0:00:02 > 0:00:04It is time to re-enter the gaming grid.
0:00:22 > 0:00:24Welcome to Click. I'm Spencer Kelly.
0:00:24 > 0:00:27Welcome to downtown Los Angeles.
0:00:27 > 0:00:30Hollywood is seven miles in that direction
0:00:30 > 0:00:33but you feel the showbiz glow from here.
0:00:33 > 0:00:36It's even making me look slightly less repulsive than normal.
0:00:36 > 0:00:38But for one week every year,
0:00:38 > 0:00:42the biggest thing in town doesn't come from there, it comes from here.
0:00:42 > 0:00:44The LA Convention Centre.
0:00:44 > 0:00:47This is where the video games industry lets rip.
0:00:47 > 0:00:50It is time for E3.
0:00:50 > 0:00:53We'll bring you all the big announcements from the show, of course,
0:00:53 > 0:00:56and we'll get strapped in to the goggles
0:00:56 > 0:00:59everyone wants to wear this year.
0:00:59 > 0:01:03The rest of your gaming wardrobe is covered too, from chest to toe.
0:01:08 > 0:01:12Last year, all the talk was about the launch of the PS4 and Xbox One,
0:01:12 > 0:01:16but now they're here and this year a lot of the excitement is not based
0:01:16 > 0:01:20around the games machines, but about what we'll be watching the games on.
0:01:20 > 0:01:24Never mind your massive screens, something more immersive
0:01:24 > 0:01:26has re-emerged.
0:01:26 > 0:01:28Virtual reality has reared its head again,
0:01:28 > 0:01:31which means for Marc Cieslak and myself,
0:01:31 > 0:01:33it is time to enter the Grid.
0:01:43 > 0:01:45FUTURISTIC MUSIC
0:02:08 > 0:02:10Aaaargh!
0:02:16 > 0:02:19Virtual reality, computer generated worlds
0:02:19 > 0:02:21which are completely immersive for the viewer.
0:02:21 > 0:02:25All the rage 30 years ago, and what was acceptable in the '80s
0:02:25 > 0:02:26is making a comeback.
0:02:26 > 0:02:30But if it didn't catch on then, why should they catch on today?
0:02:32 > 0:02:35Facebook certainly thinks that virtual reality has got legs.
0:02:35 > 0:02:39It's shelling out 2 billion for VR start-up Oculus Rift,
0:02:39 > 0:02:42an outfit which has designed a headset for use with PCs
0:02:42 > 0:02:43and, possibly, consoles.
0:02:48 > 0:02:52Sony has thrown its virtual hat or headset into the ring with this.
0:02:52 > 0:02:57Dubbed Project Morpheus, it's a VR peripheral for the PlayStation 4.
0:02:59 > 0:03:01Morpheus has these lights on the front of it
0:03:01 > 0:03:03which the PlayStation camera uses to figure out
0:03:03 > 0:03:05where the helmet is pointing.
0:03:05 > 0:03:08It also has two high res screens inside
0:03:08 > 0:03:10and a band which is adjustable for a comfortable fit.
0:03:12 > 0:03:15The headset itself is a little bit on the heavy side,
0:03:15 > 0:03:18I'm not sure I'd be keen on wearing it for too long.
0:03:19 > 0:03:22One of the things which has hampered VR in the past is lag,
0:03:22 > 0:03:27or images the player sees taking time to catch up with their movements.
0:03:28 > 0:03:32In order to avoid this the headset plugs into this box here,
0:03:32 > 0:03:35which manages most of the number crunching and processing required
0:03:35 > 0:03:37to create a lag-free experience.
0:03:37 > 0:03:41This means the actual PS4 console is left to worry
0:03:41 > 0:03:43about the gaming side of the equation.
0:03:43 > 0:03:45I put this to the test in the next demo,
0:03:45 > 0:03:50which requires an unusual peripheral - a bean bag.
0:03:50 > 0:03:54I'm lucky because this particular demo hasn't been seen
0:03:54 > 0:03:57by anybody outside the development team yet.
0:03:57 > 0:03:59It's a street luge experience.
0:03:59 > 0:04:01This isn't a passive experience.
0:04:01 > 0:04:07I am actually controlling my movement by tipping my head left or right.
0:04:07 > 0:04:09This is really, really strange.
0:04:09 > 0:04:12Because I'm lying down and I can see a visual representation
0:04:12 > 0:04:17of my body in front of me, I'm almost convinced that is my real body.
0:04:17 > 0:04:20But there's a strange disconnect between what I'm seeing
0:04:20 > 0:04:22and what I'm feeling.
0:04:22 > 0:04:25If I move my hand, I almost expect that my on-screen hand should
0:04:25 > 0:04:27be moving as well.
0:04:27 > 0:04:30That is a testament to how convincing... Whoa!
0:04:30 > 0:04:32..this experience is.
0:04:32 > 0:04:36Is isn't really a game as such, but this is the development team
0:04:36 > 0:04:39at Sony playing with what they can do with virtual reality,
0:04:39 > 0:04:43seeing how far they can push this technology before it hits prime time.
0:04:43 > 0:04:47I think it has the potential to really be transformative
0:04:47 > 0:04:50in the way that we think about game experiences.
0:04:50 > 0:04:53It's by no means a final product at this stage.
0:04:53 > 0:04:56There's a lot more work to be done both on the software development,
0:04:56 > 0:04:59as well as on the hardware development side, but we think
0:04:59 > 0:05:02there's a real potential there to push gaming into a new realm.
0:05:04 > 0:05:07Oculus Rift may not have had a huge press conference
0:05:07 > 0:05:10but the new kid on the block has plenty of games in the pipeline,
0:05:10 > 0:05:14notably, VR third person platformer, Lucky's Tail
0:05:14 > 0:05:18and the inventive, time freezing, corridor-based combat of Super Hot.
0:05:19 > 0:05:2321-year-old Palmer Lucky is the brains behind Oculus Rift.
0:05:23 > 0:05:27He doesn't think all types of games are appropriate for virtual reality.
0:05:27 > 0:05:30The best games for any platform are almost
0:05:30 > 0:05:32always the games that were made for that platform,
0:05:32 > 0:05:36whether it's Wii, or Kinect, or a mobile game, or a portable console.
0:05:36 > 0:05:39The best games are not ports from other systems.
0:05:39 > 0:05:41The same thing goes for virtual reality as well.
0:05:41 > 0:05:44The best game are not PC or console games with a VR mode,
0:05:44 > 0:05:46they're games that were made with the strengths and weaknesses
0:05:46 > 0:05:49of virtual reality in mind from the ground up.
0:05:49 > 0:05:52It's not just VR headsets making waves at E3.
0:05:52 > 0:05:56This is Control VR, a prototype rig which can convert
0:05:56 > 0:06:00hand and arm movements into accurate on-screen movement.
0:06:00 > 0:06:04Developed for military technology, its inertial sensors are
0:06:04 > 0:06:08so accurate, individual finger wiggles can be processed seamlessly.
0:06:10 > 0:06:13So, technology which was a failure in the 20th century
0:06:13 > 0:06:16certainly looks like it could find a home in the 21st.
0:06:20 > 0:06:23Marc Cieslak. While we wait for Oculus, Sony and the like
0:06:23 > 0:06:26to get their high powered headsets up and running, how about this?
0:06:26 > 0:06:28Something a lot cheaper but just as cheerful.
0:06:28 > 0:06:31This is the Vrizzmo VR headset.
0:06:31 > 0:06:34You will notice that you can see the two lenses through there
0:06:34 > 0:06:38which means, at the moment, there's no display in front of it.
0:06:38 > 0:06:41That is because the display is your smartphone,
0:06:41 > 0:06:44which you stick on the front like that.
0:06:44 > 0:06:47There we go.
0:06:47 > 0:06:49Each game that you play on this is obviously a special app
0:06:49 > 0:06:54which renders the visuals into two separate images, one for each eye.
0:06:54 > 0:06:57I have to say, the experience - this isn't bad.
0:06:57 > 0:07:00The resolution of the screen on this phone is fine.
0:07:00 > 0:07:03Well, the experience isn't far off some of the higher end
0:07:03 > 0:07:05VR headsets that I've tried.
0:07:05 > 0:07:08The advantage of this set-up is that if you upgrade your smartphone,
0:07:08 > 0:07:11for example, to an even higher res screen,
0:07:11 > 0:07:15you do get better visuals in your VR headset for no extra expense.
0:07:15 > 0:07:17Oh, there's a zombie.
0:07:18 > 0:07:20Now, oh, there you are...
0:07:20 > 0:07:23You might think that most of the environments that you can explore
0:07:23 > 0:07:25with VR would be computer generated worlds,
0:07:25 > 0:07:27but there's a lot of talk about these headsets being able
0:07:27 > 0:07:30to drop you into the real world too.
0:07:30 > 0:07:31A sporting event, for example,
0:07:31 > 0:07:34or a tech conference, if you can't afford the hotel bills.
0:07:35 > 0:07:39Before you can display the world in 360 degrees,
0:07:39 > 0:07:42you have to work out how to capture it first.
0:07:42 > 0:07:45Richard Taylor has been to see a couple of companies
0:07:45 > 0:07:47who are doing just that.
0:07:50 > 0:07:54Imagine if you will, it's been a long, hard day at work.
0:07:54 > 0:07:56Simply plug in, kick back
0:07:56 > 0:08:00and transport yourself to an idyll of your choosing.
0:08:00 > 0:08:02Perhaps you'll head to the Tropics.
0:08:04 > 0:08:07Maybe you'll marvel at the views from America's West Coast.
0:08:09 > 0:08:13And, predictably, it's from here that the cinematic VR scene
0:08:13 > 0:08:14is taking root.
0:08:15 > 0:08:19We're the first camera crew allowed inside the offices of Jaunt,
0:08:19 > 0:08:21the new Silicon Valley start up
0:08:21 > 0:08:24making virtual reality very real indeed.
0:08:24 > 0:08:26SCREAMS
0:08:28 > 0:08:32The team has painstakingly built a camera rig which allows them
0:08:32 > 0:08:38to faithfully recreate a filmed scene in full 360 degree video.
0:08:38 > 0:08:41The top of the bridge here is a different height.
0:08:41 > 0:08:44We need to correct for cameras being at slightly different angles.
0:08:44 > 0:08:48Using advanced software to stitch it together, the clip can be fed
0:08:48 > 0:08:53to me in 3D through my headset, accompanied by simulated 3D sound.
0:08:53 > 0:08:57Though the pictures are a little fuzzy, I do feel incredibly immersed,
0:08:57 > 0:09:00temporarily able to suspend disbelief.
0:09:00 > 0:09:05This is all about creating a sense of presence and I really do feel
0:09:05 > 0:09:09like I'm in this scene and that's why it feels slightly strange
0:09:09 > 0:09:14that when I look down I don't see my legs, that's very weird.
0:09:14 > 0:09:16What's the endgame for this, do you think?
0:09:16 > 0:09:20Well, I think the endgame is really that people will spend
0:09:20 > 0:09:24part of their day virtually teleported, if you will,
0:09:24 > 0:09:27where they, maybe, take a class online.
0:09:27 > 0:09:31They think about their vacation and then say, maybe I'll try that hotel.
0:09:31 > 0:09:34They put it on and suddenly they're poolside at that hotel.
0:09:34 > 0:09:37Unlike some of the other scenes that I've witnessed,
0:09:37 > 0:09:41where I'm just passively observing, there's a story line going on here.
0:09:41 > 0:09:44I can see an alien appearing here. There's someone over there as well.
0:09:44 > 0:09:47I have to confess, I'm not sure entirely where to look.
0:09:48 > 0:09:51VR presents many technical headaches too
0:09:51 > 0:09:54and not just simulation sickness for users moving too quickly.
0:09:54 > 0:09:59Observers of the new medium say producing content also poses unique challenges.
0:09:59 > 0:10:02Because you're recording in 360 degrees,
0:10:02 > 0:10:04you're not able to move the camera.
0:10:04 > 0:10:07You're not able to have a place to hide the crew.
0:10:07 > 0:10:10So you need to develop new cinematic techniques in order
0:10:10 > 0:10:13to tell the story that you want to tell.
0:10:15 > 0:10:17Which is precisely what they're doing at another
0:10:17 > 0:10:20Silicon Valley VR pioneer, Condition One.
0:10:23 > 0:10:26This is the maiden flight of its custom-built octocopter.
0:10:26 > 0:10:30It's carrying a prototype 360 degree camera rig.
0:10:30 > 0:10:33Not only does it solve the problem of having a crew on set,
0:10:33 > 0:10:37it also opens the doors to new frontiers entirely.
0:10:37 > 0:10:40Really, you want to explore the worlds you're in.
0:10:40 > 0:10:43We think it's really important to be able to move the camera
0:10:43 > 0:10:48through space, whether that's on an octocoptor or a land-based drone
0:10:48 > 0:10:51and give that sense of presence and immersion.
0:10:51 > 0:10:55Right now, it feels like I'm being transported in a virtual chariot
0:10:55 > 0:10:58through the halls of E3.
0:10:58 > 0:11:03It's quite amazing that I can see people in 3D in front of me.
0:11:03 > 0:11:07If I look hard enough, I can even see that Spencer Kelly.
0:11:09 > 0:11:12Richard Taylor, immersing himself in reality.
0:11:12 > 0:11:14Back to the chaos of E3 in a moment,
0:11:14 > 0:11:17after we check out what's been happening elsewhere in the world.
0:11:19 > 0:11:23Google has announced it plans to buy satellite start-up Skybox Imaging
0:11:23 > 0:11:25for 500 million.
0:11:25 > 0:11:29The company, which Click featured in May, provides high definition video
0:11:29 > 0:11:32and still imagery of Earth using its own low cost satellite setup.
0:11:32 > 0:11:36Google says it's planning to use the Skybox data to keep its
0:11:36 > 0:11:39mapping service up-to-date and eventually could use it to improve
0:11:39 > 0:11:43internet access and help disaster relief efforts.
0:11:43 > 0:11:45Mozilla, the company behind the Firefox web browser,
0:11:45 > 0:11:50has unveiled a smartphone with a price tag of just £15.
0:11:50 > 0:11:53The device is slated to go on sale in India within the next few months
0:11:53 > 0:11:55according to the company.
0:11:55 > 0:11:58Mozilla make the operating system running on the device, called
0:11:58 > 0:12:02Firefox OS, and has several sub-100 smartphones on sale
0:12:02 > 0:12:05in Europe and Latin America running the software.
0:12:05 > 0:12:10Finally, Google has admitted it and not aliens or spies was behind the
0:12:10 > 0:12:12Webdriver Torso YouTube videos.
0:12:12 > 0:12:15The tens of thousands of unusual clips,
0:12:15 > 0:12:18prompted an investigation by Click
0:12:18 > 0:12:21and perplexed sleuths across the internet.
0:12:21 > 0:12:24Click questioned the company in May, but it wasn't until the upload
0:12:24 > 0:12:28of this Rick Astley themed video that Google decided to fess up.
0:12:29 > 0:12:34The mysterious rectangles are in fact random YouTube quality testing.
0:12:34 > 0:12:36The search for extra terrestrial life continues.
0:12:42 > 0:12:45The virtual reality developers are all keen to sell the idea
0:12:45 > 0:12:49of immersive gaming. That's why it's so huge here at E3.
0:12:49 > 0:12:52We've come across one piece of kit that aims to give gamers
0:12:52 > 0:12:55not just a visually immersive experience,
0:12:55 > 0:12:58but one which stimulates the whole body.
0:13:02 > 0:13:06'I've used gaming vests before, most of them cover your entire torso
0:13:06 > 0:13:10'with inflatable air pockets, to prod you wherever you're being
0:13:10 > 0:13:14'prodded, or more likely, in my case, mortally wounded in the game.
0:13:16 > 0:13:21'But the 4DFX Haptic Gaming Vest does something different.
0:13:21 > 0:13:26'It uses just two devices called haptic transducers
0:13:26 > 0:13:28'to pipe sounds into your chest
0:13:28 > 0:13:31'and let you feel the noise from the game.'
0:13:32 > 0:13:35I can feel my heart going, but it's not really my heart.
0:13:36 > 0:13:38It's all fake!
0:13:40 > 0:13:42'This box is the brains of the vest.
0:13:42 > 0:13:45'It plugs into your device's audio output,
0:13:45 > 0:13:49'and uses just the stereo sound to calculate the type of vibrations
0:13:49 > 0:13:52'to use, and which direction that sounds should be coming from.'
0:13:54 > 0:13:57That is pretty immersive, I give you that.
0:13:57 > 0:14:00You can feel the noises of the gunfire, the footsteps
0:14:00 > 0:14:01as they're happening.
0:14:01 > 0:14:04You do get a sense of which direction they're coming from.
0:14:04 > 0:14:07Even when there's actually not much going on in the game,
0:14:07 > 0:14:10just this kind of rumbling you get in your chest
0:14:10 > 0:14:12certainly adds to the feeling of tension.
0:14:13 > 0:14:16'And because the vest plugs into the headphone socket,
0:14:16 > 0:14:20'it is pretty universal, and will work with any device that has one.
0:14:20 > 0:14:23'In fact, you can even listen to music while you're wearing it,
0:14:23 > 0:14:26'if you really want to.
0:14:27 > 0:14:29'I can't say that it's made me a better player,
0:14:29 > 0:14:33'but it certainly makes me dislike losing just that little bit more!'
0:14:36 > 0:14:38I've been shot!
0:14:38 > 0:14:40Oh, no! I've been shot!
0:14:40 > 0:14:42Ooh. That's quite tense!
0:14:44 > 0:14:47And now back to more serious business at E3.
0:14:47 > 0:14:51Microsoft's press event kicked off with the new Xbox head honcho
0:14:51 > 0:14:53making its console intentions clear.
0:14:54 > 0:15:00Today, we are dedicating our entire briefing to games.
0:15:00 > 0:15:01And indeed, it was.
0:15:01 > 0:15:03Time for some surprises.
0:15:03 > 0:15:08With crowd-pleasing efforts like the latest in long-running role-playing series, Fable Legends.
0:15:08 > 0:15:11A multi-player focused sequel with elements of a strategy game.
0:15:13 > 0:15:16The Master Chief is back, but in old adventures,
0:15:16 > 0:15:20as the first four first person shooters which featured
0:15:20 > 0:15:24the futuristic super soldier receive a high definition Xbox One make-over
0:15:24 > 0:15:28to be re-released as the Master Chief Collection.
0:15:28 > 0:15:32Fans of the Chief will have to wait until 2015 for Halo 5 Guardians.
0:15:35 > 0:15:38Apart from a brief glimpse of a new Tomb Raider game,
0:15:38 > 0:15:40the event was solid but lacked surprises.
0:15:43 > 0:15:46Meanwhile, Marc was over at the Sony event,
0:15:46 > 0:15:48where it wasn't just all about the games.
0:15:49 > 0:15:51Sony showcased its PS Now streaming service,
0:15:51 > 0:15:54announcing it will be added to some of its Smart TVs
0:15:54 > 0:15:56allowing them to stream old games from cloud servers
0:15:56 > 0:15:58without the need for a console.
0:15:58 > 0:15:59Go!
0:15:59 > 0:16:02On the gaming front, Sony showed off horror inspired third personer,
0:16:02 > 0:16:05The Order 1886.
0:16:06 > 0:16:09We got a taste of the platforming multiplayer, user generated
0:16:09 > 0:16:12cutesy levels of Little Big Planet 3.
0:16:13 > 0:16:15As well as the stunning visuals
0:16:15 > 0:16:19and massive scope of giant sci-fi adventure, No Man's Sky.
0:16:19 > 0:16:21Sony showing it was strong and diverse.
0:16:22 > 0:16:27This is the second year Nintendo hasn't thrown an E3 press event,
0:16:27 > 0:16:30choosing a video presentation instead, which is a shame,
0:16:30 > 0:16:33as the House of Mario showed off a new open world adventure
0:16:33 > 0:16:37for fan favourite character, Link, with Zelda Wii U.
0:16:37 > 0:16:40The title which the console could well do with
0:16:40 > 0:16:44to help combat archrivals, Sony and Microsoft.
0:16:46 > 0:16:49These technology conferences are all well and good but, my goodness,
0:16:49 > 0:16:52there's a lot of walking involved!
0:16:52 > 0:16:55If only someone would turn the walking experience into a game!
0:16:59 > 0:17:02Here you go, these shoes are fitted with something called Boogio.
0:17:02 > 0:17:05There is a sensor under each insole and a box on the side.
0:17:05 > 0:17:08Together they measure pressure and acceleration
0:17:08 > 0:17:11and send that through Bluetooth to any device you want.
0:17:11 > 0:17:14The raw data about how I'm standing
0:17:14 > 0:17:17is all being streamed to this tablet, for example.
0:17:17 > 0:17:20And you can kind of see how your walk, your run, your jump,
0:17:20 > 0:17:25and even your kick can all be translated into in-game movements.
0:17:25 > 0:17:30The Boogio creators have brought this to E3 to try and get some ideas
0:17:30 > 0:17:33from developers on what kind of applications this could be used for.
0:17:35 > 0:17:39So, here's a simple pedometer, here's a surfing type game
0:17:39 > 0:17:41where you have to adjust your balance to stay in the tube
0:17:41 > 0:17:43as you descend.
0:17:43 > 0:17:47This will also work with more complex games and will work
0:17:47 > 0:17:50with Oculus Rift, of course, because everything here at E3 does,
0:17:50 > 0:17:52and Google Glass too.
0:17:52 > 0:17:55There's plenty of quirky things on the show floor here at E3,
0:17:55 > 0:17:59so let's catch up with Marc Cieslak and Richard Taylor to see what they found.
0:18:00 > 0:18:03Behind me is a system called HyperSound.
0:18:03 > 0:18:07It's speakers which send direct sound to a specific spot. I'll demonstrate.
0:18:07 > 0:18:10If I stand here, you can hear the speakers.
0:18:10 > 0:18:14However, if I stand over here, you can't hear them.
0:18:14 > 0:18:19It makes use of an ultrasound beam to achieve such pinpoint accurate audio.
0:18:19 > 0:18:22So accurate, in fact, that anybody who's stood outside
0:18:22 > 0:18:25the audio sweet spot, well, they can't hear a thing.
0:18:28 > 0:18:30Tracking your motion and your gestures,
0:18:30 > 0:18:35not using a Microsoft Connect console camera or even a PC,
0:18:35 > 0:18:37but your smartphone.
0:18:37 > 0:18:41As you can see behind me, it's tracking 50 points on my body
0:18:41 > 0:18:45and up to six people can appear in frame at any one time.
0:18:45 > 0:18:47The way it works is that a chip in the camera
0:18:47 > 0:18:51passes a signal through to my handset via a cable or a dock
0:18:51 > 0:18:55and that is transmitted back out to a TV.
0:18:55 > 0:18:58Google's announced Project Tango.
0:18:58 > 0:19:00This could give it some competition.
0:19:01 > 0:19:03Despite what you see here at E3,
0:19:03 > 0:19:05computers aren't the only game in town.
0:19:05 > 0:19:07The football World Cup is now well under way
0:19:07 > 0:19:10as Bob and Stormy will testify.
0:19:10 > 0:19:12That's football, all right? It's called football.
0:19:12 > 0:19:14Thank you, not soccer.
0:19:14 > 0:19:16If you want the perfect way to connect with fans and enjoy
0:19:16 > 0:19:19the tournament, Kate Russell has the ideal destination next
0:19:19 > 0:19:21in Webscape.
0:19:25 > 0:19:27Rio has always been a colourful city
0:19:27 > 0:19:31but right now it's flying the flags of the world
0:19:31 > 0:19:33as Brazil hosts the World Cup.
0:19:33 > 0:19:36Big sporting events like this really benefit
0:19:36 > 0:19:38from the second screen experience.
0:19:38 > 0:19:41At Sportlobster you can connect to Fanzone,
0:19:41 > 0:19:44a social space for sporting fans of every flavour.
0:19:50 > 0:19:53Tell the app which sports, teams and events you follow
0:19:53 > 0:19:57and it will connect you with like-minded fans from your networks,
0:19:57 > 0:20:02as well as some big sporting celebs like Michael Owen, Giorgio Cellini
0:20:02 > 0:20:03and Cristiano Ronaldo.
0:20:05 > 0:20:09With free apps for android and IOS you can chat with other fans,
0:20:09 > 0:20:13read blogs and articles and get live match data throughout the series.
0:20:15 > 0:20:17Of course, the big social platforms
0:20:17 > 0:20:20aren't going to miss the World Cup bandwagon.
0:20:20 > 0:20:23Facebook is battling for social striker spot
0:20:23 > 0:20:27with an interactive hub feeding the latest scores and highlights
0:20:27 > 0:20:31from matches, as well as posts from friends, players and teams.
0:20:32 > 0:20:36While tweeting tournament junkies can sign up for some dream team action
0:20:36 > 0:20:39with a special World Cup profile tool.
0:20:40 > 0:20:45Just head to Twitter.com/i/t/worldcup to set it up
0:20:45 > 0:20:49and you'll unlock custom profile images, header photos,
0:20:49 > 0:20:52real-time scores and highlights, and a bunch of good people
0:20:52 > 0:20:54to follow throughout the World Cup series.
0:20:58 > 0:21:01If you're the unsociable type and just want to know
0:21:01 > 0:21:04when the matches are, at worldcupkickoff.com
0:21:04 > 0:21:07you can subscribe to a daily e-mail reminder
0:21:07 > 0:21:10or download the desktop and mobile calendar,
0:21:10 > 0:21:14which integrates with your regular calendar for minimum digital fuss.
0:21:19 > 0:21:23The sun comes up today at 6.42 and it'll set tonight at 11.30.
0:21:23 > 0:21:26Gain of daylight, one minute 48 seconds.
0:21:26 > 0:21:30Somewhere in the world the sun is rising and where the sun rises,
0:21:30 > 0:21:32there is breakfast radio,
0:21:32 > 0:21:36playing its cheery mix of music, chatter and travel bulletins
0:21:36 > 0:21:39to get the world out to work.
0:21:39 > 0:21:43Global Breakfast Radio is a fun idea that lets you
0:21:43 > 0:21:48tune in to 24 hours of radio that follows the sunrise around the globe.
0:21:48 > 0:21:52The site's creators have gathered more than 250 stations
0:21:52 > 0:21:55from every time zone on the planet.
0:21:55 > 0:21:58They include a German Oompah music station,
0:21:58 > 0:22:01a kids channel from Russian Siberia,
0:22:01 > 0:22:05and a Chamorro station featuring indigenous music
0:22:05 > 0:22:10from a small village in Guam, which has been broadcasting since 1954.
0:22:10 > 0:22:14You're listening to Shocking Vibes Radio
0:22:14 > 0:22:17with me, your host, DJ Militant.
0:22:17 > 0:22:20It's really fascinating to hear what different people
0:22:20 > 0:22:23around the world are listening to in the morning
0:22:23 > 0:22:27and offers a snapshot of the local news and issues in that location.
0:22:27 > 0:22:30It's morning edition from NPR News.
0:22:30 > 0:22:32Now, I just need to find a good excuse to eat bacon sandwiches
0:22:32 > 0:22:34all day long too.
0:22:36 > 0:22:39# It takes no match to give me a sport... #
0:22:39 > 0:22:41Fed up with the football?
0:22:41 > 0:22:47Minecraft's creator has released a new game, of sorts - Cliffhorse.
0:22:47 > 0:22:51It took just two hours to code and game play involves
0:22:51 > 0:22:55controlling a horse to chase a ball around a mountainous landscape.
0:22:55 > 0:22:56That's it.
0:22:58 > 0:23:03With an early access download fee in the virtual currency Dogecoin
0:23:03 > 0:23:08requested on the site, many suspect it is a dig at this growing practice
0:23:08 > 0:23:10on platforms like Steam.
0:23:10 > 0:23:13You can download Cliffhorse without making a payment, though,
0:23:13 > 0:23:19and while it is probably meant to be ironic, it is strangely compelling.
0:23:28 > 0:23:31# I found myself a good horse... #
0:23:31 > 0:23:35Thank you, Kate. That is it from E3 and Los Angeles
0:23:35 > 0:23:36for this week.
0:23:36 > 0:23:39After all, it would be a bit rude not to hang around
0:23:39 > 0:23:41and bring you more from this part of the world.
0:23:41 > 0:23:44So, next week we'll bring you another Click from California.
0:23:44 > 0:23:47You can get your full fix from us at our website.
0:23:49 > 0:23:51If you would like to comment on the games and the hardware
0:23:51 > 0:23:55you've seen today, then tweet us or e-mail us.
0:23:56 > 0:24:00Thank you very much for watching and we'll see you next time.