Click US special Click - Short Edition


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This is absolutely stunning.

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You thought you knew virtual reality, well so did I.

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Then I came to NASA's jet propulsion laboratory.

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This is genuine images collected by the Mars Rover Curiosity,

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and the Mars orbiter.

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Over there, there is Curiosity.

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Hello, old friend.

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I can actually walk around the Mars Rover.

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Look at this!

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Destination Mars is opening soon as a tourist attraction

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at the Kennedy Space Centre, but it is already a collaborative

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experience that allows scientists to discuss the Red Planet

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while standing on Mars.

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Despite that view being very small at the moment,

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it really does work.

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With the HoloLens, there are no cables and no external sensors.

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This thing knows where it is and which way you are looking

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simply by the sensors that are in the headset,

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and that means there are no restrictions,

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which means I can keep walking over here, and walk all the way

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up this hill.

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Or if I really want, I can just disappear off this way

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and carry on trekking across Mars.

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Excuse me, everybody.

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Carry on about your work.

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I'm still on Mars!

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In theory, that means if you have the data and know

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what the landscape on Mars looks like 100 miles that way,

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I could just keep walking!

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HoloLens is actually an augmented or mixed virtual reality,

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which means real objects and virtual ones can be mixed.

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JPL is using it to take plans off the computer screen and think

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about them in 3-D at full scale before anything is actually built.

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We have to build this thing here on the ground,

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and people have to get around it.

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You have to be able to put your arm in and turn

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a screwdriver, for example.

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That is a time-consuming thing to check on a 2-D computer screen

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at a smaller scale.

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We can place pointers on the model, on the hologram, for example

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if we want to talk about that antenna, I can place a pointer

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there and you and I can both see it and everyone participating

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in the session can see it.

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These pointers really do get over the final drawback to the mixed

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reality experience, the fact that you can't actually touch

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the 3-D model.

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I dare you not to imagine this changing our world.

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Wow, wow, wow, wow.

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Mind equals blown.

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This is stunning and I am totally buying into virtual reality.

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But guess what, it gets even better.

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In Salt Lake City, Mark Cieslak has been having a fight of his life.

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In the shadow of Utah's peaks, cutting-edge virtual reality

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is being developed.

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Welcome to the Void, or to be more precise,

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the research and development facility.

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Just inside here is one possible future for virtual reality

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technology.

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The Void is a virtual reality experience that takes place

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inside specially constructed sets.

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Kitting up requires a backpack, chest rig, and headset.

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What you see inside the headset, you feel and touch in

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the real world.

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Its creators call this setup hyperreality.

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OK, so I'm in a temple.

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I look up and I can see the stars, some ruins around me,

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and if I reach out and touch the walls and feel them,

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I can feel a throne in front of me.

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I think myself and my other two cofounders really wanted to create

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a holodeck, we are all Star Trek geeks.

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Magic and illusion design, film production and television

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production were in our background.

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I can see flames rising up.

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As I get closer to them, it gets hotter.

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Sensors trigger heaters, which makes me think the stone bowl

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in front of me has erupted in flames.

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Over here I can see a torch.

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Oh!

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I can feel it is well.

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I take it out of the hole in the wall, and I'm holding

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in my hand what seems to be some kind of Aztec torch.

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OK, so the headset again is prompting me to look for things

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inside the environment.

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To look around for clues as to where I have to go next.

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The ability to explore wirelessly massively changes virtual reality.

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One of the limiting factors of high-end virtual reality

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in the home is that the headset still needs to be tethered

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to a computer, which limits how far you can move from the computer.

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The guys here have thought about that and cheated a little bit,

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because the headset is still tethered to a computer,

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but the computer lives in this backpack.

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The rest of this rig is capable of doing a bunch of other things.

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It is equipped with pads which trigger a physical feeling

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when things are activated.

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The door has just shattered in front of me, and across my chest it felt

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as if the rocks from that door smashed into me.

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The current generation of this kit does have its limitations.

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There are definitely limits, going upstairs or climbing

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We can't see the headset view for the next bit as it is a bit

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scary for this time of day.

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As I stepped into what I thought was a huge cavern, I was attacked

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by a giant sea monster.

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This is the effect it had on me.

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Off camera, fans blast cold air at me, simulating a monstrous roar

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that was awful!

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I'm back in the real world, that was intense.

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The team here have collaborated with the moviemakers behind

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the new Ghostbusters film, creating an attraction

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for Madame Tussaud's in New York.

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But their ultimate goal is to create their own experience

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centres, a bit like VR arcades, providing a host

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of different virtual destructions.

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Back in Los Angeles, I am looking at something very sexy.

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It is sales data, some of the sexiest I've ever seen.

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The more information feels like a physical object,

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the more your brain goes to work and can easily understand it.

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I am in the company of a man who has devoted his life to developing user

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interfaces which turn data into visual things that our visual

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brains can understand and analyse.

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The idea is that you can spot patterns that you

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wouldn't be able to.

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That is exactly right.

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The human visual system is amazingly good at seeing patterns.

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We want to build large-scale interfaces to let people do that.

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We are inside the data right now?

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Inside someone's spending habits.

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I've been in worse places.

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This technology is already being used by large companies

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to visualise information on data that is usually impossible to get.

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The screens and animation are controlled by the wand,

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which can spin, zoom and fly through it.

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We can pull ourselves up to get a conference in view of the city.

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It is very reminiscent of kind of interfaces featured in the movie

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that has become a touchstone for this kind of thing,

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Minority Report.

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There is good reason for that.

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John is the man who designed the user interfaces

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in Minority Report.

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I had been at MIT for many years and I was building

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interfaces like this.

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The production designer for Minority Report visited,

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he said, I think this solves Stephen Spielberg's problem.

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I moved out to Los Angeles, spent a year designing

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the technical, architectural designs.

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John's newest project is an operating system that

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would allow different computer programmes to interact with each

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other by moving the devices they are running on closer together.

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The data is now flowing through the signals

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in our analysis module.

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It means any programme can talk to the other programme,

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just like people.

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Compatibility?

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That is a rude word when it comes to technology.

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It will be a brighter future, if it happens.

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For years, Minority Report has been to go to vision of the future,

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almost a cliche.

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And yet, it is actually happening now.

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That is it for this week, we will see you next week.

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In the meantime, you know where we live on Twitter.

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