After Effects Doctor Who Confidential


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Action.

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SCREAMING Amy!

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The ground's got my legs!

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Poor Karen Gillan getting sucked through the earth.

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It was one of the scariest things... Definitely the scariest stunt I've done.

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We exclusively reveal what happens after the cameras stop rolling.

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We follow the making of an episode from edit suite to broadcast.

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'Now on BBC One, here's a sneak preview...'

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Five, four, three, two, one...

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We're on set with the cast and crew of Doctor Who

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as the companion prepares for the earth to move.

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# There I was, digging this hole Hole in the ground

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# So big and sort of round, it was

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# And there was I, digging it deep It was flat at the bottom

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# And the sides were steep When along comes this bloke

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# In a bowler which he lifted and scratched his head

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# Do you mind if I make a suggestion?

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# Don't dig there, dig it elsewhere

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# You're digging it round and it ought to be square

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# The shape of it's wrong It's much too long

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# And you can't put a hole where a hole don't belong

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# And that's that. #

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Poor Karen Gillan,

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getting sucked through

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the earth. She was very brave. Gotta love her.

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Was that fun down there?

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It's just like a little hole.

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I'm quite scared now!

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I've just been shown the device that's going to be used

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for me being sucked under the ground

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and it's quite scary cos there's just this hole, room-type thing,

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underground, and then there's this kind of rubber ring that expands

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when I come through it, and I have to hold my breath

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and go under the soil, and it's... I'm quite scared, I have to say.

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But, no, it should be an experience!

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B camera.

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Here we go, and...action!

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SCREAMING Amy!

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The ground's got my legs!

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-I've got you!

-Don't let go.

-Never.

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-I've got you.

-OK.

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-NO!

-No!

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It's pulling...

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I'm not going to let you go.

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Amy, no!

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No, no!

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No, no...

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NO!

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It was one of the scariest things... Definitely the scariest stunt I've done.

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The cast might be done for the day,

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but the magic of TV has only just begun.

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I don't think any show on television

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goes through the transformation that Doctor Who does...

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in its post-production.

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As soon as the camera stops, the first thing that gets done is

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I jump into the edit suite, really,

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and we start to put things together.

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The job of the editor is to...

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go through all the material in the director's shoots

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and find the best performances, the best storytelling,

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and basically bring it all together

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to make a good scene which then goes into making a good show.

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We're sort of re-birthing the story, in a way,

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finding out what actually the nitty-gritty of the story is,

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and really honing that over quite a number of weeks, really,

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and quite a number of versions.

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What do we do now?

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That process takes three, four weeks.

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Once that's done, then it goes off various directions as a programme,

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gets split everywhere.

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Next, it's off to visual effects company, The Mill,

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where they add all the computer-generated images.

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At the end of episode eight, the Silurian city is revealed.

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It's a sort of classic...

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map painting, which is one of the main areas of work we do

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on Doctor Who, to create environments that don't exist.

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That will be shot against a big green screen,

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with a partial set,

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and we will then go and set about creating

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the under-earth city of the Silurians

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to try and match the concept that's been approved.

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Aside from making the majority of the visual effects

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in the new Doctor Who series,

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we also grade the programmes as well.

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That involves one of our colourists

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sitting down for two days, generally, an episode...

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..having a look and balancing out all the colour in the picture

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for an episode.

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So what we have here is an end sequence in the TARDIS,

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and if I just run three shots together, we have this shot...

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..the next shot is ungraded...

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..that's straight out of the camera, and then this shot is graded.

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So my job now is to make this scene here

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fit in with the other shots around it.

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So if I start, and just put some contrast in first

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and just make the picture start to look a bit more interesting,

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maybe this is about right. But the only problem we've got here now

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is that, over on the left-hand side of the screen,

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where the Doctor and his assistant are coming into shot,

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we can't really see them.

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So...

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here, I can start drawing shapes on the screen.

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If you can imagine doing all this with your Photoshop at home,

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and wondering how quickly this is responding,

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I now have to hide this, cos I don't want anyone to see what I've done here.

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So, using some of these tools here...

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So we can now run that.

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If we just run the shot to make sure it looks OK.

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It's starting to feel right.

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I can see what's going on. The whole point of this shot is they're coming in.

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I think we could probably go with this.

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I'm in my nighty.

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Sound is incredibly important in Doctor Who.

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Just the noises of places - it's no longer clunking, wooden sets,

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it's metal corridors or stone corridors.

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CLUNKING

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'I'm a Foley artist.'

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We have to replace all the physical sounds

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for the whole programme.

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It's basically replacing everything

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to add to the finished product

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and for when it's sold to other countries

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and the dialogue is removed and their own language is dubbed on.

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I'm the sound effects editor on Doctor Who.

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Sound effects are all the extra things, the additional things

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that we put into the show.

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The backgrounds, you have to create atmospheres to make you believe you're in these locations,

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things like punches, the sonic screwdriver, explosions,

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all the juicy bits, really, all the additional bits

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that the sound didn't exist on location -

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I add all those in.

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# I'm a sucker for your sound

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# And I love it when you're loud

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# I'm a sucker for your sound

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# You know I'm playing with you now... #

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For the soil, when the character gets dragged down

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by the Silurians...

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Soil's quite difficult to do,

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because it doesn't actually make very much noise on its own.

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So we've got it on a big cloth,

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and that sort of enables you to get more volume out of it.

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SOIL CRUNCHES AND RUSHES

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When David Tennant left the show last Christmas,

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he took the TARDIS with him.

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It was in a bad state, and so now we've got a new TARDIS,

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regenerated, and with the regeneration

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comes a new set of sounds.

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Out has gone the creaky door for the TARDIS,

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um...he's finally oiled it after all these years.

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It's not altogether new, because

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I've got access to the Radiophonic Workshop archive

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and I thought, it looks to me more like some of the older TARDISes,

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so I've got a sound in there that is one of the background sounds

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that was used in the '70s and '80s.

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This is what it sounds like altogether.

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WHIRRING, HUMMING

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LOW-PITCHED HUM

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But that's the old Radiophonic sound. It's just one element...

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HE PRESSES BUTTON

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WHIRRING OVER LOW-PITCHED HUM

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If you play them together, you may not hear it. But I know it's there.

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LOW-PITCHED HUM

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That's it by itself again now.

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With the TARDIS door, Paul the effects editor

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will have laid the specially-created sound

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for a TARDIS door.

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So what we're doing is adding the physical... An extra element,

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so if the Doctor touches it and does something with the latch on it,

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that will go with the other effects and be mixed together in the dub.

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-DOOR CLOSES

-Well, that was quick.

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We don't always use the same object because we may not have access to it

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and also sometimes things don't make the sound you expect them to.

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The actual, physical object may make no noise,

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but you want it to make a specific noise

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you have to add to it or just improvise.

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RATTLING Can't be.

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RATTLING

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It is!

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-It's you two.

-No...

-RATTLING

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We're here. How can we be up there?

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RATTLING

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THUD

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Sonic!

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Well, the new Doctor's got a new screwdriver

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so we're using a vice,

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which has got lots of nice clicky bits on it,

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but it's good for the handling,

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but sometimes you do need to add another element to it

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just to make it easier to use.

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..Now it doesn't...

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RATTLING

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..recent seismological shift and blue grass.

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And again, all the beeps and technical sounds

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will be put on afterwards. So it's just for the handling.

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The sonic screwdriver on location doesn't actually make a sound.

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(No, no, no, no, no...)

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SILENCE

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It would get in the way of the dialogue.

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I put the sonic screwdriver sound in here, and I use this synthesiser.

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So every time the Doctor uses it, I will make a new sound.

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I could make it maybe...

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HIGH-PITCHED WHIRRING

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..a bit higher frequency.

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I'll bend the sound... PITCH BENDS UP AND DOWN

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As he moves it around, if you don't change the sound,

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it doesn't sound like he's moving it around.

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DOCTOR: Restricted access. No unauthorised personnel.

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Hmm.

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WHIRRING, BANG

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That is breaking and entering!

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What did I break?!

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Sonic-ing and entering. Totally different.

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RATTLING AND CLUNKING

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That was great!

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We just missed Amy's hand on the gate.

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One of the best parts of the job is you know that millions of people are watching it.

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I remember doing the stomping sound for the Cybermen.

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STOMPING, CHILDREN GASP

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And then, in the school playground,

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I saw a kid pretending to be a Cyberman,

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going, "Stomp, stomp, stomp!"

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My sound, the kids are reenacting my sound,

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because Doctor Who's that big, it's that good!

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Once all the elements have been finished,

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it's off to the Broadcast Centre for transmission.

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A tape will be delivered in from various sources,

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it will be put into the Flexicarts and we will then

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start to record onto our system.

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from this centre it goes to Television Centre,

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from Television Centre it goes to BT Tower,

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and then from BT Tower it goes into your homes.

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We've got our clip, which today is a Doctor Who trail,

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we've got a helicopter ident, we've put that into our system

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and now we'll run it down with a continuity announcement

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as we would the programme when it goes to air.

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So that's five, four, three, two, one... Cut.

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Eleven, ten, nine, eight, seven, six

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-five, four...

-'Now on BBC One, here's a sneak preview

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-'of the new series of Doctor Who.'

-..three, two, one... Cut.

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-Who are you?

-I'm the Doctor.

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Subtitles by Red Bee Media Ltd

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E-mail [email protected]

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