Browse content similar to 14/04/2016. Check below for episodes and series from the same categories and more!
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Our past is one long love affair with games. | 0:00:02 | 0:00:04 | |
That has reached a peak with the digital age. | 0:00:04 | 0:00:07 | |
Today, the planet is covered by video gamers. | 0:00:10 | 0:00:13 | |
The numbers are massively massive | 0:00:13 | 0:00:16 | |
and impressively impressive. | 0:00:16 | 0:00:18 | |
I'm Robert Florence. | 0:00:19 | 0:00:21 | |
And I am Ryan Macleod. | 0:00:21 | 0:00:24 | |
Together, we're going on a video gaming journey. | 0:00:24 | 0:00:28 | |
BOTH: We're on a journey! | 0:00:28 | 0:00:29 | |
From here... | 0:00:31 | 0:00:33 | |
..to here. | 0:00:33 | 0:00:34 | |
Through a variety of rooms. | 0:00:39 | 0:00:41 | |
Some of which contain other people. | 0:00:41 | 0:00:45 | |
Watch us attempt and fail to answer one question... | 0:00:45 | 0:00:49 | |
..what is the future of gaming? | 0:00:49 | 0:00:52 | |
When we were young, about 70 years ago, | 0:00:57 | 0:01:01 | |
when we were about three foot tall and bright purple like a bell-end, | 0:01:01 | 0:01:05 | |
people were always telling us stark visions of the future. | 0:01:05 | 0:01:08 | |
Most people thought vicars would be robots by now | 0:01:08 | 0:01:11 | |
and a guy in my street said his uncle was eaten by pixels. | 0:01:11 | 0:01:15 | |
CHURCH BELL TOLLS | 0:01:15 | 0:01:17 | |
Yeah. And we were told that games like Night Trap | 0:01:17 | 0:01:20 | |
represented the future of video gaming. | 0:01:20 | 0:01:23 | |
THEY SNIGGER Take a look. | 0:01:23 | 0:01:25 | |
Released in 1992, Night Trap was a sci-fi horror interactive movie. | 0:01:26 | 0:01:31 | |
Alien monsters were out to steal the blood from some young women. | 0:01:32 | 0:01:37 | |
Your job was to trap these monsters | 0:01:37 | 0:01:39 | |
before any more atrocious acting could take place. | 0:01:39 | 0:01:42 | |
It seemed like the future, but it was terrible. | 0:01:43 | 0:01:46 | |
Way to go, Control, I knew you could do it! | 0:01:48 | 0:01:50 | |
But what is the future of video gaming? | 0:01:50 | 0:01:52 | |
To take a look at the past and the present, | 0:01:52 | 0:01:55 | |
and try to build a picture of tomorrow | 0:01:55 | 0:01:57 | |
like we're using some kind of flat, temporal Lego, | 0:01:57 | 0:02:00 | |
we sat down and had a chat with British gaming legend Ian... | 0:02:00 | 0:02:05 | |
-Ian...? -Sorry. | 0:02:05 | 0:02:07 | |
Ian Livingstone. | 0:02:07 | 0:02:09 | |
I just call him Ian. | 0:02:09 | 0:02:10 | |
Ian Livingstone has been involved in the games industry since the 1970s. | 0:02:13 | 0:02:18 | |
He became a household name for many | 0:02:19 | 0:02:21 | |
with the Fighting Fantasy series of game books. | 0:02:21 | 0:02:24 | |
These are books in which the reader became the hero, | 0:02:26 | 0:02:29 | |
it wasn't a linear narrative where you may or may not... | 0:02:29 | 0:02:33 | |
These are which you made the choices, | 0:02:33 | 0:02:35 | |
so at the end of each paragraph, | 0:02:35 | 0:02:36 | |
you made a choice - turn left, turn right - | 0:02:36 | 0:02:38 | |
and every time you played, it was different, | 0:02:38 | 0:02:40 | |
so these titles like Deathtrap Dungeon, The Forest Of Doom, | 0:02:40 | 0:02:44 | |
were huge international bestsellers. | 0:02:44 | 0:02:45 | |
They sold 80 million copies worldwide. | 0:02:45 | 0:02:47 | |
-I think we read those books back in the day... -Mm-hm. | 0:02:47 | 0:02:49 | |
..bought them with our pocket money, you wrote them, | 0:02:49 | 0:02:52 | |
-I think we're all looking really, really good. -But you're nippers. | 0:02:52 | 0:02:55 | |
No, I think, in general, we're all looking pretty good. | 0:02:55 | 0:02:58 | |
I think there's too many young people on the BBC these days anyway. | 0:02:58 | 0:03:01 | |
I think this is more like it should be. We should present Top Gear. | 0:03:01 | 0:03:04 | |
That lens! We should be the presenters of Top Gear. | 0:03:04 | 0:03:08 | |
We could dae that. I cannae drive. | 0:03:08 | 0:03:10 | |
Ian went down the digital path | 0:03:10 | 0:03:12 | |
when he joined a company adapting one of his books into a video game. | 0:03:12 | 0:03:16 | |
That company became Eidos, famous for, amongst other things, | 0:03:17 | 0:03:21 | |
Tomb Raider. | 0:03:21 | 0:03:22 | |
You've been prominent on the scene for so long. | 0:03:24 | 0:03:26 | |
-What would be your advice... -That's a bit rude, Rob. | 0:03:26 | 0:03:28 | |
It's been a long time. We're old as well. | 0:03:28 | 0:03:30 | |
Are you saying I'm old? | 0:03:30 | 0:03:31 | |
You've got an overview of the whole thing - | 0:03:31 | 0:03:33 | |
the past, the present, the future. | 0:03:33 | 0:03:34 | |
What's your overview of the whole thing right now? | 0:03:34 | 0:03:37 | |
It's an incredibly large industry, | 0:03:37 | 0:03:38 | |
100 billion a year in software sales alone, | 0:03:38 | 0:03:42 | |
so that is very enticing for everybody, | 0:03:42 | 0:03:44 | |
there's no surprise that there are 1,900 games studios in the UK. | 0:03:44 | 0:03:47 | |
Of course, many of them are micro-studios, | 0:03:47 | 0:03:50 | |
one or two people working remotely, | 0:03:50 | 0:03:52 | |
but hoping to make the next big thing. | 0:03:52 | 0:03:55 | |
When you are doing a show like this... | 0:03:55 | 0:03:58 | |
I was just looking for a camera there. | 0:03:58 | 0:04:00 | |
Can I have a camera? | 0:04:00 | 0:04:01 | |
When you're doing a show like this for the BBC, | 0:04:01 | 0:04:03 | |
it's always very formulaic, | 0:04:03 | 0:04:06 | |
always a formula to these things, | 0:04:06 | 0:04:08 | |
so we have to ask you about the past and the present and the future | 0:04:08 | 0:04:11 | |
of video games. | 0:04:11 | 0:04:13 | |
Do you not think it's strange, | 0:04:13 | 0:04:14 | |
talking about the present of video games, | 0:04:14 | 0:04:16 | |
because do you not think that video games... | 0:04:16 | 0:04:18 | |
we always have an eye almost five or ten years down the line? | 0:04:18 | 0:04:21 | |
Do you not think we're always kind of focusing on the future | 0:04:21 | 0:04:23 | |
when we're talking about video games? | 0:04:23 | 0:04:25 | |
Everyone's trying to invent the next big thing | 0:04:25 | 0:04:27 | |
and technology drives innovation | 0:04:27 | 0:04:29 | |
in video games like no other entertainment industry, | 0:04:29 | 0:04:32 | |
so ten years forward is going to mean | 0:04:32 | 0:04:34 | |
even more incredible opportunities, | 0:04:34 | 0:04:37 | |
of blending technology in the games, | 0:04:37 | 0:04:40 | |
so games is going to be more pervasive, | 0:04:40 | 0:04:43 | |
so you'll be able to play them remotely on any device, | 0:04:43 | 0:04:46 | |
everything is going to be connected, life is going to become a game. | 0:04:46 | 0:04:49 | |
I think that's fantastic! | 0:04:49 | 0:04:51 | |
So we've got VR coming quite soon | 0:04:51 | 0:04:54 | |
and there's going to be new technological opportunities | 0:04:54 | 0:04:58 | |
for games to become a massive platform, | 0:04:58 | 0:05:00 | |
but it won't be just in games, | 0:05:00 | 0:05:01 | |
it'll be in entertainment, in documentaries, | 0:05:01 | 0:05:03 | |
stepping into worlds that you might not otherwise have done, | 0:05:03 | 0:05:06 | |
whether it's climbing Everest or going to a wedding that you missed | 0:05:06 | 0:05:10 | |
and joining in. | 0:05:10 | 0:05:11 | |
So, yeah, everyone's future-gazing | 0:05:11 | 0:05:14 | |
and I think the UK's already at the front of that gazing | 0:05:14 | 0:05:17 | |
and...one of our best industries, | 0:05:17 | 0:05:20 | |
which is appreciated and loved around the world. | 0:05:20 | 0:05:22 | |
-BOTH: Ian Livingstone, thank you. -Thank you. | 0:05:22 | 0:05:25 | |
You know, Robert, | 0:05:33 | 0:05:34 | |
a lot of people are saying that VR, that's "virtual real", | 0:05:34 | 0:05:39 | |
is the future of video gaming. | 0:05:39 | 0:05:41 | |
In their desperation to grab the next big thing in video games, | 0:05:42 | 0:05:46 | |
people are actually ordering these things | 0:05:46 | 0:05:48 | |
without even having tried them. | 0:05:48 | 0:05:50 | |
Yeah, idiots, aren't they? HE CLEARS THROAT | 0:05:50 | 0:05:53 | |
Now, it's extremely unlikely that I personally | 0:05:53 | 0:05:55 | |
will ever have enough money to own one of these things. | 0:05:55 | 0:05:59 | |
-Yep, 100%. -But there will be some rich children out there | 0:05:59 | 0:06:02 | |
who want to know if these things are any good. | 0:06:02 | 0:06:04 | |
So I think I should probably have a shot of one. | 0:06:04 | 0:06:07 | |
You should probably come with me | 0:06:07 | 0:06:09 | |
and make sure I don't fall out of this reality. | 0:06:09 | 0:06:11 | |
All right. | 0:06:11 | 0:06:13 | |
So, Ryan, how many years have you been alive now? | 0:06:18 | 0:06:20 | |
-Uh... -For your sins. -..38 years. | 0:06:20 | 0:06:23 | |
38 years of life! | 0:06:23 | 0:06:24 | |
-In this reality. -In this reality. | 0:06:24 | 0:06:26 | |
And I tell you what - I'm sick of it, Robert. | 0:06:26 | 0:06:28 | |
I'm sick of this reality, | 0:06:28 | 0:06:29 | |
so I'm going to go and visit another reality. | 0:06:29 | 0:06:31 | |
Ryan, put on that headset and get yourself into... | 0:06:31 | 0:06:34 | |
I'm going to assume that in this other reality | 0:06:34 | 0:06:36 | |
I'm also short-sighted, so I'm going to keep my glasses on. | 0:06:36 | 0:06:39 | |
-Good idea. -Right enough. | 0:06:39 | 0:06:40 | |
-I'm in another reality. -Good idea. | 0:06:40 | 0:06:43 | |
I think that's my phone there. | 0:06:43 | 0:06:44 | |
I've not got any texts in this reality either. | 0:06:44 | 0:06:46 | |
Look behind you - I've heard that's impressive when you do that. | 0:06:46 | 0:06:49 | |
Look, they've got cables in this reality! Amazing. | 0:06:51 | 0:06:54 | |
Aw, there's nae toilet! | 0:06:54 | 0:06:56 | |
You might have noticed that the way Ryan is behaving now | 0:06:56 | 0:06:59 | |
is very similar to somebody using cocaine. | 0:06:59 | 0:07:01 | |
Very, very self-involved. | 0:07:01 | 0:07:03 | |
Please take yourself, me and all the readers out there into this... | 0:07:03 | 0:07:07 | |
OK, goodbye, Glasgow. | 0:07:07 | 0:07:09 | |
Here...we... | 0:07:09 | 0:07:12 | |
How does it feel? | 0:07:12 | 0:07:14 | |
Ryan, how does it feel?! | 0:07:14 | 0:07:16 | |
Playing Eve: Valkyrie in VR is somehow dreamlike, | 0:07:16 | 0:07:20 | |
yet completely solid. | 0:07:20 | 0:07:22 | |
This incredible world called outer space | 0:07:22 | 0:07:26 | |
feels like it has the same effect on one's body | 0:07:26 | 0:07:29 | |
as falling into a skip full of graphics. | 0:07:29 | 0:07:33 | |
I feel excitement, both in the experience I'm currently having | 0:07:33 | 0:07:36 | |
and with the contemplation of what other thrills | 0:07:36 | 0:07:39 | |
this technology can bring us! | 0:07:39 | 0:07:41 | |
Exterminate! | 0:07:42 | 0:07:44 | |
-There's enemies coming, Robert. -Enemy? | 0:07:45 | 0:07:47 | |
What do you mean there's enemies coming? | 0:07:47 | 0:07:49 | |
-Is that an enemy? -Channel 4? | 0:07:49 | 0:07:50 | |
I think I'm too far away, I need to fly in. | 0:07:50 | 0:07:53 | |
Would you describe this experience as visceral? | 0:07:53 | 0:07:55 | |
I'm really trying to concentrate, I'm in the middle of a space battle. | 0:07:55 | 0:07:59 | |
Really annoying when somebody's inside another reality | 0:07:59 | 0:08:02 | |
-when you're trying to speak to them. -I heard the word "annoying" there. | 0:08:02 | 0:08:05 | |
I think that's quite unfair, | 0:08:05 | 0:08:06 | |
-because I'm in a battle for the universe here. -Ryan! -What? | 0:08:06 | 0:08:09 | |
-You're getting too involved in that reality... -Wow, look at that. | 0:08:09 | 0:08:12 | |
How does it feel different from Glasgow and from Earth? | 0:08:12 | 0:08:16 | |
From the human world? | 0:08:16 | 0:08:18 | |
-How does it...? Ryan! -You're ruining it! -Sorry. | 0:08:18 | 0:08:21 | |
Ah, I've just remembered I'm crap at games. | 0:08:21 | 0:08:24 | |
Are you also crap at games in that universe? | 0:08:24 | 0:08:26 | |
I don't think it's a game in this reality, I think it's real life, | 0:08:26 | 0:08:29 | |
so I'm also crap at real life in this universe. | 0:08:29 | 0:08:33 | |
-Uh, Ryan is... -Hang on. | 0:08:33 | 0:08:35 | |
Ryan is currently in... | 0:08:35 | 0:08:36 | |
You'd better not be talking to the camera. | 0:08:36 | 0:08:39 | |
-Sh! Quiet! -The Gatling gun's dead hard to use. | 0:08:39 | 0:08:42 | |
Ryan, gonnae quieten doon? | 0:08:42 | 0:08:44 | |
What a noisy reality that is. | 0:08:44 | 0:08:45 | |
He's completely lost within the experience at this point. | 0:08:45 | 0:08:48 | |
I've been trying to communicate with him, | 0:08:48 | 0:08:50 | |
but I think you can see immersiveness in action here. | 0:08:50 | 0:08:52 | |
It was at this moment I began experiencing unusual | 0:08:52 | 0:08:55 | |
and frightening sensations. | 0:08:55 | 0:08:57 | |
I can best describe them as primal. | 0:08:57 | 0:09:00 | |
It seems that this new technology has sucked me | 0:09:00 | 0:09:03 | |
into this violent and mesmerising third dimension. | 0:09:03 | 0:09:09 | |
Ryan Macleod the pacifist is now completely gone. | 0:09:09 | 0:09:12 | |
I'm fully immersed in... a digital bloodlust. | 0:09:12 | 0:09:17 | |
And it's in 3D! | 0:09:17 | 0:09:19 | |
How much is it?! I don't care! | 0:09:19 | 0:09:22 | |
I'm getting one! | 0:09:22 | 0:09:23 | |
No, hang on, where am I? | 0:09:24 | 0:09:27 | |
-Yeah, I think he's died. Ryan, you've only died. -I died. | 0:09:27 | 0:09:29 | |
-Wait a minute. -My body's round the wrong way. | 0:09:29 | 0:09:31 | |
-You've only died... -My body's round the wrong way. | 0:09:31 | 0:09:33 | |
You've only died in the virtual reality. | 0:09:33 | 0:09:35 | |
-You've only died in the... -I cannae see you. | 0:09:35 | 0:09:37 | |
-Listen, it's... -I cannae see you. | 0:09:37 | 0:09:39 | |
It's only a virtual death, it's all right. | 0:09:39 | 0:09:41 | |
Your real death is still waiting for you in the real world. | 0:09:41 | 0:09:44 | |
Hey, listen, you've just seen... | 0:09:44 | 0:09:45 | |
It's almost like a child being born for the first time. | 0:09:45 | 0:09:48 | |
-Would you like to just slip them off now? -No! | 0:09:48 | 0:09:50 | |
You'll see, you're back in the real world. | 0:09:50 | 0:09:52 | |
-Gently, gently... -NO! | 0:09:52 | 0:09:54 | |
-Gently, gently. -Aw, f... | 0:09:54 | 0:09:57 | |
-There he goes, he's back. He's back. -How many years have I got left? | 0:09:57 | 0:10:00 | |
How many years? Ryan now has to adjust back to the real world. | 0:10:00 | 0:10:04 | |
I don't want to be in this reality, Robert. | 0:10:04 | 0:10:06 | |
Did you...? Were my ma and da still alive in that reality? | 0:10:06 | 0:10:10 | |
I didnae see them. | 0:10:10 | 0:10:12 | |
Aw, naw, I've just had a thought. | 0:10:12 | 0:10:14 | |
Maybe they were the enemy fighters, I might have killed them. | 0:10:14 | 0:10:17 | |
All this talk about virtual worlds has got me | 0:10:19 | 0:10:22 | |
thinking about storytelling, | 0:10:22 | 0:10:23 | |
because, my friends, what is storytelling | 0:10:23 | 0:10:26 | |
if not a journey into other worlds? | 0:10:26 | 0:10:29 | |
Cannae believe I actually just said that there. | 0:10:29 | 0:10:32 | |
TRAIN WHISTLE | 0:10:32 | 0:10:34 | |
Have you noticed how nothing of any real significance | 0:10:34 | 0:10:37 | |
happens in these bits of the show? | 0:10:37 | 0:10:39 | |
We're just talking about what comes next all the time, | 0:10:39 | 0:10:43 | |
what's that about? We should try and enjoy this moment in our story. | 0:10:43 | 0:10:50 | |
Live in the moment, as they say. | 0:10:50 | 0:10:52 | |
You're right, yeah. | 0:10:52 | 0:10:54 | |
Ryan, I hate the moment. | 0:11:00 | 0:11:02 | |
Sorry. | 0:11:02 | 0:11:04 | |
Whoosh. | 0:11:06 | 0:11:08 | |
I've seen things you people wouldn't believe. | 0:11:11 | 0:11:15 | |
Tragic ancient lands lying in ruins, somehow linked by bonfires. | 0:11:15 | 0:11:20 | |
A field of white flowers turn blood red | 0:11:20 | 0:11:23 | |
even without the aid of nanomachines. | 0:11:23 | 0:11:26 | |
A plumber skipping across asteroids to save a Princess. | 0:11:27 | 0:11:31 | |
When video games get story right, they are amazing. | 0:11:31 | 0:11:35 | |
I've always wondered whether books have similar plots to video games. | 0:11:39 | 0:11:44 | |
I've never read a book before. | 0:11:44 | 0:11:46 | |
I really loved The Last Of Us on the Sony home-console PlayStation device. | 0:11:46 | 0:11:50 | |
HE SCOFFS | 0:11:50 | 0:11:52 | |
It's set in a zombie apocalypse. | 0:11:52 | 0:11:55 | |
-Zombies! -We sold a book about zombies once. | 0:11:55 | 0:11:58 | |
Biggest mistake of my life. | 0:11:58 | 0:12:00 | |
Oh, yeah. We had you all in. | 0:12:00 | 0:12:02 | |
Had to take them off the shelves. | 0:12:02 | 0:12:04 | |
I told them where they could find their zombie books. | 0:12:04 | 0:12:07 | |
HMV, along with their Banksys and their Charlie Brookers. | 0:12:07 | 0:12:11 | |
Video games. | 0:12:11 | 0:12:13 | |
It's the interactivity in this extremely dangerous world | 0:12:16 | 0:12:19 | |
that helps lend weight to the peril of the characters, | 0:12:19 | 0:12:22 | |
makes you feel along with them. It's really... | 0:12:22 | 0:12:24 | |
Feelings! | 0:12:24 | 0:12:26 | |
Oh, mother! | 0:12:26 | 0:12:27 | |
Extremely complex techniques of storytelling | 0:12:31 | 0:12:35 | |
can be employed by video games. | 0:12:35 | 0:12:37 | |
Take, for example, Chrono Trigger. | 0:12:37 | 0:12:39 | |
It spans across many different characters and timelines | 0:12:42 | 0:12:47 | |
and connects everything beautifully. | 0:12:47 | 0:12:49 | |
It's something that other mediums would really struggle to accomplish. | 0:12:49 | 0:12:53 | |
Hey, now, see here, Khrushchev, | 0:12:53 | 0:12:56 | |
we don't actually sell your Captain Comic Book mugs here. | 0:12:56 | 0:12:59 | |
Hey! | 0:12:59 | 0:13:01 | |
You see, to tell an incredibly complex and deep story, | 0:13:05 | 0:13:11 | |
a video game doesn't even need to use words. | 0:13:11 | 0:13:15 | |
You can play through the entirety of Dark Souls | 0:13:15 | 0:13:18 | |
not even paying attention and it will still seep into you. | 0:13:18 | 0:13:22 | |
Every aspect of that world is so precisely composed. | 0:13:22 | 0:13:27 | |
You could play it in Japanese | 0:13:27 | 0:13:29 | |
and you'd still be completely immersed in it. | 0:13:29 | 0:13:32 | |
That's not to say that the words aren't also... | 0:13:32 | 0:13:35 | |
I like Pac-Man. | 0:13:40 | 0:13:41 | |
My parents are divorced, do you sell Lord Of The Rings? | 0:13:41 | 0:13:45 | |
I think that everyone should be allowed to do whatever they want. | 0:13:45 | 0:13:48 | |
That's not to say that the words aren't also wonderful. | 0:13:48 | 0:13:51 | |
Dark Souls is an artistic masterpiece | 0:13:51 | 0:13:54 | |
and it could only exist as a video game. | 0:13:54 | 0:13:56 | |
If only I'd read a book! | 0:14:00 | 0:14:02 | |
It's 2016, and more so than ever | 0:14:05 | 0:14:07 | |
the land of video games is packed | 0:14:07 | 0:14:10 | |
with people who want to tell you stories. | 0:14:10 | 0:14:13 | |
In particular, indie games are story-rich. | 0:14:13 | 0:14:16 | |
When married properly with the game mechanics, | 0:14:16 | 0:14:20 | |
these experiences are unforgettable and joyous. | 0:14:20 | 0:14:23 | |
Play video games, | 0:14:23 | 0:14:25 | |
they will tell you stories in ways that nothing else can. | 0:14:25 | 0:14:29 | |
CRYING IN PAIN | 0:14:29 | 0:14:31 | |
People who read books are very strange. | 0:14:33 | 0:14:35 | |
Indie game designers are like my rock stars, Robert. | 0:14:37 | 0:14:41 | |
I love those guys. They're very clever. | 0:14:41 | 0:14:44 | |
I think they could all use a good fucking wash. | 0:14:44 | 0:14:47 | |
Well, rock stars don't wash. | 0:14:49 | 0:14:51 | |
Have you ever smelled Adele? | 0:14:51 | 0:14:54 | |
Asmell, more like. | 0:14:54 | 0:14:56 | |
That's a good... Asmell. | 0:14:56 | 0:14:58 | |
Anyway. | 0:14:58 | 0:15:00 | |
How do those indie guys do what they do? | 0:15:00 | 0:15:03 | |
Yeah, maybe if we get a better understanding of how these | 0:15:03 | 0:15:06 | |
social outcasts actually make these games, it will help us | 0:15:06 | 0:15:09 | |
see where the future of gaming is heading. | 0:15:09 | 0:15:12 | |
We had a sit-down and a chat with the brilliant and brainy academic | 0:15:12 | 0:15:15 | |
Dr Romana Ramzan - check this footage out. | 0:15:15 | 0:15:20 | |
Dr Ramzan is a lecturer and researcher in video-game design | 0:15:23 | 0:15:26 | |
at Glasgow Caledonian University. | 0:15:26 | 0:15:29 | |
My focus is specifically in user-centred design | 0:15:29 | 0:15:33 | |
and that brings in a lot of psychology into how players think, | 0:15:33 | 0:15:37 | |
what players might do, how they might behave. | 0:15:37 | 0:15:39 | |
It's the importance of the user in the design process | 0:15:39 | 0:15:42 | |
and it's throughout the entire design life cycle | 0:15:42 | 0:15:45 | |
and development life cycle. It is by going out and speaking | 0:15:45 | 0:15:48 | |
to these people, finding out what their needs are. | 0:15:48 | 0:15:50 | |
What is it that they're craving, that they're wanting, | 0:15:50 | 0:15:53 | |
and how can you actually address that in a fun, innovative way. | 0:15:53 | 0:15:55 | |
Academically, you're leading these new designers forward | 0:15:55 | 0:15:59 | |
into the future. | 0:15:59 | 0:16:01 | |
It must be exciting but it must also be quite difficult as well | 0:16:01 | 0:16:03 | |
to constantly be rethinking how things are done, | 0:16:03 | 0:16:06 | |
because as things change, | 0:16:06 | 0:16:08 | |
surely the way you have to deal with what you do changes as well. | 0:16:08 | 0:16:11 | |
Absolutely. You're constantly learning as you go along | 0:16:11 | 0:16:13 | |
and it's trying to keep ahead of the developments | 0:16:13 | 0:16:17 | |
and then bringing them into your teaching, | 0:16:17 | 0:16:20 | |
so that students are actually equipped... | 0:16:20 | 0:16:22 | |
by the time that they graduate, they are equipped with the latest | 0:16:22 | 0:16:26 | |
know-how on how to deal with the challenges | 0:16:26 | 0:16:29 | |
that are presented to them. | 0:16:29 | 0:16:31 | |
So at the moment, the biggest problem, I guess, facing designers | 0:16:31 | 0:16:35 | |
and developers is how do you compete for people's attention. | 0:16:35 | 0:16:39 | |
The markets, especially mobile-phone games, the markets are saturated | 0:16:39 | 0:16:43 | |
with so many different products, so how do you stand out from the crowd? | 0:16:43 | 0:16:47 | |
I haven't discovered the answer to that yet, but when I do, | 0:16:47 | 0:16:49 | |
I'm sure I'll have a number-one hit myself. | 0:16:49 | 0:16:52 | |
Design is a hugely important thing. | 0:16:52 | 0:16:53 | |
I mean, the design of these chairs, for example. | 0:16:53 | 0:16:56 | |
These are way too low, these chairs, for trying to do | 0:16:56 | 0:16:59 | |
a quite serious interview on a BBC TV programme, | 0:16:59 | 0:17:01 | |
and I can only apologise for the position that we are sitting in. | 0:17:01 | 0:17:05 | |
-In this segment. -We are fully grown men. | 0:17:05 | 0:17:08 | |
In ten years' time, when I will be - God willing - dead and buried, | 0:17:08 | 0:17:13 | |
where do you see game design? | 0:17:13 | 0:17:16 | |
I think psychology is going to play a bigger part in what we do. | 0:17:16 | 0:17:21 | |
The focus is certainly embedded at the moment in our curriculum | 0:17:21 | 0:17:24 | |
but I think it's going to be even stronger in the future. | 0:17:24 | 0:17:28 | |
Design will be dictated a lot by what people do, how they behave, | 0:17:28 | 0:17:33 | |
how they act, things that they see in their day-to-day life, | 0:17:33 | 0:17:37 | |
and I think it will be dictated and driven by players. | 0:17:37 | 0:17:42 | |
All this delicious talk about game design | 0:17:48 | 0:17:51 | |
and player experience has got me thinking about board games. | 0:17:51 | 0:17:54 | |
You ever played a board game, Ryan? | 0:17:54 | 0:17:56 | |
I'll tell you this much, Robert. | 0:17:56 | 0:17:59 | |
I've certainly been bored by a lot of games. | 0:17:59 | 0:18:01 | |
He's on fire the night! That's a good one. | 0:18:01 | 0:18:04 | |
I'll tell you something - | 0:18:04 | 0:18:05 | |
he's not going to be bored by this segment coming up. | 0:18:05 | 0:18:08 | |
-Put a tenner on it? -No. | 0:18:08 | 0:18:10 | |
Whoosh! | 0:18:10 | 0:18:12 | |
-Wait. -You want to oppose it? | 0:18:15 | 0:18:18 | |
So he's got two successes going in? | 0:18:18 | 0:18:20 | |
Aye, but he's only rolling one die. | 0:18:20 | 0:18:22 | |
Hello there. | 0:18:22 | 0:18:24 | |
Myself and the renowned British actor Richard Rankin are here playing | 0:18:24 | 0:18:28 | |
Star Wars: Rebellion inside a planetarium | 0:18:28 | 0:18:30 | |
because, hey, it's videoGaiden. | 0:18:30 | 0:18:33 | |
-Richard, welcome to the show. -Thanks for having me. | 0:18:33 | 0:18:35 | |
You're very welcome, you're very welcome. | 0:18:35 | 0:18:38 | |
This is weird. It's kind of like an interview, | 0:18:38 | 0:18:40 | |
it's kind of like catching up with a friend | 0:18:40 | 0:18:42 | |
and it's also kind of like a review. I'm going here with him, | 0:18:42 | 0:18:45 | |
I'm going to resolve Fear, we'll keep them in line. | 0:18:45 | 0:18:48 | |
"Attempt on any system that contains a Death Star, Star Destroyer or Super Star Destroyer. | 0:18:48 | 0:18:52 | |
"If successful, gain one loyalty and two systems in this region." | 0:18:52 | 0:18:56 | |
To quickly explain how the game works, it's really all about leaders. | 0:18:56 | 0:18:59 | |
The Rebels have leaders, the Empire have leaders, | 0:18:59 | 0:19:02 | |
and you assign leaders to missions and to regions, | 0:19:02 | 0:19:05 | |
to move troops around, and the missions are really story-based. | 0:19:05 | 0:19:09 | |
This is the cool thing about it. | 0:19:09 | 0:19:12 | |
-Just two. -Fuck! -That's failed. | 0:19:12 | 0:19:14 | |
So if you will excuse my friend's language, we are currently playing | 0:19:14 | 0:19:17 | |
Star Wars: Rebellion. Richard, how are you feeling about this? | 0:19:17 | 0:19:20 | |
-What's your first impressions of playing this game? -It's really good. | 0:19:20 | 0:19:23 | |
It's got all the elements you want in a big epic board game. | 0:19:23 | 0:19:27 | |
We have played loads of board games together | 0:19:27 | 0:19:31 | |
and loads of epic-scale board games. | 0:19:31 | 0:19:34 | |
This is one of the simplest ones I've played. | 0:19:34 | 0:19:36 | |
You can learn the rules in about 5-10 minutes. | 0:19:36 | 0:19:38 | |
It's structured really well. You pick it up really quickly. | 0:19:38 | 0:19:41 | |
It's done in such a way, and all good board games are, | 0:19:41 | 0:19:44 | |
where they might seem really complex and involved, | 0:19:44 | 0:19:48 | |
and indeed it is, but it's made in such a way | 0:19:48 | 0:19:50 | |
where you pick it up quite quickly and all you need to do | 0:19:50 | 0:19:54 | |
is play through a turn or two and you know where you are. | 0:19:54 | 0:19:57 | |
He gets two extra successes added on to his die roll, | 0:19:57 | 0:20:00 | |
-but he's only rolling one dice. -How's he get that? | 0:20:00 | 0:20:02 | |
Because it's a special bonus. See that wee picture there? | 0:20:02 | 0:20:05 | |
That's his particular expertise. | 0:20:05 | 0:20:07 | |
One of the coolest things about this game is the fact that | 0:20:07 | 0:20:10 | |
I don't know where this Rebel base is. | 0:20:10 | 0:20:12 | |
Richard knows where it is. His troops are hidden | 0:20:12 | 0:20:14 | |
somewhere in the galaxy and I need to keep probing and moving around | 0:20:14 | 0:20:18 | |
the galaxy, a lot of conquest, trying to find this Rebel base. | 0:20:18 | 0:20:22 | |
How do you feel about this kind of hidden base mechanic, Richard? | 0:20:22 | 0:20:25 | |
I think it's so effective that I forgot where my base is. | 0:20:25 | 0:20:29 | |
-Well, you've got it on a card there. -Oh. | 0:20:29 | 0:20:31 | |
See, he's got a card that he's got aside that has the Rebel base on it. | 0:20:31 | 0:20:34 | |
I can move in my Super Star Destroyers. | 0:20:34 | 0:20:37 | |
Pew, pew, pew! | 0:20:37 | 0:20:38 | |
And destroy the wonderful British actor Richard Rankin. | 0:20:38 | 0:20:42 | |
But we've been talking on the show, we've been talking on videoGaiden | 0:20:44 | 0:20:47 | |
in this episode about the future of game design, | 0:20:47 | 0:20:49 | |
and it's interesting that as we look into the future | 0:20:49 | 0:20:51 | |
and we've got things like VR and all these exciting things, | 0:20:51 | 0:20:53 | |
there's still a lot of people... Technology is just advancing. | 0:20:53 | 0:20:56 | |
There's still so many people turning back to cardboard and paper. | 0:20:56 | 0:20:59 | |
It's a beautiful thing. We had great nights. | 0:20:59 | 0:21:01 | |
It's just the best way to play a game. | 0:21:01 | 0:21:03 | |
I think this is the best format of gaming. | 0:21:03 | 0:21:05 | |
It's a bit of a dream game, isn't it? | 0:21:05 | 0:21:07 | |
This is the kind of board game I would have dreamed about | 0:21:07 | 0:21:09 | |
when I was a wee guy, where it's like, I can be the Empire and my mate | 0:21:09 | 0:21:12 | |
can be the Rebels and we can kind of play Star Wars on a table. | 0:21:12 | 0:21:16 | |
And this game will take you about, I think, about four hours | 0:21:16 | 0:21:18 | |
and it just tells a brilliant story. | 0:21:18 | 0:21:20 | |
This is the tricky thing about a board game like this, | 0:21:20 | 0:21:23 | |
you have to appeal to board-game fans and people that have played lots of board games. | 0:21:23 | 0:21:26 | |
I appreciate it because it has clever mechanics, | 0:21:26 | 0:21:29 | |
but it also is kind of effortless to play. Effortless to play. | 0:21:29 | 0:21:31 | |
But it doesnae...you know, it's not accessible | 0:21:31 | 0:21:34 | |
and feels kind of light and unsatisfying, | 0:21:34 | 0:21:37 | |
it's accessible and still has all the story | 0:21:37 | 0:21:40 | |
and the excitement and thrills and the decisions. | 0:21:40 | 0:21:44 | |
-Done. -You're done? -Yeah. | 0:21:44 | 0:21:46 | |
OK. | 0:21:47 | 0:21:49 | |
Of course, there are, remember, many, | 0:21:49 | 0:21:51 | |
many other board games available. | 0:21:51 | 0:21:53 | |
This isn't an advert for Star Wars: Rebellion, | 0:21:53 | 0:21:55 | |
but I think it's just a good example of a game that really | 0:21:55 | 0:21:58 | |
shows us where we are now in board games. It's great, isn't it? | 0:21:58 | 0:22:02 | |
It's a great time to be a Star Wars fan again, that's the other thing. | 0:22:02 | 0:22:05 | |
-Richard, when are you going to be in Star Wars? -Obi-Wan? | 0:22:05 | 0:22:08 | |
-Look at this. That's why you grew the beard. -Exactly. | 0:22:08 | 0:22:11 | |
Yeah, you could do that. | 0:22:11 | 0:22:12 | |
You look like a younger, better-actor Ewan McGregor. | 0:22:12 | 0:22:17 | |
Anyway, let's get back to the game. So, where were we? | 0:22:17 | 0:22:21 | |
-Where were we? -You had just subjugated a system down there. | 0:22:21 | 0:22:24 | |
You know, despite us having went on this big journey | 0:22:24 | 0:22:27 | |
and despite us having already spent our fee for the show, I don't feel | 0:22:27 | 0:22:31 | |
like we've got any clear grasp yet of what the future of gaming may be. | 0:22:31 | 0:22:35 | |
Did you say you got a fee? | 0:22:35 | 0:22:37 | |
You know, Ryan, | 0:22:37 | 0:22:38 | |
maybe we cannae conceptualise the future of video gaming. | 0:22:38 | 0:22:41 | |
Maybe, Ryan, we are way too damn old. | 0:22:41 | 0:22:45 | |
Right, le me stop you there. | 0:22:45 | 0:22:47 | |
It sounds to me like you're about to propose that we speak to | 0:22:47 | 0:22:50 | |
someone younger than us about the future of games. | 0:22:50 | 0:22:54 | |
No, I'm out. | 0:22:54 | 0:22:55 | |
I can't, I don't... I don't believe in the young. You... | 0:22:55 | 0:22:59 | |
Look, I'm out. | 0:22:59 | 0:23:00 | |
-I don't believe in it, I don't believe in the young. -Ry... | 0:23:00 | 0:23:03 | |
-I don't believe in the young. -Ry... | 0:23:03 | 0:23:05 | |
I don't believe in the young, OK? | 0:23:05 | 0:23:08 | |
-I don't... -Ry... | 0:23:08 | 0:23:09 | |
Ry...! | 0:23:09 | 0:23:11 | |
When you're talking about the future of gaming, | 0:23:17 | 0:23:19 | |
here's the truth - it's not tech, it's not even us, | 0:23:19 | 0:23:23 | |
it's them, our kids. | 0:23:23 | 0:23:25 | |
Games are about the players | 0:23:25 | 0:23:27 | |
and our kids will be the ones doing the playing. | 0:23:27 | 0:23:31 | |
Hey, what's your favourite game? | 0:23:31 | 0:23:32 | |
-Minecraft! -Minecraft! | 0:23:32 | 0:23:35 | |
If the gaming torch has been passed to our kids, | 0:23:35 | 0:23:38 | |
Minecraft is the game keeping that torch lit. | 0:23:38 | 0:23:40 | |
And one of the key figures in kids' passage through Minecraft | 0:23:40 | 0:23:43 | |
and through video games is Stampy, the YouTube megastar. | 0:23:43 | 0:23:48 | |
Thousands of children the world over hang on his every word. | 0:23:48 | 0:23:51 | |
What would you like for breakfast, Stampy? | 0:23:51 | 0:23:53 | |
Erm, can I have a cake, please? | 0:23:53 | 0:23:56 | |
Cake? Cake again? | 0:23:56 | 0:23:58 | |
All right, all right, Stampy, cake it is, cake it is. | 0:23:58 | 0:24:01 | |
So, you have a massive audience of kids out there, Stampy. | 0:24:05 | 0:24:08 | |
Do you feel a big responsibility there? | 0:24:08 | 0:24:10 | |
Yeah, and it's not even just in my videos as well, | 0:24:10 | 0:24:14 | |
it's because I feel like I am a role model to a lot of people, | 0:24:14 | 0:24:17 | |
which isn't something that I, you know, | 0:24:17 | 0:24:20 | |
really asked for, but it's kind of just happened. | 0:24:20 | 0:24:23 | |
So, you know, how I am at events or even just in public | 0:24:23 | 0:24:26 | |
or anything that I post on social media, like, | 0:24:26 | 0:24:28 | |
I'm very conscious about everything that I do. | 0:24:28 | 0:24:30 | |
But it's great, I feel like it's a chance to hopefully | 0:24:30 | 0:24:34 | |
make a bit of a positive difference. | 0:24:34 | 0:24:36 | |
When you did your first video of Minecraft, | 0:24:36 | 0:24:39 | |
what made you want to keep on doing videos? | 0:24:39 | 0:24:43 | |
When I made my first video... So that was my first-ever time | 0:24:43 | 0:24:46 | |
playing Minecraft. I'd heard that your first night in Minecraft | 0:24:46 | 0:24:50 | |
is kind of something quite memorable. | 0:24:50 | 0:24:52 | |
I wanted to record it and I ended up uploading it | 0:24:52 | 0:24:54 | |
and I immediately just got addicted to Minecraft | 0:24:54 | 0:24:57 | |
and just loved making videos. | 0:24:57 | 0:24:59 | |
And so since then I just haven't stopped. | 0:24:59 | 0:25:01 | |
Minecraft is a really special game. | 0:25:01 | 0:25:03 | |
Why do you love it and why do you think so many people love it | 0:25:03 | 0:25:06 | |
and so many children? | 0:25:06 | 0:25:07 | |
I think the amazing thing about Minecraft is that it can be | 0:25:07 | 0:25:11 | |
a different thing for different people. | 0:25:11 | 0:25:13 | |
It's basically a platform to play on rather than kind of being | 0:25:13 | 0:25:17 | |
told to play it in a specific way. | 0:25:17 | 0:25:19 | |
Some people might be builders, some people like mining | 0:25:19 | 0:25:22 | |
and the survival aspect - | 0:25:22 | 0:25:23 | |
it can kind of just be used for so many different things. | 0:25:23 | 0:25:26 | |
That's why it just appeals to so many different types of people. | 0:25:26 | 0:25:29 | |
What do you think this next generation is going to be like? | 0:25:29 | 0:25:32 | |
Because we've got kids who play the game, sure, | 0:25:32 | 0:25:34 | |
but also a big part of their gaming life is watching YouTubers, | 0:25:34 | 0:25:39 | |
watching Let's Play videos and stuff like that. | 0:25:39 | 0:25:41 | |
Are we going to see lots of kids growing up | 0:25:41 | 0:25:44 | |
wanting to become YouTubers, do you think? | 0:25:44 | 0:25:46 | |
Yeah, I think that definitely is the case | 0:25:46 | 0:25:48 | |
and I think that is already happening. | 0:25:48 | 0:25:50 | |
I think that the newer generations are kind of looking up to | 0:25:50 | 0:25:53 | |
people that have been doing YouTube for longer | 0:25:53 | 0:25:55 | |
and feeling like, "I want to be in that position." | 0:25:55 | 0:25:58 | |
So I think that a lot of people are getting smarter about how | 0:25:58 | 0:26:01 | |
websites like YouTube work, how to kind of play the system a bit | 0:26:01 | 0:26:06 | |
to try and be more successful. | 0:26:06 | 0:26:07 | |
Thanks, Stampy. | 0:26:07 | 0:26:09 | |
Thank you, bye! | 0:26:09 | 0:26:11 | |
Stampy, I wanted to talk to you a bit more personally. | 0:26:14 | 0:26:17 | |
I know you are in bed and I didn't want to do it face-to-face. | 0:26:17 | 0:26:21 | |
See, I don't think that the future of video gaming is going to be | 0:26:22 | 0:26:26 | |
anything to do with VR, everybody all trapped away in VR helmets | 0:26:26 | 0:26:29 | |
and all that, I think it's in community, friendship. | 0:26:29 | 0:26:33 | |
My wee lassie, she's had a difficult year to negotiate, | 0:26:33 | 0:26:37 | |
a lot of changes, | 0:26:37 | 0:26:38 | |
a lot of grown-up stuff to deal with, | 0:26:38 | 0:26:41 | |
and you, directly you, | 0:26:41 | 0:26:43 | |
have made it a lot easier, | 0:26:43 | 0:26:46 | |
being there with your regular videos, making her laugh, | 0:26:46 | 0:26:48 | |
sparking her imagination. | 0:26:48 | 0:26:50 | |
It's really made a difference, a massive difference. | 0:26:50 | 0:26:52 | |
When she's been here at my house, you've been here. | 0:26:52 | 0:26:56 | |
And when she's went to her lovely mum's house, | 0:26:56 | 0:26:59 | |
you've gone there with her. | 0:26:59 | 0:27:01 | |
And it's been a pleasure for us all to have you, you know? | 0:27:01 | 0:27:05 | |
Your craft, your compassion, | 0:27:05 | 0:27:06 | |
because it matters, what you do, what people like you do, | 0:27:06 | 0:27:10 | |
so here's to you, Stampy, | 0:27:10 | 0:27:12 | |
all the ones like you. | 0:27:12 | 0:27:13 | |
And you know what? Here's to video games | 0:27:13 | 0:27:16 | |
for tying us all together in one big family. | 0:27:16 | 0:27:19 | |
And here's to a beautiful future, whatever it holds. | 0:27:20 | 0:27:24 | |
You know, I blame Night Trap. | 0:27:29 | 0:27:31 | |
You always blame Night Trap. | 0:27:31 | 0:27:33 | |
How could we possibly visualise the future of video gaming | 0:27:33 | 0:27:37 | |
when we were stupid enough to believe all those false dawns that | 0:27:37 | 0:27:40 | |
we were sold in the past? We are relics, mate, we're relics. | 0:27:40 | 0:27:45 | |
What you're saying is it's time to pass the torch. | 0:27:45 | 0:27:49 | |
See, you're saying torch. | 0:27:49 | 0:27:51 | |
Nobody even uses torches these days. | 0:27:51 | 0:27:53 | |
The young team are all just using the light fae the screens | 0:27:53 | 0:27:56 | |
on their pagers. | 0:27:56 | 0:27:58 | |
The future will be... what it will be, I suppose. | 0:27:58 | 0:28:02 | |
My friends, we're all interested in the future, | 0:28:04 | 0:28:08 | |
for that is where we will spend the rest of our lives. | 0:28:08 | 0:28:13 | |
And remember, my friends, future events such as these will | 0:28:13 | 0:28:17 | |
affect you in the future. | 0:28:17 | 0:28:20 | |
Grrr! | 0:28:23 | 0:28:26 |