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Coming up shortly is Newswatch, but now on BBC News, | :00:00. | :00:00. | |
It's fun, but it's not going to change the world... | :00:00. | :01:00. | |
It wouldn't fit in as much as, say, my phone would. | :01:01. | :01:03. | |
Not really what you want to hear when you are talking about VR. | :01:04. | :01:10. | |
Especially since the technology has actually been around | :01:11. | :01:12. | |
But it wouldn't be the first bit of amazing looking tech to simply | :01:13. | :01:23. | |
One of the problems is the media goes mad over it and then everything | :01:24. | :01:27. | |
gets overhyped, not that we would be guilty of course... | :01:28. | :01:30. | |
But the truth is, sometimes stuff gets overblown and the people | :01:31. | :01:35. | |
who buy the thing end up getting disappointed by the thing. | :01:36. | :01:41. | |
Well, this week, the BBC, in partnership with Ipsos Mori, | :01:42. | :01:44. | |
has published research into the reality of virtual reality. | :01:45. | :01:48. | |
16 ordinary people were given Samsung Gear VR headsets for three | :01:49. | :01:51. | |
months, and asked to use them in their free time at home. | :01:52. | :01:56. | |
And for any long-term observers of tech, the results | :01:57. | :01:59. | |
Actually finding your headset in the first place, it might be | :02:00. | :02:07. | |
shoved in a drawer or somewhere, under your bed, dust it off, | :02:08. | :02:10. | |
it might be dirty, it might not be totally clean. | :02:11. | :02:13. | |
Getting your phone and putting it into the headset, | :02:14. | :02:17. | |
if you have a mobile-driven VR headset, and making sure | :02:18. | :02:20. | |
that the phone has high battery because that will often be | :02:21. | :02:23. | |
Finding a piece of content to actually watch, the phone might | :02:24. | :02:33. | |
overheat and the experience will then stop. | :02:34. | :02:35. | |
You might be a family, friends or flatmates pranking | :02:36. | :02:37. | |
you as you are doing it so you will feel self-conscious. | :02:38. | :02:40. | |
Your hair might be messed up, or your make up, whatever. | :02:41. | :02:43. | |
And all of those various barriers come to be quite significant | :02:44. | :02:46. | |
behavioural hurdles to get people to do this. | :02:47. | :02:56. | |
These things just aren't ready for prime time yet. | :02:57. | :02:59. | |
They are not easy to use and they are not easy to share. | :03:00. | :03:02. | |
For example, as soon as I take this off my head, | :03:03. | :03:05. | |
it switches off to save power which means I cannot get something | :03:06. | :03:08. | |
going and then give it to someone else to enjoy. | :03:09. | :03:11. | |
It will switch off and they have to navigate to the content | :03:12. | :03:14. | |
It means I've ended up putting a sticker over the sensor so it does | :03:15. | :03:19. | |
not know when it's been taken off, which is stupid! | :03:20. | :03:22. | |
There's really no argument that VR can blow your mind. | :03:23. | :03:26. | |
But after those initial experiences, keeping people interested | :03:27. | :03:33. | |
Once they are exhausting the key experiences, | :03:34. | :03:38. | |
the novelty experiences around the roller-coaster rides, | :03:39. | :03:40. | |
and the horror experiences, those kinds of things, | :03:41. | :03:42. | |
then their enthusiasm ebbs away quite quickly. | :03:43. | :03:49. | |
And one of the reasons why people get bored is that there was not much | :03:50. | :03:53. | |
With VR content, I think there is a bit of a chicken | :03:54. | :03:57. | |
Obviously, to encourage more people to buy VR headsets, | :03:58. | :04:04. | |
it would be good to have more and more VR content. | :04:05. | :04:08. | |
But it costs a lot of money to make and you don't necessarily | :04:09. | :04:12. | |
want to invest in making the content unless you are confident a lot | :04:13. | :04:15. | |
So, it is difficult to put a lot of money into something | :04:16. | :04:20. | |
if you do not know that people will buy the headset but then | :04:21. | :04:23. | |
to convince them to buy the headset, maybe you have to do that? | :04:24. | :04:27. | |
It's a problem that's also beset Blu-ray, 4K, | :04:28. | :04:29. | |
We've moved incredibly far in the last two is in terms | :04:30. | :04:33. | |
of what has been produced, but there was a lot | :04:34. | :04:36. | |
There is consumer uptake of headsets, technology needs to be | :04:37. | :04:41. | |
better for production tools to produce that. | :04:42. | :04:46. | |
All of these things are happening at once and incredibly fast, | :04:47. | :04:49. | |
This might explain why last week Facebook cut the price | :04:50. | :04:53. | |
of their Oculus headset for the second time. | :04:54. | :04:56. | |
It's a lot to shell out for something that might just end up | :04:57. | :05:00. | |
By reducing its prices, oculus will probably appeal to more | :05:01. | :05:03. | |
people who were already considering buying the headset, | :05:04. | :05:05. | |
but I'm not sure it will convince many people to buy it, | :05:06. | :05:09. | |
It still costs about the same as a games console. | :05:10. | :05:21. | |
And it's not just the price of the headset itself, | :05:22. | :05:24. | |
you need to have a pretty high-end machine to run these things on. | :05:25. | :05:27. | |
And even Sony, the company that provides a high-end PlayStation 4 | :05:28. | :05:30. | |
with its VR headsets, which has sold 1 million | :05:31. | :05:33. | |
of the things, told us not to get too excited about it. | :05:34. | :05:36. | |
I think that, in the last six months to a year, | :05:37. | :05:39. | |
we have seen a little bit of overhyping of | :05:40. | :05:41. | |
We saw this as the start of a very long process of bringing VR | :05:42. | :05:52. | |
You will see a lot more technology innovation. | :05:53. | :05:55. | |
I think content makers, game makers, and others, | :05:56. | :06:00. | |
including folks making television programmes, | :06:01. | :06:04. | |
they are really only just starting to learn what the tools are to make | :06:05. | :06:08. | |
Everybody knows it will take some time before we produce really good | :06:09. | :06:13. | |
and compelling content, but we are inventing a new medium | :06:14. | :06:15. | |
here and that is obviously going to take time. | :06:16. | :06:18. | |
But unless we start somewhere, we will never do it. | :06:19. | :06:20. | |
So we need to wait a few years while you guys get it right, | :06:21. | :06:24. | |
so there is something worth watching? | :06:25. | :06:26. | |
LAUGHTER You cannot develop anything unless it is in conjunction | :06:27. | :06:29. | |
with the audience too, say if we have no audience, | :06:30. | :06:32. | |
we would never be able to create something and make it really | :06:33. | :06:35. | |
This robot has been built to detect landmines, and sadly, sometimes he | :06:36. | :07:12. | |
finds them. Understandably, some can be expensive. But he has been made | :07:13. | :07:22. | |
on the cheap. Made with a raspberry Pi computer, this is ?50 a pop. | :07:23. | :07:26. | |
Every time it makes a good move, it essentially gives itself positive | :07:27. | :07:33. | |
reinforcement in terms of trying back again. If it is negative, does | :07:34. | :07:40. | |
not do well, then that is negative reinforcement. It does not try that | :07:41. | :07:45. | |
type of motion, reinforcing it by giving it good and bad feedback. Not | :07:46. | :07:52. | |
only could it potentially save lives on Earth, it could also be used to | :07:53. | :07:59. | |
further research in space. We want to use this to manufacture robots in | :08:00. | :08:06. | |
space. Rather than changing the design of the robot on Earth where | :08:07. | :08:12. | |
we don't have the environment it will be deployed, we can actually | :08:13. | :08:20. | |
just trek the material into space and manufactured the robots on the | :08:21. | :08:23. | |
spot. -- take. Currently, it gets tied after three | :08:24. | :08:41. | |
hours. So they want to put solar panels on the back. They also want | :08:42. | :08:48. | |
to automate them so swarms of them working together can quickly cover | :08:49. | :08:53. | |
large areas. This robot is good at going through sand. Not just | :08:54. | :08:59. | |
landmine detection, but farming, anywhere you don't want an expensive | :09:00. | :09:05. | |
robot interacting with dirty environments, this robot is good for | :09:06. | :09:06. | |
that. I have had a stutter since I was | :09:07. | :09:45. | |
six. It doesn't get in the way of things I do. Although it is not | :09:46. | :09:51. | |
curable, he has found a way to treat it as best as he can through virtual | :09:52. | :09:58. | |
reality. I hope to aim to benefit people who stutter. He is using a | :09:59. | :10:07. | |
headset which can track eye movement, something which can be | :10:08. | :10:11. | |
severely affected when someone is stuttering. The eyes came close, | :10:12. | :10:19. | |
Flickr, adjust on a place. -- flicker. It can work as therapy for | :10:20. | :10:26. | |
those who start. He is able to suggest similar exercises and | :10:27. | :10:30. | |
techniques, and in the future, he hopes his research may be used by | :10:31. | :10:36. | |
speech therapists in treatment. When a person is in the environment, they | :10:37. | :10:42. | |
will see an animated avatar. They can talk to them about a certain | :10:43. | :10:49. | |
topic like a favourite holiday. At that time I will be tracking their | :10:50. | :11:00. | |
eyes. I will advise what to do and how to improve speech as well. | :11:01. | :11:07. | |
Gareth has previously used a more basic headset to improve confidence | :11:08. | :11:11. | |
by simulating an entire audience for them to speak in front of. Although | :11:12. | :11:17. | |
he is only addressing the eye movement and not speech directly, he | :11:18. | :11:21. | |
hopes this research will improve the confidence of those who stutter, and | :11:22. | :11:35. | |
indeed, those who don't. And that is it for me short Click. The | :11:36. | :11:38. | |
full-length one is on line right now. Thank you for watching. We will | :11:39. | :11:41. | |
see you soon. | :11:42. | :11:43. |