Episode 25 The Culture Show


Episode 25

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Unstoppable, innovative, exciting.

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No, I'm not talking about Andrew Graham Dixon.

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I'm talking about design.

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It literally shapes our daily experience.

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Whether we notice it or not, it is everywhere from supersonic jets to the humble toaster.

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So tonight in a Culture Show design special,

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we've got everything from cool classics to visions of the future,

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where machines have taken over the world.

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Coming up, one step beyond with futurology.

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Design as a force for good.

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And the next generation of hackers.

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And if that wasn't enough, the latest round in the epic struggle of man versus machine

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is under way behind me,

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where a human designer is going head to head with the latest 3D printer

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in a race to build a scale model of Big Ben in less than an hour.

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A short while ago I got them started.

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Over here, exuding a menacing confidence,

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we have the machine, the MakerBot Replicator 2.

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Over here representing mankind and manpower, we have Dominic Wilcox.

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-Dominic, how confident are you feeling?

-Not confident, at all.

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Oh, dear! Let's get this build-off started.

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Are you ready? On your marks, get set, go!

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Well, they look like they're about at the half-way mark now.

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So while they get on with that, we're back to the main business.

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The great Bill Shankley famously said, football isn't a matter of life or death,

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it's much more important than that.

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Whether a fan of the beautiful game or not,

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there is no doubt it's deeply embedded in our towns and cities.

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A world in which local lads can become global superstars.

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And with fame comes fashion.

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It's so embedded in the game now that it's even inspired an exhibition

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at Manchester's National Football Museum.

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We sent fashion industry insider Paula Reed to find out more.

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I've never claimed to know much about football, but I do know my fashion.

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The new exhibition bringing the two together is in Manchester,

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which couldn't be more appropriate.

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Men's fashion retail is booming in the North-West and I think I know why.

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Manchester is the home of the super-rich, super-famous footballer,

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and when it comes to spending, they're spending it all on fashion.

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So how did we get from this... to this?

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Hi, Paolo. Nice to meet you.

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Welcome to my dressing room.

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So what are football's big fashion moments then?

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There are three main moments we should consider.

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The first moment occurs in 1961.

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# Fashion! Ooh, beep beep! #

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A Fulham player by the name of Jimmy Hill campaigned

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to have the maximum wage abolished.

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Basically, a footballer could only earn up to £20 a week,

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which is about £350 in today's money.

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-Not a big fashion budget.

-It's not, is it? A pair of socks and a vest.

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This meant that suddenly footballers had disposable income.

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Part of that income now started naturally being spent on clothes.

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This is the era of the Mods. There's Mod formal and there's Mod casual.

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The footballer who most sums up Mod formal was Bobby Moore.

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If we look at these photographs here.

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-Super sharp.

-Look at that. Handkerchief, skinny tie, buttondown.

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This is a man whose mother used to iron his football laces.

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-The person who exemplifies the Mod casual look...

-George Best.

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-Yes.

-Gorgeous George.

-Look at you! Look at you!

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Winkle-pickers, casual trousers, a nice jacket, and the haircut.

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It is not a million miles away from what's on the catwalks today.

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It still comes back.

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He's famously known as the first pop star footballer.

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And part of that was his clothes.

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His clothes transmitted that to the rest of the world.

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-I think of him as a fashion icon.

-Absolutely.

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I like to think of myself as a bit different than everyone else.

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Because I'm more like a pop star really.

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Of course, football fashion isn't just about the players.

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It's about the fans too.

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This brings us to our second moment,

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which is where we move away from what's going on on the pitch,

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and onto the terraces.

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The Casuals grew up on the football terraces.

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There was this revolution happening on the football terraces

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that nobody was picking up on.

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Describe the look to me.

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This is a good depiction of the Casuals.

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You can see that they are wearing here designer tops -

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Fila, Taccini, Ellesse.

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-This is the era of materialism.

-Labels and bling and status.

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Absolutely.

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At one end of the fashion label you had that designer-led revolution

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with Katherine Hamnett, John Galliano.

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The same thing is happening here on the terraces,

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but it's sports labels.

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You are throwing codes out to your friends,

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you're showing them you're part of the gang,

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but it's a very subtle way of doing it.

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So, Paolo, what brings us up to date then?

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The third era that we need to talk about begins in 1996.

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Gianluca Vialli arrives at Chelsea football ground,

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walks into the dressing room wearing a V-neck Armani cashmere sweater,

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designer trousers and brown brogues,

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and Chelsea captain Dennis Wise said, we took one look at him and said,

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"Where did you get your clothes?"

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And within a week we were all wearing them.

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And on the back of all this comes a boy from Leytonstone

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-by the name of David Beckham, which you might have heard of.

-Absolutely.

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You must have had dealings with Beckham in your time.

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I have come across him backstage in a fashion show and he's impeccable.

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His clothes to me always appeal to all levels of society.

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He clearly loves clothes though. He absolutely adores them.

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He's had some bad looks though. The Tom Ford.

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-The matching leather jackets!

-The case for the prosecution rests.

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Absolutely. And I do believe Tom Ford was at Gucci at the time

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and apparently he said, "What are those people doing wearing my clothes?"

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And someone said, "Well, they bought them."

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There wasn't very much that could be done about it,

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but now he is practically a Tom Ford ambassador.

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He looks rather good in a Tom Ford suit, and I think they're all very close buddies.

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-He is a great clothes horse, isn't he?

-Fantastic.

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-Anything he puts on, he looks great in.

-I think this is what Mr Armani says.

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He's got such a love affair with sportsmen because they are superbly fit.

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They're peak performance, look amazing - they're great clothes horses.

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I know the feeling.

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And Strike a Pose: 50 Years of Football and Fashion

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opens in Manchester on Friday.

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Now from fashion to futurology, with legendary designers Anthony Dunne and Fiona Raby.

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Enchanting and magical,

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they are renowned for pushing at the very limits of the word design.

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Charlie Luxton went to meet the couple for a glimpse into

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their worlds of dystopian nightmares and visionary schemes.

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We can all agree on what makes great design.

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It is those objects we recognise as classics

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because of their stunning good looks.

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The innovative product that makes everyday life that much easier.

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Or that perfectly formed graphic that communicates

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a clear and simple message.

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We consider this brilliant design not only for the way it looks

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but the way it works.

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And if it wasn't for that perfect meeting of form and function,

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we'd think of it as useless junk.

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A chair you couldn't sit on.

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A sign that sent you wrong way.

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And a vacuum cleaner that didn't suck would, well...suck.

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So this is the role of the designer.

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We give them problems and they give us solutions, right?

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Well, not necessarily.

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Over the past 20 years,

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Anthony Dunne and Fiona Raby have become world leaders

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in an alternative movement in modern design

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located somewhere between product design, sociology and science fiction.

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These self-confessed technology idealists

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have created countless prototypes and objects

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that at first glance don't seem to have much use at all.

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In fact, the designs often ask more questions than they answer.

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But give them a chance,

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because these ideas could be of more use to mankind

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than even the bagless vacuum cleaner.

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The husband and wife team's unconventional approach

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was given a name in Dunne's 1999 book, Hertzian Tales.

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He called it critical design.

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-Hello, Fiona.

-Hi.

-How are you?

-Come in.

-Nice to see you.

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What do you mean by critical design?

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Critical design I guess is about using design

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to ask questions rather than provide answers.

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Usually when we design stuff we are trying to meet a practical need,

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like illumination for working at our desks, phones for communicating.

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With critical designs we are trying to get people to think about stuff.

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It's aimed more at the mind and the imagination, than practicality.

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So how do these idea manifest themselves? What do you design?

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Well, for example we are very interested in how robots

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can occupy our imaginations.

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Most people are familiar with the idea of robots in the factory -

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these abstract, highly functional machines.

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But what happens when they come into the home?

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We wanted to look at the I guess the form, the scale, the kind of interactions with them,

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so we proposed three non-working models of robots

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that would act as discussion pieces.

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ROBOTIC SOUND

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We really want to play with the expectation of technology

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and we want to use design as a way of changing that expectation.

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We have a certain idea of what a robot should look like.

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One of the key things we're trying to do was make them not look like robots.

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So when you point at them and say, "These are robots" everyone would go, "That's not a robot!"

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In 2005, Dunne and Raby left their robots at home

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and turned their attention to how headline-grabbing new human genome research

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might affect the dating habits of the future.

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They came up with the evidence doll,

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an object designed for women to record the genetic information of their lovers,

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including a DNA sample.

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This data could prove vital

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in their search for the perfect biological partner.

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With every lover, a woman would buy a doll.

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So we said, take a sneaky picture of their face

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and we'll get it printed on the doll.

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You could write anything about the man's body -

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you liked their shoulders, or didn't like their legs...

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And we've got this secret drawer, which is the penis drawer.

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A very aptly located drawer.

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We had small, medium and large.

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Here you would put the piece of genetic material to store in there,

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so you could get it analysed and you could compare your different lovers.

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The latest project, United Microkingdoms,

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takes Dunne and Raby out of the bedroom and on to the street,

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with their vision of the transport of the future.

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They divided a fictional England into four socio-political sectors,

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each with its own innovative set of vehicles.

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Although they look strange, these cars and trains

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are all extensions of how we get from A to B today.

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We started looking at visions for robotic cars or self-drive cars.

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In all of them the passenger stands up and they can surf or do e-mail on the way to work.

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Access to the road is determined by price, pace and priority.

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A little bit like phone tariff systems.

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You buy access to the road.

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We think that this transport system could be quite grim.

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We want to visualise that now to have a discussion about is this the future we really want to have?

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And if not, how can we prevent it happening?

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This one just looks quite mental. What is this?

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This is basically a scale model

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of a three kilometre-long train

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that has a landscape on it.

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This is one section.

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It's probably 20 metres by 40 metres long.

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-So you live on this thing and you never get off?

-You never get off.

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People live on it and in it.

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-And you just go round and round on your mobile landscape?

-Yes.

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That's kind of...

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-..nuts.

-LAUGHTER

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It is a stand-in for an idea.

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The idea is - can one small design

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spin off a discussion on a bigger level?

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So, with no marketable product as an outcome,

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it's this process and the conversation that it causes

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that is in a way the real value of Dunne and Raby's work.

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That's the process - that exploring the boundaries of what's possible in design,

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that's massively influencing the next generation of designers that they teach.

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Students of their design interaction course at the Royal College of Art

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have gone on to work on the front line of the biotech revolution in California.

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Taking critical product design to the Japanese pop video...

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And even blasted off to NASA,

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where the Dunne and Raby approach led to new ways of working

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and a musical space opera.

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So whether you've noticed it or not,

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the influence of Dunne and Raby's work and their critical design

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is being felt far and wide as they seek to redefine what design means

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and what it can achieve in our future.

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The only restrictions to that, it seems to me, is the limit of human imagination.

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Dunne and Raby's United Microkingdoms opens in London's Design Museum in May.

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While we wait for that, let's see how our design race is hotting up.

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Over here, Dominic - you look quietly confident, I would say.

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While over here, the machine...

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That's recognisably Big Ben.

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As they go on to the home straight

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we're off to an increasingly fashionable area of design.

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Critic Alice Rawsthorn's new book, Hello World,

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explores the dynamic field of social design.

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We sent her off to meet some of its pioneers.

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To make a difference to your local community,

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you could volunteer at a food bank or champion recycling.

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But the changing world of design is creating new opportunities

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for the socially and environmentally conscious.

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So we've got 40 tilapia in each of these tanks

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and they basically provide the nutrient to the vegetables

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that are growing over there through their poo.

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The eco-social design group Something & Son

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has transformed a derelict building in east London into an urban farm,

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with the aim of growing as much food as possible in a small space.

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Why did you decide to open a food- growing laboratory like Farm Shop?

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We had lots of questions about the future of food.

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What's going to happen with population rising,

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food prices going up?

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They were quite innocent questions.

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Then we had the opportunity to take over an empty building

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and we put the two ideas together.

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So we got an urban setting, a shop on the high street,

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we've got an issue around food.

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What could we learn by bringing those two ideas together?

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It's a lot more interesting and complex designing something

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within a social outcome rather than a commercial outcome.

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The complexities within that are so much more

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than designing something where you are just selling - a car, for instance.

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Design is not drawing something pretty and having it made.

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Design is fundamentally trying to unlock a problem in its truest sense

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- in all of its facets and complications, the bad times and the good times -

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and come up with something at the end that works and can last.

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And Farm Shop is a sustainable project because it looks after itself financially,

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it's teaching people about environmental issues,

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and it's a social space.

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While some designers are using their skills to work with local communities,

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one is working on a city-wide scale to redefine the identity of a place,

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inspiring a new wave of innovation.

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The essence of social design is empowering a society.

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Or elements of a society.

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Co-founder of Factory Records, Peter Saville

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is famous for the artwork he designed for Joy Division and New Order,

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but now plays a strategic role in local politics

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as creative director of Manchester.

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I like to imagine what things could be.

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When we founded Factory Records in the late '70s,

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I was of a mind of what could a record label be.

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Not what ARE they, but what could they be.

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That was very much my feeling with Manchester.

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Saville concluded that Manchester needed to rethink its identity

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as the world's first industrial city, by modernising it.

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He came up with the concept "original modern",

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an idea that spans everything from transport networks and building projects to the arts.

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It had been understood from the very beginning

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that a slogan was not being sought for the city.

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So there was no intention for "original modern" to be a slogan for the city.

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It was a way to think about yourself.

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After proposing it in 2004,

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the city council asked me to stay on

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as almost the provocateur of this idea.

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There have been new developments, which have epitomised it.

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Principally the Manchester International Festival,

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which was a programme of entirely new or debut works.

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In a way, it's our culture.

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You know, artists and designers are part of that.

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The medium, the specific medium of your work might differ.

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Mine has enormously, from doing a record cover 35 years ago

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to helping promote the ethos of a place.

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But the spirit of it is the same.

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It's to make a contribution to the way we live.

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And the way we live is our culture.

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As more and more designers are grappling with social problems,

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one British design group has become a global leader in the field

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by inventing new solutions that local councils are investing in.

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I suppose that everybody that we work with

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understands that the existing ways of problem-solving aren't working.

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Perhaps what's true to say, although people wouldn't articulate it,

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is that they're at the end of their tether with traditional ways of doing things.

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At Participle, designers lead multi-disciplinary teams

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that use the design process to redesign critical aspects

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of the welfare state.

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It's a big ambition for a small enterprise in South London.

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One of the major social issues you've worked on is the

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ever-expanding elderly population and how to improve the standard of care for them.

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Can you explain what sort of solution you've proposed?

0:19:590:20:03

Yes, Circle is our solution.

0:20:030:20:04

It's basically a membership-based organisation.

0:20:040:20:06

So, if you're a member, you might call up and want somebody

0:20:060:20:10

to help you with your garden,

0:20:100:20:11

you might want to do something social.

0:20:110:20:13

You might want somebody to help you when you come out of hospital

0:20:130:20:16

after an operation as you're rehabilitating.

0:20:160:20:18

It's important that designers understand the relationships

0:20:180:20:21

that would make that really work,

0:20:210:20:23

so that it really feels like something that's being done

0:20:230:20:25

in a way that fits with your life.

0:20:250:20:27

So every single aspect of that service is being designed

0:20:270:20:29

to understand how it will work, how it will not be condescending,

0:20:290:20:33

how it will take care of practical things in the way you would like them done.

0:20:330:20:37

So I'd like to think the future is

0:20:370:20:40

delivering these areas of work at scale in Britain

0:20:400:20:43

to many thousands of people and really making an impact in their lives,

0:20:430:20:47

and at the same time, we're providing real-life concrete examples of what

0:20:470:20:51

a redesigned welfare state might look like for this century.

0:20:510:20:54

And Hello World will be in bookshops in March.

0:21:000:21:03

Next tonight to a little-known but fast-developing

0:21:030:21:05

corner of the design world - hacking.

0:21:050:21:07

It's not quite as ominous as it sounds, as I found out earlier.

0:21:070:21:11

Take one everyday product...

0:21:150:21:18

..and adapt...

0:21:180:21:21

..redesign...

0:21:210:21:23

..customise.

0:21:230:21:26

That's a hack.

0:21:260:21:27

Hacking is something we normally associate

0:21:290:21:31

with illicit computer programmers or the ugly side of journalism.

0:21:310:21:35

In the world of design though, hacking doesn't involve government inquiries or legal warfare.

0:21:350:21:41

True, it has a subversive edge but it's more creative than destructive.

0:21:410:21:45

A process by which people can redesign everyday products

0:21:450:21:48

for their own purposes.

0:21:480:21:50

A make-do-and-mend for the modern era.

0:21:500:21:52

Hacking used to be a fringe DIY activity

0:21:540:21:57

but now it's got so popular,

0:21:570:21:59

there's even a website dedicated

0:21:590:22:01

to hacking products from Ikea.

0:22:010:22:02

Boasting thousands of redesign ideas for your flat-pack furniture.

0:22:020:22:07

And now hacking could be about to become an everyday activity.

0:22:090:22:12

As of next month, a new material,

0:22:140:22:16

designed to make it easy to hack any home product,

0:22:160:22:19

will launch in DIY stores across Britain.

0:22:190:22:22

Sugru, which means play in Gaelic,has been voted

0:22:230:22:26

a more important invention than the iPad.

0:22:260:22:28

It comes in a pack like this.

0:22:300:22:32

It feels very much like Play-Doh when you take it out of the pack.

0:22:320:22:36

You can mould it into any shape at all.

0:22:360:22:38

It has really good adhesive properties so it will stick to anything in your home.

0:22:380:22:42

And the magic part is that overnight,

0:22:420:22:44

it will transform into a really durable and flexible silicone rubber.

0:22:440:22:49

Wow. It's incredible.

0:22:510:22:52

So how is Sugru being used?

0:22:520:22:54

Initially, it was really well adopted by the creative community

0:22:540:22:58

but we're now starting to see signs now of its being used

0:22:580:23:02

by all kinds of people

0:23:020:23:03

and this is something that everybody can do.

0:23:030:23:08

Sugru has built up a vibrant online community,

0:23:080:23:11

with people sharing hack ideas and photos.

0:23:110:23:14

This is one of my favourite examples of a design improvement.

0:23:140:23:18

It came from a dad in Germany who sent us a photo on the internet.

0:23:180:23:22

His three-year-old was really into photography.

0:23:220:23:24

He built the Sugru up around the camera with these walls

0:23:240:23:27

which are flexible and rubbery so if it drops,

0:23:270:23:31

instead of breaking, it will bounce.

0:23:310:23:33

And it makes the design a lot less uptight.

0:23:330:23:35

A lot of product design is very uptight, isn't it? And perfect.

0:23:350:23:38

Yeah, that's exactly it.

0:23:380:23:39

How we behave normally with our gadgets -

0:23:390:23:41

we worship them and think they're perfect.

0:23:410:23:43

But he made it his own and made it work better for him.

0:23:430:23:47

Do you see it revolutionising design in the next few years?

0:23:470:23:50

It seems like we're in an interesting period.

0:23:500:23:53

One of the most exciting things

0:23:530:23:56

is the visibility of the improvements

0:23:560:24:00

and redesigns and hacks people do.

0:24:000:24:03

I hope that the engineers are looking at all those colourful Sugru repairs

0:24:030:24:08

and seeing, actually, we'd better make that stronger

0:24:080:24:11

or make the shape different and whatever.

0:24:110:24:14

It's like a total crowd-sourced product development.

0:24:140:24:17

Some designers like Assa Ashuach

0:24:190:24:21

are taking this a step further

0:24:210:24:23

and encouraging hacking at an early design stage -

0:24:230:24:26

before the product is even made.

0:24:260:24:28

This new digital forming software enables a non-designer like me

0:24:310:24:34

to personalise Assa's products,

0:24:340:24:36

in this case, a lamp.

0:24:360:24:38

I can change the colour,

0:24:400:24:41

the height,

0:24:410:24:42

and even adapt the fin design and overall shape.

0:24:420:24:45

As a designer, why would you want someone else meddling in your designs?

0:24:470:24:51

Product design is designing products and objects for people to use.

0:24:510:24:55

For me it was always very important to have elements of interactivity.

0:24:550:25:00

I'm always looking for opening a door to the user.

0:25:000:25:04

But do you feel you're relinquishing power?

0:25:040:25:06

We've been brought up with the big designer,

0:25:060:25:08

who designs these amazing objects,

0:25:080:25:10

and you're basically giving power to the consumers.

0:25:100:25:13

Yes, it's true but I see that as empowering the designer

0:25:130:25:19

to empower the user.

0:25:190:25:20

The technology enables the designer to add another layer

0:25:200:25:24

on top of the designing product. It's a design experience.

0:25:240:25:28

So users at home, when they play and co-design, they will say, this is a nice experience.

0:25:280:25:35

So the experience will become part of the design.

0:25:350:25:37

What happens if the co-designer creates something you don't like?

0:25:370:25:42

This is a difficult point. Because sometimes it's horrible.

0:25:420:25:48

-Really horrible.

-LAUGHTER

0:25:480:25:50

But if I want to make sure that all the variations are almost, like,

0:25:500:25:53

80% approved by me,

0:25:530:25:58

then I'm giving less freedom to the user,

0:25:580:26:00

so I'm constraining the experience to such a level

0:26:000:26:03

that it will always come out well.

0:26:030:26:06

I see the user as a partner.

0:26:060:26:07

There's a partnership.

0:26:070:26:10

It's time for the moment of truth.

0:26:110:26:13

What will Assa think of my co-design?

0:26:130:26:16

-There it is.

-Wow.

-What do you think? Don't be too harsh.

0:26:160:26:21

-No, it's actually quite nice.

-"Quite" nice!

0:26:230:26:27

I found it really interesting - you start to think about things quite a lot.

0:26:270:26:30

Probably more than you would do in a shop.

0:26:300:26:32

You're questioning your judgement over and over again. I like that.

0:26:320:26:38

-There are some big decisions to make.

-Yeah, yeah.

0:26:380:26:40

I guess you do in a way become in part a designer.

0:26:400:26:44

You start to make associations, think about things.

0:26:440:26:47

With the way you think about things, and the look of it, all the time.

0:26:470:26:50

It's also about giving some of the designing joy to the user.

0:26:500:26:53

I'm not quite sure about the base now that I've seen it like this.

0:26:550:26:59

Hacking is liberating design.

0:26:590:27:01

It's no longer about star designers handing us products that we have to accept.

0:27:010:27:05

It's a partnership, a collaboration.

0:27:050:27:07

And the implications are enormous.

0:27:070:27:10

Frankly nobody knows where design is going to head next.

0:27:100:27:13

But isn't that exciting?

0:27:130:27:15

KLAXON

0:27:190:27:22

Right, that's it. The race is over and it looks to me like a dead heat.

0:27:220:27:27

The machine's made an absolutely perfect model of Big Ben.

0:27:270:27:30

But there's something about Dominic's creation that shows there's life in us old humans yet.

0:27:300:27:35

In a few years' time though, who knows where this

0:27:350:27:37

machine will have taken us.

0:27:370:27:39

Finally tonight, images of millinery magic from Philip Treacy.

0:27:390:27:43

A new book out next week documents the key moments

0:27:430:27:46

in the incredible story of his hats

0:27:460:27:48

that have captivated the fashion world for more than 20 years.

0:27:480:27:51

Goodnight.

0:27:510:27:52

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