We Are Sailing

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:00:00. > :00:09.Now on BBC News, it is time for Click.

:00:10. > :00:17.This week, life on the ocean waves. A big cloud makes a big bang, which

:00:18. > :00:19.makes a big cloud. And climbing higher and higher, and back down

:00:20. > :00:50.again. This weekend, the world's toughest

:00:51. > :00:58.sailing race begins. Held every three years, the Volvo Ocean race

:00:59. > :01:01.starts in Alicante, in Spain, and ends in The Hague, in the

:01:02. > :01:06.Netherlands. Now, that doesn't actually sound very far, but in the

:01:07. > :01:09.middle there is the small matter of 45,000 nautical miles, taking in 12

:01:10. > :01:15.cities in six continents, and with broken masts, capsizes and icebergs

:01:16. > :01:20.almost guaranteed, this is no luxury cruise. To try and make this journey

:01:21. > :01:23.even possible, technology inevitably raise its head. These are some of

:01:24. > :01:27.the most advanced sailing yachts ever designed, and we were given

:01:28. > :01:33.special access to one of them during crew training. 22 October sees the

:01:34. > :01:39.most extreme offshore event in the world began. We are just testing if

:01:40. > :01:43.we can figure out trying to sail through that went. We are struggling

:01:44. > :01:48.at the moment to try and make the boat go as fast as it can go with

:01:49. > :01:52.the data we have been given. 45,000 miles, nine months of racing, seven

:01:53. > :01:59.identical boats, in the roughest seas in the world. With boats

:02:00. > :02:02.capable of 32 knots, and leaving for extended periods out at sea, races

:02:03. > :02:08.of this nature are not undertaken lightly, with Cruise displaying an

:02:09. > :02:15.extreme dedication to sailing. I kind of gave up my life in France to

:02:16. > :02:19.go and do the race began, to work with the boat and to gain more

:02:20. > :02:25.experience. I sold my house and sort of made myself homeless in the

:02:26. > :02:30.process. I have got three sisters and my parents. I think I have seen

:02:31. > :02:34.my parents for five days in the last 1.5 years. I am sure they would like

:02:35. > :02:38.to see me a bit more. On these experiences, as well as action from

:02:39. > :02:42.the race, will be broadcast directly from the ocean. These yachts are

:02:43. > :02:46.basically fitted with oceangoing equivalents to TV studios and edit

:02:47. > :02:53.facilities. OK, cramped and wet version of TV studios and edit

:02:54. > :02:57.facilities. We have two 250 antennas, satellite mobile phones

:02:58. > :03:04.can be connected internet via them. And there are also 4G modules and

:03:05. > :03:09.how antennas. Making use of all of this kit is an on-board reporter.

:03:10. > :03:14.They have the opportunity to capture video footage, or take photographs

:03:15. > :03:18.or interviews of the teams, and then this is broadcast to the world by

:03:19. > :03:22.the on-board communication system. As the boats are being tracked live,

:03:23. > :03:28.the audience can follow the action at any time. No one gets any sleep,

:03:29. > :03:32.and I have to wake everyone up every 15 minutes or half an hour.

:03:33. > :03:40.Basically we have got to move everything on deck below to the high

:03:41. > :03:44.side of the boat. If they really want to interact without getting

:03:45. > :03:47.wet, there is a game which uses the real race starter, allowing the

:03:48. > :03:53.audience to virtually compete against the real thing. The yacht is

:03:54. > :03:58.fitted with a number of different senses, measuring things like wind,

:03:59. > :04:03.tide speed, and how far the boat is tipping over. Unusually, this event

:04:04. > :04:07.is taking place in parts of the ocean not commonly used for racing,

:04:08. > :04:11.and as a result, one of the yachts will be fitted with a sensor which

:04:12. > :04:14.checks for micro levels of plastic waste in the ocean. This data will

:04:15. > :04:19.eventually be analysed by researchers from the UN. In the

:04:20. > :04:23.meantime, the teams will have their hands full, raising their boats over

:04:24. > :04:27.massive distances. And, even though conditions will be tough, most of

:04:28. > :04:32.the crews would have it any other way. As soon as you are able to do

:04:33. > :04:39.what you love, it is not a sacrifice any more. We have been talking a lot

:04:40. > :04:43.about augmented reality lately. This is, in case you are not aware, the

:04:44. > :04:50.next big thing, and is being applied to all sorts of areas. This week it

:04:51. > :04:54.is art. Lara Lewington has been to see how AR and 360 video is hoping

:04:55. > :05:02.to bring some culture to your smartphone. Blenheim Palace, a place

:05:03. > :05:06.of rich history, 18th century architecture, and the contemporary

:05:07. > :05:13.art exhibition, and that is where the technology comes into it. Before

:05:14. > :05:18.speaking to our art critic about technology's place in the art world,

:05:19. > :05:24.time for a look around. Artist Jenny's software combines physical

:05:25. > :05:28.installations with a mobile phone app to bring her political and

:05:29. > :05:33.historical based work it to life. Beacons throughout the 200 acre

:05:34. > :05:37.estate trigger 360 videos in the right location, and combine that

:05:38. > :05:42.with your phone's gyroscope to make sure that you are looking at them

:05:43. > :05:45.from the right perspective. Here, the illusion of pictures being

:05:46. > :05:51.overlaid on the real world is created, turning day into night,

:05:52. > :05:56.eliminating buildings with words, and the an appearance from a flying

:05:57. > :05:59.mythical creature. The effect looks similar to augmented reality, but is

:06:00. > :06:05.really more like virtual reality without a headset. Maybe this is

:06:06. > :06:13.because bringing AR to art seems to have its challenges. Let me show you

:06:14. > :06:18.this. Snapchat and artist Jeff Koons have joined forces so users can view

:06:19. > :06:22.his sculptures through augmented reality and popular geo- tagged

:06:23. > :06:26.locations across the road. It is hiding from us again. It is not even

:06:27. > :06:30.telling us where it is now. So, with a little help from an art critic, I

:06:31. > :06:40.tried to take a closer look in London's Hyde Park. There it is.

:06:41. > :06:45.There we go. Herself selfie worked. Having found a spot the image was

:06:46. > :06:48.tagged two and opened up Snapchat, this giant balloon dog sculpture

:06:49. > :06:53.appears on my screen. Do you actually think there is a future in

:06:54. > :06:57.this? Do you think people will be able to appreciate art in a

:06:58. > :07:02.different form? It is a form of reproduction of art. It is not art.

:07:03. > :07:06.I mean, it is not creating a piece, it is reproducing apiece. And I

:07:07. > :07:09.think any kind of reproduction of art does help people, and whether it

:07:10. > :07:13.is a poster or a postcard or anything. But that is not much

:07:14. > :07:17.better than, you know, anything. But what happens when another artist

:07:18. > :07:25.wants to come and spoil the fun? Geo- tagging their own work in the

:07:26. > :07:29.same place? Well, New York based Sebastian has created the first

:07:30. > :07:35.example of AR vandalism. Using his own app, he geo- tagged a vandalised

:07:36. > :07:41.version of Jeff Koons's sculpture in the same location in New York's

:07:42. > :07:45.Central Park. Which may have scandalise him but would in effect

:07:46. > :07:48.those using Snapchat anyway. Although it does raise questions

:07:49. > :07:53.about the future of this sort of art and virtual public spaces. For a

:07:54. > :07:56.company to have the freedom to GPS tag whatever they want is an

:07:57. > :08:00.enormous luxury that we should not be giving out for free. The virtual

:08:01. > :08:05.public space belongs to us. We should charge them rent. The meeting

:08:06. > :08:09.of art and technology clearly has its place. But whether I have seen

:08:10. > :08:18.it this week or not does seem to remain in question. Hello, and

:08:19. > :08:23.welcome to the week intact. It was the week that the world's 3D printed

:08:24. > :08:30.bridge, made of 800 layers of concrete, was unveiled in the

:08:31. > :08:35.Netherlands. Facebook bought an app called tbh that forces users to send

:08:36. > :08:40.anonymous condiments to each other, and Snap will bring original TV

:08:41. > :08:45.programming to Snapchat. Hopefully the shows will not disappear after

:08:46. > :08:49.five seconds. And it was a Wi-Fi Armageddon this week as a cracked

:08:50. > :08:53.attack exposed a major security floor. The weakness is found

:08:54. > :08:58.ironically in the security protocol used to protect the majority of

:08:59. > :09:01.Wi-Fi connections. Some companies are already issuing patches to fix

:09:02. > :09:08.the problem, so make sure you update your systems as they come. The

:09:09. > :09:12.finalists of the Global Learning X prize have been announced. Five

:09:13. > :09:17.teams are now in the running for the $15 million grand prize, including

:09:18. > :09:23.this school and One Billion, which we featured this summer. All have

:09:24. > :09:29.been given a $1 billion -- $1 million award. Finally, the one

:09:30. > :09:33.million dollar duel between megabytes and another team went down

:09:34. > :09:39.in Japan. I am glory and Eagle prime one over the course of three long,

:09:40. > :09:44.slow and painful rounds against the Japanese robots, slashing its open

:09:45. > :09:56.with a chainsaw in the end. Now, back to the junkyard. Not everyone

:09:57. > :10:01.can have their own spaceship, but Jeff Bezos, the man behind Amazon,

:10:02. > :10:06.does. Why not? After all, he is worth $85 billion. Pouring a measly

:10:07. > :10:12.$1 billion a year into his project Blue Origin, it is easy. While he

:10:13. > :10:16.has his sights set firmly beyond the clouds, the reason he can afford

:10:17. > :10:20.this is because of the cloud. More specifically, not Amazon the online

:10:21. > :10:25.shop, but Amazon web services. Beneath the surface of our daily

:10:26. > :10:30.lives, there is a flow of money, information and people built on a

:10:31. > :10:34.raft of support systems. However bank payments are tracked and how we

:10:35. > :10:39.get from A to B on public transport. Things about how goods arrive in

:10:40. > :10:43.shops. When everything works seamlessly, it is easy to miss what

:10:44. > :10:47.is happening behind the scenes. What a movie, a new playlist, a bed for

:10:48. > :10:50.the night? Well, you wouldn't get one from these household names

:10:51. > :10:58.without the help of Amazon web services, AWS. And it makes Amazon

:10:59. > :11:03.more cash than the thing we know makes them cash. Shaw, Google and

:11:04. > :11:08.Microsoft offer similar services, but it was Amazon that reinvented

:11:09. > :11:12.cloud compute back 2006, and it is now the biggest player. The trick is

:11:13. > :11:21.to make the service that the business. NASA users AWS to stream

:11:22. > :11:26.for K video from International Space Station, while much smaller

:11:27. > :11:33.companies like mobile ADT provide counselling detection in Africa, --

:11:34. > :11:36.cancer detection in Africa, use it to improve the accuracy of the

:11:37. > :11:41.nurses in rural villages. From occasional shopping to huge data

:11:42. > :11:44.tasks like this, the reason why analytics, streaming, accounting and

:11:45. > :11:49.other cloud services have moved to Amazon and its competitors is

:11:50. > :11:53.because you pay for exact what you use. Used to have to predict ahead

:11:54. > :11:56.of time how much capacity you were going to need. And what that meant

:11:57. > :12:00.was you either guest too low and didn't have enough, and therefore

:12:01. > :12:05.you would have errors and a terrible customer experience, or in most

:12:06. > :12:09.cases you get high and new provision for the peak. But there is a reason

:12:10. > :12:13.they call it the peak, which is because you never really hit the

:12:14. > :12:17.peak, so you sit on a lot of wasted capital. But handing over valuable

:12:18. > :12:21.data to be analysed by these cloud services involves a lot of trust.

:12:22. > :12:28.Recently there have been several big leagues from data storage provided

:12:29. > :12:32.by Amazon web services. Just last month, Verizon accidentally left a

:12:33. > :12:35.data bucket of sensitive information unprotected, and in a separate

:12:36. > :12:40.incident, 4 million Time Warner cable records were left exposed.

:12:41. > :12:45.Back in June, it was discovered that political data gathered on 188

:12:46. > :12:52.million US citizens was publicly accessible from a misconfigured data

:12:53. > :12:56.store. Experts have questioned whether AWS could have done more to

:12:57. > :12:59.actively guide its customers in good security practice, and even to

:13:00. > :13:05.actively test security. Instead, AWS has chosen to focus blame on its

:13:06. > :13:08.clients. We provide a set of capabilities and a lot of

:13:09. > :13:13.flexibility our customers, and so you can have infrastructure like we

:13:14. > :13:17.run and it can have airtight security, but if our customers in

:13:18. > :13:22.the applications they build do not build the same level of quality and

:13:23. > :13:25.security, you could have a problem. Nevertheless, some of the biggest

:13:26. > :13:31.names on the web and in the real world rely on Google, Microsoft and

:13:32. > :13:35.AWS to deliver. And to give you an idea of the detail that can be

:13:36. > :13:42.involved, on a recent trip to Nevada, Dan Simmons discovered that

:13:43. > :13:57.even an actual mine has uses for a data mine. Everything here is big. A

:13:58. > :14:05.mind almost two miles wide. 250 ton trucks. Welcome to the second

:14:06. > :14:12.largest boron mine in the world. This is literally the money shot.

:14:13. > :14:17.This is what they are after. This is tonight, and after it has been

:14:18. > :14:22.processed, the boron will come from this and on into 200 or 300

:14:23. > :14:25.different products, many of them electronics we have in our home,

:14:26. > :14:31.like the toughened glass on the front of microwave ovens.

:14:32. > :14:39.But when everything is this big, it is the little things that can make a

:14:40. > :14:44.difference. Data from the trucks detect bumps and movement. They

:14:45. > :14:51.upload to the cloud. The Amazon programme takes over and gives this

:14:52. > :14:58.map showing how different routes and services affect the tyres on these

:14:59. > :15:06.monsters. We have this installed here. You can see a heat map of the

:15:07. > :15:14.mine pit. The green is smooth road. The orange is rough. We can monitor

:15:15. > :15:22.it and dispatched to a appropriate areas. Ultimately that will save

:15:23. > :15:26.wear and tear. Why does not Rio Tinto wants to keep this to

:15:27. > :15:33.themselves? Why not rely on their own experience? We are mining

:15:34. > :15:37.company, not a software company. We just want the best practice to solve

:15:38. > :15:43.these problems. There is no reason to reinvent the wheel. If it did not

:15:44. > :15:52.exist, we probably would have done this. And is the savings, another

:15:53. > :15:59.big attraction of using the Cloud. It can produce savings multiple

:16:00. > :16:05.times over. You can possibly get up to 40 - 50% more life on a tyre. How

:16:06. > :16:16.much money is that for those at home? They cost about 40- $50,000.

:16:17. > :16:26.So, $25,000 more on the life of a tyre is pretty good.

:16:27. > :16:34.Now, Destiny two was one of the most widely anticipated game releases of

:16:35. > :16:39.the year in sequel to one of the most expensive games ever made. Next

:16:40. > :16:43.week it will be available on the PC for the first time ever. As the

:16:44. > :16:47.studio geared up for its release, we were given exclusive

:16:48. > :16:58.behind-the-scenes access to the team which made the game, operating out

:16:59. > :17:01.of Seattle you don't have to be a rocket scientist to know what they

:17:02. > :17:09.make here. They very rarely let people in with a camera. Hello!

:17:10. > :17:14.Welcome! Thank you very much. When we say it is rare for cameras to be

:17:15. > :17:19.in here, we mean it. We are the first people to ever record in this

:17:20. > :17:33.studio, founded in the 90s by two college friends. Bungee is famous

:17:34. > :17:42.for making the they now employ over 700 people. The first thing I

:17:43. > :17:51.published was a multiplayer only network in 92. It barely existed

:17:52. > :17:59.except on college campuses. Now based in Seattle and responsible for

:18:00. > :18:05.the BAFTA winning Destiny franchise, they are a hive of activity having

:18:06. > :18:09.just released the title, a title for something that was a best seller,

:18:10. > :18:14.but also criticised for being dull. After the first game, there was some

:18:15. > :18:21.negative feedback, criticism. Did you take that to heart? Absolutely.

:18:22. > :18:26.It was to a large degree stuff we already knew. We knew it had amazing

:18:27. > :18:33.parts that many people would love and which would get people playing

:18:34. > :18:39.it for years to come. But we also saw the real mistakes we made on the

:18:40. > :18:44.story, for example. Those were big sources of things to fix for the

:18:45. > :18:52.next one. We were not surprised. When you are a creator and you are

:18:53. > :18:58.immersed in it, you understand it. But it was a sharp message from the

:18:59. > :19:03.community that we were expected more of. He says they learned their

:19:04. > :19:08.lessons. Early reviews of the console release in September

:19:09. > :19:15.suggests he may be right. But there are still plenty of challenges.

:19:16. > :19:18.Keeping this on line universe going is a lot of work. In a crowded

:19:19. > :19:27.market, they face stiff competition to keep layers coming back for more.

:19:28. > :19:38.-- players. One of the major differences between this new version

:19:39. > :19:42.of Destiny and the original is it is going on the PC for the first time

:19:43. > :19:46.ever. I have never played with a mouse and keyboard before. Let's see

:19:47. > :19:50.what it is like. Making it feel like Destiny with a mouse and keyboard

:19:51. > :19:56.has been an exciting part of the project. Certain guns will kick and

:19:57. > :20:05.rise up. That recoil is integral to making the experience feel heavy,

:20:06. > :20:10.like you are there. But with a mouse, it just feels like you are

:20:11. > :20:17.chasing the barrel of a gun all the time. It is very accurate. I am

:20:18. > :20:21.doing better on a PC. When you spend several thousand dollars, several

:20:22. > :20:26.thousand pounds, on a gaming rig, you want to honour the investment

:20:27. > :20:29.they have put into it. Much of it goes into being able to render the

:20:30. > :20:36.capability. This monitor is relatively new in the PC space, but

:20:37. > :20:43.we have made the effort to make sure that if you are playing on one, that

:20:44. > :20:47.is a good investment. As well as the PC release of the game, people here

:20:48. > :20:52.are working on expansion packs coming soon as well. It is in rooms

:20:53. > :20:56.like this one where they are deciding what you are going to be

:20:57. > :21:01.playing in the coming months and years. And everything the team needs

:21:02. > :21:08.to put that together is all here in this one building. The motion

:21:09. > :21:15.capture area, the sound design studios. It starts out with this. I

:21:16. > :21:19.like it right away. It is evocative. This is a stunning number. We have

:21:20. > :21:26.recorded over 900 pieces of this game. Without knowing what a person

:21:27. > :21:29.is going to do, when a battle is going to break out, you don't know.

:21:30. > :21:33.You need several options in your pocket all the time so if something

:21:34. > :21:38.happens here, over there, something comes out from behind a rock,

:21:39. > :21:44.whatever, the music has to change instantly. We released the

:21:45. > :21:52.soundtrack of Destiny the day before the game launched. Within 24 hours,

:21:53. > :22:01.we were the number one album on Amazon, knocking Taylor Swift out of

:22:02. > :22:05.first race. -- place. It is not often you see a climbing wall in the

:22:06. > :22:10.middle of a gaming studio. Despite the pressures of making such a

:22:11. > :22:14.high-profile game, start here tried their best to keep relaxed. That is,

:22:15. > :22:22.you know, if you find it relaxing. There was a climber at the studio

:22:23. > :22:27.who was a veteran of it. He designed some of our best problems because he

:22:28. > :22:35.applied his mindset to it. Obviously, I was going to have to

:22:36. > :22:43.give it a go. So close! I was so close. Heading to the north tower!

:22:44. > :22:49.Our game is a content game. Quantity is a part of quality, especially for

:22:50. > :22:52.players who are always going to consume the content faster than we

:22:53. > :22:59.can build it, you know? It takes months to make a cool adventure. And

:23:00. > :23:05.players will go through it in 20 minutes. So, that is the challenge

:23:06. > :23:09.for now. What is next for them? They don't usually do interviews, but

:23:10. > :23:14.sitting down with us, Jason says it is something they are actively

:23:15. > :23:20.looking at. We are starting in eight small way to see what is beyond

:23:21. > :23:24.Destiny. We are attempting to do something new to surprise people,

:23:25. > :23:30.but you risk being ignored because no one cares about what you did. And

:23:31. > :23:35.so I would say, yeah, you make your hand pretty tired writing down all

:23:36. > :23:40.the risks going into a new gaming project. But I would say investors

:23:41. > :23:47.are taking on a lot of to bring something people care about. -- of

:23:48. > :23:52.risk. And that is it for this week. Don't forget, we are on Facebook and

:23:53. > :23:54.Twitter through the week on BBC Click. Thank you for watching. We

:23:55. > :23:55.will see you