Dicing with Destiny Games Britannia


Dicing with Destiny

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'Some of my earliest memories are of games.

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'I come from a big, boisterous farming family,

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'and during times of festive captivity,

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'card and board games were seen as a way of

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'diverting restless energies and restoring a little domestic harmony.

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'It didn't always work out.

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'There was the time my angelic little brother,

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'barely eight years old,

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'called our aged aunt the C-word

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'for taking a card off him in Racing Demon.

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'And there were always epic arguments

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over who would be the racing car

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'and who would end up getting the boot in Monopoly.

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'But gathered there, in the warmth of the living room,

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'squatting on the carpet like worshippers in a temple,

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'the fire throwing warmth and light onto the scene -

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'in that precious moment, there was always a hope

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'that we would get through the game without having a row.

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'That luck would bless us, and if not,

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'well, we would all know it was just a game.'

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My name's Benjamin Woolley.

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I'm a biographer and historian, and in the books that I write

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it's the rich and famous who usually take centre stage.

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But there's another history. One in which WE are the players.

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It's both intimate and epic.

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It casts new light into the hidden corners of our past.

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It's the history of the games we play.

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'Games Britannia is a 2,000-year romp

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'that tells the story of these islands through its games.

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'Games that are played for fun, for friendship,

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'for intellectual challenge, for education and often for money.

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'They're played everywhere. In pubs, living rooms, schools, casinos -

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'even churches.

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'With stones in the sand,

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'and on high definition consoles and screens.

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'Today's state-of-the-art games use technology NASA would be proud of.

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'They offer a vision

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'of an amazing, exciting,

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'scary future.

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'But there's nothing new in this.

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'Games are not just fun, but fundamental.

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'This is a journey that takes us into the information age,

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'but begins 2,000 years ago in the Iron Age.

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'In 1996, here at the Stanway sand and gravel quarry

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'just off the A12 to Colchester,

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'an archaeological team began a series of excavations.

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'This area of East Anglia

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'is littered with Iron Age and early Roman sites,

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'and aerial photographs had revealed the outline

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'of five ancient ditched enclosures

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'in the line of the advancing quarry face.

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'What the archaeologists uncovered took their breath away.'

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Somewhere round here, they found a grave

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dating back to the time of the Roman invasion in AD43.

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It was packed full of precious relics,

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what appeared to be a set of divining rods,

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an amulet or brooch

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and one of the best-preserved ancient surgical kits

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found anywhere.

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That alone was enough to make it

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one of the most exciting Iron Age findings of recent times.

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But there was something else.

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Something the archaeologists had never seen before.

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Right in the middle, laid out like a sacred relic,

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was a set of beautifully preserved glass gaming pieces.

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It was a board game, frozen in the midst of play.

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'It was the earliest complete gaming set

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'ever to be discovered in Britain, but it posed quite a puzzle.

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'Here was a game trapped in time,

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'its owner challenging us to make a move after 2,000 years -

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'but what were the rules?

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'There's a chance that if we can figure them out,

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'we might not only bring the game back to life,

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'but get a glimpse of the long-lost world in which it was played.

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'So, my first mission is to take a replica of the board

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'to a master of the games universe and curator of games

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'here at the British Museum, Dr Irving Finkel.

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'He has devoted a lifetime

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'to trying to figure out how ancient games work.

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'And so I want to see if he can unravel the mystery

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'surrounding the game in the quarry,

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'and what its discovery means for Games Britannia.'

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In my view it's one of the criteria

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whereby you can really say this is homo sapiens, in a way.

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You know, monkeys play with twigs

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but not board games - they don't have an abstraction

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where an army is reduced to miniature

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and you have a strategy, and dice.

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In the animal kingdom

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you get play, but you don't get games.

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And games, I think, really are one of the sort of boxes to tick

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when you're saying these are human beings like us.

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So what kind of games were there?

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Well, you can have a war game,

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the family of which chess is like the highest version,

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where you have two armies competing

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and they try to kill one another or take one another.

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This is probably that sort of thing.

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Yes, but it seems to have two groups ranged against each other.

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Absolutely. If it's not led by dice, then it must be a strategy game

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whereby there's an innate system here whereby blue can take white.

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'The similarity of the "Stanway game" to a Roman strategy game

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'led many experts to believe

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'that both the game and its owner were Roman.

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'But there was a particular anomaly that I wanted to put to Dr Finkel.'

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Right in the middle there was the discovery of a little...

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The odd thing is it's actually smaller than the main beads.

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It was found in the middle.

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That's right. There's evidence from early British sources

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that there was a group of games which are sometimes called Tablut.

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You have unequal sides in this kind of tradition,

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and it does suggest to me

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that one probably has to discard looking for a Roman precedent

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and see this as more likely to be a pre-Roman British game, if you like,

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which was still being played.

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'This is an intriguing finding.

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'The game's sophistication suggests the ancient Britons who played it

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'were far more advanced than was previously thought.

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'It also lays down a marker for the origins of Games Britannia.

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'So far, we know that the game in the grave was British,

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'but not why it was there.

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'Perhaps the identity of the owner might help.

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'Was he a champion of some sort with the board as his trophy?

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'Was the game simply a form of entertainment

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'to amuse him in the afterlife?

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'Was he expecting eternity to be dull?

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'To delve deeper,

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'I've arranged to examine the other contents of the grave.'

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The pieces were laid out ready to play,

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and then they put his remains on the board.

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That's a statement about the significance of the board,

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the role of this board in this man's life.

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Then the divining rods, the surgical equipment,

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the rings, whatever they were, were laid on and around it.

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But underneath it all is the board.

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In combination all these things add up to somebody who had ritual power,

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who had possibly divinatory power.

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This is somebody who is more of a priest,

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and for want of a better word is probably a druid.

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'If he was that most enigmatic of ancient Britons, a druid,

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'then it's likely that the game would have been used

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'as part of his priestly practices, for prophecy or divination.'

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So, imagining a scenario, maybe he could have played

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the king at the game

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to see whether the king would win or lose a forthcoming battle...?

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Exactly that, or the future successions, say, of a chief.

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Decisions that affected the course of early British history

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could have been taken on this game board.

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'At the time of the game's entombment,

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'this area was the last stronghold of a tribe of Britons

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'called the Catuvellauni,

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'under siege from legions of marauding Roman invaders.

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'In this era of great military upheaval,

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'could the configuration of pieces on the board

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'represent the unfolding story of one such momentous engagement,

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'trapped in time?'

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It's a great story -

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impossible to verify, of course, but it tells us something crucial

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about the history of Games Britannia.

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We keep being told as kids, "It's just a game" -

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when it's not just a game, it's hardly ever just a game.

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At least for the ancients,

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it was a way of exploring ourselves, our world...even our destiny.

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'As a farm boy brought up in rural Sussex,

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'I hadn't had much experience of city life or the wider world.

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'You could say I was bit of a bumpkin.

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'I knew that London's Mayfair was smarter than Whitechapel Road.

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'I knew that Irkutsk and Kamchatka were in eastern Russia,

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'and that if Napoleon and Hitler had played Risk as I had,

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'they'd have realised the folly of invading Russia

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'while engaged in western Europe.

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'I also knew from a board game

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'that diplomacy and deceit go hand in hand,

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'and I knew that swanky houses had libraries and billiard rooms.

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'Today, teenage boys play video games.

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'Just like board games, they're a way of opening up a wider world

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'to simulate events, play out scenarios and scenes

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'beyond our immediate experience.

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'In a cutting-edge game like Grand Theft Auto,

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'the young Londoner can go joyriding,

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'or fly a helicopter over New York.'

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When I fly I go round the whole city,

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and just look at everything.

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The Statue of Liberty...

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It's based around New York,

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and you can land anywhere within the little city and cause havoc.

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RAPID GUNSHOTS

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-GAME CHARACTER:

-Stay down.

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'Games have always been a sort of laboratory to investigate the world,

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'the universe, ourselves -

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'even 1,000 years ago,

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'when the knowledge available to the games master

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'came solely from the Bible.'

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You may not even have heard of King Athelstan.

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His 15-year reign in the middle of the tenth century

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never acquired the legendary status that his grandfather Alfred managed

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by burning some cakes.

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But this man was the first king of all Britain since the Romans.

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He was also a generous patron of the arts and scholarship.

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'And for tenth-century Athelstan,

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'games were as vital to his court

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'as Grand Theft Auto is to a modern teenager.'

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These beautifully illuminated gospels

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shine a brilliant light into this extraordinary period of history.

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It's an early Bible, if you like, it's Matthew, Mark, Luke and John.

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And as one leafs through these,

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another page appears and we get this.

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It's like a mystical, magical, medieval code.

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"Alea evangelii, the game of the Gospels.

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"Taken from England from the Court of Athelstan,

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"King of the English."

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Here we have the game,

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set out with all the pieces in various different places...

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This board game

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was like a map of a religion.

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'With the help of medieval historian Dr David Howlett,

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'we're going to try to get to grips with this game,

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'by playing a simplified version of Alea evangelii.'

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-OK, so these are the defenders... and who's he?

-He's the king.

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His job is to get from the centre of the board

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to any one of the four corners,

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and he'll be attacked by twice as many men as he has defenders.

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A piece is captured

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by being surrounded on two sides.

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OK, if this piece was here...

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right, and then that happens,

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then this piece would go. Right.

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That's ancient Tafl.

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What we see in this game

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is the imposition of a quite complicated intellectual system

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on to an already existing board game.

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You say quite complicated -

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we're talking about astonishingly complicated.

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I mean, we're talking about

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hundreds and hundreds of correspondences in the Gospels.

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I mean, it's almost like,

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I don't know, taking a draughts board and using it

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to understand the periodic table.

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Well, periodic "table" - Tafl. It's the same.

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It's a visual means of aiding abstract thought.

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-Right.

-You'll see this sign over here that says,

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"Signifiat haec figura."

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This figure should signify on the game board the Passion of Christ.

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-BELL RINGS

-OK. So, as the bell tolls...

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let play commence.

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'In this game, I'm playing red,

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'attempting to escort the king to the safety of the corners.

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'But within minutes, David has my king almost surrounded.'

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Oh, hemmed in...

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'The four corners represent the four evangelists,

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'Matthew, Mark, Luke and John.

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'And I began to wonder if the game was somehow symbolic

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'of good versus evil,

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'the journey of the king, like the safe passage of a soul to heaven.'

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It's such a different game, isn't it,

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because you each have a unique role.

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I don't think there's another board game quite like it in modern times.

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Is there? Sorry...

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OK. Er...

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So, let's get this one out.

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One of the things that strikes me about...I mean, all of this,

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and the game and everything,

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is that there's an extraordinary sort of numerical abstract

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way of thinking

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that one doesn't necessarily associate with the medieval mind.

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That's a defect in OUR understanding of them.

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Number was absolutely central for them.

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Rather like the DNA chain for us. That beautiful, elegant double helix

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gives us a mental picture of the structure of the universe.

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And for them, number did that.

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So, a game that involves learning how to manipulate 650 numbers

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on a little board that has 18 squares a side and 72 players -

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that fits.

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'Whilst I was distracted by the intricacies of medieval numerology,

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'David sneaked in a move that caught me off guard.'

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Did he get both of them?

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Surrounded.

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'Let's see that again. Did he really take two pieces in one move?

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'OK, I'll let him have that one.

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'But despite David's dexterity, within a few moves

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'I had not only managed to extricate my king from his clutches

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'but was making a dash towards the safety of St Luke.'

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-You can't land on there.

-No.

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I think I might have done something there.

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-I have a horrible suspicion...

-No.

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I thought I had it there!

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'As we became increasingly absorbed by the game,

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'I began to get a glimpse of how the medieval mind might have worked,

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'each move resonating with some divine correspondence.

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'As I stared at the board, I could imagine the patterns

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'that related the game to the forces of nature -

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'the movement of the stars, the shapes of the clouds,

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'the ticking of a clock.

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'In that moment, I no longer had any thoughts of winning or losing -

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'I was now in the zone.'

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Yeah - no, I've got it.

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Ah! So you can do...

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And he goes into the corner.

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-If I had done that I'd have taken the two.

-Exactly.

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That's...

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-Anyway, thank you.

-Thank you.

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'Despite its complex numerological and spiritual underpinnings,

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'I found Alea evangelii surprisingly exciting to play.

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'But by the end of the 13th century, it had been overtaken by an influx

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'of secular newcomers that have stayed with us to this day.

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'This is when chess, draughts and backgammon

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'made their way into Games Britannia.

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'They came via an extraordinary illuminated tome completed in 1282

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'called Libro de los juegos, The Book Of Games.

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'It was compiled by the Spanish king, Alfonso X.

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'But the games he described weren't European in origin -

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'they came from the east.'

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This is part of a wider transmission of Arabic literature,

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or Arabic translations,

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into the European consciousness, which applies with medicine

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and other sorts of disciplines. It's part of that kind of world.

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'Alfonso began his book with a parable about an Indian king

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'who was discussing with three wise men the nature of things.'

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And in particular, whether it was a person's luck or wits

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that was most important in shaping their life.

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In answering this riddle, they used different games

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to represent opposing philosophical positions.

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The first wise man argued for games of chance, like dice,

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because we live in a pre-ordained universe

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and should trust our destiny to luck.

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We would call him a fatalist.

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Why would something...

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having a luck factor make it a good game?

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Isn't the ultimate game one that is pure skill?

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'The second argued for games of skill like chess

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'because life was there to be lived, purely according to our wits.

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'He believed that we were blessed with free will.'

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Yes, but I mean, life is full of luck as well as skill.

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It reflects that aspect of it.

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'The third said that the best game

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'was one that was a perfect balance of luck and skill.

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'So a game that used both the chance element of dice

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'and the strategic movement of pieces like chess

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'was the perfect analogy for life itself.'

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The game always speed up around this point, as well.

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'The game he proposed was backgammon.'

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There is an element of risk. Am I going to take it? I've got to.

0:21:000:21:03

Double six wins it.

0:21:030:21:05

It's on the last...

0:21:060:21:08

It's on the last one. I wonder if I'll get it?

0:21:080:21:10

-Get it in one.

-Oh, yes.

0:21:100:21:13

Thank you very much. There was a great game.

0:21:130:21:15

-No, it wasn't.

-It was for me.

0:21:150:21:17

So far, the story of Games Britannia has been all about working out

0:21:190:21:23

the meaning of life in the universe,

0:21:230:21:25

but isn't there something else about games, something a bit more obvious?

0:21:250:21:30

Games are something fun to play.

0:21:300:21:33

They're also a great way of wasting time.

0:21:330:21:37

A few pebbles, put a crossing on a stone or on the earth itself,

0:21:390:21:43

and you could play the game very happily.

0:21:430:21:46

Some form of game exists in every culture and every era because humans

0:21:460:21:51

have one weakness that animals, as far as we know, don't.

0:21:510:21:54

The propensity to get bored.

0:21:540:21:57

This instinct to play games simply to pass the time

0:21:570:22:00

is deeply ingrained in Games Britannia.

0:22:000:22:04

We also know that during the 14th century

0:22:040:22:07

this happened in the least likely of places.

0:22:070:22:10

Our great medieval cathedrals have many architectural wonders in common

0:22:130:22:17

but they share something else,

0:22:170:22:19

the secret marvel that lies not overhead,

0:22:190:22:23

but underfoot.

0:22:230:22:24

What have we got?

0:22:240:22:26

'In Norwich, Canterbury, Gloucester, Westminster Abbey...'

0:22:270:22:31

Oh, there we are.

0:22:310:22:32

'..and here in Salisbury,

0:22:320:22:33

'someone's been playing games.'

0:22:330:22:35

Just the faintest outline.

0:22:350:22:37

We seem to have another one...yeah.

0:22:370:22:40

The characteristic outline there

0:22:400:22:41

although the lines in it make it rather indistinct.

0:22:410:22:44

There's just an enormous variety, it's a medieval Monte Carlo in here.

0:22:440:22:49

In the cloisters people would have been waiting a long time,

0:22:520:22:56

in some cases, to see the Bishop or the hierarchy of one kind or another

0:22:560:23:01

with disputes, all sorts of things.

0:23:010:23:04

Church played a very important part in the life of the people.

0:23:040:23:07

I mean, this one's extraordinary.

0:23:070:23:09

It's a bit mysterious, it looks like a draughts board.

0:23:090:23:13

It's got these diagonal lines and these points here.

0:23:130:23:16

I mean, nobody really knows what game that is.

0:23:160:23:19

These would be games that they would do while they were waiting.

0:23:190:23:23

Otherwise, you'd have a riot on your hands! They've got to do something.

0:23:230:23:27

This is perhaps the most popular of them.

0:23:270:23:32

You see this one more than any other and it's called Nine Men's Morris,

0:23:320:23:36

very clearly identifiable by these squares within squares.

0:23:360:23:41

There are various versions of it.

0:23:410:23:44

This seems to have been the most popular game.

0:23:440:23:47

The principle behind Nine Men's Morris is one we all know.

0:23:470:23:51

It's essentially noughts and crosses

0:23:510:23:53

and the basic aim is to get three counters in a row.

0:23:530:23:57

It's literary true that you can find that game anywhere.

0:23:570:24:01

I should think almost anywhere.

0:24:010:24:04

A rock in the middle of the Atlantic will have this damn game on it.

0:24:040:24:07

So my own feeling is,

0:24:070:24:09

that the occurrence of the grid for Nine Men's Morris,

0:24:090:24:12

in its distribution, is to be explained by the fact

0:24:120:24:16

that this is a natural thing to happen.

0:24:160:24:18

You have a square and you put cross lines or diagonal lines in it

0:24:180:24:21

to make it more interesting.

0:24:210:24:23

It seems to me the sort of procedure

0:24:230:24:25

that could spontaneously happen in many different places.

0:24:250:24:28

In other words, if it was found on the moon, I wouldn't bat an eyelid.

0:24:280:24:31

Church historian David Sherratt has even discovered

0:24:330:24:37

a game grid carved on to a tomb inside the church.

0:24:370:24:40

Very feint and shallow scratching.

0:24:400:24:43

That of St Osmund, the 11th-century Bishop of Salisbury

0:24:430:24:47

and Lord Chancellor of England, no less.

0:24:470:24:49

Now this might seem sacrilegious, but what the hell, let's play.

0:24:520:24:56

A bit like noughts and crosses,

0:24:560:24:58

we try and get an alignment of three pieces.

0:24:580:25:00

Once I have got three pieces in alignment,

0:25:000:25:03

I can take one of your pieces off.

0:25:030:25:05

So you start and let's see what this is like.

0:25:050:25:08

Right, OK.

0:25:090:25:11

All right, so I've obviously got to put one there

0:25:120:25:16

to stop you getting a line.

0:25:160:25:17

It's a fast game, Ben.

0:25:170:25:19

OK, I'll speed up a bit.

0:25:190:25:20

I managed to distract you there.

0:25:200:25:23

I've got a line and I can now take one of your pieces off.

0:25:230:25:27

So I'll take that piece off.

0:25:270:25:30

The Church's attitude to these Games,

0:25:300:25:32

I mean, the sheer quantity suggests that they weren't really banned

0:25:320:25:35

or that there was a fairly loose attitude towards them, doesn't it?

0:25:350:25:39

Well, at a guess, I would suspect, pretty tolerant, but do remember

0:25:390:25:44

that the medieval Church had feast days.

0:25:440:25:47

And we have All Fools, the ceremonies of the Boy Bishop,

0:25:490:25:54

they were up to all sorts of things.

0:25:540:25:56

There was leisure and they were playing these games

0:25:560:26:00

as part and parcel of a rather pleasant life.

0:26:000:26:04

A picture at odds with what many people would think

0:26:040:26:06

about medieval life.

0:26:060:26:08

It suggests that there was quite a lot of playfulness going on here.

0:26:080:26:11

They certainly enjoyed themselves.

0:26:110:26:13

I mean, life was very short for most of them.

0:26:130:26:16

-And these games provided some sort of relief.

-Yes.

0:26:160:26:19

So, if I move there...

0:26:190:26:22

I think you're trapped.

0:26:220:26:24

Well, in the words of the profits, I am benighted. Thou hast won.

0:26:240:26:29

Thank you you very much. Thank you for the game.

0:26:290:26:31

It was very exciting.

0:26:310:26:33

Nine Men's Morris was a bit like a medieval Game Boy.

0:26:340:26:38

A game designed to help pass the time harmlessly enough.

0:26:380:26:42

I'll have a pint, please.

0:26:420:26:45

It reveals the diverting, sometimes enlightening,

0:26:450:26:49

often challenging, but essentially benign influence

0:26:490:26:53

of games over the lives of our ancestors.

0:26:530:26:56

But there was another game.

0:26:560:26:58

A game Chaucer described as being played in the devil's temples.

0:26:580:27:03

It was said that it was the making of a man

0:27:030:27:06

or it undid him in the twinkling of an eye

0:27:060:27:09

and they called it hazard.

0:27:090:27:11

In the 14th century,

0:27:170:27:18

the word we now use to denote danger of any kind meant this game.

0:27:180:27:23

Like chess, hazard seems to have been an import from the East,

0:27:250:27:29

perhaps brought by Crusaders returning from Palestine.

0:27:290:27:33

My name will be seven.

0:27:330:27:35

'Whatever the route, once it had arrived, it wreaked havoc.

0:27:350:27:39

'Luring players, as one of Chaucer's characters put it,

0:27:390:27:43

'to do service for the devil.

0:27:430:27:45

'So, what was so dangerous about it?

0:27:450:27:48

'Simple, gambling.'

0:27:480:27:51

Lots of people have always thought that dice were the work of the devil.

0:27:510:27:55

Dice are wonderful for cheats,

0:27:550:27:57

with lead loaded in and corners shaved and all these sorts of things.

0:27:570:28:02

Even archaeologically, there was little bag of dice

0:28:020:28:04

that came out of the Thames where most of them are loaded.

0:28:040:28:07

Obviously, some trickster was caught and then threw them in the river.

0:28:070:28:11

I think many people associate dicing with decline, ruin,

0:28:110:28:15

and all sorts of other things like that.

0:28:150:28:18

Lost! Bad luck.

0:28:190:28:22

I'm here with a bunch of local reprobates who have

0:28:220:28:25

agreed to come along and test out this game to see what it's like.

0:28:250:28:29

There's your main and chance.

0:28:290:28:32

It's quite a complicated game,

0:28:320:28:33

but we are starting to get a feel for what it's like.

0:28:330:28:36

Our friend Nev has done extremely well.

0:28:360:28:38

It's your go.

0:28:380:28:39

Have a go for five.

0:28:390:28:41

'Players gamble on the outcome of throws of the dice.'

0:28:410:28:45

Right, OK, so 10 is your chance...

0:28:450:28:47

-And five is my main.

-Five is your main.

0:28:470:28:50

Chance is what you want.

0:28:500:28:52

-You don't want your five.

-You want your ten.

0:28:520:28:55

'With each round, you have to bet more and more to stay in the game.'

0:28:550:28:58

Put some more money in.

0:28:580:29:00

'The bigger the pot grows, the more difficult it is to pull out

0:29:000:29:04

'until eventually everything hangs on a single throw.'

0:29:040:29:09

Five!

0:29:090:29:10

He's lost, OK, we get the money.

0:29:100:29:11

OK.

0:29:110:29:13

'Hazard was condemned by the Church.

0:29:150:29:18

'Not just because it attracted low-life and scoundrels

0:29:180:29:22

'but because here was a game

0:29:220:29:23

'that was not simply about passing the time or intellectual challenge.

0:29:230:29:28

'Throwing dice was a deadly serious business for the Church,

0:29:300:29:33

'a bit like the Stanway game for the Druids,

0:29:330:29:36

'a way of working out your fate.'

0:29:360:29:39

In biblical terms, lots are cast to determine the will of God.

0:29:390:29:44

And for doing something as trivial as gaming,

0:29:440:29:49

that is not an appropriate use of trying to determine the will of God.

0:29:490:29:53

The way in which they fall determines who gets the benefit,

0:29:540:29:58

who gets the advantage and therefore whom fate or God favours.

0:29:580:30:02

In the Bible, you find that lots are used to decide who does what.

0:30:020:30:08

And that is a serious matter - to find out who should be responsible

0:30:080:30:12

for doing something or who should be sacrificed.

0:30:120:30:15

But just to find out who's going to win a few pence

0:30:150:30:18

by rolling a few dice seems too trivial a thing to be

0:30:180:30:22

calling on the will of God to determine.

0:30:220:30:24

That's nine, three each, please, gentlemen.

0:30:240:30:26

My seven.

0:30:270:30:28

-I believe I have lost.

-You have indeed.

0:30:280:30:32

It's been very nice playing with you.

0:30:340:30:35

I hope you enjoyed it. You think it's a good game? Good game?

0:30:350:30:39

As I've discovered it's a very good way of losing some money.

0:30:390:30:43

You did it very graciously.

0:30:430:30:45

By the 18th century, the problem of gambling had become

0:30:480:30:52

one of the most important social and political issues of the day.

0:30:520:30:57

In 1784, a pamphlet appeared on the streets of London

0:30:570:31:01

urging its readers to lay an axe to the root of gambling.

0:31:010:31:05

To this dreadful vice could the loss of America be ascribed.

0:31:050:31:09

To this dreadful vice could all the misfortunes

0:31:090:31:12

that had lately fallen on this country be attributed.

0:31:120:31:15

Seems a bit tough.

0:31:180:31:20

Britain had just lost the American War Of Independence.

0:31:200:31:23

Something had led

0:31:230:31:24

to one of the great humiliations of British imperial history.

0:31:240:31:29

But gambling?

0:31:290:31:30

It's hard to imagine the mania for speculation

0:31:330:31:35

that gripped the country in the second half of the 18th century.

0:31:350:31:38

It was as though everything was up for grabs.

0:31:380:31:42

Fortunes were made overnight on shares

0:31:420:31:45

traded in the East India and South Sea companies.

0:31:450:31:48

Fortunes were also lost on the turn of a card

0:31:480:31:51

as the gaming tables of London

0:31:510:31:53

were laden with the huge inheritances of aristocrats.

0:31:530:31:58

This club, Crockfords, was at they epicentre

0:31:590:32:02

of the speculative mania gripping Britain.

0:32:020:32:05

It was London's leading gambling hell,

0:32:050:32:08

to use a popular term at the time.

0:32:080:32:10

Its members were fabulously wealthy and powerful.

0:32:100:32:13

People like the Duke of Wellington and Benjamin Disraeli.

0:32:130:32:17

I'm about to play the game that more than any other

0:32:170:32:20

proved to be the most dangerous and alluring - faro.

0:32:200:32:25

Toffs love gambling because they are already born lucky.

0:32:270:32:30

They're not born into a life containing an awful lot of risk.

0:32:300:32:35

That's my theory anyway.

0:32:350:32:37

I've started off.

0:32:370:32:38

'Faro is a game of pure chance,

0:32:400:32:42

'but even simpler than roulette.

0:32:420:32:45

'13 cards, ace to king,

0:32:450:32:47

'are pasted onto the table

0:32:470:32:49

'and the players bet

0:32:490:32:50

'on however many cards they like.

0:32:500:32:52

'The bank then deals from another full deck of cards.'

0:32:520:32:57

The banker will turn over one card to their right

0:32:570:32:59

which is the losing card for players,

0:32:590:33:02

the winning card for the bank. And one card to the left,

0:33:020:33:05

which is the winning card for the players.

0:33:050:33:07

I'm noticing immediately that the house seems to be offering us

0:33:070:33:11

a completely clean 50/50, no edge,

0:33:110:33:14

which makes me think I wish casinos offered it now.

0:33:140:33:16

I'd play it all the time. It's absolute madness.

0:33:160:33:19

I'm afraid you lost two, but you also won two on the second card.

0:33:190:33:21

Excellent. OK. So I'll leave that there, I think.

0:33:210:33:25

'With such attractive odds for the gambler,

0:33:250:33:28

'winning could be as dangerous as losing,

0:33:280:33:30

'a very astute strategy by the casinos.'

0:33:300:33:34

Obviously what they will be relying on is that you, a sick gambler,

0:33:350:33:39

having won your bet, will then stick it on more numbers

0:33:390:33:41

-and sit there until you lose.

-Which I'm tempted to do.

0:33:410:33:44

That will be the night you go home

0:33:440:33:45

and tell your wife you signed the house away.

0:33:450:33:47

And that's exactly what happened to those who became addicted to faro

0:33:470:33:52

in the Georgian era.

0:33:520:33:54

Georgiana, Duchess of Devonshire, lost her entire fortune

0:33:540:33:58

and had to flee to France to escape her creditors.

0:33:580:34:01

You've confessed in your blog

0:34:010:34:03

that you've actually had a run of bad luck.

0:34:030:34:05

I'd been on a losing streak. Of course, mathematically,

0:34:050:34:08

something can only be a losing streak in retrospect.

0:34:080:34:11

There's no such thing as a phase of bad luck.

0:34:110:34:13

-It doesn't lie ahead of you.

-Of course it doesn't.

0:34:130:34:16

-Scientifically.

-You look back and it is one.

0:34:160:34:18

Whilst the aristocratic parliamentarian Charles James Fox

0:34:180:34:23

was bankrupted twice at the tables,

0:34:230:34:25

he famously said that winning was the greatest pleasure in life

0:34:250:34:29

and losing was the second greatest.

0:34:290:34:31

There's a nine. I had my money there.

0:34:330:34:35

Ah, there we go.

0:34:350:34:36

So you won in that one card more than I think I've staked so far.

0:34:370:34:41

There you go. What are you going to do with it?

0:34:410:34:44

When you're winning you've got to press up.

0:34:440:34:47

There we go. Plenty more jacks to come.

0:34:470:34:49

So, the upshot of that...

0:34:490:34:50

Well, if we compare piles,

0:34:500:34:51

I think it's fairly obvious what the upshot of that is.

0:34:510:34:54

-I got lucky.

-You got lucky.

0:34:550:34:57

By the beginning of the 19th century,

0:34:590:35:02

it wasn't just the Church

0:35:020:35:03

but the emerging middle classes who had gambling in their sights.

0:35:030:35:07

The middle classes will look to... you know, up and down to disapprove.

0:35:080:35:12

They'll look to the upper classes and think they're louche,

0:35:120:35:15

the lower classes and think they're common.

0:35:150:35:17

Since both sides gamble, it's just absolutely ripe for people,

0:35:170:35:21

who make their living

0:35:210:35:22

writing little pen sheets to be handed out in coffee houses

0:35:220:35:26

or tabloid newspapers, to tut.

0:35:260:35:28

Work was the way to make money, gambling was for degenerates.

0:35:300:35:35

Games Britannia was changed forever

0:35:350:35:38

when a sensational trial opened in 1823 which ignited moral panic.

0:35:380:35:43

In the dock was one James Thirtle

0:35:430:35:46

who stood accused of murder most foul motivated by gaming.

0:35:460:35:51

On the evening of 24th October 1823,

0:35:540:35:57

Thirtle, the son of the mayor of Norwich and a compulsive gambler,

0:35:570:36:02

drove out of London with one William Weir,

0:36:020:36:05

a gambling associate, for a weekend of playing games and shooting

0:36:050:36:08

in the Hertfordshire countryside.

0:36:080:36:10

In the back, Thirtle

0:36:100:36:12

had packed his shotgun and a backgammon board.

0:36:120:36:15

When they reached a quiet country lane, Thirtle came to a stop.

0:36:160:36:20

He pulled a gun and shot Weir point blank in the face.

0:36:250:36:29

Thirtle was arrested a few days later

0:36:350:36:37

and charged with Weir's murder.

0:36:370:36:39

As the details emerged in the court,

0:36:390:36:42

the case aroused unprecedented interest.

0:36:420:36:45

Thirtle had not only shot his victim but slit his throat

0:36:450:36:48

and rammed the barrel of his gun into Weir's face to finish him off.

0:36:480:36:53

But worst of all, the blood-curdling attack

0:36:530:36:56

was the result of a £300 gambling debt.

0:36:560:36:59

Thirtle was found guilty and hanged on 9th January 1824.

0:36:590:37:04

The public reaction to Thirtle's execution was extraordinary.

0:37:090:37:13

While his warm body was still being dissected

0:37:130:37:16

at the Royal College Of Surgeons,

0:37:160:37:18

London's West End theatres

0:37:180:37:19

rushed plays about the crime into production,

0:37:190:37:22

with titles like The Gambler

0:37:220:37:24

and The Hertfordshire Tragedy or The Victims Of Gaming.

0:37:240:37:29

Hundreds of thousands of pamphlets sold on the city streets

0:37:300:37:33

helped stir up a sense of terror and outrage

0:37:330:37:36

which culminated with the passing of the Gaming Act in 1845.

0:37:360:37:41

This was to regulate gambling for the next century and a half.

0:37:410:37:45

In the wake of the Industrial Revolution, Britain's moral compass

0:37:460:37:51

was reset according to the emerging values of Middle England.

0:37:510:37:54

The poet Oliver Goldsmith wrote a poem called The Deserted Village

0:37:590:38:04

rhapsodising on a rural world

0:38:040:38:06

about to be swept away by the Industrial Revolution.

0:38:060:38:10

"Times are altered, trade's unfeeling train

0:38:100:38:14

"usurp the land and dispossess the swain

0:38:140:38:17

"Along the lawn where scattered hamlets rose

0:38:170:38:21

"unwieldy wealth and cumbrous pomp repose."

0:38:210:38:26

He reminisces about the more domestic pleasures

0:38:270:38:30

of the village life he saw disappearing.

0:38:300:38:33

"The whitewashed wall, the nicely sanded floor

0:38:330:38:37

"the varnished clock that clicked behind the door

0:38:370:38:40

"The pictures placed for ornament and use

0:38:400:38:43

"The twelve good rules the royal game of goose."

0:38:430:38:47

Five.

0:38:470:38:49

One, two, three, four, five.

0:38:490:38:52

England and most of Great Britain had become Protestant.

0:38:520:38:56

And the ideas...

0:38:560:38:58

coming down through the Puritans and the non-conformists

0:38:580:39:02

of the 17th century were still very, very prominent.

0:39:020:39:07

They worked hard to get their money,

0:39:070:39:09

looked after their families and so on.

0:39:090:39:12

It was all very much that way of life.

0:39:120:39:15

So the game fitted in brilliantly.

0:39:150:39:18

You could just do this,

0:39:180:39:20

you could pinpoint exactly what was bad and what was good.

0:39:200:39:24

The game of goose

0:39:250:39:26

was the quintessential Victorian parlour game,

0:39:260:39:29

fit for the whole family.

0:39:290:39:31

Oh, got a goose!

0:39:310:39:32

We've got 12 counters each here

0:39:320:39:34

and we need to put about six into the central pool.

0:39:340:39:37

So why are we using this spinning top?

0:39:390:39:41

It's a replacement for dice

0:39:410:39:43

because during the 18th and early part of the 19th century

0:39:430:39:48

dice were considered evil things for children to play with.

0:39:480:39:51

So they were issued with this, which has the numbers round the outside.

0:39:510:39:56

It's no different, is it?

0:39:560:39:58

-Of course.

-It's pure chance.

0:39:580:40:00

It's just chance.

0:40:000:40:03

Five. So, this is a picture of a sailor.

0:40:030:40:06

They were designed to teach basic behaviour and being nice.

0:40:060:40:11

-One...which means I've landed on the tavern.

-Yes.

0:40:110:40:15

It sounds a good thing but actually it's a bad thing

0:40:150:40:17

-because I have to pay...

-Pay.

0:40:170:40:19

Pay a token and apparently I miss two go's.

0:40:190:40:22

The goal of the game is a state of virtue

0:40:220:40:25

and there's all the temptations put in your path.

0:40:250:40:29

The big ones are greed and just doing naughty things generally.

0:40:290:40:33

The virtues are very much more difficult because, you know,

0:40:330:40:37

being nice to people and so on, is not necessarily a human trait.

0:40:370:40:41

I've landed in the labyrinth. This means you get lost.

0:40:410:40:44

Lost in the wilderness and all of the rest of it,

0:40:440:40:47

both morally lost as well as maybe...

0:40:470:40:49

-So, losing your way in life.

-Yes.

-And you have to go all the way back.

0:40:490:40:52

-All the way back to 30.

-To 30.

-Oh, dear!

0:40:520:40:54

Well, you're still ahead of me so you've not done too badly.

0:40:540:40:57

So you've got, usually a board of about 63 squares,

0:40:570:41:01

which in themselves could represent a lifespan of a person.

0:41:010:41:05

One, two, three...

0:41:050:41:07

-I have landed in prison.

-Oh, dear.

0:41:070:41:09

-What does that mean?

-If you went to jail, you had to miss two turns,

0:41:090:41:13

you often had to pay extra.

0:41:130:41:14

So there were all sorts of penalties that you had to go through,

0:41:140:41:18

plus a few rewards to get to the end.

0:41:180:41:21

1, 2, 3...

0:41:210:41:24

..4.

0:41:240:41:25

Thank you. But, it's entirely luck. I mean, I haven't done anything.

0:41:250:41:29

It's not like I've led my life in a particularly virtuous way.

0:41:290:41:33

All I've done is managed to throw the right sequence of numbers.

0:41:330:41:36

At the end of the day, by playing this game and others of this type,

0:41:360:41:41

you are expected to learn that there are right ways and wrong ways.

0:41:410:41:45

On this occasion, fortune has favoured me.

0:41:450:41:48

So, thank you very much.

0:41:480:41:49

The pictures placed for ornament and use. The 12 Good Rules.

0:41:540:41:59

The Royal Game of Goose.

0:41:590:42:02

In Goldsmith's hands,

0:42:030:42:05

the game had become the swansong of a forgotten way of life.

0:42:050:42:10

But ironically, while the game looked back to a lost era,

0:42:100:42:14

its publishers were looking forward to the modern age.

0:42:140:42:18

This was the goose that laid the golden egg.

0:42:180:42:23

As the industrial revolution surged ahead during the 19th century

0:42:230:42:28

and the British Empire thrived, a procession of imitators appeared.

0:42:280:42:32

Copying not only the race game mechanics,

0:42:320:42:35

but also at the Game of Goose's self-righteous tone.

0:42:350:42:38

These laid the way

0:42:380:42:40

for the birth of the world's first commercial games industry.

0:42:400:42:44

Sensing an opportunity, companies began to produce

0:42:440:42:48

all sorts of variations on the Game of Goose formula.

0:42:480:42:52

Producing games like this one called,

0:42:520:42:54

Historical Pastime or a New Game of the History of England

0:42:540:42:58

from the Conquest to the Accession of George III.

0:42:580:43:01

Here's one which picks up

0:43:010:43:04

on the enthusiasm for everything to do with exploration.

0:43:040:43:07

Wallis' New Game of Wanderers in the Wilderness.

0:43:070:43:12

And the one that perhaps best exemplifies

0:43:120:43:15

the patriotic theme of these games is this one.

0:43:150:43:19

A Tour Through the British Colonies and Foreign Possessions,

0:43:190:43:23

by one John Betts.

0:43:230:43:25

Manufacturers found that the colonies

0:43:250:43:28

were a rich source of new ideas for games.

0:43:280:43:31

Including one of the most enduring and popular of all.

0:43:310:43:34

We've raided my games cupboard and found this.

0:43:450:43:49

Good old Snakes And Ladders.

0:43:510:43:53

I never really understood what snakes

0:43:530:43:55

were supposed to have to do with ladders.

0:43:550:43:57

But it was simple, fun, and apparently meaningless.

0:43:570:44:01

So, who would have thought that it was inspired by something

0:44:010:44:05

as beautiful, elaborate, and unworldly as this.

0:44:050:44:12

Gyan Chapoor,

0:44:120:44:14

the Hindi game of knowledge.

0:44:140:44:16

It's from India. Probably, Nagpur.

0:44:210:44:23

And was presented by a British army officer in 1831

0:44:230:44:27

to the Royal Asiatic Society.

0:44:270:44:29

Where it has remained to this day.

0:44:290:44:32

This sets out, not just a journey from start to finish,

0:44:320:44:36

but a quest from a state of nothingness to enlightenment.

0:44:360:44:40

In this case, on square 124, deliverance into the Supreme Brahma.

0:44:400:44:46

The Indians have a unique combination of qualities.

0:44:480:44:50

They are incredibly interested in metaphysical speculation

0:44:500:44:54

and they also have a genius for mathematics,

0:44:540:44:57

computation and they also have a huge genius for art and design.

0:44:570:45:01

And somehow it all comes together in this games book.

0:45:010:45:04

Hindu expert, Dr Andrew Topsfield,

0:45:040:45:07

is going to be my guide and companion on the journey to nirvana.

0:45:070:45:12

-Let the playing commence.

-May the best man win.

0:45:120:45:15

So that's eight.

0:45:160:45:18

I am back here.

0:45:180:45:21

Eight.

0:45:210:45:22

You've reached the Kshatriya class.

0:45:220:45:24

You're a member of the warrior caste.

0:45:240:45:27

It was definitely, Snakes And Ladders, but not as we know it.

0:45:270:45:31

Here was another map of a religion.

0:45:310:45:34

-Knowledge of righteousness.

-'Only this time, Hinduism.'

0:45:340:45:37

Eight, is that what I think it is, which is, that I've...

0:45:370:45:40

-It's a drinker of spirits which is very bad indeed.

-Right, OK.

0:45:400:45:44

And you keep going up and down and ultimately, you should be

0:45:440:45:48

pushing further up the board,

0:45:480:45:49

to union with Vishnu and the ultimate end of the game.

0:45:490:45:52

So there is a definite single aim.

0:45:520:45:55

This is interesting.

0:45:570:45:59

I think you're reborn as a monkey.

0:45:590:46:01

I've acquired spiritual merits so naturally I ascend.

0:46:010:46:05

So naturally you ascend, and you ascend up the ladder...

0:46:050:46:09

-Up, really quite a long way.

-I'm a Brahmin.

0:46:090:46:13

You are in a rather bad place.

0:46:130:46:16

Desire for this world's enjoyments.

0:46:160:46:18

-OK, I've got...

-You've got a long way up the board,

0:46:180:46:20

but now you slip back a long way.

0:46:200:46:22

And down I go all the way back to...

0:46:220:46:25

This is a king. A king is naturally attached to worldly things,

0:46:250:46:29

which is why, coming down the snake you become a king again.

0:46:290:46:32

A king is pretty nice in material terms, but in spiritual terms,

0:46:320:46:37

there are all sorts of attachments.

0:46:370:46:39

It seems odd enough that I was being punished for being a king.

0:46:390:46:44

But Andrew was about to be trapped for the rest of the game,

0:46:440:46:48

in paradise of all places.

0:46:480:46:50

I am in the endless heavenly realm, aren't I?

0:46:500:46:52

Oh, you are. Yes, you are.

0:46:520:46:55

So, that's that.

0:46:550:46:58

Well that's me, but I am happy to circulate for a bit.

0:46:580:47:00

Yeah, see how you do in there and I'll...

0:47:000:47:02

'As Andrew pottered around in paradise and I surged ahead,

0:47:020:47:07

'it occurred to me that competition was not the point of this game.

0:47:070:47:10

'Nor was fun, if I'm honest.

0:47:100:47:13

'It was about enlightenment.'

0:47:130:47:14

The ladder of sudden disappearing query.

0:47:140:47:17

One, two, three...

0:47:170:47:19

'But just as I was about to attain enlightenment by finishing the game,

0:47:190:47:22

'the gods decided to toy with me.'

0:47:220:47:26

-One, two, three, four, five...

-This could take a long time.

0:47:260:47:30

We're going to have to do it to the bitter end.

0:47:300:47:32

I have been there before, but not there.

0:47:320:47:35

One, two, three, four. I'm in the void.

0:47:350:47:38

'I had actually gone beyond tedium.

0:47:380:47:40

'I was now experiencing bad karma.'

0:47:400:47:43

These games do get a little tiresome.

0:47:430:47:45

I haven't attained whatever state of mind is required to just enjoy this.

0:47:450:47:51

Frankly your attitude is all wrong.

0:47:510:47:53

One, two, three, four, five, six, seven.

0:47:560:47:59

The thing is, in India, there is a different sense of time.

0:47:590:48:02

Four, five, six, erm...

0:48:020:48:04

Eight. One, two, three, four, five, six, seven.

0:48:040:48:08

No, I'm back in the void again.

0:48:080:48:10

One, two, three, four, five, six.

0:48:120:48:14

-What is happening with this?

-Hang on.

0:48:140:48:16

The winning square. Yes.

0:48:160:48:18

I think I'm in the winning square.

0:48:180:48:20

HE READS FROM BOOK

0:48:200:48:21

TRANSLATION: Deliverance into the Supreme Brahma.

0:48:210:48:24

You have reached the finishing square.

0:48:240:48:27

You are enlightened, you are at one with God.

0:48:270:48:29

That perfectly expresses how I feel.

0:48:290:48:32

Thank you very much indeed.

0:48:320:48:33

How about another one?

0:48:330:48:34

This is the first English, Snakes And Ladders board.

0:48:470:48:50

And it's a circle. I don't know why.

0:48:500:48:52

And when they first launched this on the world, they preened out of it,

0:48:520:48:58

straightaway, the moral element.

0:48:580:49:00

This is the game of Ludo. OK, it was originally called Pachisi.

0:49:000:49:05

And this, as far as I know, is an example

0:49:050:49:08

of the first British commercial version of this game.

0:49:080:49:11

Hot-foot from India. And when they first produced it.

0:49:110:49:15

The arms are 3 x 8 squares.

0:49:150:49:17

And that is how the game is in India,

0:49:170:49:20

but when you buy a modern Ludo board, it's only 3 x 5.

0:49:200:49:23

And that is symptomatic of something dreadful,

0:49:230:49:26

because these manufacturers, they first produce the game as it was

0:49:260:49:30

played in India, which is a proper, complicated,

0:49:300:49:33

adult board game, played on cloth boards.

0:49:330:49:35

You have to think, count and predict,

0:49:350:49:37

it's a really wonderful game

0:49:370:49:39

and they sacrificed all the things which made it a durative

0:49:390:49:43

and wonderful game in India, but it was hugely successful.

0:49:430:49:47

Both Ludo and Snakes And Ladders

0:49:470:49:49

went on to sell around the world in their millions.

0:49:490:49:53

In terms of commercial exploitation, anything from the colonies was seen

0:49:530:49:57

as fair game for a nation that saw itself at the centre of the world.

0:49:570:50:03

The slightly smug note of imperial self-satisfaction that

0:50:040:50:09

pervaded Victorian game-playing wasn't just jingoism.

0:50:090:50:13

At the time, London really was at the centre of the world.

0:50:130:50:17

In fact, in 1851, this area was at the centre of the world.

0:50:170:50:22

A great glittering palace rising up over there, showcasing Britain's

0:50:220:50:27

emergence as the leading power in the new industrial world order.

0:50:270:50:33

This was the Great Exhibition.

0:50:350:50:38

On display was the best of British engineering and culture,

0:50:380:50:42

alongside exhibits from around the world.

0:50:420:50:45

It wasn't just industrial and economic supremacy

0:50:450:50:49

that the Great Exhibition flaunted.

0:50:490:50:52

In 1851, the hyperactive journalist and part-time

0:50:520:50:56

Shakespearean actor Howard Staunton decided to use it

0:50:560:51:00

as a platform to establish British domination

0:51:000:51:03

of another area of modern life. Game-playing.

0:51:030:51:06

In particular, the playing of one game, THE game. The game of games.

0:51:060:51:12

The game that more than any other embodies the competition for power,

0:51:120:51:16

the struggle for domination, the crushing of an opponent.

0:51:160:51:21

Chess.

0:51:210:51:23

Chess is the highest-evolved example of a board game

0:51:280:51:32

produced by the human race.

0:51:320:51:34

Because there is no nonsense in it.

0:51:360:51:38

There is no artifice. It's a really abstract game of immense depth.

0:51:380:51:43

Chess originated in India around the 8th century.

0:51:430:51:47

It became a part of Games Britannia in the Middle Ages

0:51:470:51:50

in the form of the famous Lewis chessmen.

0:51:500:51:53

One of the earliest surviving European incarnations of the game.

0:51:530:51:56

For 1,000 years,

0:51:560:51:58

chess was played around the world with different rules and pieces.

0:51:580:52:03

Staunton changed all that.

0:52:030:52:06

He organised the world's first international tournament

0:52:060:52:09

at the Great Exhibition with a single set of rules

0:52:090:52:13

and standardised pieces.

0:52:130:52:15

This proved to be a huge landmark in Games Britannia,

0:52:150:52:18

and his version of the game went on to rule the world.

0:52:180:52:22

And to this day,

0:52:220:52:24

the British champion is awarded an official set of Staunton chessmen.

0:52:240:52:29

These are actually some of the presentation pieces

0:52:300:52:33

that were made by the original makers of the Staunton set.

0:52:330:52:38

Tell us about the sort of impact

0:52:380:52:40

that the Staunton set had on the chess world.

0:52:400:52:42

It standardised the way the game was played.

0:52:420:52:45

Because the chess world was coming together,

0:52:450:52:49

countries were saying we're all playing the same game

0:52:490:52:52

let's do it, but the pieces were different.

0:52:520:52:54

What Staunton did was to get the pieces looking standardised.

0:52:550:52:59

If you go to a chess tournament these days,

0:52:590:53:01

you will see that these are the pieces that are used.

0:53:010:53:04

The Staunton set is perhaps one of the greatest,

0:53:040:53:07

if least appreciated, design icons of the Victorian age.

0:53:070:53:12

Right up there with the Houses of Parliament

0:53:120:53:14

or the Queen's head on a stamp.

0:53:140:53:16

And the Great Exhibition provided the perfect platform to launch it.

0:53:160:53:21

And so the stage was set for a great gaming contest.

0:53:210:53:26

A tournament that not only acted as a model

0:53:260:53:29

for chess competitions to come,

0:53:290:53:31

but provided the setting

0:53:310:53:32

for one of the most famous matches of all time.

0:53:320:53:35

One so bold and dazzling in its play

0:53:350:53:38

that it became known as "The Immortal Game".

0:53:380:53:41

Adolf Anderssen was probably the world's greatest player at the time.

0:53:430:53:49

Staunton lured him to London by promising to reimburse him,

0:53:490:53:53

even if he lost. He played white.

0:53:530:53:56

Lionel Kieseritzky was one of the greatest players in France

0:53:560:54:00

and declared himself a chess Messiah.

0:54:000:54:02

He played black. So I start off.

0:54:020:54:06

The game begins conventionally enough.

0:54:060:54:09

Anderssen kicks off with an exchange of pawns.

0:54:090:54:12

The bishop next to the king

0:54:120:54:14

has to come two squares adjacent to the white pawn.

0:54:140:54:17

This is actually the weakest point in any side's position.

0:54:170:54:20

You expose yourself to my most powerful piece,

0:54:200:54:23

and put you in check.

0:54:230:54:24

We know that chess was always a game of war.

0:54:270:54:31

There is a theory that chess evolved from a principle whereby

0:54:310:54:36

pieces, which represented the army,

0:54:360:54:38

were used on the floor to teach battle principle.

0:54:380:54:42

So you have pawns which are dispensable, foot soldiers,

0:54:420:54:46

powerful things to use them at the right moment.

0:54:460:54:49

Kings gang up together, and so forth.

0:54:490:54:51

So it was maybe a kind of teaching medium

0:54:510:54:55

for young knights and so forth.

0:54:550:54:56

Over the years there was conflict between countries

0:54:560:55:00

for chess dominance.

0:55:000:55:01

Particularly in the Soviet Union, the Bolsheviks really took to chess.

0:55:010:55:05

That's when it began to heat up, in a way.

0:55:050:55:08

Because as the Soviet Union used chess as a form of propaganda,

0:55:080:55:11

they found something cheap that could be mass produced

0:55:110:55:14

and could raise the cultural level.

0:55:140:55:16

They had people playing in factories, at home,

0:55:160:55:20

and then it reached the kind of apotheosis

0:55:200:55:23

when Fischer played Spassky. That is the match everyone knows about.

0:55:230:55:26

You have the Soviet Union and the USA locked in tense, slow,

0:55:260:55:31

lingering combat which is essentially what the Cold War was.

0:55:310:55:35

Both players continued with wave after wave of rapid attack.

0:55:370:55:41

By 21st century standards it looks like beginners are playing,

0:55:410:55:44

but at the time this was the romantic era,

0:55:440:55:47

so all they are doing is going threat by threat

0:55:470:55:49

through the whole game.

0:55:490:55:50

OK. Oh, I see,

0:55:500:55:52

so there is not a huge amount of strategy.

0:55:520:55:55

No, it is all crisis-management, really.

0:55:550:55:58

So this move is to stop that.

0:55:580:56:01

The game is like a language.

0:56:010:56:03

There are idioms and patterns

0:56:030:56:05

of play that we become familiar with.

0:56:050:56:07

-But the rules are simple.

-The rules are simple, so anyone can learn.

0:56:070:56:11

The game is not difficult to play, it is difficult to master.

0:56:110:56:13

It is associated a lot with intelligence.

0:56:130:56:16

If you're capable of playing chess at grand master level,

0:56:160:56:19

you must be extremely intelligent.

0:56:190:56:21

On the other hand, it's not an intelligence that

0:56:210:56:24

would explain why your girlfriend left you last week or why you find

0:56:240:56:28

it difficult to cope with things that are happening in the news.

0:56:280:56:32

So what sort of intelligence is it?

0:56:320:56:35

It's an exquisite interplay of simple and complex.

0:56:350:56:38

But it is deep, and it is wonderful because of its depth.

0:56:380:56:42

It is much more about loving the way things make sense

0:56:420:56:45

and how they connect than just how their surface appearance appeals.

0:56:450:56:48

Black is many pieces ahead.

0:56:500:56:53

But white has coordinated his strategy

0:56:530:56:57

and his control of the board.

0:56:570:56:58

This is where the game really becomes immortal.

0:56:580:57:03

It seems the white has reached a dead end.

0:57:030:57:05

The queen, that was lying in wait for so long,

0:57:050:57:07

finally has her clowning glory.

0:57:070:57:09

She gives herself up for her whole army.

0:57:090:57:11

Forward, forward,

0:57:110:57:12

right into the arms of the knight, who is waiting to take her.

0:57:120:57:16

But because it has to take the queen,

0:57:160:57:18

there is no control of this one any more.

0:57:180:57:20

So the bishop, and I'll let you play that, can give checkmate.

0:57:200:57:23

-That's checkmate.

-That's checkmate.

0:57:260:57:28

And that is where the game ends.

0:57:280:57:30

That's checkmate. OK.

0:57:300:57:33

Thank you very much.

0:57:330:57:34

Staunton's version of chess

0:57:370:57:39

went on to become the flagship of Games Britannia.

0:57:390:57:42

Like so many other games we play today,

0:57:420:57:45

it was derived from a game that came from the Orient.

0:57:450:57:48

As with Snakes And Ladders and Ludo, it was the British that turned

0:57:480:57:52

ancient games into commercial world beaters.

0:57:520:57:56

But that journey to market came at a cost.

0:57:560:58:01

It is almost as though the sacred energy that since the time

0:58:010:58:04

of the Druids had made games both magical

0:58:040:58:07

and dangerous was draining away.

0:58:070:58:10

The struggle for spiritual or intellectual mastery

0:58:100:58:15

became a more personal quest for self-advancement.

0:58:150:58:19

A journey that will continue as Games Britannia

0:58:190:58:23

takes a detour across the Atlantic.

0:58:230:58:26

APPLAUSE

0:58:260:58:29

Subtitles by Red Bee Media Ltd

0:58:520:58:55

E-mail [email protected]

0:58:550:58:59

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