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In the beginning, I do a lot of drawing. You get a feeling | 0:00:34 | 0:00:38 | |
of the character you want. | 0:00:38 | 0:00:41 | |
The audience, in a few minutes, | 0:00:43 | 0:00:45 | |
have to get the feeling of what that character is. | 0:00:45 | 0:00:49 | |
You need good contrasts between good characters, | 0:00:49 | 0:00:52 | |
bad characters, old characters, young characters. | 0:00:52 | 0:00:56 | |
We have the clown, who's lots of fun. | 0:00:56 | 0:00:58 | |
We've got the girl, who's very pretty but very silly at the same time. | 0:01:03 | 0:01:08 | |
And let's have a very bad man. | 0:01:12 | 0:01:14 | |
So I think we're going to make him... | 0:01:14 | 0:01:18 | |
Maybe we're going to make his eyebrows come down a bit, | 0:01:18 | 0:01:22 | |
and he could have a cross mouth, | 0:01:22 | 0:01:25 | |
but maybe the moustache will do the same. | 0:01:25 | 0:01:28 | |
So, that does the same thing as the mouth would have done. | 0:01:28 | 0:01:32 | |
So he's going to look quite a bad guy. | 0:01:32 | 0:01:35 | |
All the clues you can give the audience help them, | 0:01:35 | 0:01:38 | |
so they know, when they see the character, | 0:01:38 | 0:01:41 | |
what he is, or who he is, and what he's going to tell them. | 0:01:41 | 0:01:45 | |
The good thing about using a marionette | 0:01:59 | 0:02:02 | |
is that, for a start, the puppeteer can be right away. | 0:02:02 | 0:02:06 | |
We have long strings and can stand on a bridge. | 0:02:06 | 0:02:09 | |
We're completely hidden and all you see is the full marionette. | 0:02:09 | 0:02:13 | |
An interesting thing about marionettes | 0:02:19 | 0:02:22 | |
is you see the full figure. You can do a lot of walking | 0:02:22 | 0:02:26 | |
and a lot of movement that uses the whole body. | 0:02:26 | 0:02:30 | |
That's something very special about a marionette. | 0:02:30 | 0:02:33 | |
With a tabletop figure, you get a very direct movement | 0:02:38 | 0:02:42 | |
because your hand is really close to the puppet. | 0:02:42 | 0:02:46 | |
That's something really good. It's the advantage of a tabletop figure - | 0:02:46 | 0:02:51 | |
you can get a really positive, straight action. | 0:02:51 | 0:02:55 | |
Quite a direct, strong movement if you want to. | 0:02:55 | 0:02:58 | |
You can also get the subtler movements. | 0:02:58 | 0:03:01 | |
The good thing about a glove puppet is | 0:03:06 | 0:03:09 | |
he can pick up things and hold them. | 0:03:09 | 0:03:11 | |
He can hold my hand, really quite well. | 0:03:11 | 0:03:14 | |
I'm not faking - he's holding it tightly. | 0:03:14 | 0:03:17 | |
That's their advantage. They can pick up things and move very fast. | 0:03:17 | 0:03:21 | |
I think it's about 19 different blocks of wood | 0:03:37 | 0:03:40 | |
that we use to make one marionette. | 0:03:40 | 0:03:43 | |
The major tools that I'll be using for shaping the wood | 0:03:43 | 0:03:47 | |
are really razor-sharp chisels. | 0:03:47 | 0:03:50 | |
You get flat ones and curved ones, and all sorts of sizes and shapes. | 0:04:02 | 0:04:08 | |
The brilliant thing with sanding is you can take all the marks | 0:04:16 | 0:04:21 | |
you've put onto the wood when you're chiselling - | 0:04:21 | 0:04:24 | |
flat shapes or curved shapes... | 0:04:24 | 0:04:27 | |
You can take all those marks away and make the surface really smooth. | 0:04:27 | 0:04:32 | |
Once I've got all the bits cut out, | 0:04:32 | 0:04:34 | |
shaped, sanded, smoothed and exactly the right shape and size, | 0:04:34 | 0:04:39 | |
the really delicate part is actually making each joint. | 0:04:39 | 0:04:43 | |
That's to do with restricting or stopping the amount of movement | 0:04:43 | 0:04:48 | |
in some directions, and allowing movement in other directions. | 0:04:48 | 0:04:54 | |
This piece, I've got almost to the point of final adjustments. | 0:04:54 | 0:04:59 | |
The leg on THIS side is really working very nicely and smoothly, | 0:04:59 | 0:05:04 | |
so I'm able to almost get a nice walk out of it. | 0:05:04 | 0:05:10 | |
This leg's too stiff, so I'll take it apart, | 0:05:10 | 0:05:13 | |
chisel things, enlarge it, and then I'll get the right movement. | 0:05:13 | 0:05:18 | |
We're moving on to making the costume. | 0:06:31 | 0:06:33 | |
The first thing to do is measure your puppet. | 0:06:33 | 0:06:36 | |
Materials that we use for puppets need to be nice and soft, | 0:06:45 | 0:06:49 | |
so...silk or cotton or washed-out cotton. | 0:06:49 | 0:06:55 | |
And then we sew it. With needle and thread, we sew the costume up, | 0:07:03 | 0:07:08 | |
being very careful how we sew it. | 0:07:08 | 0:07:11 | |
Then, try it on the puppet. Puppet costumes need to be quite loose - | 0:07:21 | 0:07:25 | |
the puppet needs to move freely in it. | 0:07:25 | 0:07:28 | |
Finally, you put your buttons, beads or whatever you want to add - | 0:07:36 | 0:07:41 | |
your little trimmings - and your puppet costume is done. | 0:07:41 | 0:07:45 | |
If someone wants to make bread at home and learn about it, | 0:08:21 | 0:08:25 | |
it's not complicated. One thing is to be focused | 0:08:25 | 0:08:28 | |
and to love and want to do it. | 0:08:28 | 0:08:30 | |
Each loaf needs our love and a bit of our soul. | 0:09:52 | 0:09:55 | |
Usually, you make it right. | 0:09:55 | 0:09:57 | |
We do not control the bread. The bread controls us. | 0:11:22 | 0:11:25 | |
When it's ready, it's ready. | 0:11:25 | 0:11:27 | |
Just enjoy it. If you do enjoy it, it will work. | 0:12:20 | 0:12:24 | |
Give it some love. Give it some love. HE CHUCKLES | 0:12:24 | 0:12:28 | |
I've received a brief from our customer, regarding sandwiches. | 0:12:51 | 0:12:55 | |
It's for Christmas. | 0:12:55 | 0:12:56 | |
They're looking for sandwiches to appeal to the whole family, | 0:12:56 | 0:13:01 | |
so really creative thinking. Caps on. What have we got? | 0:13:01 | 0:13:05 | |
When we get a brief for a new sandwich, we, as a team, | 0:13:05 | 0:13:09 | |
will sit down and decide what flavours work well together, | 0:13:09 | 0:13:14 | |
and for seasonal products, what produce fits the time of year. | 0:13:14 | 0:13:18 | |
Could we have turkey, stuffing, cranberry? | 0:13:18 | 0:13:22 | |
We could do Boxing Day leftovers and have a lot of meat. | 0:13:22 | 0:13:26 | |
And pickles, chutneys? | 0:13:26 | 0:13:28 | |
We get as many people's input as possible. | 0:13:28 | 0:13:31 | |
No idea's a bad idea. Everyone's got their own opinion. | 0:13:31 | 0:13:35 | |
We could put red in. A red chutney so you've got... | 0:13:35 | 0:13:39 | |
Christmas colours. Reindeer sandwich. | 0:13:39 | 0:13:42 | |
There's a compromise, sometimes, between flavour and health, | 0:13:42 | 0:13:46 | |
and it's trying to... get the balance right. | 0:13:46 | 0:13:50 | |
-Low fat? -It's best to keep it indulgent. | 0:13:50 | 0:13:53 | |
In a Christmas sandwich, you want something that tastes fantastic. | 0:13:53 | 0:13:57 | |
Right, guys. We've got a few ingredients here. | 0:14:04 | 0:14:07 | |
We'll look at a few combinations to find out what works. | 0:14:07 | 0:14:11 | |
We'll taste and see if chutney works with a certain cheese. | 0:14:11 | 0:14:15 | |
We'll have a selection of chutneys or mayonnaises. | 0:14:15 | 0:14:19 | |
It's how it feels in the mouth, how the flavour lasts | 0:14:19 | 0:14:22 | |
and how balanced it works. | 0:14:22 | 0:14:24 | |
Try moist stuffing. Have you tried it? | 0:14:24 | 0:14:27 | |
-I've put it with the ham AND cheese, to see how that goes. -Works well? | 0:14:27 | 0:14:31 | |
Mm. Yeah, goes really well. | 0:14:32 | 0:14:34 | |
Which chutney do you think goes best with turkey? | 0:14:34 | 0:14:38 | |
I really like the tomatoey one. | 0:14:38 | 0:14:40 | |
It goes with it nicely. It's a bit different, a bit tangy. | 0:14:40 | 0:14:44 | |
I'm not keen on that. I think cranberry goes better. | 0:14:44 | 0:14:47 | |
Mmm. To me, you can't beat | 0:14:51 | 0:14:54 | |
traditional turkey and cranberry sauce. Really great flavour. | 0:14:54 | 0:14:58 | |
We need to lift it. It's a bit boring. | 0:15:02 | 0:15:04 | |
-Like it? -Yeah, goes really well. | 0:15:09 | 0:15:11 | |
It's definitely about experimenting | 0:15:16 | 0:15:18 | |
with the produce you put into a sandwich. | 0:15:18 | 0:15:22 | |
I think turkey, stuffing, blue cheese mousse | 0:15:22 | 0:15:25 | |
is the direction for the Christmas one, yeah? | 0:15:25 | 0:15:28 | |
-Yeah. -OK? -Yeah. | 0:15:28 | 0:15:30 | |
We're going to be tasting one of our sandwiches | 0:17:09 | 0:17:12 | |
against two competitors' sandwiches. | 0:17:12 | 0:17:15 | |
You need to make comments on appearance, aroma, | 0:17:18 | 0:17:21 | |
flavour and texture, then score the sandwiches overall. | 0:17:21 | 0:17:25 | |
When we design a sandwich, | 0:17:37 | 0:17:39 | |
we try to take into account all the aspects of the eating experience. | 0:17:39 | 0:17:44 | |
It's the presentation that first gets you. | 0:17:44 | 0:17:47 | |
In the supermarket with all your sandwiches there, | 0:17:47 | 0:17:50 | |
we want ours to be like, "I'm the best sandwich here. Pick me." | 0:17:50 | 0:17:55 | |
It's really playing on all the senses for a customer. | 0:17:57 | 0:18:00 | |
It's a very visual and sensual experience, eating a sandwich. | 0:18:00 | 0:18:05 | |
Out of the three, which was your preferred and why? | 0:18:26 | 0:18:30 | |
I like sandwich B. It was definitely best. | 0:18:30 | 0:18:33 | |
The turkey was really moist, the bacon was tender. | 0:18:33 | 0:18:37 | |
I thought two was actually pretty good. | 0:18:37 | 0:18:39 | |
Good texture on the bread. Bounces back right - it's not too dry. | 0:18:39 | 0:18:44 | |
I thought A was very slimy. | 0:18:44 | 0:18:46 | |
Very wet lettuce. | 0:18:47 | 0:18:50 | |
From that, we get a score of where our products are | 0:18:50 | 0:18:53 | |
against our competitors. Obviously, if we start to score lower down, | 0:18:53 | 0:18:58 | |
we have to look at our products and think, "How can we improve this? | 0:18:58 | 0:19:03 | |
"How can we make it better?" We always want to be the best. | 0:19:03 | 0:19:07 | |
RAUCOUS LAUGHTER FROM GAME | 0:19:36 | 0:19:39 | |
A game starts with just that initial spark. | 0:19:48 | 0:19:52 | |
The idea has to appeal to a lot of people, | 0:19:52 | 0:19:55 | |
so we start by talking about it, playing around the idea, | 0:19:55 | 0:19:59 | |
then do some sketches of what it could look like. | 0:19:59 | 0:20:03 | |
If we're confident they can go forward, | 0:20:03 | 0:20:05 | |
we then go into production of prototypes. | 0:20:05 | 0:20:08 | |
Before designing, I meet the people that have written the rules | 0:20:08 | 0:20:13 | |
so I know how many spaces, how many areas, there are on the board. | 0:20:13 | 0:20:18 | |
What I then do is draw a basic shape on the computer. | 0:20:18 | 0:20:21 | |
We start off here, | 0:20:21 | 0:20:23 | |
where we've got 27 circles on the board and they're totally regular. | 0:20:23 | 0:20:28 | |
We thought, "That's boring, doesn't work. No-one will enjoy it." | 0:20:28 | 0:20:32 | |
You can see here that I've taken all those circles | 0:20:32 | 0:20:36 | |
and rearranged them in a slightly crazy and odd shape, | 0:20:36 | 0:20:40 | |
so it's, "I don't know where I'm going", as you move around. | 0:20:40 | 0:20:44 | |
Then we start colouring them. | 0:20:44 | 0:20:46 | |
The colours are important for two reasons. | 0:20:46 | 0:20:49 | |
Number one, they help to define exactly where you are in the game, | 0:20:49 | 0:20:54 | |
whereabouts you are on the board, | 0:20:54 | 0:20:56 | |
and also, it helps to give a sense of fun. | 0:20:56 | 0:21:00 | |
Finally, we add things like the logos | 0:21:00 | 0:21:03 | |
and instructions that are necessary on the board. | 0:21:03 | 0:21:07 | |
People need to know where to start, when they win, where to finish. | 0:21:07 | 0:21:12 | |
If we had more than 27 squares, | 0:21:12 | 0:21:14 | |
the game goes on too long and people get bored. | 0:21:14 | 0:21:18 | |
If we have less than 27 squares, the game ends too quickly | 0:21:18 | 0:21:22 | |
and you can't determine who's really played it well. | 0:21:22 | 0:21:25 | |
Once we've a rough design, we print versions in different colours | 0:21:25 | 0:21:30 | |
and send them to people to play. | 0:21:30 | 0:21:32 | |
And here... | 0:21:35 | 0:21:37 | |
is our first design, ready to be tested. | 0:21:37 | 0:21:39 | |
We're getting the game tested by six ten-year-olds. | 0:21:45 | 0:21:49 | |
We feel they're the right age group to aim it at. | 0:21:49 | 0:21:53 | |
It's very important, because I need to know, are the jokes right? | 0:21:53 | 0:21:57 | |
Do the sounds actually make them laugh? | 0:21:57 | 0:22:01 | |
RAUCOUS LAUGHTER | 0:22:01 | 0:22:03 | |
The game play we've developed - is it simple enough for them to follow? | 0:22:03 | 0:22:08 | |
And the design. I'd like their opinions on the design. | 0:22:08 | 0:22:12 | |
What's grey and zooms through the jungle at 70 miles an hour? | 0:22:12 | 0:22:17 | |
An elephant on a motorbike. | 0:22:17 | 0:22:20 | |
GAME PARPS | 0:22:20 | 0:22:22 | |
THEY GIGGLE | 0:22:22 | 0:22:24 | |
What do you get if you cross kitchen equipment with a vampire? | 0:22:28 | 0:22:33 | |
Count spatula. | 0:22:33 | 0:22:34 | |
LAUGHTER | 0:22:34 | 0:22:36 | |
-Knock knock. -Who's there? | 0:22:39 | 0:22:41 | |
-Boo. -Boo who? | 0:22:41 | 0:22:44 | |
Don't get upset - it's only a game. | 0:22:44 | 0:22:46 | |
Oh! | 0:22:50 | 0:22:52 | |
I thought it was really fun, | 0:23:00 | 0:23:02 | |
cos the colours are really appealing and it's easy to play. | 0:23:02 | 0:23:07 | |
There should be more variety of jokes | 0:23:07 | 0:23:10 | |
and maybe some for older people as well. | 0:23:10 | 0:23:13 | |
It was easy to play. Once you read the instructions, | 0:23:13 | 0:23:17 | |
I think you could get it quite easily. | 0:23:17 | 0:23:20 | |
Good range of jokes and simple gameplay. The design is well liked. | 0:23:20 | 0:23:24 | |
Could be a good game. I'm really pleased with it. | 0:23:24 | 0:23:28 | |
MACHINE PARPS | 0:23:28 | 0:23:30 | |
So, use-and-abuse testing is primarily done | 0:23:47 | 0:23:51 | |
to see if we can break things off a toy | 0:23:51 | 0:23:53 | |
to simulate what would happen if a child breaks it, pulls it, | 0:23:53 | 0:23:57 | |
smacks it onto a door frame, drops it out of the car. | 0:23:57 | 0:24:01 | |
The torque test is used to simulate | 0:24:02 | 0:24:05 | |
what happens if a child pulls oddly on a toy. | 0:24:05 | 0:24:09 | |
The small parts cylinder | 0:24:25 | 0:24:28 | |
has been very carefully designed to mimic the inside | 0:24:28 | 0:24:32 | |
of a three-year-old's mouth and throat cavity. | 0:24:32 | 0:24:35 | |
Anything that fits wholly inside this could be swallowed, | 0:24:35 | 0:24:40 | |
might get stuck in the throat and could cause that child to choke. | 0:24:40 | 0:24:44 | |
The impact test is performed by dropping a weight of one kilogram | 0:24:59 | 0:25:04 | |
from a height of 100 millimetres onto the test piece. | 0:25:04 | 0:25:08 | |
After impact testing, we look to see if any sharp edges, | 0:25:12 | 0:25:16 | |
sharp points or small pieces have broken off. | 0:25:16 | 0:25:19 | |
If the pieces fit in the small parts cylinder, | 0:25:23 | 0:25:27 | |
it would be deemed unsafe for under-threes. | 0:25:27 | 0:25:30 | |
The drop test is performed from a height of 850 millimetres | 0:25:36 | 0:25:41 | |
into a tank of specified hardness. | 0:25:41 | 0:25:43 | |
The article is dropped five times. | 0:25:43 | 0:25:45 | |
At the end of testing, we see if anything's dropped or broken off, | 0:25:45 | 0:25:50 | |
then test those for sharp edges, sharp points and small parts. | 0:25:50 | 0:25:54 | |
When testing material from fancy dress outfits, | 0:26:03 | 0:26:06 | |
we take a length of material that's 500mm, | 0:26:06 | 0:26:10 | |
attach it to the rig, set fire to it, and measure the time it takes | 0:26:10 | 0:26:15 | |
for the flame to spread from the bottom to the top. | 0:26:15 | 0:26:18 | |
With different materials, we find different rates of flame spread. | 0:26:18 | 0:26:23 | |
Some will burn fast and some will burn slower. | 0:26:23 | 0:26:26 | |
Do not try this at home. | 0:26:36 | 0:26:39 | |
How fast the flame spreads determines whether it's a pass | 0:26:39 | 0:26:43 | |
and if it's deemed to be safe. | 0:26:43 | 0:26:45 | |
All toys will need to be tested for flammability. | 0:27:08 | 0:27:11 | |
This is to ensure that they are safe, | 0:27:11 | 0:27:14 | |
and we basically set fire to them to see how fast they burn. | 0:27:14 | 0:27:18 | |
Depending on the type of toy, we test it in different ways. | 0:27:21 | 0:27:25 | |
We adjust flame height, apply the flame to the toy in different ways | 0:27:25 | 0:27:29 | |
and measure it from different distances. | 0:27:29 | 0:27:32 | |
Don't try this at home. | 0:27:44 | 0:27:47 | |
Although the teddy bear burned completely, | 0:28:20 | 0:28:23 | |
it took enough time for the flame to spread to the top, | 0:28:23 | 0:28:27 | |
so it was deemed to be a pass and to be safe. This means | 0:28:27 | 0:28:31 | |
that if the teddy bear caught fire, the child would have enough time | 0:28:31 | 0:28:35 | |
to drop the teddy bear and move away. | 0:28:35 | 0:28:38 | |
Subtitles by Red Bee Media Ltd | 0:28:50 | 0:28:53 | |
E-mail [email protected] | 0:28:53 | 0:28:56 |