Browse content similar to Episode 3. Check below for episodes and series from the same categories and more!
Line | From | To | |
---|---|---|---|
We live in a world where spending never stops. | 0:00:03 | 0:00:05 | |
Cherie? Cherie? You're going to need to be tannoying this. | 0:00:06 | 0:00:11 | |
-OVER TANNOY: -Ladies and gentlemen, can you please stop panicking? | 0:00:11 | 0:00:15 | |
But why DO we buy what we buy? | 0:00:15 | 0:00:17 | |
And how is our desire to spend manipulated? | 0:00:17 | 0:00:21 | |
Every other company on Earth is trying to get you to spend money | 0:00:21 | 0:00:24 | |
and they're putting all their effort into getting you | 0:00:24 | 0:00:27 | |
to spend your money on stuff all the time. | 0:00:27 | 0:00:29 | |
'I'm Jacques Peretti and, in this series, | 0:00:30 | 0:00:32 | |
'I'm going to investigate the men who've made us spend.' | 0:00:32 | 0:00:35 | |
'I'll look at how children | 0:00:37 | 0:00:39 | |
'were turned into consumerism's greatest weapon...' | 0:00:39 | 0:00:42 | |
We had trained a generation of kids to think, | 0:00:42 | 0:00:44 | |
"There's got to be a product, there's got to be toys." | 0:00:44 | 0:00:47 | |
Good luck. '..reveal how play | 0:00:47 | 0:00:49 | |
'became a serious business when targeted at grown-ups.' | 0:00:49 | 0:00:53 | |
What was the money that was being generated for these games? | 0:00:53 | 0:00:56 | |
I mean, the money is astounding. | 0:00:56 | 0:00:59 | |
Within a week, you're talking about billions. | 0:00:59 | 0:01:03 | |
'And how the techniques first used to sell to kids were used on adults, | 0:01:04 | 0:01:08 | |
'giving us licence to behave like children.' | 0:01:08 | 0:01:12 | |
The trouble with adult consumers is they think too much. | 0:01:12 | 0:01:15 | |
That's the last thing that those who sell to consumers want. | 0:01:15 | 0:01:19 | |
They'd much rather have adults go in and say, "Oooh, look at that, | 0:01:19 | 0:01:22 | |
"I want it, I want it now!" Like a child. | 0:01:22 | 0:01:24 | |
In less than 50 years, children have become prized consumers, | 0:01:44 | 0:01:48 | |
with British and American kids worth £700 billion a year. | 0:01:48 | 0:01:53 | |
Open to selling and impulsive when buying, | 0:01:56 | 0:01:58 | |
children are valued for their own spending power, | 0:01:58 | 0:02:01 | |
as well as the unique access they give to the family purse. | 0:02:01 | 0:02:04 | |
It is through these young consumers | 0:02:10 | 0:02:11 | |
the business learned to sell using fun and play. | 0:02:11 | 0:02:15 | |
Techniques that are now being used to sell billions of pounds' worth | 0:02:17 | 0:02:20 | |
of products to all of us - whether we need them or not. | 0:02:20 | 0:02:24 | |
And when it comes to the very young, | 0:02:35 | 0:02:37 | |
the key lies in creating a character which, if successful, | 0:02:37 | 0:02:40 | |
will be used to sell hundreds of different products. | 0:02:40 | 0:02:44 | |
Peppa Pig? All right. What's your favourite thing to play, Jeremiah? | 0:02:45 | 0:02:48 | |
This looks like a play centre, but it isn't. | 0:02:48 | 0:02:51 | |
Here, Dr Alison Bryant road tests new characters for the toy industry. | 0:02:51 | 0:02:56 | |
PEPPA PIG SNORTS | 0:02:56 | 0:02:59 | |
THEY SNORT, LAUGHTER | 0:02:59 | 0:03:01 | |
They're playing a Peppa Pig app, which they actually asked to play. | 0:03:01 | 0:03:04 | |
They saw it on the iPad and they said, "Oh, Peppa Pig, Peppa Pig!" | 0:03:04 | 0:03:07 | |
And then, as I started the app, | 0:03:07 | 0:03:09 | |
they were actually singing the theme song. | 0:03:09 | 0:03:11 | |
So, they really love the character. | 0:03:11 | 0:03:13 | |
'By ten, children can identify up to 400 brands, | 0:03:13 | 0:03:17 | |
'so it's vital for industry to target them very young.' | 0:03:17 | 0:03:21 | |
At what age do children start to have these relationships | 0:03:21 | 0:03:25 | |
-with characters? -Oh, it can start incredibly early. | 0:03:25 | 0:03:27 | |
I mean, we see children start to identify with characters, | 0:03:27 | 0:03:30 | |
you know, at one and two. | 0:03:30 | 0:03:32 | |
It's different, though, at that age, because they're, sort of, | 0:03:32 | 0:03:34 | |
"I like this character". | 0:03:34 | 0:03:36 | |
As they get a little bit older, it's, "I'M like this character". | 0:03:36 | 0:03:40 | |
'If it's a hit, the character will appear on everything, | 0:03:40 | 0:03:43 | |
'from bedding to biscuits, increasing the price tag by 50%. | 0:03:43 | 0:03:47 | |
'This is known as licensing. | 0:03:47 | 0:03:49 | |
'For adults, it's just as lucrative. | 0:03:49 | 0:03:51 | |
'Peppa Pig replaced by David Beckham or Kate Moss.' | 0:03:51 | 0:03:55 | |
How valuable is licensing to selling product? | 0:03:55 | 0:03:59 | |
Er, I mean, licensing really | 0:03:59 | 0:04:01 | |
can make or break a product at this point in time. | 0:04:01 | 0:04:03 | |
I mean, if there's no way to create revenue outside of a TV show | 0:04:03 | 0:04:07 | |
or a movie or whatever it is that's establishing the characters, | 0:04:07 | 0:04:10 | |
it's very hard to make money in the kids' media space. | 0:04:10 | 0:04:14 | |
Now, of course, we see it with Marvel, | 0:04:14 | 0:04:15 | |
which was just purchased by Disney. | 0:04:15 | 0:04:17 | |
And every kid, even if they haven't seen the movies, | 0:04:17 | 0:04:20 | |
they want the products. | 0:04:20 | 0:04:21 | |
'It wasn't always like this.' | 0:04:21 | 0:04:23 | |
As late as the '60s, | 0:04:23 | 0:04:26 | |
only a few toys were advertised directly to children. | 0:04:26 | 0:04:29 | |
Barbie was one of the first to be widely marketed. | 0:04:29 | 0:04:33 | |
There wasn't the endless range of licensed products we see today. | 0:04:33 | 0:04:36 | |
Few toymakers saw children as spenders. | 0:04:39 | 0:04:42 | |
It was the parents that held the purse strings. And it was THEY | 0:04:42 | 0:04:46 | |
that needed persuading to buy new toys for their children. | 0:04:46 | 0:04:49 | |
To change this mindset, | 0:04:50 | 0:04:52 | |
the toy industry needed not just a new product... | 0:04:52 | 0:04:55 | |
..but a cultural phenomenon | 0:04:56 | 0:04:58 | |
that would change the way we were sold to. | 0:04:58 | 0:05:00 | |
Great shot, kid, that was one in a million! | 0:05:04 | 0:05:07 | |
-OBI-WAN KENOBI: -'Remember, the Force will be with you...always.' | 0:05:07 | 0:05:11 | |
Star Wars was the singular vision of one man - George Lucas. | 0:05:18 | 0:05:23 | |
A sci-fi trilogy, pitching Luke Skywalker | 0:05:23 | 0:05:26 | |
in an epic battle against the evil Darth Vader. | 0:05:26 | 0:05:28 | |
Lucas may not have been a toymaker, | 0:05:30 | 0:05:32 | |
but he was about to turn children into voracious consumers. | 0:05:32 | 0:05:35 | |
I've come to California, where, in 1977, the film-maker was struggling | 0:05:41 | 0:05:45 | |
to find a studio to back the unpromising sci-fi project | 0:05:45 | 0:05:49 | |
he described to would-be investors as "cowboys and Indians in space". | 0:05:49 | 0:05:53 | |
To raise money, Lucas wanted to do something unheard of - | 0:05:55 | 0:05:59 | |
create a toy franchise, not just for the hero, | 0:05:59 | 0:06:02 | |
but the entire world he'd invented. | 0:06:02 | 0:06:04 | |
Steve. | 0:06:07 | 0:06:08 | |
Hi, Jacques. How are you? | 0:06:08 | 0:06:10 | |
-Welcome to Rancho Obi-Wan. -Thank you for having me! -You're welcome. | 0:06:10 | 0:06:14 | |
'Steve Sansweet worked at Lucasfilm for 15 years, marketing Star Wars.' | 0:06:15 | 0:06:21 | |
MUSIC: "The Imperial March" from Star Wars | 0:06:24 | 0:06:28 | |
It's phenomenal. | 0:06:28 | 0:06:30 | |
Well, er, this is Rancho Obi-Wan. | 0:06:32 | 0:06:35 | |
That's amazing. | 0:06:37 | 0:06:38 | |
I, erm, I'm not often lost for words. | 0:06:40 | 0:06:42 | |
LAUGHTER | 0:06:42 | 0:06:44 | |
But I am today. | 0:06:44 | 0:06:45 | |
So...this...Darth Vader... This is THE Darth Vader? | 0:06:45 | 0:06:49 | |
Lots of it are parts from the original movie costume | 0:06:49 | 0:06:53 | |
from Star Wars and The Empire Strikes Back. | 0:06:53 | 0:06:56 | |
-Can I touch...? -Yes, absolutely. | 0:06:56 | 0:06:59 | |
It's like, um... it's like my generation's equivalent | 0:06:59 | 0:07:03 | |
-of the Turin Shroud or something. -LAUGHTER | 0:07:03 | 0:07:06 | |
You said it, I didn't! | 0:07:06 | 0:07:08 | |
When Star Wars opened in cinemas, its tale of good battling evil | 0:07:11 | 0:07:15 | |
enthralled children around the world, including me. | 0:07:15 | 0:07:19 | |
CHEERING | 0:07:19 | 0:07:20 | |
The franchise had been created and the world of selling to children | 0:07:20 | 0:07:23 | |
and adults would never be the same again. | 0:07:23 | 0:07:26 | |
These are the action figures and these are the things that | 0:07:26 | 0:07:30 | |
really cemented fans' appreciation for Star Wars, I think. | 0:07:30 | 0:07:36 | |
So this Luke Skywalker was the first ever toy? | 0:07:36 | 0:07:39 | |
There were 12 toys that came out | 0:07:39 | 0:07:42 | |
-and so you can see on the back of the package... -Mm. | 0:07:42 | 0:07:45 | |
But even predating that, there had never been | 0:07:45 | 0:07:49 | |
a successfully merchandised movie, until Star Wars. | 0:07:49 | 0:07:53 | |
'For the next six years, Star Wars cemented itself | 0:07:53 | 0:07:55 | |
'not as a movie or a toy, but an industry.' | 0:07:55 | 0:07:59 | |
This is ridiculously fantastic. | 0:07:59 | 0:08:01 | |
'But when Lucas took his idea to big toymakers...' | 0:08:01 | 0:08:04 | |
Whoosh! | 0:08:04 | 0:08:05 | |
'..none spotted its potential.' | 0:08:05 | 0:08:07 | |
When he first came up with the idea of Star Wars, | 0:08:07 | 0:08:10 | |
did he approach any toy manufacturers? | 0:08:10 | 0:08:13 | |
They passed on it, they passed on it. They weren't interested. | 0:08:13 | 0:08:16 | |
And in fact, the two guys from Fox and Lucasfilm who went | 0:08:16 | 0:08:20 | |
to Toy Fair International, got, literally, thrown out of | 0:08:20 | 0:08:24 | |
one of the toy showrooms of one of the largest toy makers at the time. | 0:08:24 | 0:08:28 | |
'George Lucas's idea was finally picked up by toy company Kenner. | 0:08:28 | 0:08:32 | |
'Together, they came up with a simple but revolutionary idea | 0:08:35 | 0:08:39 | |
'that would dramatically increase the volume of toys sold.' | 0:08:39 | 0:08:42 | |
At the time, figures were either seven inches | 0:08:44 | 0:08:48 | |
or the 12-inch GI Joe figures, | 0:08:48 | 0:08:50 | |
but having figures this size let you build environments, play sets, | 0:08:50 | 0:08:55 | |
vehicles. That was really the key to Star Wars' success. | 0:08:55 | 0:09:00 | |
And what's clever is that, by selling these small figures cheaply, | 0:09:00 | 0:09:04 | |
you're actually creating rolling demand for much bigger purchases | 0:09:04 | 0:09:08 | |
which will be like the Millennium Falcon or the big, big, set pieces. | 0:09:08 | 0:09:12 | |
Yeah, absolutely, because originally, these were priced in the US | 0:09:12 | 0:09:15 | |
at 1.97 and, of course, the marketing was all - | 0:09:15 | 0:09:19 | |
"Collect them all". | 0:09:19 | 0:09:21 | |
Star Wars set the template, not only for the toys, | 0:09:21 | 0:09:24 | |
but for all kinds of merchandise - apparel, bedding, you name it. | 0:09:24 | 0:09:28 | |
Profits increased as the range expanded, with Star Wars branding | 0:09:28 | 0:09:32 | |
-on everything. -'Video games, clothing, bubble bath.' | 0:09:32 | 0:09:36 | |
All of which showed just how much money could be made | 0:09:36 | 0:09:39 | |
through selling directly to kids. | 0:09:39 | 0:09:40 | |
Business also learned that licensed products like this | 0:09:43 | 0:09:46 | |
could be sold to adults. | 0:09:46 | 0:09:47 | |
PHONE RINGS | 0:09:47 | 0:09:49 | |
Hello? | 0:09:49 | 0:09:50 | |
Since the launch of the first film, £13 billion pounds' worth | 0:09:54 | 0:09:58 | |
of Star Wars-branded products have been sold worldwide. | 0:09:58 | 0:10:01 | |
Star Wars heralded a new era in selling to children. | 0:10:05 | 0:10:09 | |
Film and TV would combine with the toy industry | 0:10:09 | 0:10:13 | |
to create brands that would stay with us for ever. | 0:10:13 | 0:10:16 | |
The 1970s saw a new conduit for selling - colour television. | 0:10:18 | 0:10:22 | |
The perfect medium for marketers | 0:10:22 | 0:10:24 | |
to drive home sales to a young audience. | 0:10:24 | 0:10:27 | |
Professor Benjamin Barber has studied the politics of selling. | 0:10:32 | 0:10:37 | |
The challenge for vendors, the challenge for producers, | 0:10:37 | 0:10:41 | |
was how to get to the children, | 0:10:41 | 0:10:43 | |
because between them and the children stood gatekeepers - | 0:10:43 | 0:10:46 | |
parents, teachers, government regulators. | 0:10:46 | 0:10:50 | |
So, how to bypass them, how to get around them, was crucial | 0:10:50 | 0:10:53 | |
and one of the things that was very, very important was television. | 0:10:53 | 0:10:57 | |
Because those who controlled what was on the screens | 0:10:57 | 0:11:01 | |
were in a position to market directly to the children. | 0:11:01 | 0:11:04 | |
Airtime quickly became cluttered with ads selling sugary foods | 0:11:07 | 0:11:10 | |
and toys, as children were targeted increasingly aggressively. | 0:11:10 | 0:11:15 | |
There was a backlash against this attempt | 0:11:15 | 0:11:17 | |
to turn kids into mini-consumers. | 0:11:17 | 0:11:20 | |
As the children's market | 0:11:20 | 0:11:22 | |
began opening up in ways previously undreamt of, | 0:11:22 | 0:11:25 | |
in the US, the Federal Trade Commission began lobbying lawmakers | 0:11:25 | 0:11:28 | |
to curb advertising to children. The fall-out from this battle | 0:11:28 | 0:11:33 | |
would change the way children across the world were sold to. | 0:11:33 | 0:11:36 | |
The FTC had been urged into action by an unlikely coalition | 0:11:39 | 0:11:42 | |
of consumer lobbyists and traditional family-value groups. | 0:11:42 | 0:11:46 | |
They pointed to research that showed children to be the consumer group | 0:11:47 | 0:11:51 | |
most susceptible to TV advertising | 0:11:51 | 0:11:53 | |
because their ideas were still being formed. | 0:11:53 | 0:11:56 | |
Kids are being told the biggest lie they will ever hear in their lives. | 0:11:56 | 0:12:00 | |
A lie that says they should | 0:12:00 | 0:12:03 | |
shove candy into their mouths, | 0:12:03 | 0:12:05 | |
a lie that says that 12, 20 and 30 toys work perfectly every time. | 0:12:05 | 0:12:10 | |
That all the other kids have them | 0:12:10 | 0:12:12 | |
and that they, too, must have them in order to be happy. | 0:12:12 | 0:12:15 | |
But their attempt to protect kids was doomed to failure. | 0:12:15 | 0:12:19 | |
At hearings in Washington, industry fought back. | 0:12:19 | 0:12:22 | |
The man defending big business was Fred Furth. | 0:12:24 | 0:12:27 | |
One of America's leading lawyers, Furth represented Kellogg's, | 0:12:27 | 0:12:30 | |
a company that advertised heavily around children's programming. | 0:12:30 | 0:12:34 | |
In an American democratic capitalistic society, | 0:12:34 | 0:12:38 | |
we all must learn, top to bottom, to care for ourselves and what | 0:12:38 | 0:12:42 | |
the last thing we need in the next 20 years is a national nanny. | 0:12:42 | 0:12:47 | |
The idea was to ban foods, er, | 0:12:47 | 0:12:51 | |
which advertised to children that had sugar in them and, er, | 0:12:51 | 0:12:55 | |
this was way beyond the authority of the FTC. | 0:12:55 | 0:13:00 | |
I mean, the FTC had substantial responsibilities, in regard to | 0:13:00 | 0:13:04 | |
mergers and acquisitions and other matters | 0:13:04 | 0:13:08 | |
but they're not a social agency that goes out on liberal crusades. | 0:13:08 | 0:13:13 | |
The people who are supposed to keep the children from eating too much sugar | 0:13:13 | 0:13:17 | |
are called parents and grandparents and uncles and aunts. | 0:13:17 | 0:13:21 | |
'With such powerful opponents, | 0:13:21 | 0:13:23 | |
'the government agency was soon in retreat.' | 0:13:23 | 0:13:26 | |
It was one of those ideas that cost millions and millions | 0:13:26 | 0:13:29 | |
of dollars to lots of people, cost the FTC a lot of time, | 0:13:29 | 0:13:34 | |
made them look foolish and it went nowhere. | 0:13:34 | 0:13:38 | |
'But those opposing advertising to kids hadn't just lost the battle.' | 0:13:38 | 0:13:42 | |
At the end of the 1970s, the US economy was in recession | 0:13:44 | 0:13:48 | |
and the proposed ban was portrayed in Washington as an attack on trade. | 0:13:48 | 0:13:53 | |
The resulting backlash gave newly-elected president, | 0:13:53 | 0:13:56 | |
Ronald Reagan, a mandate for huge deregulation. | 0:13:56 | 0:14:01 | |
As you know, I have never liked big government | 0:14:01 | 0:14:04 | |
and I think you would agree | 0:14:04 | 0:14:05 | |
there's no reason to substitute the judgment of Washington bureaucrats | 0:14:05 | 0:14:09 | |
for that of professional broadcasters. | 0:14:09 | 0:14:12 | |
APPLAUSE | 0:14:12 | 0:14:13 | |
The government set about dismantling the rules | 0:14:17 | 0:14:19 | |
that protected children from advertising. | 0:14:19 | 0:14:23 | |
Looking back now, do you not have any qualms about preventing | 0:14:23 | 0:14:27 | |
legislation going through that was designed to protect children? | 0:14:27 | 0:14:32 | |
I never prevented any legislation from going through. | 0:14:32 | 0:14:36 | |
If this was such a grievous affair, | 0:14:36 | 0:14:40 | |
certainly the Congress of the United States would step forward | 0:14:40 | 0:14:45 | |
to protect five-year-old children, if that was the great issue. | 0:14:45 | 0:14:49 | |
The way was clear for toy marketing to step up another gear. | 0:14:53 | 0:14:57 | |
US television was now free to screen programmes that were | 0:14:57 | 0:15:00 | |
little more than advertising slots for toys | 0:15:00 | 0:15:03 | |
and these would be seen by children across the world. | 0:15:03 | 0:15:06 | |
For the children's market, still in its infancy, it was a gold rush. | 0:15:06 | 0:15:11 | |
The world's largest toymakers, | 0:15:12 | 0:15:14 | |
Hasbro and Mattel, were the first companies to cash in. | 0:15:14 | 0:15:18 | |
Having seen the profits Lucas had made, | 0:15:18 | 0:15:20 | |
they now wanted to use television in a new way to sell their toys. | 0:15:20 | 0:15:25 | |
Their cunning plan was to create the toy and then invent a story. | 0:15:25 | 0:15:29 | |
The first and most successful to use this strategy was Transformers. | 0:15:31 | 0:15:35 | |
Paul Kurnit was one of the team tasked with making it happen. | 0:15:35 | 0:15:39 | |
You flipped the Star Wars model, didn't you, in a way? | 0:15:41 | 0:15:44 | |
Well, in a way, because the product came first. | 0:15:44 | 0:15:46 | |
We took it from this three-dimensional toy | 0:15:46 | 0:15:48 | |
that didn't have a lot of meaning | 0:15:48 | 0:15:50 | |
to a completely unique storyline that kids could get excited about. | 0:15:50 | 0:15:55 | |
And we had trained a generation of kids to think, | 0:15:55 | 0:15:58 | |
"There's got to be product, there's got to be toys." | 0:15:58 | 0:16:01 | |
The Transformers' back story | 0:16:02 | 0:16:04 | |
was to be developed by ad agency Griffin-Bacal. | 0:16:04 | 0:16:07 | |
My two partners, Tom Griffin and Joe Bacal, and the head of marketing | 0:16:09 | 0:16:14 | |
for Hasbro, Steve Schwartz, were driving back to New York that night. | 0:16:14 | 0:16:18 | |
And we got in the car and just started talking. | 0:16:18 | 0:16:21 | |
And it was kind of like being with your best buddies on a schoolyard | 0:16:21 | 0:16:25 | |
and just jamming and coming up with a story that had real legs. | 0:16:25 | 0:16:30 | |
Because in that... three-hour car drive, | 0:16:30 | 0:16:34 | |
we invented the entire story of Transformers. | 0:16:34 | 0:16:38 | |
By giving the toys characters, | 0:16:38 | 0:16:40 | |
they could then script a TV programme around them. | 0:16:40 | 0:16:44 | |
The product line was fixed - there were six cars, six planes, | 0:16:44 | 0:16:48 | |
a truck and a gun. | 0:16:48 | 0:16:51 | |
And we started coming up with names, right? | 0:16:51 | 0:16:54 | |
Like Autobots for cars. | 0:16:54 | 0:16:56 | |
Decepticons because deceptive is not a good thing. | 0:16:56 | 0:17:00 | |
And so, once we had our Autobots and our Decepticons, | 0:17:00 | 0:17:03 | |
we had the good-versus-evil, kind of, storyline | 0:17:03 | 0:17:05 | |
which in boys' toy play is really rather classic. | 0:17:05 | 0:17:10 | |
'There was an aggressive campaign behind the Transformers' launch - | 0:17:11 | 0:17:14 | |
'the TV mini-series, a range of toys and a Marvel comic book. | 0:17:14 | 0:17:19 | |
'But that was just the beginning.' | 0:17:19 | 0:17:21 | |
Licensing opportunities became really big, | 0:17:21 | 0:17:24 | |
where, if a child loved Transformers, the child would want | 0:17:24 | 0:17:28 | |
Transformers bedding, pillows, blankets. | 0:17:28 | 0:17:31 | |
A child would want to go as Optimus Prime | 0:17:31 | 0:17:34 | |
or Megatron on Halloween as their costume. | 0:17:34 | 0:17:37 | |
A child would want to carry a Transformers lunch box | 0:17:37 | 0:17:41 | |
or thermos with them to school. | 0:17:41 | 0:17:42 | |
Within two years, sales of the toy had reached 300m. | 0:17:43 | 0:17:48 | |
But, to its critics, Transformers shows were adverts | 0:17:49 | 0:17:53 | |
masquerading as programmes - half an hour of hard sell to young children. | 0:17:53 | 0:17:58 | |
How did you get away with making 30- minute commercials in a mini-series? | 0:17:58 | 0:18:02 | |
Now you're being very controversial. We did not feel they were adverts. | 0:18:02 | 0:18:06 | |
We were very serious about the work that we were doing. | 0:18:06 | 0:18:08 | |
And it was quality television programming. | 0:18:08 | 0:18:10 | |
Some of the finest television programming for children at the time. | 0:18:10 | 0:18:15 | |
But you don't feel it was a, kind of, more aggressive, | 0:18:15 | 0:18:17 | |
naked way of selling a product? | 0:18:17 | 0:18:20 | |
I think that is a cynical view and I think it sells kids short. | 0:18:20 | 0:18:24 | |
I think that the idea of creating worlds in which there is open-ended | 0:18:24 | 0:18:28 | |
play...and understanding that kids can breathe their own storyline, | 0:18:28 | 0:18:32 | |
their own excitement into it, is a really joyful thing to do. | 0:18:32 | 0:18:36 | |
'Meanwhile, Mattel created He-Man Masters Of The Universe, | 0:18:41 | 0:18:44 | |
'a 65-part animated TV series, | 0:18:44 | 0:18:48 | |
'designed to promote a new line of toys that would rival Transformers.' | 0:18:48 | 0:18:52 | |
-All right, Teresa, you haven't seen this for some time. -Mm-hm. | 0:18:52 | 0:18:55 | |
SHE CHUCKLES | 0:18:55 | 0:18:57 | |
-ANNOUNCER: -'..and The Masters of the Universe!' | 0:18:57 | 0:18:59 | |
For years... | 0:18:59 | 0:19:01 | |
'The hard sell of these shows was frowned on in Britain. | 0:19:01 | 0:19:04 | |
'But they were attractive to TV executives | 0:19:04 | 0:19:07 | |
'as they were cheap and popular. | 0:19:07 | 0:19:09 | |
'In 1984, Theresa Plummer-Andrews was a programme buyer for ITV.' | 0:19:09 | 0:19:13 | |
By the power of Grayskull... | 0:19:13 | 0:19:15 | |
-You know it better than I do! -Yeah, I used to watch this. | 0:19:15 | 0:19:18 | |
'And I became He-Man, the most powerful man in the universe..' | 0:19:18 | 0:19:23 | |
It was very different from the kind of shows that were | 0:19:23 | 0:19:25 | |
shown before, wasn't it? It was brashly commercial? | 0:19:25 | 0:19:29 | |
Hugely commercial. Everybody was concerned | 0:19:29 | 0:19:32 | |
but it was going to happen. | 0:19:32 | 0:19:34 | |
You know, there was no way we could hold the floodgates back | 0:19:34 | 0:19:38 | |
from this onslaught of American material. | 0:19:38 | 0:19:41 | |
So, despite initial resistance, the need to attract viewers won out | 0:19:41 | 0:19:46 | |
and He-Man was shown by ITV. | 0:19:46 | 0:19:48 | |
That year, toy sales in Britain rocketed by an unprecedented 25%, | 0:19:48 | 0:19:53 | |
to £450 million, with He-Man leading the charge. | 0:19:53 | 0:19:58 | |
Which means that Masters of the Universe have muscled in | 0:19:58 | 0:20:01 | |
as masters of Santa's grotto. | 0:20:01 | 0:20:03 | |
Isn't a part of you thinking, "These shows really shouldn't be | 0:20:05 | 0:20:09 | |
"shown to kids because they are ads for toys?" | 0:20:09 | 0:20:12 | |
They're not coming from a place that's about imagination | 0:20:12 | 0:20:16 | |
and creativity. It's about cynical selling. | 0:20:16 | 0:20:19 | |
If I'm an investor and I'm investing in your programme, | 0:20:19 | 0:20:22 | |
I'm not going to give you two million quid | 0:20:22 | 0:20:25 | |
to go away and play with it. I want my money back. | 0:20:25 | 0:20:27 | |
And the only way you're going to get your money back is toys, | 0:20:27 | 0:20:31 | |
books, DVDs, apps nowadays, etc, etc. It's...it's commercial. | 0:20:31 | 0:20:37 | |
Children's programming was | 0:20:41 | 0:20:43 | |
now used to prime kids to want the latest licensed toy. | 0:20:43 | 0:20:47 | |
In time, children would help the market understand the full power | 0:20:47 | 0:20:51 | |
of narrative and franchising in selling to all of us. | 0:20:51 | 0:20:54 | |
But the project to develop them into the super-consumers of today | 0:20:56 | 0:21:00 | |
was just beginning. | 0:21:00 | 0:21:01 | |
It would be turbo-charged, thanks to a kids TV channel, | 0:21:03 | 0:21:06 | |
now familiar for its distinctive branding. | 0:21:06 | 0:21:08 | |
POPPING | 0:21:11 | 0:21:15 | |
Nickelodeon, the US kids' network, launched in Britain in 1993. | 0:21:15 | 0:21:21 | |
Heidi Diamond would help make | 0:21:21 | 0:21:23 | |
this aggressively-commercial new channel a success in the UK. | 0:21:23 | 0:21:27 | |
She was the executive vice-president tasked with winning over | 0:21:28 | 0:21:31 | |
the many critics of its brash approach. | 0:21:31 | 0:21:34 | |
We got a lot of, "Yankee, go home", | 0:21:35 | 0:21:38 | |
because they thought that Watch With Mother time was very sacrosanct | 0:21:38 | 0:21:44 | |
and the idea of children | 0:21:44 | 0:21:46 | |
to be wild and children to be loud and outspoken and effervescent, | 0:21:46 | 0:21:51 | |
that was not what the British population was used to at that time. | 0:21:51 | 0:21:57 | |
Heidi, how valuable was Nickelodeon to advertisers? | 0:21:57 | 0:22:01 | |
All of a sudden, there was a way to reach children with... | 0:22:01 | 0:22:06 | |
volume and frequency. It meant a lot. | 0:22:06 | 0:22:10 | |
And particularly, when you're selling cereal or sweets or toys. | 0:22:10 | 0:22:15 | |
It took a little while to catch on, | 0:22:15 | 0:22:17 | |
because, certainly, you know, the notion that, "Oh, my goodness, | 0:22:17 | 0:22:22 | |
"all of a sudden, you're doing too much programming to kids." | 0:22:22 | 0:22:26 | |
But advertisers started to see the light | 0:22:26 | 0:22:28 | |
and that here was an opportunity to message to them regularly - | 0:22:28 | 0:22:33 | |
before they went to school, | 0:22:33 | 0:22:34 | |
after they came home from school, before they went to bed. | 0:22:34 | 0:22:38 | |
'By 2007, the average British child | 0:22:38 | 0:22:41 | |
'was watching 10,000 TV adverts in a year.' | 0:22:41 | 0:22:45 | |
Don't you think there's something slightly immoral | 0:22:45 | 0:22:47 | |
about the idea of targeting people who really haven't the capacity | 0:22:47 | 0:22:53 | |
to judge whether it's right to be wanting that object? | 0:22:53 | 0:22:57 | |
You know, fair enough, the question. | 0:22:57 | 0:22:59 | |
But kids are consumers, the same way adults are consumers. | 0:22:59 | 0:23:03 | |
They get pocket money, they do chores, they earn money, | 0:23:03 | 0:23:07 | |
they want to go to the newsagent, they want to buy their magazines, | 0:23:07 | 0:23:12 | |
they want to buy their Kit Kat bars or their Mars Bars, | 0:23:12 | 0:23:15 | |
so why not talk to them on a level | 0:23:15 | 0:23:18 | |
that appreciates that they're a consumer, the same as you and I? | 0:23:18 | 0:23:23 | |
'Ads on Nickelodeon were not just aimed at children, but also | 0:23:23 | 0:23:26 | |
'at parents, who, it was assumed, would watch TV with their kids. | 0:23:26 | 0:23:30 | |
'But research by Nickelodeon found that children watched alone | 0:23:30 | 0:23:33 | |
'and it was they that saw the ads for holidays | 0:23:33 | 0:23:35 | |
'and cars that were aimed at their parents.' | 0:23:35 | 0:23:38 | |
It became evident to us | 0:23:38 | 0:23:40 | |
that kids had such a firm influence on their parents' decisions. | 0:23:40 | 0:23:46 | |
Besides saying, "Mummy, Mummy, I want this kind of ice cream." | 0:23:46 | 0:23:49 | |
When it came time to purchase the family car, | 0:23:49 | 0:23:53 | |
the children's voice was heard. | 0:23:53 | 0:23:55 | |
Children were, of course, primary targets for marketers | 0:23:56 | 0:24:00 | |
and advertisers, but increasingly, it was apparent that kids | 0:24:00 | 0:24:04 | |
also had considerable influence on adults as well. | 0:24:04 | 0:24:07 | |
They were in a position to go to their parents and not just say, | 0:24:07 | 0:24:12 | |
"I want this particular game, I want this particular video," | 0:24:12 | 0:24:16 | |
but to also say, "Why don't we have this kind of a television?" | 0:24:16 | 0:24:21 | |
So, the old gatekeepers, in a sense, now became the new targets | 0:24:21 | 0:24:27 | |
of the very children they were supposed to be gatekeeping, | 0:24:27 | 0:24:29 | |
in influencing them in what they buy. | 0:24:29 | 0:24:33 | |
By 1996, it was estimated that British children | 0:24:33 | 0:24:36 | |
influenced around £31 million of adult spending each year. | 0:24:36 | 0:24:41 | |
Advertisers looked at children with fresh eyes. | 0:24:41 | 0:24:45 | |
They now saw kids as a Trojan Horse. Get the message to the child | 0:24:45 | 0:24:49 | |
and they would take it straight into the family home, | 0:24:49 | 0:24:51 | |
to the unsuspecting parent. Ads for large family purchases | 0:24:51 | 0:24:55 | |
would now be targeted at kids, as well as adults. | 0:24:55 | 0:24:59 | |
Manufacturers didn't stop at advertising to kids. | 0:24:59 | 0:25:03 | |
They began to redesign the very product, | 0:25:03 | 0:25:05 | |
according to what children wanted. | 0:25:05 | 0:25:07 | |
The first to do this was the Japanese car manufacturer Toyota. | 0:25:08 | 0:25:13 | |
In the late '90s, | 0:25:13 | 0:25:14 | |
sales of the people carrier went into sharp decline. | 0:25:14 | 0:25:17 | |
Mum and Dad thought it looked boring when compared to the SUV. | 0:25:17 | 0:25:21 | |
So, engineers at this American plant in Detroit came up with an idea. | 0:25:21 | 0:25:26 | |
If they couldn't sell the people carrier to parents, | 0:25:26 | 0:25:29 | |
why not try and sell it to the kids? | 0:25:29 | 0:25:32 | |
Andy Lund came up with the new child-friendly design. | 0:25:32 | 0:25:35 | |
We did not think the word "cool" and "people carrier" had to be opposites. | 0:25:35 | 0:25:40 | |
We wanted to make a cool van. | 0:25:40 | 0:25:43 | |
'Toyota weren't sure what "cool" might be for 7-14 year olds, | 0:25:43 | 0:25:47 | |
'so they travelled from coast to coast to find out.' | 0:25:47 | 0:25:50 | |
We decided that, if we're going to learn, | 0:25:50 | 0:25:52 | |
we have to go and listen to the children and watch the children. | 0:25:52 | 0:25:55 | |
What were the things that kids were saying they wanted? | 0:25:55 | 0:25:58 | |
There were several features. Let me show you two. | 0:25:58 | 0:26:00 | |
The first one is the seat. | 0:26:00 | 0:26:01 | |
It is a captain's chair, it's designed after the driver seat. | 0:26:01 | 0:26:05 | |
so the people who sit here don't feel they're stuck way back there. | 0:26:05 | 0:26:09 | |
A key member of the vehicle. | 0:26:09 | 0:26:11 | |
And so that was the first thing. | 0:26:11 | 0:26:14 | |
The second thing was a wide-screen rear-seat entertainment, | 0:26:14 | 0:26:17 | |
They're here... | 0:26:17 | 0:26:19 | |
An advertising campaign was launched to promote the new child-led design. | 0:26:19 | 0:26:23 | |
-Hi, ladies. -Are you ready to get started? -Shall we...? | 0:26:23 | 0:26:27 | |
-I want 100 cup holders. -How about 14? -OK. | 0:26:27 | 0:26:30 | |
Put a TV there, make this prettier.. | 0:26:30 | 0:26:32 | |
-This is working well. -Yeah. | 0:26:32 | 0:26:34 | |
How did these changes affect sales? | 0:26:34 | 0:26:37 | |
Well, focusing on what children want did help our sales of our minivan. | 0:26:37 | 0:26:40 | |
We always believe that, if you listen to the customer, | 0:26:40 | 0:26:44 | |
and if you give the customer what they want, they will reward you | 0:26:44 | 0:26:47 | |
by purchasing the vehicle. | 0:26:47 | 0:26:49 | |
-CHILDREN CHATTER -In fact, Andy Lund's redesign | 0:26:49 | 0:26:51 | |
led to a rapid surge in orders, | 0:26:51 | 0:26:54 | |
reversing the downward trend in sales of people carriers. | 0:26:54 | 0:26:58 | |
-Looks like you still have a job. -APPLAUSE | 0:26:58 | 0:27:00 | |
Thanks. | 0:27:00 | 0:27:01 | |
ANNOUNCER: It has everything kids want and everything you need. | 0:27:01 | 0:27:04 | |
The children's market had proved to be hugely lucrative. | 0:27:09 | 0:27:12 | |
Kids were model consumers, with untold influence | 0:27:12 | 0:27:16 | |
and the power to change the fortunes of a product or brand. | 0:27:16 | 0:27:19 | |
One fascinating consequence of the increasing focus on children | 0:27:20 | 0:27:26 | |
was that marketers begin to realise | 0:27:26 | 0:27:28 | |
if they could get adults to behave more like children, | 0:27:28 | 0:27:32 | |
they would become better buyers, better consumers. | 0:27:32 | 0:27:37 | |
In the early '90s, business began to encourage adults | 0:27:37 | 0:27:41 | |
to channel their inner child, spend money and have fun. | 0:27:41 | 0:27:45 | |
Children and adults were swapping places, | 0:27:47 | 0:27:50 | |
an idea explored in the Hollywood comedy Big. | 0:27:50 | 0:27:53 | |
Make my wish. | 0:27:57 | 0:27:59 | |
I wish I were big. | 0:28:01 | 0:28:03 | |
In this clever and prescient film, | 0:28:03 | 0:28:05 | |
Josh Baskin is a boy who desires to become big | 0:28:05 | 0:28:09 | |
and wakes up the next day in the body of a man, played by Tom Hanks. | 0:28:09 | 0:28:13 | |
KEYBOARD MUSIC | 0:28:13 | 0:28:15 | |
Neat! | 0:28:15 | 0:28:17 | |
As a grown-up, he finds work in a toy company, | 0:28:19 | 0:28:21 | |
but it is the child inside him - impetuous, innocent and endlessly | 0:28:21 | 0:28:26 | |
delighting in toys and play - that offers the key to the market. | 0:28:26 | 0:28:30 | |
THEY PLAY "Chopsticks" | 0:28:30 | 0:28:34 | |
'Today, we're all encouraged to indulge the child within us.' | 0:28:34 | 0:28:38 | |
Hey! Brilliant. | 0:28:38 | 0:28:40 | |
Those that, like me, grew up with Star Wars, | 0:28:42 | 0:28:45 | |
have been conditioned to consume from an early age. | 0:28:45 | 0:28:48 | |
This is Comic-Con, where adults and children come together to see | 0:28:49 | 0:28:53 | |
the latest in comic books, games and toys. | 0:28:53 | 0:28:56 | |
Manufacturers now see an opportunity to grow their markets | 0:28:57 | 0:29:01 | |
and increase their profits by keeping us playing. | 0:29:01 | 0:29:04 | |
Do you think there isn't really a divide between adults and children any more? | 0:29:13 | 0:29:17 | |
We, sort of, just consume things that are childish, but as adults? | 0:29:17 | 0:29:22 | |
In every man, there is still a boy left, | 0:29:22 | 0:29:24 | |
because men never truly grow up. | 0:29:24 | 0:29:27 | |
I certainly haven't put away all my childish things. | 0:29:27 | 0:29:30 | |
I have Lego myself that they're not allowed to play with, | 0:29:30 | 0:29:32 | |
so I think my parents stopped playing a lot earlier than I have. | 0:29:32 | 0:29:36 | |
I came here today to support my kids. Because I've always made them | 0:29:36 | 0:29:40 | |
costumes since they were that high... | 0:29:40 | 0:29:42 | |
And now they're 30 and 28! | 0:29:42 | 0:29:44 | |
SHE LAUGHS | 0:29:44 | 0:29:45 | |
Erm... They're here. | 0:29:46 | 0:29:48 | |
It's a different world to what we had. | 0:29:50 | 0:29:53 | |
'We had to grow up when you was 18 and that was all there was to it!' | 0:29:53 | 0:29:57 | |
Your bone's hanging out. | 0:29:57 | 0:29:59 | |
The boundaries separating the adult | 0:29:59 | 0:30:01 | |
and children's markets are invisible here. | 0:30:01 | 0:30:03 | |
Perfect. You look brilliant. | 0:30:08 | 0:30:11 | |
-Really? -It's Pikachu. | 0:30:11 | 0:30:14 | |
Everyone loves Pikachu and you even have a tail. | 0:30:14 | 0:30:17 | |
What more could you ask for? | 0:30:17 | 0:30:19 | |
Increasingly, adults and children find pleasure in the same purchases. | 0:30:19 | 0:30:25 | |
One can notice a gradual transformation, a convergence, | 0:30:25 | 0:30:30 | |
of desires. Last century, | 0:30:30 | 0:30:33 | |
children wanted games and toys and adults wanted books and instruments | 0:30:33 | 0:30:37 | |
that helped them live well and take care of their families. | 0:30:37 | 0:30:40 | |
Today, everybody wants smartphones, everybody wants the new video games. | 0:30:40 | 0:30:44 | |
-Are you wanting to jump in? -Yeah, of course, yeah. | 0:30:44 | 0:30:46 | |
-Good luck. -Go.. go, go, go. Go for it. | 0:30:46 | 0:30:48 | |
Whoa. No. | 0:30:48 | 0:30:50 | |
-Whoa, no! -Out, out, out, there you go. | 0:30:50 | 0:30:53 | |
-Have I bashed you yet? -No. -No! -I've already finished. | 0:30:53 | 0:30:56 | |
Have you?! Oh, no! | 0:30:56 | 0:30:58 | |
'Today, the gaming industry is worth £40 billion. | 0:31:00 | 0:31:04 | |
'And adults happily admit to owning a gaming console.' | 0:31:04 | 0:31:07 | |
But in the '80s, playing games was something kids did. | 0:31:09 | 0:31:13 | |
Sega and Nintendo led the market, | 0:31:13 | 0:31:15 | |
with games depicting cartoon-style characters, like Mario and Sonic. | 0:31:15 | 0:31:19 | |
-Where the hell am I, what am I doing? -Look, I spun him around. | 0:31:21 | 0:31:26 | |
-Oh, I want to fly. -I've got three tails, look... | 0:31:26 | 0:31:28 | |
Look... I get all coins, look. | 0:31:28 | 0:31:30 | |
But everything was to change in the '90s, | 0:31:30 | 0:31:34 | |
when large multinationals saw the real cash possible in gaming. | 0:31:34 | 0:31:38 | |
If they could extend the market to everyone, | 0:31:38 | 0:31:40 | |
they'd create an entertainment industry to rival Hollywood. | 0:31:40 | 0:31:44 | |
The hunt was now on for games that adults would play. | 0:31:44 | 0:31:47 | |
One of the men who pioneered this new multi-billion-pound market | 0:31:48 | 0:31:52 | |
was Peter Molyneux. | 0:31:52 | 0:31:54 | |
'Now one of the world's leading games developers.' | 0:31:54 | 0:31:56 | |
-Can I be the prince? -Yeah, you be the prince, and remember you... | 0:31:56 | 0:32:01 | |
The point of this game is that you are, um, going to become a king. | 0:32:01 | 0:32:06 | |
-And so... -That's good. | 0:32:06 | 0:32:08 | |
Eventually you can wreak revenge on every single person | 0:32:08 | 0:32:13 | |
-that is going to do bad to you in this game. -That sounds great. -Yeah. | 0:32:13 | 0:32:16 | |
'Among Molyneux's biggest-selling games was Fable, | 0:32:19 | 0:32:21 | |
'which spawned two sequels.' | 0:32:21 | 0:32:23 | |
Who was the game aimed at, Peter? | 0:32:25 | 0:32:27 | |
-Well, it was aimed at 25-35 year-olds. -Yeah. | 0:32:27 | 0:32:31 | |
-How successful was the game? -Er, this sold almost five million units | 0:32:31 | 0:32:37 | |
-and, erm.... -How much did you make out of that? A lot? | 0:32:37 | 0:32:40 | |
Well... Microsoft made the money, | 0:32:40 | 0:32:42 | |
not me, personally... JACQUES LAUGHS | 0:32:42 | 0:32:44 | |
..but, you know, in the hundreds of millions, yeah. | 0:32:44 | 0:32:46 | |
In the hundreds of millions! I like the way you say that! | 0:32:46 | 0:32:50 | |
'When Sony introduced the PlayStation in 1994, | 0:32:50 | 0:32:53 | |
'its goal was to create gaming for a mass market. | 0:32:53 | 0:32:56 | |
'This was a revolutionary new console for adults. | 0:32:56 | 0:33:00 | |
'Ideal for the darker, violent games being developed. | 0:33:00 | 0:33:04 | |
'And it had a rival in Microsoft's Xbox.' | 0:33:04 | 0:33:06 | |
The consoles were powerful enough that the guns sounded liked guns | 0:33:08 | 0:33:12 | |
and the blood looked like blood, and so all of those things came together | 0:33:12 | 0:33:17 | |
to create what is now an entire genre, the first-person action genre. | 0:33:17 | 0:33:23 | |
We're making games not for kids, | 0:33:23 | 0:33:26 | |
we're making them for adults, and we're making them for adults | 0:33:26 | 0:33:30 | |
that like the horror and the brutality of those moments. | 0:33:30 | 0:33:33 | |
It was almost as if we took a gun and shot Mario, | 0:33:37 | 0:33:40 | |
that cute moustache, you know, the baggy pants, | 0:33:40 | 0:33:43 | |
the plumber - we as adults didn't want to play that any more. | 0:33:43 | 0:33:47 | |
We wanted to shoot things and it was as if we blew Mario out of the park. | 0:33:47 | 0:33:51 | |
Suddenly, men spent hours playing games like the all-conquering, | 0:33:53 | 0:33:56 | |
military shooter series Call of Duty. | 0:33:56 | 0:33:59 | |
With violent action games, the industry had found a winner. | 0:33:59 | 0:34:02 | |
This was a new golden goose in the mid-'90s and we had | 0:34:03 | 0:34:08 | |
Microsoft with Halo, that was set in space. | 0:34:08 | 0:34:11 | |
We had Activision, they came out with Call of Duty, which now... | 0:34:11 | 0:34:15 | |
got super, super-successful. | 0:34:15 | 0:34:17 | |
We had EA with Medal of Honor. | 0:34:17 | 0:34:19 | |
They were all vying against each other. | 0:34:19 | 0:34:21 | |
What was the money that was being generated for these games? | 0:34:21 | 0:34:25 | |
I mean, the money is astounding. Within a week, you are talking | 0:34:25 | 0:34:30 | |
about billons of dollars of revenue and over the Christmas period... | 0:34:30 | 0:34:36 | |
you know, they were huge successes, | 0:34:36 | 0:34:39 | |
far more successful than almost every Hollywood film. | 0:34:39 | 0:34:43 | |
The fantastic thing about this is this is a renewable franchise. | 0:34:43 | 0:34:49 | |
You're not talking about one year, | 0:34:49 | 0:34:51 | |
you're talking about multiple year after year after year. | 0:34:51 | 0:34:54 | |
For years, I've lived a double life. In the day, I do my job, | 0:34:54 | 0:34:58 | |
roll up my sleeves with the hoi polloi, | 0:34:58 | 0:35:01 | |
but at night, I live a life of exhilaration. | 0:35:01 | 0:35:04 | |
Of missed heartbeats and adrenaline. | 0:35:04 | 0:35:06 | |
Sony's unconventional appeal to an adult audience, | 0:35:06 | 0:35:09 | |
as seen in this dramatic PlayStation ad, had paid off. | 0:35:09 | 0:35:13 | |
And conquered worlds. | 0:35:13 | 0:35:14 | |
And though I've... | 0:35:14 | 0:35:16 | |
Games were increasingly dystopian. | 0:35:16 | 0:35:18 | |
..I've lived. | 0:35:18 | 0:35:20 | |
A third of all homes now had a console, | 0:35:21 | 0:35:24 | |
but the market was heavily skewed towards men. | 0:35:24 | 0:35:27 | |
The problem we had was that we were making these games - | 0:35:27 | 0:35:30 | |
they were becoming more and more dark, | 0:35:30 | 0:35:34 | |
more and more brutal, more and more horrific, | 0:35:34 | 0:35:36 | |
they were becoming more challenging, more hard, they were actually | 0:35:36 | 0:35:40 | |
constraining the audience a little bit. | 0:35:40 | 0:35:43 | |
And Nintendo came out and they said, "Well, you've forgotten | 0:35:43 | 0:35:46 | |
"about someone, you've forgotten about the rest of the world." | 0:35:46 | 0:35:49 | |
This is what Nintendo came up with - the Wii. | 0:35:52 | 0:35:55 | |
It was fun and easy to use. There were no dark, | 0:35:55 | 0:35:59 | |
shoot 'em up games and, instead, it was bowling, dancing and karaoke. | 0:35:59 | 0:36:02 | |
Importantly, it put the console back in the living room. | 0:36:05 | 0:36:08 | |
This was gaming for all, no matter what your age. | 0:36:08 | 0:36:11 | |
Finish! Second. | 0:36:13 | 0:36:16 | |
Mario was alive and kicking | 0:36:16 | 0:36:18 | |
and finding a whole new audience of 9-95-year-olds, men AND women. | 0:36:18 | 0:36:24 | |
Up till that point when any consumers, especially women, funny enough, | 0:36:24 | 0:36:28 | |
picked up a game, the same thing would happen - they would use | 0:36:28 | 0:36:32 | |
the thumb stick and their character would run against the wall. | 0:36:32 | 0:36:36 | |
They'd feel stupid, they'd feel foolish at playing a game, | 0:36:36 | 0:36:39 | |
they'd just put down the controller and say, "The game's not for me." | 0:36:39 | 0:36:42 | |
Along came the Wii, they picked up the controller | 0:36:42 | 0:36:46 | |
and they move this hand and the tennis racket moved. | 0:36:46 | 0:36:50 | |
You didn't have to learn that X button did this and Y button did that | 0:36:50 | 0:36:54 | |
and press red and press yellow and use the thumb stick. | 0:36:54 | 0:36:57 | |
With that one moment, we drew millions of new consumers | 0:36:57 | 0:37:02 | |
into this market, and one segment of society | 0:37:02 | 0:37:07 | |
could start playing games for the first time. And that was women. | 0:37:07 | 0:37:10 | |
The Wii was an instant success. 600,000 were sold | 0:37:10 | 0:37:14 | |
within a week of its launch, as supply struggled to meet demand. | 0:37:14 | 0:37:18 | |
Playing games is now considered acceptable to all generations, | 0:37:20 | 0:37:23 | |
from children to pensioners. | 0:37:23 | 0:37:26 | |
And last year, in the UK, games outsold music and video. | 0:37:26 | 0:37:30 | |
Now companies outside gaming gathered to exploit | 0:37:32 | 0:37:35 | |
the opportunities it opened up to sell other products. | 0:37:35 | 0:37:39 | |
And the people who would do that were two British students - | 0:37:39 | 0:37:42 | |
Adam and Donna Powell. | 0:37:42 | 0:37:45 | |
The couple created the online website, Neopets, | 0:37:45 | 0:37:48 | |
which would sow the seeds | 0:37:48 | 0:37:50 | |
for an entirely new way of doing business, worth billions. | 0:37:50 | 0:37:54 | |
So, this is the Neopets website and it might not look like it could | 0:37:54 | 0:37:57 | |
change the nature of selling, but these cute little characters | 0:37:57 | 0:38:00 | |
drew in 35 million players, | 0:38:00 | 0:38:03 | |
many of them - and here's the key thing - adults. | 0:38:03 | 0:38:06 | |
And the reason why was simple - it was fiendishly compulsive. | 0:38:06 | 0:38:10 | |
In order to keep your virtual pet alive, | 0:38:13 | 0:38:15 | |
you needed to visit the site again and again to check on it. | 0:38:15 | 0:38:19 | |
They had created something called "stickiness" | 0:38:19 | 0:38:22 | |
and it was about to change the way the world was sold to. | 0:38:22 | 0:38:26 | |
Neopets was the stickiest site on the web. By stickiest site, we mean | 0:38:27 | 0:38:32 | |
was the site where the people spent, you know, | 0:38:32 | 0:38:35 | |
the longest period of time on there. | 0:38:35 | 0:38:37 | |
We had people that were spending hours and hours a day | 0:38:37 | 0:38:39 | |
and were returning on a daily basis. | 0:38:39 | 0:38:41 | |
And we had a lot of players, a lot of eyeballs, | 0:38:41 | 0:38:44 | |
we had 50 million accounts. | 0:38:44 | 0:38:46 | |
-50 million?! -Yeah, it was huge in the States. | 0:38:46 | 0:38:49 | |
Australia, we had a lot of players in Australia | 0:38:49 | 0:38:52 | |
and Singapore, it was hugely popular. It was a vast, vast, percentage | 0:38:52 | 0:38:57 | |
of the population played in Singapore. | 0:38:57 | 0:39:00 | |
Half the population of Singapore, at one point, were playing Neopets! | 0:39:00 | 0:39:05 | |
Yeah, it was... Yeah, pretty insane. | 0:39:05 | 0:39:09 | |
Stickiness was a games innovation, | 0:39:09 | 0:39:12 | |
but business was about to exploit it to get us to spend money. | 0:39:12 | 0:39:16 | |
Within two years, global corporations | 0:39:16 | 0:39:19 | |
like McDonalds, Disney and Colgate, began to advertise on Neopets. | 0:39:19 | 0:39:23 | |
How important was it to these companies | 0:39:25 | 0:39:28 | |
to get in on something like Neopets? | 0:39:28 | 0:39:30 | |
It was hugely important for them. | 0:39:30 | 0:39:33 | |
They never had an opportunity before to reach such a captive audience | 0:39:33 | 0:39:38 | |
that they could present their brands to, in a completely new way. | 0:39:38 | 0:39:42 | |
I mean, this was something that people were going nuts for. | 0:39:42 | 0:39:46 | |
It's the thing that marketers dream of. | 0:39:46 | 0:39:49 | |
Neopets offered big companies the chance to integrate their branding | 0:39:50 | 0:39:54 | |
into the site's content, often as part of a game. | 0:39:54 | 0:39:58 | |
In this way, players engaged directly with the brand. | 0:39:58 | 0:40:01 | |
It was called "immersive advertising". | 0:40:01 | 0:40:03 | |
What did they do, in terms of this immersive advertising? | 0:40:04 | 0:40:08 | |
Basically, we made tailored mini-games for them | 0:40:08 | 0:40:11 | |
which involved McDonalds' products, | 0:40:11 | 0:40:13 | |
where you would build a burger and things like that. | 0:40:13 | 0:40:17 | |
Colgate wanted Wheel of Brush which... | 0:40:17 | 0:40:22 | |
I'm not kidding here! SHE CHUCKLES | 0:40:22 | 0:40:25 | |
You basically spun a wheel and it was a toothbrush and you won a prize, | 0:40:25 | 0:40:29 | |
depending on where the toothbrush head landed. | 0:40:29 | 0:40:32 | |
'The Powells say they grew uncomfortable | 0:40:32 | 0:40:34 | |
'with the increasing commercialisation of the website.' | 0:40:34 | 0:40:37 | |
It kind of turned a little bit... too heavily towards the sponsor side. | 0:40:37 | 0:40:43 | |
At one point, we had five developers working on sponsor games | 0:40:43 | 0:40:46 | |
and one developer working on our own content. | 0:40:46 | 0:40:50 | |
'In 2005, Neopets was sold | 0:40:50 | 0:40:53 | |
'to global media corporation Viacom for £100 million.' | 0:40:53 | 0:40:57 | |
People have accused Neopets of being quite cynical about creating | 0:40:57 | 0:41:01 | |
this stickiness, about people coming back to the game again and again. | 0:41:01 | 0:41:05 | |
-Mm-hm. -So...was that deliberate when you designed the game? | 0:41:05 | 0:41:09 | |
We didn't deliberately decide to make something that would | 0:41:09 | 0:41:12 | |
make people's lives hell if they didn't log on on a daily basis. | 0:41:12 | 0:41:15 | |
We just wanted to make something that, you know, people would | 0:41:15 | 0:41:18 | |
want to come back and there would be new things for them to do. | 0:41:18 | 0:41:22 | |
But this stickiness was something that other people have picked up on | 0:41:22 | 0:41:25 | |
and then have used cynically to keep people going back again and again. | 0:41:25 | 0:41:29 | |
Erm, yeah, I know...but... | 0:41:29 | 0:41:32 | |
But you did create those techniques, you know? | 0:41:32 | 0:41:36 | |
Yeah, I mean, we were very young, very naive | 0:41:36 | 0:41:39 | |
and we just wanted to try to create the best game we possibly could. | 0:41:39 | 0:41:43 | |
Business learned something profound from Neopets. | 0:41:44 | 0:41:47 | |
Consumers could be drawn back | 0:41:47 | 0:41:49 | |
more frequently if play combined challenges with reward. | 0:41:49 | 0:41:53 | |
Angry Birds put this into action. This led to games | 0:41:53 | 0:41:57 | |
become increasingly compulsive and involving. | 0:41:57 | 0:42:00 | |
We started to realise, if we compare scores, | 0:42:00 | 0:42:04 | |
then we can give you a ranking. | 0:42:04 | 0:42:06 | |
How were you better than your friends? | 0:42:06 | 0:42:09 | |
And that's how we could make you play more, because it wasn't | 0:42:09 | 0:42:13 | |
just about beating the game, it was beating your friends. | 0:42:13 | 0:42:16 | |
And then we introduced something called achievements. | 0:42:16 | 0:42:19 | |
Achievements were fantastic - | 0:42:19 | 0:42:21 | |
there were little bizarre things that you did in the game, | 0:42:21 | 0:42:25 | |
you got a gold star for doing an achievement | 0:42:25 | 0:42:28 | |
and that again encouraged you to keep playing the game. If you're | 0:42:28 | 0:42:31 | |
playing my game, you're not playing someone else's game. | 0:42:31 | 0:42:33 | |
Having tapped into our innate human drive to seek out easy rewards, | 0:42:38 | 0:42:42 | |
gaming was turning into selling. | 0:42:42 | 0:42:45 | |
Our brains are wired in a very specific way, | 0:42:47 | 0:42:49 | |
which is called intrinsic reinforcement. And how it works is, | 0:42:49 | 0:42:53 | |
any time you challenge yourself to something, | 0:42:53 | 0:42:56 | |
and then you achieve that thing, your brain secretes | 0:42:56 | 0:42:59 | |
a little bit of this magical neurotransmitter called dopamine. | 0:42:59 | 0:43:02 | |
And dopamine is, sort of, like a little bit of a high, | 0:43:02 | 0:43:04 | |
but it also makes you want to do that thing again. | 0:43:04 | 0:43:07 | |
So, challenge, achievement, dopamine. | 0:43:07 | 0:43:10 | |
And experts like Gabe Zichermann | 0:43:10 | 0:43:12 | |
began to proselytise about how marketers could take | 0:43:12 | 0:43:14 | |
the best ideas from games and apply them to shopping. | 0:43:14 | 0:43:17 | |
In a game setting, that challenge-achievement loop | 0:43:17 | 0:43:20 | |
is done hundreds of times per hour. | 0:43:20 | 0:43:22 | |
In contrast, in the real world, and most of the things people do, | 0:43:22 | 0:43:26 | |
whether that's work or buying stuff, there is very little of that. | 0:43:26 | 0:43:29 | |
We've taken all the challenge out of most things, | 0:43:29 | 0:43:32 | |
so we're not getting that dopamine rush. | 0:43:32 | 0:43:34 | |
Marketers realised that if they could inject | 0:43:39 | 0:43:41 | |
the same excitement and compulsion | 0:43:41 | 0:43:43 | |
into their products, they could dramatically increase sales, | 0:43:43 | 0:43:46 | |
so they began to look at ways of using gaming techniques, | 0:43:46 | 0:43:49 | |
such as rewards, levels and achievements, | 0:43:49 | 0:43:52 | |
to sell us everything from running shoes to groceries. | 0:43:52 | 0:43:55 | |
This cereal, Krave, has its own gaming app. | 0:43:56 | 0:43:59 | |
Pirates of the Caribbean - comes with its own reward scheme. | 0:44:00 | 0:44:05 | |
And these sausages have their own Facebook page. | 0:44:07 | 0:44:10 | |
'This technique became known as gamification. Manufacturers use it | 0:44:10 | 0:44:14 | |
'to create "stickiness" with the product and the brand.' | 0:44:14 | 0:44:18 | |
McDonald's Best Chance Monopoly is still on. This means... | 0:44:18 | 0:44:21 | |
One early and profitable example of this is the McDonald's Monopoly | 0:44:21 | 0:44:24 | |
promotion, which ran in the UK, as well as the US. | 0:44:24 | 0:44:27 | |
Based on the popular board game, shiny ads like this cleverly | 0:44:27 | 0:44:31 | |
lured customers, offering the chance to win wheelbarrows of cash. | 0:44:31 | 0:44:35 | |
We haven't won any food prizes or instant-win prizes yet, | 0:44:35 | 0:44:37 | |
but we got six chances, so here we go. | 0:44:37 | 0:44:41 | |
It looks like a simple tear-and-win game | 0:44:43 | 0:44:46 | |
but to make it more compulsive, players needed to collect | 0:44:46 | 0:44:49 | |
all the properties on the Monopoly board to win the jackpot. | 0:44:49 | 0:44:52 | |
McDonalds had turned a visit to their restaurant into a game. | 0:44:52 | 0:44:56 | |
In the United States, that game, which is played | 0:44:56 | 0:44:59 | |
for one month a year, every year for the last ten years, | 0:44:59 | 0:45:02 | |
is responsible single-handedly for an increase | 0:45:02 | 0:45:05 | |
of about 3% in same-store sales in the US alone. | 0:45:05 | 0:45:09 | |
So, this game alone is worth | 0:45:09 | 0:45:11 | |
nearly three quarters of a billion dollars in revenue to McDonalds. | 0:45:11 | 0:45:14 | |
Oh-oh-oh, guess what? I am a winner today - that's right. | 0:45:14 | 0:45:19 | |
I just won a medium order of French fries. | 0:45:19 | 0:45:21 | |
Every other company on Earth is trying to get you to spend money | 0:45:21 | 0:45:24 | |
and they are putting all their effort into getting you | 0:45:24 | 0:45:27 | |
to spend your money on stuff all the time and gamification | 0:45:27 | 0:45:30 | |
is one of the tools that companies might use to accomplish their goals. | 0:45:30 | 0:45:33 | |
Just like they incorporated television advertising 50 years ago, | 0:45:33 | 0:45:36 | |
gamification is the new tool set. | 0:45:36 | 0:45:38 | |
So, fun isn't this frivolous thing at all? | 0:45:38 | 0:45:40 | |
It's actually a hard-nosed currency for selling now? | 0:45:40 | 0:45:43 | |
Make no mistake - the house always wins. | 0:45:43 | 0:45:46 | |
And that's a key thing for consumers to understand. | 0:45:46 | 0:45:48 | |
This thing that's fun and engaging and useful, they're paying for that, | 0:45:48 | 0:45:53 | |
one way or the other, whether that's in cash or time. | 0:45:53 | 0:45:56 | |
Business had learned from selling to children how the adult market | 0:45:57 | 0:46:00 | |
could be turned into a game. | 0:46:00 | 0:46:02 | |
But there was another childish trait | 0:46:03 | 0:46:06 | |
which business needed to tease out of adults. | 0:46:06 | 0:46:09 | |
The trouble with adult consumers is they think too much. | 0:46:10 | 0:46:13 | |
They walk down there and say, | 0:46:13 | 0:46:15 | |
"I don't think I really need that, | 0:46:15 | 0:46:17 | |
"I think I'll put off that shoe purchase till next week." | 0:46:17 | 0:46:19 | |
That's the last thing that those who sell to consumers want - | 0:46:19 | 0:46:23 | |
that kind of reflective, deliberative approach. | 0:46:23 | 0:46:27 | |
They'd much rather have adults go in and say, "Oooh, look at that! | 0:46:27 | 0:46:30 | |
"I want it, I want it now!" Like a child. | 0:46:30 | 0:46:32 | |
The last 30 years of selling have been about getting us | 0:46:34 | 0:46:37 | |
to give in to this instant gratification. | 0:46:37 | 0:46:40 | |
And the greatest enabler of this is credit. | 0:46:41 | 0:46:45 | |
The consumer merchandisers came up with a magic bullet - | 0:46:47 | 0:46:53 | |
the credit card. | 0:46:53 | 0:46:55 | |
Cards boomed following the deregulation of credit in the 1980s. | 0:46:55 | 0:46:59 | |
They transformed our attitude to spending. | 0:46:59 | 0:47:02 | |
By infantilising us, we could now buy whatever we want without saving. | 0:47:02 | 0:47:09 | |
The credit card becomes the facilitator of impetuous, | 0:47:09 | 0:47:15 | |
narcissistic, buy-now consumerism, because you don't have | 0:47:15 | 0:47:19 | |
to wait a second, you've always got that credit card. You can always... | 0:47:19 | 0:47:23 | |
CLICKS FINGERS ..make your purchase like that. | 0:47:23 | 0:47:25 | |
We bought on impulse, knowing that we could pay later. | 0:47:28 | 0:47:31 | |
But that wasn't all. | 0:47:31 | 0:47:33 | |
'Studies of brain activity show that we experience | 0:47:33 | 0:47:36 | |
'a discomfort akin to pain when we hand over cash.' | 0:47:36 | 0:47:39 | |
-Hi there. -Good morning! | 0:47:39 | 0:47:41 | |
-Thank you. -Thank you. | 0:47:41 | 0:47:43 | |
Put simply, when I pay with cash, | 0:47:43 | 0:47:45 | |
I'll think more carefully about what I'm spending. | 0:47:45 | 0:47:48 | |
That's 7.20, please. | 0:47:48 | 0:47:49 | |
Right, thanks... | 0:47:52 | 0:47:54 | |
But when I spend with cards, I'm far more likely to spend more. | 0:47:54 | 0:47:58 | |
Up to 100% more. | 0:47:58 | 0:48:00 | |
That's 66.70, please. | 0:48:01 | 0:48:03 | |
'Evidence of this was provided by Drazen Prelec, | 0:48:07 | 0:48:10 | |
'a professor of behavioural economics. | 0:48:10 | 0:48:13 | |
'He and fellow academic Duncan Simester carried out an experiment. | 0:48:13 | 0:48:17 | |
'They set up an auction. | 0:48:17 | 0:48:19 | |
'And students were asked to bid for tickets at a basketball game.' | 0:48:19 | 0:48:23 | |
Students who were interested in basketball, | 0:48:23 | 0:48:26 | |
walking through the door, they received a bid sheet. | 0:48:26 | 0:48:31 | |
'Half of the students were told that, if their bids won the auction, | 0:48:31 | 0:48:34 | |
'they would have to pay with a credit card. | 0:48:34 | 0:48:36 | |
'The other half were told they would pay for their winning bid in cash. | 0:48:36 | 0:48:39 | |
'The results were extraordinary.' | 0:48:40 | 0:48:43 | |
The bids with the credit card condition | 0:48:43 | 0:48:45 | |
were about twice as high and, in fact, there were no cash bids | 0:48:45 | 0:48:51 | |
-up to 100, but the credit card bids went to 300 or 400. -Wow. | 0:48:51 | 0:48:55 | |
Somehow, with a credit card, your tendency to purchase | 0:48:56 | 0:48:59 | |
is released and you're more comfortable with high figures. | 0:48:59 | 0:49:02 | |
You lost the tight connection between the purchase | 0:49:02 | 0:49:05 | |
and the actual payment itself. | 0:49:05 | 0:49:07 | |
-The tight connection... -The tight connection. -What do you mean by that? | 0:49:07 | 0:49:10 | |
Well, a tight connection is when you take out your wallet | 0:49:10 | 0:49:13 | |
and pay in cash, because there is the purchase | 0:49:13 | 0:49:15 | |
and then there is the cash that you see that you don't have any more. | 0:49:15 | 0:49:19 | |
Try to pay for everything in cash for a week | 0:49:19 | 0:49:22 | |
and just watch how that feels. | 0:49:22 | 0:49:24 | |
Just go for a cash system. | 0:49:25 | 0:49:28 | |
Pay your rent in cash if you can. | 0:49:28 | 0:49:30 | |
It's...painful, it's painful. | 0:49:31 | 0:49:34 | |
So what you've done with a credit card is | 0:49:35 | 0:49:38 | |
you've deferred the pain down the road? | 0:49:38 | 0:49:40 | |
Yes, you defer the pain and you have diffused it, | 0:49:40 | 0:49:43 | |
you have disconnected it from the purchases. | 0:49:43 | 0:49:46 | |
-That's the important bit. -That's the important thing. | 0:49:46 | 0:49:49 | |
By the late '90s, an entire shopping culture had been | 0:49:49 | 0:49:51 | |
built around credit and the glamorous life it could buy, | 0:49:51 | 0:49:55 | |
creating a new syndrome. | 0:49:55 | 0:49:56 | |
-The green scarf, please! -Good choice, it's the last one. | 0:49:58 | 0:50:02 | |
In lively comedy, Confessions Of A Shopaholic, | 0:50:02 | 0:50:05 | |
a smart, successful woman shops compulsively. | 0:50:05 | 0:50:07 | |
Can you put 30 on this card? | 0:50:07 | 0:50:09 | |
BEEPS | 0:50:11 | 0:50:13 | |
Ten on there? | 0:50:13 | 0:50:15 | |
Reflecting our growing reliance on credit, her shopping habits | 0:50:15 | 0:50:18 | |
run out of control, as she continues to spend money she doesn't have. | 0:50:18 | 0:50:22 | |
-Declined. -Really?! | 0:50:22 | 0:50:25 | |
Could you just, could you try it again? | 0:50:25 | 0:50:28 | |
BEEPS | 0:50:28 | 0:50:29 | |
Really declined. | 0:50:29 | 0:50:31 | |
For several years, Avis Cardella was the real version, | 0:50:31 | 0:50:34 | |
struggling to bring her own shopping habit under control. | 0:50:34 | 0:50:37 | |
She wrote a book analysing how credit cards | 0:50:37 | 0:50:40 | |
have fed our compulsion to spend. | 0:50:40 | 0:50:43 | |
I remember, for me, with my first credit card, | 0:50:43 | 0:50:46 | |
it felt a little bit like magic. | 0:50:46 | 0:50:48 | |
How many credit cards did you have? | 0:50:48 | 0:50:50 | |
I think, at one point, I had eight or ten cards, | 0:50:50 | 0:50:53 | |
but when I first got them, I was this very, | 0:50:53 | 0:50:57 | |
very serious, responsible credit card user. | 0:50:57 | 0:51:01 | |
I would keep a very strict, er, record of everything that | 0:51:01 | 0:51:05 | |
I spent and the payments I made. | 0:51:05 | 0:51:07 | |
-So, you started off as a, kind of, responsible consumer? -Very much so. | 0:51:07 | 0:51:12 | |
And as you got more and more credit, | 0:51:12 | 0:51:14 | |
you became, for various reasons, less responsible. | 0:51:14 | 0:51:18 | |
I think, by that point, I was indoctrinated into this | 0:51:18 | 0:51:20 | |
way of believing that, you know, you had these credit cards | 0:51:20 | 0:51:24 | |
and you just continued to use them. | 0:51:24 | 0:51:27 | |
Research has found that credit cards play to our innate tendency | 0:51:29 | 0:51:33 | |
to believe the future will be better. | 0:51:33 | 0:51:35 | |
So many of us believe that, by the time the bill arrives, | 0:51:35 | 0:51:38 | |
we'll be able to pay it. | 0:51:38 | 0:51:40 | |
And in allowing us to behave like children, | 0:51:40 | 0:51:43 | |
the credit card industry has become immensely profitable. | 0:51:43 | 0:51:46 | |
The adult might want a BMW, the child might want a video game, | 0:51:49 | 0:51:54 | |
but what's now the same is that both want it now. | 0:51:54 | 0:51:58 | |
Neither deliberate, neither defer their gratification, neither | 0:51:58 | 0:52:02 | |
feel they have to earn it. Both feel they can and should have it now and | 0:52:02 | 0:52:07 | |
it's that change in attitude that I think has infantilised adults. | 0:52:07 | 0:52:13 | |
For me, shopping was really like a candy land. | 0:52:15 | 0:52:17 | |
It was a place you could go and you'd see all these fabulous | 0:52:17 | 0:52:20 | |
things and almost, like a child, you'd want to see things that were | 0:52:20 | 0:52:24 | |
shiny or things that you want to hold and possess, ultimately. | 0:52:24 | 0:52:29 | |
Britons now owe a record £1.4 trillion. | 0:52:32 | 0:52:36 | |
Far from putting the brakes on spending, the new millennium | 0:52:36 | 0:52:39 | |
saw the process speeded up and made easier. | 0:52:39 | 0:52:42 | |
The internet brought the shopping mall into our homes | 0:52:47 | 0:52:49 | |
allowing us to pick and choose whatever we desire, | 0:52:49 | 0:52:52 | |
with no opening and closing times to delay our purchasing. | 0:52:52 | 0:52:55 | |
Two of the men behind this new multibillion dollar candy land | 0:52:57 | 0:53:01 | |
were Max Levchin and Peter Thiel. | 0:53:01 | 0:53:05 | |
The Silicon Valley pioneers recognised that whoever | 0:53:05 | 0:53:08 | |
created a speedy and secure way of transferring money | 0:53:08 | 0:53:11 | |
on the internet would reinvent shopping. | 0:53:11 | 0:53:14 | |
-ANNOUNCER: -At PayPal, we securely store your payment options | 0:53:15 | 0:53:18 | |
-all in one place... -Their solution was PayPal. | 0:53:18 | 0:53:22 | |
As its ads emphasise, | 0:53:22 | 0:53:23 | |
there would be no need to enter credit card numbers. | 0:53:23 | 0:53:26 | |
Purchasing had become instantaneous. | 0:53:26 | 0:53:30 | |
And with two clicks, PayPal had further disconnected | 0:53:30 | 0:53:33 | |
the consumer from the cash transaction and pain of payment. | 0:53:33 | 0:53:37 | |
MUSIC: "I Want Candy" by Bow Wow Wow | 0:53:37 | 0:53:39 | |
So, Narik, I want to buy this sandwich, how do I pay with PayPal? | 0:53:46 | 0:53:49 | |
There you go. | 0:53:49 | 0:53:50 | |
-So you start the PayPal app... -Excellent... | 0:53:50 | 0:53:53 | |
'PayPal's Narik Patel is finding ever newer, | 0:53:53 | 0:53:55 | |
'pain-free ways of getting us to pay.' | 0:53:55 | 0:53:58 | |
-There you go. -Great. -That's it. -Brilliant, we've just paid with PayPal. -Yeah. -Fantastic. | 0:53:58 | 0:54:04 | |
The big thing about it is you just needed an e-mail address | 0:54:05 | 0:54:08 | |
to create a PayPal account and the funding source behind it. | 0:54:08 | 0:54:12 | |
Everyone is marching in the same direction - quicker, simpler... | 0:54:12 | 0:54:16 | |
Yes, of course, businesses are trying to | 0:54:16 | 0:54:19 | |
look at it from their perspective of "how do I sell you more?" | 0:54:19 | 0:54:22 | |
We're looking at it from a shopping experience - "How do we make it better?" | 0:54:22 | 0:54:27 | |
And payment happens to be one of the parts of that equation. | 0:54:27 | 0:54:30 | |
We're doing around 5,500 per second going through our system. | 0:54:30 | 0:54:36 | |
And, you know, that gives you an idea of the scale | 0:54:37 | 0:54:40 | |
and the amount of different payments from different parts of the world. | 0:54:40 | 0:54:43 | |
The lure of one-click shopping is irresistible to Britons - | 0:54:45 | 0:54:49 | |
the biggest online shoppers in the world, our annual spending | 0:54:49 | 0:54:53 | |
soon likely to hit £100 billion. | 0:54:53 | 0:54:55 | |
It is a constant battle and a constant war | 0:54:55 | 0:54:58 | |
to try and make purchase as easy as possible. | 0:54:58 | 0:55:00 | |
Technology is moving on at a time that enables us to get more things | 0:55:00 | 0:55:04 | |
more quickly, so that process is speeding up all the time. | 0:55:04 | 0:55:07 | |
And that stops us from | 0:55:07 | 0:55:09 | |
taking a moment to think about what we're doing. | 0:55:09 | 0:55:11 | |
Yes. What you are doing is you're taking away phases | 0:55:11 | 0:55:15 | |
during which they may doubt or question or consider alternatives. | 0:55:15 | 0:55:20 | |
If you can make a purchase process automatic, | 0:55:20 | 0:55:23 | |
if you can buy something in one click | 0:55:23 | 0:55:25 | |
without having to put in lots of details, without having to go | 0:55:25 | 0:55:28 | |
through some big process, you will be much more likely to make a purchase. | 0:55:28 | 0:55:32 | |
-Narik, PayPal's slogan is "Want it, get it". -Yeah. | 0:55:33 | 0:55:38 | |
-So, it really is about instant gratification, isn't it? -Yes! | 0:55:38 | 0:55:41 | |
The way we see ourselves is shortening that distance | 0:55:41 | 0:55:45 | |
between what you want and what you get. | 0:55:45 | 0:55:48 | |
You can buy something in two clicks. It is quite magical that you can | 0:55:48 | 0:55:53 | |
see an advert for a product or something, search for it, | 0:55:53 | 0:55:56 | |
buy it and, next day, it's at your house. | 0:55:56 | 0:56:00 | |
'By removing any moment at which we may pause | 0:56:00 | 0:56:03 | |
'to think about a purchase, consumerism now uses tactics | 0:56:03 | 0:56:06 | |
'first developed on kids to sell to all of us.' | 0:56:06 | 0:56:09 | |
It's the latest attempt to perfect the machine that is consumerism. | 0:56:11 | 0:56:15 | |
As we've seem in this series, it began when industry | 0:56:16 | 0:56:19 | |
developed the idea of planned obsolescence - | 0:56:19 | 0:56:22 | |
deliberately designing items to break. | 0:56:22 | 0:56:24 | |
Well, planned obsolescence is an open secret. | 0:56:24 | 0:56:27 | |
When I'm talking to professional management people, they all say - | 0:56:27 | 0:56:31 | |
"Well, we all know this." | 0:56:31 | 0:56:32 | |
It's an idea which has evolved into the world of almost | 0:56:34 | 0:56:37 | |
instantaneous obsolescence we inhabit today. | 0:56:37 | 0:56:40 | |
Pushing us on to keep spending. | 0:56:40 | 0:56:42 | |
CHEERING | 0:56:42 | 0:56:43 | |
We want the new thing. It's hard-wired into our brain | 0:56:43 | 0:56:45 | |
to be looking for new stuff. | 0:56:45 | 0:56:47 | |
The marketers have figured out how to take advantage of that. | 0:56:47 | 0:56:50 | |
'The often-irresistible urge to buy is further driven by fear... | 0:56:50 | 0:56:55 | |
ANNOUNCER: Poor Marge, she'll never hold a man | 0:56:55 | 0:56:58 | |
until she does something about her breath. | 0:56:58 | 0:57:00 | |
'..as business summons our deepest anxieties | 0:57:00 | 0:57:04 | |
'and then offers us a solution.' | 0:57:04 | 0:57:05 | |
I relieve the fear. I relieve the anxiety. | 0:57:05 | 0:57:09 | |
'It's hard-wired into us by training that begins almost from birth.' | 0:57:09 | 0:57:14 | |
The British were once disparagingly described | 0:57:17 | 0:57:19 | |
as a nation of shopkeepers, but now we're a nation of shoppers. | 0:57:19 | 0:57:24 | |
And it's through spending that we are able to express who we are | 0:57:24 | 0:57:28 | |
and who we want to be. | 0:57:28 | 0:57:30 | |
But this entire world of consumerism was actually the result | 0:57:30 | 0:57:34 | |
of cleverly-crafted strategies by the men who made us spend. | 0:57:34 | 0:57:38 | |
But what's cleverest of all | 0:57:40 | 0:57:41 | |
is that the desires they created can never be satisfied. | 0:57:41 | 0:57:44 | |
Whatever we own, there'll always be something more, something better, | 0:57:44 | 0:57:49 | |
and that's what keeps us spending. | 0:57:49 | 0:57:51 | |
What secret methods do shops use to make you buy? | 0:57:56 | 0:57:59 | |
Take a ride on the Open University shopping carousel and find out | 0:57:59 | 0:58:03 | |
what influences you while you're shopping. Go to... | 0:58:03 | 0:58:10 | |
Follow the links to the Open University. | 0:58:10 | 0:58:12 |