Virtual: The Reality Click - Short Edition


Virtual: The Reality

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Coming up shortly is Newswatch, but now on BBC News,

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It's fun, but it's not going to change the world...

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It wouldn't fit in as much as, say, my phone would.

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Not really what you want to hear when you are talking about VR.

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Especially since the technology has actually been around

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But it wouldn't be the first bit of amazing looking tech to simply

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One of the problems is the media goes mad over it and then everything

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gets overhyped, not that we would be guilty of course...

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But the truth is, sometimes stuff gets overblown and the people

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who buy the thing end up getting disappointed by the thing.

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Well, this week, the BBC, in partnership with Ipsos Mori,

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has published research into the reality of virtual reality.

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16 ordinary people were given Samsung Gear VR headsets for three

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months, and asked to use them in their free time at home.

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And for any long-term observers of tech, the results

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Actually finding your headset in the first place, it might be

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shoved in a drawer or somewhere, under your bed, dust it off,

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it might be dirty, it might not be totally clean.

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Getting your phone and putting it into the headset,

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if you have a mobile-driven VR headset, and making sure

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that the phone has high battery because that will often be

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Finding a piece of content to actually watch, the phone might

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overheat and the experience will then stop.

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You might be a family, friends or flatmates pranking

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you as you are doing it so you will feel self-conscious.

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Your hair might be messed up, or your make up, whatever.

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And all of those various barriers come to be quite significant

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behavioural hurdles to get people to do this.

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These things just aren't ready for prime time yet.

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They are not easy to use and they are not easy to share.

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For example, as soon as I take this off my head,

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it switches off to save power which means I cannot get something

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going and then give it to someone else to enjoy.

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It will switch off and they have to navigate to the content

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It means I've ended up putting a sticker over the sensor so it does

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not know when it's been taken off, which is stupid!

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There's really no argument that VR can blow your mind.

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But after those initial experiences, keeping people interested

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Once they are exhausting the key experiences,

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the novelty experiences around the roller-coaster rides,

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and the horror experiences, those kinds of things,

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then their enthusiasm ebbs away quite quickly.

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And one of the reasons why people get bored is that there was not much

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With VR content, I think there is a bit of a chicken

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Obviously, to encourage more people to buy VR headsets,

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it would be good to have more and more VR content.

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But it costs a lot of money to make and you don't necessarily

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want to invest in making the content unless you are confident a lot

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So, it is difficult to put a lot of money into something

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if you do not know that people will buy the headset but then

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to convince them to buy the headset, maybe you have to do that?

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It's a problem that's also beset Blu-ray, 4K,

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We've moved incredibly far in the last two is in terms

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of what has been produced, but there was a lot

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There is consumer uptake of headsets, technology needs to be

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better for production tools to produce that.

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All of these things are happening at once and incredibly fast,

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This might explain why last week Facebook cut the price

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of their Oculus headset for the second time.

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It's a lot to shell out for something that might just end up

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By reducing its prices, oculus will probably appeal to more

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people who were already considering buying the headset,

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but I'm not sure it will convince many people to buy it,

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It still costs about the same as a games console.

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And it's not just the price of the headset itself,

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you need to have a pretty high-end machine to run these things on.

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And even Sony, the company that provides a high-end PlayStation 4

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with its VR headsets, which has sold 1 million

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of the things, told us not to get too excited about it.

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I think that, in the last six months to a year,

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we have seen a little bit of overhyping of

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We saw this as the start of a very long process of bringing VR

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You will see a lot more technology innovation.

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I think content makers, game makers, and others,

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including folks making television programmes,

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they are really only just starting to learn what the tools are to make

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Everybody knows it will take some time before we produce really good

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and compelling content, but we are inventing a new medium

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here and that is obviously going to take time.

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But unless we start somewhere, we will never do it.

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So we need to wait a few years while you guys get it right,

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so there is something worth watching?

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LAUGHTER You cannot develop anything unless it is in conjunction

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with the audience too, say if we have no audience,

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we would never be able to create something and make it really

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This robot has been built to detect landmines, and sadly, sometimes he

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finds them. Understandably, some can be expensive. But he has been made

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on the cheap. Made with a raspberry Pi computer, this is ?50 a pop.

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Every time it makes a good move, it essentially gives itself positive

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reinforcement in terms of trying back again. If it is negative, does

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not do well, then that is negative reinforcement. It does not try that

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type of motion, reinforcing it by giving it good and bad feedback. Not

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only could it potentially save lives on Earth, it could also be used to

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further research in space. We want to use this to manufacture robots in

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space. Rather than changing the design of the robot on Earth where

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we don't have the environment it will be deployed, we can actually

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just trek the material into space and manufactured the robots on the

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spot. -- take. Currently, it gets tied after three

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hours. So they want to put solar panels on the back. They also want

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to automate them so swarms of them working together can quickly cover

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large areas. This robot is good at going through sand. Not just

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landmine detection, but farming, anywhere you don't want an expensive

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robot interacting with dirty environments, this robot is good for

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that. I have had a stutter since I was

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six. It doesn't get in the way of things I do. Although it is not

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curable, he has found a way to treat it as best as he can through virtual

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reality. I hope to aim to benefit people who stutter. He is using a

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headset which can track eye movement, something which can be

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severely affected when someone is stuttering. The eyes came close,

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Flickr, adjust on a place. -- flicker. It can work as therapy for

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those who start. He is able to suggest similar exercises and

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techniques, and in the future, he hopes his research may be used by

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speech therapists in treatment. When a person is in the environment, they

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will see an animated avatar. They can talk to them about a certain

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topic like a favourite holiday. At that time I will be tracking their

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eyes. I will advise what to do and how to improve speech as well.

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Gareth has previously used a more basic headset to improve confidence

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by simulating an entire audience for them to speak in front of. Although

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he is only addressing the eye movement and not speech directly, he

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hopes this research will improve the confidence of those who stutter, and

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indeed, those who don't. And that is it for me short Click. The

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full-length one is on line right now. Thank you for watching. We will

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see you soon.

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