Tetris: From Russia with Love


Tetris: From Russia with Love

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Transcript


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When the first programme version started to breathe, at that moment,

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I realised I had something really good.

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A game is a beautiful thing.

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I hadn't met a person who touched that game and didn't get hooked.

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The pieces look so simple, but then the game is so deep.

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But it can be dangerous.

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It was a very heroic experience.

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I must assume that this was a deliberate attempt to frighten me.

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IN RUSSIAN:

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This is the story of four people

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and the one game that brought them together and set them apart.

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Moscow. January 1985.

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The Cold War lingered on.

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Gorbachev was months from power, and the world had yet to hear of Perestroika.

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The economic system was near collapse,

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and political freedom, a distant dream.

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Yet in this repressive landscape, stood a scientific institute where the brightest minds gathered.

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A place of intellectual freedom,

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and creativity.

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Here at Moscow's Computer Centre,

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scientists pushed machines to the very edge of their capabilities.

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I was an absolutely natural hacker

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and computers really fascinated me.

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You can make a computer do anything.

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You just write an instruction and it follows it.

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Alexey Pajitnov's predecessors had discovered the concept of the nuclear winter,

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and calculated the trajectory of Sputnik satellites.

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But Alexey's impact on history came in a very different form.

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ELECTRONIC TUNE PLAYS

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In the spring of 1985,

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he had plans for his computer that extended far beyond its normal tasks.

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ALEXEY: I always liked all kinds of games and puzzles.

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When I was a schoolboy,

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we didn't have too much entertainment those years.

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But games were a big part of our leisure time.

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Many people played chess and other games,

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we really looked in the store for some kind of board games,

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and spent quite a time on it.

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That's a very well-known puzzle game,

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called Pentomino. Basically it consists of 12 different shapes,

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made out of five squares. You have to put them all in a box,

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like a jigsaw puzzle.

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It's a well-known puzzle and I love it very much.

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I used to be pretty good at it.

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Let me finish it. Oops!

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I forget how to do it.

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There we go.

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This way, that way.

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Alexey started to apply this favourite puzzle onto the computer.

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Something began to evolve at his terminal,

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but it was a painstaking process.

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The five square Pentomino pieces become four square pieces that fell towards the bottom of the screen.

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It was the player's job to rotate these shapes and fit them together.

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A new game was born.

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They called it Tetris, from the Greek for "fall".

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When the very first programme version started to "breathe",

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when the first pieces appeared on the screen and became controllable,

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that was very nice.

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Even without sound and only the most basic graphics,

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this first version seemed to exert an unusual power.

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I did play a lot with this kind of strange prototype and I couldn't stop myself.

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Mikhail Kulagin and other people in my room asked, "What are you doing here all the time?"

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Then I let people play,

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and I realised it was not me who was cuckoo

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and had something wrong in the brain!

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Everybody who touched this game couldn't stop playing with it.

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Tetris spread throughout the Computer Centre, infecting all in its path.

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Tetris appeals to another side of the human psyche -

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one bent on construction rather than destruction.

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ALEXEY: When you play Tetris you have the impression that you are building something.

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You have the chaos coming as the random pieces,

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your job is to put them in order.

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But just as you construct the perfect line,

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it disappears.

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All that remains is what you failed to complete.

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What kind of gets to your eyes all the time, is your mistakes - your ugly holes!

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And that drives you to fix it all the time.

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The first colour version was developed in the summer of 1985 and it was this version

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that Alexey handed out to friends outside the Computer Centre,

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who in turn copied it to their friends.

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After that, kind of, every place in Moscow -

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like a wood fire, you know?

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Tetris, in two weeks, was on every single computer in Moscow.

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The game took hold and spread.

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First through Moscow,

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then through the Soviet Union and finally, out into the Soviet Block countries.

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As it travelled, it did so freely,

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copied from disk to disk, unhindered by commercial constraint.

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Here, there was no notion of intellectual property rights.

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Individual ideas were owned by the state -

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to be shared among everyone.

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We didn't have the idea that the software could be considered as a product

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and sold or protected or whatever.

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It made no sense for us at all.

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For now, the only thing that contained the spreading game

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was the Iron Curtain.

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Which left Tetris a cult hit, and its inventor with recognition but no reward.

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But Tetris was born into a changing world that had opened up a chink in the Iron Curtain.

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In the mid-80s, Hungary was successfully exporting puzzles and computer technology

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to the West.

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Robert Stein made his money buying software from Hungary

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and selling it on in Britain.

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On a trip to the Hungarian Institute of Technology in 1986,

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he saw the game that would prove both a blessing and a curse.

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We were wandering round in a room with all kinds of computers going, all kinds of software going.

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Suddenly, in a corner,

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I have seen a game which consisted of bricks

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coming down, or some kind of shapes. It was tucked away in a corner and I asked "What is this?"

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They said, "Ignore it."

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So we wandered around but I kept coming back to that.

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After some reluctance,

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the Hungarians revealed this wasn't their game and gave Stein the name of the Moscow Computer Centre.

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He wasted no time in making contact

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but found them rather indifferent to his requests to licence the game.

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Nobody gave a shit about the stuff! A small, little game...

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The Computer Centre were very busy

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with the serious kind of physical, differential equation of the...

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entire outer space or nuclear war!

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Games were something absolutely alien for their nature!

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Alexey ended up dealing with Stein's requests on their behalf.

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He proposed something like £10,000 for it as advance payment.

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I replied that we were interested in his proposal,

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and ready to continue, kind of...talk...talk about this.

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He interpreted this fax as an agreement on everything!

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Casual agreements like this were normal among the gaming fraternity.

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But this was Russia.

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And this informal arrangement would soon bring Stein head-to-head with the might of the Soviet state.

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He set about peddling his new-found acquisition

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around British game producers.

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One of his favourites was Mirrorsoft, the software arm of the Maxwell Corporation.

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In 1986, this was a giant entertainment empire.

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It owned newspapers, magazines, and even leading football clubs.

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If they bought Tetris, Stein would have a real heavyweight player behind the game.

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I looked at it for a few minutes

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and passed it to the technical department downstairs.

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Then, a couple of weeks later I wandered down at lunchtime. They were all playing the game!

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So, I said, "Well, this is... OK, I'd better play it myself."

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So... I took it home.

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It was only a matter of time before Britain caught the Tetris bug.

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My wife accuses me of ruining the family Christmas

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because I found it addictive.

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But my wife found it addictive and so did my two young kids!

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While Mirrorsoft signed a deal to produce the game in Britain,

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Maxwell also had a software company in California which paved the way for the Tetris invasion of the US.

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We were over there looking at different game titles

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that we could publish, market, sell. Jim said, "You'll like this,"

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so I sat and I played Tetris for...

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oh, a couple of hours. We went off and got a bite to eat.

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Everyone was ready to go home but I wanted to go back and play Tetris.

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Phil came back the next day saying "This is great.

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"It's a great product."

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The problem was, what techniques could we use,

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to fly against the run, as it was going,

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of what the market was wanting for computer games.

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For inspiration of how to sell this simple game, they returned to its roots.

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The emergence of Gorbachev created the opportunity to manipulate

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both the fear and fascination of that land behind the Iron Curtain.

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The curiosity of having anything from behind the Iron Curtain

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was kind of like memorabilia or something people wanted to have.

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We put it in red packaging, and for the first box,

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we actually set up the spelling of Tetris in Russian.

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We used the Soviet symbol as part of the Tetris name.

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The marketing worked and with great press behind it, Tetris was set to be a big hit.

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But all the attention had an unforeseen consequence

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that was about to jeopardise everything.

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As we are about to launch the thing,

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we get a telex from a company called Elorg,

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never heard of...in Russia, stating that we are illegally...

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trying to launch Tetris,

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cos that belongs to them and they never gave us permission to do it.

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Elorg, short for Electronorgtechnika,

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was a government department dealing with the foreign trade of software.

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Gorbachev was keen to create an export market to the West,

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but strictly under the control of the state.

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Russian bureaucracy loves to have control of everything.

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If it is ours, we want to... we want to have everything

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properly...and qui... and kind of perfectly done.

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Robert Stein was summoned to Moscow.

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There was always a long corridor.

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First of all, they keep you waiting in the reception,

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nobody talks to you, and then they lead you up.

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They usher you into a room with a very long conference table.

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It was like...

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you being questioned... in a court.

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Because they showed an absolute distrust

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of whatever I was saying.

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Why did we do what we'd done without their permission?

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I explained that I didn't know they existed, never mind about permission.

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Stein used all his powers of persuasion to get the Russians to sign a contract,

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and Tetris was cleared for sale.

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Within weeks, it catapulted into the best-seller lists,

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and in its first year sold over 100,000 copies

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in America alone.

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But sales were limited to those that owned a personal computer.

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The real mass market

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lay elsewhere.

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Home video games played through console machines that plugged directly into the TV,

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and operated by a remote controller.

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In 1988, this was a multi-billion dollar industry.

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Maxwell's company Mirrorsoft saw an opportunity and approached publisher Atari

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about creating a home video version of Tetris.

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They held the rights to the games,

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as far as I knew at that moment.

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They approached me to publish it for game consoles.

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So I took it to committee at Atari,

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and everybody was crazy about it.

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The PC version of Tetris was ideally suited to adapting for a video game.

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Atari struck a deal and set about enhancing its visual appeal.

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I felt that puzzle pieces should be 3-D.

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Our engineers turned them into 3-D shaded things.

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I thought it looked much more polished and much less PC game-ish.

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The way things are laid out on the screen made the game more exciting.

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From a commercial point of view, the profit potential was enormous.

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By the middle of 1988, Alexey Pajitnov's simple game

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was an extremely valuable asset,

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set to make millions for companies in Europe and North America.

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But one important market remained untapped.

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Japan not only had a burgeoning consumer electronics industry,

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but also a long tradition of puzzle games.

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Henk Rogers was an entrepreneur who searched the world for games to produce for the Japanese market.

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I'd work out how much money I could make on a title.

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I'd make a decision right there,

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make somebody an offer.

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At a US trade show Henk met Atari's Randy Broweleit and first saw the game that would make his fortune.

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HENK ROGERS: Tetris was probably the quietest game at the show.

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Even then, products were graphically exciting and audio exciting.

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Tetris was different. I wanted to play not because it was those things,

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but because it struck some basic chord and I couldn't stop playing.

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Henk secured both PC and video game rights for Japan

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and returned home to create his own versions of Tetris.

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Tetris was expanding and evolving into three major world markets

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and everyone was cashing in.

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Everyone that is, apart from the Russians.

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We'd sent our money to Mirrorsoft.

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Was Stein getting paid? Somewhere in the chain, somebody wasn't paying.

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Elorg drafted in a new broom from Communist Party headquarters to sort things out.

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Nikolai Belikov's first job was to examine the agreement with Robert Stein's company, Andromeda Software.

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As Belikov pondered this problem,

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other developments were about to change his fortune.

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Industry giants Nintendo were about to launch a game playing device

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and wanted to sell Tetris as part of the package.

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But first, they needed someone to discreetly secure them the rights.

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We showed Henk Rogers a prototype of Game Boy

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and a prototype of Tetris playing on Game Boy.

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So he immediately moved very quickly.

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Henk went straight to the top of the chain -

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to the one man who'd been dealing directly with the Russians.

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I contacted Robert Stein and said,

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"Robert, you need to represent me to get the rights to Tetris for Game Boy from Russia."

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And he agreed.

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And I sent him 25,000.

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Little did he know that Stein had been discussing the same rights with Mirrorsoft.

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'He was trying to muscle in'

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on something which was spoken for - the Tetris.

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On the other hand, I wasn't going to be dismissive of him,

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because I saw him as a potential licensee of products

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which we could use or develop in Hungary.

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We were exchanging faxes on a weekly basis for three months.

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I started getting nervous, because it seemed to be taking so long.

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He said he was going to go to Russia

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and he kept on saying that and he wasn't going,

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so I became really suspicious.

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Robert Stein's negotiations with the Russians had reached an impasse over the money he owed them.

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By February 1989,

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Henk Rogers was tired of waiting and increasingly suspicious that Stein was working for someone else.

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I said, "Get me on a plane - he's getting rights for someone else.

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"I need those rights." I was on a plane two days later going to Moscow.

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But Henk Rogers wasn't the only one flying into Moscow that week.

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Robert Stein was finally making the trip himself.

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To complete the set, Mirrorsoft had secretly sent Kevin Maxwell to move negotiations on for their interests.

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Both Stein and Maxwell had meetings set for the same day.

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Henk had no such meeting arranged.

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He didn't even have an address for Elorg.

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'I knew I was going behind the Iron Curtain for the first time, but I had no idea what I was getting into.'

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I kind of knew how to deal with people who weren't from my culture,

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so I expected to get off that plane and make friends.

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That's not what happened.

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I guess this is just the beginning of my trip and I'm in for a lot more.

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Henk recorded his adventure to take back to Japan.

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Take a look outside here. This is Moscow.

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It looks pretty grey.

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That's because it's pretty grey.

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'Everybody that I met was unfriendly and unhappy and grumpy.

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'There was an information desk in the hotel.

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'I asked them "Elorg?" and they said, "No, I can't find it."

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'No attempt at going any further.'

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Here I am waiting for a phone call from Japan,

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watching video of Hawaii.

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Cos the TV doesn't work.

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The radio doesn't work.

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I've read everything I could read.

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Henk spent his first night in the Intourist Hotel, overlooking Red Square,

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right at the heart of a seemingly impenetrable Soviet state.

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I got smart the next day and hired an interpreter, which I'd never considered doing.

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I figured they have to be able to help me.

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I've a very lovely interpreter. WOMAN LAUGHS

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-Her name is...

-My name is Ulla.

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Your name is Ulla.

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OK, Ulla's located Elorg for us.

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So this afternoon, we should get a lot of things done.

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'A big impression I got from Moscow is there's no colour anywhere.

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'There's no advertisements.

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'Nobody's trying to sell you anything.

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'So the whole place is kind of bland.

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'It's like all the colour has been sucked out of the city.'

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You don't walk into a place like that uninvited.

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You have to have an invitation and that has to be cleared with the KGB.

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They make sure you're above board - they do your background check first. I just walked in.

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A meeting was hastily convened for the next day,

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the same day Belikov was due to meet Maxwell and Stein.

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The following day would prove crucial for the future of Tetris.

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All would hinge on the communists' ability to play the capitalists

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at their own game. They understood the capitalist mantra of divide and rule.

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The first to arrive at Belikov's office

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was Henk Rogers, proudly clutching the game he was producing in Japan.

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I said, "We're publishing Tetris in Japan. We're the biggest publisher of Tetris in the world right now."

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I said, "You did." I turned it round. "See, the rights go from Elorg

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"to Mirrorsoft, to Tengen

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"and to my company, Bullet-Proof Software."

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So, that's how I got the rights. "We never gave these rights to anybody." I thought, "Gosh, something's wrong."

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Far from picking up the additional rights he'd hoped for,

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Henk faced the prospect that his existing rights were worthless.

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They were asking me really probing questions.

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"Mr Rogers, how did you... Why did you think you'd got these rights?"

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The sort of thing you'd hear in court. It wasn't a friendly chat.

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I thought, "Either I'm gonna come out of this with the rights to Tetris or I'm gonna be in some gulag.

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Narrowly missing Henk,

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Robert Stein entered the corridors of Elorg with his own proposals,

0:33:100:33:14

unaware of what had transpired in the hours previously.

0:33:140:33:19

I didn't know Henk Rogers appeared on the scene. I didn't know

0:33:210:33:26

until I came back to England that Kevin Maxwell was out there.

0:33:260:33:31

Robert Stein thought he had come to negotiate extra rights for himself.

0:33:310:33:37

Elorg had different ideas

0:33:370:33:40

and instead, Belikov confronted him with his original contract.

0:33:400:33:45

I must assume that this was a deliberate attempt to, uh...

0:34:070:34:14

frighten me or put me in a difficult situation,

0:34:140:34:21

but this mob across the conference table was anything but friendly.

0:34:210:34:27

Stein was dismissed and told to come back the next day,

0:34:290:34:34

buying Belikov time to discover what Kevin Maxwell had to offer.

0:34:340:34:38

Kevin's father had good connections within the Russian government.

0:34:490:34:55

After discussing the hand-held rights, Belikov tentatively mentioned Henk's cartridge,

0:34:550:35:01

which also carried the name of Mirrorsoft.

0:35:010:35:05

This was an innocent mistake from Maxwell, who was unaware

0:35:240:35:28

that Mirrorsoft had sold video game console rights to Atari,

0:35:280:35:33

but it was a costly one.

0:35:330:35:35

The day provided the Russians with a valuable lesson in capitalism

0:35:540:35:59

and they proved quick learners.

0:35:590:36:02

They understood that they could maximise profits from this one game

0:36:020:36:07

by selling different rights to different companies.

0:36:070:36:11

For those on the other side, there was everything to play for,

0:36:110:36:15

although one was already working an advantage.

0:36:150:36:20

Finally, out of all these dressed in suit businessman

0:36:200:36:25

which kind of tried to make some licenses,

0:36:250:36:29

I've seen the guy who really likes and understands the game

0:36:290:36:33

and we like each other almost immediately.

0:36:330:36:37

-ROGERS:

-This is Mr Alexey Pajitnov.

0:36:370:36:40

He's the author of, uh...of Tetris.

0:36:400:36:45

-Play Tetris...

-Play Tetris.

-..my friends.

0:36:450:36:49

OK. He-he.

0:36:490:36:52

I made friends with him immediately. He was the friend I was looking for.

0:36:520:36:57

We got together and started talking game design.

0:36:570:37:01

We immediately jumped into, "What are we gonna do for Tetris 2?"

0:37:010:37:05

We had stuff to talk about.

0:37:050:37:08

The next morning, Elorg's Nikolai Belikov hatched a plan that would leave no ambiguity

0:37:080:37:16

as to the rights the Russians had already negotiated away.

0:37:160:37:21

This hinged on a definition of "computer", which he had to ensure

0:37:210:37:26

couldn't include products like video game consoles,

0:37:260:37:30

so, he added a clause to Stein's original contract.

0:37:300:37:33

Belikov was a son of a bitch.

0:38:010:38:04

The clause...resulted in the exclusion

0:38:040:38:10

of some of the products for Tetris.

0:38:100:38:14

It was on and I didn't notice it,

0:38:140:38:18

which I will never forgive myself, so there we go.

0:38:180:38:22

But they made it so...matter of fact.

0:38:220:38:28

"We would like you for the sake of bureaucracy..." And I agreed.

0:38:280:38:33

Because I was so focused in getting what I wanted,

0:38:330:38:38

that I forgot about watching what they wanted.

0:38:380:38:42

Belikov despatched Stein, bereft of rights he thought he already had

0:38:420:38:47

and with two weeks to pay them what he owed.

0:38:470:38:50

He now faced the arrival of Henk Rogers

0:38:510:38:55

and a decision about who to grant the hand-held rights.

0:38:550:39:00

I'm on my way to a ten o'clock appointment with Elorg.

0:39:000:39:07

Last night I composed a proposal to them

0:39:070:39:12

about gaining the rights to hand-held Tetris.

0:39:120:39:17

We shall see.

0:39:170:39:19

Under the old system, the decision would have been a political one,

0:39:210:39:27

but capitalism is about taking risks.

0:39:270:39:32

I said, "Kevin Maxwell's the son of a very rich man,

0:39:320:39:37

"so I can't match his money,

0:39:370:39:39

"but I can give you an honest business.

0:39:390:39:43

"I'll tell you exactly how much I'm making and you'll get your share."

0:39:430:39:48

Henk shows himself very, very honest in many respects

0:39:480:39:53

and very reliable as he keep his word...he kept his word all the time.

0:39:530:39:59

Henk's direct approach paid off.

0:40:210:40:24

Elorg told him the hand-held rights were his.

0:40:240:40:29

We signed and the big boss came out and shook my hand with his iron fist,

0:40:290:40:34

iron grip, whatever.

0:40:340:40:36

It was all done and they said, "Mr Rogers, there's something else we'd like to talk to you about.

0:40:360:40:43

"We would like you also to make us an offer on the console rights."

0:40:430:40:49

Henk Rogers left Russia with the hand-held rights to Tetris

0:40:490:40:54

and the prospect of holding on to his precious console rights.

0:40:540:40:59

But, there would be a battle ahead.

0:41:000:41:03

Atari Games were already busy manufacturing their own Tetris game

0:41:030:41:10

under an agreement with Mirrorsoft.

0:41:100:41:13

We built half a million units for our day one launch.

0:41:130:41:17

We put a major investment,

0:41:170:41:20

in terms of our best human resources.

0:41:200:41:25

The engineers assigned to the game at Atari were without peer.

0:41:250:41:30

They were our best guys.

0:41:300:41:33

Such was their confidence in Tetris, they also invested heavily

0:41:340:41:39

-in marketing.

-We had a huge party for the media

0:41:390:41:44

and rolled it out with all kinds of fanfare.

0:41:440:41:47

We also had a...

0:41:470:41:50

We took a full page of USA Today to announce the programme.

0:41:500:41:55

But Atari were in for a surprise.

0:41:580:42:01

Henk Rogers was visiting his contacts at Nintendo to offer them

0:42:010:42:07

exclusive console rights.

0:42:070:42:09

Their Nintendo Entertainment System was the biggest selling video game console in the world.

0:42:090:42:16

As soon as we found out

0:42:160:42:19

that the home video game rights were available

0:42:190:42:24

and that Henk had cut a deal for the hand-held rights,

0:42:240:42:29

we were absolutely delighted.

0:42:290:42:32

For Howard Lincoln and Minoru Arakawa,

0:42:320:42:36

this provided the ideal opportunity to get back at arch rivals, Atari.

0:42:360:42:42

They said, "We will help you, so...

0:42:440:42:48

"go back and if you think you've got it in the bag,

0:42:480:42:53

"call us. We'll come and clinch the deal."

0:42:530:42:56

Atari were not the only complication.

0:42:560:42:59

In Britain, Robert Maxwell found out that his son had lost out on the hand-held rights.

0:42:590:43:07

He was furious and began contacting senior ministers within The Kremlin.

0:43:070:43:11

The Kremlin began to exert pressure on Belikov and his position was under threat.

0:43:190:43:26

Henk sensed it was imperative

0:43:260:43:29

-he get his deal signed as soon as possible.

-I went back to Moscow

0:43:290:43:34

and I asked, "Would it clinch the deal if I brought Mr Arakawa and Mr Lincoln?" "Absolutely."

0:43:340:43:41

Nintendo needed to move quickly and quietly

0:43:430:43:48

to avoid alerting either Maxwell

0:43:480:43:50

or Atari who were about to have the video game console rights snatched

0:43:500:43:55

from under their noses.

0:43:550:43:58

We told all our employees we were going to Japan. Only one employee

0:43:580:44:03

was aware of where we were actually going.

0:44:030:44:07

In Moscow, they signed a deal worth half a million dollars in guaranteed royalties

0:44:070:44:13

and 50 cents on every cartridge,

0:44:130:44:16

over 30 times what Stein had first offered them,

0:44:160:44:20

but a fraction of what the game was worth to Nintendo.

0:44:200:44:25

When we flew back across to Seattle,

0:44:270:44:30

every time I looked at Arakawa, we just started laughing,

0:44:300:44:34

because we knew we had not only the hand-held rights,

0:44:340:44:39

but also the home video game rights.

0:44:390:44:42

And at the same time, we'd found a way to really, uh...give it back to Atari Games.

0:44:420:44:50

Back in Moscow, the pressure was piling onto Belikov.

0:44:530:44:58

It was, uh...two very, very powerful sides or organisations

0:45:410:45:46

fight for my small game.

0:45:460:45:49

We'd got in a very sharp and hot place.

0:45:490:45:53

But Belikov had history on his side.

0:46:540:46:57

Gorbachev's reforms meant that the state machine

0:46:570:47:01

was losing its grip on power.

0:47:010:47:04

In America, the battle for Tetris was only just beginning.

0:47:270:47:31

A jubilant Nintendo plunged the knife in.

0:47:330:47:37

The first thing we did was to send a notice to Atari Games

0:47:400:47:45

advising them that we had

0:47:450:47:48

the sole video game rights to Tetris and putting them on notice of that

0:47:480:47:53

and directing them to cease from any marketing or production of Tetris,

0:47:530:47:58

knowing full well that they'd go nuts.

0:47:580:48:02

Atari Games were not about to take this lying down.

0:48:020:48:07

They had already invested millions preparing Tetris for market.

0:48:070:48:12

One of my associates called to say that we had just been sued by Atari.

0:48:120:48:17

They sued us and claimed that they had the exclusive rights to Tetris.

0:48:170:48:24

All of our experts,

0:48:290:48:31

our legal counsel were all saying, "Full speed ahead."

0:48:310:48:35

There was no inkling we were wrong.

0:48:350:48:38

The trial between Nintendo and Atari was set to commence

0:48:440:48:49

in November 1989.

0:48:490:48:52

Nintendo had prepared Elorg's Nikolai Belikov as their key witness.

0:48:520:48:58

Belikov joined Henk Rogers in San Francisco where they waited to testify.

0:49:250:49:31

Both had a lot resting on the outcome.

0:49:330:49:36

In the end, they were spared the witness stand.

0:49:360:49:40

The judge made a summary judgment which granted all video game rights to Nintendo.

0:49:400:49:46

It made both Mr Arakawa and I feel wonderful.

0:49:480:49:52

Just great.

0:49:520:49:54

There was jubilation, of course.

0:49:540:49:57

On my part, I got to keep the rights. It had a lot riding on it.

0:49:570:50:01

At that point in time,

0:50:010:50:03

Atari Games had several hundred thousand Tetris cartridges for play on the NES

0:50:030:50:11

that were now worthless.

0:50:110:50:15

We were in absolute shock.

0:50:170:50:19

We had cartridges ready to ship, and firm orders

0:50:190:50:24

and we were suddenly enjoined from shipping them.

0:50:240:50:29

We were shocked and dismayed.

0:50:290:50:32

RADIO PLAYS: "Holiday" by Madonna

0:50:410:50:44

MAN: This is the Golden Gate Bridge.

0:51:100:51:13

LOUD MUSIC PLAYS

0:51:230:51:26

The real winners were Nintendo.

0:51:280:51:30

To date, Nintendo dealers across the world have sold 8 million Tetris cartridges

0:51:300:51:38

on the Nintendo entertainment system.

0:51:380:51:41

The people at Mirrorsoft and Atari Games were simply incompetent.

0:51:410:51:46

They didn't do their homework, didn't do what they should have done

0:51:460:51:51

and, far from taking advantage of them,

0:51:510:51:55

it was just competent people taking advantage of incompetent businessmen.

0:51:550:52:00

By the time Atari figured out who to blame, it was too late.

0:52:000:52:05

On 5th November, 1991, Robert Maxwell disappeared over the side of his yacht,

0:52:050:52:11

leaving a company ridden in debt,

0:52:110:52:14

and £440 million missing from the corporation's pension fund.

0:52:140:52:20

After Mr Maxwell disappeared, it was like a house of cards

0:52:200:52:25

that just crumbled to the ground.

0:52:250:52:28

Everything that we thought we were looking to as indemnification and safety

0:52:280:52:34

was basically non-existent.

0:52:340:52:36

As Atari's fortunes continued to wane,

0:52:360:52:41

Nintendo went from strength to strength.

0:52:410:52:44

Tetris was key to the success of Game Boy,

0:52:460:52:50

which has sold 70 million worldwide.

0:52:500:52:54

But despite all that happened to his game,

0:52:590:53:02

as the '80s drew to a close, Alexey Pajitnov was yet to receive anything from Tetris.

0:53:020:53:09

He was still working at the computer centre.

0:53:090:53:13

But the fame that Tetris had brought Alexey

0:53:430:53:47

meant that he could aspire to life beyond the computer centre.

0:53:470:53:51

After the Tetris success, I don't want to be much involved in pure scientific stuff.

0:53:510:53:59

I realised that games is...

0:53:590:54:02

Might be a big part of my activity as well.

0:54:020:54:06

In 1991, with help from his friend Henk Rogers,

0:54:110:54:15

Alexey was offered the opportunity to move with his family to the United States.

0:54:150:54:22

Here lay the promise of taking control of his own destiny,

0:54:220:54:26

and that of the games he developed.

0:54:260:54:29

His wife had been to the States before.

0:54:310:54:34

When she came back, they asked her, and she tried to explain,

0:54:340:54:39

and she could do nothing except cry.

0:54:390:54:41

She just couldn't find the words to describe the difference, what they were missing in this culture.

0:54:410:54:47

Alexey settled in Seattle,

0:54:490:54:52

where he established a company to develop games and technology.

0:54:520:54:56

But his American dream was not all he'd hoped for.

0:54:560:55:00

Basically, I need to make money to support my family.

0:55:000:55:05

I wasn't that rich to just sit there and do nothing.

0:55:050:55:09

So I could say that the first couple of years were very challenging in the United States.

0:55:090:55:17

In 1996, Alexey gave up working for himself

0:55:170:55:22

and joined that great American institution, Microsoft,

0:55:220:55:27

where he now has a staff job.

0:55:270:55:30

They hired me just to make games.

0:55:310:55:34

I feel, myself, a really strong and experienced games designer at this point.

0:55:340:55:41

I don't have any, kind of, internal contradictions or tendencies.

0:55:410:55:47

I understand that I am staying in my place and doing my job,

0:55:470:55:53

and fulfil my mission in life.

0:55:530:55:56

When the original set of rights expired in 1996,

0:55:580:56:02

Alexey began to receive some royalties from Tetris,

0:56:020:56:06

if only a fraction of what he could have made, if born into a different system.

0:56:060:56:12

You always could make a little bit more than you make.

0:56:120:56:17

But you know, I never seriously think about this stuff.

0:56:170:56:21

I live as I live.

0:56:210:56:24

Alexey regularly returns to Moscow,

0:56:270:56:30

and thinks about moving back for good.

0:56:300:56:34

But the city that gave birth to his game is no longer the place it was.

0:56:360:56:42

Global capitalism has come to town.

0:56:420:56:46

The same forces that enabled Tetris to conquer the free world

0:56:480:56:52

have left the institute where it was nurtured, far behind.

0:56:520:56:57

The average monthly wage of 200, deemed respectable in Soviet times,

0:57:190:57:25

can't compete with private institutions and foreign firms.

0:57:250:57:31

In 2003, Tetris is set to conquer the world once again.

0:58:160:58:22

This time, on the mobile phone.

0:58:220:58:25

Subtitles by BBC Broadcast - 2004

0:58:270:58:32

E-mail us at [email protected]

0:58:320:58:35

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