Can a human give artificial intelligence a real live voice? Plus a trip to Tokyo with games designer Hideo Kojima and the latest tech gadgets at the London Toy Fair.
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Much to look forward to today on BBC One for the rugby, that is all the
sport for now, now it is time for Click.
sport for now, now it is time for Click.
This week, meet our youngest reporter ever.
We give a games legend something to play with.
For decades, scientists all around the world have been trying to
create a machine that can match our intelligence.
And nowadays artificially intelligent algorithms
can perform many tasks much better than us.
For a long time scientists have been the use in games like
chess, drafts and go as a benchmark for testing AI.
And that's because all these games have a certain
amount of unpredictability built into them.
But this week the AI community has been celebrating a big
win after a poker playing algorithm called Liberatus defeated four top
human players in a 20 day match of heads up no limit Texas hold 'em
I've been using poker as a benchmark for 12 years.
Now the best AI has surpassed the level of the
best humans in the strategic reasoning under imperfect
But even at this big win is only a little step towards
Intelligence one capable of sophisticated thought across a wide
spectrum of areas, and solving problems just as well as a human
It's a hard thing to think through, and
But it's, I think it's impossible to forecast accurately.
Speech has been another big challenge for AI
Personal assistants and chat bots are becoming more
sophisticated, but they so far can't fool us into thinking that they're
But what if you thought you were talking to another person?
Would that make you more likely to trust it?
Well, two researchers at the London School of
economics came up with an experiment to see if we would communicate
better with AI if its messages were delivered to us by a human.
They call this computer human hybrid the
And to explore the concept, Jane Copestick found
herself becoming an Echoborg herself.
The Echoborg was inspired by research from Stanley Milgram.
He is the Professor behind the controversial experiments on
obedience in the 1960s, to see if people would deliver
electric shocks to others if instructed to buy an
Milgram also studied body perception, to
determine if we hold preformed opinions
of other people based on
By using hidden earpieces, people could speak
someone else's thoughts through their own body.
The Echoborg has updated this research for the 21st
century, to see if people will react better to artificial intelligence.
Such as the messages from an online chat bot.
If they are being delivered by a human.
I'm in the first stages of testing this out by
I'm starting my speech shadowing practice.
The first step in becoming a fully fledged Echoborg.
The professors have told me this process
will take at least eight hours for me to get any good at it.
I'm starting my first practice with JK
Rowling's Harvard commencement speech.
Members of the Harvard Corporation and the board of
By shadowing speech, I should be able to quickly repeat
back the messages from a chat bot so people won't realise
It may seem something paradox, but there's horses in the
I did something and scuttled somewhere.
Now, to put it to the test, I'm meeting creator Professor
Alex Gillespie at the London School of Economics.
And Kevin Corti, who called in on Skype.
Kevin is using a chat bot called Rose, which is not preprogrammed.
The most noticeable problem in becoming a convincing AI are the
delays while Rose thinks of a response to the question.
I thought for a moment you might be a
Republic of Ireland and Croatia and France.
A magical place full of rain and crazy people.
What you notice, they tend to be quite
It takes each sentence as a stand-alone sentence.
Some of them will speak like they are
artificial intelligence, and some of them will pretend not to be.
But although last time I spoke to which
it said it was artificial intelligence.
Our final test for the Echoborg was to
bring it on stage in front of an audience of 700 people at the BBC
What a lot of humans find difficult...
How do I know you are human, how do you know I'm human?
In fact, some of the audience members
One thought it was a real conversation with a human, not
Some people thought you didn't want to talk about
That you were trying to avoid the question,
they really thought you were trying to avoid the questions.
Someone even said, had it been a man would it
Without becoming fully fledged Echoborgs, we are already
giving a voice to artificial intelligence everyday.
Through the algorithms guiding our news
consumption, to our shopping habits and online searches.
We're bringing AI to life more and more.
Projects like the Echoborg let us reflect on
what this means for our AI future and perhaps even what it means to be
Hello and welcome to The Week in Tech.
It was the week that Facebook lost $500 million in a lawsuit.
The case centres around the creation of
the oculus rift virtual reality headset.
The US Court ordered the payment after a jury found Facebook
owned VR outfit Oculus used computer code belonging to ZeniMax, a media
company which has a subsidiary which produces the video game Doom.
They say you shouldn't cry over spilt milk.
Online supermarket Ocado is testing a robot hand that can pack
fruits and vegetables without damaging them.
At the moment, human beings pack more fragile items, like
But it's not just fragile foodstuffs feeling the pinch
Researchers at MIT have created a claw made from
hydrogel, that can pick up a live fish without causing it any harm.
Sunday the team hopes the eellike robot can be used to help with
Next, forget the selfie stick, so 2015, it's all about the
Currently being crowd funded, the air selfie
is a portable flying camera built into a mobile phone cover.
And, as it's carried around with your mobile
phone, never miss an opportunity for Internet narcissism ever again.
If you're a fan of Metal Gear Solid, you might also be
Considered the father of the stealth game genre.
The Metal Gear franchise was a success at
least in part thanks to his leadership.
But now he's working on a new game called Death Stranding,
which he showed to the world at the E3 video games
We sent Stefan Powell, ace radio one news beat reporter,
to meet Hideo Kojima in Japan and get an exclusive tour
We're on our way to the studio now and
it's been just over a year since he left Konami
And we don't really know what he's been doing in that time.
We know a little bit about his new project,
Death Stranding, that's coming to the PlayStation
Hopefully we get to find out a little bit
glimpse into the future and what's come as well.
Before that, though, there's the traditional gift
I mean, what are you supposed to get a man
who stood in front of a cabinet full of lifetime achievement awards?
And I hear you are a bit of a Lego fan.
Kojima isn't your average game designer.
And this isn't your average office, either.
Or your average company mascot, for that
The man credited with changing the way many people approached game
design is not taking his new venture lightly.
He wants his next step is to be just as successful as his
Clearing his mind of some of the negativity of recent years.
Focusing instead on the future, new titles, new projects, and new ideas.
TRANSLATION: I worked at my previous company
for 30 years, and gained a
But technology improves, the games market and the
But what I do best, making games, does not really
change, so I'm not worried about embarking on this new journey.
The studio itself is pretty small, but
has everything Kojima and his team need to crack on with the first
The PlayStation 4 exclusive, Death Stranding.
Details about which are still top secret.
But whatever it turned out to be, he's
TRANSLATION: We want this game to be something
people can get into easily, but after they play for an hour or two
they start to notice something a little different.
It's something they haven't played before.
Whenever I create something new, some people
For example, when I first created a stealth game some people really
wanted to just fight, so they didn't really like it.
I want to create an experience that has the same effect
The building up of his own studio is also a source of
A journey that has been far more difficult than many would
This tiny room was Kojima production's first office.
Here he spent time not only designing Death
Stranding, but refining his next big idea to change gaming as we know it.
TRANSLATION: The way I see the future of
gaming, think of it as
All meshed together to create one type of
The whistle-stop tour of Tokyo continues.
Seeing the places that came between that first
tiny room and the shiny new studio housing Kojima Productions today.
It's a vision that has grown from a long love of technology.
His association with Sony so important
to the future of his new company is not something new, though.
Here at their big tech exhibition in downtown Tokyo, he explains how
technology of the past has had such a big impact on him.
He says the first Metal Gear was made on this device.
Looking back over the past raises questions of
VR is often said to be the next big thing in gaming.
Now this isn't VR like we know it now.
But for Kojima, it's not so clear-cut.
Do you think the games out there for VR at the moment are good
enough to really sort of get the audience excited?
TRANSLATION: It's easy in VR to try and do something
scary, something from a high place, something erotic.
But I think there's something beyond that.
You can give people emotions that they haven't
And can you tell us any of your ideas?
So it looks like a Kojima virtual reality
experience is not so far away, even if he will chair
experience is not so far away, even if he won't share
More proof that his appetite for making things is not on the
The most revealing thing I've found during my
time with Hideo Kojima is that still really
time with Hideo Kojima is that he's still really
passionate and enthusiastic about tech and gaming.
He's got no plans to retire any time soon.
In fact, he set himself a big challenge.
He's changed gaming once, and now he plans doing it
Playtime was never like this in my day.
I've been taking a look at some of the latest toys hoping to light
up the faces of children and grown-ups.
And, inevitably, a few of them could be found at London's toy
This looks like a drone in a cage and that's because it is.
It's also a proof of concept for a toy
that's going to be available later this year.
Its inventor here is wearing this glove, which means you
It all looks pretty simple, but I know
you've been studying robotics for 15 years,
so there's quite a bit more to this than meets the eye, isn't
Once the science of gestures has been
codified, and that's what we've been able to do,
as you can imagine, we
can bring all sorts of robotic toys out, and consumer devices.
The brain itself is in the glove, in the
And the algorithms embedded in the glove.
The drone is merely a conduit for the gestures being
There was also a clear trend towards giving kids a deeper level
of control when it comes to toy gadgets.
This is a robot that aims to help kids learn to code.
They can operate it manually through the App,
or set up sequences of the functions they'd like it to carry out.
It looks pretty raw when you've got all
these leads and buttons, so it really is giving kids a chance to
I also recently got my hands on a drone that kids can
programme, spending time tweaking code at a computer or using drag and
I had a play around with some of the drone's functions.
So maybe that shows who the real kid is.
First of all I press W, which should get the drone up and running.
This is a spot of that well-known activity, drone bowling.
Yes, the skittles are down here on the floor.
It's not just about flying, though, you
To do that, you swap the wings for wheels.
Last year we learned quite how much of an appetite there was
And give the big kids a chance for some
This gaming robot, much like virtual avatars,
It's also customisable and upgradable, with the ability to add
wheels or even take on another robot in the room.
Or if you want to get yourself moving, how about a personal
This prototype has limited functionality, but still
Not that it fought too hard when I decided I'd had enough.
Now, if you're a Cinefile, you know we
have officially entered awards season.
Yes, the red carpets, the speeches and the campaigning have
Well, this year at Click, we've decided to give those
wonderful magicians behind the camera, namely the visual
effects artists, their proper due with a
series of exclusive features on some of the most
memorable films from the
First up, a return to the wizarding world with BAFTA nominee
Fantastic Beasts and Where to Find Them.
Mr Scamander, do you know anything about the wizarding
The earliest Potter film I worked on was the second
Then went on to work on subsequent films for production.
The big difference, I would say, now,
doing Fantastic Beasts, for instance, was we were doing creature
design in the computer from day one.
We were animating creatures, showing David what they looked like.
And getting into a developmental study through
Just something we could never have done before so
When we decided we didn't like it we could modify it and
change it very quickly on the computer.
We would model something up, in ZBrush, then very quickly
think, that looks cool, let's stick a rig in it.
So, sticking essentially the bones in to be able
And we had quite worked up animation studies of
a lot of stuff that just didn't make the film.
We made simple models of the creatures, then brought in some
Some of them were actually, the team who did
Warhorse for instance, then we had a full-size erumpent puppet,
And they were able to use that onset.
And our guide was always what we've done in
the computer in terms of the animated previews.
It meant we could put something on set for Eddie
Redmayne to react to or perform against.
So the erumpent, 17 foot tall, 20 foot long, was able to be
onset, and everybody could see how big it
was and where she was on the
set, then we could frame the camera for her and Eddie could play against
One of the key things about this film was that you believe the
If you believe the actor, and you believe the
creature's there, that's what makes it work.
When you see an actor and the eyeline isn't right, and
the creature doesn't seem to be responding to them, you know there
The niffler, ultimately, was a fairly tough
A lot more close-up, I guess, than you would have done, for
a lot longer than you would have done a few years ago.
You look at the niffler and what makes him so
animalistic and real is all that small breathing, all the secondary
stuff, it is in the overall performance, it is all that
That we put loads of work into, that you
kind of think, God, really, do you notice?
And it's like, no, you don't notice directly, but you do notice
because we all look at human beings all the time.
You've got a pretty big price on your head, Mr
Gnarlak, our goblin, was, you know, a really
Probably the most advanced digital humanoid type character I think
I think Ron was fantastic to work with, he wore a
performance patch, a headset, so he had
17 facial markers on, doing the
facial capture meant in our post-stage we were able to deliver
That was just the pure capture applied to
It was a massive leap in shading and the technology driving
Whilst there is the animation, there are also all the
systems we've created to help drive muscles, skin,
All of that stuff's working up and up.
Every film, we're pushing evermore, trying to get to that
More Oscar hopefuls and special perfect
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Thanks for watching and we'll see you soon.