Bob, Wendy, Spud and the Can Do Crew arrive in historical Fixham Harbour ready for a brand new set of building adventures. They make many discoveries, along with new team member Scratch.
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Dizzy decides to show Bob how useful she is by being the fastest machine on the job.
After finding Bob and Wendy's lost property, Roley decides to find other lost things.
Scratch's plans to build Spud his dream bedroom without Bob's help go badly wrong.
Dizzy wishes she could be in a play like Spud, and decides to help him practise.
When a wild fox follows Roley around, he is convinced that it must have lost its friends.
Scrambler wants to be just like the super hero machine, Super Smasher.
Roley devises a catchy rap based on the weather.
Scratch creates havoc when he tries to fix a problem all by himself.