15/03/2014

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0:00:02 > 0:00:03Right, let's get started on this.

0:00:05 > 0:00:07Hmm. Not bad.

0:00:07 > 0:00:09A bit slow in the middle.

0:00:09 > 0:00:10But not bad.

0:00:25 > 0:00:29This week, Click is tearing up the page as we test a new technique

0:00:29 > 0:00:33to help you read faster on smaller screens.

0:00:33 > 0:00:36We'll follow a start-up's journey from Silicon Valley

0:00:36 > 0:00:39to Texas, as it tries to make a name for itself

0:00:39 > 0:00:43at the South by Southwest Interactive Festival.

0:00:43 > 0:00:46We'll play the games pushing the next-generation games consoles

0:00:46 > 0:00:49to their limits, and meet the man who gave up the glamour

0:00:49 > 0:00:51to write a hit in his bedroom.

0:00:51 > 0:00:53All that, plus the latest tech news

0:00:53 > 0:00:57and Webscape definitely has YOUR number, but do you have ours?

0:01:02 > 0:01:04Welcome to Click. I'm Spencer Kelly.

0:01:04 > 0:01:07How good a reader are you?

0:01:07 > 0:01:11More specifically, how fast can you read?

0:01:11 > 0:01:13I tell you what, we're going to do a test.

0:01:13 > 0:01:16In a moment, I'll show you a page of text

0:01:16 > 0:01:18and all I want you to do is read it

0:01:18 > 0:01:20at your normal reading speed

0:01:20 > 0:01:23and see how far you get in 15 seconds.

0:01:23 > 0:01:25OK, ready? Go!

0:01:40 > 0:01:42Well, if you got to the bottom,

0:01:42 > 0:01:45you read at a rate of 324 words per minute,

0:01:45 > 0:01:48which is slightly faster than the average adult.

0:01:48 > 0:01:50Although you'd have to go some

0:01:50 > 0:01:52to beat the fastest readers on the planet.

0:01:52 > 0:01:564,700 words a minute. That's, quite frankly, ridiculous.

0:01:56 > 0:01:58Well, there's a new reading system

0:01:58 > 0:02:01that's been tantalising the tech world recently

0:02:01 > 0:02:03that could boost your speed.

0:02:05 > 0:02:09It's called Spritz, and it's been designed to enable faster reading

0:02:09 > 0:02:11on devices with smaller screens.

0:02:11 > 0:02:14Here, the so-called optimal recognition point,

0:02:14 > 0:02:17the most important part of every word,

0:02:17 > 0:02:21appears in exactly the same place on the screen.

0:02:21 > 0:02:24According to researchers at Spritz, most of your reading time

0:02:24 > 0:02:28is actually spent moving your eyes from one word to the next,

0:02:28 > 0:02:32whereas, using this system, your eye doesn't have to move at all.

0:02:32 > 0:02:35I caught up with Spritz's co-founder Dr Maik Maurer

0:02:35 > 0:02:38in my office in the Cloud, to find out more.

0:02:38 > 0:02:41What you are essentially asking people to do

0:02:41 > 0:02:43is read fairly quickly and, for the most part,

0:02:43 > 0:02:46they only get one shot at each word.

0:02:46 > 0:02:49Do you have any evidence that people can still retain that information

0:02:49 > 0:02:51as well as they could, if they had the freedom

0:02:51 > 0:02:54to go back over a couple of words and linger a little bit longer

0:02:54 > 0:02:56than it's Spritzed on the screen for?

0:02:56 > 0:02:58If you have the right speed,

0:02:58 > 0:03:00so that means not too slow, not too fast,

0:03:00 > 0:03:05then, really, people have a higher comprehension of the text

0:03:05 > 0:03:07than they have in normal reading, very often.

0:03:07 > 0:03:11So this is, you know that, if you read tickers on TV,

0:03:11 > 0:03:13they are always too slow.

0:03:13 > 0:03:16And this is really horrible, because it's just annoying,

0:03:16 > 0:03:20and you wait for new words coming up and so you get bored

0:03:20 > 0:03:24and people can answer more questions about the content of the text

0:03:24 > 0:03:27if it is Spritzed at the right speed,

0:03:27 > 0:03:30which is a lot faster than conventional reading.

0:03:30 > 0:03:33To put that to a wholly unscientific test,

0:03:33 > 0:03:36I challenged Dr Catherine Brown, English lecturer

0:03:36 > 0:03:37and Queen of Reading

0:03:37 > 0:03:42to take in as much of this text as she can in one minute.

0:03:42 > 0:03:44I'm reading the same text using Spritz,

0:03:44 > 0:03:48running a bit faster than Catherine's reading speed.

0:03:48 > 0:03:51Once we're done, we have to answer three questions

0:03:51 > 0:03:53about the text we've just read.

0:03:53 > 0:03:56But who will have retained more information?

0:03:57 > 0:03:59Question one?

0:03:59 > 0:04:02- 9-10 hours a day.- I got 10-12.

0:04:04 > 0:04:05- 9-10.- Oh, no!

0:04:06 > 0:04:09OK. Question two?

0:04:09 > 0:04:13I got the something, something, something park in South Africa.

0:04:13 > 0:04:17I got the Addo National Park.

0:04:17 > 0:04:18Addo National Park.

0:04:18 > 0:04:21- Can I have half a point?! - Not really.

0:04:21 > 0:04:23- I think you should.- Thank you.

0:04:23 > 0:04:27Question three, I have to say, I completely made up dolphins.

0:04:27 > 0:04:30I thought big cats.

0:04:30 > 0:04:32- It's actually whales! - You were closer!

0:04:32 > 0:04:35I know, but I just completely made it up!

0:04:36 > 0:04:39Hmmm. All those years at university paid off

0:04:39 > 0:04:41for at least one of us, then!

0:04:42 > 0:04:47South by Southwest has grown from humble roots in the early '90s

0:04:47 > 0:04:49to a vital date on the tech calendar.

0:04:49 > 0:04:53For ten days every March, around 30,000 film, music

0:04:53 > 0:04:58and tech creators travel to Texas to talk, party and pontificate

0:04:58 > 0:05:02on issues of the day, on everything from digital movie-making

0:05:02 > 0:05:04to wearable tech design.

0:05:04 > 0:05:06It's also a place where start-ups

0:05:06 > 0:05:09try and make a splash any way they can.

0:05:09 > 0:05:13Richard Taylor has been on the road with one of them.

0:05:13 > 0:05:15The important thing for us to look at also

0:05:15 > 0:05:16as we're in South by South West is,

0:05:16 > 0:05:20what is the marketing or acquisition strategy for us?

0:05:20 > 0:05:22Finalising their South by Southwest road trip

0:05:22 > 0:05:26from their Silicon Valley base, British entrepreneur Sachin Duggal

0:05:26 > 0:05:30and his team are looking to the Texas festival to make waves.

0:05:30 > 0:05:32The guys have quietly been working

0:05:32 > 0:05:36on their mobile photo app, Shoto, for a year.

0:05:36 > 0:05:39It offers friends the ability to automatically share their snaps

0:05:39 > 0:05:41with others who are at the same location.

0:05:41 > 0:05:44Now, it's time to bring the app out of stealth mode

0:05:44 > 0:05:46and show it off to the masses.

0:05:46 > 0:05:50South by Southwest is where a lot of big names have come to fruition.

0:05:50 > 0:05:53It is where you sink or die to a certain extent.

0:05:53 > 0:05:56It has been our plan, almost since the beginning, that it would be

0:05:56 > 0:06:00the point at which we wanted our product to go to a wider audience.

0:06:04 > 0:06:07South By, as it's known, certainly draws in

0:06:07 > 0:06:09an eclectic crowd of cultural influences,

0:06:09 > 0:06:11who descend on downtown Austin

0:06:11 > 0:06:16for a chaotic, creative festival quite like no other.

0:06:16 > 0:06:19South by Southwest brings together people from technology,

0:06:19 > 0:06:21from creators, innovators, social entrepreneurs.

0:06:21 > 0:06:24It's the hub where everyone comes together for the next few days

0:06:24 > 0:06:26and it's so exciting to be here.

0:06:26 > 0:06:30Inside the convention centre, they're treated to a stimulating agenda,

0:06:30 > 0:06:33with over 800 sessions across ten days.

0:06:33 > 0:06:37In one hall, the WikiLeaks founder remotely waxes conspiratorial

0:06:37 > 0:06:39on the dangers of state surveillance.

0:06:39 > 0:06:43Other panels span the gamut of contemporary culture,

0:06:43 > 0:06:45many with a social media bias.

0:06:45 > 0:06:47Twitter, now the subject of much discussion,

0:06:47 > 0:06:50famously made it big here.

0:06:53 > 0:06:58It's outside the convention centre that South By really spring to life.

0:06:58 > 0:07:02At every turn, social interactions are liberally lubricated,

0:07:02 > 0:07:05often by big-name corporate sponsors,

0:07:05 > 0:07:06a growing presence here.

0:07:06 > 0:07:08It's resented by some,

0:07:08 > 0:07:11willingly overlooked by most.

0:07:11 > 0:07:13For us, the value of South by Southwest

0:07:13 > 0:07:15is totally in the parties and the networking

0:07:15 > 0:07:17because it puts us in front of people

0:07:17 > 0:07:19we normally wouldn't get to be in front of.

0:07:19 > 0:07:22For start-ups without the corporate cash flow,

0:07:22 > 0:07:25more guerrilla marketing comes into play.

0:07:25 > 0:07:28Shoto has splashed out some of its 12,000 budget

0:07:28 > 0:07:30on a party bus to lure in potential users.

0:07:30 > 0:07:33Are you interested in a cup of coffee or something to eat?

0:07:33 > 0:07:35We're picking people up and we're saying install the app

0:07:35 > 0:07:39and if they do they can eat and drink anything they want on the bus.

0:07:39 > 0:07:41Would you guys like to get out of the rain...?

0:07:41 > 0:07:43Problem is, it's not going well.

0:07:43 > 0:07:45Would you like some hot coffee?

0:07:47 > 0:07:49Would you like some hot coffee?

0:07:49 > 0:07:52But, after a hard tweak to the drinks offering,

0:07:52 > 0:07:55the party bus finally starts filling up,

0:07:55 > 0:07:58almost as quickly as the booze bottles empty.

0:07:58 > 0:08:02Some punters even show what might be genuine interest in the app.

0:08:04 > 0:08:06Other start-ups have chosen

0:08:06 > 0:08:09a marginally more sober and certainly cheaper route,

0:08:09 > 0:08:14like exhibiting their wares in this pop-up hotel lobby showcase.

0:08:14 > 0:08:16One of the problems with South by Southwest is

0:08:16 > 0:08:20that there is so much noise, not just literally but metaphorically.

0:08:20 > 0:08:23For every Twitter or Foursquare that makes it,

0:08:23 > 0:08:28there are thousands that you'll simply never hear from again.

0:08:28 > 0:08:30But back on the Shoto shuttle,

0:08:30 > 0:08:34the spirit of South By really is beginning to soak in.

0:08:35 > 0:08:37Over the week, the team even find the time

0:08:37 > 0:08:41to do some networking of their own, giving them party memories

0:08:41 > 0:08:43that they at least will definitely want to share.

0:08:45 > 0:08:48Next up, a look at this week's Tech News.

0:08:48 > 0:08:50After 25 years, Sir Tim Berners-Lee,

0:08:50 > 0:08:53father to the worldwide web,

0:08:53 > 0:08:56has decided it's time for a few house rules.

0:08:56 > 0:08:58In an interview with the BBC, Sir Tim called for

0:08:58 > 0:09:02a Magna Carta bill of rights to protect its users

0:09:02 > 0:09:03from mass surveillance

0:09:03 > 0:09:06and for action to protect the democratic nature of the web.

0:09:06 > 0:09:09Are we going to continue on the road and just allow the governments

0:09:09 > 0:09:15to have more control and surveillance, or actually

0:09:15 > 0:09:18now it is so important and so much part of our lives,

0:09:18 > 0:09:21that it becomes, on a level, human rights?

0:09:21 > 0:09:25Doctors in Swansea have used 3D printing in pioneering surgery

0:09:25 > 0:09:27to reconstruct the face of a man

0:09:27 > 0:09:30seriously injured in a motorbike accident.

0:09:30 > 0:09:33Stephen Power is thought to be one of the first patients

0:09:33 > 0:09:35in the world to have 3D printing used

0:09:35 > 0:09:38at every stage of the procedure.

0:09:38 > 0:09:41During the eight-hour operation, surgeons inserted

0:09:41 > 0:09:45custom-made titanium implants, 3D-printed in Belgium.

0:09:45 > 0:09:48Using the tech means doctors can be much more precise,

0:09:48 > 0:09:50producing a better final result.

0:09:50 > 0:09:54And finally, musician Neil Young has successfully crowd-funded

0:09:54 > 0:09:59over 1.5 million for his fidelity-focused music player.

0:09:59 > 0:10:00Backed by a host of stars,

0:10:00 > 0:10:05the prism-shaped device offers a new hi-fi listening experience, with

0:10:05 > 0:10:10some tracks containing 30 times more sound data than an average MP3 file.

0:10:10 > 0:10:13The accompanying Pono digital music store plans to sell

0:10:13 > 0:10:15ultra-high quality files,

0:10:15 > 0:10:20with a maximum resolution of 9,216 kilobits per second.

0:10:20 > 0:10:23Audiophiles, don't get your ear buds in a twist just yet.

0:10:23 > 0:10:26The device isn't slated to start its set until late summer.

0:10:30 > 0:10:32The next-generation video games consoles

0:10:32 > 0:10:35PlayStation 4 and Xbox One launched

0:10:35 > 0:10:38to much fanfare at the end of last year.

0:10:38 > 0:10:40But the games they launched with

0:10:40 > 0:10:44had a decidedly last-generation feel about them.

0:10:44 > 0:10:46That was true, until now.

0:10:46 > 0:10:51Now we're starting to see games that use the full processing grunt

0:10:51 > 0:10:54of these new devices, to give you a much richer picture

0:10:54 > 0:10:57to have more things going on in the shot

0:10:57 > 0:11:00and more detail in the background, for example.

0:11:00 > 0:11:04Mark Ciesnak has been putting the latest batch of blockbuster games

0:11:04 > 0:11:05through their paces.

0:11:27 > 0:11:28GUNFIRE

0:11:31 > 0:11:33Titanfall is none of these things.

0:11:39 > 0:11:41It is, however, an Xbox exclusive,

0:11:41 > 0:11:45featuring online multiplayer jet-pack-equipped futuristic grunts,

0:11:45 > 0:11:49leaping tall buildings in a single bound, while blowing away

0:11:49 > 0:11:52similarly-equipped enemy futuristic grunts.

0:11:53 > 0:11:55While it may seem a touch unsporting,

0:11:55 > 0:11:57giant mechs taking on infantry,

0:11:57 > 0:12:00the balance between quick and nimble pilots

0:12:00 > 0:12:02and the powerful but lumbering Titans

0:12:02 > 0:12:06creates surprisingly satisfying gameplay.

0:12:06 > 0:12:08A superior shooter, which helps demonstrate

0:12:08 > 0:12:12the capabilities of Microsoft's take on the next gen, admirably.

0:12:17 > 0:12:22Microsoft isn't alone in bagging exclusive games for its machines.

0:12:22 > 0:12:24Sony's PlayStation 4 is about to receive

0:12:24 > 0:12:28its very own much-anticipated next-gen title.

0:12:28 > 0:12:30It's a game which thrusts the player

0:12:30 > 0:12:32into the super-powered shoes of a character

0:12:32 > 0:12:37who has most definitely ticked the sartorial box labelled "Emo".

0:12:39 > 0:12:41Infamous Second Son is a third-person,

0:12:41 > 0:12:45sandbox-style adventure, set in a totalitarian Seattle,

0:12:45 > 0:12:49a world where superpowered humans are treated with fear and suspicion.

0:12:49 > 0:12:51The protagonist possesses the power

0:12:51 > 0:12:54to adopt the abilities of other superhumans.

0:12:56 > 0:12:59This can manifest as turning into a cloud of smoke

0:12:59 > 0:13:02or throwing beams of neon at enemies.

0:13:02 > 0:13:05There's a saying that's often associated with superheroes.

0:13:05 > 0:13:07"With great power comes great responsibility."

0:13:07 > 0:13:12However, in this game, the player can choose to be heroic and nice

0:13:12 > 0:13:14or villainous and very, very nasty.

0:13:15 > 0:13:17In-game events and the story will alter

0:13:17 > 0:13:21depending on the path the player decides to follow, good or evil.

0:13:21 > 0:13:24Don't make me break that handsome nose of yours.

0:13:24 > 0:13:26Flexing the PS4's processing prowess,

0:13:26 > 0:13:29it makes jumping across rooftops or turning into a puff of smoke

0:13:29 > 0:13:33before laying waste to gangs of enemies, look effortless.

0:13:33 > 0:13:36A task which I suspect the previous generation's machines

0:13:36 > 0:13:38would have struggled to achieve.

0:13:38 > 0:13:40Good girl!

0:13:40 > 0:13:43When it comes to sneaky, stealthy espionage action,

0:13:43 > 0:13:47the acknowledged master of the genre is Hideo Kojima

0:13:47 > 0:13:50the creator of the Metal Gear series of games.

0:13:50 > 0:13:52Metal Gear Solid Ground Zeroes acts

0:13:52 > 0:13:55as the prologue to the full Metal Gear Solid 5 game,

0:13:55 > 0:13:58which will be released later this year.

0:13:58 > 0:13:59Kept you waiting, huh?

0:13:59 > 0:14:03And if that voice sounds familiar, it's because 24's Kiefer Sutherland

0:14:03 > 0:14:08has lent his gravelly growl to the game's protagonist, Snake.

0:14:08 > 0:14:12Set in the 1970s, there is one main mission and five side missions,

0:14:12 > 0:14:15which providing about 4-5 hours of play time.

0:14:16 > 0:14:18This is classic Metal Gear.

0:14:18 > 0:14:20Sneaking and stalking,

0:14:20 > 0:14:23avoiding guards, cameras and flashlights, in an attempt

0:14:23 > 0:14:27to rescue prisoners from a mysterious military outpost.

0:14:28 > 0:14:31The play environment is now pretty big. So big, in fact,

0:14:31 > 0:14:35that Snake can commandeer vehicles to get from one place to another.

0:14:35 > 0:14:37Items or equipment the player comes across, like

0:14:37 > 0:14:41anti-aircraft emplacements, can be used to assist Snake in his mission.

0:14:43 > 0:14:46As with all Metal Gears, a more stealthy style of play

0:14:46 > 0:14:51is rewarded over a firearms-friendly all-guns-a-blazing gung-ho approach

0:14:51 > 0:14:54which often leads to the player discovering

0:14:54 > 0:14:58that their on-screen character has a severe allergy to bullets.

0:14:58 > 0:15:01Fans eager to get their fill of Kojima's slick brand

0:15:01 > 0:15:03of Hollywood-inspired stealth-em-up

0:15:03 > 0:15:08will no doubt lap up Ground Zeroes, as a game perhaps best described

0:15:08 > 0:15:12as the appetiser to Metal Gear Solid 5's main course.

0:15:15 > 0:15:17Mark Cieslak. Now, the games we've just seen

0:15:17 > 0:15:20are the equivalent of Hollywood blockbuster movies

0:15:20 > 0:15:22and Triple-A companies can often have

0:15:22 > 0:15:25more than 100 people working on each title.

0:15:25 > 0:15:28But the games industry grew from people

0:15:28 > 0:15:30writing computer programmes on their own,

0:15:30 > 0:15:33and some developers are leaving the big companies

0:15:33 > 0:15:37and returning to this bedroom-programming mentality.

0:15:37 > 0:15:40One example is Papers, Please.

0:15:40 > 0:15:42Nominated for a video-game BAFTA this week,

0:15:42 > 0:15:46developer Lucas Pope left gaming giant Naughty Dog

0:15:46 > 0:15:48to develop his low-res hit.

0:15:55 > 0:15:57The concept for Papers, Please

0:15:57 > 0:15:59is one I think is hard to convince others of.

0:15:59 > 0:16:01If I'm working with a lot of people I've got to convince them

0:16:01 > 0:16:05this kind of dumb idea is going to make a good game.

0:16:05 > 0:16:07You man a border inspection checkpoint

0:16:07 > 0:16:10and you're the guy who checks the documents.

0:16:10 > 0:16:13So people come in your booth and they give you their papers,

0:16:13 > 0:16:15their passport, their immigration papers,

0:16:15 > 0:16:18and you check all the papers against them and their face and information.

0:16:18 > 0:16:21And if it all checks out, you can then send them through.

0:16:21 > 0:16:23It sounds really boring and stupid

0:16:23 > 0:16:28but that correlation of disparate information, for me, is really fun.

0:16:28 > 0:16:29As someone who has mild OCD

0:16:29 > 0:16:32I like to make sure the information matches up.

0:16:32 > 0:16:36I like the setting, 1984 kind of setting, of, like,

0:16:36 > 0:16:38a Communist bureaucracy, more or less.

0:16:40 > 0:16:43I work by myself in a small room as an office.

0:16:43 > 0:16:46I just get up in the morning and work all day long.

0:16:46 > 0:16:50I love to work, so it was easy for me to do this kind of project

0:16:50 > 0:16:52where I need to do all of the art, music and sound.

0:16:52 > 0:16:54So if I get tired of doing the programming,

0:16:54 > 0:16:57I can take a break from that and do the music.

0:16:57 > 0:17:00As far as like, working on a team of 150 people,

0:17:00 > 0:17:03even when you're the game director, at the very top,

0:17:03 > 0:17:06you still don't have complete control of everything.

0:17:06 > 0:17:08And I guess I'm kind of a control freak,

0:17:08 > 0:17:13so for me, I dialled the project way back, so I could handle it myself.

0:17:13 > 0:17:16So far it's sold about 500,000 copies,

0:17:16 > 0:17:21which is, like, unimaginably beyond what I ever expected.

0:17:21 > 0:17:24When reviewers talk about the game, they say it's not fun.

0:17:24 > 0:17:28But for me, just the core element of checking documents is fun.

0:17:28 > 0:17:31The second thing is, people call it an empathy game.

0:17:31 > 0:17:34I did try to put you in a difficult position throughout the game

0:17:34 > 0:17:37so that you have a better understanding

0:17:37 > 0:17:40of the kinds of issues that come up in this sort of situation.

0:17:40 > 0:17:44I hope, it's not my main goal, but I hope people get a more balanced view

0:17:44 > 0:17:46of the kind of issues that come up

0:17:46 > 0:17:50by security and safety and freedoms in this sort of setting.

0:17:52 > 0:17:55Lucas Pope in his own words.

0:17:55 > 0:17:57Now, if you are properly into your maths,

0:17:57 > 0:18:00you will know that prime numbers are not just interesting,

0:18:00 > 0:18:03they're actually really important in science,

0:18:03 > 0:18:06and are currently used for things like cryptology.

0:18:06 > 0:18:08The largest one that has so far been discovered

0:18:08 > 0:18:11is more than 17 million digits long

0:18:11 > 0:18:14and if you wanted to print it out in normal-sized text,

0:18:14 > 0:18:17you would need about six acres of paper.

0:18:17 > 0:18:20But there are plenty more still waiting to be discovered,

0:18:20 > 0:18:23as Kate Russell has been finding out this week in Webscape.

0:18:25 > 0:18:29# 5, BLEEP, 3, 2, 1... #

0:18:29 > 0:18:34The biggest known prime number was discovered in 2013

0:18:34 > 0:18:36and is a huge number,

0:18:36 > 0:18:39but there are also a lot of prime numbers missing,

0:18:39 > 0:18:43and that is where citizen science project Prime Challenge

0:18:43 > 0:18:44wants your help.

0:18:46 > 0:18:47The focus of the challenge

0:18:47 > 0:18:49is to find the lost primes,

0:18:49 > 0:18:54those prime numbers that have remained so far undiscovered.

0:18:54 > 0:18:58This visualisation from the developers behind the project

0:18:58 > 0:19:01gives you an idea of just how big

0:19:01 > 0:19:04the gaps between discovered prime numbers are.

0:19:04 > 0:19:07You'll need to take up a free trial of Windows Azure,

0:19:07 > 0:19:10which gives you some Cloud computing power that can be enlisted

0:19:10 > 0:19:13to crunch through the numbers with a specially-written algorithm.

0:19:13 > 0:19:15The project hopes to fill the gaps

0:19:15 > 0:19:17between those prime numbers that we already know

0:19:17 > 0:19:21and hopefully stimulate renewed interest in mathematics.

0:19:21 > 0:19:23# 5, 4, 3, 2, 1... #

0:19:28 > 0:19:31If you've got a lot of old photos on paper,

0:19:31 > 0:19:35Pic Scanner is a new app on iOS that should save you loads of time

0:19:35 > 0:19:38by letting you scan, auto-crop

0:19:38 > 0:19:40and save up to four photos in one go.

0:19:47 > 0:19:51The app is also packed with great tools for editing, adding captions,

0:19:51 > 0:19:55tags and other enhancements that will be really useful

0:19:55 > 0:19:59if you're scanning very old and fading photographs.

0:19:59 > 0:20:02There is even an automatic perspective correction

0:20:02 > 0:20:05and levelling tool, to help you capture

0:20:05 > 0:20:07the best possible scan with your camera.

0:20:07 > 0:20:10Scanning four photos is obviously fastest

0:20:10 > 0:20:12but you will lose out on resolution.

0:20:12 > 0:20:15Although they should be fine for posting online

0:20:15 > 0:20:17The best balance between speed and quality

0:20:17 > 0:20:20is achieved scanning two at a time.

0:20:20 > 0:20:23And make sure the lighting is good for the best results.

0:20:28 > 0:20:31Stanley worked for a company in a big building

0:20:31 > 0:20:34where he was employee number 427...

0:20:34 > 0:20:36When is a game not a game?

0:20:36 > 0:20:38When it's the Stanley Parable,

0:20:38 > 0:20:42an artistic and thought-provoking exploration of choice and free will

0:20:42 > 0:20:45in video games.

0:20:45 > 0:20:48Originally created as a fan modification

0:20:48 > 0:20:51for the popular first person shooter Half-Life 2,

0:20:51 > 0:20:54you play the part of Stanley,

0:20:54 > 0:20:58otherwise known as employee number 427,

0:20:58 > 0:21:01as he goes in search of his missing co-workers.

0:21:01 > 0:21:03The narration is darkly humorous

0:21:03 > 0:21:07and, coupled with the complete lack of choices, makes this feel

0:21:07 > 0:21:12more like a piece of interactive linear fiction than an actual game.

0:21:14 > 0:21:17..as though he'd been made exactly for this job.

0:21:17 > 0:21:21Its creator bills it as a first-person exploration game.

0:21:21 > 0:21:25Whatever you choose to call it is up to you.

0:21:25 > 0:21:27At least you do have a choice about that.

0:21:27 > 0:21:32Personally, I found it an atmospheric journey through a quirky world

0:21:32 > 0:21:34that is definitely worth the download.

0:21:34 > 0:21:36The free demo is available for Windows PCs

0:21:36 > 0:21:39with expanded levels for a moderate price.

0:21:40 > 0:21:45CACOPHONY OF OVERLAID "STANLEY" PHRASES

0:21:51 > 0:21:52Kate Russell's Webscape.

0:21:52 > 0:21:55And Kate's links are, as usual, available at our website

0:21:55 > 0:21:57if you missed them -

0:21:57 > 0:21:59That's the place to go

0:21:59 > 0:22:03to find all the various parts of this week's programme, too.

0:22:03 > 0:22:05Just before we go,

0:22:06 > 0:22:08I feel a murmuration coming on.

0:22:11 > 0:22:16This extraordinary video uses a relatively simple visual effect

0:22:16 > 0:22:19to bring to life the flight patterns of birds.

0:22:19 > 0:22:23As these starlings leave their digital trails in the sky

0:22:23 > 0:22:25the creator says, as well as just looking cool,

0:22:25 > 0:22:30this could also help scientists to better understand animal behaviour.

0:22:32 > 0:22:34I was driving by a doughnut shop

0:22:34 > 0:22:38and I saw this flock of birds up on the wires

0:22:38 > 0:22:40and I got out and I took out my pocket camera

0:22:40 > 0:22:42and shot it and went home

0:22:42 > 0:22:45and did my process to the footage,

0:22:45 > 0:22:47and I was absolutely amazed.

0:22:50 > 0:22:55I've been in contact with people that are studying bird behaviour.

0:22:55 > 0:22:59I'm engaged in some conversations about the flights of birds

0:22:59 > 0:23:03and whether there are actually modes of communication

0:23:03 > 0:23:05in why they do it, how do they do it,

0:23:05 > 0:23:09and how do they fly in these tight formations?

0:23:10 > 0:23:14What I'm doing is, I'm taking two seconds of time

0:23:14 > 0:23:18and I'm taking all of the frames in that two seconds of time

0:23:18 > 0:23:20and putting them on one frame.

0:23:20 > 0:23:23And then I progressively go down and do it to the next frame

0:23:23 > 0:23:26and then do it to the next and do it to the next,

0:23:26 > 0:23:32and so these films are real-time films.

0:23:33 > 0:23:39It's just fascinating to let your mind wander while looking at these.

0:23:41 > 0:23:44It takes one hour to render one minute of this footage

0:23:44 > 0:23:47and Professor Hylnsky has already covered a fair portion

0:23:47 > 0:23:49of the animal kingdom.

0:23:50 > 0:23:54It is, for me, I have to say, as much art as it is science.

0:23:56 > 0:23:58Fascinating stuff.

0:23:58 > 0:24:01And if you've found anything you think the world needs to see,

0:24:01 > 0:24:02send it our way.

0:24:05 > 0:24:07That's it for now. Thank you very much for watching

0:24:07 > 0:24:09and we'll see you next time.