03/09/2016 Click - Short Edition


03/09/2016

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Transcript


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It is the start of September, and I'm sitting in with Year 10

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computer science at the Brooke Weston Academy.

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This is Mr Chambers, award-winning tech teacher,

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and today we are learning about logic gates.

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Unusually, a lot of this lesson is going to take place in Minecraft.

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So can I ask you to log on to the computers and we will

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Microsoft bought this highly popular game for $2.5 billion back in 2014.

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Since then, behind closed doors, it has been developing a version

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specifically for use in the classroom.

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A couple of months ago, the Minecraft Education Edition

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started its public beta, offering schools the chance to try

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it out and incorporate it into lessons.

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And because they say that teaching others helps one to learn,

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You put three blocks next to each other.

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Now, logic gates are the building blocks of computer science,

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the things that govern what the ones and zeros do inside your machine.

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And it just so happens that the creative building

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environment of Minecraft lets you build and visualise logic

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In fact, all the students here have played Minecraft before,

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and that is the theory behind using it in class.

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What do you think about using Minecraft to do it,

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Because we kind of know, we've all played Minecraft,

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so we are interested to see how we can use it in a lesson.

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I can see why the students have hit the ground running and can

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immediately engage with the game, but what about the teachers who have

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to plan their lessons inside Minecraft?

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There is a big education community out there on the Minecraft education

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website, and most of the teachers are on there communicating with each

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other at the moment and getting ideas, which is great.

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But to pick it up and use it, it is like any tool,

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to be honest, so if you have to use power point, how long does that

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It requires a level of creativity from the teacher, doesn't it.

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It is not just writing things on the white board,

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it is building things in a way that the students can learn from.

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I mean, for example, I've seen people who have used it

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in English lessons before, where they've made

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about Romeo and Juliet and got students to think a bit more

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I've actually seen students in science lessons who have made

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the whole respiratory system as well,

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and you go in through the diaphragm and they have put labels all around

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It's not just about that, it's about using the media

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It was ages ago I was teaching to - teaching logic gates to some

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of my students, and one student piped up and said "Sir,

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that is just like Minecraft, why don't you show us that?"

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I said "Yeah, sure it is" and I went away and started playing

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with Minecraft, and actually, I saw that there is a connection

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If you listen to them, and you can find that thing that

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engages them, it makes your lessons golden, because the kids want to be

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But it is not only about getting the kids to engage in lessons.

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Giving children a safe environment in which to fail.

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So the game gives you instant feedback, but you are not punished

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Ian Livingstone has been a government education adviser,

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and he is in the process of setting up two new schools which put

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His gaming pedigree is almost legendary.

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He co-created the Fighting Fantasy interactive adventure game books,

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and he is a great advocate of the educational value

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Like, for example, Rollercoaster Tycoon.

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Games promote critical thinking, problem solving, conputational

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thinking, and I would argue computer science is the new Latin,

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because it underpins the digital world, in the way Latin underpinned

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Now I don't suggest for one second that children should be playing

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games all day in class, but you can take principles

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of games-based learning and apply them for context.

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We shouldn't dismiss this scene as just child's play.

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Children develop their language skills, emotions and creativity

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And naturally, as technology impacts our lives

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in so many ways, it has affected the toys kids play with too.

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Initially, there was a trend towards kids' versions of grown-up

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tech, like this tablet, which is full of kids' apps,

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and has a safe web browser.

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But now we are starting to see toy manufacturers move towards more

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traditional-looking toys, but adding a bit of tech to the mix,

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which is possibly to appease to parents who don't

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want their children having too much passive screen time.

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I have come across a few games that mesh physical play with tech.

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These wooden smart letters look and feel like their low-tech

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But download the app and a child can learn the sounds

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of the alphabet while still holding an actual toy.

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Some companies have taken this concept further,

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tapping into the trend in teaching kids to code early.

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The Osmo kit connects to an iPad, combining physical keys

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The pattern the kids create with the tiles translates

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into commands that move the bear across the screen.

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It is aimed at children of three years and above,

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and it combines some wooden toys and a play mat

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Now, the kids don't need to be able to read or write yet,

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as you select the commands by just choosing different colour pieces,

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and then, at the touch of a button, the robot moves.

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Six-year-old Ethan joined me for a bit of a play.

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I want to go to the Golden Gate Bridge.

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Soon we were trying to figure out how to get to our target.

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He didn't even realise he was learning the basics

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of coding, including creating functions, which would mean Cubetto

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moves several squares at a time

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with a single press of the execute button.

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Face to face, that is where we are going.

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And finally, for this week, I am joining some more academics,

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this time at the University of Sussex, for a rather odd

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Now, I am no expert, but I call this a bit strange.

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Believe it or not, there is a good reason,

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why these musical marshmallows are spraying polystyrene balls

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Look very closely at their hands and you will see that

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that particular polystyrene ball

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Weird stuff that glows in the dark, even better.

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Someone is going to have to do a lot of vacuuming though,

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This is what was hidden inside the hands of the monster suits.

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The beads are being held in midair using ultrasound.

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Each of those black circles is an ultrasound speaker.

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As we have seen before, they can actually move light

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And here, the ultrasound waves they produce can levitate

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Well, all of the prototypes in this room are part of the GHOST

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programme, that is Generic, Highly Organic Shape-changing

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It is investigating how we might replace our flat screens

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with displays that are a lot more touchy-feely.

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Take this stretchy screen, for example, that could one day let

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you feel the things you're looking at, like this earthquake image

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Then there is this interface, based just around clay.

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And these bendy cubes, that play music.

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These 3-D displays from a host of international universities

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Now, the story of 3-D displays isn't just about feeling certain things

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There is information that can be gleaned from how things transition

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Imagine a calligrapher's swoosh as they write a letter.

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And movement is a big part of this research.

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This project wants to redefine how we think about pixels.

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What if our displays could also become realistic,

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tactile, useable buttons and sliders, that you could push,

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The research here is really new, but it may one day redefine

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It has already given me some new ideas for my dress sense!

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To look at technology in education. Follow us on Twitter at: And you can

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see the full version of this programme on iPlayer right now.

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Thank you for watching and we will see you soon.

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