Episode 9 Mission: 2110


Episode 9

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'Previously...'

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Brave young people from the past have travelled time

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to help me defeat the metal menace of the Roboids.

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'There are serious numbers of bio rods up for grabs in this mission.

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'Those Guards can't see you, but they have heat-sensing technology.'

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The Worker's sending more metamolecules over.

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We must avert an explosion by removing

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as many catalysts as possible.

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We've been spotted by a Wardroid. We've got to move fast

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and get onto the next mission.

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Welcome to the Vaporiser.

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It's here that we will be saying goodbye to one of you.

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They're strong, almost unstoppable, but we can do it.

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We can take back Earth if we work together!

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'This is Mission 2110!'

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Welcome to a world where the human race is no longer in charge.

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Where the machine is king and people,

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if there are any left apart from me, are in hiding.

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The Roboids continue to gather in huge numbers

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on the upper deck of Future Gate. One day soon, we will defeat them.

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I'm Caleb, part man, part machine.

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And humanity's last chance of survival.

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With your help, I can take back the Earth. Join the resistance.

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It's Mission 2110.

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Well, well, well. It seems that there's one less of you. Oh, yes.

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I remember. Isaac was swallowed up by the Vaporiser.

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-Why do you think you survived?

-Because I had 110 percent confidence

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-in myself and I kept my head in the game.

-Very impressive.

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You'll need more of that determination today

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as the next time you face the Vaporiser,

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it will swallow up two more of you.

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Will you be one of the unfortunates?

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-Don't make me laugh. I'll be here till the end.

-Confident chat.

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Whoever joins my elite team will need plenty of that

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to defeat Neuros and her tin-head army. Have you got what it takes?

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Definitely. I'm still here, aren't I?

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Are you? Well, we must crack on.

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-Have you any idea how many Roboids there are to be defeated?

-ALL: No.

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Something in the region of 323,412.

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Oh, no, I'm wrong. 13.

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So all the more reason to get stuck into another day's robo-bashing.

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And you'll be pleased to know I am reducing all bio rod scores

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back to zero.

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So, have you got the qualities I'm looking for? Are you brave?

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-ALL: Yes!

-Are you intelligent?

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-ALL: Yes!

-Do you still sleep with the light on?

-ALL: Yes!

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I knew it! Right, onto the next mission, recruits.

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It's a hot one, so look out.

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It's getting pretty toasty down here in Cargo Hold 3.

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And you guys are about to face three of the toughest Roboids around.

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Otherwise known as the Drone Class, these heavy-metal monsters

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do all the jobs around Future Gate that no-one else wants to do.

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This mission's called Flame Thrower.

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But don't panic, you're not going to be throwing any flames.

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You're going to be chucking these, aerodynamic rotating projectiles,

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which use the latest in aerodynamic rotating technology.

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You've got to throw these over the heads of the Workers

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and into those cage containers behind them.

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For every correct hit, you can step forward and grab one bio rod,

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-up to a maximum of three. Understood?

-ALL: Yes!

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Good luck, recruits. Get lobbing!

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'Mission on!'

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OK, recruits, get throwing!

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Recruits, just three shots on target

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and you can bag yourself three bio rods. Try to be accurate.

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Those nine-foot metal lumps are determined to get in your way.

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This is a timed mission, recruits, so try and make every throw count.

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Yes! Juliet, that's one! Grab that first bio rod!

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Georgia, that's one, as well!

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Excellent work. Keep going, Theo! You can do it!

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Juliet, that's two. Your second bio rod is all yours.

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Unlucky, Georgia. Just wide of the net.

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No! That's another miss, Georgia! Try to concentrate.

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Yes, Juliet, that's three! Now get under there!

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The Workers will step forward. Then you have just 30 seconds left.

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Yes, that's your first one, Theo! Go grab that bio rod! Well done.

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But time's running out and you still have two more bio rods to get.

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Those kettle heads won't make it easy for you.

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Throw high and aim accurately.

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A perfect throw, Theo! Grab that second bio rod!

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If you keep hitting the Workers, it'll only make them angrier

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and angrier.

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They're advancing. Remember your panic buttons if they get too close.

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That's your third one! Grab that bio rod, Theo, and get out of there!

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Georgia, you can grab the second one. Quickly!

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You can still grab that last one if you're quick!

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Get out of there! Grab it! Now run!

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I really enjoyed Flame Thrower. One of the best missions yet.

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Turns out, I'm quite good at it. All three bio rods.

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In Flame Thrower, I didn't think I'd get any bio rods,

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because I'm rubbish at throwing. So when I got two, I was really happy.

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To start with, the Worker really put me off.

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But I'm becoming a stronger recruit day by day, so I got all three.

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It gets pretty lonely here on Future Gate.

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I mean, I know I've got the recruits and Cybele, my mum,

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but she's just a voice in a computer.

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It's time I put some friends in my scrapbook.

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I've managed to scavenge this photo printer

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and it looks like it's in the middle of something.

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Oh, a Shade. Great. That's all I need.

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There's something not right here. Ah, perfect.

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Urgh!

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There we go. That's better.

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Excellent work in Flame Thrower, recruits.

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This mission, however, is all about the Shades.

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Cargo Hold 4 is just crawling with the stinky little blighters.

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You can probably smell them from here.

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The by-product of the Roboids' destruction of the human race

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in the latter part of the 21st century, the Shades now serve

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their mechanical masters. They will never attack you.

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At least, they haven't so far. But they will make your life difficult

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and you must never touch them. There are five bio rods up for grabs

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in this mission, which I call Shade Grid.

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It's a logic test which involves the use of these coloured bars

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and a whole bunch of circuit blocks. The grid itself is made up

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out of 12 squares which can only be formed

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by locking the bars into position.

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You're looking to box in the Shades standing around the grid.

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Enclose one and that Shade will release one bio rod.

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-But you must be very careful taking it from them. Understood?

-ALL: Yes!

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Good luck. Plan your moves carefully. Go for it!

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'Mission on!'

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Five Shades guarding five bio rods.

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All you have to do is lock in a Shade to unlock one bio rod.

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Each recruit has to place a coloured bar in position one at a time.

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Think logically and plan ahead.

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Don't be hasty. Think carefully.

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Remember, recruits, if you complete a square then you can move again.

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Box in a Shade and you will release one bio rod.

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Five bio rods are available, so this could be very good news for you.

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-How you doing, Theo?

-Good.

-Confident?

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-Er...sort of.

-Sort of confident.

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All five bio rods are still up for grabs.

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Are we going to see one recruit make a clean sweep?

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All playing well so far. Who's going to be the first to slip up?

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Try not to be put off by the smell of those Shades, Juliet.

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Keep a clear head.

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Five bio rods at stake.

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One recruit can take them all if you plan your moves carefully enough.

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Will it be you, Theo, to grab that first bio rod

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straight out of the hands of a Shade?

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-What are you thinking, Theo?

-Erm...

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I think I can go there.

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All five still at stake.

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-What are you thinking, Juliet?

-I'm thinking Georgia just stole my move.

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Erm...

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-You've got to put a bar somewhere on the grid, Juliet.

-I know, I know.

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OK, I'll just have to do it.

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This could be your chance, Theo.

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You've completed a square so you get another turn.

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Grab another bar and make your move.

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Theo, this is not a team mission.

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Think ahead or you might give away the advantage to a fellow recruit.

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Square number two. It's starting to look like you might be on a roll.

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-What are you thinking, Theo?

-I've got nowhere to go

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-without giving Georgia some bio rods.

-It's got to go somewhere, Theo.

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Theo, I'm sorry to say you've just made a very big mistake.

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I was hoping you'd do that.

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OK, Georgia, how are you going to capitalise on this apparent mistake?

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That's a complete square. You receive another turn.

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And that is your first bio rod, Georgia,

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and the first bio rod of this mission.

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Be careful taking it from that Shade. If you touch it,

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you are out of the mission. Congratulations.

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And you receive another turn.

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Take it nice and easy. Watch out for those Shades, Georgia.

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And that second bio rod is yours.

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Careful. That's your second bio rod, Georgia.

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And you still have another turn.

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Congratulations, a third bio rod is yours. Extremely well played.

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One more turn now.

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And another turn.

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Well done, Georgia, you are steaming ahead and planning well.

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That's your fourth bio rod out of a possible five.

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Careful how you take it.

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And it looks like the final turn will also be your, Georgia.

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Congratulations, Georgia. All five bio rods.

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You capitalised well on Theo's catastrophic mistake

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and you have managed to get all five bio rods in play.

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-Whoo-hoo! Yes!

-Congratulations.

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In Shade Grid, I made a stupid decision

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which led to Georgia getting all five bio rods. I'm so annoyed with myself.

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I was saying to myself, "Don't do it, Theo, don't put that rod down"

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and then he just went and put it down.

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Did I ever mention how much I love Theo?

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In Shade Grid, he made a tragic mistake

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and gave me all the bio rods! Remind me to buy him a little gift later.

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So, what have we got here? The Workers.

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There were loads of them in Cargo Hold 7

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but my team depleted quite a few. So that's promising.

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And the guards. Yeah, they patrol every nook and cranny of these ships

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and we haven't depleted nearly as many of them as I'd have liked to.

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Still, plenty of time for that.

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And, of course, the Wardroids.

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Laser-firing beasts.

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Cargo Hold 5 is riddled with them,

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so we'll have to get there soon to give them a fright.

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Better pick that up. Tidy desk, tidy mind.

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Tidy up Future Gate from these wretched Roboids.

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-Cybele.

-Hello, Caleb. How can I help you?

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I keep stumbling across secret files up on the bridge.

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The people that ran Future Gate, your people,

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Cycon Research, I know they built the Roboids,

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-but what else did they do here?

-Cyconetics.

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The science of conscious cybernetics was only a part of it.

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As you know, there were time-travel projects

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and medical research programmes. My own research cell

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is where I think you've now made your lair.

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Looks like we have the same taste in home furnishings, then.

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I always thought it was curious how you chose to live there.

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Maybe there's some shared link between us, Caleb.

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-Despite what I became.

-How does it feel?

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A human consciousness digitised onto a computer?

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The mother that became a motherboard, you mean?

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I can't even start to imagine.

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It's best that you don't.

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Cybele, don't go!

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Cybele.

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OK, recruits, we're here in Cargo Hold 5 for your next mission,

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and this is absolutely your final chance to grab some bio rods

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before you go face to face with the Vaporiser one more time.

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This is the combat training facility,

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where Roboids are turned into tools of destruction,

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and this guy is no exception.

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The most fearsome and menacing of all Roboids,

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the Battle Class variety. Otherwise known as Wardroids,

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These guys are programmed to destroy anything in their path,

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including the path. So you'll be pleased to know I'm sending you

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into the heart of the battle zone to take on our metal-head friend.

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Show me some battle moves. Yeah. Good, er... Good luck with those.

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The aim of this mission is to grab three bio rods

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from the far end and put them in the power boxes on the opposite wall.

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This reverses the polarity of the power feeding the can head,

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causing it to short circuit. Get all three and it shuts down completely,

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allowing you to grab a fourth bio rod from its back.

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And if you step onto or over any of those hazard markings,

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you are automatically out of the mission.

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You have just one minute to complete this task.

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Georgia, you're up first. Good luck! Get robo-dodging!

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'Mission on!'

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Remember, the aim of this mission is to reverse the polarity

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of the power in this area to short circuit that Wardroid.

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Georgia, that Wardroid might look intimidating,

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but you have got to get past it to secure your first bio rod.

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Great bit of dodging!

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Slam that bio rod in the box and hit the button, Georgia!

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That's one circuit blown! Two more and we can bust

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this Wardroid's electronics big time! Brilliant move!

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You've just missed getting hit by that bar!

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Good going, Georgia. Let's see you duck and weave out of his way!

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You must never step outside the hazard zone.

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If you do, you'll be zapped out of the mission.

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Put the bio rod in. Now hit the button!

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Georgia, you've hit the hazard area! That's you out of the mission!

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I'm really annoyed that I stepped on the hazard line.

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I had loads of time left. What was I thinking?

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'Mission on!'

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-Aghhh.

-Is this David and Goliath or Theo and the Wardroid?

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Your time starts now!

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Great dodge there!

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Grab that bio rod, Theo, let's see if we can't get you all four.

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That Wardroid is ferocious!

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Oh, Theo, be careful! Brilliant! Well recovered!

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Now lock in that bio rod and let's zap this bot! Great stuff!

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OK, recruit, try and doge that bar.

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Looks like the Wardroid means business.

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You have to be quick! Time is ticking away!

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Theo, you've slipped again! That Wardroid must be leaking oil.

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Be careful. Well recovered. Now bash that button

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and bust another circuit. OK, there's less than 30 seconds to go.

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You've got to keep dodging that Wardroid.

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If you can get that last bio rod in place,

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we can shut it down completely.

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Just ten seconds left, Theo! Yeah, excellent dodging!

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Just managed to miss the hazard marks.

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Hit the button and let the sparks fly!

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Five, four...

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Yes!

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-Excellent work, Theo. He's powered down. Grab that bio rod.

-Yes!

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Excellent, Theo. Fantastic! That's four bio rods for you.

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It felt amazing when I powered down the Roboid at the end of the mission.

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Yes! Check me out!

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'Mission on!'

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Juliet, let's see if you can match recruit Theo.

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Four bio rods up for grabs, but this is just a one-minute mission.

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It's all about the speed.

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Grab that first bio rod.

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Try to outwit that lump of scrap metal, Juliet!

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Brilliant move! Just missed getting hit by that bar.

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Lock in that bio rod and press the button to short circuit that Roboid.

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-Ha!

-I'm liking your battle cry, recruit, but get a move on!

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You've got to dodge that Wardroid, Juliet.

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Let's see if we can make it two for two.

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30 seconds, Juliet.

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No time to waste.

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You can still do this. Hit the button!

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Let's grab that third one! Let's go!

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You have to be quick. Time is ticking away.

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This is it. Ten seconds! Get a move on!

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Come on, recruit, you can do this.

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But you must hit that button in time to shut down the enemy.

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Excellent stuff, Juliet! Just in time!

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That's mission well and truly accomplished. Take that bio rod.

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You've earned it. Four bio rods and one less Wardroid to worry about.

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You may be a nine-foot Roboid but I'm a resistance recruit!

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Yes!

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I was really, really happy to get four bio rods in the mission.

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I mean, me, a 12-year-old girl, powering down a nine-foot Roboid.

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You can't get better than that.

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Now, Cybele tells me that in order to be a true leader,

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I have to understand my recruits.

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For example, their childhood.

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I don't remember my childhood, so I need to know what theirs was like.

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What kind of toys did they play with? Maybe something like me.

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A hero toy. Yeah, OK, a 21st century toy.

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Something strong, intelligent, powerful, good looking.

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What?

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Oh. Not exactly what I was expecting.

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Er... Ah.

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There we go, mini metal-head.

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Got a little girlfriend for you. Treat her nicely. Some chance!

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We've been here before. The deadliest of missions

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and this time it's even more deadly.

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The Vaporiser takes no prisoners

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and two of you will fail in this mission, leaving 2110 for good.

0:21:400:21:45

At the start of the mission, you will take up position

0:21:450:21:48

on the far corners of the grid. In the centre is your holy grail,

0:21:480:21:51

a bio rod packed with so much energy and life force

0:21:510:21:55

it will guide my successful recruit to our final quest

0:21:550:21:58

to shut down the Roboid empire.

0:21:580:22:00

As before, you make your way across the Vaporiser one step at a time.

0:22:010:22:06

The Shades will also, in turn, take one step each.

0:22:060:22:09

But, unlike before, this time you will have no way of knowing

0:22:090:22:12

in which direction the Shades are about to move.

0:22:120:22:15

That will be determined by the Vaporiser itself.

0:22:150:22:18

If you have to step into a space occupied by a Shade,

0:22:180:22:21

or allow one of them to step into yours, then it's mission over.

0:22:210:22:25

And I'm sorry, on this mission, you will not have panic buttons

0:22:250:22:29

to get yourselves safe.

0:22:290:22:31

Georgia, as the recruit who has collected the most bio rods,

0:22:310:22:34

you will take the first step. Theo and Juliet,

0:22:340:22:36

you have seven bio rods each, so we have a tiebreak situation.

0:22:360:22:40

We need to determine which one of you will be taking the second

0:22:400:22:44

and which the third step.

0:22:440:22:45

So blue will represent Theo, yellow will represent Juliet.

0:22:450:22:49

The recruit who will be taking the second step on the Vaporiser is...

0:22:500:22:55

-..Juliet.

-Yes!

-Good luck, recruits.

0:22:560:22:58

And this time, to two of you, goodbye.

0:22:580:23:02

'Mission on!'

0:23:070:23:09

Recruits, you're about to face the Vaporiser once again.

0:23:090:23:12

Only this time, you're up against those horrible, stinking Shades.

0:23:120:23:16

Take your steps, recruits, towards that final super bio rod.

0:23:160:23:20

-Forward!

-Forward!

0:23:200:23:23

Forward!

0:23:240:23:26

The Vaporiser has turned green, so that's a right move for the Shades.

0:23:280:23:32

Left.

0:23:350:23:37

-Left.

-Right!

0:23:370:23:40

The lights are green again, recruits,

0:23:410:23:44

so that's another right step for the Shades.

0:23:440:23:46

You have to avoid the Shades at all costs.

0:23:460:23:49

-Forward.

-Step into their path or allow them to step into yours...

0:23:490:23:53

-Forward.

-..and you will be vaporised.

-Forward.

0:23:530:23:56

The lights are blue, so that's a forward step for the Shades.

0:23:570:24:01

Only one recruit will succeed in this mission.

0:24:010:24:05

Left.

0:24:050:24:07

Left.

0:24:070:24:09

Left!

0:24:110:24:13

Recruits, you can never step back to where you've stepped before.

0:24:140:24:18

The Vaporiser has turned blue. A forward move for the Shades.

0:24:190:24:24

Two of you will be vaporised by the end of this mission,

0:24:240:24:27

-so make every step count.

-Forward!

0:24:270:24:31

-Forward.

-Watch out, Juliet.

0:24:350:24:38

Try not to get trapped, otherwise the Shades will grab you.

0:24:380:24:42

Left.

0:24:420:24:43

The Vaporiser has turned green,

0:24:450:24:48

so that's a right move for the Shades.

0:24:480:24:51

-Right.

-I really don't want to have to do this, but...

0:24:530:24:58

Those Shades are scary. I'm going to have to go...left.

0:24:580:25:03

-Let's hope, for your sake, that was a safe move.

-Left!

0:25:030:25:07

The Vaporiser has turned blue. A forward move for the Shades.

0:25:080:25:13

That Shade is dangerously close to you, Georgia,

0:25:170:25:20

so choose your next move carefully.

0:25:200:25:22

There's only one place I can go. Right!

0:25:220:25:26

-Your move, Juliet.

-Left.

0:25:280:25:30

Forward.

0:25:300:25:32

The lights are blue, so that's a forward step for the Shades.

0:25:340:25:38

Georgia, as the recruit that stepped first,

0:25:380:25:40

you continue to have right of way on this mission.

0:25:400:25:43

However, if you make an error, you could be stepping into danger first.

0:25:430:25:47

I'm really, really disappointed that he made that move

0:25:470:25:51

because it looks like I have to go back now.

0:25:510:25:54

-Back.

-You haven't retraced your steps, so that's a good move.

0:25:560:26:00

-But try not to trap yourself.

-Left.

0:26:000:26:04

Forward.

0:26:050:26:08

The lights are green, so that's a right step for the Shades.

0:26:080:26:12

Georgia, you had the advantage at the start,

0:26:120:26:15

-but Theo looks like he's now in the strongest position.

-Right.

0:26:150:26:19

Left.

0:26:190:26:21

Theo, it looks like you're getting very close to that super bio rod.

0:26:220:26:25

After this step, I'll be one step away

0:26:250:26:28

and these Shades are getting really close.

0:26:280:26:31

Forward.

0:26:320:26:34

The Vaporiser has turned green, so that's a right move for the Shades.

0:26:370:26:40

Let's see if that's made any difference to the outcome.

0:26:400:26:45

-Right!

-Left.

0:26:450:26:47

Theo, one more step to make it into my elite team.

0:26:470:26:51

-Grab that bio rod and power down the Vaporiser!

-Forward!

0:26:510:26:55

I've got a message for you Roboids and Shades on my final mission.

0:27:040:27:08

You're going down!

0:27:080:27:10

Theo, you did it.

0:27:140:27:16

You have battled through 12 missions, collected 13 bio rods,

0:27:160:27:20

and in doing so, made a serious dent in the armour of the enemy.

0:27:200:27:24

-How do you feel?

-I feel amazing. This is just the beginning.

0:27:240:27:27

-Those Roboids have got more to come.

-I'm pleased to tell you, Theo,

0:27:270:27:30

that you are going to join Callum and Millie

0:27:300:27:32

in the final stage of battle. As for the other two recruits,

0:27:320:27:36

well, they did their duty well and perhaps one day we'll find out

0:27:360:27:39

if they landed back safely in the 21st century.

0:27:390:27:42

Until then, Mission 2110 continues.

0:27:420:27:44

It seems as though you're still not listening to me.

0:27:450:27:49

Another three recruits failing and in my grasp.

0:27:490:27:54

You're not the leader you think you are.

0:27:540:27:57

I am the one with the power.

0:27:570:28:00

My Roboids are strong

0:28:000:28:03

and the Vaporiser even stronger.

0:28:030:28:05

You have no chance. No chance at all.

0:28:050:28:09

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0:28:090:28:12

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