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-Octonauts - to your stations.
Captain Barnacles to Shellington.
-How's your exploration of the coral reef going?
We've discovered something amazing -
a huge stone archway.
Eh, you there. Can you help us?
-Oh, we've got cracks in the archway.
And if the cracks keep cracking,
the whole thing could come crashing down.
He's right. The cracks are weakening the arch.
-It could collapse any moment.
-Hmm. Is there any way to repair it?
I don't think there's time for that, Captain.
-The cracks are already too big.
-Right. You'd better move
the creatures attached to the arch to a safe area nearby
and be sure to warn other creatures who live around the arch too.
Aye-aye, Captain. We're on it.
-Oh. What was that?
-What was what?
-I don't see anything.
-I don't either now.
I thought I saw something sticking up out of that burrow.
-Maybe just a shadow or a puff of sand.
Well, that's everyone.
Maybe. I just want to make sure.
-Hello? Anyone home?
-You're wasting your time.
I've never seen anybody come or go out of that burrow.
I know I saw something.
-Howdy! I'm Gilbert.
-What are you looking at?
We were looking to see if there's anyone down in this burrow.
-Course there is! That's Mama's burrow.
-If your mama lives down there,
-you have to warn her that...
Fish certainly do come and go quickly in these burrows.
I think I know how to get to the bottom of this.
The Rovercam. It's a camera that can squeeze into tight places.
If there's anything in there, we'll see it on this screen.
-Gilbert? Is that you?
Bleugh! Eee! Bloop-bloop-bloop.
Didn't we just see him swim into that burrow over there?
I think it might be one big burrow with different entrances. Look!
You want to meet Mama? This way.
Lots of hallways and rooms in this house, huh?
Mama, we've got company.
Hey! Out of here, you. Out, out, out!
Maybe I can tempt her out.
Say, aren't you the fella I saw earlier?
Yes, and I saw you too.
Can you come out? We need to talk to you.
Well, you can talk to me right here. I'm a convict fish
and I never come out.
But we met your children out here.
We got out and bring Mama food.
We're just about to get her some lunch.
Now, what do you want to talk to me about? And make it quick.
I'm afraid you and your burrow are in danger.
The arch above you is about to collapse.
-You need to move somewhere else.
-Ha. Maybe you didn't hear me.
A grown-up convict fish like me never leaves her burrow.
-Now, good day to you.
The arch is getting weaker by the minute.
Dashi, how's everything going out there?
I'm afraid there's a problem, Captain. There's a convict fish
right under the archway and she won't leave her burrow.
-I think you might want to...
-Sound the Octo-alert.
-Octonauts - to the launch bay.
Octonauts, we have a convict fish who needs to be moved
out of the danger zone of a collapsing stone arch.
She's deep inside her burrow and she really doesn't want to leave.
Sounds like she's going to need some convincing, Captain.
Kwazii, vegimals - into the GUP-A
and bring plenty of fish biscuits and kelp cakes.
-Hi, what are you doing?
Can you get your mama to talk to Captain Barnacles?
-Is he your mama?
Um, not exactly. But I do look after him.
-Oh, what now?
-Excuse us, Mama.
But the stone archway above is going to fall on top of you
-if you don't move out quickly.
-We've been through that!
I'm not moving...
-Something smells good.
Fish biscuits, Mama. They can all be yours.
All you've got to do is come out.
Nope. Not leaving. No way, no how.
-She's more stubborn than the
lid of a rusty treasure chest.
-No amount of convincing is going to get her out of that burrow.
But perhaps we can move her burrow to a safer place.
By digging another burrow.
If we connect it to Mama's burrow, she can swim underground
-to a safer area.
-On it, Captain.
We'll need to tunnel down vertically several feet
then along horizontally to join up with Mama's burrow.
-Well, let's get digging!
-Er, one problem.
If we make the hole too big, the tunnel could collapse.
So we need someone a little bit smaller than we are to dig it.
-CHIRRUPS Leave it to us!
THEY SING MERRILY
Now start digging to the right.
They've stopped. Something's in their way.
I think it's a large rock.
Sounds like they're trying to move it.
It must be too heavy to move.
Vegimals, you need to go around it.
They're going round it, Captain. And...
Yes! They're back on course.
Time's running out. Quickly, vegimals. Dig as fast as you can.
They're almost there.
-Almost may not be good enough.
-I'll try and slow it down.
That don't sound good. Maybe we should get out.
Children, follow Mama!
Oh, no! Get behind me, kids.
Another cave in.
Well, I'll be!
We're right behind you. Come on, kids!
Dashi, did they all get out safely?
I can't see anything. The cave in cut off the signal.
I like our new digs. Reminds me of my old home.
Well done. And Mama and her young fish, all safe and accounted for.
Got my burrow, got my kids.
Huh? Hey, where's Gilbert?
He must be trapped in the old burrows. We have to rescue him.
But how? It's too dangerous down there for the vegimals.
I know. The Rovercam!
A delicate operation like this calls for the steady flippers of a medic.
Octonauts - totem pole.
We have to hold the arch up as long as we can.
Aargh! Hurry, Peso!
-Are you all right?
-Yeah, but my tail isn't.
Gilbert's tail is pinned. He's stuck.
Aargh. The Rovercam -
any way to manoeuvre it to free Gilbert's tail?
Careful, Matey. One wrong move and the whole tunnel could collapse.
If anybody can do it, it's you, Peso.
The steady flippers of a medic.
Argh. Can't...hold it...much longer.
There! Now grab onto the camera, Gilbert.
CRASHING Whoa! Argh!
That was a close one. Well done, Peso.
But where's Gilbert now?
Right where he should be.
Is everyone OK in here?
More than OK now that all my babies are safe and sound in our new home.
Y'all come back and visit any time!
You know where to find Mama.
Mama's always home.