0:00:04 > 0:00:06Now on BBC News, it's time to Click.
0:00:06 > 0:00:09This week, Star Citizen.
0:00:09 > 0:00:10Star Wars.
0:00:10 > 0:00:11Bar wars.
0:00:11 > 0:00:20And spam karaoke.
0:00:20 > 0:00:23# I am Mrs Lily Jones... #
0:00:46 > 0:00:47Well, this is a strange place.
0:00:47 > 0:00:51It's digital art, but art that seems to follow you around the room.
0:00:51 > 0:00:53A collection of exhibits at London's Whitechapel Gallery that date from
0:00:53 > 0:01:171966 right up until the present day.
0:01:17 > 0:01:20Everything here has some sort of relationship with technology,
0:01:20 > 0:01:22from CCTV chandeliers to karaoke performed with lyrics taken
0:01:22 > 0:01:23from spam e-mails.
0:01:23 > 0:01:25# Though this medium has been greatly abused
0:01:25 > 0:01:27# I choose to reach you through it. #
0:01:27 > 0:01:29Moving swiftly on, this exhibition goes by the name
0:01:29 > 0:01:32of the Electronic Super Highway.
0:01:32 > 0:01:37That term was coined all the way back in 1974
0:01:37 > 0:01:42by the father of video art, Nam June Paik, from South Korea,
0:01:42 > 0:01:47who was really excited about the potential
0:01:47 > 0:01:48of telecommunication systems.
0:01:48 > 0:01:51This is one of his pieces from 20 years later, from 1994.
0:01:51 > 0:01:53This is called Internet Dream.
0:01:53 > 0:01:55Go further back in time and you get to this,
0:01:55 > 0:01:58the history of moving images, which is all blips and blobs
0:01:58 > 0:02:04until you move a bit further away from the screen.
0:02:04 > 0:02:07Videogames feature too and it's weird watching games in this
0:02:07 > 0:02:11gallery setting, as you do start to appreciate the artistry that goes
0:02:11 > 0:02:16into their creation when viewed in this context.
0:02:16 > 0:02:19Look at me, I'll be hosting an art programme next!
0:02:19 > 0:02:22The games in this work are some of the most expansive in history
0:02:22 > 0:02:25and are also some of the most expensive in history to develop,
0:02:25 > 0:02:26at least.
0:02:26 > 0:02:28But there's one videogame on the horizon
0:02:28 > 0:02:38which promises dwarf everything and it's been funded by the fans.
0:02:38 > 0:02:47Mark Cieslak enters the universe of Star Citizen.
0:02:47 > 0:02:49It blew away its initial crowdfunding goals,
0:02:49 > 0:02:55raising over $100 million,
0:02:55 > 0:02:57making videogame Star Citizen the most successful
0:02:57 > 0:03:02crowd funded project ever.
0:03:02 > 0:03:05It's an ambitious game for PC, featuring a gigantic explorable
0:03:05 > 0:03:07universe, with tons of spaceships to pilot
0:03:07 > 0:03:12and shooting stuff in first person.
0:03:12 > 0:03:17All online and massively multiplayer.
0:03:17 > 0:03:19It's the brainchild of Chris Roberts.
0:03:19 > 0:03:21In the 1990s he created the successful Wing Commander
0:03:21 > 0:03:27series of games.
0:03:27 > 0:03:30Star Citizen is going to be an absolutely massive game.
0:03:30 > 0:03:34So big, in fact, that the company behind it, Cloud Imperium, have got
0:03:34 > 0:03:43four different studios in three different countries.
0:03:43 > 0:03:45This is the Los Angeles studio, currently being made ready
0:03:45 > 0:03:48for all of the developers and designers to move in here.
0:03:48 > 0:03:51There are a lot of different activities going on in the studio.
0:03:51 > 0:03:53The full game isn't yet completed,
0:03:53 > 0:03:55but ships can be purchased with real world money
0:03:55 > 0:03:58and played with in limited, pre-release tasters of tiny
0:03:58 > 0:04:02portions of the game.
0:04:02 > 0:04:06At ease.
0:04:06 > 0:04:09It's been a difficult campaign, but we're winning this thing.
0:04:09 > 0:04:10Thanks for your efforts.
0:04:10 > 0:04:13As well as in the US, developers Cloud Imperium have studios in
0:04:13 > 0:04:14Germany and the UK.
0:04:14 > 0:04:22Just outside Manchester is where I caught up with Chris Roberts.
0:04:22 > 0:04:24He first announced the game back in 2012.
0:04:24 > 0:04:26It was supposed to be released two years later.
0:04:26 > 0:04:30It's still in development now, which means Star Citizen is late.
0:04:30 > 0:04:37One of the oxymorons of crowdfunding is that
0:04:37 > 0:04:39you're asking for money to make this game.
0:04:39 > 0:04:41You don't know how much you will get.
0:04:41 > 0:04:43Unless you want to pocket the rest of the money,
0:04:43 > 0:04:47which isn't my thing at all,
0:04:47 > 0:04:49I want to make the best game possible,
0:04:49 > 0:04:53so if you give me $100 million I'll give you a $100 million game.
0:04:53 > 0:04:56If you give me $10 million, I'm making you a $10 million game.
0:04:56 > 0:04:59Of course there are big scales between those things, but you don't
0:04:59 > 0:05:01know upfront that you will get $100 million.
0:05:01 > 0:05:04But the time it is taking to recognise the grand vision of this
0:05:04 > 0:05:06game has drawn criticism online.
0:05:06 > 0:05:09If you are in the game business, games get cancelled all the time,
0:05:09 > 0:05:10games get pushed back, schedules.
0:05:10 > 0:05:13By the time you hear about the game it's probably been in development
0:05:13 > 0:05:16for three years and already had a bunch of delays.
0:05:16 > 0:05:19But that, I guarantee you, isn't the first time we got
0:05:19 > 0:05:21pushed back, you just didn't know about it.
0:05:21 > 0:05:25So there's a whole bunch of stuff that I know, from when I was an EA
0:05:25 > 0:05:26or working with Microsoft making games,
0:05:26 > 0:05:29where loads of games got cancelled, loads got pushed back.
0:05:29 > 0:05:31Things always took much longer than they thought,
0:05:31 > 0:05:33but the general public isn't aware of that.
0:05:33 > 0:05:36I think maybe on the crowdfunding side we can all do a better job.
0:05:36 > 0:05:41If I was crowd funding again I would, like, spell this out more.
0:05:41 > 0:05:43Stateside is where Cloud Imperium handles communications
0:05:43 > 0:05:51with its fans and backers.
0:05:51 > 0:05:54As this is a crowd funded title that's raised an enormous amount
0:05:54 > 0:05:56of money, they've decided to do something quite unusual.
0:05:56 > 0:05:58They have their very own television studio here.
0:05:58 > 0:06:00A small team here produce online videos almost daily,
0:06:00 > 0:06:04filling in the audience on how the game's development is going.
0:06:04 > 0:06:05Crowdfunding can be scary thing.
0:06:05 > 0:06:09It's still a relatively new frontier and we're at the front of it.
0:06:09 > 0:06:11Everything is geared towards pulling back the curtain and letting you
0:06:11 > 0:06:13get an inside look at everything.
0:06:13 > 0:06:16The developers are also working in innovative ways to get this title
0:06:16 > 0:06:23ready for the public.
0:06:23 > 0:06:25You've got different studios in different countries.
0:06:25 > 0:06:27Does that affect the workflow in any way,
0:06:27 > 0:06:33with time differences and things of that nature?
0:06:33 > 0:06:34Absolutely.
0:06:34 > 0:06:37It allows us to be more versatile,
0:06:37 > 0:06:40because it's this idea of follow the sun development.
0:06:40 > 0:06:42We're never asleep, we're always making Star Citizen.
0:06:42 > 0:06:43So that allows us cool opportunities of
0:06:43 > 0:06:46say there was a bug we wanted to fix before release.
0:06:46 > 0:06:52We couldn't get it done here, so we send it to the UK when we go to bed.
0:06:52 > 0:06:54They say money never sleeps.
0:06:54 > 0:06:55Games design never sleeps.
0:06:55 > 0:06:56Absolutely. Absolutely.
0:06:56 > 0:06:59While the team in America continue to work on Star Citizen's persistent
0:06:59 > 0:07:02universe, in the UK they work on the single player story driven
0:07:02 > 0:07:03element of the game, called Squadron 42.
0:07:03 > 0:07:06Here the player assumes the role of a rookie pilot, preparing to
0:07:06 > 0:07:13rumble with some unfriendly ETs.
0:07:13 > 0:07:19We are at war!
0:07:19 > 0:07:21Roberts has assembled a starry cast, including Mark Hamill,
0:07:21 > 0:07:24Gary Oldman and Gillian Anderson.
0:07:24 > 0:07:26Incoming! Stay sharp!
0:07:26 > 0:07:27I had a great time.
0:07:27 > 0:07:29We shot last year at Ealing Studios in London.
0:07:29 > 0:07:32We shot for about three and a half months and did this
0:07:32 > 0:07:34really long shoot, about 66 days,
0:07:34 > 0:07:36which was the longest shoot I've done for any movie.
0:07:36 > 0:07:41What the goal post for release?
0:07:41 > 0:07:43The next year?
0:07:43 > 0:07:45The year after that?
0:07:45 > 0:07:47We are starting to layer on additional game features
0:07:48 > 0:07:49and functionalities.
0:07:49 > 0:07:52We'll flesh out the star system and then towards the end of the year
0:07:52 > 0:07:56we will open it up so you can visit some other star systems and that's
0:07:56 > 0:07:57existing in our online universe.
0:07:57 > 0:07:59And, in parallel, we are working on Squadron 42.
0:07:59 > 0:08:07We we're aiming to have that done by the end of this year.
0:08:07 > 0:08:08All right, gentlemen, fire up!
0:08:08 > 0:08:15Try to keep up.
0:08:15 > 0:08:16Well, Mark's here now.
0:08:16 > 0:08:19What is it about this particular game that has attracted
0:08:19 > 0:08:24that much backing?
0:08:24 > 0:08:28I think there are a lot of people who are sitting back and
0:08:28 > 0:08:34waiting for something to be finished before they put their cash upfront.
0:08:34 > 0:08:37Some fans must just want the game out already, never mind expanding it
0:08:37 > 0:08:38and delaying it and delaying it.
0:08:38 > 0:08:40His plans have changed quite dramatically, because
0:08:40 > 0:08:43they managed to raise as much cash as they did.
0:08:43 > 0:08:46He says it's the dream game that he has always wanted to make.
0:08:46 > 0:08:50While it has caused a lot of fuss, there have been some very vocal
0:08:50 > 0:08:53people online who say they want to see something happening right now.
0:08:53 > 0:08:56he's also had a lot of support from quite a few of those fans,
0:08:56 > 0:09:00quite a few of the people who paid for this to be made in the first
0:09:00 > 0:09:04place, and they've said to take as long as he needs to make the thing,
0:09:04 > 0:09:06which is being planned on this huge, huge scale.
0:09:06 > 0:09:08So you've played portions of the game.
0:09:08 > 0:09:09Is it any good?
0:09:09 > 0:09:10It's difficult to say.
0:09:10 > 0:09:14It's like watching a tiny bit of a movie or listening to
0:09:14 > 0:09:17a small bit of a song or reading a tiny bit of a book
0:09:17 > 0:09:21and trying to figure out whether the whole work of art is any good.
0:09:21 > 0:09:24The bits I've seen and the bits I've played I like,
0:09:24 > 0:09:30but you kind of need to see all of it to get a sense of whether the
0:09:30 > 0:09:32whole thing is going to be any good.
0:09:32 > 0:09:34Hello and welcome to the Week in Tech.
0:09:34 > 0:09:37It was the week that robotics manufacturer iRobot announced it
0:09:37 > 0:09:39would be selling off its military division of awesome machines and
0:09:39 > 0:09:47concentrate more on household vacuums.
0:09:47 > 0:09:50And the record for the world's fastest mobility scooter
0:09:50 > 0:09:55was smashed to pieces, reaching an incredible 107 mph!
0:09:55 > 0:09:57Google's driverless car project also revved up a gear.
0:09:57 > 0:10:00The smartly named National Highway Safety Administration says that, in
0:10:00 > 0:10:05light of the tech getting smarter, Google's self driving system could
0:10:05 > 0:10:12soon carry the same legal definition as a flesh and blood motorist.
0:10:12 > 0:10:15Music to the search giant's ears, as up until now any car without
0:10:15 > 0:10:19a human driver wouldn't be considered roadworthy.
0:10:19 > 0:10:22It was also the week that Twitter started tailoring its timeline.
0:10:22 > 0:10:25In the new opt-out service, tweets it thinks you'll be most
0:10:25 > 0:10:28interested in will appear at the top of the timeline, above new tweets
0:10:28 > 0:10:32as they come in.
0:10:32 > 0:10:34They will stay there until you swipe them away.
0:10:34 > 0:10:38The change could be one of many, as shares in the social network
0:10:38 > 0:10:41fell, following news of slow user growth late last year.
0:10:41 > 0:10:43And, finally, researchers in China have developed
0:10:43 > 0:10:46an artificially intelligent robot chameleon that can change its colour
0:10:46 > 0:10:53to blend into its background.
0:10:53 > 0:10:56The cute bot uses light sensors to detect surroundings
0:10:56 > 0:10:58and then quickly projects similar tones onto its surface's screens.
0:10:58 > 0:11:07AI camouflage. Oh, yeah.
0:11:07 > 0:11:12Meanwhile, in India this week, Facebook's Free Basics programme
0:11:12 > 0:11:25was dealt a blow.
0:11:25 > 0:11:28To its supporters it promised internet without charge to
0:11:28 > 0:11:30the world's poor, the billions living in the developing world
0:11:30 > 0:11:32who can't afford to get online.
0:11:32 > 0:11:34For those against Facebook's mobile platform it was
0:11:34 > 0:11:36a cynical online land grab that would destroy the open internet.
0:11:36 > 0:11:39Now Mark Zuckerberg has been told the venture can't go ahead
0:11:39 > 0:11:41in its current form at least.
0:11:41 > 0:11:42So, what now for Free Basics?
0:11:42 > 0:11:45David Reid is in the Indian capital, Delhi.
0:11:45 > 0:11:47Late last year Facebook CEO Mark Zuckerberg sneaked
0:11:47 > 0:11:53into a side entrance while visiting a technical college in Delhi.
0:11:53 > 0:11:56Waiting students were deprived a glimpse of their hero
0:11:56 > 0:12:00and got a little miffed.
0:12:00 > 0:12:03Now I hear he has entered a secret way and it somehow
0:12:03 > 0:12:06disappoints me a lot.
0:12:06 > 0:12:10Limited seating meant only a few could get inside.
0:12:10 > 0:12:14Facebook's Free Basics was limited to the number
0:12:14 > 0:12:24of lucky website allowed on the platform but it is free to access.
0:12:24 > 0:12:27Free Basics has been criticized in India from the outset with opponents
0:12:27 > 0:12:32seeing it as a threat to net neutrality, the idea that everyone
0:12:32 > 0:12:37should be free to go unhindered where they want to on the net.
0:12:37 > 0:12:43India's telecoms regulator launched an inquiry and asked for
0:12:43 > 0:12:49submissions on how it should rule.
0:12:49 > 0:12:51Facebook argued that Free Basics would bring
0:12:51 > 0:12:57the Internet to those who cannot currently afford to go online.
0:12:57 > 0:12:59The net neutrality complainers called it a walled garden,
0:12:59 > 0:13:02great if your website or online service is hand picked by Facebook
0:13:02 > 0:13:06for inclusion but not so great if it isn't.
0:13:06 > 0:13:08By using these walled gardens, they influence consumer choice
0:13:08 > 0:13:12and the ability to create content and we don't want that kind
0:13:12 > 0:13:28of marketization of the web.
0:13:28 > 0:13:30After months of public consultations, the regulator came
0:13:30 > 0:13:38out with its verdict this week.
0:13:38 > 0:13:41They have come down on the side of net neutrality, saying operators
0:13:41 > 0:13:42cannot discriminate on price.
0:13:42 > 0:13:49Needless to say, for Facebook and Free Basics, this is a setback.
0:13:49 > 0:13:53Free Basics in its present avatar is clearly dead in the water.
0:13:53 > 0:13:55OK, it's a little bit more than a setback.
0:13:55 > 0:14:00They will have to immediately withdraw that from the marketplace.
0:14:00 > 0:14:05On Twitter, the reaction to the Free Basics ruling has seen Facebook
0:14:05 > 0:14:08branded as the East India Company and one of its directors forced to
0:14:08 > 0:14:13make a groveling apology for blaming India's economic woes on
0:14:13 > 0:14:22anticolonialism but in all of this, little has been heard from the
0:14:22 > 0:14:25people who vote most often during the debate, the country's poor.
0:14:25 > 0:14:28India's telecoms regulator to much of its founding through the Internet
0:14:28 > 0:14:31which, as we have seen, the poor have little access to.
0:14:31 > 0:14:33When it asked for responses back, guess who responded?
0:14:33 > 0:14:37Anyone who had access to a computer or a smart phone or who
0:14:37 > 0:14:39knew how to put together a response to the questions.
0:14:39 > 0:14:42You are looking at 800 million people who don't have
0:14:42 > 0:14:45that so clearly their voices were not heard in terms of recognising
0:14:45 > 0:14:56the need of that segment.
0:14:59 > 0:15:05Back to talk of gaming and in the heart of picturesque
0:15:05 > 0:15:10Amsterdam, it is not just about beautiful canals, museums,
0:15:10 > 0:15:14a lot of bikes, and a vibrant nightlife but also a hotel that is
0:15:14 > 0:15:20all about keeping guests indoors.
0:15:20 > 0:15:22Hi there.
0:15:22 > 0:15:24Arcade is the new gaming hotel.
0:15:24 > 0:15:29It is a work in progress and not one for those lusting
0:15:29 > 0:15:32after a spa but when all levels are complete, every room here should
0:15:32 > 0:15:34have a different console.
0:15:34 > 0:15:37Whoa!
0:15:37 > 0:15:40With devices old and new and a library loaded with games to
0:15:40 > 0:15:42choose from, this is hoped to become a destination
0:15:42 > 0:15:48for the gaming community.
0:15:49 > 0:15:52It is still early days for this project but it is clearly
0:15:52 > 0:15:55one driven by passion.
0:15:55 > 0:15:58You can go to a hotel and find Netflix or Apple TV
0:15:58 > 0:16:00but there is nothing for us gamers.
0:16:00 > 0:16:03We have never really been focused on it and I think this is
0:16:03 > 0:16:06the time where we are 30-40-year-olds, we are businessmen,
0:16:06 > 0:16:09dentists, lawyers, what ever.
0:16:09 > 0:16:12We may not have a lot of time to play the old classic
0:16:12 > 0:16:17games that we love, but by coming here, we get that chance.
0:16:17 > 0:16:20At the moment we have an Atari, a Nintendo, a Super Nintendo,
0:16:20 > 0:16:24a Nintendo GameCube, a Sega Dreamcast, a Sega Mega Drive
0:16:24 > 0:16:28is on the way, a Sega Eight Bit is on the way, we have a
0:16:28 > 0:16:32Playstation One, an Xbox original and and Boy me Boy and Gear.
0:16:32 > 0:16:37Game Gear. We're looking for of umber
0:16:37 > 0:16:42of others. Eventually we will have an S4, and box1, and
0:16:42 > 0:16:43Nintendo Wii.
0:16:43 > 0:16:45That is just showing off but this doesn't mean
0:16:45 > 0:16:50game over for sightseeing, it is just somethin
0:16:50 > 0:17:01little something extra to take or leave as you desire.
0:17:01 > 0:17:04Now, if you have kids, you may have heard of the Activision Skylanders,
0:17:04 > 0:17:08Disney Infinity, or Lego Dimensions.
0:17:08 > 0:17:11They are all part of the wildly popular toys to life
0:17:11 > 0:17:13video game genre.
0:17:13 > 0:17:16It has only been around for a few years and is now worth
0:17:16 > 0:17:17billions of dollars.
0:17:17 > 0:17:19These toys at a 3-dimensional element to the game by unlocking
0:17:20 > 0:17:25new levels and characters.
0:17:25 > 0:17:27Independent games makers are also getting in on that action with
0:17:27 > 0:17:32some more experimental designs.
0:17:32 > 0:17:37Jen has been to learn more.
0:17:37 > 0:17:40I'm going to a place where you can play Doom
0:17:40 > 0:17:44on a piano and drink cocktails with names like Assassins Mead.
0:17:44 > 0:17:49This bar is inspired by Tokyo's gaming cafes.
0:17:49 > 0:17:51Its patrons include independent hardware gaming designers.
0:17:51 > 0:17:58We have come to try their games.
0:17:58 > 0:18:00Fabulous Beast is like a digital animal Jenga.
0:18:00 > 0:18:02Launched on Kickstarter, its prototype parts were created
0:18:02 > 0:18:07on a 3-D printer.
0:18:07 > 0:18:10Instead of blocks, you have mishapen creatures fitted with tags so you
0:18:10 > 0:18:11can scan them into the GameCube.
0:18:11 > 0:18:16When you scan it, it asks what piece it is and then tells you what it is.
0:18:16 > 0:18:17There is also a weight sensor.
0:18:17 > 0:18:19The tablet app creates jeopardy by introducing new creatures
0:18:19 > 0:18:25and challenges including time constraints.
0:18:25 > 0:18:27Am I playing against you?
0:18:27 > 0:18:29We are playing together.
0:18:29 > 0:18:33Oh no.
0:18:33 > 0:18:37What about this?
0:18:37 > 0:18:41I also got to try Codex Bash, designed for use at festivals or
0:18:41 > 0:18:48parties which incorporates physical and online play.
0:18:48 > 0:18:50It uses a wireless button for the lights, which are connected
0:18:50 > 0:18:53to a computer by Bluetooth.
0:18:53 > 0:18:59The programme is done on the small boards.
0:18:59 > 0:19:01The small size and cheap cost make them easy to
0:19:01 > 0:19:04prototype on different levels.
0:19:04 > 0:19:07In one you have to search for links between spies on a piece
0:19:07 > 0:19:08of paper and clues onscreen.
0:19:08 > 0:19:11We are creating games which involves people using real, physical spaces.
0:19:11 > 0:19:13We have the opportunity to engage people's personalities and get
0:19:14 > 0:19:15them to come out of their shells.
0:19:15 > 0:19:18And get them to work together and communicate.
0:19:18 > 0:19:27How you delegate in your team is up to you to discover for yourself.
0:19:27 > 0:19:34And this totally 1-dimensional game is more like a piece of art.
0:19:34 > 0:19:41It uses a joystick and LED light strip.
0:19:43 > 0:19:45It is a 1-D game but it exists in a 3-D world.
0:19:45 > 0:19:48Every time I set it up I try to conform it to
0:19:48 > 0:19:51the existing architecture so it is going around pillars or
0:19:51 > 0:19:52trees and here, up this bookcase.
0:19:52 > 0:19:57I think it is quite an interesting aspect of gameplay.
0:19:57 > 0:20:02It was inspired by pawing at the springy doorstep in an online video.
0:20:02 > 0:20:06The game uses an accelerometer and the LED strip makes it slightly more
0:20:06 > 0:20:16expensive than the others to make.
0:20:17 > 0:20:26Just before Christmas there was an awakening in the force.
0:20:26 > 0:20:28Have you felt it?
0:20:28 > 0:20:31Well, obviously a whole lot of us did because Star Wars: The Force
0:20:31 > 0:20:37Awakens has earned almost ?1.4 billion in the worldwide box office.
0:20:37 > 0:20:40The film has earned praise from diehard fans
0:20:40 > 0:20:44for its combination of practical and computer-generated effects
0:20:44 > 0:20:48and it has even been nominated for a visual effects Oscar.
0:20:48 > 0:20:50Over 400 shots for the film were put together here
0:20:50 > 0:20:55in the new London office of Industrial Light and Magic.
0:20:55 > 0:20:58A large portion of time was spent working on this
0:20:58 > 0:21:02character, a bar owner, played by Oscar winner Lupita Nyong'o.
0:21:02 > 0:21:05And I was lucky enough to peek behind the curtain and get
0:21:05 > 0:21:10an exclusive break down as one of the film's most complex scenes.
0:21:10 > 0:21:13This is the entrance into the castle.
0:21:13 > 0:21:16It is a technically tricky shot because it is joining three
0:21:16 > 0:21:18different plates together.
0:21:18 > 0:21:20You can see the breakdown here.
0:21:20 > 0:21:23We go into the studio set further inside the bar and we have to join
0:21:23 > 0:21:30the camera through the doorway.
0:21:30 > 0:21:33As she turns around, you can see that her face is covered in dots
0:21:33 > 0:21:36and it looks like every possible muscle they could have tracked.
0:21:36 > 0:21:39They are evenly distributed across her face.
0:21:39 > 0:21:42We will take those markers and track those, and work out where
0:21:42 > 0:21:46they are so we will be able to rebuild a 3-D representation
0:21:46 > 0:21:48of her face and how it was moving.
0:21:48 > 0:21:58Then we can analyse that and work out what expression she was making.
0:21:58 > 0:22:02Then transfer that into the CGI person.
0:22:02 > 0:22:08It is a block version of the actor's performance, the animation layer
0:22:08 > 0:22:11on top really brings the character to life and captures all
0:22:11 > 0:22:13the subtleties of the performance.
0:22:13 > 0:22:17Simple things like how much of the whites of the eyes you can see.
0:22:17 > 0:22:19When are her teeth visible?
0:22:19 > 0:22:23Things like that that helps to transmit the performance.
0:22:23 > 0:22:26And the genius about this kind of motion capture is she can be
0:22:26 > 0:22:29on set with other actors, so there is a proper interaction.
0:22:29 > 0:22:34Yes, it is super important that whoever
0:22:34 > 0:22:37is performing is onset, not just for the performer who we are taking
0:22:37 > 0:22:41data from but also for the other actors, so they can see the person
0:22:41 > 0:22:46and interact directly with them.
0:22:46 > 0:22:49Give us an idea of how long a scene like this would
0:22:49 > 0:22:52take to design and then render.
0:22:52 > 0:22:56It was one of the first shots sent over to us and it was pretty much
0:22:56 > 0:22:58the last shot that was completed.
0:22:58 > 0:23:02Because of the complexity of the camera moves but also it had to
0:23:02 > 0:23:09go through a lot of design phases.
0:23:09 > 0:23:15It was quite a long shot.
0:23:15 > 0:23:18In terms of rendering, we will do it in different passes
0:23:18 > 0:23:19rather than all at once.
0:23:19 > 0:23:23You have the castle and the flags, we will split all of that up to keep
0:23:23 > 0:23:27working on our own little bits.
0:23:27 > 0:23:31At the end of the day, it was something we got going
0:23:31 > 0:23:34in the evenings to do overnight.
0:23:34 > 0:23:37To render a file, we'd process it overnight and we
0:23:37 > 0:23:42would get them back the next day.
0:23:42 > 0:23:45It would go through iterations as we got closer to the end of production
0:23:45 > 0:23:49and we had less because there was less time to make changes.
0:23:49 > 0:23:51Also people have zeroed in on what they are after.
0:23:51 > 0:23:54So this sort of shot will probably have gone through
0:23:54 > 0:23:56400-500 versions of the shot.
0:23:56 > 0:23:59My goodness.
0:23:59 > 0:24:03We wish the team all the best of luck at the Oscars at the end
0:24:03 > 0:24:05of the month.
0:24:05 > 0:24:07That is all from the Electronic Superhighway here in East London.
0:24:07 > 0:24:12More next week from BBC Click and see you soon.
0:24:34 > 0:24:35Hello there.
0:24:35 > 0:24:38We saw winter wonderland scenes across parts of eastern Scotland
0:24:38 > 0:24:40and north-east England on Saturday, frequent snow showers giving
0:24:40 > 0:24:43considerable accumulations of snow in places, as proved here by a
0:24:43 > 0:24:44Weather Watcher picture in Aboyne in Aberdeenshire,
0:24:44 > 0:24:47and also this lovely picture showing heavy snow in the Pentland Hills
0:24:47 > 0:24:50just outside Edinburgh.
0:24:50 > 0:24:52Meanwhile across southern Britain, Saturday was a grey,