Browse content similar to 06/08/2016. Check below for episodes and series from the same categories and more!
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Now on BBC News, it's time for Click. | 0:00:00 | 0:00:03 | |
This week: 3-D printed legs. | 0:00:05 | 0:00:08 | |
Careless cash machines. | 0:00:08 | 0:00:13 | |
And aliens. | 0:00:13 | 0:00:14 | |
Lots and lots of aliens. | 0:00:14 | 0:00:18 | |
I've always wanted to go into space. | 0:00:39 | 0:00:42 | |
Hey, I'm a future boy, always have been. | 0:00:42 | 0:00:45 | |
And I'm lucky to be living in a time when the beauty of the universe | 0:00:45 | 0:00:49 | |
is being brought to life. | 0:00:49 | 0:00:51 | |
From earth you can now photograph amazing skies, if you know | 0:00:51 | 0:00:54 | |
what you are doing. | 0:00:54 | 0:00:57 | |
Which the entrants for this years Insight Astronomy Photographer | 0:00:57 | 0:00:59 | |
of the Year Awards clearly do. | 0:00:59 | 0:01:04 | |
Actually going into space though is still a pipe dream for me. | 0:01:10 | 0:01:14 | |
Unless you count shoddy TV effects like this. | 0:01:14 | 0:01:18 | |
Oh, and videogames of course. | 0:01:18 | 0:01:19 | |
If you count video games I have already been across the galaxy. | 0:01:19 | 0:01:23 | |
There are a number of games around now you see which let you go | 0:01:23 | 0:01:27 | |
absolutely anywhere. | 0:01:27 | 0:01:29 | |
The question is, would you want to? | 0:01:29 | 0:01:32 | |
Marc Cieslak has been to meet the makers of what is quite possibly | 0:01:32 | 0:01:35 | |
the most universal game yet. | 0:01:35 | 0:01:39 | |
I grew up reading sci-fi books, looking at the covers, | 0:01:45 | 0:01:49 | |
when I close my eyes and think of science-fiction I think of that. | 0:01:49 | 0:01:56 | |
I think of a lone astronaut stood on a desolate planet with a couple | 0:01:56 | 0:02:00 | |
of other huge planets hanging in the horizon and these kind | 0:02:00 | 0:02:04 | |
of wild and crazy worlds. | 0:02:04 | 0:02:07 | |
No Man's Sky is a space exploration game. | 0:02:07 | 0:02:12 | |
It encourages the player to discover strange new worlds and lifeforms. | 0:02:12 | 0:02:17 | |
There is trading and commerce. | 0:02:17 | 0:02:19 | |
As well as allowing people to blow stuff up. | 0:02:19 | 0:02:24 | |
All in a playable universe which is so big the games | 0:02:24 | 0:02:27 | |
own designers predict most players won't even experience one percent | 0:02:27 | 0:02:31 | |
of the worlds the game has to offer. | 0:02:31 | 0:02:38 | |
It might be a game with a gigantic exotic alien universe to explore | 0:02:40 | 0:02:44 | |
but it has been created in these tiny offices beneath a taxi | 0:02:44 | 0:02:47 | |
company in Guildford. | 0:02:47 | 0:02:54 | |
Indie games company Hello Games consists of just 11 people. | 0:02:54 | 0:02:59 | |
The team's previous credits include fun stunt riding game Joe Danger. | 0:02:59 | 0:03:09 | |
No Man's Sky is the brainchild of Sean Murray, who, | 0:03:09 | 0:03:13 | |
along with this tiny team, has found a clever way to fashion | 0:03:13 | 0:03:16 | |
this gigantic game and it's all thanks to maths. | 0:03:16 | 0:03:22 | |
We are trying to build an entire universe and we can't build that | 0:03:22 | 0:03:25 | |
by hand, normally when you make a game it's a series of levels | 0:03:25 | 0:03:30 | |
and some artist or designer has built every one of those | 0:03:30 | 0:03:35 | |
levels piece by piece, arranged all the furniture | 0:03:35 | 0:03:37 | |
and everything like that. | 0:03:37 | 0:03:42 | |
But we want to build something of a huge, huge scale. | 0:03:42 | 0:03:45 | |
We just can't do that on our own, we're this tiny indie team, | 0:03:45 | 0:03:48 | |
so what we do is we use the computer to build it. | 0:03:48 | 0:03:51 | |
We create a bunch of rules, a set of maths and the computer runs that, | 0:03:51 | 0:03:55 | |
we effectively teach the computer the rules that we think we need | 0:03:55 | 0:03:58 | |
to build a universe. | 0:03:58 | 0:04:00 | |
The computer goes off and generates it, builds it for you. | 0:04:00 | 0:04:04 | |
This process is called procedural generation and it is how everything | 0:04:04 | 0:04:07 | |
in the game is made. | 0:04:07 | 0:04:10 | |
From the planets to the aliens to the ships to the smallest | 0:04:10 | 0:04:13 | |
blade of grass. | 0:04:13 | 0:04:16 | |
It's not random, those rules are there for a reason. | 0:04:16 | 0:04:18 | |
What we are trying to do is create a set of rules and formula | 0:04:18 | 0:04:22 | |
that we feel creates a nice looking universe. | 0:04:22 | 0:04:28 | |
The size of the universe is incredibly big. | 0:04:28 | 0:04:32 | |
There are a lot of planets, if you were to visit them | 0:04:32 | 0:04:36 | |
all there would be 18 Quintilian which is this huge number, | 0:04:36 | 0:04:39 | |
it's like 2 to the power of 64. | 0:04:39 | 0:04:45 | |
It's a hard number to comprehend. | 0:04:45 | 0:04:46 | |
The way I normally say it is like if you were to discover | 0:04:46 | 0:04:49 | |
a planet or a planet was to be discovered in No Man's Sky every | 0:04:49 | 0:04:53 | |
second it would take about 500 billion years for them | 0:04:53 | 0:04:55 | |
all to be discovered. | 0:04:55 | 0:05:03 | |
With its first reveal back at E3 in 2014 this game generated | 0:05:03 | 0:05:06 | |
a considerable amount of anticipation as well as | 0:05:06 | 0:05:08 | |
hype amongst gamers. | 0:05:08 | 0:05:09 | |
I'm feeling a lot of emotions right now. | 0:05:09 | 0:05:13 | |
However some of this attention hasn't all been positive. | 0:05:13 | 0:05:16 | |
One gamer claims to have purchased a copy of the game ahead | 0:05:16 | 0:05:19 | |
of release for ?1200 via eBay. | 0:05:19 | 0:05:24 | |
After posting clips online he claimed it's possible to reach | 0:05:24 | 0:05:26 | |
the centre of the game's universe in just 30 hours. | 0:05:26 | 0:05:29 | |
This is a task developers have suggested would actually take | 0:05:29 | 0:05:33 | |
about 100 hours of playtime. | 0:05:33 | 0:05:38 | |
Sean Murray has implored fans to avoid these online spoilers. | 0:05:38 | 0:05:42 | |
There is a big update coming on the first day of the game's | 0:05:42 | 0:05:46 | |
release but I got a chance to play No Man's Sky for a couple of hours. | 0:05:46 | 0:05:53 | |
Okay, I have woken up on a planet with a damaged spacecraft, | 0:05:53 | 0:05:57 | |
I had to repair that ship by finding various minerals or mining minerals | 0:05:57 | 0:06:02 | |
and finding the parts and making the parts required to take | 0:06:02 | 0:06:05 | |
the ship off. | 0:06:05 | 0:06:11 | |
It's the introduction to a lot of the game's exploration mechanic. | 0:06:11 | 0:06:15 | |
So I have already met some unusual alien species. | 0:06:15 | 0:06:20 | |
And all of the aliens in the game are generated, | 0:06:20 | 0:06:22 | |
as everything else is, procedurally. | 0:06:22 | 0:06:29 | |
So this is where the game starts in earnest. | 0:06:29 | 0:06:32 | |
Explore an entire universe. | 0:06:32 | 0:06:35 | |
I do want to go? | 0:06:35 | 0:06:36 | |
Well, second star on the right and straight on till morning. | 0:06:36 | 0:06:41 | |
There is a risk that people might find it boring, | 0:06:41 | 0:06:44 | |
I think it will appeal to a certain type of gamer that likes the grind, | 0:06:44 | 0:06:48 | |
the repetitive actions of going around and mining | 0:06:48 | 0:06:51 | |
and getting resources in order to travel around. | 0:06:51 | 0:06:54 | |
But I think once you've got past that initial | 0:06:54 | 0:06:57 | |
maybe a couple of hours, you are going to find there | 0:06:57 | 0:07:00 | |
is a massive universe to explore. | 0:07:00 | 0:07:04 | |
When it is released next week fans will be able to decide | 0:07:04 | 0:07:07 | |
for themselves if the wait for No Man's Sky has been worth it. | 0:07:07 | 0:07:13 | |
It certainly looks really nice doesn't it? | 0:07:18 | 0:07:19 | |
Yeah it is really pretty, when I was chatting to the game's | 0:07:19 | 0:07:22 | |
lead designer, Sean Murray, he said there was a definite | 0:07:22 | 0:07:25 | |
aesthetic they wanted to give the game. | 0:07:25 | 0:07:27 | |
A lot of contemporary sci-fi games look really sort of gritty and dirty | 0:07:27 | 0:07:32 | |
and he wanted this to be quite optimistic and bright and sunny. | 0:07:32 | 0:07:35 | |
It does, to my mind it looks a bit like a 70s | 0:07:35 | 0:07:38 | |
prog rock album cover. | 0:07:38 | 0:07:39 | |
It does, is it any good? | 0:07:39 | 0:07:42 | |
That is a difficult thing to say because I have | 0:07:42 | 0:07:44 | |
played it for a few hours. | 0:07:44 | 0:07:45 | |
It's so big, there is so much in there that you cannot really make | 0:07:45 | 0:07:49 | |
that judgement unless you have committed lots, lots more hours. | 0:07:49 | 0:07:54 | |
That's the thing, it's so big because the computers are designing | 0:07:54 | 0:07:56 | |
everything, the planets and lifeforms, it's not | 0:07:56 | 0:07:58 | |
as if some human has had to go and design everything meticulously. | 0:07:58 | 0:08:02 | |
The beef I have with these procedural games, | 0:08:02 | 0:08:06 | |
like Elite Dangerous which you know I play, is that although you can go | 0:08:06 | 0:08:09 | |
anywhere and technically see anything the computers cannot | 0:08:09 | 0:08:11 | |
generate storylines which are compelling so you find | 0:08:11 | 0:08:13 | |
there is not actually much to do. | 0:08:13 | 0:08:17 | |
It's quite an unforgiving universe, an unforgiving galaxy in these | 0:08:17 | 0:08:19 | |
games, the player is just dumped into the game and told go ahead | 0:08:19 | 0:08:22 | |
and make your own fun. | 0:08:22 | 0:08:25 | |
It's a bit like going on holiday with your mum and dad | 0:08:25 | 0:08:28 | |
when you are nine, you go to the beach and they are like, | 0:08:28 | 0:08:31 | |
make your own fun. | 0:08:31 | 0:08:32 | |
This is very similar to that. | 0:08:32 | 0:08:34 | |
If people are expecting a single player game | 0:08:34 | 0:08:36 | |
where they are led by the hand this is not that kind of experience, | 0:08:36 | 0:08:39 | |
this is find stuff for yourself. | 0:08:40 | 0:08:44 | |
OK Marc, see you in the sky. | 0:08:44 | 0:08:46 | |
Medical treatment can be costly even in the rich parts of the world | 0:08:50 | 0:08:53 | |
but in the developing parts of the world it can be prohibitive | 0:08:53 | 0:08:56 | |
but there is a Silicon Valley start-up called D-Rev | 0:08:56 | 0:08:59 | |
that is trying to address this healthcare gap | 0:08:59 | 0:09:01 | |
by developing affordable technologies. | 0:09:01 | 0:09:03 | |
Its first product was designed to treat jaundice which affects more | 0:09:03 | 0:09:05 | |
than half of all newborns and its second effort | 0:09:05 | 0:09:08 | |
was designed to help amputees who have lost a leg. | 0:09:08 | 0:09:11 | |
Sumi Das has been finding out how these devices are helping | 0:09:11 | 0:09:14 | |
the world's poorest patients. | 0:09:14 | 0:09:18 | |
Their offices are modest but this team of engineers and designers | 0:09:18 | 0:09:21 | |
in San Francisco is working on a bold goal. | 0:09:21 | 0:09:26 | |
D-Rev exists to design and deliver quality healthcare products | 0:09:26 | 0:09:29 | |
for underserved populations. | 0:09:29 | 0:09:33 | |
Brilliance Pro is D-Rev's $400 phototherapy device. | 0:09:33 | 0:09:37 | |
First launched in India it is an alternative | 0:09:37 | 0:09:40 | |
to the $3000 units used to treat newborns with jaundice. | 0:09:40 | 0:09:46 | |
You would see babies being treated under devices | 0:09:46 | 0:09:48 | |
which have burned out bulbs, but also you would see | 0:09:48 | 0:09:51 | |
multiple babies in one device which is not ideal | 0:09:51 | 0:09:53 | |
to because you want to have the children | 0:09:53 | 0:09:55 | |
separated for sterilisation. | 0:09:55 | 0:09:56 | |
For affordability and durability D-Rev chose LEDs over | 0:09:56 | 0:09:58 | |
compact fluorescents. | 0:09:58 | 0:09:59 | |
They also ran optical modelling simulations. | 0:09:59 | 0:10:01 | |
One of the things we have been able to use is use less LEDs, | 0:10:01 | 0:10:05 | |
tightly control the wavelength and there are new lenses out | 0:10:05 | 0:10:08 | |
so we can actually have a very even spread of light. | 0:10:08 | 0:10:11 | |
If you are a doctor or nurse you might need to move this panel | 0:10:11 | 0:10:15 | |
as you are caring for the infant. | 0:10:15 | 0:10:16 | |
Of course that changes the intensity of the light | 0:10:16 | 0:10:19 | |
but they accounted for that. | 0:10:19 | 0:10:21 | |
They added accelerometers which detect the position | 0:10:21 | 0:10:24 | |
of the LEDs so that each one automatically adjusts | 0:10:24 | 0:10:28 | |
and the distribution of light is even across the baby's body. | 0:10:28 | 0:10:33 | |
As with medicine it is crucial infants get the right dose of light | 0:10:33 | 0:10:36 | |
therapy so a light meter was added. | 0:10:36 | 0:10:39 | |
To date over 117,000 babies have been treated with Brilliance units. | 0:10:39 | 0:10:42 | |
99,000 of those would not have retrieved any treatment at all. | 0:10:42 | 0:10:50 | |
D-Rev's latest product is a knee joint. | 0:10:50 | 0:10:53 | |
The ReMotion knee is a polycentric knee for above knee amputees. | 0:10:53 | 0:10:56 | |
It's like a four bar mechanism which mimics your | 0:10:56 | 0:11:00 | |
natural human gait. | 0:11:00 | 0:11:02 | |
The previous option a single axis knee swings much like a door | 0:11:02 | 0:11:05 | |
hinge and is less stable. | 0:11:05 | 0:11:08 | |
The polycentric knee the centre of rotation moves so this man can | 0:11:08 | 0:11:11 | |
continue working as a contractor and supporting his family. | 0:11:11 | 0:11:16 | |
And this Indian teenager can keep up with his friends. | 0:11:16 | 0:11:21 | |
In the US polycentric knees start at around $400. | 0:11:21 | 0:11:25 | |
ReMotion sells for $80. | 0:11:25 | 0:11:28 | |
Philanthropic grants help keep prices low. | 0:11:28 | 0:11:31 | |
But D-Rev also credits it start-up tendency of working efficiently. | 0:11:31 | 0:11:36 | |
Bug fixes included sharp corners and edges which didn't look | 0:11:36 | 0:11:39 | |
natural underneath clothing and a distracting clicking sound. | 0:11:39 | 0:11:44 | |
Fabric can fall smoothly over it and it has a rubber bumpers so it | 0:11:44 | 0:11:48 | |
doesn't make as loud a noise. | 0:11:48 | 0:11:51 | |
ReMotion has limitations, it is best suited for younger | 0:11:51 | 0:11:54 | |
amputees since it's not as stable as other knees and the maximum | 0:11:54 | 0:11:57 | |
weight for users is about 80 kilos. | 0:11:57 | 0:12:01 | |
Still it's a good fit for many patients in Asia and Africa. | 0:12:01 | 0:12:05 | |
It has a wide range in motion, much wider than most of the knees | 0:12:05 | 0:12:08 | |
on the market especially in Western societies and the reason | 0:12:08 | 0:12:11 | |
is that we saw with our users that they were squatting more | 0:12:11 | 0:12:15 | |
or bending in prayer or kneeling. | 0:12:15 | 0:12:19 | |
Many people need to ride a bike to get to and from work. | 0:12:19 | 0:12:22 | |
Since the knee launched in December 2015 200 amputees have | 0:12:22 | 0:12:25 | |
been fitted with them, that is 200 people who can go | 0:12:25 | 0:12:28 | |
on working, learning, living - one step at a time. | 0:12:28 | 0:12:35 | |
Hello and welcome to The Week in Tech. | 0:12:41 | 0:12:43 | |
It was the week that the giant Chinese bus which drives | 0:12:43 | 0:12:46 | |
over traffic went from concept to prototype. | 0:12:46 | 0:12:48 | |
Moon Express became the first private company to get permission | 0:12:48 | 0:12:51 | |
to land on the moon from the US government, whilst virgin | 0:12:51 | 0:12:54 | |
Galactic SpaceShip Two received permission to take | 0:12:54 | 0:12:56 | |
tourists into space. | 0:12:56 | 0:12:57 | |
Instagram released its stories which look a lot like Snapchat | 0:12:57 | 0:13:01 | |
stories, and Samsung showed off its Galaxy Note 7 fablet | 0:13:01 | 0:13:05 | |
which includes an iris scanner so you can unlock it with your eyes. | 0:13:05 | 0:13:09 | |
It was also the week we saw a video from MIT that you can | 0:13:09 | 0:13:12 | |
reach out and touch. | 0:13:12 | 0:13:14 | |
Which scientists said could have applications | 0:13:14 | 0:13:16 | |
for games like Pokemon Go. | 0:13:16 | 0:13:18 | |
The concept is called interactive dynamic video and uses cameras | 0:13:18 | 0:13:21 | |
and algorithms to track almost invisible vibrations of objects | 0:13:21 | 0:13:25 | |
to let them be interacted with. | 0:13:25 | 0:13:28 | |
This augmented reality is getting pretty good. | 0:13:28 | 0:13:31 | |
Speaking of Pokemon Go the game hit 100 million downloads this week | 0:13:31 | 0:13:35 | |
and was also hit with the trespassing lawsuit | 0:13:35 | 0:13:37 | |
from a man in New Jersey. | 0:13:37 | 0:13:39 | |
He said at least five trainers had knocked on his door looking to catch | 0:13:39 | 0:13:43 | |
pocket monsters in his garden. | 0:13:43 | 0:13:46 | |
And finally if you ever wondered what a robot with a neural | 0:13:46 | 0:13:49 | |
network would sing like, I know I have. | 0:13:49 | 0:13:55 | |
Meet Alter, the latest humanoid robot from Japan has 42 pneumatic | 0:13:57 | 0:14:00 | |
actuators and a central pattern generator which replicates | 0:14:00 | 0:14:04 | |
neurons at Alter create its own patterns and react | 0:14:04 | 0:14:08 | |
to its environment and sing. | 0:14:09 | 0:14:17 | |
Now, every year in the middle of a desert thousands of hackers | 0:14:19 | 0:14:22 | |
and security experts meet to talk shop. | 0:14:22 | 0:14:26 |