22/02/2014 Click


22/02/2014

Similar Content

Browse content similar to 22/02/2014. Check below for episodes and series from the same categories and more!

Transcript


LineFromTo

They sat me in the chair for ages.

0:00:020:00:03

They said it was all right, but can I at least have a mirror?

0:00:030:00:07

Anybody?

0:00:070:00:08

If you're feeling a little blue, join the club.

0:00:240:00:27

This week, Click dons the Lycra to see how, in the movies,

0:00:270:00:31

you really can be anything you want to be.

0:00:310:00:34

Yes, with the Oscars just around the corner, we are

0:00:340:00:37

celebrating the cool tech that keeps us glued to our seats at the cinema.

0:00:370:00:40

We find out how you send Sandra Bullock

0:00:400:00:43

and George Clooney into space without an actual rocket,

0:00:430:00:46

and we'll put our ears to the speaker and turn up to 11

0:00:460:00:49

for the very latest in sound.

0:00:490:00:51

Plus, we have the latest news

0:00:510:00:53

and handy apps for any budding Spielbergs in Webscape.

0:00:530:00:57

Welcome to Click.

0:01:010:01:03

I'm Beppe the blue alien, and if you're not keen on my new look,

0:01:030:01:07

let me assure you that my real appearance right now...

0:01:070:01:10

is even more disturbing.

0:01:100:01:12

If you haven't seen this before,

0:01:120:01:14

this is how computer-generated characters in movies and video games

0:01:140:01:18

are created. A real actor will wear

0:01:180:01:20

a motion-capture - or Mocap - suit like this,

0:01:200:01:23

covered in these highly reflective dots.

0:01:230:01:26

And it's the movement of these dots around this virtual stage

0:01:260:01:30

which is all-important.

0:01:300:01:31

There are 66 special cameras around me,

0:01:320:01:35

which are registering the movement of the dots,

0:01:350:01:37

which become joints and body parts

0:01:370:01:40

onto which you can drop any kind of body you fancy -

0:01:400:01:43

from a humanoid to a crazy cartoon character.

0:01:430:01:46

Today we're at the studios of Audiomotion, just outside Oxford,

0:01:490:01:53

and while the set may look rather empty, the tech around it

0:01:530:01:57

not only gives the postproduction team complete freedom

0:01:570:01:59

over an actor's appearance, but they can even alter their performance

0:01:590:02:04

long after the shoot has taken place.

0:02:040:02:06

You can start with what happened on the day,

0:02:060:02:08

but you can also tweak it a little bit if you want to.

0:02:080:02:11

You can embellish it or you can play it down,

0:02:110:02:13

you can emphasise certain things or de-emphasise certain things,

0:02:130:02:17

and by recreating a shot world inside a computer, that flexibility exists.

0:02:170:02:23

Even if the end result is a completely virtual character,

0:02:240:02:28

performance capture still needs that human element -

0:02:280:02:31

the performance artist wearing the suit.

0:02:310:02:33

In fact, it's ushering in a new breed of actor

0:02:330:02:36

who is aware of both its possibilities and its restrictions.

0:02:360:02:40

You have to make sure the balls don't get cloaked or hidden

0:02:400:02:43

from the cameras, so if two actors get close together,

0:02:430:02:46

they are going to get hidden,

0:02:460:02:48

so you have to make sure that movements stay far apart,

0:02:480:02:51

but if they are together, then they don't stay that close for very long.

0:02:510:02:54

It enables us, especially on screen,

0:02:540:02:56

to be able to do far more effects and make stunts safer, for instance,

0:02:560:03:01

so it is something that every actor should have on their repertoire.

0:03:010:03:05

These days, it's also possible to see a fairly good version

0:03:050:03:08

of the finished shot on set in real-time,

0:03:080:03:11

rather than having to wait for months of postproduction.

0:03:110:03:14

And that's handy if you're perfecting your Shakespearean remake

0:03:140:03:17

of the Dirty Dancing routine.

0:03:170:03:19

And if you don't have a hunky actor to lift you into the air,

0:03:220:03:25

well, that's no problem either.

0:03:250:03:28

Sometimes it is necessary to be up higher in this virtual space -

0:03:280:03:32

for example, if I need to maintain an eye-line with an actor

0:03:320:03:35

who is down there. They can build you a set of steps,

0:03:350:03:39

you can climb them and then, in post,

0:03:390:03:42

after the event, they can turn this into a virtual balcony, for example.

0:03:420:03:46

Romeo, Romeo, wherefore art thou, Romeo?

0:03:460:03:49

Is this a good look?

0:03:490:03:51

A performance for your consideration there.

0:03:530:03:55

But while my Oscar-dodging act can easily be caught

0:03:550:03:58

by the cameras all around me,

0:03:580:04:00

there is one area of my body that is a lot harder to pinpoint.

0:04:000:04:03

And that's where this beast comes in.

0:04:050:04:08

It's the very latest in facial-capture technology.

0:04:080:04:11

The helmet holds four high-def cameras that sit just outside

0:04:110:04:15

of the wearer's vision.

0:04:150:04:16

Each one records data from dots of make-up that are strategically

0:04:160:04:20

placed on the actor's face, to help capture each tiny muscle movement.

0:04:200:04:25

It is a step forward in accurately recreating an actor's performance,

0:04:250:04:28

but it still does require a little bit of getting used to.

0:04:280:04:32

With motion capture, you have to enhance your expressions

0:04:320:04:35

because you don't have the eyes.

0:04:350:04:37

The eyes come later with the computer geniuses.

0:04:370:04:40

So we have to either frown more if we are sad, smile more if we are happy,

0:04:400:04:44

but not to the extreme,

0:04:440:04:45

like it's a theatrical, over-the-top pantomime performance.

0:04:450:04:48

Yes, so not overdoing it is the key.

0:04:490:04:52

But, as we've learned, even MY moves can now be reined in

0:04:520:04:56

to the precise amount of flailing the director wants to see.

0:04:560:04:59

And if said director really does want to get hands-on,

0:05:000:05:03

they can grab this mobile pseudo-camera

0:05:030:05:06

and see the shot from whatever angle they like.

0:05:060:05:09

That said, no decision needs to be final these days.

0:05:100:05:14

You can recreate the world that was shot on the day inside a computer.

0:05:140:05:18

And you can mess with camera angles after the fact, you can

0:05:180:05:20

tweak performances, you can emphasise or de-emphasise.

0:05:200:05:23

You've got that flexibility to be able to do more work after the shoot,

0:05:230:05:27

but you're also capturing the truth of what happened on the day.

0:05:270:05:30

And with all of the these cameras capturing this virtual space,

0:05:300:05:36

the sky is no longer the limit on where you can place your actors.

0:05:360:05:40

And it is a set-up like this which was used in a movie

0:05:420:05:46

that many critics are calling a game-changer

0:05:460:05:49

in terms of how technology is used in film.

0:05:490:05:52

Houston, this is Mission Specialist Ryan Stone,

0:05:530:05:56

I am off structure and I'm drifting. Do you copy?

0:05:560:06:00

Tipped to win big at the Oscars,

0:06:000:06:02

Gravity may well have you actually believing that they sent

0:06:020:06:06

Sandra Bullock and George Clooney into space.

0:06:060:06:09

Its director, Alfonso Cuaron, originally wanted to make the film

0:06:090:06:13

without using much computer-generated imagery, or CGI.

0:06:130:06:16

That was an idea that wasn't shared

0:06:160:06:17

by the visual effects supervisor Tim Webber

0:06:170:06:20

and the team at the BAFTA-winning effects house, Framestore.

0:06:200:06:24

I think Tim Webber was less naive than me.

0:06:240:06:26

From the get-go, he was saying, "This is not going to work like this."

0:06:260:06:30

It was, "Yes, we can do it!"

0:06:300:06:32

I really thought that we were going to be mostly practical -

0:06:320:06:35

meaning a more conventional way in which you build sets

0:06:350:06:38

and you have your actors with their suits and you have wires and stuff.

0:06:380:06:42

Zero gravity is incredibly hard to achieve on a film,

0:06:420:06:46

and what then, in this film,

0:06:460:06:49

takes it a massive leap forward - I was going to say "step" -

0:06:490:06:52

a missive leap forward is Alfonso's style,

0:06:520:06:55

which he was pushing further than he had before,

0:06:550:06:58

of the very long shots and the immersive shots

0:06:580:07:02

with a roaming camera.

0:07:020:07:04

Tim was very sceptical - he kept saying,

0:07:040:07:07

"Let's do all of these digitally."

0:07:070:07:10

I was sceptical about the digital result,

0:07:100:07:13

so, um, then the dance began.

0:07:130:07:17

That digital dance resulted in a film that is about 80% CGI.

0:07:180:07:23

In fact, sometimes the only real things on the screen

0:07:230:07:25

are the actors' faces.

0:07:250:07:27

Even their spacesuits were created on a computer,

0:07:270:07:31

which overcame the problem of making the actors weightless.

0:07:310:07:34

In fact, the entire movie was created in a low-resolution

0:07:340:07:38

so-called pre-visualisation form first,

0:07:380:07:40

before the actors stepped on set.

0:07:400:07:43

It was used to calculate the movements of the robotic camera

0:07:430:07:46

and also shown on the inside of this thing.

0:07:460:07:49

Because this IS the set.

0:07:490:07:52

The light box was invented for this movie,

0:07:530:07:56

and it's made of almost two million LEDs.

0:07:560:07:59

It was used to simulate the correct lighting on the actors' faces

0:07:590:08:03

and give them a frame of reference

0:08:030:08:04

for everything that would be digitally added later.

0:08:040:08:07

The International Space Station, for example,

0:08:070:08:09

took ten modellers working for about a year to create,

0:08:090:08:13

and such was the complexity of the finished shot

0:08:130:08:17

that each single frame would take about 50 hours to render fully.

0:08:170:08:22

And the render was achieved by using the grunt processing power

0:08:220:08:26

of about 15,000 CPUs.

0:08:260:08:29

It's estimated that if the job had been done on a single core computer,

0:08:290:08:33

it would have taken about 7,000 years.

0:08:330:08:37

But even after the comparatively moderate five years of work,

0:08:370:08:41

with the film ready to be delivered to the studio,

0:08:410:08:44

the process wasn't quite done.

0:08:440:08:46

We have to go, go, go!

0:08:460:08:48

We had finished and we were just hanging, chilling out,

0:08:480:08:52

talking about just general things,

0:08:520:08:56

and the visual effects producer next to Tim - Charles - said,

0:08:560:09:00

"You know, the cool thing about this film

0:09:000:09:02

"is you can watch it in any position."

0:09:020:09:04

He took the computer and flopped the whole thing.

0:09:040:09:08

And that is when I realised, "Wow, we screwed it -

0:09:100:09:13

"it should have been like that."

0:09:130:09:14

So, you were pretty much finished with Gravity

0:09:140:09:19

and then Alfonso sees the first scene

0:09:190:09:22

and he asks you to make quite a major change, doesn't he?

0:09:220:09:25

To make a simple change,

0:09:250:09:27

like flip the first two-and-a-half minutes upside-down,

0:09:270:09:30

took a couple of months.

0:09:300:09:32

It's a big number because you have to very slowly rotate the camera

0:09:320:09:36

during this one continuous shot to get back to the right way up

0:09:360:09:39

for the rest of the scene, which meant reanimating, re-rendering...

0:09:390:09:43

Something simple like that was a significant thing to do.

0:09:430:09:47

Do it now!

0:09:470:09:49

Houston, I've lost visual on Dr Stone!

0:09:500:09:54

OK, next up, a look at this week's tech news.

0:09:580:10:01

Oh, no, hat hair.

0:10:010:10:02

There's been a backlash from users of the messaging service WhatsApp,

0:10:020:10:06

after Facebook bought it in the biggest internet deal

0:10:060:10:09

in over a decade, worth £11 billion.

0:10:090:10:13

Many of the comments you have sent to us

0:10:130:10:15

focus on worries over privacy and the introduction of ads.

0:10:150:10:18

WhatsApp says it has more than 450 million active users

0:10:180:10:22

and is adding one million every day.

0:10:220:10:25

Facebook boss Mark Zuckerberg said there were no plans to place ads

0:10:250:10:28

on the service, and that WhatsApp would continue

0:10:280:10:31

to operate independently. Watch this space.

0:10:310:10:34

Europe could soon be offering its own cordoned-off portion

0:10:340:10:38

of the internet, if proposals by German Chancellor Angela Merkel

0:10:380:10:42

wins support among fellow European leaders.

0:10:420:10:44

Motivated by the recent NSA revelations,

0:10:440:10:47

her plans for the European communications network would see

0:10:470:10:51

no e-mails or other data passing through US data centres.

0:10:510:10:55

But critics say the design of the Internet makes it hard

0:10:550:10:58

to restrict data traffic to geographic regions.

0:10:580:11:01

And what happens when thousands of people

0:11:020:11:05

try to play a video game simultaneously?

0:11:050:11:07

Social gaming site Twitch is hosting a multiplayer version

0:11:070:11:12

of the Gameboy classic Pokemon.

0:11:120:11:14

By typing one of eight commands in the video's chat,

0:11:140:11:17

players can control the game one move at a time.

0:11:170:11:21

But with hundreds of thousands of Pokemaniacs

0:11:210:11:24

wrestling over the controls,

0:11:240:11:25

they may have bitten off more than they can Pikachu.

0:11:250:11:29

Now, not everyone has a Hollywood budget or a Hollywood crew

0:11:330:11:37

to make their dream project.

0:11:370:11:39

And that's why we asked David Reid to go to Paris to meet

0:11:390:11:42

the film-makers who are making movies not with traditional cameras,

0:11:420:11:47

but with these - smartphones.

0:11:470:11:49

PIANO PLAYS, CAMERA WHIRRS

0:11:490:11:53

INAUDIBLE

0:11:530:11:56

The rules of France's Mobile Film Festival are simple -

0:12:050:12:09

entrants have one minute to make their mark with judges,

0:12:090:12:12

like the leading French director Jean-Pierre Jeunet.

0:12:120:12:16

He was 17 when he forked out a small fortune for his first camera.

0:12:160:12:21

It was expensive.

0:12:220:12:24

You had to buy some pellicule, some print from Kodak.

0:12:240:12:28

It was very difficult.

0:12:280:12:30

You needed a lot of money.

0:12:300:12:31

You might think that all you need now is a mobile,

0:12:360:12:39

but not so fast. It's still tough to get to do this for a living.

0:12:390:12:43

For those who win, the festival offers connections and cash -

0:12:430:12:47

15,000 euros - to nudge budding directors into full bloom.

0:12:470:12:53

The major problem is the financial problem, the means.

0:12:570:13:02

This moving industry, how you get in.

0:13:020:13:04

Find some friends, write a good story, have energy,

0:13:040:13:08

be creative, and we will give you the means to go further.

0:13:080:13:13

Mobile films have a familiar feel.

0:13:170:13:20

The nouvelle vague of the '50s and '60s had directors

0:13:200:13:24

shooting in natural light, in real homes, using jump cuts.

0:13:240:13:30

And stories left unresolved.

0:13:310:13:34

I give up. I'm having Marmite.

0:13:340:13:36

Mobile movies do something similar, giving us

0:13:370:13:40

a glimpse behind the closed doors of aspiring film-makers.

0:13:400:13:44

Bathrooms, balconies, kitchens, car parks.

0:13:440:13:47

So does this have the makings of a new genre?

0:13:470:13:51

-TRANSLATION:

-The films that win

0:13:530:13:55

strangely, or maybe not so strangely,

0:13:550:13:57

are the films that have that little flavour of being home-made,

0:13:570:14:01

but are a bit, shall we say, rough and ready.

0:14:010:14:04

Sylvain should know - this year he won with The Vicious Circle -

0:14:070:14:11

a cautionary tale of our times.

0:14:110:14:13

Girl meets boy, boy proliferates intimacies of girl online,

0:14:130:14:17

dire consequences ensue.

0:14:170:14:19

Here he's taking some shots on the hoof, but this is him fully armed -

0:14:220:14:26

tripod, digital audio gear and a fancy LED light.

0:14:260:14:30

So what do you need to make a good movie?

0:14:340:14:37

An idea, script, good actors - sure.

0:14:370:14:39

But surprisingly, which camera is largely irrelevant.

0:14:390:14:43

We don't care about if it's internet, computers,

0:14:470:14:51

camera with "brrr" - we don't care.

0:14:510:14:54

Just find good ideas and tell good stories.

0:14:540:14:57

David Reid on a subject that has got our cameraman Mike very worried.

0:14:590:15:04

Don't worry, Mikey, we will keep you on, I promise.

0:15:040:15:07

That tea won't make itself, you know.

0:15:070:15:09

Anyway, film isn't just about the visuals, of course.

0:15:090:15:13

You only have to experience Hitchcock's Psycho

0:15:130:15:16

to hear how important sound can be.

0:15:160:15:18

After years of being afraid to go into the shower,

0:15:180:15:20

Mark Cieslak is about to pull back the curtain on the audio

0:15:200:15:23

that could be coming to a cinema near you, soon.

0:15:230:15:26

Smart movie-makers understand that sound matters.

0:15:330:15:36

Based on a true story, and starring Mark Wahlberg as a US Navy SEAL

0:15:380:15:41

in Afghanistan, the film Lone Survivor has found itself

0:15:410:15:45

Oscar-nominated for both sound mixing and sound editing.

0:15:450:15:49

Go, guys, go!

0:15:490:15:51

We had a great sound department who understood that we wanted

0:15:520:15:57

realism to put the audience into the sounds of war.

0:15:570:16:01

War is loud and deafening and confusing

0:16:010:16:05

and disorienting, from just a sonic standpoint,

0:16:050:16:08

and we wanted to try and capture that kind of audio experience.

0:16:080:16:12

But to fully realise a movie-maker's audio ambitions,

0:16:170:16:21

cinemas and audiophiles had had to invest in dedicated sound set-ups.

0:16:210:16:25

From mono to stereo, surround 5.1 and 7.1,

0:16:250:16:30

the story of sound in cinema

0:16:300:16:32

hasn't just been written by advances in technology

0:16:320:16:35

which affect the quality of audio that's being reproduced.

0:16:350:16:39

A big part is played by the number of speakers and channels

0:16:390:16:42

that surround an audience and, most importantly, how they are used.

0:16:420:16:47

But Dolby's engineers have created a system they have dubbed Atmos.

0:16:480:16:52

They think that by adding speakers to an area which has previously been

0:16:520:16:55

a speaker-free zone, they'll help to create

0:16:550:16:58

a more immersive sense of surround sound.

0:16:580:17:00

They've popped them in the ceiling.

0:17:000:17:02

It's not just about adding speakers, though.

0:17:050:17:08

Audio can literally be moved around the room

0:17:080:17:10

and placed in specific locations and speakers.

0:17:100:17:13

The effect at times can be quite eerie,

0:17:130:17:16

particularly if an object is supposed to be moving around you.

0:17:160:17:19

Don't you hate it when you get buzzed

0:17:190:17:22

by a computer-generated version of the 9th Air Cavalry?

0:17:220:17:24

It's an object-based system, so we are taking audio items

0:17:260:17:30

and making them objects that the sign designer or director

0:17:300:17:33

can move around within a big soundscape,

0:17:330:17:36

and we can reproduce that in the cinema, and it gives you

0:17:360:17:38

a much more immersive, more dynamic reproduction of the soundscape.

0:17:380:17:43

Dolby is hoping to roll-out the system in cinemas around the world,

0:17:430:17:46

and believes that it will future-proof cinema owners

0:17:460:17:49

from further advances in audio technology.

0:17:490:17:52

So, any cinema has a calibrated sound system.

0:17:520:17:55

Once the system has been installed,

0:17:550:17:57

it will be calibrated by a qualified engineer,

0:17:570:17:59

so you're getting essentially the same playback

0:17:590:18:01

that the director heard in the mix studio where he mixed the movie.

0:18:010:18:04

You're getting that in your local cinema or local multiplex.

0:18:040:18:08

Atmos takes that a little stage further on.

0:18:080:18:10

The room design is programmed into the processor that replays

0:18:100:18:13

the sound in the cinema.

0:18:130:18:15

So the processor essentially knows where all the loudspeakers are,

0:18:150:18:18

what their power-handling capabilities are,

0:18:180:18:20

and then it gets this map of audio of objects

0:18:200:18:23

that it then has to re-render into the space.

0:18:230:18:26

It's difficult to convey to you, the viewers at home,

0:18:260:18:29

the difference this sort of audio set-up

0:18:290:18:31

makes to the cinema experience.

0:18:310:18:33

Sounds seem to move around the viewer in an uncannily realistic fashion.

0:18:330:18:38

If anything, systems like this prove that for movies,

0:18:380:18:42

sound is just as important as visual.

0:18:420:18:45

Mark Cieslak, a man you can usually hear before you can see.

0:18:490:18:53

OK, now it's over to our very own leading lady.

0:18:530:18:56

Here comes Kate Russell with Webscape.

0:18:560:18:58

Having peeked behind the cinema screen,

0:19:010:19:04

you might be feeling inspired to get creative yourself.

0:19:040:19:08

But you don't need a ticket to Hollywood,

0:19:080:19:10

just point your browser at crowd-sourcing collaboration platform

0:19:100:19:13

Wreckamovie.

0:19:130:19:15

There are loads of projects or you can start one yourself,

0:19:150:19:18

ranging from short films and animations

0:19:180:19:20

to full-length feature films.

0:19:200:19:22

Everyone is welcome, both amateur and professional.

0:19:220:19:25

Just take a look at the tasks for a project

0:19:250:19:29

and let them know what you can do.

0:19:290:19:31

We come in peace!

0:19:310:19:33

Far from looking amateurish,

0:19:330:19:35

this community has already produced some truly impressive movies,

0:19:350:19:39

complete with rich cinematography and stunning special effects.

0:19:390:19:44

You'd be hard pushed to pick out films like this, Iron Sky,

0:19:440:19:48

which was made by the Wreckamovie crowd

0:19:480:19:51

on a budget of 7.5 million euros,

0:19:510:19:53

against a Hollywood sci-fi production costing ten times that, or more.

0:19:530:19:58

You could get involved in graphics, script writing, promotion,

0:19:580:20:03

design, or as a music composer.

0:20:030:20:06

It's surprising how many roles there are,

0:20:060:20:08

when you get down to the nuts and bolts of producing a film.

0:20:080:20:11

So sign up and get involved.

0:20:110:20:13

Smartphone cameras produce a pretty good-quality picture these days.

0:20:200:20:25

But it's all academic

0:20:250:20:27

if the person holding the camera doesn't know what they're doing.

0:20:270:20:30

Or is it?

0:20:300:20:31

Horizon is a brand-new app that rotates and resizes your shot,

0:20:310:20:36

no matter what orientation you hold it at,

0:20:360:20:39

producing amazing results from even the shakiest camerawork.

0:20:390:20:43

# Any way that you want me... #

0:20:430:20:46

This is one of those apps that will make you go, "Wow!"

0:20:460:20:50

It uses the phone's gyroscope to recognise how you're holding

0:20:500:20:55

the handset, and adjust the rotation and scale of the shot

0:20:550:20:58

to produce a seamless horizontal clip.

0:20:580:21:01

Sadly, it's only available on current Apple mobile devices -

0:21:010:21:05

the 4S and up for your phone, for example - but the developers

0:21:050:21:09

told me they are considering an Android version in the future.

0:21:090:21:13

It supports a range of aspect ratios and quality settings,

0:21:130:21:17

although one potential downside here

0:21:170:21:19

is the loss of resolution you will get

0:21:190:21:21

when a video's cropped and zoomed.

0:21:210:21:23

This should only really be noticeable, though,

0:21:230:21:25

when displaying the film on a large screen.

0:21:250:21:28

# I've been watching you. #

0:21:300:21:33

The bestselling Star Wars games series in history...

0:21:350:21:38

If you're just not the creative type, there are plenty of other ways

0:21:400:21:43

to enjoy the world of cinema online, and on your smartphone too.

0:21:430:21:47

..just got bigger!

0:21:470:21:51

LEGO Star Wars is the perfect example of a Hollywood franchise

0:21:510:21:55

that's been exploited in many forms for your general entertainment.

0:21:550:21:59

Check out these great online games, desktop wallpaper downloads,

0:21:590:22:04

cute little films,

0:22:040:22:06

and a slew of entertaining apps mainly for iPhone and Android.

0:22:060:22:10

May the force be with you, young padawan.

0:22:100:22:14

Rescue mission I must launch!

0:22:140:22:16

Oh! A trap it is!

0:22:190:22:21

There are a lot of initiatives around right now,

0:22:230:22:26

encouraging children to learn to code,

0:22:260:22:28

and this week's video of the week picks up on that baton

0:22:280:22:31

and gives it a movie-style shake-up,

0:22:310:22:34

with Bill Gates explaining the principles of computer programming

0:22:340:22:38

using zombies, courtesy of code.org.

0:22:380:22:42

You can see that if we do that, if we are taking a turn to the left

0:22:420:22:45

and otherwise moving forward, we'll achieve our goal.

0:22:450:22:49

Thanks, Kate. Kate's links are all online if you need them...

0:22:490:22:52

And if you'd like to get in touch, you can. We're on e-mail.

0:22:550:22:58

We're also knocking about Twitter, Google+ and Facebook too.

0:22:580:23:02

That's it for now, though.

0:23:020:23:04

Thank you for watching. We'll see you next time.

0:23:040:23:07

Download Subtitles

SRT

ASS