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Last time on Scorpion Island, tensions rose as dominant Sting | 0:00:14 | 0:00:18 | |
fell out over who should play the Code Cracker Challenge. | 0:00:18 | 0:00:21 | |
-I didn't ask them to pick me. -I know you didn't. | 0:00:21 | 0:00:24 | |
You think you are the only person who can do the Memory Trial. | 0:00:24 | 0:00:27 | |
I'm not saying that! | 0:00:27 | 0:00:28 | |
However, captain Jordan put this to one side | 0:00:28 | 0:00:32 | |
and set an impressive target in the island challenge, Hard Wired. | 0:00:32 | 0:00:37 | |
Today Zach is up but can he win the advantage for his Claw team mates? | 0:00:37 | 0:00:43 | |
Whatever the result, Zach's positive outlook is proving infectious. | 0:00:45 | 0:00:49 | |
However, all roads lead to the serious business | 0:00:51 | 0:00:54 | |
of the second round of the island challenge. | 0:00:54 | 0:00:57 | |
Can Claw take the island treasure or will it be Sting again? | 0:00:57 | 0:01:03 | |
It could only be Scorpion Island. | 0:01:03 | 0:01:05 | |
Hello and welcome to Escape From Scorpion Island. I'm Johnny. | 0:01:34 | 0:01:37 | |
And I am Myleene. You join us on day 9 | 0:01:37 | 0:01:39 | |
as our two teams of adventurers are battling it out | 0:01:39 | 0:01:42 | |
to win an island treasure, but the island never makes things easy. | 0:01:42 | 0:01:45 | |
In a forest glade is a giant rusty board | 0:01:48 | 0:01:50 | |
and in the first round of Hard Wired, | 0:01:50 | 0:01:52 | |
Jordan was given a ten-minute turn to collect the huge fragile fuses | 0:01:52 | 0:01:58 | |
set within it. | 0:01:58 | 0:02:01 | |
He was suspended on a line and had to drag himself down ropes | 0:02:01 | 0:02:05 | |
to grab the fuses before delivering them into a collection trunk. | 0:02:05 | 0:02:10 | |
In the dying seconds of Jordan's game he somehow managed to | 0:02:13 | 0:02:17 | |
summon the strength to get one last fuse into the trunk. | 0:02:17 | 0:02:20 | |
Meaning Sting's final score is 7. Impressive stuff. | 0:02:20 | 0:02:25 | |
7 is going to be a really tricky score for Zach to beat. | 0:02:29 | 0:02:33 | |
-He is in position for his turn now. -Claw captain Zach, are you ready? | 0:02:33 | 0:02:39 | |
-Definitely. -"Definitely," he says, let's see. | 0:02:39 | 0:02:42 | |
3, 2, 1, go! | 0:02:42 | 0:02:45 | |
And he is off, tipping himself upside down straight away. | 0:02:45 | 0:02:49 | |
Well, he made it down very quickly. Oh, just out of reach! | 0:02:52 | 0:02:56 | |
Right, Zach, stay at the bottom once you've got it. | 0:02:56 | 0:02:58 | |
Well, Eleanor, he's got it but he's going straight back up with it. | 0:02:58 | 0:03:01 | |
And he's already out of breath. | 0:03:01 | 0:03:04 | |
-Oh, yes! -Phew! | 0:03:07 | 0:03:09 | |
Thank goodness he got that fuse in. Where I am standing, | 0:03:09 | 0:03:12 | |
it looked like he was about to miss. | 0:03:12 | 0:03:15 | |
Well, Myleene, Zach did go for a really long distance throw, | 0:03:17 | 0:03:20 | |
unlike Jordan who always dragged himself down to the trunk. | 0:03:20 | 0:03:24 | |
Zach's was an enormously risky strategy | 0:03:24 | 0:03:27 | |
but it paid off, so Claw are off the mark. | 0:03:27 | 0:03:30 | |
Oh, no, Zach's got tangled up! | 0:03:34 | 0:03:35 | |
Sting thinks it's hilarious but it's really worrying Claw. | 0:03:35 | 0:03:38 | |
What is he doing? | 0:03:38 | 0:03:41 | |
-What are you doing?! -Just hurry up and keep trying. -Get a move on! | 0:03:41 | 0:03:48 | |
You can really hear the desperation in Claw's voices... | 0:03:48 | 0:03:51 | |
I'm trying my best! | 0:03:51 | 0:03:52 | |
..but it's easy to underestimate just how tough this is. | 0:03:52 | 0:03:56 | |
You have lost loads of time. | 0:03:56 | 0:03:58 | |
Tough love from team Claw but it seems to be driving him on. | 0:03:59 | 0:04:03 | |
And he's grabbed the fuse! | 0:04:03 | 0:04:05 | |
So he is going for the shot - yes! Oh! | 0:04:05 | 0:04:08 | |
Go, go, go! | 0:04:08 | 0:04:10 | |
Straight in the trunk with a clunk. | 0:04:10 | 0:04:12 | |
Well, yes, Myleene but when the fuse clunked it snapped in two | 0:04:13 | 0:04:16 | |
and half of it fell outside the trunk. And as incomplete fuses | 0:04:16 | 0:04:21 | |
do not count, that means all of Zach's efforts have been wasted, | 0:04:21 | 0:04:25 | |
along with some valuable time, and Claw are still only on one. | 0:04:25 | 0:04:28 | |
So Zach is really picking up his pace now. | 0:04:31 | 0:04:34 | |
Team Claw really need Zach to win this. I can't tell you how badly. | 0:04:34 | 0:04:39 | |
-Well, I can actually - badly! -But he is doing so well here. | 0:04:39 | 0:04:44 | |
He is back up and already in position for another fuse lob. | 0:04:44 | 0:04:47 | |
-Here he goes...and yes! -Great aim from Zach. | 0:04:47 | 0:04:50 | |
Yes, it was. This time he gets the fuse straight into the trunk, | 0:04:50 | 0:04:54 | |
taking Claw to 2. | 0:04:54 | 0:04:57 | |
He is starting to look so steely now but this challenge | 0:04:57 | 0:05:00 | |
is a real endurance test | 0:05:00 | 0:05:02 | |
and it's only going to get tougher and tougher. | 0:05:02 | 0:05:05 | |
You can really see# just how hard Zach is working. | 0:05:09 | 0:05:11 | |
Oh, and he has got another fuse. | 0:05:11 | 0:05:14 | |
Come on, Zach! | 0:05:14 | 0:05:15 | |
Will he get the fuse in the trunk? | 0:05:15 | 0:05:18 | |
-Yes, he will. -Go, Zach! | 0:05:21 | 0:05:22 | |
Great support from the rest of the team here | 0:05:22 | 0:05:25 | |
as Zach achieves a neat slam dunk off the lid of the trunk | 0:05:25 | 0:05:28 | |
to take Claw's fuse count to 3. | 0:05:28 | 0:05:31 | |
It's brilliant stuff but has he got the stamina to keep it up? | 0:05:31 | 0:05:35 | |
For now he seems like he might! This is such a rapid climb down | 0:05:35 | 0:05:40 | |
and he is really having to stretch now to reach it. | 0:05:40 | 0:05:44 | |
Oh, and he has grabbed it! Here goes the throw. | 0:05:44 | 0:05:49 | |
-Yes! -And it's in the trunk. | 0:05:49 | 0:05:52 | |
Just like the earlier one, this fuse snaps in two | 0:05:52 | 0:05:55 | |
on the edge of the trunk, but this time the bouncing around | 0:05:55 | 0:05:58 | |
goes Zach's way and both halves end up tumbling in, taking Claw to 4. | 0:05:58 | 0:06:03 | |
These long throws are so risky but are also so much quicker | 0:06:03 | 0:06:07 | |
than climbing back down like Jordan did. | 0:06:07 | 0:06:11 | |
TEAM SHOUT ENCOURAGEMENT | 0:06:11 | 0:06:14 | |
And Zach is keeping on moving amazingly fast. | 0:06:14 | 0:06:16 | |
He has got to be feeling utterly shattered by now. | 0:06:16 | 0:06:20 | |
And yes, he has grabbed another fuse | 0:06:20 | 0:06:22 | |
and he's sprung back up and he's going for it right away. | 0:06:22 | 0:06:25 | |
-Great shot! -In the trunk. | 0:06:25 | 0:06:28 | |
And it means just halfway through his time | 0:06:28 | 0:06:32 | |
Zach has got Claw's fifth Fuse in. | 0:06:32 | 0:06:34 | |
Over three minutes quicker than Jordan got Sting to 5. | 0:06:34 | 0:06:38 | |
Extraordinary, but can he maintain these energy levels? | 0:06:38 | 0:06:42 | |
Go faster! | 0:06:43 | 0:06:45 | |
Well, he surely can't go any faster than this. | 0:06:45 | 0:06:48 | |
Another really swift descent. | 0:06:48 | 0:06:50 | |
-Yes, he has grabbed another fuse. -Now can he get it in the trunk? | 0:06:50 | 0:06:54 | |
He's going for it. | 0:06:54 | 0:06:57 | |
Yeah, dead on target. | 0:06:57 | 0:06:58 | |
Another great shot from Zach takes Claw to six fuses | 0:06:59 | 0:07:02 | |
but remember Jordan took Sting to 7 | 0:07:02 | 0:07:06 | |
so Zach can't afford to slacken off. | 0:07:06 | 0:07:09 | |
Faster! | 0:07:09 | 0:07:11 | |
This is great work. | 0:07:11 | 0:07:14 | |
You are right, Eleanor, it is great work | 0:07:14 | 0:07:16 | |
and he has hauled himself down once again. | 0:07:16 | 0:07:19 | |
Zach must be exhausted now but he is so determined | 0:07:19 | 0:07:23 | |
and showing no signs of slowing down. | 0:07:23 | 0:07:25 | |
Oh, no, no! | 0:07:27 | 0:07:29 | |
He nearly dropped the fuse but he is OK. | 0:07:29 | 0:07:32 | |
He is going for the shot. | 0:07:32 | 0:07:33 | |
Oh, no! | 0:07:33 | 0:07:35 | |
It seems Zach's sheer tiredness is starting to show. | 0:07:37 | 0:07:40 | |
He fumbles the fuse and just manages to catch it | 0:07:40 | 0:07:42 | |
but doesn't quite get himself together before trying for the throw | 0:07:42 | 0:07:46 | |
and his aim is off | 0:07:46 | 0:07:47 | |
so Claw are still on 6 and time is getting really tight. | 0:07:47 | 0:07:51 | |
Can he make this climb down really count? | 0:07:53 | 0:07:55 | |
One minute left. | 0:07:55 | 0:07:58 | |
Zach has 60 seconds to get another fuse into the trunk. | 0:07:59 | 0:08:04 | |
Well, he has got another one and it would be a complete disaster | 0:08:04 | 0:08:08 | |
if he dropped it. | 0:08:08 | 0:08:09 | |
He could not look more exhausted but the seconds are ticking away. | 0:08:09 | 0:08:12 | |
If he is going to have any chance of beating Jordan's score | 0:08:12 | 0:08:16 | |
he has to get this one in the trunk ASAP. | 0:08:16 | 0:08:19 | |
Yes, he did it! | 0:08:19 | 0:08:20 | |
And that means Zach has levelled the scores. | 0:08:22 | 0:08:25 | |
There are now 7 fuses in Claw's trunk, | 0:08:25 | 0:08:27 | |
the same as in Sting's at the end of Jordan's go. | 0:08:27 | 0:08:30 | |
But Zach has got a few seconds left - can he score again? | 0:08:30 | 0:08:33 | |
-One more! -Try and swing again, Zach! | 0:08:34 | 0:08:37 | |
He is really struggling | 0:08:39 | 0:08:41 | |
and surely he hasn't got enough time to get an eighth fuse in. | 0:08:41 | 0:08:45 | |
3, 2, 1... Time's up, game over. | 0:08:45 | 0:08:48 | |
And so, like Sting's, Claw's final score is 7 - it's a draw. | 0:08:49 | 0:08:54 | |
What will the island do about that? | 0:08:54 | 0:08:57 | |
If I have won, it's a big victory for Claw | 0:08:57 | 0:08:59 | |
and hopefully it will put us into a winning stride. | 0:08:59 | 0:09:03 | |
This was one of the most demanding challenges the island has yet seen | 0:09:04 | 0:09:09 | |
and it drew enormously impressive performances from both captains. | 0:09:09 | 0:09:14 | |
There was one clear tactical difference between them. | 0:09:14 | 0:09:18 | |
Jordan dragged himself down near the trunk before going for throws | 0:09:18 | 0:09:21 | |
whilst Zach opted for long distance shots - | 0:09:21 | 0:09:25 | |
a faster but riskier strategy. | 0:09:25 | 0:09:28 | |
The net result - both of them ended their turn | 0:09:28 | 0:09:31 | |
with seven fuses in their trunk. | 0:09:31 | 0:09:32 | |
So the island decided it all came down to the clock. | 0:09:34 | 0:09:38 | |
Jordan's last fuse went in at nine minutes and 53 seconds, | 0:09:38 | 0:09:41 | |
while Zach got his last one in at nine minutes and 30 seconds. | 0:09:41 | 0:09:45 | |
That means by a really narrow margin, he was the winner | 0:09:45 | 0:09:48 | |
and it's Claw that has the advantage | 0:09:48 | 0:09:51 | |
when the teams compete in round two for the coral sponge - | 0:09:51 | 0:09:55 | |
the latest all-important island treasure. | 0:09:55 | 0:09:57 | |
I can now reveal who the winner of the first round of Hard Wired is. | 0:09:59 | 0:10:06 | |
One team collected seven fuses. | 0:10:06 | 0:10:11 | |
The other team collected seven fuses as well. | 0:10:11 | 0:10:16 | |
However, one team collected the seventh fuse... | 0:10:18 | 0:10:23 | |
..in a much quicker time. | 0:10:25 | 0:10:28 | |
The team captain that has won the first round of Hard Wired | 0:10:28 | 0:10:32 | |
is Zach and team Claw. | 0:10:32 | 0:10:36 | |
CHEERING | 0:10:36 | 0:10:38 | |
Having just won the first island challenge, | 0:10:44 | 0:10:47 | |
team Claw are absolutely buzzing and captain Zach's positive outlook | 0:10:47 | 0:10:51 | |
leads to another team-bonding idea. | 0:10:51 | 0:10:53 | |
-Stop! You know how it's a nice day except for the rain? -Yeah. | 0:10:53 | 0:10:59 | |
I thought, let's go swimming. | 0:10:59 | 0:11:00 | |
ALL: Whoo! | 0:11:00 | 0:11:02 | |
Three, two, one, go! | 0:11:02 | 0:11:06 | |
SCREAMING | 0:11:10 | 0:11:12 | |
It's the first time I've been swimming since I've been here and it's really fun. | 0:11:12 | 0:11:16 | |
And really, really cold! | 0:11:16 | 0:11:17 | |
Shall I turn the bubbles on? | 0:11:17 | 0:11:20 | |
Turning the bubbles on?! | 0:11:21 | 0:11:24 | |
Maybe this is what Zach meant by Dilhan's sense of humour. | 0:11:24 | 0:11:27 | |
Whatever it was, the trick seems to be working | 0:11:27 | 0:11:30 | |
and a happy team is a happy island-challenging team - | 0:11:30 | 0:11:33 | |
and Zach knows it. | 0:11:33 | 0:11:36 | |
In round two, the island is setting Sting and Claw against each other | 0:11:43 | 0:11:48 | |
to try to win the latest island treasure. | 0:11:48 | 0:11:52 | |
As it stands, Sting have six treasures while Claw have just two. | 0:11:52 | 0:11:57 | |
The more treasures you have, the greater the advantage | 0:11:57 | 0:12:00 | |
in the final race to escape, | 0:12:00 | 0:12:01 | |
so both teams will be throwing everything into trying | 0:12:01 | 0:12:04 | |
to get hold of the coral sponge in the second round of Hard Wired. | 0:12:04 | 0:12:09 | |
In a forest glade is a giant rusty circuit board, | 0:12:13 | 0:12:17 | |
and the teams take turns to try to place ten fuses into it to complete the circuit | 0:12:17 | 0:12:23 | |
and get the light flashing as quickly as possible. | 0:12:23 | 0:12:26 | |
One member of each team will be on a swing over the board, | 0:12:26 | 0:12:30 | |
using a set of jungle tongs to pick the fuses up from the pile and put them in place, | 0:12:30 | 0:12:34 | |
and they will rely on two of their team mates | 0:12:34 | 0:12:37 | |
to hold the ropes and drag them back and forth. | 0:12:37 | 0:12:41 | |
Holding the fuses with the jungle tongs is incredibly fiddly, | 0:12:41 | 0:12:45 | |
especially as you are stretching off a wobbly swing. | 0:12:45 | 0:12:47 | |
If a fuse is dropped, it's out of play and the teams can't afford | 0:12:47 | 0:12:52 | |
to keep wasting them, because they have only got three spares. | 0:12:52 | 0:12:55 | |
The team which places ten fuses in | 0:12:57 | 0:12:59 | |
and gets their light flashing quicker, wins. | 0:12:59 | 0:13:02 | |
As Zach won round one, | 0:13:02 | 0:13:04 | |
Claw have the advantage here. | 0:13:04 | 0:13:05 | |
30 seconds will be taken off their final time. | 0:13:05 | 0:13:09 | |
Will it be enough to ensure them triumph and the island treasure, | 0:13:09 | 0:13:12 | |
or will Sting speed to victory and snatch the coral sponge? | 0:13:12 | 0:13:16 | |
OK, now, so because Zach won the advantage, you are going to get | 0:13:19 | 0:13:24 | |
30 seconds of extra time at the end of your game. | 0:13:24 | 0:13:28 | |
-Yes. -Who wants it more? | 0:13:28 | 0:13:31 | |
It's time for the second round of Hard Wired. | 0:13:31 | 0:13:34 | |
So Sting are up first. Natty and Jeremy are on the ropes | 0:13:37 | 0:13:41 | |
while Peter is on the swing. | 0:13:41 | 0:13:44 | |
-Team Sting, are you ready? -Ready! | 0:13:44 | 0:13:48 | |
-Three, two, one, go! -And they are off. | 0:13:48 | 0:13:52 | |
Come on! | 0:13:52 | 0:13:55 | |
Oh, no! Peter is spinning around already. | 0:13:55 | 0:13:57 | |
Natty! Pull him! | 0:13:57 | 0:13:59 | |
Oh, and it's in. A great start. He seems to have got to grips | 0:14:00 | 0:14:04 | |
with the awkward tongs straight away. | 0:14:04 | 0:14:07 | |
That was such a deft move. | 0:14:07 | 0:14:09 | |
-Oh, he has grabbed another on the turn and it's in. -Quickly! | 0:14:11 | 0:14:16 | |
It's tough work for Natty and Jeremy | 0:14:16 | 0:14:19 | |
heaving the ropes to position Peter. | 0:14:19 | 0:14:21 | |
A lot of coordination is needed for this challenge. | 0:14:21 | 0:14:25 | |
The tongs are tricky to use but Peter's making it look easy. | 0:14:25 | 0:14:29 | |
-Well done! -Three is really good. | 0:14:29 | 0:14:31 | |
Yes, Jordan, it is really good, but Peter has only filled the holes | 0:14:31 | 0:14:34 | |
nearest the stack of fuses so far, and of course the further away ones | 0:14:34 | 0:14:38 | |
are going to be harder for Natty and Jeremy. | 0:14:38 | 0:14:42 | |
Oh, no. | 0:14:47 | 0:14:48 | |
Don't worry, Peter. There is a second chance. | 0:14:48 | 0:14:52 | |
Well, there won't always be a second chance. | 0:14:52 | 0:14:55 | |
Having let this fuse frustratingly slip out of his tongs, | 0:14:55 | 0:14:58 | |
Peter's left Sting with only two spares. | 0:14:58 | 0:15:01 | |
So he needs to be extra-careful from now on, | 0:15:01 | 0:15:03 | |
but he can't afford to slow down, either. | 0:15:03 | 0:15:06 | |
This is such pressure - can he rise above it? | 0:15:06 | 0:15:09 | |
Come on, Peter, you can do it! | 0:15:09 | 0:15:12 | |
No, you are pulling him here. The other way. | 0:15:13 | 0:15:15 | |
I need to pull. Natty, Jeremy, work together! | 0:15:15 | 0:15:21 | |
Good advice from Khadie. This is a real test of team work. | 0:15:21 | 0:15:24 | |
Oh, and Peter's grabbed another fuse, but he's spinning around again. | 0:15:24 | 0:15:29 | |
Can he keep a grip this time? Yes! | 0:15:30 | 0:15:33 | |
This must be so disorientating for Peter. | 0:15:35 | 0:15:38 | |
The swing is whirling him around but he's got great wrist strength | 0:15:38 | 0:15:42 | |
as he maintains his hold on the fuse and some terrific timing | 0:15:42 | 0:15:45 | |
as he drops it in at just the right moment | 0:15:45 | 0:15:48 | |
and takes Sting's fuse count up to four. | 0:15:48 | 0:15:50 | |
Great stuff! | 0:15:50 | 0:15:52 | |
They're only just over a minute-and-a-half in | 0:15:54 | 0:15:57 | |
and if Peter can avoid dropping this one, it will get Sting | 0:15:57 | 0:16:00 | |
to half-way through their circuit board... | 0:16:00 | 0:16:02 | |
and yes, he's got it. | 0:16:02 | 0:16:04 | |
Natty and Jeremy, work together! | 0:16:04 | 0:16:06 | |
Khadie is really driving Natty and Jeremy on | 0:16:06 | 0:16:10 | |
and they have got Peter back - oh, he has got it in! | 0:16:10 | 0:16:13 | |
-Well done! -Quickly, quickly! | 0:16:13 | 0:16:15 | |
The girls are working really hard now. | 0:16:15 | 0:16:20 | |
This is a real communal effort from Sting and it is not easy work. | 0:16:20 | 0:16:24 | |
Peter is doing brilliantly. | 0:16:24 | 0:16:26 | |
Peter is doing Sting proud here. | 0:16:26 | 0:16:29 | |
That was the seventh fuse he just placed. | 0:16:29 | 0:16:32 | |
Oh, yes, he's got the eighth in now! This is so impressive! | 0:16:36 | 0:16:39 | |
Oh, no, Peter's in a spin again.. | 0:16:43 | 0:16:48 | |
but he's got it! | 0:16:48 | 0:16:49 | |
Hold on to it, Peter. Remember slowly. | 0:16:49 | 0:16:52 | |
It would be awful if he dropped this one. | 0:16:53 | 0:16:57 | |
And that's another one in for Peter. | 0:17:00 | 0:17:04 | |
But the longer the game goes on, the more of a test it is of Natty and Jeremy's stamina. | 0:17:04 | 0:17:07 | |
They are having to use all of their strength to heave Peter back and forth, | 0:17:07 | 0:17:12 | |
and they really can't ease off. | 0:17:12 | 0:17:14 | |
Now, there is only one hole left in Sting's circuit board. | 0:17:15 | 0:17:19 | |
Can they complete it in a time which is difficult to beat? | 0:17:19 | 0:17:22 | |
Peter has grabbed for another fuse. | 0:17:26 | 0:17:28 | |
Oh, no! He's spinning around again. | 0:17:28 | 0:17:30 | |
They need to haul him over really quickly, in case he loses grip. | 0:17:30 | 0:17:34 | |
This could be a really good time. | 0:17:37 | 0:17:39 | |
He's almost there - he's about to complete the circuit. | 0:17:39 | 0:17:42 | |
They're working so hard to get in there... | 0:17:42 | 0:17:44 | |
Oh, yes! | 0:17:44 | 0:17:46 | |
That's game over! | 0:17:46 | 0:17:47 | |
You could really see just how much effort this was taking | 0:17:49 | 0:17:52 | |
from Natty, Jeremy and Peter. It must have been exhausting | 0:17:52 | 0:17:55 | |
but it was really effective too, letting Peter place the last fuse | 0:17:55 | 0:17:59 | |
and complete their circuit in an amazing three minutes 11 seconds. | 0:17:59 | 0:18:04 | |
The question is, can Claw beat that? | 0:18:04 | 0:18:07 | |
I think Peter did a really good job today. | 0:18:07 | 0:18:10 | |
I think we have quite a good chance of winning. | 0:18:10 | 0:18:14 | |
Claw are up next and remember, as Zach won round one, they've got | 0:18:14 | 0:18:18 | |
the advantage - 30 seconds will be taken off their final time. | 0:18:18 | 0:18:21 | |
-Team Claw, are you ready? -ALL: Yes! | 0:18:21 | 0:18:24 | |
Three, two, one, go! | 0:18:24 | 0:18:29 | |
And they are off. | 0:18:29 | 0:18:30 | |
You can do it, yes, go, go, go, go, go. | 0:18:31 | 0:18:34 | |
Eleanor has got the first fuse and is heading towards the first hole. | 0:18:34 | 0:18:40 | |
And it's in that was a really quick start. | 0:18:40 | 0:18:42 | |
Can they keep this pace up? | 0:18:42 | 0:18:44 | |
Good vocal leadership from Eleanor. | 0:18:47 | 0:18:50 | |
But this is not an easy ride. Grabbing the fuses with the jungle | 0:18:50 | 0:18:53 | |
tongs is tricky stuff and this rain is only going to make it harder. | 0:18:53 | 0:18:57 | |
Go, go, go! | 0:18:57 | 0:18:59 | |
So she has finally got it and that was fast. | 0:18:59 | 0:19:02 | |
She has got number 2 already. | 0:19:02 | 0:19:03 | |
You're doing really well! | 0:19:03 | 0:19:05 | |
Dilhan is right they are doing really well. | 0:19:05 | 0:19:07 | |
This is excellent. Oh, no. Eleanor has knocked one down. | 0:19:07 | 0:19:11 | |
Oh, no, she is OK, she has got it. | 0:19:13 | 0:19:15 | |
Oh, no, they have taken her too far but they have got her back. | 0:19:21 | 0:19:24 | |
Yes, it's in. | 0:19:23 | 0:19:25 | |
That's the 3rd fuse in to the hole. | 0:19:25 | 0:19:28 | |
Where Sting started to fill the nearest holes, | 0:19:29 | 0:19:31 | |
Claw have been going for the ones furthest away. | 0:19:31 | 0:19:34 | |
It's an interestingly different approach | 0:19:34 | 0:19:36 | |
and it means they should be doing the hardest work | 0:19:36 | 0:19:39 | |
while they are at their freshest, but will it pay off? | 0:19:39 | 0:19:42 | |
Good job, come on! | 0:19:46 | 0:19:48 | |
Guys, a bit more communication. I can hear the crickets, come on. | 0:19:48 | 0:19:53 | |
Tough talk from Zach but they are zipping her across with this fuse. | 0:19:53 | 0:19:57 | |
And she has got it into the whole. | 0:19:57 | 0:20:00 | |
Cunning control here, | 0:20:05 | 0:20:06 | |
Eleanor is using the tongs to spin herself around. | 0:20:06 | 0:20:08 | |
Oh, no, was she just too far from the pile. | 0:20:11 | 0:20:14 | |
-It's not! Come on! -We're trying. | 0:20:15 | 0:20:17 | |
It's starting to sound tense in Claw and this isn't going to help. | 0:20:17 | 0:20:21 | |
Come on, faster, hurry up. | 0:20:22 | 0:20:23 | |
Nightmare. | 0:20:28 | 0:20:29 | |
Guys, get back, get back. Come on. | 0:20:30 | 0:20:35 | |
Eleanor is sounding unbelievably frustrated now | 0:20:39 | 0:20:43 | |
and it's easy to see why. | 0:20:43 | 0:20:44 | |
She dropped this one so far along the circuit board | 0:20:44 | 0:20:47 | |
and it has been a real waste of time | 0:20:47 | 0:20:49 | |
and worse than that it means she has dropped three of Claws' fuses. | 0:20:48 | 0:20:53 | |
So they haven't got any spares left. | 0:20:52 | 0:20:55 | |
Get back. We don't have any more spares. | 0:20:57 | 0:21:01 | |
This could be bad news for Claw and Lizzie | 0:21:00 | 0:21:03 | |
and James are struggling to get Eleanor back to the fuse pile. | 0:21:03 | 0:21:07 | |
Oh, and she is just out of reach. | 0:21:07 | 0:21:08 | |
They really have to perfect the technique of pulling the rope | 0:21:08 | 0:21:11 | |
could they be pulling against each other. | 0:21:12 | 0:21:14 | |
-Come on, Eleanor, you can do it. Come on, Eleanor. -I have got it. | 0:21:14 | 0:21:18 | |
Just don't drop it. | 0:21:18 | 0:21:22 | |
Oh, oh, oh, and it's in. | 0:21:22 | 0:21:23 | |
That's fuse five meaning in just under three minutes | 0:21:23 | 0:21:26 | |
they are half way through their circuit board. | 0:21:26 | 0:21:29 | |
They need to speed up if they want to beat Stings' time. | 0:21:29 | 0:21:32 | |
Well, she has grabbed another and this is a much swifter crossing. | 0:21:34 | 0:21:38 | |
That's their 6th one in | 0:21:38 | 0:21:40 | |
but they can't afford to make any more mistakes now. | 0:21:41 | 0:21:43 | |
Right, I can't reach it. | 0:21:43 | 0:21:45 | |
Stop. Perfect. Well done, guys. Go on, guys, brilliant, go, go, go. | 0:21:45 | 0:21:49 | |
Come on, guys, you can do it. | 0:21:49 | 0:21:51 | |
And perhaps they can. That's their 7th one in really quickly. | 0:21:51 | 0:21:56 | |
We have to do this. | 0:21:56 | 0:21:58 | |
Well, yes, they will have to do this but remember even one more dropped | 0:21:59 | 0:22:02 | |
fuse will make Sting win so they must be careful as well as fast. | 0:22:03 | 0:22:06 | |
It's going really well but they have got to keep focused. | 0:22:09 | 0:22:11 | |
One more fuse left to place and then its game over. | 0:22:17 | 0:22:20 | |
THEY SHOUT | 0:22:20 | 0:22:23 | |
She has grabbed it and there could not be more pressure on her here. | 0:22:25 | 0:22:28 | |
Dropping it would be a disaster. | 0:22:27 | 0:22:30 | |
She'S screaming that she can't hold it, will she drop it? | 0:22:32 | 0:22:36 | |
Oh, no, no, it's in the hole. | 0:22:36 | 0:22:38 | |
Game over. My nerves are shot too pieces. | 0:22:38 | 0:22:42 | |
Well, that was a frantic end to a full on turn for Claw. | 0:22:43 | 0:22:47 | |
They have given it everything they have got but have they done enough | 0:22:47 | 0:22:50 | |
to beat Sting and what do they feel | 0:22:50 | 0:22:52 | |
about how they approached this challenge? | 0:22:52 | 0:22:55 | |
I think we got a good tactic starting at the end | 0:22:55 | 0:22:57 | |
because that's when we are not tired. | 0:22:57 | 0:22:59 | |
I will be so devastated if we lose again | 0:22:59 | 0:23:01 | |
because I mean we tried our all and if we lose again. | 0:23:01 | 0:23:05 | |
Sting have performed well in the island challenge | 0:23:08 | 0:23:10 | |
and they realize the value of sticking together. | 0:23:10 | 0:23:14 | |
Despite their earlier disagreement. | 0:23:15 | 0:23:18 | |
It was a completely silly argument, we don't really need this | 0:23:18 | 0:23:23 | |
right now because we have got to bring that Claw down, yes? | 0:23:23 | 0:23:27 | |
They won every single time. | 0:23:27 | 0:23:29 | |
We just need to break the tradition. | 0:23:29 | 0:23:34 | |
We will be so high that Claw can't even Claw us. | 0:23:34 | 0:23:37 | |
But I think that we need to just focus on what is coming tomorrow | 0:23:39 | 0:23:43 | |
and leave it all behind us and think of it again tomorrow and then | 0:23:43 | 0:23:46 | |
who knows what we are doing and then it will suddenly fall | 0:23:46 | 0:23:51 | |
and take our mind off of what we are doing | 0:23:51 | 0:23:55 | |
and it will just slow us down altogether. | 0:23:55 | 0:23:59 | |
So I just think we will need to get together. | 0:23:59 | 0:24:02 | |
Khadie, Jordan, Jeremy, 1, 2, 3, Sting. | 0:24:02 | 0:24:09 | |
It's been a momentous day on the island | 0:24:11 | 0:24:14 | |
but it's not over yet as the adventurers are about to find out | 0:24:14 | 0:24:18 | |
who has won today's challenge at the island fire. | 0:24:18 | 0:24:21 | |
Welcome, Sting and Claw, to the island fire. | 0:24:23 | 0:24:26 | |
Team Sting you placed hard wired today, how was it? | 0:24:27 | 0:24:30 | |
-Fun. -Really hard. | 0:24:30 | 0:24:33 | |
Why was it so hard, Jordan? | 0:24:33 | 0:24:35 | |
When you are upside down all the blood rushes to your head | 0:24:35 | 0:24:38 | |
and it makes you feel really sick | 0:24:37 | 0:24:41 | |
as you feel all your guts are coming out your mouth. | 0:24:41 | 0:24:43 | |
Does it, Jordan, because when I was up there I felt like Spiderman. | 0:24:43 | 0:24:47 | |
It was wicked and I had fun. | 0:24:47 | 0:24:49 | |
These guys tried their best and hopefully we have won. | 0:24:50 | 0:24:54 | |
The team that took on the island challenge hard wired | 0:24:55 | 0:24:59 | |
and won is... | 0:24:59 | 0:25:00 | |
team Sting. | 0:25:11 | 0:25:12 | |
THEY CHEER | 0:25:12 | 0:25:14 | |
Well done, team Sting, as you know only one of you can win | 0:25:23 | 0:25:28 | |
the island treasure | 0:25:28 | 0:25:29 | |
so I want you to choose your most valuable team player. | 0:25:29 | 0:25:33 | |
Every night at the island fire only one adventurer from the winning | 0:25:34 | 0:25:38 | |
team can be awarded the treasure, but what is the true significance | 0:25:38 | 0:25:43 | |
of these treasures and will they impact on the final escape. | 0:25:43 | 0:25:47 | |
Only the island knows. | 0:25:47 | 0:25:49 | |
I think if we had a choice we would pick both of you but... Jordan. | 0:25:51 | 0:25:55 | |
-Are you sure? -Really? | 0:25:55 | 0:25:57 | |
OK, guys, team talk over, | 0:25:59 | 0:26:00 | |
who are you choosing as your most valued adventurer. | 0:26:00 | 0:26:04 | |
Jordan. | 0:26:05 | 0:26:05 | |
Jordan. Well done, tell me why have you chosen Jordan? | 0:26:05 | 0:26:08 | |
Because even though he felt dizzy | 0:26:09 | 0:26:10 | |
he wanted the team to continue their streak. | 0:26:10 | 0:26:13 | |
I wanted Peter to have it | 0:26:14 | 0:26:15 | |
because Peter was the one who won it at the end and he put the fuses in. | 0:26:15 | 0:26:20 | |
It's a team effort and the team have voted for you, Jordan. | 0:26:20 | 0:26:24 | |
Congratulations, you have been awarded the most valued adventurer. | 0:26:24 | 0:26:28 | |
You win the coral sponge. | 0:26:28 | 0:26:29 | |
Jordan, this sponge represents | 0:26:29 | 0:26:31 | |
the absorption of knowledge on the island. | 0:26:31 | 0:26:33 | |
So, well done for winning it, congratulations, it's yours to own. | 0:26:33 | 0:26:37 | |
A round of applause for team Sting and Jordan. | 0:26:37 | 0:26:39 | |
Team Sting have won their seventh island treasure. | 0:26:51 | 0:26:54 | |
Team Claw still only have two | 0:27:00 | 0:27:02 | |
but there are more precious treasures to win yet. | 0:27:02 | 0:27:07 | |
So we are soon to find out who are knew 2 team captains are | 0:27:07 | 0:27:09 | |
and we are soon to find out which adventurers they are going | 0:27:09 | 0:27:12 | |
to choose for the next island challenge. | 0:27:12 | 0:27:14 | |
And that escape day is looming ever closer. | 0:27:14 | 0:27:18 | |
Don't forget you can catch all the action online. | 0:27:18 | 0:27:21 | |
We'll see you next time on Escape From Scorpion Island. | 0:27:21 | 0:27:24 | |
Bye. | 0:27:24 | 0:27:25 | |
Next time with the final escape looming ever closer, | 0:27:25 | 0:27:29 | |
Claw must do everything they can to win the next island treasure. | 0:27:29 | 0:27:33 | |
We have to win, no matter what happens. | 0:27:33 | 0:27:35 | |
But the island has decided to shake things up. | 0:27:35 | 0:27:38 | |
The island is giving us no break today. It's pure challenges. | 0:27:38 | 0:27:43 | |
And it will force the adventurers to go head to head | 0:27:43 | 0:27:47 | |
in a multitude of gruelling trials and some will feel the burn. | 0:27:47 | 0:27:52 | |
Come on, Khadie, you are pushing your luck. | 0:27:52 | 0:27:55 |