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In fact, we've been thinking about them for a lot longer | :00:00. | :00:34. | |
than we've had the ability to build them. | :00:35. | :00:37. | |
But one of the biggest barriers to robots working alongside us | :00:38. | :00:40. | |
in the real world is, well, their lack of ability to cope | :00:41. | :00:43. | |
They can do all kinds of things that robots find really hard. | :00:44. | :00:54. | |
They can balance without thinking about it, they can walk | :00:55. | :00:57. | |
without burning up loads of energy, they can react to pain | :00:58. | :01:00. | |
Now, scientists have given this name. | :01:01. | :01:07. | |
And they're getting interested in building it into bots, too. | :01:08. | :01:15. | |
To find out more, we sent in our very own humanoid. | :01:16. | :01:23. | |
She is one part Scissor Sister, one part robo-fanatic, | :01:24. | :01:27. | |
So we've gone and added a bona fide pop star to the Click crew. | :01:28. | :01:37. | |
Having already documented the greatest robots of all time, | :01:38. | :01:42. | |
we sent her to Italy to find out how machines may soon be pulling moves | :01:43. | :01:46. | |
The world is full of extraordinary creatures with highly specialised | :01:47. | :01:55. | |
abilities that allow them to navigate and thrive | :01:56. | :01:58. | |
And the genius of nature is exactly where scientists are looking to take | :01:59. | :02:08. | |
inspiration for designing the next generation of robots. | :02:09. | :02:15. | |
I have come to Scuola Sant'Anna in Italy where researchers | :02:16. | :02:20. | |
and engineers at the soft robotics lab have been studying the octopus. | :02:21. | :02:25. | |
A highly intelligent and adaptable creature with complex motor skills, | :02:26. | :02:29. | |
a unique method of locomotion, and an aptitude for solving | :02:30. | :02:32. | |
The octopus's highly sensitive and agile tentacles have evolved | :02:33. | :02:39. | |
to move in intricate and sophisticated ways. | :02:40. | :02:44. | |
Yet most of the intelligence lies within the arms themselves, | :02:45. | :02:46. | |
It's this sort of intelligence soft robotics are emulating. | :02:47. | :02:54. | |
Engineering robots with motor function built into its limbs, | :02:55. | :02:57. | |
and without the heavy parts or computer processing that | :02:58. | :02:59. | |
traditional mechanical robotics rely on. | :03:00. | :03:04. | |
Sometimes if you design the soft body well, in the smart way, | :03:05. | :03:09. | |
even with just one movement, I'm pulling the wires, | :03:10. | :03:12. | |
it's just one motor that can do that, you would say a nice grasping. | :03:13. | :03:18. | |
And the materials are such that they can adapt | :03:19. | :03:20. | |
I think that soft robotics can make you imagine new scenarios for robots | :03:21. | :03:35. | |
that can deform, can elongate, like the octopus can deform and pass | :03:36. | :03:38. | |
And another advantage of building robots inspired by nature | :03:39. | :03:43. | |
is that their interactions with humans could become | :03:44. | :03:46. | |
The team here have created this shower head, in effect a giant | :03:47. | :03:52. | |
octopus arm, to assist people with mobility issues | :03:53. | :03:55. | |
A very nice field of application is the biomedical field. | :03:56. | :04:09. | |
Because there one of the big challenges is the interaction | :04:10. | :04:11. | |
with the patient, with the person to assist. | :04:12. | :04:14. | |
So you have a soft robot, of course, a lot of problems are solved, | :04:15. | :04:17. | |
because safety is more intrinsically in the robot. | :04:18. | :04:21. | |
It can bend in any direction and is made entirely by soft | :04:22. | :04:25. | |
materials, and while its movements are complex, the limbs contain no | :04:26. | :04:28. | |
artificial intelligence in the traditional sense. | :04:29. | :04:33. | |
All the movement is achieved, like the octopus, by its physical | :04:34. | :04:36. | |
design, by the special material that it's made from, | :04:37. | :04:38. | |
and their ability to expand and contract, only by changing air | :04:39. | :04:41. | |
And the team is looking to take advantage of this natural | :04:42. | :04:49. | |
This is made from a 3D printed mould. | :04:50. | :04:58. | |
So you get a lot of tiny, tiny, very intricate detail. | :04:59. | :05:03. | |
And just like the larger version, uses pneumatic force | :05:04. | :05:05. | |
Now, what are the applications of this tiny structure? | :05:06. | :05:14. | |
Hopefully your innards don't look like this. | :05:15. | :05:21. | |
But it is not the accuracy of human anatomy we are interested in, | :05:22. | :05:26. | |
but this tiny octopus arm's ability to move around. | :05:27. | :05:28. | |
Keyhole surgeries are a lot safer than open surgeries. | :05:29. | :05:31. | |
Performed by creating multiple small incisions instead of one large one. | :05:32. | :05:38. | |
So, tell me about the advantages of soft robotics in microscopic | :05:39. | :05:41. | |
The idea is to be able to move inside the human body, | :05:42. | :05:48. | |
pass around the organs, in a very flexible way. | :05:49. | :05:51. | |
But when the surgical side is reached, of course the surgeon | :05:52. | :06:04. | |
And these can be enabled by activating these different | :06:05. | :06:10. | |
The entire system undergoes a sort of freezing. | :06:11. | :06:17. | |
So it becomes harder, and that it is able | :06:18. | :06:20. | |
And that is the next phase of this project. | :06:21. | :06:28. | |
To provide surgeons with not only a highly flexible camera, | :06:29. | :06:32. | |
but with a range of flexible surgical instruments that | :06:33. | :06:35. | |
will increase the surgeon's precision and range of motion | :06:36. | :06:37. | |
and decrease both trauma to the body and time of recovery | :06:38. | :06:40. | |
So all hail the mighty octopus and robotics | :06:41. | :06:49. | |
And with an entire world of remarkable animals | :06:50. | :06:53. | |
with exceptional abilities, there's no telling just where robot | :06:54. | :06:57. | |
will take its next inspiration, and where that inspiration | :06:58. | :06:59. | |
Every autumn for the last 11 years, Nottingham plays host to a video | :07:00. | :07:15. | |
games event like none other, the GameCity Festival. | :07:16. | :07:19. | |
Most games events are pretty loud and a little bit flash. | :07:20. | :07:22. | |
They are about selling people something. | :07:23. | :07:25. | |
Most of the new games that are on show here are from much | :07:26. | :07:32. | |
smaller developers, and the whole event has an indie vibe to it. | :07:33. | :07:37. | |
A lot of the action takes place at the National Videogame Arcade. | :07:38. | :07:41. | |
Here members of the public can get their hands on games | :07:42. | :07:44. | |
old and new as well as attending seminars or joining | :07:45. | :07:46. | |
in with interactive experiences like Alistair Aitcheson's | :07:47. | :07:48. | |
One of the biggest developers here are Sumo Digital. | :07:49. | :07:57. | |
They use this event as an opportunity to test audience | :07:58. | :07:59. | |
like unusual adventure puzzler Snake Pass. | :08:00. | :08:11. | |
The games industry is very similar to the film industry, | :08:12. | :08:14. | |
There's a big blockbuster part of it which makes the sequels | :08:15. | :08:18. | |
and they generate a lot of money, but there's also the arthouse, | :08:19. | :08:21. | |
So there are small independent developers making more independent | :08:22. | :08:25. | |
They are making statements about society, actions, | :08:26. | :08:27. | |
behaviours, feelings and thoughts, and telling stories | :08:28. | :08:29. | |
The National Videogames Arcade is the centre of this festival. | :08:30. | :08:34. | |
But there are events spread out all over the city, | :08:35. | :08:36. | |
in different bars and galleries, showing off a whole host | :08:37. | :08:39. | |
If you really, really want to get to grips with what's | :08:40. | :08:46. | |
going on at GameCity, you've got to get out and about. | :08:47. | :08:50. | |
For most of the indie devs here, GameCity is the first time these | :08:51. | :08:53. | |
titles have been played by the public. | :08:54. | :08:57. | |
I am sorry, the connection seems to be failing. | :08:58. | :09:04. | |
I think I can spot a slight Stanley Kubrick influence in here. | :09:05. | :09:16. | |
A space-based zero gravity murder mystery. | :09:17. | :09:20. | |
This particular game took six weeks to make and was completed just hours | :09:21. | :09:23. | |
The chance of critical hardware failure is at 0.05%. | :09:24. | :09:31. | |
So how important are events like this one for you to show your | :09:32. | :09:35. | |
gamesto people and get their immediate feedback? | :09:36. | :09:39. | |
The amount of progress that we've made just in the last two days, | :09:40. | :09:43. | |
making it go from almost entirely non-functional to playable | :09:44. | :09:46. | |
And I don't think we would have been able to do that if it was just | :09:47. | :09:53. | |
myself and my programmer playing it in our rooms. | :09:54. | :09:56. | |
You always think that you've got everything figured until someone | :09:57. | :09:59. | |
Another example of some of the very different sorts of games on show | :10:00. | :10:07. | |
here is the reality bending work of digital fiction | :10:08. | :10:10. | |
Sometimes I sit cross-legged beside her clusters of markings. | :10:11. | :10:14. | |
There are lots of games that I think you could say are probably not | :10:15. | :10:25. | |
And the festival is very much embracing that. | :10:26. | :10:32. | |
All The Delicate Duplicates is very much an interactive reading | :10:33. | :10:36. | |
experience, but it's built very much with a 3D engine, | :10:37. | :10:43. | |
a game engine in it, in order to make it an immersive experience. | :10:44. | :10:50. | |
And to open it up to gaming audiences. | :10:51. | :10:52. | |
And to be part of that is driving the conversation forward | :10:53. | :10:55. | |
and is showing us so much more what games could potentially be. | :10:56. | :10:58. | |
Games as art, games as head scratching murder mystery, | :10:59. | :11:01. | |
and games as crowd pleasing interactive installations. | :11:02. | :11:04. | |
The GameCity Festival continues to challenge what we think | :11:05. | :11:07. | |
That's it for the short version of Click. Next Saturday is | :11:08. | :11:24. | |
international disabilities day and next week's programme is full of | :11:25. | :11:28. | |
technology designed to help people with disabilities, from 3D printed | :11:29. | :11:33. | |
prosthetics to self driving cars. It is going to be great. In the | :11:34. | :11:36. | |
meantime you can watch the full-length version of this | :11:37. | :11:39. | |
programme on iPlayer, or follow us on Twitter throughout the week. And | :11:40. | :11:42. | |
for watching and see you soon. | :11:43. | :11:44. |