14/04/2016 videoGaiden


14/04/2016

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Transcript


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Our past is one long love affair with games.

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That has reached a peak with the digital age.

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Today, the planet is covered by video gamers.

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The numbers are massively massive

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and impressively impressive.

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I'm Robert Florence.

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And I am Ryan Macleod.

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Together, we're going on a video gaming journey.

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BOTH: We're on a journey!

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From here...

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..to here.

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Through a variety of rooms.

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Some of which contain other people.

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Watch us attempt and fail to answer one question...

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..what is the future of gaming?

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When we were young, about 70 years ago,

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when we were about three foot tall and bright purple like a bell-end,

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people were always telling us stark visions of the future.

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Most people thought vicars would be robots by now

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and a guy in my street said his uncle was eaten by pixels.

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CHURCH BELL TOLLS

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Yeah. And we were told that games like Night Trap

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represented the future of video gaming.

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THEY SNIGGER Take a look.

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Released in 1992, Night Trap was a sci-fi horror interactive movie.

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Alien monsters were out to steal the blood from some young women.

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Your job was to trap these monsters

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before any more atrocious acting could take place.

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It seemed like the future, but it was terrible.

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Way to go, Control, I knew you could do it!

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But what is the future of video gaming?

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To take a look at the past and the present,

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and try to build a picture of tomorrow

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like we're using some kind of flat, temporal Lego,

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we sat down and had a chat with British gaming legend Ian...

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-Ian...?

-Sorry.

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Ian Livingstone.

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I just call him Ian.

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Ian Livingstone has been involved in the games industry since the 1970s.

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He became a household name for many

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with the Fighting Fantasy series of game books.

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These are books in which the reader became the hero,

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it wasn't a linear narrative where you may or may not...

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These are which you made the choices,

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so at the end of each paragraph,

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you made a choice - turn left, turn right -

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and every time you played, it was different,

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so these titles like Deathtrap Dungeon, The Forest Of Doom,

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were huge international bestsellers.

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They sold 80 million copies worldwide.

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-I think we read those books back in the day...

-Mm-hm.

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..bought them with our pocket money, you wrote them,

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-I think we're all looking really, really good.

-But you're nippers.

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No, I think, in general, we're all looking pretty good.

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I think there's too many young people on the BBC these days anyway.

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I think this is more like it should be. We should present Top Gear.

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That lens! We should be the presenters of Top Gear.

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We could dae that. I cannae drive.

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Ian went down the digital path

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when he joined a company adapting one of his books into a video game.

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That company became Eidos, famous for, amongst other things,

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Tomb Raider.

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You've been prominent on the scene for so long.

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-What would be your advice...

-That's a bit rude, Rob.

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It's been a long time. We're old as well.

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Are you saying I'm old?

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You've got an overview of the whole thing -

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the past, the present, the future.

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What's your overview of the whole thing right now?

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It's an incredibly large industry,

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100 billion a year in software sales alone,

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so that is very enticing for everybody,

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there's no surprise that there are 1,900 games studios in the UK.

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Of course, many of them are micro-studios,

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one or two people working remotely,

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but hoping to make the next big thing.

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When you are doing a show like this...

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I was just looking for a camera there.

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Can I have a camera?

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When you're doing a show like this for the BBC,

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it's always very formulaic,

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always a formula to these things,

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so we have to ask you about the past and the present and the future

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of video games.

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Do you not think it's strange,

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talking about the present of video games,

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because do you not think that video games...

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we always have an eye almost five or ten years down the line?

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Do you not think we're always kind of focusing on the future

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when we're talking about video games?

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Everyone's trying to invent the next big thing

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and technology drives innovation

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in video games like no other entertainment industry,

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so ten years forward is going to mean

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even more incredible opportunities,

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of blending technology in the games,

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so games is going to be more pervasive,

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so you'll be able to play them remotely on any device,

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everything is going to be connected, life is going to become a game.

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I think that's fantastic!

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So we've got VR coming quite soon

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and there's going to be new technological opportunities

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for games to become a massive platform,

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but it won't be just in games,

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it'll be in entertainment, in documentaries,

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stepping into worlds that you might not otherwise have done,

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whether it's climbing Everest or going to a wedding that you missed

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and joining in.

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So, yeah, everyone's future-gazing

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and I think the UK's already at the front of that gazing

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and...one of our best industries,

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which is appreciated and loved around the world.

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-BOTH: Ian Livingstone, thank you.

-Thank you.

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You know, Robert,

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a lot of people are saying that VR, that's "virtual real",

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is the future of video gaming.

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In their desperation to grab the next big thing in video games,

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people are actually ordering these things

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without even having tried them.

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Yeah, idiots, aren't they? HE CLEARS THROAT

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Now, it's extremely unlikely that I personally

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will ever have enough money to own one of these things.

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-Yep, 100%.

-But there will be some rich children out there

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who want to know if these things are any good.

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So I think I should probably have a shot of one.

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You should probably come with me

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and make sure I don't fall out of this reality.

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All right.

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So, Ryan, how many years have you been alive now?

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-Uh...

-For your sins.

-..38 years.

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38 years of life!

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-In this reality.

-In this reality.

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And I tell you what - I'm sick of it, Robert.

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I'm sick of this reality,

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so I'm going to go and visit another reality.

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Ryan, put on that headset and get yourself into...

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I'm going to assume that in this other reality

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I'm also short-sighted, so I'm going to keep my glasses on.

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-Good idea.

-Right enough.

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-I'm in another reality.

-Good idea.

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I think that's my phone there.

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I've not got any texts in this reality either.

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Look behind you - I've heard that's impressive when you do that.

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Look, they've got cables in this reality! Amazing.

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Aw, there's nae toilet!

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You might have noticed that the way Ryan is behaving now

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is very similar to somebody using cocaine.

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Very, very self-involved.

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Please take yourself, me and all the readers out there into this...

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OK, goodbye, Glasgow.

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Here...we...

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How does it feel?

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Ryan, how does it feel?!

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Playing Eve: Valkyrie in VR is somehow dreamlike,

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yet completely solid.

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This incredible world called outer space

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feels like it has the same effect on one's body

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as falling into a skip full of graphics.

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I feel excitement, both in the experience I'm currently having

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and with the contemplation of what other thrills

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this technology can bring us!

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Exterminate!

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-There's enemies coming, Robert.

-Enemy?

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What do you mean there's enemies coming?

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-Is that an enemy?

-Channel 4?

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I think I'm too far away, I need to fly in.

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Would you describe this experience as visceral?

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I'm really trying to concentrate, I'm in the middle of a space battle.

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Really annoying when somebody's inside another reality

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-when you're trying to speak to them.

-I heard the word "annoying" there.

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I think that's quite unfair,

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-because I'm in a battle for the universe here.

-Ryan!

-What?

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-You're getting too involved in that reality...

-Wow, look at that.

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How does it feel different from Glasgow and from Earth?

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From the human world?

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-How does it...? Ryan!

-You're ruining it!

-Sorry.

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Ah, I've just remembered I'm crap at games.

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Are you also crap at games in that universe?

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I don't think it's a game in this reality, I think it's real life,

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so I'm also crap at real life in this universe.

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-Uh, Ryan is...

-Hang on.

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Ryan is currently in...

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You'd better not be talking to the camera.

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-Sh! Quiet!

-The Gatling gun's dead hard to use.

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Ryan, gonnae quieten doon?

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What a noisy reality that is.

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He's completely lost within the experience at this point.

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I've been trying to communicate with him,

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but I think you can see immersiveness in action here.

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It was at this moment I began experiencing unusual

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and frightening sensations.

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I can best describe them as primal.

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It seems that this new technology has sucked me

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into this violent and mesmerising third dimension.

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Ryan Macleod the pacifist is now completely gone.

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I'm fully immersed in... a digital bloodlust.

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And it's in 3D!

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How much is it?! I don't care!

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I'm getting one!

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No, hang on, where am I?

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-Yeah, I think he's died. Ryan, you've only died.

-I died.

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-Wait a minute.

-My body's round the wrong way.

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-You've only died...

-My body's round the wrong way.

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You've only died in the virtual reality.

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-You've only died in the...

-I cannae see you.

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-Listen, it's...

-I cannae see you.

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It's only a virtual death, it's all right.

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Your real death is still waiting for you in the real world.

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Hey, listen, you've just seen...

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It's almost like a child being born for the first time.

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-Would you like to just slip them off now?

-No!

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You'll see, you're back in the real world.

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-Gently, gently...

-NO!

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-Gently, gently.

-Aw, f...

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-There he goes, he's back. He's back.

-How many years have I got left?

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How many years? Ryan now has to adjust back to the real world.

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I don't want to be in this reality, Robert.

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Did you...? Were my ma and da still alive in that reality?

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I didnae see them.

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Aw, naw, I've just had a thought.

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Maybe they were the enemy fighters, I might have killed them.

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All this talk about virtual worlds has got me

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thinking about storytelling,

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because, my friends, what is storytelling

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if not a journey into other worlds?

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Cannae believe I actually just said that there.

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TRAIN WHISTLE

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Have you noticed how nothing of any real significance

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happens in these bits of the show?

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We're just talking about what comes next all the time,

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what's that about? We should try and enjoy this moment in our story.

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Live in the moment, as they say.

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You're right, yeah.

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Ryan, I hate the moment.

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Sorry.

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Whoosh.

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I've seen things you people wouldn't believe.

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Tragic ancient lands lying in ruins, somehow linked by bonfires.

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A field of white flowers turn blood red

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even without the aid of nanomachines.

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A plumber skipping across asteroids to save a Princess.

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When video games get story right, they are amazing.

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I've always wondered whether books have similar plots to video games.

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I've never read a book before.

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I really loved The Last Of Us on the Sony home-console PlayStation device.

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HE SCOFFS

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It's set in a zombie apocalypse.

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-Zombies!

-We sold a book about zombies once.

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Biggest mistake of my life.

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Oh, yeah. We had you all in.

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Had to take them off the shelves.

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I told them where they could find their zombie books.

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HMV, along with their Banksys and their Charlie Brookers.

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Video games.

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It's the interactivity in this extremely dangerous world

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that helps lend weight to the peril of the characters,

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makes you feel along with them. It's really...

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Feelings!

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Oh, mother!

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Extremely complex techniques of storytelling

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can be employed by video games.

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Take, for example, Chrono Trigger.

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It spans across many different characters and timelines

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and connects everything beautifully.

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It's something that other mediums would really struggle to accomplish.

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Hey, now, see here, Khrushchev,

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we don't actually sell your Captain Comic Book mugs here.

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Hey!

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You see, to tell an incredibly complex and deep story,

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a video game doesn't even need to use words.

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You can play through the entirety of Dark Souls

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not even paying attention and it will still seep into you.

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Every aspect of that world is so precisely composed.

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You could play it in Japanese

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and you'd still be completely immersed in it.

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That's not to say that the words aren't also...

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I like Pac-Man.

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My parents are divorced, do you sell Lord Of The Rings?

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I think that everyone should be allowed to do whatever they want.

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That's not to say that the words aren't also wonderful.

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Dark Souls is an artistic masterpiece

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and it could only exist as a video game.

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If only I'd read a book!

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It's 2016, and more so than ever

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the land of video games is packed

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with people who want to tell you stories.

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In particular, indie games are story-rich.

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When married properly with the game mechanics,

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these experiences are unforgettable and joyous.

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Play video games,

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they will tell you stories in ways that nothing else can.

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CRYING IN PAIN

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People who read books are very strange.

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Indie game designers are like my rock stars, Robert.

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I love those guys. They're very clever.

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I think they could all use a good fucking wash.

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Well, rock stars don't wash.

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Have you ever smelled Adele?

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Asmell, more like.

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That's a good... Asmell.

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Anyway.

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How do those indie guys do what they do?

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Yeah, maybe if we get a better understanding of how these

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social outcasts actually make these games, it will help us

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see where the future of gaming is heading.

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We had a sit-down and a chat with the brilliant and brainy academic

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Dr Romana Ramzan - check this footage out.

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Dr Ramzan is a lecturer and researcher in video-game design

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at Glasgow Caledonian University.

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My focus is specifically in user-centred design

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and that brings in a lot of psychology into how players think,

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what players might do, how they might behave.

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It's the importance of the user in the design process

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and it's throughout the entire design life cycle

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and development life cycle. It is by going out and speaking

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to these people, finding out what their needs are.

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What is it that they're craving, that they're wanting,

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and how can you actually address that in a fun, innovative way.

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Academically, you're leading these new designers forward

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into the future.

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It must be exciting but it must also be quite difficult as well

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to constantly be rethinking how things are done,

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because as things change,

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surely the way you have to deal with what you do changes as well.

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Absolutely. You're constantly learning as you go along

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and it's trying to keep ahead of the developments

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and then bringing them into your teaching,

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so that students are actually equipped...

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by the time that they graduate, they are equipped with the latest

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know-how on how to deal with the challenges

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that are presented to them.

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So at the moment, the biggest problem, I guess, facing designers

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and developers is how do you compete for people's attention.

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The markets, especially mobile-phone games, the markets are saturated

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with so many different products, so how do you stand out from the crowd?

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I haven't discovered the answer to that yet, but when I do,

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I'm sure I'll have a number-one hit myself.

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Design is a hugely important thing.

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I mean, the design of these chairs, for example.

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These are way too low, these chairs, for trying to do

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a quite serious interview on a BBC TV programme,

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and I can only apologise for the position that we are sitting in.

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-In this segment.

-We are fully grown men.

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In ten years' time, when I will be - God willing - dead and buried,

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where do you see game design?

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I think psychology is going to play a bigger part in what we do.

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The focus is certainly embedded at the moment in our curriculum

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but I think it's going to be even stronger in the future.

0:17:240:17:28

Design will be dictated a lot by what people do, how they behave,

0:17:280:17:33

how they act, things that they see in their day-to-day life,

0:17:330:17:37

and I think it will be dictated and driven by players.

0:17:370:17:42

All this delicious talk about game design

0:17:480:17:51

and player experience has got me thinking about board games.

0:17:510:17:54

You ever played a board game, Ryan?

0:17:540:17:56

I'll tell you this much, Robert.

0:17:560:17:59

I've certainly been bored by a lot of games.

0:17:590:18:01

He's on fire the night! That's a good one.

0:18:010:18:04

I'll tell you something -

0:18:040:18:05

he's not going to be bored by this segment coming up.

0:18:050:18:08

-Put a tenner on it?

-No.

0:18:080:18:10

Whoosh!

0:18:100:18:12

-Wait.

-You want to oppose it?

0:18:150:18:18

So he's got two successes going in?

0:18:180:18:20

Aye, but he's only rolling one die.

0:18:200:18:22

Hello there.

0:18:220:18:24

Myself and the renowned British actor Richard Rankin are here playing

0:18:240:18:28

Star Wars: Rebellion inside a planetarium

0:18:280:18:30

because, hey, it's videoGaiden.

0:18:300:18:33

-Richard, welcome to the show.

-Thanks for having me.

0:18:330:18:35

You're very welcome, you're very welcome.

0:18:350:18:38

This is weird. It's kind of like an interview,

0:18:380:18:40

it's kind of like catching up with a friend

0:18:400:18:42

and it's also kind of like a review. I'm going here with him,

0:18:420:18:45

I'm going to resolve Fear, we'll keep them in line.

0:18:450:18:48

"Attempt on any system that contains a Death Star, Star Destroyer or Super Star Destroyer.

0:18:480:18:52

"If successful, gain one loyalty and two systems in this region."

0:18:520:18:56

To quickly explain how the game works, it's really all about leaders.

0:18:560:18:59

The Rebels have leaders, the Empire have leaders,

0:18:590:19:02

and you assign leaders to missions and to regions,

0:19:020:19:05

to move troops around, and the missions are really story-based.

0:19:050:19:09

This is the cool thing about it.

0:19:090:19:12

-Just two.

-Fuck!

-That's failed.

0:19:120:19:14

So if you will excuse my friend's language, we are currently playing

0:19:140:19:17

Star Wars: Rebellion. Richard, how are you feeling about this?

0:19:170:19:20

-What's your first impressions of playing this game?

-It's really good.

0:19:200:19:23

It's got all the elements you want in a big epic board game.

0:19:230:19:27

We have played loads of board games together

0:19:270:19:31

and loads of epic-scale board games.

0:19:310:19:34

This is one of the simplest ones I've played.

0:19:340:19:36

You can learn the rules in about 5-10 minutes.

0:19:360:19:38

It's structured really well. You pick it up really quickly.

0:19:380:19:41

It's done in such a way, and all good board games are,

0:19:410:19:44

where they might seem really complex and involved,

0:19:440:19:48

and indeed it is, but it's made in such a way

0:19:480:19:50

where you pick it up quite quickly and all you need to do

0:19:500:19:54

is play through a turn or two and you know where you are.

0:19:540:19:57

He gets two extra successes added on to his die roll,

0:19:570:20:00

-but he's only rolling one dice.

-How's he get that?

0:20:000:20:02

Because it's a special bonus. See that wee picture there?

0:20:020:20:05

That's his particular expertise.

0:20:050:20:07

One of the coolest things about this game is the fact that

0:20:070:20:10

I don't know where this Rebel base is.

0:20:100:20:12

Richard knows where it is. His troops are hidden

0:20:120:20:14

somewhere in the galaxy and I need to keep probing and moving around

0:20:140:20:18

the galaxy, a lot of conquest, trying to find this Rebel base.

0:20:180:20:22

How do you feel about this kind of hidden base mechanic, Richard?

0:20:220:20:25

I think it's so effective that I forgot where my base is.

0:20:250:20:29

-Well, you've got it on a card there.

-Oh.

0:20:290:20:31

See, he's got a card that he's got aside that has the Rebel base on it.

0:20:310:20:34

I can move in my Super Star Destroyers.

0:20:340:20:37

Pew, pew, pew!

0:20:370:20:38

And destroy the wonderful British actor Richard Rankin.

0:20:380:20:42

But we've been talking on the show, we've been talking on videoGaiden

0:20:440:20:47

in this episode about the future of game design,

0:20:470:20:49

and it's interesting that as we look into the future

0:20:490:20:51

and we've got things like VR and all these exciting things,

0:20:510:20:53

there's still a lot of people... Technology is just advancing.

0:20:530:20:56

There's still so many people turning back to cardboard and paper.

0:20:560:20:59

It's a beautiful thing. We had great nights.

0:20:590:21:01

It's just the best way to play a game.

0:21:010:21:03

I think this is the best format of gaming.

0:21:030:21:05

It's a bit of a dream game, isn't it?

0:21:050:21:07

This is the kind of board game I would have dreamed about

0:21:070:21:09

when I was a wee guy, where it's like, I can be the Empire and my mate

0:21:090:21:12

can be the Rebels and we can kind of play Star Wars on a table.

0:21:120:21:16

And this game will take you about, I think, about four hours

0:21:160:21:18

and it just tells a brilliant story.

0:21:180:21:20

This is the tricky thing about a board game like this,

0:21:200:21:23

you have to appeal to board-game fans and people that have played lots of board games.

0:21:230:21:26

I appreciate it because it has clever mechanics,

0:21:260:21:29

but it also is kind of effortless to play. Effortless to play.

0:21:290:21:31

But it doesnae...you know, it's not accessible

0:21:310:21:34

and feels kind of light and unsatisfying,

0:21:340:21:37

it's accessible and still has all the story

0:21:370:21:40

and the excitement and thrills and the decisions.

0:21:400:21:44

-Done.

-You're done?

-Yeah.

0:21:440:21:46

OK.

0:21:470:21:49

Of course, there are, remember, many,

0:21:490:21:51

many other board games available.

0:21:510:21:53

This isn't an advert for Star Wars: Rebellion,

0:21:530:21:55

but I think it's just a good example of a game that really

0:21:550:21:58

shows us where we are now in board games. It's great, isn't it?

0:21:580:22:02

It's a great time to be a Star Wars fan again, that's the other thing.

0:22:020:22:05

-Richard, when are you going to be in Star Wars?

-Obi-Wan?

0:22:050:22:08

-Look at this. That's why you grew the beard.

-Exactly.

0:22:080:22:11

Yeah, you could do that.

0:22:110:22:12

You look like a younger, better-actor Ewan McGregor.

0:22:120:22:17

Anyway, let's get back to the game. So, where were we?

0:22:170:22:21

-Where were we?

-You had just subjugated a system down there.

0:22:210:22:24

You know, despite us having went on this big journey

0:22:240:22:27

and despite us having already spent our fee for the show, I don't feel

0:22:270:22:31

like we've got any clear grasp yet of what the future of gaming may be.

0:22:310:22:35

Did you say you got a fee?

0:22:350:22:37

You know, Ryan,

0:22:370:22:38

maybe we cannae conceptualise the future of video gaming.

0:22:380:22:41

Maybe, Ryan, we are way too damn old.

0:22:410:22:45

Right, le me stop you there.

0:22:450:22:47

It sounds to me like you're about to propose that we speak to

0:22:470:22:50

someone younger than us about the future of games.

0:22:500:22:54

No, I'm out.

0:22:540:22:55

I can't, I don't... I don't believe in the young. You...

0:22:550:22:59

Look, I'm out.

0:22:590:23:00

-I don't believe in it, I don't believe in the young.

-Ry...

0:23:000:23:03

-I don't believe in the young.

-Ry...

0:23:030:23:05

I don't believe in the young, OK?

0:23:050:23:08

-I don't...

-Ry...

0:23:080:23:09

Ry...!

0:23:090:23:11

When you're talking about the future of gaming,

0:23:170:23:19

here's the truth - it's not tech, it's not even us,

0:23:190:23:23

it's them, our kids.

0:23:230:23:25

Games are about the players

0:23:250:23:27

and our kids will be the ones doing the playing.

0:23:270:23:31

Hey, what's your favourite game?

0:23:310:23:32

-Minecraft!

-Minecraft!

0:23:320:23:35

If the gaming torch has been passed to our kids,

0:23:350:23:38

Minecraft is the game keeping that torch lit.

0:23:380:23:40

And one of the key figures in kids' passage through Minecraft

0:23:400:23:43

and through video games is Stampy, the YouTube megastar.

0:23:430:23:48

Thousands of children the world over hang on his every word.

0:23:480:23:51

What would you like for breakfast, Stampy?

0:23:510:23:53

Erm, can I have a cake, please?

0:23:530:23:56

Cake? Cake again?

0:23:560:23:58

All right, all right, Stampy, cake it is, cake it is.

0:23:580:24:01

So, you have a massive audience of kids out there, Stampy.

0:24:050:24:08

Do you feel a big responsibility there?

0:24:080:24:10

Yeah, and it's not even just in my videos as well,

0:24:100:24:14

it's because I feel like I am a role model to a lot of people,

0:24:140:24:17

which isn't something that I, you know,

0:24:170:24:20

really asked for, but it's kind of just happened.

0:24:200:24:23

So, you know, how I am at events or even just in public

0:24:230:24:26

or anything that I post on social media, like,

0:24:260:24:28

I'm very conscious about everything that I do.

0:24:280:24:30

But it's great, I feel like it's a chance to hopefully

0:24:300:24:34

make a bit of a positive difference.

0:24:340:24:36

When you did your first video of Minecraft,

0:24:360:24:39

what made you want to keep on doing videos?

0:24:390:24:43

When I made my first video... So that was my first-ever time

0:24:430:24:46

playing Minecraft. I'd heard that your first night in Minecraft

0:24:460:24:50

is kind of something quite memorable.

0:24:500:24:52

I wanted to record it and I ended up uploading it

0:24:520:24:54

and I immediately just got addicted to Minecraft

0:24:540:24:57

and just loved making videos.

0:24:570:24:59

And so since then I just haven't stopped.

0:24:590:25:01

Minecraft is a really special game.

0:25:010:25:03

Why do you love it and why do you think so many people love it

0:25:030:25:06

and so many children?

0:25:060:25:07

I think the amazing thing about Minecraft is that it can be

0:25:070:25:11

a different thing for different people.

0:25:110:25:13

It's basically a platform to play on rather than kind of being

0:25:130:25:17

told to play it in a specific way.

0:25:170:25:19

Some people might be builders, some people like mining

0:25:190:25:22

and the survival aspect -

0:25:220:25:23

it can kind of just be used for so many different things.

0:25:230:25:26

That's why it just appeals to so many different types of people.

0:25:260:25:29

What do you think this next generation is going to be like?

0:25:290:25:32

Because we've got kids who play the game, sure,

0:25:320:25:34

but also a big part of their gaming life is watching YouTubers,

0:25:340:25:39

watching Let's Play videos and stuff like that.

0:25:390:25:41

Are we going to see lots of kids growing up

0:25:410:25:44

wanting to become YouTubers, do you think?

0:25:440:25:46

Yeah, I think that definitely is the case

0:25:460:25:48

and I think that is already happening.

0:25:480:25:50

I think that the newer generations are kind of looking up to

0:25:500:25:53

people that have been doing YouTube for longer

0:25:530:25:55

and feeling like, "I want to be in that position."

0:25:550:25:58

So I think that a lot of people are getting smarter about how

0:25:580:26:01

websites like YouTube work, how to kind of play the system a bit

0:26:010:26:06

to try and be more successful.

0:26:060:26:07

Thanks, Stampy.

0:26:070:26:09

Thank you, bye!

0:26:090:26:11

Stampy, I wanted to talk to you a bit more personally.

0:26:140:26:17

I know you are in bed and I didn't want to do it face-to-face.

0:26:170:26:21

See, I don't think that the future of video gaming is going to be

0:26:220:26:26

anything to do with VR, everybody all trapped away in VR helmets

0:26:260:26:29

and all that, I think it's in community, friendship.

0:26:290:26:33

My wee lassie, she's had a difficult year to negotiate,

0:26:330:26:37

a lot of changes,

0:26:370:26:38

a lot of grown-up stuff to deal with,

0:26:380:26:41

and you, directly you,

0:26:410:26:43

have made it a lot easier,

0:26:430:26:46

being there with your regular videos, making her laugh,

0:26:460:26:48

sparking her imagination.

0:26:480:26:50

It's really made a difference, a massive difference.

0:26:500:26:52

When she's been here at my house, you've been here.

0:26:520:26:56

And when she's went to her lovely mum's house,

0:26:560:26:59

you've gone there with her.

0:26:590:27:01

And it's been a pleasure for us all to have you, you know?

0:27:010:27:05

Your craft, your compassion,

0:27:050:27:06

because it matters, what you do, what people like you do,

0:27:060:27:10

so here's to you, Stampy,

0:27:100:27:12

all the ones like you.

0:27:120:27:13

And you know what? Here's to video games

0:27:130:27:16

for tying us all together in one big family.

0:27:160:27:19

And here's to a beautiful future, whatever it holds.

0:27:200:27:24

You know, I blame Night Trap.

0:27:290:27:31

You always blame Night Trap.

0:27:310:27:33

How could we possibly visualise the future of video gaming

0:27:330:27:37

when we were stupid enough to believe all those false dawns that

0:27:370:27:40

we were sold in the past? We are relics, mate, we're relics.

0:27:400:27:45

What you're saying is it's time to pass the torch.

0:27:450:27:49

See, you're saying torch.

0:27:490:27:51

Nobody even uses torches these days.

0:27:510:27:53

The young team are all just using the light fae the screens

0:27:530:27:56

on their pagers.

0:27:560:27:58

The future will be... what it will be, I suppose.

0:27:580:28:02

My friends, we're all interested in the future,

0:28:040:28:08

for that is where we will spend the rest of our lives.

0:28:080:28:13

And remember, my friends, future events such as these will

0:28:130:28:17

affect you in the future.

0:28:170:28:20

Grrr!

0:28:230:28:26

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