Frank Quitely What Do Artists Do All Day?


Frank Quitely

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I started drawing, younger than I can remember,

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and I drew all the time.

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What I get from a comic, the way it works, the way it's put together, it's unique.

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I've become fascinated with the way the visual narrative actually works,

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the way it flows,

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the way one picture leads into another one.

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This is Hope Street, Hope Street Studios.

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No puke today.

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This is my room.

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This last year I've been working between six and seven days a week.

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I'm very often here until the last bus and when it's near deadline

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or if the work's just going really well, I'll sometimes just stay in.

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One of the projects that I'm working on just now is called Jupiter's Legacy.

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You've got older heroes from the '30s.

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They're altruistic, everything that they do, they do for the greater good.

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Then they've got these children and grandchildren who've simply

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grown up this way, the equivalent of your kind of Paris Hiltons.

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They've got superpowers and they're famous

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and they've got advertising contracts and they get invited to

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all the A-lister parties and all the rest of it but they're

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a different generation and they've got a different mind-set from their parents.

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When I get the first script in, it's always the same process for me.

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I read it and re-read it until it becomes quite clear in my mind.

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Even at that stage you actually start making decisions

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about atmosphere and layout and the way you're going to put it together.

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I have to be thinking about...

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..the easiest, simplest way of making

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it clear what's happening but it also has to be interesting

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because sometimes the easiest, simplest way isn't very satisfying.

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Page 13, we've got a bunch of fire engines flying past

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and our two heroes, Hutch and Jason, are father and son,

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are walking up the street. And then the kid

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goes into a public lavatory, out the skylight window and flies away.

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His name's Jason,

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so far in the script he hasn't got a superhero name.

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This is the first thing that he's done, he's got changed

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and flown up into the sky.

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His father, who is the son of some famous super villain,

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but he doesn't actually have powers himself.

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His mother's fully super powered

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but they don't actually know that he's out doing this.

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I've read the script often enough that

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I see the whole thing as a selection of still images

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which I think are going to work best, but often

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I have more than one image for each panel and it's not always a question

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of taking the still image that looks the best in isolation,

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you have to actually chose the still image that looks the best within the sequence.

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Sometimes I come up with it quite quickly

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and sometimes it takes ages, but, irrespective, it always takes

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a good long while to actually draw it up -

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considerably longer than it takes to read it or look at it when you're flicking through a comic.

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I was born in 1968 in Glasgow here.

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I always loved drawing and I always

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thought I was quite good,

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even when I didn't have

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anything to compare it to.

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I would say my biggest

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single influence from

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when I was younger was the

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Scottish artist Dudley D Watkins.

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He did the Broons and Oor Wullie

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for decades and decades,

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and Desperate Dan

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and lots of things.

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I used to read them in

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my grandparents' house on a Sunday.

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I was the best drawer in class

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in primary school.

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And I was the best drawer

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in my class in secondary school

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and then I went to art school

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and then I started freelancing

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and then I drifted into comics.

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From the thumbnails on the script, I make page layouts,

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which I generally do digitally now.

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I'm going to have three skylights here and this one is going to be

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opened, so I'll have the boy in here and a head a shoulders coming

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out here and then flying away in the distance...

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..and then I'll have a cop

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standing here with his back to us and the guy in the hat standing here.

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And then we'll go to this shot of young Jason flying up towards us.

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I often draw it like that just to get the proportions right

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and then put his trousers in, you know,

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when I'm doing the final line work in pencil on paper.

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I've drawn out a character design for Jason wearing the white under-armour that he

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wears for his soccer and he's got his rucksack that he just

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carries about with him anyway so that's where his jeans and shirts go.

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He keeps his Cons and socks on so the only really...the only

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bit of kit that he has to put on really is his wee home-made

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diamond mask and a bandana.

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The colours are chosen because they tie in with his grandfather,

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who was the main character from the first three issues, The Utopian.

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The whole look is just kind of reminiscent of that.

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Grant sat and just ran through a casual synopsis for the whole

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thing and it just sounded amazing.

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It was pretty exciting, you know,

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and it was kind of... it was one of those moments.

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Classic '50s Superman was part of the aesthetic of it but I also

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had to come up with a way of drawing Superman that was natural to me,

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so it's just a kind of - this is what Superman looks like

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in my mind, but because it's me that's drawing it,

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it does have...it's got a hint of Desperate Dan about it.

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It's quite a big story and it's a big human drama,

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and it's about accepting your own mortality.

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Thanks to a cunning plan by Lex Luthor,

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Superman ends up flying too close to the sun.

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His cells start deteriorating. So it's kind of like the equivalent of

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cancer for him so he realises he's got about a year to live

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and there's a number of things that he has to put in order before he dies.

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Since the dawn of modern humans,

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storytelling has been one of the main ways we communicate ideas.

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In the same way that I'm sure

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soldiers going into war would tell stories about great heroes to gee

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people up and inspire them, you know.

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Most fiction, most fictional characters are either there for

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cautionary purposes or to inspire us, to be like role models for us.

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I mean, you do get drawn into what you're drawing, of course.

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There's two issues of the 12 issue run that have Bizzaro in them.

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Bizzaro is the mad, upside down, topsy-turvy type Superman

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and everything is just broken and back to front.

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I was actually at my most stressed when I was drawing those issues.

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Deadlines were completely shot right from the start.

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There was the stress from that

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but also the exchange rate between dollars and pounds was really

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poor at that point as well and I thought I was going to lose

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the house and stuff like that so it was a really frantic time.

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I actually think the drawings are slightly looser, slightly more

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frantic but I was certainly more looser and more frantic drawing it.

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Grant was delighted, of course, he was hoping I'd have a full

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breakdown to make the issue really good.

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ENGINES ROAR

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Two mods have just gone by on Lambrettas.

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I haven't seen a mod for ages.

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Because I'm drawing from my imagination all the time,

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there is a general look to most of the characters.

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I always think it's a bit like if you go to a family wedding

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and pretty much everyone in the room looks vaguely like another

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few people in the room, you know, there's slightly too many

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connections for it to be anything other than a family wedding.

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I often like do wee sketches of people in the street or

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in the train station, on the bus or whatever.

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Sometimes it's for really simple things like just here's

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a convincing way that tired people sit when they're sitting on a bus.

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I know a lot of comic artists and they'll say, even if they're not trying to get a likeness,

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they'll be thinking in terms of Clint Eastwood for this character or whatever,

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but, for me, it tends more to be people I know or combinations of different people that I know.

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These are the roughs for the Walking Dead cover.

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She was based loosely on a teacher from my primary school.

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She seemed to me at the time, when I was six or seven to

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like about a hundred years old and she had horned-rimmed glasses.

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She was incredibly skinny and wrinkly.

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So you turned her into a zombie?

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Well, you know, I thought it's that way, like,

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you know, you must get granny zombies, you know, so...

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I'm wanting the city to be drawn with enough detail that

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it looks convincing like a city from the air,

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but when it comes to colouring I'll ask Peter to keep the line work of the foreground figure in solid black

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and drop the line work of the background

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back a bit so that there's a little bit more of a distinction.

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When I'm working digitally it's very easy to change things

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and I don't feel precious about it but

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when it comes to actually doing fine detail, even though this is a really

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sophisticated piece of technology, the feeling of being like...

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it's like trying to touch your finger against the glass,

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it never quite meets.

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There's something like the feeling

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when your working with this, it's just not quite perfect.

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And the level of sensitivity you've got with a tip of the pencil

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on the paper, it's like there isn't a gap there at all.

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There we go.

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Ready to print this out in blue

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and then start doing the finished line work.

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We've got eggs, are you wanting any?

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-Vin, can you boil the kettle?

-Yeah, sure.

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Hope Street Studios is a pretty nice place to work, you know.

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We have a slow kind of turnover of people.

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Some people stay about for years, other people are just in for

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a few months and move on but the way it goes, it's always word of mouth.

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All the people who have ended up here

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have been friends or colleagues of the people who already work here.

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You can be a tribute act or you can be inspired by various

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different sources and that helps shape you.

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As a teenager I had Katsuhiro Otomo, the Japanese guy that did Akira.

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He was depicting a world that had enough detail,

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but it was entirely believable, you know. Cities crumbling and

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there was a sense of scale and a sense of place.

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The fact that he didn't resort to sketching in areas

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of the city in the background that weren't actually depicted

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with some degree of accuracy,

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I think that's one of the things that kind of helped sell that

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whole world that he was presenting.

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Over the years, I've never managed to get any faster even though

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I've become generally more efficient with all the different skills that I need.

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When I started out it was all about just keeping things clear

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and easy to understand

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and, over the years, the more I've learned about storytelling

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the more I've learned about the way you can lead the eye around the page

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or the way you can encourage

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somebody to move very slowly from left to right across a panel.

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All this stuff I've become so kind of fascinated by

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and engrossed in the way it actually works.

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I find that I spend more and more time planning the pages

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than I do actually drawing up the finished art work.

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This is the page from We3 that took a couple of weeks to work out.

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To some extent it's about our relationship with technology,

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and war, and our relationship with animals and each other.

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The human characters were hardly in it.

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You know, we actually decided that we would

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try and have as few faces in it as possible.

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A bit like the Tom and Jerry cartoons where you would always

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just see the legs and feet.

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We had a number of other ideas about storytelling

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and kind of page construction and panel layout that we hoped

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would be kind of new and that would suggest the action

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playing out in a way that we wouldn't normally perceive it.

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The idea of trying to come up with something

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that was aesthetically different

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but also, like, more importantly, that actually worked differently

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in the way the visual narrative was presented.

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We hoped that that would also give this feeling

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that maybe this was kind of the way it would work

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for, for instance, a cat or a dog.

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The CCTV sequence was half a dozen pages of

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little frames like TV screens in a high-security building

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where the animals are escaping from

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and the whole sequence is told mostly wordlessly,

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just from multiple cameras. It was so difficult

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to fine-tune it when I was trying to draw all those panels,

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or redraw them all in different orders, you know,

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on separate bits of paper, that I ended up cutting them up.

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I worked out this sequence

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of a hundred and however many individual drawings.

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Yeah, I mean, I have the geography of the building,

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or the relevant parts of the building, in my mind.

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And...

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So I drew each of the sequences

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from the imaginary viewpoint of the cameras that I'd installed

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in those parts of the building.

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I sound absolutely mad.

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You go to extraordinary lengths sometimes

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to try and make complicated things

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kind of simple and understandable.

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Whether that's some kind of...

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if you're trying to sell some sort

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of emotional part of the story

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or it's just in terms

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of building up an atmosphere

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or a level of detail that helps

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make an environment believable.

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You just... You do a lot of thinking

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in order that the reader

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doesn't have to do any.

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In this page from Jupiter's Legacy,

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there's this bad guy here who has got immense power

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and he's just blasted everybody away from him

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and this character Walter comes down. He can control people's minds

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to the point where he can put them into an environment of his choosing.

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What he's actually doing is creating a cell or creating a little world

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constructed from his thoughts. It's a fabrication.

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And, er...

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my process is sketching out roughly in blue

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and then adding more detail and then going in with a black line.

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So what I ended up doing was

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a kind of cutaway type thing where you have a cube,

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like a prison cell, and as we go in from the front to the back

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we actually go through the creative process of producing this image

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so that it echoes the creative process

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of him fabricating this little cell to trap the bad guy.

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So this is me doing the finished line work on my blue underdrawing.

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This is where I'm making my decision about which, you know,

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where to make the line work slightly simpler

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and where to add a little bit more detail.

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Because they can be exaggerated characters or archetypal characters

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I think they lend themselves quite well to...

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..to being used as just vehicles for getting an idea across,

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you know.

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I heard that Superman sells better

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in times of economic depression

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and Batman sells better

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in boom times.

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One of the theories, I think,

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is that when things are bad, people are looking for a...

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a God figure or a father figure, you know, or...

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..a "help from above" kind of thing.

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Somebody to come in and fix things.

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Whereas like in the '80s, for instance,

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when everyone was making money,

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and people felt powerful and self-assured,

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Batman seems to fit the zeitgeist better.

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Batman's a self-made man.

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What I can do is add porridge.

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-Mm-hm?

-Do it with water and then I add my milk in later.

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If you don't mind.

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No, not a problem.

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Cheers.

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I don't know whether or not it's a good industry to grow old in.

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On the one hand, I suppose

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you can slowly keep getting better at what you do

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in a way that you can't if you're a footballer,

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but then you've got the problem of falling out of fashion.

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Just not really being in step any more.

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And there's an element of that in comics.

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Brilliant - somebody's out there in silver hot pants.

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THEY LAUGH

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So when I'm doing this, erm,

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although it looks like I'm only tracing over it,

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I'm actually making little modifications.

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I'm just kind of fine-tuning it

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because the blue lines are going to get stripped out

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so all that's going to be left are marks I'm making just now.

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Mostly I quite like working late.

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I usually get slightly more done at night-time.

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You know sometimes, like, if I'm working late at night...

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I can be thumbnailing or doing page layouts or whatever.

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And I can be

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pottering around with the same problem

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and not being able to solve it for ages,

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but when I'm doing the finished line work like this,

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like, because all the decision-making's been made,

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it is just adding detail and texture

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and extra layers of information

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and making things clearer,

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and, you know, it's really fairly kind of...

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Not quite automatic, but it doesn't require a great deal of thought.

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Just needs a wee bit of concentration.

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Almost every day I get to a point

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where the drawing goes really quickly and just really flows,

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and it happens more often at night-time than during the day.

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Sometimes I go out for a walk,

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and even when you're trying not to think about the problem

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you're wrestling with or the piece of work that you've left behind

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that you're about to go back to,

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the experiences you're getting while you're walking around

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end up influencing, like, you're drawing a futuristic city

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and rather than just Googling futuristic-looking things,

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sometimes it's good to just go out and walk around

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and see what's actually out there, and what's actually out there

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is, like, funny-looking street cleaning vehicles

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that look like bugs, and, you know, like, bin lorries and stuff.

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The world I live in, in some ways,

0:23:290:23:32

it's a far cry from drawing a city in some future world,

0:23:320:23:37

but at the same time, quite apart from the fact

0:23:370:23:41

that Glasgow is a pretty colourful place to live,

0:23:410:23:44

there's certain things that are kind of universal.

0:23:440:23:47

The way people interact with each other.

0:23:470:23:50

The way people act in the morning commute

0:23:500:23:53

when everybody's trying to get to work

0:23:530:23:55

and the way they're acting at the end of the night.

0:23:550:23:57

These things are kind of universal.

0:23:580:24:00

Everything about the world around me and my life

0:24:000:24:03

is something that I can draw on.

0:24:030:24:05

If I get a few hours' sleep, then often what I do

0:24:230:24:26

is I'll get up and do some more work

0:24:260:24:28

and go get a shower in Central Station

0:24:280:24:31

and then work for another few hours during the day

0:24:310:24:34

and then go home kind of, like, late afternoon or dinner time.

0:24:340:24:37

It's funny because I used to look at the showers at the stations

0:24:370:24:40

and think, "What kind of people use the showers in Central Station?!"

0:24:400:24:43

and...now I know.

0:24:430:24:45

This is the semi-supine position.

0:24:540:24:56

You stand against a wall upright

0:24:560:24:59

and you measure the space between the back of your head and the wall.

0:24:590:25:03

That's the number of books you need under your head.

0:25:030:25:06

Normally it's three Akiras.

0:25:060:25:07

There's six Akira books and they're all slightly different thicknesses.

0:25:070:25:11

For me, I've got to pick the right three.

0:25:110:25:14

For years I worked in the house. I had a studio in the house.

0:25:140:25:17

And it was nice, and it was really convenient

0:25:190:25:21

to be able to get out your bed and make a pot of coffee.

0:25:210:25:25

And then about eight years ago or so

0:25:250:25:29

I rented a desk just for a couple of months.

0:25:290:25:32

And as soon as I got to the studio

0:25:320:25:36

my wife just started packing up my stuff.

0:25:360:25:38

She couldn't believe how good it was to get rid of me.

0:25:380:25:43

I'm incredibly messy.

0:25:430:25:44

I mean, like, this is the tidiest I've ever kept my workspace

0:25:440:25:48

and it's only because I'm sharing a room with two other people.

0:25:480:25:52

Nearly there, yeah.

0:25:560:25:58

This is me just finishing off the detail on the cityscape

0:25:590:26:03

in the background.

0:26:030:26:04

Ideally, you want to be a couple of months ahead, but...

0:26:060:26:10

..I rarely am.

0:26:120:26:14

Only ever at the start of a project.

0:26:140:26:17

Well, that's me.

0:26:310:26:33

-Finished?

-Yeah.

0:26:370:26:38

It's half four, er...

0:26:420:26:46

..and I'm gonnae go to bed.

0:26:480:26:50

I've got a sleeping bag here.

0:26:500:26:53

Good night.

0:27:060:27:07

See you in the morning.

0:27:090:27:11

Yeah, aye, I slept well. It was quite a short sleep...

0:27:350:27:39

Comics aren't the best paid of the creative industries.

0:27:470:27:51

I could make more money going into the games industry

0:27:520:27:55

or magazine illustration or do storyboarding or whatever.

0:27:550:27:59

It doesn't matter how high up you are in the storyboarding game

0:27:590:28:04

or the computer games character design department or whatever -

0:28:040:28:09

the fact is you're a tiny cog in a huge machine

0:28:090:28:11

rather than being one of only a couple of cogs,

0:28:110:28:15

and that appeals to me more.

0:28:150:28:17

And what you're doing in a comic

0:28:170:28:19

is you're putting something down that can't...

0:28:190:28:22

doesn't really work in a film, doesn't really work in prose.

0:28:220:28:26

The more I understand about how they work,

0:28:260:28:29

the more I realise how unique they are.

0:28:290:28:31

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