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This is absolutely stunning. | 0:00:40 | 0:00:47 | |
You thought you knew virtual reality, well so did I. | 0:00:47 | 0:01:01 | |
Then I came to NASA's jet propulsion laboratory. | 0:01:01 | 0:01:03 | |
This is genuine images collected by the Mars Rover Curiosity, | 0:01:03 | 0:01:06 | |
and the Mars orbiter. | 0:01:06 | 0:01:15 | |
Over there, there is Curiosity. | 0:01:15 | 0:01:16 | |
Hello, old friend. | 0:01:16 | 0:01:18 | |
I can actually walk around the Mars Rover. | 0:01:18 | 0:01:24 | |
Look at this! | 0:01:24 | 0:01:28 | |
Destination Mars is opening soon as a tourist attraction | 0:01:28 | 0:01:30 | |
at the Kennedy Space Centre, but it is already a collaborative | 0:01:30 | 0:01:33 | |
experience that allows scientists to discuss the Red Planet | 0:01:33 | 0:01:37 | |
while standing on Mars. | 0:01:37 | 0:01:40 | |
Despite that view being very small at the moment, | 0:01:40 | 0:01:44 | |
it really does work. | 0:01:45 | 0:01:46 | |
With the HoloLens, there are no cables and no external sensors. | 0:01:46 | 0:01:51 | |
This thing knows where it is and which way you are looking | 0:01:51 | 0:01:54 | |
simply by the sensors that are in the headset, | 0:01:54 | 0:01:56 | |
and that means there are no restrictions, | 0:01:56 | 0:01:58 | |
which means I can keep walking over here, and walk all the way | 0:01:58 | 0:02:01 | |
up this hill. | 0:02:01 | 0:02:04 | |
Or if I really want, I can just disappear off this way | 0:02:04 | 0:02:07 | |
and carry on trekking across Mars. | 0:02:07 | 0:02:09 | |
Excuse me, everybody. | 0:02:09 | 0:02:13 | |
Carry on about your work. | 0:02:13 | 0:02:16 | |
I'm still on Mars! | 0:02:16 | 0:02:21 | |
In theory, that means if you have the data and know | 0:02:21 | 0:02:24 | |
what the landscape on Mars looks like 100 miles that way, | 0:02:24 | 0:02:27 | |
I could just keep walking! | 0:02:27 | 0:02:31 | |
HoloLens is actually an augmented or mixed virtual reality, | 0:02:31 | 0:02:33 | |
which means real objects and virtual ones can be mixed. | 0:02:33 | 0:02:47 | |
JPL is using it to take plans off the computer screen and think | 0:02:47 | 0:02:50 | |
about them in 3-D at full scale before anything is actually built. | 0:02:50 | 0:02:55 | |
We have to build this thing here on the ground, | 0:02:55 | 0:02:57 | |
and people have to get around it. | 0:02:57 | 0:03:01 | |
You have to be able to put your arm in and turn | 0:03:01 | 0:03:04 | |
a screwdriver, for example. | 0:03:04 | 0:03:05 | |
That is a time-consuming thing to check on a 2-D computer screen | 0:03:05 | 0:03:08 | |
at a smaller scale. | 0:03:08 | 0:03:09 | |
We can place pointers on the model, on the hologram, for example | 0:03:09 | 0:03:13 | |
if we want to talk about that antenna, I can place a pointer | 0:03:13 | 0:03:16 | |
there and you and I can both see it and everyone participating | 0:03:16 | 0:03:19 | |
in the session can see it. | 0:03:19 | 0:03:25 | |
These pointers really do get over the final drawback to the mixed | 0:03:25 | 0:03:28 | |
reality experience, the fact that you can't actually touch | 0:03:28 | 0:03:30 | |
the 3-D model. | 0:03:30 | 0:03:31 | |
I dare you not to imagine this changing our world. | 0:03:31 | 0:03:34 | |
Wow, wow, wow, wow. | 0:03:34 | 0:03:37 | |
Mind equals blown. | 0:03:37 | 0:03:50 | |
This is stunning and I am totally buying into virtual reality. | 0:03:50 | 0:03:52 | |
But guess what, it gets even better. | 0:03:52 | 0:03:55 | |
In Salt Lake City, Mark Cieslak has been having a fight of his life. | 0:03:55 | 0:03:58 | |
In the shadow of Utah's peaks, cutting-edge virtual reality | 0:03:58 | 0:04:01 | |
is being developed. | 0:04:01 | 0:04:09 | |
Welcome to the Void, or to be more precise, | 0:04:09 | 0:04:11 | |
the research and development facility. | 0:04:11 | 0:04:18 | |
Just inside here is one possible future for virtual reality | 0:04:18 | 0:04:21 | |
technology. | 0:04:21 | 0:04:21 | |
The Void is a virtual reality experience that takes place | 0:04:21 | 0:04:23 | |
inside specially constructed sets. | 0:04:23 | 0:04:27 | |
Kitting up requires a backpack, chest rig, and headset. | 0:04:27 | 0:04:29 | |
What you see inside the headset, you feel and touch in | 0:04:29 | 0:04:32 | |
the real world. | 0:04:32 | 0:04:36 | |
Its creators call this setup hyperreality. | 0:04:36 | 0:04:38 | |
OK, so I'm in a temple. | 0:04:38 | 0:04:46 | |
I look up and I can see the stars, some ruins around me, | 0:04:46 | 0:04:55 | |
and if I reach out and touch the walls and feel them, | 0:04:55 | 0:04:58 | |
I can feel a throne in front of me. | 0:04:58 | 0:05:11 | |
I think myself and my other two cofounders really wanted to create | 0:05:11 | 0:05:14 | |
a holodeck, we are all Star Trek geeks. | 0:05:14 | 0:05:17 | |
Magic and illusion design, film production and television | 0:05:17 | 0:05:19 | |
production were in our background. | 0:05:19 | 0:05:25 | |
I can see flames rising up. | 0:05:25 | 0:05:28 | |
As I get closer to them, it gets hotter. | 0:05:28 | 0:05:34 | |
Sensors trigger heaters, which makes me think the stone bowl | 0:05:34 | 0:05:36 | |
in front of me has erupted in flames. | 0:05:36 | 0:05:41 | |
Over here I can see a torch. | 0:05:41 | 0:05:44 | |
Oh! | 0:05:44 | 0:05:46 | |
I can feel it is well. | 0:05:46 | 0:05:49 | |
I take it out of the hole in the wall, and I'm holding | 0:05:49 | 0:05:53 | |
in my hand what seems to be some kind of Aztec torch. | 0:05:53 | 0:06:00 | |
OK, so the headset again is prompting me to look for things | 0:06:00 | 0:06:04 | |
inside the environment. | 0:06:04 | 0:06:08 | |
To look around for clues as to where I have to go next. | 0:06:08 | 0:06:13 | |
The ability to explore wirelessly massively changes virtual reality. | 0:06:13 | 0:06:15 | |
One of the limiting factors of high-end virtual reality | 0:06:15 | 0:06:17 | |
in the home is that the headset still needs to be tethered | 0:06:17 | 0:06:20 | |
to a computer, which limits how far you can move from the computer. | 0:06:20 | 0:06:35 | |
The guys here have thought about that and cheated a little bit, | 0:06:35 | 0:06:38 | |
because the headset is still tethered to a computer, | 0:06:38 | 0:06:40 | |
but the computer lives in this backpack. | 0:06:40 | 0:06:49 | |
The rest of this rig is capable of doing a bunch of other things. | 0:06:49 | 0:06:52 | |
It is equipped with pads which trigger a physical feeling | 0:06:52 | 0:06:55 | |
when things are activated. | 0:06:55 | 0:06:57 | |
The door has just shattered in front of me, and across my chest it felt | 0:06:57 | 0:07:01 | |
as if the rocks from that door smashed into me. | 0:07:01 | 0:07:03 | |
The current generation of this kit does have its limitations. | 0:07:03 | 0:07:09 | |
There are definitely limits, going upstairs or climbing | 0:07:09 | 0:07:18 | |
We can't see the headset view for the next bit as it is a bit | 0:07:18 | 0:07:22 | |
scary for this time of day. | 0:07:22 | 0:07:23 | |
As I stepped into what I thought was a huge cavern, I was attacked | 0:07:23 | 0:07:27 | |
by a giant sea monster. | 0:07:27 | 0:07:28 | |
This is the effect it had on me. | 0:07:28 | 0:07:31 | |
Off camera, fans blast cold air at me, simulating a monstrous roar | 0:07:31 | 0:07:34 | |
that was awful! | 0:07:34 | 0:07:43 | |
I'm back in the real world, that was intense. | 0:07:43 | 0:07:48 | |
The team here have collaborated with the moviemakers behind | 0:07:48 | 0:07:52 | |
the new Ghostbusters film, creating an attraction | 0:07:52 | 0:07:55 | |
for Madame Tussaud's in New York. | 0:07:55 | 0:08:02 | |
But their ultimate goal is to create their own experience | 0:08:02 | 0:08:05 | |
centres, a bit like VR arcades, providing a host | 0:08:05 | 0:08:07 | |
of different virtual destructions. | 0:08:07 | 0:08:57 | |
Back in Los Angeles, I am looking at something very sexy. | 0:08:57 | 0:08:59 | |
It is sales data, some of the sexiest I've ever seen. | 0:08:59 | 0:09:02 | |
The more information feels like a physical object, | 0:09:02 | 0:09:04 | |
the more your brain goes to work and can easily understand it. | 0:09:04 | 0:09:07 | |
I am in the company of a man who has devoted his life to developing user | 0:09:07 | 0:09:11 | |
interfaces which turn data into visual things that our visual | 0:09:11 | 0:09:13 | |
brains can understand and analyse. | 0:09:13 | 0:09:15 | |
The idea is that you can spot patterns that you | 0:09:15 | 0:09:17 | |
wouldn't be able to. | 0:09:17 | 0:09:18 | |
That is exactly right. | 0:09:18 | 0:09:19 | |
The human visual system is amazingly good at seeing patterns. | 0:09:19 | 0:09:21 | |
We want to build large-scale interfaces to let people do that. | 0:09:21 | 0:09:24 | |
We are inside the data right now? | 0:09:24 | 0:09:26 | |
Inside someone's spending habits. | 0:09:26 | 0:09:27 | |
I've been in worse places. | 0:09:27 | 0:09:28 | |
This technology is already being used by large companies | 0:09:28 | 0:09:31 | |
to visualise information on data that is usually impossible to get. | 0:09:31 | 0:09:33 | |
The screens and animation are controlled by the wand, | 0:09:33 | 0:09:35 | |
which can spin, zoom and fly through it. | 0:09:35 | 0:09:38 | |
We can pull ourselves up to get a conference in view of the city. | 0:09:38 | 0:09:41 | |
It is very reminiscent of kind of interfaces featured in the movie | 0:09:41 | 0:09:45 | |
that has become a touchstone for this kind of thing, | 0:09:45 | 0:09:47 | |
Minority Report. | 0:09:47 | 0:10:00 | |
There is good reason for that. | 0:10:00 | 0:10:01 | |
John is the man who designed the user interfaces | 0:10:01 | 0:10:04 | |
in Minority Report. | 0:10:04 | 0:10:05 | |
I had been at MIT for many years and I was building | 0:10:05 | 0:10:07 | |
interfaces like this. | 0:10:08 | 0:10:11 | |
The production designer for Minority Report visited, | 0:10:11 | 0:10:13 | |
he said, I think this solves Stephen Spielberg's problem. | 0:10:13 | 0:10:16 | |
I moved out to Los Angeles, spent a year designing | 0:10:16 | 0:10:18 | |
the technical, architectural designs. | 0:10:18 | 0:10:58 | |
John's newest project is an operating system that | 0:10:58 | 0:11:00 | |
would allow different computer programmes to interact with each | 0:11:00 | 0:11:02 | |
other by moving the devices they are running on closer together. | 0:11:02 | 0:11:05 | |
The data is now flowing through the signals | 0:11:05 | 0:11:07 | |
in our analysis module. | 0:11:07 | 0:11:08 | |
It means any programme can talk to the other programme, | 0:11:08 | 0:11:10 | |
just like people. | 0:11:10 | 0:11:11 | |
Compatibility? | 0:11:11 | 0:11:11 | |
That is a rude word when it comes to technology. | 0:11:11 | 0:11:14 | |
It will be a brighter future, if it happens. | 0:11:14 | 0:11:16 | |
For years, Minority Report has been to go to vision of the future, | 0:11:16 | 0:11:19 | |
almost a cliche. | 0:11:19 | 0:11:21 | |
And yet, it is actually happening now. | 0:11:21 | 0:11:28 | |
That is it for this week, we will see you next week. | 0:11:28 | 0:11:34 | |
In the meantime, you know where we live on Twitter. | 0:11:34 | 0:11:41 |