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a rowboat on a fun run on London Marathon. Now on BBC News, it's time | :00:00. | :00:00. | |
to click. This week: The E3 | :00:00. | :00:00. | |
videogames extravaganza! We are headbanging, foot | :00:00. | :00:07. | |
tapping, lion taming, This is E3, the biggest video game | :00:08. | :00:09. | |
show on Earth. Every June, the Convention Centre | :00:10. | :00:45. | |
in downtown Los Angeles fills This is where the next year's big | :00:46. | :00:48. | |
releases are announced, with high energy, much fanfare, | :00:49. | :00:54. | |
and gimmicks galore. You can race a car, visit a haunted | :00:55. | :00:59. | |
house, you can come and You can pick yourself | :01:00. | :01:04. | |
up a swag bag... For as long as I can remember, | :01:05. | :01:16. | |
all of the big games companies have scrabbled for our attention | :01:17. | :01:22. | |
at this But times are a changing, | :01:23. | :01:23. | |
and not every company is happy shouting over all this noise | :01:24. | :01:28. | |
when they could have their own event a bit later and control | :01:29. | :01:34. | |
the message better. Now, there are a number of big names | :01:35. | :01:37. | |
which are usually at E3 but aren't here this year, | :01:38. | :01:40. | |
Electronic Arts, Activision, They don't have booths | :01:41. | :01:42. | |
on the show floor. Turnout's still pretty decent, | :01:43. | :01:50. | |
though. There are still plenty | :01:51. | :01:51. | |
of big hitters here. So joining me on the floor | :01:52. | :01:53. | |
are two awesome end bosses. Colossal Kate Russell, | :01:54. | :01:59. | |
and monstrous Marc Cieslak. And I wanted to start with something | :02:00. | :02:06. | |
I think is really innovative. Not VR in itself, but the fact that | :02:07. | :02:09. | |
someone's finally giving you at home the opportunity to experience | :02:10. | :02:16. | |
what I'm experience You can now see the world | :02:17. | :02:18. | |
as I'm seeing it! Come | :02:19. | :02:27. | |
Where you? | :02:28. | :02:33. | |
Well, that's all very well for you at home | :02:34. | :02:37. | |
but what we are experiencing is Spen prancing around in a green cupboard. | :02:38. | :02:41. | |
But what this does help to demonstrate is one of the big themes | :02:42. | :02:45. | |
That is that there is are tonnes and tonnes and tonnes of virtual | :02:46. | :02:49. | |
Now that gamers can finally get their hands on virtual reality | :02:50. | :02:55. | |
headsets, the games industry has revealed what you'll actually be | :02:56. | :02:58. | |
This includes old school classics like Battle Zone, | :02:59. | :03:06. | |
As well as recruiting Star Trek cast members, | :03:07. | :03:19. | |
past and present, to show off Ubisoft's Star | :03:20. | :03:24. | |
Here, four players adopt the role of different Bridge officers, | :03:25. | :03:29. | |
Most of the gameplay mostly consists of operating controls. | :03:30. | :03:33. | |
Perhaps not as thrilling as a real away mission. | :03:34. | :03:38. | |
As soon as you can get us out of here I will be most grateful. | :03:39. | :03:45. | |
Boldly going where few games designers have gone before means | :03:46. | :03:47. | |
new ways of thinking about games and how we play them | :03:48. | :03:50. | |
are crucial for these virtual experiences to work. | :03:51. | :03:57. | |
Sony is going all in with virtual reality. | :03:58. | :03:59. | |
It is a whole bunch of different experiences across different genres | :04:00. | :04:03. | |
which are meant to show off what VR is capable of. | :04:04. | :04:06. | |
They are the kind of games which can only be played wearing a headset | :04:07. | :04:09. | |
Most of the games in here have been teased over the last couple | :04:10. | :04:15. | |
of years, but there are two experiences | :04:16. | :04:17. | |
This is Scavenger's Odyssey, a shooter. | :04:18. | :04:35. | |
Looks like some kind of mechanised suit. | :04:36. | :04:39. | |
The targeting is done by simply looking at where I wanna shoot. | :04:40. | :04:42. | |
But this is where you start to get a sense that this | :04:43. | :04:49. | |
is a game designed to work in 360 degrees. | :04:50. | :04:54. | |
When I look around there isn't really any "up" there | :04:55. | :04:58. | |
It is a bit how I imagine a fly must see the world, | :04:59. | :05:05. | |
being able to jump onto any surface at any angle, which at times can be | :05:06. | :05:09. | |
This game is Danger Ball, a futuristic sport. | :05:10. | :05:21. | |
Now, I don't need a controller for this at all. | :05:22. | :05:25. | |
And this allows me to move this bat around. | :05:26. | :05:33. | |
There's more to it than that, though. | :05:34. | :05:36. | |
You can add spin by flicking the ball when it gets close to me. | :05:37. | :05:44. | |
You very quickly get used to using your head to hit the ball | :05:45. | :05:49. | |
It's sort of like tennis if you had to head-butt the ball | :05:50. | :05:58. | |
Futuristic games with balls, I'm all over it. | :05:59. | :06:04. | |
Now it's my turn to do VR once again. | :06:05. | :06:08. | |
Four headsets hanging from these spindles, and the idea is several | :06:09. | :06:17. | |
people can take part in the same experience at once. | :06:18. | :06:21. | |
And, although it can be a game, what they are actually aiming | :06:22. | :06:25. | |
for is an interactive theatre experience, where we all take part | :06:26. | :06:27. | |
and solve different puzzles and share an experience. | :06:28. | :06:31. | |
For example, over here, I can pick up this ball. | :06:32. | :06:33. | |
So I can throw this to yellow. | :06:34. | :06:41. | |
So, obviously, it is a work in progress. | :06:42. | :06:54. | |
But the idea is that in the future you can have actors also taking part | :06:55. | :07:00. | |
in the experience, taking you through different rooms | :07:01. | :07:02. | |
and helping you to solve different puzzles, for example. | :07:03. | :07:04. | |
At the moment, I have to say it is both weird and interesting. | :07:05. | :07:07. | |
The first big announcement came as no real surprise. | :07:08. | :07:12. | |
With news of the slimmer, more design-centric Xbox OneS having | :07:13. | :07:15. | |
Serving up 4K HDR gaming, and a customisable controller that | :07:16. | :07:22. | |
can suit even the wildest of tastes, at $299, this midcycle release may | :07:23. | :07:25. | |
leave a sour taste in the mouths of families who bought | :07:26. | :07:27. | |
into the chunkier machine just a few years ago. | :07:28. | :07:38. | |
The game footage started rolling with some big titles on the slate, | :07:39. | :07:41. | |
all hoping to win Xbox back some of its edge. | :07:42. | :07:46. | |
Pushing the cross-platform agenda is at the heart of Microsoft's drive | :07:47. | :07:49. | |
to bring Xbox and Windows 10 players together in a slieu | :07:50. | :07:52. | |
Forza Horizon 3 got pulses racing with a demo of its four-player | :07:53. | :07:58. | |
campaign mode on Xbox and PC, scheduled for September release. | :07:59. | :08:02. | |
The new IP kid on the block, we got the first proper look at Sea | :08:03. | :08:08. | |
of Thieves's gameplay, a swashbuckling, shared-world | :08:09. | :08:12. | |
adventure that looks like it's going to be ridiculous amounts | :08:13. | :08:15. | |
But there was sadly no release date floated. | :08:16. | :08:23. | |
Help me out, so more people can do the anchor thing. | :08:24. | :08:30. | |
A run of big budget sequels, Gears of War IV... | :08:31. | :08:33. | |
..Whipped the crowd up into a frenzy, almost as predictable | :08:34. | :08:45. | |
as these rinse-and-repeat triple A's. | :08:46. | :08:48. | |
They're looking pretty slick, but nothing | :08:49. | :08:50. | |
Although, Halo fans did get this playable beta demo that | :08:51. | :08:56. | |
went live for a week, right after the briefing ended. | :08:57. | :09:00. | |
There's been a lot of speculation about whether there would be any | :09:01. | :09:03. | |
significant hardware upgrades announced here today. | :09:04. | :09:07. | |
And with leaked information about the Xbox OneS coming out | :09:08. | :09:09. | |
in the last 24 hours or so, slimmer sleeker, more design-led, | :09:10. | :09:12. | |
you would be forgiven for thinking that was going to be it. | :09:13. | :09:14. | |
But then, right at the end of the conference, Phil Spencer | :09:15. | :09:17. | |
Project Scorpio will be the next edition to the Xbox family, | :09:18. | :09:25. | |
and it is ultimately the next step in delivering our vision | :09:26. | :09:28. | |
of the future of gaming beyond generations. | :09:29. | :09:36. | |
Being released next autumn, this beast of a box will support | :09:37. | :09:39. | |
high-definition 4K gaming and is VR ready, packing the most | :09:40. | :09:41. | |
powerful graphics card ever put inside a consol. | :09:42. | :09:44. | |
Microsoft is keeping its options open when it comes to VR headsets. | :09:45. | :09:50. | |
Our consoles also run on Windows 10, so all of that innovation | :09:51. | :09:53. | |
and creativity that is happening, we wanted to capture it | :09:54. | :09:55. | |
We needed the computing capabilities of the six | :09:56. | :10:00. | |
terraflops of Project Scorpio to make that possible. | :10:01. | :10:02. | |
So, for us, our strategy is to continue to embrace | :10:03. | :10:04. | |
the incredible community of VR development on Windows | :10:05. | :10:08. | |
Microsoft calls it "choice," but are console owners really ready | :10:09. | :10:14. | |
to upgrade their machines every year in the same way PC owners do? | :10:15. | :10:17. | |
Fans of the platform can at least take some solace hearing that games | :10:18. | :10:20. | |
will be playable across all three consoles and Windows 10 PCs, too, | :10:21. | :10:25. | |
They are just going to look a lot sweeter on the new box next year. | :10:26. | :10:34. | |
You are trying to fabricate magnetic nanowires, | :10:35. | :10:46. | |
but you accidentally create sponge-like carbon-rich nanorods. | :10:47. | :10:49. | |
Yes, researchers at Pacific Northwest National Laboratory | :10:50. | :10:52. | |
in the US accidentally discovered these novel structures when one | :10:53. | :10:54. | |
of their experiments didn't go to plan. | :10:55. | :10:59. | |
The new nanorods are unique as they are capable of absorbing | :11:00. | :11:02. | |
water at low humidities and are capable of expelling it | :11:03. | :11:05. | |
Most materials just keep on absorbing water. | :11:06. | :11:09. | |
And tech titan, Microsoft, has stumped up $26 billion | :11:10. | :11:11. | |
for professional networking website, LinkedIn. | :11:12. | :11:14. | |
The move, which sparked some surprise from commentators, | :11:15. | :11:18. | |
effectively values each of LinkedIn's 106 million users | :11:19. | :11:23. | |
Microsoft boss, Sachin Nadella, said that the purchase was all part | :11:24. | :11:28. | |
of his plan to better integrate Microsoft services in the Cloud. | :11:29. | :11:30. | |
And commercial space company, SpaceX, broke | :11:31. | :11:32. | |
While their latest launch succesfully got a payload | :11:33. | :11:36. | |
into orbit, the company failed to stick the landing | :11:37. | :11:38. | |
of its Falcon9 Rocketon rocket on its return trip. | :11:39. | :11:40. | |
It suffered from what the SpaceX CEO called a rapid, | :11:41. | :11:43. | |
unscheduled disassembly, or rapid explosion, to you and me. | :11:44. | :11:46. | |
That follows three succesful landings in the past few months. | :11:47. | :11:49. | |
And, finally, that wasn't the only machine not behaving itself. | :11:50. | :11:52. | |
A robot in a Russian city of Perm caused moderate confusion | :11:53. | :11:56. | |
and a minor traffic jam after escaping from its testing | :11:57. | :12:02. | |
grounds when a researcher left the gate open. | :12:03. | :12:04. | |
Not everyone is convinced the caper was an accident, with some | :12:05. | :12:06. | |
suggesting it might have been a publicity stunt, | :12:07. | :12:08. | |
rather than a desperate robotic cry for help. | :12:09. | :12:17. | |
Traditionally, the gaming industry hasn't exactly been known | :12:18. | :12:24. | |
for its unbiased approach to the female of the species. | :12:25. | :12:26. | |
With diversity a hot topic across the tech sector, | :12:27. | :12:30. | |
gaming conventions like this have done a lot to clean up their act, | :12:31. | :12:33. | |
binning the booth babes and generally creating a better | :12:34. | :12:37. | |
Having said that, too many games on display here still have a long | :12:38. | :12:44. | |
way to go when it comes to treating female characters with respect. | :12:45. | :12:47. | |
Impossible anatomies, ridiculously oversexualised | :12:48. | :12:53. | |
clothing, and not enough strong female protagonists are still things | :12:54. | :12:56. | |
we still see far too much in the big budget titles. | :12:57. | :13:03. | |
But as gaming evolves into ever more immersive experiences, | :13:04. | :13:05. | |
scientists at Stanford University's Human Virtual Reality Lab | :13:06. | :13:09. | |
are looking at how virtual reality could be used to make people | :13:10. | :13:14. | |
Since 2003, we have been running psychology experiments to see | :13:15. | :13:22. | |
if a virtual reality can change how you think of yourself and others. | :13:23. | :13:27. | |
By running through a body transfer sequence which connects the mind | :13:28. | :13:31. | |
with the self image in the virtual mirror, subjects can walk in someone | :13:32. | :13:34. | |
else's skin, becoming older, or a different race or gender, | :13:35. | :13:39. | |
and even experiencing abusive and threatening behaviour. | :13:40. | :13:42. | |
This is the type of body that is basically default | :13:43. | :13:47. | |
Women are forced to play what is called hyper | :13:48. | :13:56. | |
They are of a shape that is rare to find in nature and they tend | :13:57. | :14:05. | |
What we have done in this lab is run a series of experiments that studies | :14:06. | :14:18. | |
what happens to women's view of gender when they are in this | :14:19. | :14:20. | |
hypersexualised body that affects how they see themselves later on. | :14:21. | :14:23. | |
One of the goals of the team is to persuade big publishers | :14:24. | :14:26. | |
to include empathy and diversity training experiences | :14:27. | :14:27. | |
What if, every 30 minutes of playing, you had to do | :14:28. | :14:31. | |
a 30-minute public service announcement where you have | :14:32. | :14:33. | |
to experience sexual harassment as a woman, | :14:34. | :14:35. | |
or you become a minority and experience the violence | :14:36. | :14:37. | |
In other words, let's let the games be the games, | :14:38. | :14:40. | |
but the game makers have such power because this medium is so pervasive. | :14:41. | :14:43. | |
It is one of the most pervasive media on our youth. | :14:44. | :14:46. | |
Can we also put in some pro-social messages, | :14:47. | :14:50. | |
as we are spending all this time playing the game? | :14:51. | :14:54. | |
Even though current demos are somewhat crude, having been | :14:55. | :14:58. | |
coded by students on micro-fractions of the budget spent | :14:59. | :15:00. | |
With more money, and the weight of large publishers behind it, | :15:01. | :15:07. | |
VR experiences like this could start to change the way gamers think | :15:08. | :15:11. | |
Chipping away at the ingrained biases and toxic attitudes that have | :15:12. | :15:18. | |
driven so many people away from gaming communities in the past. | :15:19. | :15:21. | |
It turns out we have been doing this games controller thing all wrong. | :15:22. | :15:25. | |
We have been using our hands to control the mouse, keyboard, | :15:26. | :15:28. | |
the joystick, or whatever, But all this time we should have | :15:29. | :15:31. | |
It is slightly curved underneath, which means it can rock | :15:32. | :15:42. | |
The idea is you put your feet on it, and that is how | :15:43. | :15:47. | |
Now, that seems a bit silly because you still | :15:48. | :15:57. | |
But in some environments you cannot see your hands, for example in VR. | :15:58. | :16:06. | |
Here I am in some kind of art gallery, and I can fly around just | :16:07. | :16:10. | |
by scooting forwards, scooting right, and scooting left, | :16:11. | :16:12. | |
And by doing a weird combination of one heel and one toe, | :16:13. | :16:15. | |
I can actually go up as well, and then right toe and left heel | :16:16. | :16:19. | |
I have to be honest, this is making me feel | :16:20. | :16:24. | |
quite queasy, and I think that is because of the | :16:25. | :16:28. | |
Can you see I am gripping quite hard on the chair, too? | :16:29. | :16:37. | |
I will swivel around and say hello to this whale, which | :16:38. | :16:40. | |
bizarrely seems to have something inside. | :16:41. | :16:42. | |
I am going to hand over to Marc Cieslak, who has been | :16:43. | :16:52. | |
LA's historic Shrine Auditorium played host to the PlayStation | :16:53. | :16:59. | |
event, which bombastically kicked off with an orchestra | :17:00. | :17:02. | |
playing the theme to the new Norse-inspired | :17:03. | :17:06. | |
The event then continued with a brief look at | :17:07. | :17:09. | |
Quantic Dream's latest, Detroit: Become Human. | :17:10. | :17:16. | |
Please, you've got to save my little girl. | :17:17. | :17:23. | |
Sony beefed up its VR credentials by announcing the launch date | :17:24. | :17:35. | |
I am happy to announce that, on 13 October, PlayStation | :17:36. | :17:38. | |
VR will make its debut in the United States. | :17:39. | :17:41. | |
As well as announcing 50 games to come out with the thing, | :17:42. | :17:45. | |
including Resident Evil 7, and VR experiences for | :17:46. | :17:49. | |
Call of Duty Infinite, and Final Fantasy 15 VR experience. | :17:50. | :17:51. | |
The biggest applause of the show was reserved for games design | :17:52. | :17:54. | |
Kojima showed off a cryptic trailer for a game featuring the walking | :17:55. | :18:15. | |
dead, and lots of dead crabs and fish. | :18:16. | :18:18. | |
What does it all mean, Kojima-san? | :18:19. | :18:25. | |
And the hits kept on coming, from crowdpleasing fan favourites, | :18:26. | :18:28. | |
to lots of new and original games, which the audience at | :18:29. | :18:33. | |
the Shrine Auditorium absolutely lapped up. | :18:34. | :18:37. | |
In contrast to the Xbox show this morning, where Microsoft | :18:38. | :18:39. | |
teased new technology, Sony has chosen to show new games. | :18:40. | :18:44. | |
However, there is a new, upgraded PS4 in the works. | :18:45. | :18:46. | |
You just cannot see it at this year's E3. | :18:47. | :18:50. | |
You have an upgraded PS4 in the works. | :18:51. | :18:54. | |
Why are we not seeing that at E3 this year? | :18:55. | :18:58. | |
Just as was the case with PlayStation VR, | :18:59. | :19:04. | |
we feel that it is important to show people the new hardware, | :19:05. | :19:08. | |
the new platform, when we have the full range of experiences that | :19:09. | :19:11. | |
But the high end PS4, code-named Neo, that we are working on, | :19:12. | :19:19. | |
is an addition to the existing lineup, not a replacement. | :19:20. | :19:23. | |
And we also were looking at the way in which, | :19:24. | :19:26. | |
perhaps, the technology and innovation cadence has | :19:27. | :19:29. | |
And perhaps we have an opportunity to move slightly away | :19:30. | :19:37. | |
from just a static console, that remains absolutely | :19:38. | :19:39. | |
the same for, you know, a period of six, seven, | :19:40. | :19:42. | |
eight years, and perhaps offer, in addition to the current | :19:43. | :19:47. | |
Every single device will play the same content, is that the idea? | :19:48. | :19:54. | |
Every single device will play a standard version of | :19:55. | :19:56. | |
And then we will have the opportunity to have what we hope | :19:57. | :20:00. | |
will be a large set of games which will also have | :20:01. | :20:02. | |
So, as far as PlayStation and Xbox are concerned, | :20:03. | :20:07. | |
there will be more new machines on the horizon than console | :20:08. | :20:10. | |
So we have also heard from Microsoft. | :20:11. | :20:22. | |
The other big hardware manufacturer, Nintendo, doesn't make much | :20:23. | :20:24. | |
They have jiggling fruit on their stand, | :20:25. | :20:30. | |
They also have this big, new, secret console in the works, | :20:31. | :20:35. | |
which is still secret, so they will not show it to us. | :20:36. | :20:38. | |
They have, however, announced a new game, | :20:39. | :20:43. | |
The hero, Link, awakens after 100 years of hibernation | :20:44. | :20:49. | |
to a vast landscape, all of which seems to be explorable. | :20:50. | :20:52. | |
He can now jump, climb and steal weapons. | :20:53. | :20:56. | |
The game will drop next year, and it will run on the Wii U, | :20:57. | :20:59. | |
The standout is all these new consoles we are going to have. | :21:00. | :21:08. | |
A new Xbox, another new Xbox, and a new PlayStation as well. | :21:09. | :21:11. | |
We usually get one console from a manufacturer | :21:12. | :21:19. | |
It is an upgraded Xbox, a slimmer model, and a different | :21:20. | :21:25. | |
It is confusing for consumers, because over the course | :21:26. | :21:32. | |
of a console's life, the hardware is locked. | :21:33. | :21:36. | |
It is most sensible for developers and for consumers. | :21:37. | :21:38. | |
This space where we have several different machines, | :21:39. | :21:43. | |
some of them with higher specifications than others, | :21:44. | :21:47. | |
creates a little bit of confusion in the space. | :21:48. | :21:50. | |
And for me, I don't quite understand what the strategy is moving forward. | :21:51. | :21:56. | |
Surely it has got to be VR, hasn't it? | :21:57. | :21:58. | |
Surely we need a box that can cope with VR and 4K. | :21:59. | :22:01. | |
That is the promise, that VR is going to be coming. | :22:02. | :22:03. | |
One thing I found interesting about the announcement at the press | :22:04. | :22:06. | |
conferences on Monday is that Microsoft has chosen, | :22:07. | :22:09. | |
pretty much a couple of hours beforehand, to make and a now | :22:10. | :22:15. | |
I wonder if the folks at Xbox are a bit miffed about that, | :22:16. | :22:24. | |
or maybe it was strategic, to make sure that Sony would not get | :22:25. | :22:27. | |
Pure speculation, that is totally allowed at the BBC. | :22:28. | :22:32. | |
I am looking forward to the shared-world gaming content | :22:33. | :22:35. | |
It is bringing us back to an era of gaming | :22:36. | :22:41. | |
But unlike open world, shared world means that | :22:42. | :22:45. | |
you don't have to play with the great unwashed masses. | :22:46. | :22:47. | |
You can choose your gaming friends to play with, | :22:48. | :22:52. | |
which can make it a bit more of a customised experience, | :22:53. | :22:55. | |
And next year we now have these new consoles to play | :22:56. | :23:01. | |
with, and we have a lot of VR content as well. | :23:02. | :23:06. | |
Next year we should genuinely see some new machines. | :23:07. | :23:08. | |
We haven't been able to get our hands on them or play | :23:09. | :23:16. | |
Next year there is a new machine from Nintendo, there is Scorpio, | :23:17. | :23:19. | |
we should be seeing next year, and of course the upgraded PS4 | :23:20. | :23:22. | |
But that will have an effect, I think, on the games | :23:23. | :23:27. | |
Absolutely, new machines to this extent, with VR, means actually | :23:28. | :23:30. | |
None of this sort of rinse-and-repeat triple-A sequels, | :23:31. | :23:35. | |
It is not so easy port these new titles to the VR experience, | :23:36. | :23:40. | |
so we will see, I hope, a whole new genre of games | :23:41. | :23:43. | |
from the ground up, specifically for VR, | :23:44. | :23:46. | |
How do you fancy going back to China next | :23:47. | :23:56. | |
Most of the stuff in there is made in China. | :23:57. | :24:01. | |
Next year we will show you how and where. | :24:02. | :24:04. | |
Now, if you will excuse us, let's go and play. | :24:05. | :24:33. | |
After the intense thunderstorms and heavy showers of recent days, the | :24:34. | :24:41. | |
weekend is looking comparatively | :24:42. | :24:43. |