Ray Harryhausen: Special Effects Titan


Ray Harryhausen: Special Effects Titan

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-Ray Harryhausen.

-Ray Harryhausen.

-Ray Harryhausen.

-Ray Harryhausen.

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Ray Harryhausen monsters, you know, they're all beautiful.

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DRAGON ROARS WOMAN SCREAMS

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CREATURE SNARLS

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DINOSAUR ROARS

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CREATURE ROARS

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I love Ray Harryhausen films,

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those were a huge influence on me

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as a kid.

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I never knew who Ray Harryhausen was,

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I just saw these things happening.

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It was only later that I discovered

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it was one guy giving life to these things.

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That is very difficult, to define myself in two words.

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I would say I was a filmmaker

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rather than just an animator or a special effects person.

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I'm in on the story at the beginning.

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Sometimes I initiate the story.

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I wear many different hats in the production.

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I even, at the end of the day, go out and help sell the picture.

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Ray is the only technician really who is an auteur.

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It is a very unique position.

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There really isn't anyone else like it.

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He has a huge body of work.

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There was nobody else who was doing that sort of work.

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I mean, he's the only person.

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He himself is deeply influenced by the master Willis O'Brien,

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who had done King Kong.

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Ray When I first saw King Kong in 1933,

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I wanted to do something in the film business.

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Well, in 1933, when I was 13,

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King Kong, nothing like it had been put on the screen.

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'Truly the thrill of thrills.

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'Don't miss it this time.'

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And it haunted me for years, even though it was a little jerky.

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This creature is amazing, you know, it's so big, you know?

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It just left an enormous impression.

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It wasn't only the technical expertise,

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it was the whole production of the film.

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They took you by the hand from the mundane world of the Depression

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and brought you into the most outrageous fantasy

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that has ever been put on the screen.

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It really set me off on my career.

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I didn't know how the film was made when I first saw it.

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Finally, it came out in magazines how King Kong was stop motion.

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And that intrigued me,

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so I started experimenting on my own as a hobby, in my garage.

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I took courses in photography at USC at night school

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and I studied various things, art direction and film editing.

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It gradually developed from a hobby into a profession.

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I couldn't find anybody to make the figures

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so I had to learn to make them myself.

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I couldn't find anybody to photograph it so I learned photography

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and learned to do things myself.

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Stop motion animation is really basically

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the same principle as the animated cartoon,

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only instead of using flat drawings, you use a dimensional model.

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This has a rubber coating on the outside of a metal armature

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and as the shutter is closed on one frame of film

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you move it slightly, you move the arms

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and you have to keep it all in synchronisation.

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And then when you get hundreds of these still pictures,

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it gives the illusion that the thing is moving on its own.

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In my early days, I did mostly experiments with dinosaurs.

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We were both 18 and we both loved King Kong

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and I met his dinosaurs in his garage.

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I said, "Oh, God, this is incredible!

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"You build these, do you?"

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He said, "Yes. Let me show you a piece of film I did."

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And he showed me a little tiny piece of 5mm film

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with his dinosaurs roaming over a prehistoric landscape.

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I said, "You know something I got to tell you?"

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He said, "What?" I said, "I think you're going to be my friend for life."

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I wanted to make a film called Evolution.

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It was about the development of life on Earth.

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And then Fantasia came along and so I abandoned it.

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They could do it so much better with Disney.

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But I had all these tests that I had made for dinosaurs for Evolution

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and I showed them to George Pal.

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George Pal was a European animator

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who went to America

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to make a series of films there

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and was commissioned by Paramount

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to make the Puppetoons series.

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My first professional job

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was with the George Pal Puppetoons before the war.

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The George Pal technique,

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all the models were cut-out ahead of time in wood.

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So there wasn't much creativity,

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you simply substituted a new figure.

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There was very little for an animator to put his own personality into.

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But it was an enormous part of Ray's early career.

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When he came out of the army in around about 1946,

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he found a thousand foot of Kodak 16mm footage.

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It was out of date, so they were throwing it out.

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So he used that for his first films

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and those were the Mother Goose stories

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that became the first of the fairy tales.

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The fairy tales were really what I call my teething rings.

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That's where he really learnt so much about film making.

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And he went on to make Little Red Riding Hood,

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Hansel and Gretel Rapunzel, King Midas,

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and eventually, The Tortoise And The Hare.

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His mother and father helped him.

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His mother made a lot of the clothes for the fairy tales

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and his father obviously did a lot of the machining,

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the armatures and everything, based on Ray's designs.

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Fred and Martha, his parents, were a huge part of his life.

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Most parents would have said, "No, no, you've gotta be a doctor or a plumber."

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I was very fortunate, I should say,

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that my father knew a lot about engineering and machine work

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and he used to make a lot of my armatures on the lathe at home.

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And Fred continued to make the armatures

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until just after First Men In The Moon, when he died.

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So all the armatures seen in all the feature films were made by Fred.

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My first introduction to the work of Ray Harryhausen

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was the Mother Goose stories, actually,

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which at the time I was not aware that they were Ray Harryhausen's work.

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FRANTIC ORCHESTRAL MUSIC

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I was about nine or ten years old

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and, you know, it was all cosy, Christmas Eve,

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and this films came on, which was Hansel and Gretel.

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And I could not believe it, I was just so drawn into it, the magic of it.

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I don't know back then if I knew how stop frame animation was done,

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but I could see there were no strings.

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I think Ray Harryhausen is really the grandfather of stop frame animation.

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I mean, I know that there was Willis O'Brien as the great-grandfather.

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I'd kept in touch with Willis O'Brien.

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I had met him when I was still in high school.

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I called him up at MGM

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and he kindly invited me over.

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I brought some of my dinosaurs in my suitcase and showed them to him.

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And finally, after Merian Cooper and Willis O'Brien

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were going to make Mighty Joe Young,

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I became Willis O'Brien's assistant.

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WHISTLE BLOWS

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SIRENS BLARE

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GORILLA ROARS

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Here we were making another gorilla picture,

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which wasn't quite like King Kong

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but it had a gorilla.

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And gorillas are my best friends.

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'See Mighty Joe Young, enraged by Hollywood pranksters,

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'destroy filmland's swankiest nightclub on the fabulous Sunset Strip.'

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Willis O'Brien was busy getting the next setups ready

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and making tests and everything,

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so I ended up doing about 90 percent of the animation.

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I think that's some of his best stuff

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cos the personality in Joe Young is amazing.

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And the way he moves, he does move like a gorilla.

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Whereas King Kong doesn't move like a gorilla at all.

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'See the most fantastic relationship between beast and beauty,

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'a mere girl mastering a primitive giant.'

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I thought I'd get in the mood

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by eating celery and carrots for my tea breaks

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so that I felt like a gorilla. HE LAUGHS

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The studio sent a cameraman to the Chicago Zoo to photograph a gorilla.

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All the gorilla did seem to do was walk across the screen and pick his nose,

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so we couldn't use that to any great degree as a copy,

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but it gave an idea of how a gorilla moves.

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'Mighty Joe Young, whose sensational exploits will startle you.'

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Ray After Mighty Joe Young, I did The Beast From 20,000 Fathoms.

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DRAMATIC ORCHESTRAL MUSIC PLAYS

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ROARING

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EXPLOSIONS

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SCREAMING

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BEAST ROARS

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I didn't want to duplicate the Lost World concept

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of having a real known dinosaur

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so we devised this dinosaur

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between the writers and the producers and myself

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and called it the Rhedosaurus,

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a different type of animal that has never been seen before.

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'The beast would come back,

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'back to the caverns of the deepest Atlantic

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'where it was spawned.

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'An armoured giant...'

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Ray Harryhausen and I showed up at the same time.

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He said, "Well, maybe some day you'll write a screenplay for me

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"and I'll do dinosaurs for you."

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I said, "I'm going to pray to God for that."

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His budget for that was 5,000

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to put all special effects together, build the models, miniatures, everything.

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Ray When we were making Mighty Joe Young

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we had 27 people on the stage.

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The budget went up so high.

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So I tried to reduce the whole process

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to a simple way of combining the live action

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with the animated model.

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He'd shoot the live action first

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then he would project it

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on a rear projection screen back there.

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Screen's here, projector's back there,

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project one frame at a time.

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In front of that, he would put a camera.

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Then he'd put his animation table and then he would take a puppet.

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He'd then matte out the animation stage the puppet was sitting on with paint.

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So it was live action,

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still frame, puppet, still, black below.

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Advance the projector, pose the puppet,

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take a frame of film, et cetera, et cetera.

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So what he'd do is he'd undo the animation stage, lower it out of the screen,

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he would then put a counter matte which was painted

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to block out the area that had previously been exposed.

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And so then he would put the projector on frame one,

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take a frame on the camera,

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put the projector on frame two,

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take a frame on the camera, et cetera, et cetera.

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Now he had all of the live action

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and the animation together in one go.

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Ray You could intricately interweave the animated model with live actors.

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It looked like they were photographed at the same time.

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I tried to do a lot of research.

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When I did The Beast I studied lizards.

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So you have an influence of these creatures

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that are similar to what may have happened in the past.

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The Beast From 20,000 Fathoms being the first monster rampage movie

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after King Kong, really,

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and from The Beast, of course, the Japanese made Godzilla.

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Who was a man in a suit stomping around on miniature sets.

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Gojira is a direct result of Beast From 20,000 Fathoms, exactly.

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Toho said, "We'll make one of those!"

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Ray's creatures, the way they move

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essentially is the way we think of dinosaurs,

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how they move. I mean, even to this day.

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I mean, when you see a movie like Jurassic Park...

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DINOSAUR GROWLS

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MAN SCREAMS

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BONES CRUNCH

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It was, it was like Ray did that kind of stuff all the time,

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which is cool, you want to see people being eaten alive.

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You know, that's what it's about.

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That's moviemaking!

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And Steven Spielberg, when Ray was in town,

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got him over to the editorial suite for Jurassic Park.

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He showed me some of his beginning of the CGI process

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of the dinosaur knocking the car off the bridge.

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Ray was blown away by it. He thought it was just really an amazing process.

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I couldn't say anything negative because it was most impressive!

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I just want to acknowledge the fact that we wouldn't be here today

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making these movies, like Jurassic Park and like Avatar

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without Ray. The father of all we do today

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in the business of science fiction, fantasy and adventure.

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I'd see a Ray Harryhausen film,

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and for the next five weeks, I was drawing comic books,

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my own comic books of that story.

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But not just a clone of the story but my own version of it.

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So I was doing this for a long time.

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So Avatar really represented an opportunity for me

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to do all those things I had always dreamed about.

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I think Ray would have loved to have had access to the tools that we have now

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for computer-generated animated characters

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because, you know, for him, the stop motion puppetry

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was a way for him to get the images that were in his head up on film.

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And that was the only way to do it at that time.

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We had to compromise on scenes that you'd want to do differently

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because of the technical limitations.

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But we didn't know there would be anything different at the time.

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So just as O'Brien, when he started The Lost World and King Kong,

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they used the facilities that they had at that time

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and you didn't anticipate

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the new types of electronics

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that can do the most amazing things.

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If Ray were working right now, he'd be using the tools that we're using right now.

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He wouldn't cling to the puppetry.

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His imagination would require

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that he used the best, most fantastic techniques available.

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Well, I don't know, it's hard to say.

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It's just another way of making films.

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I think I would prefer to make films

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with the model animation rather than CGI, today even.

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DRAMATIC ORCHESTRAL MUSIC

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Charles H Schneer was a young producer working at Columbia

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and he saw The Beast From 20,000 Fathoms

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and wanted to meet Ray.

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Charles said, "Well, I want to make a movie about a giant octopus

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"that attacks San Francisco."

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SCREAMING

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They did this film together

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and they had terrible problems with the San Francisco bridge.

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We were obliged to submit the script of It Came From Beneath The Sea

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to the city fathers for approval

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so we could get the cooperation of the police.

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When they read the script, they turned it down

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because they said it would make the public lose confidence

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that a creature can pull down the Golden Gate Bridge.

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So we had to do things through devious means.

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We put a camera in the back of a bakery truck

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and went back and forth on the bridge to get projection plates secretly.

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I mean, it's a fantasy film

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and I'm sure that no-one lost confidence in the Golden Gate Bridge

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because a giant octopus pulled it down.

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SCREAMING

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The octopus in It Came From Beneath The Sea only had six legs.

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That was because of the budget restrictions, Ray had to save money,

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and therefore he dropped two legs,

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literally dropped two legs, so it's only got six.

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So you never see all of the tentacles out at one time because he hid them.

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Ray loves calling it the Sixtopus.

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DRAMATIC ORCHESTRAL MUSIC

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When we did Pirates Of The Caribbean here at ILM,

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Hal Hickel and all the guys that

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worked on that were big Harryhausen fans.

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And, for example, the Kraken had six legs

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because the octopus had a limited number of legs, of course,

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in It Came From Beneath The Sea.

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And a lot of the feeling of Davy,

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that sort of, you know, in-your-face performance

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came right from seeing Ray's film

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where it's an in-your-face performance going on.

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When Harryhausen animated the octopus for

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It Came From Beneath The Sea,

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I can imagine it must have been pretty difficult for him

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to get the character into tentacles. There's no face.

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We had a huge advantage when we created the tentacles for Dr Octopus

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because we created faces, basically.

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So we would have a certain opening of the mechanical aspects of it

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that would create anger.

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We would have another one that would be curiosity,

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another one that would be sadness.

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And each tentacle had a range of emotion.

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I think it's pretty obvious that Sam Raimi is a huge fan of Ray Harryhausen

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if you take a look at the work on Spider-Man 2

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Dr Octopus. I mean, come on.

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Ray Harryhausen, to me, the

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most important thing that he has done

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is to be an influence and to inspire

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literally a generation

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or probably two generations of filmmakers.

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I don't know anyone else that has taken

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all these young adolescent children who watched his movies

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and turned them into filmmakers, directors, writers, special effects men.

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I wanted the movie to be an homage to the Ray Harryhausen movies.

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I'm very flattered that they find that our films were that attractive

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and tried to make a similar type of image.

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SIRENS BLARE

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'The whole world is under attack.

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'Can it survive?'

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SCREAMING

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I found it a challenge

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to try and make the metallic objects like the flying saucer

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have an intelligence inside,

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even though we never showed the actual people inside.

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And that came out about the time

0:20:210:20:23

when there was a lot of flying saucer clippings in the newspaper.

0:20:230:20:28

How can you bring a personality into a flying saucer?

0:20:280:20:30

And there were a lot of movies made with saucers in the '50s

0:20:300:20:35

that were pretty dull to look at.

0:20:350:20:37

But Ray gave them personality and life

0:20:370:20:39

and you were just enthralled as a kid looking at them.

0:20:390:20:42

These are two of the flying saucers.

0:20:540:20:56

They were designed by Ray,

0:20:560:20:58

very carefully designed by Ray in great detail.

0:20:580:21:01

And they were machined and built by Ray's father,

0:21:010:21:05

with Ray, Fred Harryhausen.

0:21:050:21:08

Ray built into the design three nodules on each flying saucer

0:21:080:21:12

so that he could actually suspend the actual machine.

0:21:120:21:15

And from each of the nodules would come up to the aerial brace.

0:21:150:21:19

SCREECHING

0:21:190:21:22

He'd used wire braces.

0:21:220:21:25

If you think of a string puppet,

0:21:250:21:27

you have a cross like that from which the strings hang

0:21:270:21:30

so you can manipulate the puppet.

0:21:300:21:32

He invented a geared aerial brace

0:21:320:21:35

where it would tilt the flying saucer.

0:21:350:21:38

So they'd be able to go in at a certain angle.

0:21:380:21:41

I knocked over the Washington Monument long before Tim Burton did.

0:21:440:21:49

His films, when I saw them, he just...

0:21:490:21:52

You felt the hand of an artist with him.

0:21:520:21:55

And it's something that's always touched me and I've always remembered.

0:21:550:21:58

No matter what technology you use,

0:21:580:22:00

you know, whether it's stop motion or cell

0:22:000:22:03

or live action or CGI,

0:22:030:22:07

you know, it doesn't really matter what the technique is,

0:22:070:22:10

you try to find artists.

0:22:100:22:12

They come in many forms.

0:22:120:22:14

The Animal World was a film that was being made by Irwin Allen,

0:22:190:22:23

an ex-agent who had become a producer.

0:22:230:22:26

And he wanted to put a film together

0:22:260:22:28

about the animal world, the animal kingdom.

0:22:280:22:31

He used 16mm film a lot and blew it up to 35

0:22:310:22:36

from different cameramen who had made pictures

0:22:360:22:39

in jungles and remote areas.

0:22:390:22:42

But it was going to have an opening sequence of dinosaurs.

0:22:420:22:46

So Irwin Allen asked Willis O'Brien to design the special effects

0:22:460:22:51

and Willis O'Brien asked Ray to do the animation.

0:22:510:22:55

He would do the setups, ie, he would design everything.

0:22:550:22:57

It's only a very short sequence, I think it's between 10 and 15 minutes long.

0:22:570:23:01

I remember when the first publicity came out,

0:23:010:23:04

the reviewers mentioned the dinosaur sequence before any other sequence

0:23:040:23:09

and said that that was the highlight of the picture.

0:23:090:23:12

So Willis O'Brien and I were most grateful for that.

0:23:120:23:16

'20 Million Miles To Earth. '

0:23:160:23:19

ROARING

0:23:190:23:22

WOMAN SCREAMS

0:23:220:23:25

ROARING

0:23:260:23:28

ROARING

0:23:310:23:33

CREATURE ROARS

0:23:380:23:40

The creature in 20 Million Miles To Earth went through many changes.

0:23:420:23:48

It was very stout. It had horns at one point. It had one eye at one point.

0:23:480:23:53

Originally 20 Million Miles To Earth was made,

0:23:530:23:56

as written by Ray and a dear friend of his, Charlotte Knight,

0:23:560:24:01

as The Cyclops, and was going to be attacking Chicago.

0:24:010:24:04

That was an early concept of the Ymir.

0:24:040:24:07

Tony But Ray wanted to go to Italy, specifically Rome.

0:24:070:24:10

So I changed it around because I wanted a trip to Europe.

0:24:100:24:13

And that's where he changed the creature from a Cyclops into the Ymir.

0:24:130:24:19

Finally I arrived at the humanoid torso,

0:24:190:24:23

sort of a lizard combination with a humanoid torso,

0:24:230:24:26

because I felt you could get much more emotion out of a humanoid type of figure

0:24:260:24:30

rather than an animal type of figure.

0:24:300:24:32

The Ymir, coming at the end of Ray's black and white period,

0:24:320:24:37

is probably the best black and white monster that he ever created,

0:24:370:24:41

particularly in the early stages when it's small

0:24:410:24:44

and it's doing things like this.

0:24:440:24:46

All the humanoid gestures that make these monsters so personable

0:24:460:24:50

and make them so much more appealing.

0:24:500:24:53

The design of the creature that we have in Piranha is a little bit like the Ymir.

0:24:530:24:57

In Piranha, there was no stop motion monster written into the script.

0:24:570:25:01

The stop motion monster was in the movie

0:25:010:25:03

simply because Jon Davison, the producer, and I liked stop motion.

0:25:030:25:07

Any kind of stop motion from my movies

0:25:070:25:09

is a tribute to Ray Harryhausen Or Willis O'Brien.

0:25:090:25:11

You can't make a creature film without thinking of Ray Harryhausen

0:25:110:25:14

because he created creatures that were so sympathetic.

0:25:140:25:18

And let's face it, he made the greatest monster movies of all time.

0:25:180:25:22

DRAMATIC ORCHESTRAL MUSIC

0:25:220:25:25

His monsters have a heart.

0:25:260:25:30

His monsters are charming.

0:25:300:25:33

So you might be frightened by them,

0:25:330:25:35

but when the movie's done, that's what you remember and you care about it.

0:25:350:25:39

Ray never calls any of his creations monsters.

0:25:520:25:58

They're never called monsters, they're always called creatures.

0:25:580:26:02

DRAMATIC ORCHESTRAL MUSIC

0:26:020:26:05

I destroyed New York with the beast,

0:26:150:26:18

I destroyed San Francisco with the octopus,

0:26:180:26:22

I destroyed Rome with the Ymir

0:26:220:26:25

and I destroyed Washington with the flying saucers.

0:26:250:26:29

And that got rather tedious.

0:26:290:26:31

So I was looking for a new avenue in which to use stop motion animation.

0:26:310:26:36

And I latched upon Sinbad

0:26:360:26:38

DYNAMIC ORCHESTRAL MUSIC

0:26:380:26:42

CREATURE ROARS

0:26:490:26:51

'The 7th Voyage Of Sinbad is the eighth wonder of the screen!'

0:26:570:27:02

The first sketch I made was the skeleton on the spiral staircase.

0:27:020:27:06

And then I made six or seven other drawings.

0:27:060:27:09

I did a 20-page outline of how the story could develop.

0:27:090:27:13

And I took it around Hollywood and nobody was interested.

0:27:130:27:17

Howard Hughes had just made The Son of Sinbad.

0:27:170:27:21

It flopped at the box office.

0:27:210:27:23

So most of the producers that I showed it to, my drawings,

0:27:230:27:27

they said, "Oh, costume pictures are dead."

0:27:270:27:30

No, it cannot be so.

0:27:300:27:31

I brought the drawings out and Charles Schneer got very excited.

0:27:310:27:35

But I had visions in mind of doing it lavishly

0:27:350:27:39

like The Thief Of Bagdad that Alexander Korda made.

0:27:390:27:43

So I re-evaluated it

0:27:430:27:45

and redesigned it

0:27:450:27:47

so that we could make it for an inexpensive sum.

0:27:470:27:51

When he hooked up with Charles Schneer, who was a sympathetic producer,

0:27:530:27:56

he gained a lot of power

0:27:560:27:58

and therefore he was able to go to the story conferences

0:27:580:28:01

and able to design the movie through the storyboards

0:28:010:28:04

and really have an extreme effect

0:28:040:28:07

at putting his mark on the pictures.

0:28:070:28:10

We got several writers to formulate a script,

0:28:160:28:19

a comprehensive script, using my drawings as the basis

0:28:190:28:24

and that's how The 7th Voyage developed.

0:28:240:28:26

I remember growing up with Maria Montez films.

0:28:260:28:32

She and Sabu and John Hall

0:28:320:28:33

made a series of Arabian Nights pictures for Universal.

0:28:330:28:37

One was called Ali Baba And The 40 Thieves.

0:28:370:28:40

And they would talk about the Roc, they would talk about the Cyclops,

0:28:400:28:43

but you never saw it on the screen.

0:28:430:28:45

CYCLOPS ROARS

0:28:470:28:49

The critics started saying that it was animated, the creatures were animated.

0:28:490:28:53

The average person hears the word animation,

0:28:530:28:55

they immediately think of a cartoon.

0:28:550:28:58

So we found that many people, particularly adults, stayed away

0:28:580:29:02

because they thought it was for children.

0:29:020:29:04

So we tried to devise a new name called Dynamation from "dynamic animation."

0:29:040:29:10

'This is Dynamation!'

0:29:100:29:11

DRAMATIC ORCHESTRAL MUSIC

0:29:110:29:14

I designed the Cyclops very carefully

0:29:210:29:23

because I didn't want people to think it was a man in a suit.

0:29:230:29:27

So I put goat legs on, like a satyr in ancient mythology.

0:29:270:29:32

And I gave him an appearance and three fingers

0:29:320:29:36

so that no-one could assume that there was a man inside the Cyclops.

0:29:360:29:41

And I think it worked out very well.

0:29:410:29:43

Whereas I was beginning to learn

0:29:430:29:45

how to alter a human face and a human head,

0:29:450:29:48

Harryhausen could do anything.

0:29:480:29:50

He could make a huge Wingspan on a creature.

0:29:500:29:53

He could make something have a single eye and make it blink. Backward bent legs.

0:29:530:29:57

He could make dragons, he could make octopus.

0:29:570:30:00

I couldn't do that. I could change the shape of someone's nose.

0:30:000:30:03

I could turn myself into Mr Hyde.

0:30:030:30:05

I could turn my friends into the Mummy.

0:30:050:30:06

But I couldn't do these fantastic creations.

0:30:060:30:09

And so, yeah, I guess I was a little bit jealous

0:30:090:30:11

because it seemed way out of my league.

0:30:110:30:13

I get more fan mail coming in about the Cyclops I think than any other character.

0:30:130:30:18

My favourite Harryhausen creature is always going to be

0:30:180:30:20

the Cyclops in 7th Voyage

0:30:200:30:22

because that was the one that, you know...

0:30:220:30:24

Suddenly it's in colour and it comes out on the beach

0:30:240:30:28

and it's huge and it's got this strange sort of motion to it you can't figure out

0:30:280:30:31

and it's angry

0:30:310:30:34

and it's going to get poor Sinbad.

0:30:340:30:36

And, you know, you never forget that.

0:30:360:30:38

It was so inspiring that it made you want to make movies.

0:30:380:30:42

Are we going anywhere special tonight?

0:30:420:30:45

I just got us into a little place called, erm, Harryhausen.

0:30:450:30:49

HE LAUGHS

0:30:490:30:51

You know, Ray, my first success, if you like, in movies

0:30:510:30:54

was when I was 15 years old

0:30:540:30:55

and I made a film for a high school competition called The Valley

0:30:550:31:00

and it actually won the award for best special effects

0:31:000:31:03

and this was the star of that movie.

0:31:030:31:08

You'll see a similarity

0:31:080:31:11

to somebody that you created a long time ago.

0:31:110:31:15

When I was 12, 13 years old,

0:31:160:31:18

and other kids were getting interested in cars and sports and girls,

0:31:180:31:23

I used to like monsters, and I particularly loved Ray's films.

0:31:230:31:27

I think Peter Jackson said he

0:31:270:31:29

had a bunch of stop motion things that he had done.

0:31:290:31:32

He wanted to be Ray Harryhausen. He tried doing this stuff and was like,

0:31:320:31:36

"No, maybe I'll be a director instead!"

0:31:360:31:38

Without The 7th Voyage Of Sinbad

0:31:380:31:40

you would never have The Lord of the Rings.

0:31:400:31:42

Peter had developed his way of directing scenes

0:31:420:31:47

and I had developed my way of directing and designing scenes

0:31:470:31:51

and when we did Lord of the Rings,

0:31:510:31:52

we collaborated on designing and directing sequences

0:31:520:31:57

which emulated what we felt was the best of Harryhausen.

0:31:570:32:01

Ray Harryhausen, he's a child himself, to some degree.

0:32:010:32:05

He's able to connect with the audience and say,

0:32:050:32:10

"Isn't this amazing, isn't this cool?

0:32:100:32:12

"Creatures, monsters, let's bring them to life."

0:32:120:32:15

On Alice in Wonderland Tim Burton obviously is a big fan of Ray's

0:32:220:32:25

and the last sequence with the Jabberwocky,

0:32:250:32:28

we wanted to touch a little bit on Ray's work.

0:32:280:32:31

So the Jabberwocky does certain stances and things.

0:32:310:32:34

He doesn't fly. He does more Harryhausen-y type of movement.

0:32:340:32:38

JABBERWOCKY Roars

0:32:380:32:40

And the location it takes place in is kind of like taking Rob Stromberg's designs,

0:32:400:32:44

a bit of Jason And The Argonauts

0:32:440:32:46

squeezed into the spiral staircase to nowhere from 7th Voyage.

0:32:460:32:50

If you had James Bond fighting a skeleton,

0:32:540:32:56

it'd be comical.

0:32:560:32:59

But having a legendary character like Sinbad, who personifies adventure,

0:32:590:33:04

you would accept it more readily as a melodramatic story.

0:33:040:33:09

We had Enzo Musumeci, who was an Italian fencing expert.

0:33:110:33:17

And when we would rehearse, he would play the skeleton in The 7th Voyage.

0:33:170:33:21

He'd give claps of his hands to get a beat.

0:33:210:33:23

They knew that at that point, they had to stop their sword and not let it go through.

0:33:230:33:29

When the first 7th Voyage Of Sinbad was released in England,

0:33:350:33:39

they cut out the whole skeleton sequence.

0:33:390:33:41

They said it would frighten children.

0:33:450:33:47

Good Lord, what you see on the screen today

0:33:470:33:49

is more horrifying than any skeleton on the screen!

0:33:490:33:52

MAJESTIC ORCHESTRAL MUSIC

0:33:530:33:56

The 3 Worlds Of Gulliver was a classic story

0:34:200:34:23

and that really brought us over to Europe,

0:34:230:34:26

because The 3 Worlds Of Gulliver

0:34:260:34:28

required big people and little people, little Lilliputians.

0:34:280:34:32

We used to have to wait maybe six weeks

0:34:320:34:34

to get a composite print of what we called travelling matte

0:34:340:34:38

where two pieces of film are interwoven with one another in the optical printer.

0:34:380:34:43

And the Rank laboratory had a travelling matte system

0:34:430:34:48

that would make the picture very practical.

0:34:480:34:51

So we decided to move our whole operation to Europe

0:34:510:34:55

and use the sodium backing that the Rank laboratory had in England.

0:34:550:35:01

Music I found very important.

0:35:050:35:08

I discovered that when I first saw King Kong.

0:35:080:35:10

The fact that the score for King Kong enhanced the film so much,

0:35:100:35:15

I became interested in music

0:35:150:35:18

and what it could do to heighten the emotion of the visual.

0:35:180:35:22

Ray has a passion for film music.

0:35:220:35:25

He actually animates to music sometimes to give him inspiration.

0:35:250:35:30

A very famous one is the snake woman from 7th Voyage Of Sinbad.

0:35:300:35:32

He used to play Scheherazade to that

0:35:320:35:35

and that gave him inspiration before Bernard Herrmann came on board.

0:35:350:35:39

Bernie Herrmann, I used to listen to his music on Orson Welles' radio show.

0:35:390:35:45

It was Charles Schneer that managed

0:35:450:35:47

to get Bernard Herrmann on board

0:35:470:35:50

and he went on to write exceptional scores for 7th Voyage Of Sinbad

0:35:500:35:54

Gulliver, Mysterious Island and Jason And The Argonauts.

0:35:540:35:57

And his music is very unique and was just made for our type of film.

0:35:570:36:03

DYNAMIC ORCHESTRAL MUSIC

0:36:030:36:06

The scores that Bernard Herrmann wrote for Ray Harryhausen

0:36:100:36:13

are certainly some of the most exciting, I think, that he wrote.

0:36:130:36:16

-Where's Gulliver?

-Here I am!

0:36:160:36:19

Down here.

0:36:190:36:20

DRAMATIC ORCHESTRAL MUSIC

0:36:200:36:23

Glumdalclitch! Down here!

0:36:240:36:27

Bernard Herrmann

0:36:330:36:34

was very strange and very quirky

0:36:340:36:36

but he also had the adventure sense.

0:36:360:36:39

Grand, but quirky and strange.

0:36:390:36:42

The Harryhausen movies, for sure, that's where

0:36:420:36:45

Herrmann was at his best,

0:36:450:36:47

as an orchestrator doing incredibly unique things,

0:36:470:36:51

being extraordinarily colourful,

0:36:510:36:53

and two, being highly dramatic in the best of ways.

0:36:530:36:56

He contributes greatly to the believability of it all

0:36:560:37:01

because he takes it so seriously.

0:37:010:37:03

Every composer I've ever known who's worked in fantasy or horror films or sci-fi

0:37:030:37:09

have talked about how he's influenced them.

0:37:090:37:12

Ray got on with Bernard Herrmann very well,

0:37:120:37:14

as you can tell from most of his animation sequences.

0:37:140:37:19

We wanted to make fantasy memorable

0:37:220:37:26

and I think that's occurred.

0:37:260:37:28

WOMAN SCREAMS

0:37:340:37:36

Fantasy, I would say, appealed to my sort of gothic mind,

0:37:380:37:44

from my German ancestors, I suppose.

0:37:440:37:47

Fantasy is magnificent on film.

0:37:470:37:51

There's no other medium

0:37:510:37:53

that you can express yourself in fantasy the way you can in films.

0:37:530:37:56

DRAMATIC ORCHESTRAL MUSIC

0:37:560:38:00

'Whatever you have imagined in your wildest dreams

0:38:040:38:07

'now becomes a visual reality,

0:38:070:38:10

'as Jules Verne's most fantastic adventure in space and time...'

0:38:100:38:14

Mysterious Island was another problem.

0:38:140:38:17

The studio, Columbia Pictures, had a script

0:38:170:38:20

and after we'd made The 7th Voyage,

0:38:200:38:22

they felt that perhaps we would be interested in doing Mysterious Island

0:38:220:38:27

which was a Jules Verne story.

0:38:270:38:29

We used the basic principles of The Mysterious Island

0:38:290:38:32

but we had to make it more interesting

0:38:320:38:34

because it ended up as just how to survive on a desert island.

0:38:340:38:39

We restoried the whole basic line

0:38:390:38:42

to add to the final screenplay that you saw on the screen.

0:38:420:38:46

At first, it started out as a prehistoric background.

0:38:460:38:49

We were going to have dinosaurs. Then we decided against that.

0:38:490:38:53

And finally, when Captain Nemo became prominent in the story,

0:38:530:38:57

we decided to have it based on

0:38:570:39:01

him trying to produce more food for the world by growing everything large.

0:39:010:39:06

We would have many so-called sweatbox sessions

0:39:100:39:13

where the writer would turn in a certain number of pages

0:39:130:39:17

and we would tear it apart and analyse it.

0:39:170:39:20

Then I would bring drawings of what I thought we could do

0:39:200:39:25

lavishly on the screen for little money.

0:39:250:39:27

Then it was the writer's job to incorporate all these suggestions

0:39:270:39:32

and drawings into the final screenplay.

0:39:320:39:36

I have a two-year-old daughter who loves Mysterious Island

0:39:460:39:50

a movie she calls "Big Chicken Fall Down".

0:39:500:39:53

WOMAN SCREAMS

0:39:530:39:56

'Jules Verne,

0:40:020:40:04

'a man whose great stories inspired such unusual films as

0:40:040:40:08

'Around The World In 80 Days, 20,000 Leagues Under The Sea,

0:40:080:40:12

'Journey To The Centre Of The Earth,

0:40:120:40:13

'surpasses them all with Mysterious Island.'

0:40:130:40:17

SCREAMING

0:40:220:40:24

The crab came from Harrods department store.

0:40:260:40:30

It was a live crab when I bought it at the fish market

0:40:300:40:34

and we had a lady at the museum put it down in a humane way.

0:40:340:40:40

She took all the meat out of the inside

0:40:400:40:42

and I put an armature in the actual crab.

0:40:420:40:46

The next step was to try to put Greek mythology on the screen.

0:40:520:40:56

MAJESTIC ORCHESTRAL MUSIC

0:40:570:41:00

Some of the films are better made than others.

0:41:120:41:14

And some of them have better scripts than others.

0:41:140:41:17

I mean, Jason And The Argonauts probably has the most literate screenplay

0:41:170:41:22

and so it's a better movie.

0:41:220:41:24

A lot of people find Jason And The Argonauts

0:41:240:41:26

is one of our best films.

0:41:260:41:28

It's my favourite because it was the most complete.

0:41:280:41:32

The plots of Harryhausen movies are fairly consistent

0:41:340:41:37

and I think that's one of the reasons that Jason And The Argonauts sticks out

0:41:370:41:41

because there's a lot of other Greek baggage that goes with that story.

0:41:410:41:45

Basically, the Talos sequence came from an idea I had

0:41:520:41:56

about the Colossus of Rhodes.

0:41:560:41:58

DRAMATIC ORCHESTRAL MUSIC

0:41:580:41:59

In the original tale of Jason And The Argonauts,

0:42:050:42:08

Talos is just an eight-foot mechanical creature.

0:42:080:42:13

If you look at Talos,

0:42:180:42:20

how does a man of bronze move, you know?

0:42:200:42:23

And it's just so miraculous how that moves

0:42:230:42:26

and how he creates this sense of size,

0:42:260:42:29

how enormous, enormous.

0:42:290:42:31

I mean, what other monster is as big as Talos? I mean, just enormous!

0:42:310:42:35

Without changing any expression.

0:42:350:42:38

I mean, Talos is a statue.

0:42:380:42:40

When he's dying,

0:42:400:42:43

grabbing for his throat, the way he moves is something!

0:42:430:42:47

I want to speak on behalf of all the actors

0:42:470:42:50

that appeared in Harryhausen films.

0:42:500:42:53

They weren't all monsters, they weren't all effects,

0:42:530:42:56

there were real live actors in there.

0:42:560:42:58

What I do remember

0:42:580:43:00

was the hands-on ability he had to direct us.

0:43:000:43:06

I ran along the sand

0:43:060:43:07

and what astonished me was that Ray ran with me.

0:43:070:43:11

And he said, "I looked up to the sky, there was the monster."

0:43:110:43:15

There was no monster, just a big blue emptiness.

0:43:150:43:17

But he said, "Fall now!" I fell...

0:43:170:43:21

We were trained to be classical actors,

0:43:210:43:23

to appear at the Old Vic. That was our standard.

0:43:230:43:26

But there was I eating sand in Palinuro.

0:43:260:43:29

But loved it, loved it!

0:43:290:43:31

Loved being there, being part of this titanic imagination of this man.

0:43:310:43:37

I love the fact that when you're watching one of his movies,

0:43:410:43:44

you're aware that you're looking at literally a performance of his.

0:43:440:43:47

I mean, he's acting through all these different creatures,

0:43:470:43:51

whether it's a Cyclops or a snake with nine heads.

0:43:510:43:54

I mean, you're seeing... you're seeing his acting abilities.

0:43:540:43:58

As an animator, you have to kind of become an actor.

0:43:580:44:02

You know, you're...

0:44:020:44:04

Before you do a piece of action,

0:44:040:44:07

you often either look at yourself in the mirror

0:44:070:44:09

or you act it through on video just to see what it is,

0:44:090:44:13

and you put something of yourself...

0:44:130:44:16

You know, you try to put emotion into an inanimate puppet.

0:44:160:44:20

He sort of starts in his brain, goes through his fingers

0:44:200:44:22

into the creatures that he's animating and finally onto the screen.

0:44:220:44:26

I asked him once, with the Hydra, with all those seven heads,

0:44:260:44:29

I said, "How did you keep track'?" He said, "I have no idea."

0:44:290:44:32

This is the seven-headed Hydra from Jason And The Argonauts.

0:44:340:44:38

It's probably one of the biggest of Ray's models.

0:44:380:44:42

As you see, it has incredible detail.

0:44:420:44:44

The complexity of it, seven heads, two tails.

0:44:440:44:48

Ray could never make anything easy for himself.

0:44:480:44:51

He would always make it more complex each time.

0:44:510:44:53

The Hydra came from the Hercules legend.

0:44:530:44:56

We had to bring that in.

0:44:560:44:58

We didn't want a dragon because there had been dragons on the screen before,

0:44:580:45:02

so we chose the Hydra.

0:45:020:45:04

This creature, like most of the creatures in Ray's films,

0:45:040:45:07

were built in Ray's workshop in his London house.

0:45:070:45:12

DRAMATIC ORCHESTRAL MUSIC

0:45:120:45:16

There is a sequence in the original tale of Jason

0:45:340:45:39

where corpses come out of the ground,

0:45:390:45:42

rotting corpses which are not very pleasant to look at,

0:45:420:45:46

at least in that time.

0:45:460:45:47

Well, we didn't want to get an X for our film

0:45:470:45:50

so we made them clean-cut skeletons.

0:45:500:45:52

And we had seven skeletons.

0:45:520:45:55

Seven is a magic number all through mythology.

0:45:550:45:59

And we had seven skeletons fighting three men.

0:45:590:46:02

He always tried, like filmmakers do today, to outdo themselves.

0:46:020:46:06

And that's why one skeleton developed from 7th Voyage

0:46:060:46:10

into seven skeletons in Jason And The Argonauts.

0:46:100:46:13

Why have one when you can have seven?

0:46:130:46:16

This is one of the original skeletons from Jason.

0:46:260:46:30

He has every joint that a real skeleton would have.

0:46:300:46:34

We photographed the live action first

0:46:340:46:37

with stuntmen who portrayed the skeletons who were swordsmen.

0:46:370:46:41

We'd time it very carefully

0:46:410:46:43

and maybe rehearse it ten times

0:46:430:46:45

and then the final piece of film,

0:46:450:46:48

the stuntmen are removed

0:46:480:46:50

and the actors shadowbox.

0:46:500:46:52

And that as a piece of film I rear-project behind these skeletons

0:46:520:46:57

so that the human being is the same size as the skeleton.

0:46:570:47:01

FRANTIC ORCHESTRAL MUSIC

0:47:010:47:03

When the skeleton kills Andrew Faulds against the temple

0:47:050:47:10

and Andrew Faulds falls on the ground

0:47:100:47:13

and the skeleton looks around

0:47:130:47:16

and he then jumps over the body

0:47:160:47:19

that's an aerial brace, the use of an aerial brace.

0:47:190:47:21

Aerial wire animation takes a lot longer and it's very complicated.

0:47:210:47:27

Most people would have had it stepping over or going around

0:47:270:47:31

but Ray had him jumping over.

0:47:310:47:33

That's the difference. That's the Harryhausen touch.

0:47:330:47:36

Sometimes I would only get about 13 to 15 frames a day.

0:47:360:47:41

It took four months to animate to the sequence.

0:47:410:47:44

It only took two weeks to photograph the live action.

0:47:440:47:47

They pretty much used every single frame that they shot, too,

0:47:470:47:50

so it was... He was very economical.

0:47:500:47:54

Almost everything was take one.

0:47:540:47:56

98%, 99% was take one.

0:47:560:48:00

An amazing achievement if you think about it.

0:48:000:48:03

We never had money or budget or time to do retakes.

0:48:030:48:07

I think if he finessed it and did two takes, three takes,

0:48:070:48:10

it wouldn't come from his heart.

0:48:100:48:12

He would refine it too much in his mind

0:48:120:48:15

and it would not be what he initially thought.

0:48:150:48:17

And HR Giger taught me that. The more quickly you get your ideas out of your head

0:48:170:48:22

and up on the screen or onto the canvas, the more real it's going to be.

0:48:220:48:26

I believe Clive Barker told me the same thing.

0:48:260:48:28

He said, "When I'm painting, I like to make mistakes."

0:48:280:48:31

And I think that has a lot to do with why Harryhausen's stuff really resonates

0:48:310:48:35

and sticks and stays in all of our minds, because it's very pure.

0:48:350:48:38

FRANTIC ORCHESTRAL MUSIC

0:48:380:48:41

When I was about 12 years old, I remember rushing home.

0:48:450:48:48

I couldn't wait to see

0:48:480:48:49

Jason And The Argonauts for the first time.

0:48:490:48:52

And I was just so gobsmacked.

0:48:520:48:54

The skeleton fight in Jason And The Argonauts,

0:48:540:48:57

I can practically remember what row I was sitting in

0:48:570:49:00

at this little theatre in Orangeville, Ontario, at the age of nine

0:49:000:49:04

when the images of those skeletons leaped off the screen

0:49:040:49:07

and drilled straight into my DNA.

0:49:070:49:09

I know this isn't real but, boy, it sure looks real.

0:49:090:49:12

And that's the feeling I had as a young boy in the theatre watching Ray's films.

0:49:120:49:18

When you're transported as a young person to these fantastic worlds,

0:49:180:49:22

whether it was Greece or wherever it was,

0:49:220:49:24

and skeletons move around and swordfights happen, this is magic!

0:49:240:49:29

FRANTIC ORCHESTRAL MUSIC

0:49:300:49:33

I'm sure there's a direct link between those demonic skeletons

0:49:330:49:36

and the chrome death figure in The Terminator

0:49:360:49:39

So, Ray, I hope you can forgive me

0:49:390:49:42

and remember that imitation is the sincerest form of flattery.

0:49:420:49:45

I see a lot of sequences that we had originally done years ago

0:49:450:49:51

reproduced in various films of today.

0:49:510:49:54

Very flattering!

0:50:110:50:13

'The first Men In The Moon.

0:50:130:50:15

'An experience unparalleled on the screen

0:50:160:50:19

'as two worlds meet and clash.'

0:50:190:50:22

HG Wells,

0:50:220:50:23

I was a great admirer, and I wanted...

0:50:230:50:25

After Mighty Joe Young I wanted to do War of the Worlds

0:50:250:50:29

and I made a lot of drawings and an outline for the story structure.

0:50:290:50:33

I wrote to Orson Welles but I never got an answer.

0:50:420:50:45

I wanted to do The Time Machine

0:50:450:50:47

but somebody else had already taken the rights.

0:50:470:50:51

Finally we did a Wells story called First Men In The Moon.

0:50:510:50:55

DRAMATIC STRING MUSIC

0:50:550:50:58

We tried to keep that feeling that the insects developed an intelligence

0:51:060:51:11

rather than the mammals.

0:51:110:51:13

I think Ray Harryhausen would probably say

0:51:130:51:15

that he was influenced by Georges Melies.

0:51:150:51:17

If you look at his work, it really is part of a continuum

0:51:170:51:19

that goes back to the birth of cinema.

0:51:190:51:21

SLOW PIANO MUSIC

0:51:210:51:23

Actually, Ray has a personal business card

0:51:260:51:29

of Georges Melies.

0:51:290:51:31

Ray, oh, yes, a huge admiration for Melies,

0:51:310:51:35

and I think most fantasy filmmakers do.

0:51:350:51:38

The First Men in The Moon aliens are...

0:51:380:51:41

Nowadays we would look at them as kind of

0:51:410:51:43

this B-grade, you know, cliche, kind of like...

0:51:430:51:47

But a cliche I actually really love.

0:51:470:51:49

I love the fact that when we design aliens

0:51:490:51:51

for feature films or comics or games or whatever,

0:51:510:51:53

humans keep on going back to the same grab bag of elements.

0:51:530:51:57

They're insectoid or they're reptilian

0:51:570:52:00

or they're, like, octopi or cephalopods and stuff.

0:52:000:52:05

We just go back to the same cliches again and again.

0:52:050:52:08

Everything humans think is creepy,

0:52:080:52:09

crawly and disgusting, that's what aliens become.

0:52:090:52:12

Stand back!

0:52:130:52:14

Essentially the best effects films, like District 9

0:52:140:52:18

are the ones where you can feel the hand of the creator

0:52:180:52:20

within the design and execution of the creatures.

0:52:200:52:22

What's important to remember is when you look at the link between Ray Harryhausen

0:52:220:52:26

and the work of, say, ILM or Phil Tippett

0:52:260:52:29

is how much there actually is in common between them.

0:52:290:52:32

And really, in essence,

0:52:320:52:34

how little has changed in spite of how the technology's evolved.

0:52:340:52:38

CREATURE GROWLS

0:52:430:52:44

I'm always saying to the guys

0:52:490:52:51

that I work with now on computer graphics,

0:52:510:52:55

you know, "Do it like Ray Harryhausen,"

0:52:550:52:57

or, "Why don't you just look at a Harryhausen shot and see what he did?"

0:52:570:53:02

And I'm always going back to that well

0:53:020:53:05

because of the economy and the simplicity.

0:53:050:53:08

Take guard!

0:53:080:53:10

There's this tendency with computer graphics, because you can do it,

0:53:100:53:14

if you want somebody to reach and pull something in

0:53:140:53:18

there tends to be, like, these ridiculous flourishes and all this extra stuff.

0:53:180:53:22

It's like, "What's that about?" "Just do it," you know?

0:53:220:53:26

"Just get to it and tell the story as directly as possible."

0:53:260:53:30

One of the ironies is all the great innovators

0:53:300:53:33

in computer-generated animation

0:53:330:53:35

are all stop motion animators.

0:53:350:53:37

I mean, you know, Phil Tippett, Dennis Muren,

0:53:370:53:41

these guys, they were all animators.

0:53:410:53:43

The first job I got was actually doing stop motion for a commercial

0:53:430:53:47

and I think that really sort of helped to figure out the character,

0:53:470:53:52

what its performance is, what it's feeling,

0:53:520:53:54

and communicating that idea in a few frames to the public.

0:53:540:53:58

The role of the animator is changing.

0:53:580:54:00

First of all, you've got motion capture,

0:54:000:54:02

you've got all these tools available to you,

0:54:020:54:04

so the actors are giving us amazing reference.

0:54:040:54:07

-How will I know if he chooses me?

-He will try to kill you.

0:54:070:54:10

The CG character would be from their performance,

0:54:100:54:13

exactly as they did it, down to the minutest detail.

0:54:130:54:18

And so the animators, who are very important in the process,

0:54:180:54:21

they would do the tail, the ears,

0:54:210:54:23

and they would ensure that the actor's performance

0:54:230:54:25

was exactly replicated in the CG.

0:54:250:54:28

Art challenges technology. Technology inspires the art.

0:54:280:54:33

And I would argue that's the way that every master

0:54:330:54:37

of every medium of animation,

0:54:370:54:41

be it puppet animation, clay animation,

0:54:410:54:44

computer animation, hand-drawn animation,

0:54:440:54:47

that exact thing happens with them.

0:54:470:54:50

Well, there's room for every type of media for entertainment.

0:54:500:54:55

After all, that's the end product, is to entertain the public.

0:54:550:54:58

If you can entertain them with a yoyo,

0:54:580:55:01

well, that's fine, use a yoyo for entertainment.

0:55:010:55:03

But that's rather difficult.

0:55:030:55:05

'One Million Years BC.

0:55:080:55:10

'Introducing the fabulous Raquel Welch as Loana The Fair One,

0:55:100:55:15

'John Richardson as Tumak'

0:55:150:55:18

One Million BC is another matter.

0:55:200:55:22

I made that for Hammer films.

0:55:220:55:24

And they bought the rights to a remake of it,

0:55:240:55:28

a 1940 film with Victor Mature and Carole Landis.

0:55:280:55:32

I don't like retakes, basically,

0:55:320:55:34

but I felt we could do better than the original

0:55:340:55:37

where they used lizards with fins glued on their back

0:55:370:55:40

and they had a tyrannosaurus with a man in a rubber suit

0:55:400:55:45

that looked so phony, they had to keep hiding it behind bushes.

0:55:450:55:49

So all you saw was an eye or a finger or something.

0:55:490:55:53

So I wanted to change that concept by using animation.

0:55:530:55:58

DINOSAUR ROARS

0:55:580:56:01

A lot of the motion is developed on the screen

0:56:020:56:06

and comes from the character.

0:56:060:56:08

If you have a dinosaur, I like to keep it active

0:56:080:56:11

by having the tail swooshing all the time.

0:56:110:56:14

I used to read dinosaur books

0:56:210:56:24

and imagine going to see them. What it would be like to stand next to them

0:56:240:56:29

and then I discovered this film where there are real people with dinosaurs

0:56:290:56:32

and I couldn't believe it.

0:56:320:56:34

ROARING

0:56:340:56:36

My influence was Charles R Knight,

0:56:490:56:52

the key figure in the American Museum of Natural History.

0:56:520:56:55

He was the first one to restore dinosaurs from the basic skeletons.

0:56:550:57:00

Here is an example of some prehistoric restorations

0:57:000:57:03

and then we start actually from the skeleton, the basic skeleton,

0:57:030:57:08

to plan the armature for the rubber models.

0:57:080:57:12

And then we go to the museums and actually see the skeletons

0:57:120:57:16

and try to develop our animals

0:57:160:57:19

in a way that they're well known from the museum point of view.

0:57:190:57:23

DINOSAUR ROARS

0:57:230:57:25

Ray Harryhausen's work had a huge influence on us

0:57:250:57:28

during the design of King Kong.

0:57:280:57:30

There were lots of ways we could possibly go

0:57:300:57:33

with the design of the creatures and the dinosaurs.

0:57:330:57:35

And Peter said he didn't want them to be real dinosaurs,

0:57:350:57:38

he wanted them to be movie dinosaurs.

0:57:380:57:40

So we were trying to evoke that era of dinosaurs from movie history

0:57:400:57:45

and really capture that.

0:57:450:57:46

And in that sense, they're more sort of monsters and characters

0:57:460:57:49

more than they're true animals.

0:57:490:57:51

DINOSAURS ROAR

0:57:510:57:54

I remember one scene when we were in Lanzarote,

0:57:560:58:00

this is when these pterodactyls were kind of coming over us

0:58:000:58:03

and we didn't know this, we didn't see this,

0:58:030:58:07

but Ray got onto a flatbed truck

0:58:070:58:12

and drove in front of us

0:58:120:58:14

while we, in our little wet, skimpy little pieces of leather,

0:58:140:58:21

brandished our spears...

0:58:210:58:24

at these things.

0:58:240:58:26

SHE GROWLS

0:58:260:58:29

Raquel Welch was cast in the picture.

0:58:300:58:34

That was one of her first films.

0:58:340:58:36

She never looked like a real cavewoman. She wasn't supposed to.

0:58:360:58:40

That wouldn't have been very entertaining to the public.

0:58:400:58:44

If cave women in prehistoric days looked like Raquel Welch,

0:58:440:58:47

we've regressed today!

0:58:470:58:50

Gwangi was another story.

0:58:580:59:00

Willis O'Brien started Gwangi at RKO

0:59:000:59:04

way back in the '40s.

0:59:040:59:06

And unfortunately, the war came along and they cancelled the picture

0:59:060:59:10

after OB spent about a year preparing it.

0:59:100:59:15

So he kindly gave me a script years ago

0:59:150:59:19

and I had it in my garage

0:59:190:59:20

and Charles and I were looking for a subject one time

0:59:200:59:23

and I brought out this whole script of Gwangi.

0:59:230:59:26

O'Brien's original idea was to have cowboys

0:59:260:59:29

roping a dinosaur for the Sideshow.

0:59:290:59:31

That always impressed me. And we tried to keep that part of it in the picture.

0:59:310:59:36

The lasso sequence in that, of course, was incredibly complex.

0:59:360:59:40

The lassos from both sides of the...

0:59:400:59:46

the cowboys lassoing the monster around the neck or on the foot,

0:59:460:59:49

would be lassoing this pole on this Jeep which would be hurtling around.

0:59:490:59:55

He put the screen together at the back

0:59:550:59:57

so he obliterated the Jeep with the monster stick.

0:59:571:00:01

The miniature ropes would be tied to the monster around the neck

1:00:011:00:05

and that would go off at exactly, match the exact same direction

1:00:051:00:09

as the live action would on the rear projection plate.

1:00:091:00:12

It took well over two and a half months to film that one sequence.

1:00:121:00:16

DINOSAUR ROARS MEN SCREAM

1:00:161:00:19

CHAOTIC SHOUTING

1:00:191:00:22

Ray, we owe you more than we can ever really express,

1:00:221:00:24

based on all of the roads that you pioneered and built from dirt

1:00:241:00:30

into a superhighway of eventual digital technology.

1:00:301:00:35

The V-rexes in King Kong were...

1:00:371:00:40

They're fundamentally different

1:00:401:00:42

from what we know real dinosaurs to be.

1:00:421:00:44

They had this heavyset tail that was hanging down, they had three fingers

1:00:441:00:48

and they're basically inspired by things like Gwangi from Ray Harryhausen.

1:00:481:00:52

Harryhausen has never worked with a, quote, "Great director."

1:01:021:01:07

No-one ever says, you know,

1:01:071:01:09

it's a Jim O'Connolly movie or it's a Nathan Juran movie.

1:01:091:01:13

It's always a Ray Harryhausen movie.

1:01:131:01:15

It was his concepts, the creatures in them were from his mind,

1:01:151:01:19

so they were his films.

1:01:191:01:21

A lot of directors couldn't see that.

1:01:211:01:23

There were examples where the director

1:01:231:01:25

did not approve of Ray being on location shoots,

1:01:251:01:28

but didn't quite understand why he was there.

1:01:281:01:30

Even though the scripts would detail in Ray's drawings

1:01:301:01:35

exactly what was going to happen in that sequence.

1:01:351:01:37

I make hundreds of continuity drawings

1:01:371:01:40

which show the progression of the scene

1:01:401:01:44

and then I direct those scenes myself.

1:01:441:01:46

½Ray Harryhausen was the star of those movies.

1:01:461:01:49

I couldn't really tell you who the actors were in the films

1:01:491:01:52

but I certainly remember the creatures.

1:01:521:01:53

I mean, the thing with the films,

1:01:531:01:55

I think there's some terrible acting in it,

1:01:551:01:58

the scripts aren't the greatest,

1:01:581:02:00

but, boy, his elements, when he made clay live

1:02:001:02:05

are still some of the best moments in film.

1:02:051:02:07

I was probably about six or seven at the time

1:02:071:02:10

and I remember two old ladies came up

1:02:101:02:13

and said, "Oh, hello, sweetheart.

1:02:131:02:15

"Can we have a look in your baby buggy'?"

1:02:151:02:17

"Yeah, you can look at my dollies," you know?

1:02:171:02:20

Pulled back and there was Gwangi!

1:02:201:02:22

Of course, instead of dolls, I had dinosaurs.

1:02:221:02:25

To me, it was normal. Dad had them all over the house.

1:02:251:02:28

And he didn't have an oven

1:02:281:02:31

and so he used our oven to cook his creatures in.

1:02:311:02:35

And lunch times and dinner times used to be very interesting

1:02:351:02:39

because everything tasted of latex rubber.

1:02:391:02:41

And after a while of having roast chicken tasting like rubber, it was not so funny.

1:02:411:02:47

By the time we finished the picture, which took a year and a half,

1:02:471:02:51

they had sold the studio

1:02:511:02:53

and the new owners didn't have any respect

1:02:531:02:56

for what the previous owners sanctioned,

1:02:561:02:58

so they just dumped Gwangi on the market.

1:02:581:03:01

Unfortunately, it was released too late.

1:03:011:03:04

If it had come out in the '50s or early '60s,

1:03:041:03:07

I think it would have been better received.

1:03:071:03:09

The word Gwangi suggests something like Godzilla,

1:03:091:03:13

so everybody thinks that maybe it was made in Japan.

1:03:131:03:16

You'd need a very big publicity campaign

1:03:161:03:19

to make people aware that it was an unusual film.

1:03:191:03:22

It's sad because a lot of people feel it's one of our better pictures, too.

1:03:221:03:27

ROUSING ORCHESTRAL MUSIC

1:03:271:03:30

'See the sorcerer of the black arts,

1:03:361:03:38

'the gold helmet faceless Vizier,

1:03:381:03:40

'the death fight of the centaur and the griffin, the six-armed goddess of evil.'

1:03:401:03:45

ROARING EXPLOSION

1:03:451:03:48

Gwangi was not a big success at the box office

1:03:481:03:52

so we decided to go back to the Sinbad pictures.

1:03:521:03:56

So I devised two stories, Golden Voyage and Eye Of The Tiger.

1:03:561:04:02

When you work with Ray, you're absolutely sure what you're doing.

1:04:091:04:13

It comes from his drawings,

1:04:131:04:16

drawings that I, as a sculptor,

1:04:161:04:18

could reproduce his things in full size.

1:04:181:04:21

His work is so accurate in conception

1:04:211:04:25

that there's no ambiguity, so I knew what I was doing.

1:04:251:04:28

Ray was the king, the god

1:04:281:04:32

and you did what he said.

1:04:321:04:34

One of the toughest things about integrating a character

1:04:411:04:43

is really making it appear to be in the scene.

1:04:431:04:46

And the best way to do that is to...

1:04:461:04:49

...create something that physically happens, really on set.

1:04:501:04:53

And it had to be rigged by the special effects department.

1:04:531:04:56

DREAMY ORCHESTRAL MUSIC

1:04:581:05:01

Working with Ray Harryhausen

1:05:181:05:21

was the most amazing experience for me.

1:05:211:05:25

I was a relatively, well, very unknown actress

1:05:251:05:28

and had never worked with his stop motion Dynamation.

1:05:281:05:34

There was nothing to work with.

1:05:371:05:39

Ray used to show us these wonderful drawings that he'd done

1:05:391:05:43

and say, "Now, this is what you're going to be reacting to,

1:05:431:05:47

"but it's not a drawing, it's a real-life, huge, enormous creature,

1:05:471:05:53

"17, 20-foot high.

1:05:531:05:56

"So this is what you're going to be reacting to."

1:05:561:05:58

So you kind of become like a child, in a way

1:05:581:06:01

and remember how you used to play.

1:06:011:06:03

And then Ray, his eye line was a stick,

1:06:031:06:06

so he'd have the stick and on the stick he'd drawn this eye

1:06:061:06:12

which for me was the centaur's eye.

1:06:121:06:14

And Ray would wield the eye.

1:06:161:06:18

"Look at the eye! Look at the eye!" And this was Ray's eye line for the actors.

1:06:181:06:22

It's hard to get actors to look in the right place.

1:06:221:06:24

They look like they're looking further than they're supposed to.

1:06:241:06:28

It takes a particular kind of actor who can look at a distance

1:06:281:06:31

and make you think he's looking in

1:06:311:06:33

the middle distance as opposed to far away.

1:06:331:06:35

'Behind this door lies a world of wonders,

1:06:351:06:38

'a studio where special effects wizard Ray Harryhausen

1:06:381:06:41

'and producer Charles Schneer

1:06:411:06:43

'make the unreal real in the magic of Dynarama for countless moviegoers.

1:06:431:06:48

'In their new film, The Golden Voyage Of Sinbad

1:06:491:06:52

'Schneer and Harryhausen move from the drawing board

1:06:521:06:55

'to a sunny beach in Majorca.'

1:06:551:06:57

We were originally going to shoot The Golden Voyage in India

1:06:571:07:02

and Kali was a result of planning the picture for India.

1:07:021:07:05

But when we changed our mind and shot it in Spain, for many reasons,

1:07:051:07:11

we left the Kali sequence in.

1:07:111:07:14

We felt it would be a very good dramatic situation.

1:07:141:07:17

SITAR MUSIC

1:07:171:07:20

My work seemed to bridge O'Brien's period

1:07:261:07:30

into the modern Star Wars effects.

1:07:301:07:34

I think my favourite creature from a Ray Harryhausen film

1:07:491:07:52

would probably be from the first one I ever saw,

1:07:521:07:54

which was The Golden Voyage Of Sinbad

1:07:541:07:56

And it was the Kali, the giant statue that comes to life.

1:07:561:08:00

And it was just so shocking to see it so beautifully rendered and animated

1:08:001:08:04

and I think it stands the test of time. It hasn't really aged one bit.

1:08:041:08:08

And I still find it terrifying.

1:08:081:08:10

Many critics called our films a special effects film, which they were not.

1:08:151:08:21

We used every effect at the time

1:08:211:08:24

in order to put the fantasy subject on the screen.

1:08:241:08:27

'Journey across the oceans of antiquity

1:08:281:08:31

'to the northern edge of the ancient world.'

1:08:311:08:33

'Filmed in the miracle of Dynarama.

1:08:341:08:37

'Come face-to-face with the prehistoric troll.

1:08:371:08:40

'See the sorceress bring life to the all-powerful minotaur.

1:08:431:08:46

There's something that happens with stop motion that I've always felt,

1:08:501:08:53

when you use an actual model rather than computer generated images.

1:08:531:08:59

The model is strange,

1:08:591:09:03

it gives the nightmare quality of a fantasy.

1:09:031:09:05

It wasn't really very realistic

1:09:051:09:08

but it was great because he was creating fantasies.

1:09:081:09:11

I don't, as a filmmaker,

1:09:111:09:13

and at Pixar, we don't ever want to

1:09:131:09:15

make things that are absolutely

1:09:151:09:17

perfectly real.

1:09:171:09:18

We like to, like Ray, take a step back from reality.

1:09:181:09:22

If you make fantasy too real,

1:09:261:09:28

I think it loses the quality of a nightmare, of a dream.

1:09:281:09:33

With stop motion, you can never quite get it to look real

1:09:331:09:36

and that's actually an asset,

1:09:361:09:37

because you get a sense of the work that's gone into it

1:09:371:09:40

and it makes the performance much more dynamic, possible.

1:09:401:09:44

There's really no constraints except the artist doing it.

1:09:441:09:47

It's not the same as with a CG thing,

1:09:471:09:49

because CG, our brain seems to know

1:09:491:09:52

that's not quite the same

1:09:521:09:54

as an actual piece of physical

1:09:541:09:56

material that's been given life.

1:09:561:09:58

This is like the Golem.

1:09:581:10:00

I mean, our whole world. It's like God creating Adam.

1:10:001:10:04

You take clay and your give it life and then it breathes and Ray did that!

1:10:041:10:09

And it's the result of that particular kind of animation, I think.

1:10:091:10:13

There's something cold about computer graphics.

1:10:131:10:16

I don't think it was always this way.

1:10:161:10:18

Maybe I'm looking back fondly at some of the early stuff that was done

1:10:181:10:22

that seemed to me more realistic.

1:10:221:10:25

I think we could touch the dinosaur in Jurassic.

1:10:251:10:27

As an industry, we're turning out so many shots so quickly

1:10:271:10:31

that we haven't had time to catch up and learn how to do it.

1:10:311:10:35

And when we were doing the first stuff at ILM, back in the early '90s,

1:10:351:10:39

you know, we spent months or even a couple of years

1:10:391:10:42

figuring out how to make this thing look like an object and not like a graphic.

1:10:421:10:46

That was the big challenge at that point.

1:10:461:10:48

I would find it rather unappealing

1:10:481:10:51

to sit at a desk and just push buttons to get a visual image on the screen.

1:10:511:10:56

I think they're really two different things.

1:10:561:10:58

Stop motion is what it is, an art form and a sense of tactile feel

1:10:581:11:04

and the artist is visible in every frame.

1:11:041:11:07

CG is something else that's more of a fluidity

1:11:071:11:10

and it's just different.

1:11:101:11:12

Stop motion is still alive, it's not dead.

1:11:121:11:15

People say, "Oh, it's a lost art", but it's not a lost art.

1:11:151:11:18

I mean, Henry Selick and Nick Park,

1:11:181:11:20

there's a lot of people doing stop motion still.

1:11:201:11:22

All the guys at Aardman doing clay animation.

1:11:221:11:27

I mean, come on!

1:11:271:11:28

Do you really want to see Wallace & Gromit

1:11:281:11:31

in any other medium? No!

1:11:311:11:34

The storytelling that they do,

1:11:341:11:36

the subjects that they choose,

1:11:361:11:39

lend itself to the stop motion medium.

1:11:391:11:42

You know, when you're sat there with a character, it's in front of you,

1:11:421:11:46

you use your fingers,

1:11:461:11:48

you're holding it, you're handling it,

1:11:481:11:51

there's a kind of... There is a kind of connection.

1:11:511:11:53

Unlike all the other types of animation,

1:11:531:11:56

what you see is a real performance.

1:11:561:11:58

It starts at frame one

1:11:581:12:01

and the animator has to make that journey.

1:12:011:12:04

In other forms of animation, you'll do these key poses

1:12:041:12:08

and then a computer or an assistant will in-between.

1:12:081:12:11

And you can manipulate those and change.

1:12:111:12:14

To lock yourself away in a studio

1:12:141:12:19

and be able to move something

1:12:191:12:21

with hundreds of joints...

1:12:211:12:23

If you lose the thread, the thing just becomes nonsense.

1:12:231:12:29

Shots can sometimes take up to 15 or 20 hours.

1:12:291:12:32

If there's a mistake, if there's one mistake,

1:12:321:12:35

if the camera goes crazy or your puppet breaks, you're doomed

1:12:351:12:38

and you have to start the process all over again.

1:12:381:12:41

Occasionally, if the phone rings,

1:12:411:12:43

I answer it and that's maybe where you'll see a little bit of a jerk

1:12:431:12:47

because I'd forgotten whether one head was going forward

1:12:471:12:51

or one head was going backward.

1:12:511:12:53

Now, with digital and videotape,

1:12:531:12:56

the stop motion animators have a way of keeping track.

1:12:561:13:00

Ray did it all in his head!

1:13:001:13:02

MONKEY CHATTERS

1:13:021:13:05

You animate the model and one pose leads to another pose.

1:13:341:13:38

It is like sculpting, you have to know what you're doing and then just do it

1:13:381:13:42

because if you try to think about it your brain would implode.

1:13:421:13:47

It's not an intellectual thing, it's an intuitive thing.

1:13:471:13:50

And I think that, for me, is really important to have that contact

1:13:501:13:54

and you're manipulating it frame by frame

1:13:541:13:58

so you're kind of struggling with it.

1:13:581:14:02

Like in any kind of a live performance

1:14:021:14:05

you always leave an allowance

1:14:051:14:07

for some other adjustment that you may want to do.

1:14:071:14:09

You may be thinking that you're going to do this

1:14:091:14:11

but you'll get into it and all of a sudden you'll realise,

1:14:111:14:14

"You know what? I could do this instead."

1:14:141:14:16

And so you can improvise.

1:14:161:14:19

Ray You may know the broad concept of what's happening in the scene

1:14:191:14:24

but all the little details are put in as you go along

1:14:241:14:28

by your imagination.

1:14:281:14:30

CREATURE ROARS

1:14:381:14:41

There was a man who said, "Why do you go to the trouble of using stop motion?

1:14:441:14:49

"Why don't you put a man in a suit?"

1:14:491:14:51

Well, that's the easy way out.

1:14:511:14:54

In the 15 features I've made and the many shorts,

1:14:541:14:57

I did all the animation myself.

1:14:571:14:59

And I was able to do that up until the '80s.

1:14:591:15:03

I was a loner. I preferred to work by myself

1:15:061:15:09

because animation requires an enormous amount of concentration.

1:15:091:15:13

In the days of Ray Harryhausen, it was Ray

1:15:131:15:15

and a guy that used to click the shutter on the camera.

1:15:151:15:18

And he'd do the thing and the guy would click.

1:15:181:15:20

And it was two guys doing it.

1:15:201:15:21

Now it's an army.

1:15:211:15:23

Today, of course, it takes 80 people, 90 people.

1:15:231:15:27

You see them credited on the screen.

1:15:271:15:29

One person does the eye, one person does the nose,

1:15:291:15:33

one person does the tail of the donkey.

1:15:331:15:35

One person's doing the facial, another person's doing the body.

1:15:351:15:38

Sometimes another person can be

1:15:381:15:40

doing even tail motion or ear motion.

1:15:401:15:42

People doing the layout, people doing the muscle rigs,

1:15:421:15:45

people doing the facial rigs, people doing the lighting.

1:15:451:15:49

You know, there's a whole team that's a shader team.

1:15:491:15:52

There are people doing things I don't even know what they do!

1:15:521:15:55

It's a different atmosphere.

1:15:551:15:58

Some shots that are done today with computer graphics

1:15:581:16:01

were the entire budget for their movies.

1:16:011:16:05

And so the economy of a singular guy working on this thing,

1:16:051:16:09

it was very important that he was able to have creative control over the stuff.

1:16:091:16:14

Now it's such a big organisation

1:16:141:16:17

with many, many producers and many effects technicians working on it.

1:16:171:16:20

It's difficult to give a singular vision.

1:16:201:16:22

There really aren't very many singular vision films actually made any more,

1:16:221:16:26

unless you're a Spielberg or a Cameron or a Peter Jackson,

1:16:261:16:29

a director strong enough to be able to put that vision all the way through.

1:16:291:16:33

And even then, it kind of needs to be watered down

1:16:331:16:36

cos there are so many people working on it.

1:16:361:16:38

One person must arbitrate between many, many good ideas.

1:16:381:16:42

You know, should it be lit like this or should it be lit like that?

1:16:421:16:45

And they're all valid choices.

1:16:451:16:47

Should the creature be green or should it be brown?

1:16:471:16:50

Any choice you make is going to be valid

1:16:501:16:52

when you're working with such talented people.

1:16:521:16:54

But one person does have to arbitrate and sometimes it's a very arbitrary choice.

1:16:541:16:58

That is defined by specific individuals, by an author,

1:16:581:17:02

and in most cases, that's the director.

1:17:021:17:04

But with Ray Harryhausen, it was the visual effects artist.

1:17:041:17:07

I'm grateful that I was able to do what I did

1:17:071:17:10

without having any interference from the studio or from anyone.

1:17:101:17:15

I remember somebody made a film some years ago about Medusa

1:17:261:17:31

and they had just an actress with a wig on with snakes.

1:17:311:17:35

Every time she walked, they would bobble up and down, you know?

1:17:351:17:39

It wouldn't frighten a two-year-old child.

1:17:391:17:42

So I always wanted to animate Medusa

1:17:421:17:44

and I had a great chance when Clash Of The Titans came about.

1:17:441:17:49

I tried to design her so that she wouldn't have clothes.

1:17:491:17:52

That's why I gave her a reptilian body,

1:17:521:17:55

because I didn't want to animate flowing cloth.

1:17:551:17:58

We gave her the arrow from Diana's bow and arrow

1:17:581:18:02

and the rattlesnake's tail,

1:18:021:18:04

so she could be a menace from the sound-effect point of view.

1:18:041:18:08

It became a big problem because she had 12 snakes in her hair

1:18:131:18:16

and each snake had to be moved, the head and the tail,

1:18:161:18:19

every frame of film,

1:18:191:18:21

along with her body and her face and her eyes and the snake body.

1:18:211:18:26

The Medusa sequence,

1:18:261:18:29

if you see that film,

1:18:291:18:32

the tension that builds up

1:18:321:18:34

between...

1:18:341:18:36

the actor and his shield

1:18:361:18:38

and everything that goes on there,

1:18:381:18:40

and you realise the bulk of it is just stop motion,

1:18:401:18:44

close-ups of stop-motion. It's a wonderful piece of work.

1:18:441:18:48

I wanted green eyes for Medusa, but I couldn't get them

1:18:481:18:52

so I had to use blue eyes, unfortunately.

1:18:521:18:54

They were dolls' eyes, little baby dolls' eyes that were put in her skull

1:18:541:18:59

and you would roll them around with the stop motion process.

1:18:591:19:05

I would move them with an eraser of a pencil.

1:19:051:19:07

People think if you design monsters,

1:19:071:19:10

you design them for the sake of making them cool,

1:19:101:19:12

but you never do that.

1:19:121:19:14

You design them to be the character that you want them to be.

1:19:141:19:18

A good monster has to have character,

1:19:181:19:21

has to have a personality,

1:19:211:19:23

you know, it has to be crazy, savage, funny.

1:19:231:19:28

Whatever you want to use,

1:19:281:19:30

you have to define it by the silhouette, the details, you know?

1:19:301:19:33

And if the monster works like that then it's a well-designed monster.

1:19:331:19:37

The monster that attacked Andromeda in Greek mythology,

1:19:371:19:41

there are various concepts of a dragon-like creature.

1:19:411:19:44

I wanted to make it semi-human so it would make the story a little more logical.

1:19:441:19:49

I gave it sort of the arms of an octopus with hands on the end of it.

1:19:491:19:54

And he developed from that point of view.

1:19:541:19:58

The Kraken was a word that is not in Greek mythology.

1:19:581:20:03

That comes from Norse mythology more.

1:20:031:20:06

We needed a word and I guess the writer felt that was the right word to use.

1:20:061:20:10

I do think it's very important to sketch creatures

1:20:101:20:13

before you sculpt them,

1:20:131:20:15

for the very simple reason, again, it comes to the purity.

1:20:151:20:19

Your mind can move your hand on a paper in two dimensions

1:20:191:20:23

much more quickly than it can move your fingers in three dimensions.

1:20:231:20:26

And if you sculpt something, it takes longer.

1:20:261:20:28

If you sketch something you can do it more quickly and get your concept out.

1:20:281:20:32

All my illustrations are in black and white.

1:20:321:20:35

I never cared much for colour.

1:20:351:20:37

It took too long for one thing, for me.

1:20:371:20:40

And I was never groomed in colour, to speak of.

1:20:401:20:44

I learned mostly by doing it myself.

1:20:441:20:47

Ray obviously did very simple

1:20:471:20:49

drawings that were perfunctory,

1:20:491:20:51

because they were for himself, he

1:20:511:20:53

knew he was going to build from the design.

1:20:531:20:55

And he had that luxury of being the one that was actually going to realise everything

1:20:551:20:59

from design through to actual... What was going to get printed to each frame.

1:20:591:21:03

My influences over the years was largely Gustave Dore,

1:21:031:21:08

a French artist in the Victorian period.

1:21:081:21:12

He illustrated the Bible, many thousands of pictures.

1:21:121:21:16

Up until that time, Ray, of course, had done all the animation on his own.

1:21:261:21:30

When Clash Of The Titans came about,

1:21:301:21:33

I found that due to technical difficulties

1:21:331:21:36

I had to hire other people to do some animation.

1:21:361:21:41

And he found two animators to help him,

1:21:411:21:43

the great Jim Danforth, an American animator,

1:21:431:21:46

and an English animator called Steve Archer.

1:21:461:21:49

Steve did a lot of the Bubo sequences.

1:21:491:21:52

Jim, I believe, did a lot of the Pegasus sequences.

1:21:521:21:55

And their input into that film was just enormous.

1:21:551:21:58

When I came to London to do An American Werewolf In London,

1:21:581:22:01

I went to visit him at Pinewood.

1:22:011:22:03

He and Jim Danforth were animating Pegasus, the flying horse,

1:22:031:22:07

and it was just extraordinary how much time it took to light.

1:22:071:22:11

I mean, forget the animation, just to light,

1:22:111:22:14

because they had to hide all the wires.

1:22:141:22:16

I think I was there four or five hours,

1:22:161:22:18

they probably got two or three seconds of usable footage. I mean, it was amazing!

1:22:181:22:23

When an audience goes to see a movie

1:22:231:22:25

and there's a special effect

1:22:251:22:26

it's kind of like when you go to see a magician.

1:22:261:22:29

A magician pulls a rabbit out of a hat.

1:22:291:22:31

You know he's not really pulling that rabbit out of his hat,

1:22:311:22:34

but you know he tricked you somehow,

1:22:341:22:36

and so you feel involved because you want to figure it out.

1:22:361:22:38

This is the way it was with Harryhausen's stuff

1:22:381:22:41

from his rear projection to his live-action pieces to his stop motion.

1:22:411:22:45

How did he do it? One of the drawbacks to computer animation,

1:22:451:22:48

it takes the audience out of the equation. The audience isn't as involved.

1:22:481:22:53

They generally know it's CGI. So I think it puts a little bit of a distance

1:22:531:22:56

between the audience and the movies, unfortunately.

1:22:561:22:59

I remember in the old James Bond movies

1:22:591:23:01

there would always be a huge stunt at the beginning

1:23:011:23:03

and everybody would gasp because it was so thrilling.

1:23:031:23:06

And it was actually being done in front of their eyes.

1:23:061:23:08

Today you could do the same stunt and people would say, "Oh, CGI."

1:23:081:23:12

The second you make a movie and you see 1,000 soldiers

1:23:121:23:14

or 100,000 soldiers running over a hill,

1:23:141:23:18

you know that there are not 100,000 soldiers

1:23:181:23:21

available to anybody on the face of the planet today for any sensible cost.

1:23:211:23:26

And so you know that that is not real.

1:23:261:23:29

As real as it looks, you know it's not real.

1:23:291:23:31

It's up to you to decide

1:23:311:23:35

how far you're going to allow us to push the envelope of digital creativity.

1:23:351:23:41

You know, you accepted my digital dinosaurs

1:23:411:23:43

because you wanted to enjoy and be scared by the stories,

1:23:431:23:46

so you accepted the digital dinosaurs.

1:23:461:23:49

But there is a point where audiences are going to reject...

1:23:491:23:53

..digital special effects and start to maybe go to movies

1:23:541:23:58

where we actually do something that existed in real space and real-time.

1:23:581:24:02

Now there are so many effects being done in so many films

1:24:021:24:06

and hundreds or thousands of shots in each film

1:24:061:24:09

there's a real danger of the effects not being special any more,

1:24:091:24:12

they're too common.

1:24:121:24:13

Young people have been brainwashed by television

1:24:131:24:16

to want everything quickly, you know?

1:24:161:24:19

And you just can't have an explosion every five minutes in Greek mythology.

1:24:191:24:23

So I felt it was time to retire. I felt I had had enough.

1:24:231:24:27

It's my incredible pleasure to present Ray with a special BAFTA Award.

1:24:411:24:46

APPLAUSE

1:24:461:24:49

We declare the exhibition open!

1:24:541:24:57

CHEERING AND APPLAUSE

1:24:591:25:02

# Happy birthday to you

1:25:021:25:06

# Happy birthday to you... #

1:25:061:25:10

# Happy birthday... #

1:25:221:25:25

The Ray and Diana Harryhausen Foundation,

1:25:431:25:46

it was set up in the 1980s by Ray

1:25:461:25:49

to educate people into stop motion animation

1:25:491:25:55

and also to protect his heritage for the future.

1:25:551:25:59

Preservation, conservation and other aspects of it

1:25:591:26:03

are our major, major priority.

1:26:031:26:05

So we're desperately trying to save the original models

1:26:051:26:10

because the material that he makes them out of, latex rubber, they're so fragile.

1:26:101:26:15

Vanessa and Jim Danforth and I

1:26:151:26:19

went through Ray's garage in 2008

1:26:191:26:22

and found a treasure trove.

1:26:221:26:24

I opened up a bag and found, immediately,

1:26:241:26:27

a little wooden curlicue,

1:26:271:26:29

one of the dragon's horns from 7th Voyage Of Sinbad

1:26:291:26:32

and then the other one.

1:26:321:26:33

Then I looked down and saw a little character

1:26:331:26:36

with curly-toed Shoes. It was Sinbad!

1:26:361:26:39

And Jim said, "That's the Sinbad that was carried aloft by the Roc!"

1:26:391:26:43

And then there was a little piece of rubber and I flipped it over,

1:26:431:26:46

it was the harpie's head!

1:26:461:26:48

And there were tons of things and they were all there in the garage

1:26:481:26:51

for over 50 years.

1:26:511:26:54

And that's the great thing about Ray Harryhausen's puppets,

1:26:541:26:57

he still has the originals. It's amazing.

1:26:571:26:59

Yeah, that's one of my early brontosauruses.

1:26:591:27:02

He's quite big, so...

1:27:031:27:05

You'd have to be a Greek wrestler to animate that!

1:27:051:27:08

The foundation is preserving the puppets and moulds

1:27:101:27:14

and Ray's diaries, Ray's sketches,

1:27:141:27:17

behind the scenes photographs,

1:27:171:27:19

his dailies, his daily reels from all his black and white films.

1:27:191:27:23

The dailies, the outtakes from The Beast

1:27:231:27:25

right through to 7th Voyage Of Sinbad

1:27:251:27:27

are all being preserved now digitally for the future.

1:27:271:27:30

Peter Jackson volunteered to restore them

1:27:381:27:42

so I went down to New Zealand

1:27:421:27:44

and Peter and I recorded it on high-definition video.

1:27:441:27:47

Tony Peter Jackson has been amazingly generous,

1:27:471:27:51

not only with time but with preservation.

1:27:511:27:53

When Ray visited Peter Jackson, he went to Weta.

1:27:531:27:56

He brought with him one of the little skeletons

1:27:561:27:59

and Peter took it and had it scanned exactly.

1:27:591:28:02

And then from the scan, they made a mould.

1:28:021:28:05

But what's incredible is that the actual bronze you end up with

1:28:051:28:09

isn't a copy of the skeleton, it is the skeleton, exactly!

1:28:091:28:14

I just want to say thank you to Peter Jackson, Randy Cook,

1:28:141:28:17

and all those many others who've given us support.

1:28:171:28:20

His legacy, of course, is in good hands

1:28:201:28:23

because it's carried in the DNA of so many film fans.

1:28:231:28:28

I think all of us

1:28:281:28:29

who are practitioners in the arts

1:28:291:28:31

of science fiction and fantasy movies

1:28:311:28:33

now all feel that we're standing on the shoulders of a giant.

1:28:331:28:37

If not for Ray's contribution to the collective dreamscape,

1:28:371:28:41

we would not be who we are.

1:28:411:28:43

Ray, your inspiration goes with us for ever.

1:28:431:28:46

It represents a form of filmmaking that really will never happen again,

1:28:461:28:51

but I think it's all the more special because of that.

1:28:511:28:54

He's... you know,

1:28:541:28:56

his patience, his endurance, has inspired so many of us.

1:28:561:29:02

I'm glad to say that, just like I was impressed by King Kong

1:29:031:29:07

people are impressed by our films.

1:29:071:29:10

And other people are impressed by Peter Jackson and Spielberg and Lucas.

1:29:101:29:15

That's the way the snowball rolls on.

1:29:151:29:18

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