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All of which can only mean it is time for E3, | :00:00. | :00:44. | |
the world's maddest video games expo, in the heart of downtown Los | :00:45. | :00:48. | |
This is where new games are launched and new hardware is lauded. | :00:49. | :00:54. | |
It is always big, loud and bright but this year, | :00:55. | :00:58. | |
for the first time, it is not just open to those who work | :00:59. | :01:02. | |
15,000 members of the public have also been allowed in, | :01:03. | :01:09. | |
All of which means things have got a lot bigger. | :01:10. | :01:21. | |
How exciting it is, depends on whether the big console | :01:22. | :01:23. | |
manufacturers have any big announcements or not. | :01:24. | :01:25. | |
This year, Microsoft generated the most excitement by announcing | :01:26. | :01:28. | |
And with that, Phil Spencer kicked off the Xbox E3 press event. | :01:29. | :01:46. | |
It is a big year for Xbox as it announced a brand-new console, | :01:47. | :01:50. | |
Its high-end spec includes six teraflops of graphic performance. | :01:51. | :02:01. | |
It is capable of producing 4K high dynamic range visuals at 60 | :02:02. | :02:10. | |
As well as producing Dolby Atmos audio. | :02:11. | :02:16. | |
All this adds up to a whole lot of horsepower for a console. | :02:17. | :02:20. | |
It is being billed as the most powerful console ever, | :02:21. | :02:25. | |
but is more computational grunt enough to shift Sony from its number | :02:26. | :02:29. | |
In an attempt to do just that a parade of 4K resolution games | :02:30. | :02:37. | |
assaulted the senses, including a peek at the latest | :02:38. | :02:39. | |
addition to the popular Assassin's Creed series, | :02:40. | :02:41. | |
The Expendable's Terry Crews brings the smack down to Crackdown 3. | :02:42. | :02:50. | |
Open World smashed everything in sight, destructo-fest. | :02:51. | :02:59. | |
As well as family-friendly platform Super Luckey's Tale. | :03:00. | :03:07. | |
These games will play on the old Xbox One and will play | :03:08. | :03:10. | |
with 4K graphic enhancement on the Xbox One X. | :03:11. | :03:13. | |
Leading that 4K charge with the new machine, | :03:14. | :03:17. | |
racer Forza Motorsport 7 and Anthem, a new sci-fi exosuit game | :03:18. | :03:21. | |
One of the few games where high-end lighting effects | :03:22. | :03:35. | |
A strong line-up then for the new Xbox. | :03:36. | :03:41. | |
Very little in the way of fan favourites and franchises such | :03:42. | :03:51. | |
Some franchises people know will be coming, | :03:52. | :03:57. | |
I spent last month, I was at both the studios last month looking | :03:58. | :04:04. | |
We fill this arena with great games without even bringing | :04:05. | :04:08. | |
Is more power than important when bringing out a new machine? | :04:09. | :04:18. | |
Nintendo has done quite well with its new machine | :04:19. | :04:20. | |
which is arguably the least powerful console on the market. | :04:21. | :04:26. | |
Power important to the discerning premium customer. | :04:27. | :04:33. | |
And we know it is released on November seven. | :04:34. | :04:38. | |
We do not know what games are like when you actually power | :04:39. | :04:41. | |
the machine up, grab hold of the controller and play | :04:42. | :04:44. | |
To find that out, I have to go over there. | :04:45. | :04:48. | |
OK, now you may think that my driving here is a little | :04:49. | :04:51. | |
scrappy, but there is method to my madness. | :04:52. | :04:55. | |
By damaging the car I can see the additional level of detail | :04:56. | :05:00. | |
A smorgasbord of different weather effects going on here. | :05:01. | :05:05. | |
All of them showing what this machine is capable of. | :05:06. | :05:08. | |
The first time I played a game on the new Xbox One X and I just | :05:09. | :05:13. | |
The most recognisable of all titles will be launched with this machine | :05:14. | :05:18. | |
The beautiful game to look at and as you expect, | :05:19. | :05:25. | |
But there is more to this than just incredible graphics. | :05:26. | :05:31. | |
That was Mark and, interestingly, no talk of VR at Microsoft but, | :05:32. | :05:36. | |
I received a challenge recently, come and play me, at Killer | :05:37. | :06:00. | |
It didn't say "if you dare", but it might as well have done, | :06:01. | :06:04. | |
because, as it turns out, Ben is somewhat of a combat expert. | :06:05. | :06:07. | |
Ben has just taken me out in about 20 seconds. | :06:08. | :06:16. | |
I could have done it quicker than that if I didn't screw | :06:17. | :06:19. | |
We're playing Killer Instinct, a five-year-old combat game. | :06:20. | :06:23. | |
It's a big eSports title with players competing for millions | :06:24. | :06:26. | |
of dollars each year, but it's not only its popularity | :06:27. | :06:28. | |
So there, Kathleen has blocked low and the only reason I know | :06:29. | :06:35. | |
she blocked low is because I heard that sound, that you heard there. | :06:36. | :06:39. | |
Ben is relying on his hearing because he's blind, | :06:40. | :06:42. | |
which makes his win even more impressive. | :06:43. | :06:46. | |
If you throw a fireball...it travels and that rather satisfying | :06:47. | :06:49. | |
connections sound at the other end when it hits the opponent. | :06:50. | :06:54. | |
When I say, do you realise you're fighting a guy who can't see, | :06:55. | :06:59. | |
they are like, no, I did not realise that at all. | :07:00. | :07:02. | |
And that starts conversations in itself about how games | :07:03. | :07:10. | |
And you're passionate about taking that conversation further now? | :07:11. | :07:14. | |
I think it needs to go further because gamers without sight | :07:15. | :07:17. | |
Things like being able to tell your friendly team | :07:18. | :07:21. | |
and your enemy team apart, so different footsteps. | :07:22. | :07:24. | |
Audio only games have been around for many years and it's only | :07:25. | :07:33. | |
now that sound designers are beginning to harness | :07:34. | :07:35. | |
I'm now beginning to understand how crucial sound design | :07:36. | :07:41. | |
Currently, blind gamers have to memorise the menus within games. | :07:42. | :08:11. | |
That is one of the big barriers. It is not compatible with the software | :08:12. | :08:15. | |
that blind people use for technology. If that barrier is | :08:16. | :08:18. | |
something that can be removed you would see aid begin Chris on the | :08:19. | :08:21. | |
amount of wind accessible games that there are. Ian Hamilton's job is to | :08:22. | :08:33. | |
make gaming more accessible. Innovation is still being done. I | :08:34. | :08:36. | |
think there is always going to be new barriers to be overcome. Ian has | :08:37. | :08:41. | |
been working with people like Ben for years, but it is really now down | :08:42. | :08:45. | |
to the console makers to bring about change. We want to make sure that | :08:46. | :08:49. | |
games and consoles that we build our accessible to any kind of player, | :08:50. | :08:52. | |
whether it is somebody that a site issues, hearing issues, we are | :08:53. | :08:57. | |
working with APIs, without control as we have announced co-pilot mode | :08:58. | :09:00. | |
where two people can use to controllers to play one version of | :09:01. | :09:03. | |
the game. So somebody maybe cannot use all the buttons. Microsoft is | :09:04. | :09:08. | |
really leading the way when it comes to accessibility for blind gamers. | :09:09. | :09:12. | |
They have released a new text to speech API, which means for the | :09:13. | :09:16. | |
first time in gay menus will be read out. Let's see what Ben thinks about | :09:17. | :09:23. | |
this. -- in game menus. There are other developers, Sony, Nintendo, | :09:24. | :09:28. | |
anybody else, making their content more accessible using in gay menus. | :09:29. | :09:33. | |
That is brilliant. If I can go in and buy a game on the first day | :09:34. | :09:37. | |
without having to worry about how much a paper but this is its | :09:38. | :09:38. | |
accessibility, that would be ideal. Sony kicked off its PlayStation | :09:39. | :09:45. | |
press event with a bang, thanks to a trailer from developer | :09:46. | :09:50. | |
Naughty Dog's latest adventure, Oh, thank you. | :09:51. | :09:52. | |
I'm sipping! The crowd certainly liked that Sony | :09:53. | :09:56. | |
made it snow in sunny LA for robo dinosaur mash-up | :09:57. | :09:59. | |
Horizon Zero Dawn's expansion, And everyone's favourite friendly | :10:00. | :10:01. | |
neighbourhood Spiderman swung into action in a new game | :10:02. | :10:09. | |
which features an innovative use of his athletic abilities | :10:10. | :10:12. | |
and his web slinging. And, unlike Xbox, who didn't even | :10:13. | :10:19. | |
mention VR, PlayStation renewed its commitment | :10:20. | :10:31. | |
to techno welding goggles, sorry, virtual reality, | :10:32. | :10:37. | |
by showing off a host of VR games, And an utterly bonkers | :10:38. | :10:40. | |
Final Fantasy VR fishing game. Final Fantasy 15: | :10:41. | :10:50. | |
Monster of the Deep. PlayStation is riding high | :10:51. | :10:52. | |
at the moment with its PS4 But, with the superpowerful | :10:53. | :10:55. | |
Xbox One X on the horizon, will things like VR help Sony | :10:56. | :10:59. | |
to maintain its lead? I think that over the long-term it | :11:00. | :11:02. | |
really is an opportunity to create a new entertainment medium, | :11:03. | :11:06. | |
but I do stress that it's I think in the last six months | :11:07. | :11:09. | |
to a year we've seen a little bit of over hyping of the | :11:10. | :11:16. | |
category out there. We saw this as the start of a very | :11:17. | :11:23. | |
long process of bringing VR You'll see lots more | :11:24. | :11:31. | |
technology innovation. I think content makers, | :11:32. | :11:35. | |
game makers and others, That is it for the shortcut of Click | :11:36. | :11:46. | |
here at each three. There is much more on BBC I player. You can also | :11:47. | :11:50. | |
find us on Facebook and Twitter. Thank you for watching. See you | :11:51. | :11:51. | |
soon. | :11:52. | :11:53. |