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If you saw our 360 shows lately, you may have noticed that while you can | :00:32. | :00:38. | |
look in any direction, the audio was just mono. My voice did come from | :00:39. | :00:44. | |
the correct direction in space and that is because it's incredibly hard | :00:45. | :00:46. | |
to make 360 audio sound realistic. I certainly can hear something | :00:47. | :01:10. | |
going on over there. And that is what the BBC R | :01:11. | :01:12. | |
departments have cracked. You can hear the ripples | :01:13. | :01:15. | |
of the water over there. They are still there | :01:16. | :01:17. | |
when I turn around. The next few minutes are best | :01:18. | :01:23. | |
listened to through headphones. There is sound coming | :01:24. | :01:37. | |
from over there that makes me want Which raises one of | :01:38. | :01:40. | |
the questions about virtual reality - how do you get them to look in the | :01:41. | :01:44. | |
right direction at the right time? This was sound first, | :01:45. | :01:48. | |
graphics afterwards? It was created to demonstrate | :01:49. | :01:52. | |
the sound first. Its aim was to show how | :01:53. | :01:54. | |
far 3-D sound can go. We wanted to explore what you can do | :01:55. | :02:01. | |
with natural recording, so we tweaked the microphone techniques to | :02:02. | :02:04. | |
try to get a compelling sense After making | :02:05. | :02:07. | |
the multidirectional recording of a real forest, the team began to add | :02:08. | :02:09. | |
moving 3-D elements over the top. So every sound on the left-hand side | :02:10. | :02:19. | |
has its own symbol, which is We are watching where the sounds are | :02:20. | :02:22. | |
coming from in 3-D space right now. The Turning Forest was originally | :02:23. | :02:27. | |
made for a static listener. Making sounds come from different | :02:28. | :02:31. | |
directions is nothing new. But for VR, | :02:32. | :02:36. | |
the soundstage came from just two The sounds need to stay fixed | :02:37. | :02:38. | |
in space as you turn your head. In order to check everything is in | :02:39. | :02:47. | |
the right place, the sound mixer has That is | :02:48. | :02:56. | |
actually really disorientating. When you have your eyes closed | :02:57. | :03:11. | |
as well... That could make one | :03:12. | :03:13. | |
feel quite queasy. You would be thrown all over | :03:14. | :03:20. | |
the place! But that is not the end | :03:21. | :03:26. | |
of the story. Just because the producer knows | :03:27. | :03:30. | |
the direction the sound needs to come from does not mean they can | :03:31. | :03:33. | |
make it sound like it is there. For that, the R team needed to | :03:34. | :03:37. | |
adapt a technique that has been It is called binaural sound, | :03:38. | :03:41. | |
and it is brilliant, trust me. If you have not put your headphones | :03:42. | :03:48. | |
on yet, now is the time. OK, | :03:49. | :03:53. | |
now you are listening in binaural sound, which is all about making you | :03:54. | :03:54. | |
feel like you are really there. It is so much more than just putting | :03:55. | :03:59. | |
certain sounds in one ear Right now it should really feel that | :04:00. | :04:03. | |
I'm walking closer to you It gets better | :04:04. | :04:08. | |
because I can walk behind you and it BAG | :04:09. | :04:14. | |
CRINKLES LOUDLY Are you weirded out | :04:15. | :04:42. | |
yet? Now you | :04:43. | :04:46. | |
may be wondering how you The secret is | :04:47. | :05:06. | |
in the sound recordist himself, Ed. He has two microphones hidden | :05:07. | :05:16. | |
in his human-looking ears on That means he captures sound | :05:17. | :05:19. | |
in exactly the same way that If something happens to one side, | :05:20. | :05:29. | |
the sound will be quieter in the opposite side, and it will | :05:30. | :05:34. | |
get there slightly later. It will also have been blocked | :05:35. | :05:39. | |
by your skull, bounced around the room, and ricocheted | :05:40. | :05:42. | |
around the cartilage on the way in. Because he looks like a head, | :05:43. | :05:45. | |
he hears like a head. But so far, binaural sound has only | :05:46. | :05:51. | |
really worked if your head stayed In VR, however, you get to turn | :05:52. | :05:59. | |
your head in all directions. And that is what Chris | :06:00. | :06:08. | |
and the team have sussed. They slowly rotated Ed while playing | :06:09. | :06:10. | |
sounds coming from different directions, and then researched how | :06:11. | :06:13. | |
the sound changed in his ears. Now they can combine that intimate | :06:14. | :06:22. | |
experience of binaural sound with the free head movement | :06:23. | :06:25. | |
of VR to create something Chris One of the team's main missions is | :06:26. | :06:27. | |
to devise a standard way of storing all of the audio information | :06:28. | :06:38. | |
so it can sound best on whatever So it can adapt to the system | :06:39. | :06:40. | |
the person is listening on. So if they are listening on | :06:41. | :06:48. | |
headphones with a VR system, you can If they have a 3-D system and a home | :06:49. | :06:52. | |
theatre, you can give them surround sound with a high-tech experience, | :06:53. | :06:57. | |
but we also need to be able to This includes allowing for dynamic | :06:58. | :07:00. | |
binaural sound in web browsers. We can now stream it to | :07:01. | :07:14. | |
our phones and computers. YouTube launched support | :07:15. | :07:17. | |
for live streaming VR and support There came a time a few years ago | :07:18. | :07:19. | |
when it seems that every action sports enthusiasts under | :07:20. | :07:39. | |
the sun felt the need to strap on a Go-Pro camera and film themselves | :07:40. | :07:42. | |
as they hurtled downhill. The problem is that | :07:43. | :07:44. | |
since the company went public nearly two years ago, all of Go-Pro seems | :07:45. | :07:47. | |
to be headed in that direction. After all, how many action sports | :07:48. | :07:51. | |
enthusiasts are there in the world? Richard Taylor has been to Go-Pro | :07:52. | :07:57. | |
in San Francisco to find out how the company is planning to arrest | :07:58. | :08:00. | |
its decline. Over the past year or so Go-Pro | :08:01. | :08:07. | |
has been on a more turbulent ride It's garishly clad founder, | :08:08. | :08:10. | |
Nick Woodman, has had to deal with plummeting share prices, | :08:11. | :08:15. | |
fleeing executives and failing to hit home with new products | :08:16. | :08:17. | |
which have given even ardent Go-Pro Critics say it is losing its edge | :08:18. | :08:20. | |
in delivering eye-catching innovation, while rivals are fast | :08:21. | :08:29. | |
making up ground with Another challenge it has faced | :08:30. | :08:31. | |
is competition from these things. Smartphone cameras are arguably | :08:32. | :08:44. | |
better, more versatile and appealing to a mainstream | :08:45. | :08:46. | |
audience than a standalone Go-Pro. That is something the action-cam | :08:47. | :08:49. | |
pioneer is keen to address. So, Go-Pro in hand, | :08:50. | :08:51. | |
I can survey a new landscape with Accessories-wise | :08:52. | :08:56. | |
tie-ups with the big boys and Witness this integrated | :08:57. | :09:08. | |
playpen housing to capture Other hardware allows creative | :09:09. | :09:11. | |
remote control and access It is essentially a remote control | :09:12. | :09:14. | |
in the palm of your hands. It will sync directly to your Go-Pro | :09:15. | :09:26. | |
products and by doing that, you can use gestures to control | :09:27. | :09:29. | |
functionality on your Go-Pro camera. I will tap my thumb to my finger | :09:30. | :09:31. | |
and it will start by recording. Different touch points | :09:32. | :09:35. | |
do different things. I will switch camera modes | :09:36. | :09:38. | |
by touching this. Really, what we're trying to do is | :09:39. | :09:41. | |
solve one of the biggest problems that you often | :09:42. | :09:43. | |
hear when you are out on the side In terms of its development objects, | :09:44. | :09:47. | |
automated editing of multiple cameras through to overlaying info | :09:48. | :09:53. | |
on top of your Go-Pro's intro are They're also pushing | :09:54. | :09:56. | |
into new territory, this weekend they launched | :09:57. | :10:08. | |
a virtual reality production platform with cameras, rig | :10:09. | :10:10. | |
and software costing a cool $5,000. VR production is still niche, | :10:11. | :10:14. | |
begging the question of whether Go-Pro can find other | :10:15. | :10:16. | |
products to entice more audiences. The last product launch didn't | :10:17. | :10:23. | |
really hit home with consumers. What can you say to us in terms of | :10:24. | :10:26. | |
innovation for the Hero Five or the I can't talk you much specifically | :10:27. | :10:30. | |
about those products, but I can't say we learned a lot | :10:31. | :10:36. | |
from the last product release. Perhaps the pricing was | :10:37. | :10:39. | |
the thing that caught us a little off guard and we didn't | :10:40. | :10:42. | |
double down with advertising. We know now we need more developers | :10:43. | :10:44. | |
to help our ecosystem and we're very focused on that | :10:45. | :10:47. | |
but most importantly, we just need to make it that much | :10:48. | :10:49. | |
easier to reach a broader audience. Go-Pro does sport a very large | :10:50. | :10:57. | |
fan base, but it has become clear Maintaining that elevated | :10:58. | :11:00. | |
status is quite another. That was Richard in San Francisco | :11:01. | :11:20. | |
and that is it for the short version of Click this week. You can watch | :11:21. | :11:34. | |
the full-length version on iPlayer. See you next week. | :11:35. | :11:39. |