. But these researchers have come up with the

:02:48. > :02:48.way to interact in the bath with technology, without worrying about

:02:49. > :03:13.getting it wet. I will show you. This is called the Aquatop display.

:03:14. > :03:18.It proves there is more to human interaction and just talk and touch.

:03:19. > :03:25.There is quite a bit of kit than it that fanfare of lights, sound and

:03:26. > :03:29.splashing. First, a projector assigns an image onto the water's

:03:30. > :03:37.surface. Right now, Clearwater doesn't work as well as this opaque

:03:38. > :03:41.solution. Next, a Microsoft connect camera detects what shape by making

:03:42. > :03:47.with my hands. Finally, a computer takes the data and uses it to

:03:48. > :03:52.control the game. Those are waterproof speakers. The plan is to

:03:53. > :03:56.bring this to market in the next few years. Certainly, it would make

:03:57. > :04:01.part`time even more fun than it is already. TRANSLATION: I think this

:04:02. > :04:05.is one of the characteristics of Japanese people. There is a strong

:04:06. > :04:10.Japanese bathing culture where we enjoyed bathing for a long time in a

:04:11. > :04:13.deep bath. By using this aqua club display at the same time of

:04:14. > :04:21.bathing, we hope people abroad will find out how in bathing in a tub can

:04:22. > :04:23.be. There is certainly something pleasing about interacting with

:04:24. > :04:28.virtual things in the physical world. Even in this, the first

:04:29. > :04:31.version of the display, I love the feeling of picking up my pictures

:04:32. > :04:35.and dropping them back into the water. Playing with this interface

:04:36. > :04:40.left me wanting more from the rest of my tech. Happily, I'm not alone.

:04:41. > :04:43.There is a whole branch of research dedicated to how we interact with

:04:44. > :04:50.machines, called human computer interaction. Here is one example of

:04:51. > :04:56.research in this area. The inform machine from MIT's tangible media

:04:57. > :05:01.labs. It consists of 900 moving blocks, and the engineering to

:05:02. > :05:07.control them. How they move depends on what is happening in front of

:05:08. > :05:11.this camera. The machine translates those hands waving onto the matrix

:05:12. > :05:14.of blocks, allowing this ball to be moved potentially from anywhere in

:05:15. > :05:19.the world. Things can be moved by anything. Obviously the prototype

:05:20. > :05:26.isn't quite portable yet, they are working on it. These mobile devices

:05:27. > :05:30.will become shape changing user interfaces. So as opposed to just

:05:31. > :05:34.the pictures on the screen is changing, the physical form could

:05:35. > :05:36.change again. We built this system here to prototype some of those

:05:37. > :05:43.interactions with cheap changing user interfaces. Those interfaces

:05:44. > :05:46.might be a while off, but if you are first to predict how human

:05:47. > :05:50.interaction might evolve, there is clearly going to be money in it, and

:05:51. > :05:55.there is no shortage of companies taking an interest. Like Fujitsu.

:05:56. > :06:01.Its prototype project images onto real`world items like maps and

:06:02. > :06:04.brochures. And, Sharp are experimenting with the concept of

:06:05. > :06:08.home appliances appearing to be pleased to see us. Imagine that

:06:09. > :06:14.washing machine over their ecstatic at the mere thought of being filled

:06:15. > :06:18.with dirty laundry! Alright, while this might be a little too intimate

:06:19. > :06:22.for some, the happy appliance concept indicates one possible

:06:23. > :06:30.direction. A more emotional take on user interfaces. Take this software,

:06:31. > :06:34.which has been around for a while. It recognises facial expressions. As

:06:35. > :06:37.the user interface, it could connect to the heating system and turn up at

:06:38. > :06:42.average when are sad. The thing is, why stop there? Facial expressions

:06:43. > :06:46.are, to an extent, under the conscious control of the user, so it

:06:47. > :06:51.is not much of a leap for machines to read and analyse unconscious

:06:52. > :06:55.signals like brainwaves. In fact, it this Japanese company made these

:06:56. > :07:03.wearable cat is that do exactly that. The ears perk up when certain

:07:04. > :07:06.brainwave patterns are detected. Their new concept device aims to

:07:07. > :07:10.give our brain control of a video recorder, without your pesky

:07:11. > :07:15.conscious thoughts getting in the way. Reach a certain level of

:07:16. > :07:22.excitement, and bang, your device will automatically remember it for

:07:23. > :07:27.you. The potential for human /computer interaction is huge enough

:07:28. > :07:30.to be funded by big companies and academic research, but seemingly now

:07:31. > :07:34.the technical details, there is one more thing to deal with. Any

:07:35. > :07:41.progress depends on just how much we are prepared to merge with the

:07:42. > :07:47.machine. LJ Rich with some amazing

:07:48. > :07:54.technology. We will have more from the lab here a bit later, but first

:07:55. > :07:57.up, a look at this weeks tech news. Potty mouthed XBox One users who

:07:58. > :08:01.post video clips to its upload studio that includes wearing, are

:08:02. > :08:05.finding that Xbox live accounts have been suspended, or their access to

:08:06. > :08:11.some features has been restricted by Microsoft. The tech giant has made

:08:12. > :08:15.it the move in an attempt to maintain a clean, safe and fun

:08:16. > :08:19.environment or all users. If the bad news that there is no swearing in

:08:20. > :08:22.games? A study carried out by the American psychological Association

:08:23. > :08:26.has claimed that playing computer games has many positive effects on

:08:27. > :08:30.children, and in some cases the more violent the game, the more

:08:31. > :08:34.beneficial the effect. The report also stated that certain types of

:08:35. > :08:38.game can help people learn problem`solving skills and

:08:39. > :08:41.creativity. The UN human rights committee has unanimously voted to

:08:42. > :08:51.protect the human right opera does it against unlawful surveillance. ``

:08:52. > :08:54.privacy. It was sponsored by Brazil and Germany, both countries that

:08:55. > :08:58.have had their leaders spied on. And, if you have ever been kept

:08:59. > :09:01.awake at night wondering what the US President would look like an

:09:02. > :09:08.animated form, then your dream day has finally arrived. President Obama

:09:09. > :09:10.was on a tour of the DreamWorks animation studio in California, when

:09:11. > :09:20.he was confronted by an alien who had a very familiar voice. Not a bad

:09:21. > :09:25.performance, but I don't think he will be troubling the Academy Awards

:09:26. > :09:29.just yet. We often talk about gadgets that can

:09:30. > :09:37.change the way we go about our lives. How many of them can actually

:09:38. > :09:40.change the way that we in? A recent study into innate or ingrained

:09:41. > :09:44.racism in white people has found that spending just ten minutes in a

:09:45. > :09:51.particular virtual world can actually change the way that a view

:09:52. > :09:56.people with different coloured skin. Can virtual reality really cure

:09:57. > :10:03.racism? We have been to Barcelona to find out.

:10:04. > :10:09.What do you see when you look at these faces? We might not want to

:10:10. > :10:13.hear it, but in this multicultural world, scientists say many of us

:10:14. > :10:20.continue to have an inbuilt racial bias. They call it implicit racism.

:10:21. > :10:27.It may be unconscious, but it skews our judgements and decisions all the

:10:28. > :10:37.time. The result could be that discrimination, it could sometimes

:10:38. > :10:40.be worse. Now, a team at the University of Barcelona are

:10:41. > :10:45.exploring how technology could help people overcome this implicit

:10:46. > :10:49.racism. Participants were put into a simple virtual world, where their

:10:50. > :10:55.body movements were tracked using a capture suit. But the body they had

:10:56. > :10:59.in this world had dark skin. This virtual world may look simple, but

:11:00. > :11:04.scientists say it has a massive impact when you are in it, and I

:11:05. > :11:07.want to experience it myself. I'm not an ideal participant in this,

:11:08. > :11:11.because I knew what it was all about, so at the start I very much

:11:12. > :11:18.noticed that most skin was dark. Now, the longer I have been in this

:11:19. > :11:23.environment, it doesn't come into it any more. I look at myself, and now

:11:24. > :11:30.it feels more like me. It doesn't matter what colour my skin is. When

:11:31. > :11:35.we embodied light`skinned people in a dark skinned body, there implicit

:11:36. > :11:38.racial bias decreased. The type of body you have seems to influence how

:11:39. > :11:45.you behave, what your thoughts are, and so on. It may be used to

:11:46. > :11:49.actually help people to have these implicit bias is, to recognise they

:11:50. > :11:52.have these, and also to reduce them. It can also be used for various

:11:53. > :11:56.kinds of rehabilitation, to give people experience is, in package

:11:57. > :12:04.experience is that they can never have. The virtual world scientists

:12:05. > :12:11.are now building are becoming more responsive and realistic. It is also

:12:12. > :12:17.getting cheaper to do. The team here use a Unity 3`D game system,

:12:18. > :12:23.combined with a much hyped oculus script headmounted display. This is

:12:24. > :12:30.certainly causing a stir in the technical world. I think the most

:12:31. > :12:37.likely way is that it is embedded in games. While its use outside the lab

:12:38. > :12:40.may be some way off, scientists are finding interesting ways to use this

:12:41. > :12:45.technology to explore and modify behaviour. In one experiment,

:12:46. > :12:50.football fans were put into a pub where Fite was starting. They found

:12:51. > :12:59.that supporters were more likely to break it up if someone who supported

:13:00. > :13:06.their own team was involved. Calmed down! What's going on here?

:13:07. > :13:10.Scientists say there is still a long way to go, but what is clear is that

:13:11. > :13:20.virtual reality provides a stepping stone towards better ever be with

:13:21. > :13:22.others in the real world. Melissa looking at the technology that is

:13:23. > :13:34.hoping to make us more understanding. Meanwhile, it is time

:13:35. > :13:38.for a game of virtual bat and ball. The weird thing is, a connection if

:13:39. > :13:41.you're the ball. The problem with controlling our devices using

:13:42. > :13:52.gestures is that your fingers don't actually connect with anything.

:13:53. > :14:05.That's unless you use this device. It uses ultrasound to make points in

:14:06. > :14:08.space vibrate. If your finger is there you will feel a weird buzzing

:14:09. > :14:12.sensation. It doesn't feel like there is anything solid, but when I

:14:13. > :14:15.pinched the right spot in the hour, it feels like someone is lowering

:14:16. > :14:21.the tips of my fingers with a straw. The team behind this hopes to do

:14:22. > :14:34.more than just create a buzz. In the future you will be able to feel

:14:35. > :14:38.different temperatures and textures. There is an established grammar for

:14:39. > :14:43.using interfaces, pinching and zooming and scrolling. We would like

:14:44. > :14:48.to create a similar vocabulary for the way people feel their devices.

:14:49. > :14:54.For example, something is wet, something is dangerous. The idea I

:14:55. > :14:59.could feel this and it will Tommy some information. I could feel what

:15:00. > :15:02.was happening in a tennis game, or understand how the Grand Prix or

:15:03. > :15:07.feel the spin on the ball. Or the grip or friction on the road. That

:15:08. > :15:29.would be fantastic. Lingy Professor Mike Fraser. There is something we

:15:30. > :15:33.all interact with on a daily basis. We take a car for a spin that wants

:15:34. > :15:37.to sing you a song. Imagine your car as a musical instrument with music

:15:38. > :15:53.like this. Created by your journey. That's what this experience does. It

:15:54. > :15:56.composes music based on my driving, so speed, steering, and where I am

:15:57. > :16:02.makes a difference to the sound they get. A series of assets have been

:16:03. > :16:05.created by an electric music band. It uses data that is taken from the

:16:06. > :16:12.engine management system to mix these together. Your speed, revs and

:16:13. > :16:15.other information all play their part in conducting the orchestra.

:16:16. > :16:20.The idea is that the music actually flows like music. The purpose is to

:16:21. > :16:27.re`examine our relationship with the road. Everyone has driving

:16:28. > :16:41.experiences. We wanted to emulate that moment. The music keeps making

:16:42. > :16:47.the jump. Combination does not feel very good. The app is not available

:16:48. > :16:49.for consumer release, but the technology is being considered as

:16:50. > :16:52.something that could appeal to car manufacturers in the future. If

:16:53. > :16:56.you're worried about it encouraging you to put your foot on the gas, it

:16:57. > :17:03.isn't as simple as the faster you drive, the faster the music gets. In

:17:04. > :17:10.the development process, we looked at a number of changes in the music.

:17:11. > :17:14.Some subtle, some less subtle. Subtle changes were there to

:17:15. > :17:25.maintain the integrity of the music. I'm not finding it quite as relaxing

:17:26. > :17:28.as I expected it to be. It's fun, but the music is not varying that

:17:29. > :17:31.much. That was when I was driving. When the professional took me for a

:17:32. > :17:36.spin, the experience was pretty different. Aside from the adrenaline

:17:37. > :17:44.rush, the musical was more intense. I'm not sure it will join my dodgy

:17:45. > :17:52.music collection any time soon. I can confirm that her music

:17:53. > :17:56.collection is just Robbie Williams. And songs that are more than four

:17:57. > :18:02.decades old. Talking of questionable artistic taste, Kate Russell has an

:18:03. > :18:15.interesting site that allows you to correct your favourite gallery and

:18:16. > :18:20.museum pieces from around the world. I am not suggesting you should go

:18:21. > :18:24.around throwing ancient relics out, but if you want to pick and choose

:18:25. > :18:31.which cultural treasures to keep. The Google art project has just the

:18:32. > :18:34.tool for you. Search by keyword, collections artist or explore

:18:35. > :18:38.galleries curated by other users, or create your own collection. New

:18:39. > :18:43.digital exhibits are being launched all the time, but this week's

:18:44. > :18:51.release of a series celebrating Spain's influence in the USA over

:18:52. > :18:54.the past half millennia. Scroll through beautiful images and

:18:55. > :18:59.full`screen glory and when you see something you like, you can click

:19:00. > :19:01.straight through to the museum or gallery page for you can browse

:19:02. > :19:07.through the rest of the exhibits listed. If you are lucky enough to

:19:08. > :19:12.be planning a trip, it links to a map so you can see where the host

:19:13. > :19:15.museum or gallery is for each piece. It links to the official websites

:19:16. > :19:34.for more information and details of what else they have on show. People

:19:35. > :19:39.run for all sorts of reasons. To keep fit, compete, so they can eat

:19:40. > :19:48.cake. Even walking is great exercise. Design and inspiring brute

:19:49. > :19:52.with the help of this website. With you are looking for a gentle 2`mile

:19:53. > :19:57.stroll Ray hardcore half marathon in job, put in your desired distance

:19:58. > :20:04.and browse dozens of options near where you are. And there are nearly

:20:05. > :20:07.2 million routes listed across the globe contributed by users. As well

:20:08. > :20:12.as the Web tour, you could download the iPhone application which uses

:20:13. > :20:17.GPS to guide and track you on a route. It is not free but definitely

:20:18. > :20:23.a very useful downloads if you like to go walking or running new travel

:20:24. > :20:28.new. One select it, you can use the GPS to follow the map, making sure

:20:29. > :20:31.you do not get lost. There are training plans a few are preparing

:20:32. > :20:34.for a race or want to shoot for a fitness goal, they have also

:20:35. > :20:47.recently added. Bendi routes for those who like to run with a Hurree

:20:48. > :20:51.companion. `` very companion. While you are out and about, why not make

:20:52. > :20:57.yourself useful by downloading the project no application on my recent

:20:58. > :21:02.Android. This ambitious initiative wants to harness the power of the

:21:03. > :21:09.crowd to explore and document wildlife in its natural habitat

:21:10. > :21:14.right across the globe. The project is backed by National Geographic,

:21:15. > :21:18.using the latest technology to encourage a new generation of nature

:21:19. > :21:23.lovers to go out and explore the world around them, in the process

:21:24. > :21:27.the information they collect and be back to the website will play a

:21:28. > :21:38.really important part in helping conservationists protect global

:21:39. > :21:41.biodiversity. This Sunday as Advent Sunday. The official start of the

:21:42. > :21:46.countdown to Christmas. You do not need to celebrate the holiday to

:21:47. > :21:53.take advantage of Advent 2013, 25 Christmas applications. Download on

:21:54. > :21:57.your iPhone or android handset to get a top`notch family friendly

:21:58. > :22:04.application free every day until the 25th of December. And for the

:22:05. > :22:08.scientist in your life, from the 1st of December, the Royal institution

:22:09. > :22:15.is running an Advent colander on its website that picks up the theme of

:22:16. > :22:20.this you's Christmas lecture, life fantastic. It reveals a new video

:22:21. > :22:28.each day about the chromosomes in our cells and how they make up who

:22:29. > :22:32.we are. Kate Russell, if you ask nicely, she will give you the

:22:33. > :22:38.genetic sequence for Christmas pudding. All of her links are

:22:39. > :22:49.available at our website if you miss them. That's it from the laboratory.

:22:50. > :22:50.I am off to invent something dangerous. Thank you for watching

:22:51. > :23:16.and see you next time. December is here. And winter, three

:23:17. > :23:19.months which for statistical purposes make up meteorological

:23:20. > :23:25.winter. A quiet start, things will be different by the end of this

:23:26. > :23:28.week. A quiet start to December and winter because of high pressure

:23:29. > :23:30.around. Plenty of cloud filtering south over the United Kingdom. If

:23:31. > :23:34.you enjoyed some sunshine on Saturday, you will not have it but

:23:35. > :23:37.despite the cloud, it will be mainly dry. For early risers, some drizzly

:23:38. > :23:46.outbreaks towards western coasts and hills. A few brighter breaks when

:23:47. > :23:48.the sun is up in eastern Scotland and north`east England.