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Now on BBC News, it's time for Click. | :00:00. | :00:00. | |
It's fun, but it's not going to change the world... | :00:07. | :01:13. | |
It's not going to change the world... | :01:14. | :01:15. | |
It wouldn't fit in as much as, say, my phone would. | :01:16. | :01:19. | |
Not really what you want to hear when you are talking about VR. | :01:20. | :01:25. | |
Especially since the technology has actually been around | :01:26. | :01:28. | |
This helmet is from the mid-1990s but it wouldn't be the first bit | :01:29. | :01:32. | |
of amazing looking tech to simply fade into novelty. | :01:33. | :01:34. | |
One of the problems is the media goes mad over it and then everything | :01:35. | :01:38. | |
gets overhyped - not that we would be guilty of course... | :01:39. | :01:41. | |
But the truth is, sometimes stuff gets overblown and the people | :01:42. | :01:45. | |
who buy the thing end up getting disappointed by the thing. | :01:46. | :01:51. | |
Well, this week, the BBC, in partnership with Ipsos Mori, | :01:52. | :01:54. | |
has published research into the reality of virtual reality. | :01:55. | :01:57. | |
16 ordinary people were given Samsung Gear VR headsets for three | :01:58. | :01:59. | |
months, and asked to use them in their free time at home. | :02:00. | :02:06. | |
And for any long-term observers of tech, the results | :02:07. | :02:09. | |
Actually finding your headset in the first place, it might be | :02:10. | :02:19. | |
shoved in a drawer or somewhere, under your bed, dust it off, | :02:20. | :02:23. | |
it might be dirty, it might not be totally clean. | :02:24. | :02:25. | |
Getting your phone and putting it into the headset, | :02:26. | :02:28. | |
if you have a mobile driven VR headset, and making sure | :02:29. | :02:31. | |
that the phone has high battery because that will often be | :02:32. | :02:34. | |
Finding the content to watch, the phone might overheat | :02:35. | :02:38. | |
You might fear family, friends or flatmates pranking | :02:39. | :02:49. | |
you as you are doing it so you will feel self-conscious. | :02:50. | :02:52. | |
Your hair might be messed up, or your make up, whatever. | :02:53. | :02:55. | |
And all of those various barriers come to be quite significant | :02:56. | :02:58. | |
behavioural hurdles to get people to do this. | :02:59. | :03:02. | |
These things just aren't ready for prime time yet. | :03:03. | :03:05. | |
They are not easy to use and they are not easy to share. | :03:06. | :03:11. | |
For example, as soon as I take this off my head, | :03:12. | :03:14. | |
it switches off to save power which means I cannot get something | :03:15. | :03:18. | |
going and then give it to someone else to enjoy. | :03:19. | :03:20. | |
It will switch off and they had to navigate to the content | :03:21. | :03:24. | |
That means I've ended up putting a sticker over the sensor so it does | :03:25. | :03:29. | |
not know when it's been taken off, which is stupid! | :03:30. | :03:31. | |
There's really no argument that VR can blow your mind. | :03:32. | :03:35. | |
But after those initial experiences, keeping people interested | :03:36. | :03:44. | |
Once they are exhausting the key experiences, | :03:45. | :03:48. | |
the novelty experiences around the roller-coaster rides, | :03:49. | :03:50. | |
and the horror experiences, those kinds of things, | :03:51. | :03:54. | |
then their enthusiasm ebbs away quite quickly. | :03:55. | :03:59. | |
And one of the reasons why people get bored is that there was not much | :04:00. | :04:03. | |
With VR content, I think there is a bit of a chicken | :04:04. | :04:09. | |
Obviously, to encourage more people to buy VR headsets, | :04:10. | :04:12. | |
it would be good to have more and more VR content. | :04:13. | :04:19. | |
But, it costs a lot of money to make and you don't necessarily | :04:20. | :04:23. | |
want to invest in making the content unless you are confident a lot | :04:24. | :04:26. | |
So, it is difficult to put a lot of money into something | :04:27. | :04:31. | |
if you do not know that people will buy the headset but then | :04:32. | :04:35. | |
to convince them to buy the headset, maybe you have to do that? | :04:36. | :04:38. | |
It's a problem that's also beset Blu-ray, 4K, | :04:39. | :04:40. | |
We've moved incredibly far in the last two is in terms | :04:41. | :04:46. | |
of what has been produced, but there was a lot | :04:47. | :04:48. | |
There is consumer uptake of headsets, technology needs to be | :04:49. | :04:56. | |
better for production tools to produce that. | :04:57. | :04:58. | |
All of these things are happening at once and incredibly fast, | :04:59. | :05:01. | |
This might explain why last week Facebook cut the price | :05:02. | :05:05. | |
of their Oculus headset for the second time. | :05:06. | :05:07. | |
It's a lot to shell out for something that might just end up | :05:08. | :05:11. | |
By reducing its prices, oculus will probably appeal to more | :05:12. | :05:19. | |
people who were already considering buying the headset, | :05:20. | :05:21. | |
but I'm not sure it will convince many people to buy it, | :05:22. | :05:24. | |
It still costs about the same as a games console. | :05:25. | :05:29. | |
And it's not just the price of the headset itself, | :05:30. | :05:32. | |
you need to have a pretty high-end machine to run these things on. | :05:33. | :05:35. | |
And even Sony, the company that provides a high-end PlayStation 4 | :05:36. | :05:39. | |
with its VR headsets, which has sold 1 million | :05:40. | :05:41. | |
of the things, told us not to get too excited about it. | :05:42. | :05:45. | |
I think that, in the last six months to a year, | :05:46. | :05:48. | |
we have seen a little bit of overhyping of | :05:49. | :05:50. | |
We saw this as the start of a very long process of bringing VR | :05:51. | :05:58. | |
You will see a lot more technology innovation. | :05:59. | :06:02. | |
I think content makers, game makers, and others, | :06:03. | :06:05. | |
including folks making television programmes, | :06:06. | :06:08. | |
they are really only just starting to learn what the tools are to make | :06:09. | :06:12. | |
Everybody knows it will take some time before we produce really good | :06:13. | :06:18. | |
and compelling content, but we are inventing a new medium | :06:19. | :06:20. | |
here and that is obviously going to take time. | :06:21. | :06:24. | |
But unless we start somewhere, we will never do it. | :06:25. | :06:27. | |
So we need to wait a few years while you guys get it right, | :06:28. | :06:31. | |
so there is something worth watching? | :06:32. | :06:34. | |
You cannot develop anything unless it is in conjunction | :06:35. | :06:41. | |
with the audience too, say if we have no audience, | :06:42. | :06:43. | |
we would never be able to create something and make it really | :06:44. | :06:47. | |
It certainly seems that VR is struggling to become commonplace | :06:48. | :06:50. | |
in the home at the moment, but that is not the end | :06:51. | :06:53. | |
Mark has been to Hollywood to see VR that has been given | :06:54. | :06:59. | |
Here in Los Angeles, a company with a pedigree in movies | :07:00. | :07:06. | |
If the living room is not the best place for virtual | :07:07. | :07:14. | |
IMAX are most famous for giant cinema screens, | :07:15. | :07:27. | |
which is probably why the foyer in its new virtual reality | :07:28. | :07:30. | |
experience centre looks a bit like a cinema. | :07:31. | :07:33. | |
Here, players purchase tickets to try out a variety | :07:34. | :07:35. | |
Each one of these pods has got more than enough space in it for any | :07:36. | :07:41. | |
virtual reality experience that requires the player to move around | :07:42. | :07:44. | |
This space is, in effect, a modern version of a video games arcade. | :07:45. | :07:50. | |
Cables connecting the headset to a computer are fed overhead | :07:51. | :07:54. | |
to avoid the player tripping up on them. | :07:55. | :08:01. | |
So the game I am playing here is basically a wave shooter, | :08:02. | :08:05. | |
there are just waves and waves of robots attacking me, | :08:06. | :08:07. | |
From what I am wearing on my back, I can feel a little bit of rumbling | :08:08. | :08:14. | |
So far, so straightforward, but are some experiences | :08:15. | :08:17. | |
What they have built is a little bit of set here. | :08:18. | :08:23. | |
It is a tie in with the new Tom Cruise Mummy movie. | :08:24. | :08:32. | |
So I am sat on the side of the chopper, and it feels | :08:33. | :08:35. | |
like the helicopter has a little bit of movement to it as well. | :08:36. | :08:39. | |
There's a little bit of rumble underneath the seat. | :08:40. | :08:48. | |
So, it feels like the rumble of the helicopter blades. | :08:49. | :08:51. | |
While the helicopter effect is convincing, | :08:52. | :08:53. | |
the rest of the gameplay is a bit samey. | :08:54. | :08:57. | |
Spaces like this one at least allow people to try VR | :08:58. | :09:00. | |
without all of the mess of having VR kit in the living room. | :09:01. | :09:06. | |
But, taking this experience to the next level need even more | :09:07. | :09:09. | |
room, and for that, we have to travel to a state | :09:10. | :09:12. | |
which is all about wide-open spaces... | :09:13. | :09:15. | |
Scottsdale's Octane Raceway is the home of the first large-scale | :09:16. | :09:28. | |
VR space in America, from a company called Zero Latency. | :09:29. | :09:34. | |
The key with this next level VR is in here. | :09:35. | :09:37. | |
The thing is, when you put on a VR headset, this empty space becomes | :09:38. | :09:42. | |
a gigantic virtual canvas, on which you can paint | :09:43. | :09:45. | |
64 cameras track the player's movement, with the grid on the floor | :09:46. | :09:53. | |
assisting and allowing the computer running the show to know | :09:54. | :09:56. | |
So, I'm suited up and ready to go, I've got my virtual reality headset | :09:57. | :10:09. | |
on, which has got tracking balls on top of it so be system | :10:10. | :10:13. | |
in there will actually know where I am in the virtual space. | :10:14. | :10:16. | |
On my back is a computer, with all of the cables | :10:17. | :10:19. | |
between the headset and the computer hidden so that I will have total | :10:20. | :10:23. | |
freedom of movement when I am in the room. | :10:24. | :10:25. | |
Zero Latency is the brainchild of a team based in Melbourne, | :10:26. | :10:45. | |
It's almost a brief escape from reality, but in the sense that | :10:46. | :10:48. | |
you are transported to a different place. | :10:49. | :10:50. | |
We find that the more games incorporate walking, | :10:51. | :10:52. | |
and the sense of moving through a much larger virtual space, | :10:53. | :10:55. | |
than the physical space, that seems to ramp up the immersion. | :10:56. | :10:58. | |
The game I'm playing today is called Zombie Survival, | :10:59. | :11:01. | |
and I'm equipped with a rifle which will provide the physical | :11:02. | :11:04. | |
sensation of being fired when I pull the trigger, | :11:05. | :11:06. | |
as I try to ward off hordes of zombies. | :11:07. | :11:08. | |
I'm supposed to repair barricades, preventing the undead from getting | :11:09. | :11:13. | |
close to me as I wait to be rescued by a helicopter. | :11:14. | :11:16. | |
Unfortunately, I get a bit carried away. | :11:17. | :11:18. | |
I can see zombies coming at me from every single direction! | :11:19. | :11:24. | |
So, it's time to recruit extra troops. | :11:25. | :11:30. | |
Up to six people can play in here at once. | :11:31. | :11:32. | |
You cannot do this in your living room at home. | :11:33. | :11:35. | |
Moving around with this much space with a whole bunch | :11:36. | :11:38. | |
OK, so attempting that with a whole bunch of people made it | :11:39. | :11:56. | |
I got by with a little help from some friends. | :11:57. | :12:07. | |
This little fellow is called Sea Turtle. | :12:08. | :12:26. | |
Facebook revealed it will lodge a new service in October. Allowing | :12:27. | :12:32. | |
publishers to create a pay wall to their content. If you've still got a | :12:33. | :12:38. | |
MySpace account lurking around, it might be time to think about | :12:39. | :12:47. | |
deleting it. A massive security flaw might mean others may be to get | :12:48. | :12:56. | |
access. Steps, long the enemy of the Daleks, have claimed another victim. | :12:57. | :13:03. | |
So, humans took the only logical next step. This one sent first | :13:04. | :13:23. | |
picture. And you will soon be able to visit the ISS for yourself. And | :13:24. | :13:34. | |
Google announced it will be available on Street view. Or is that | :13:35. | :13:36. | |
space view? This little fellow | :13:37. | :13:40. | |
is called Sea Turtle. Designed to move, like, | :13:41. | :13:42. | |
you guessed it, a sea turtle, his arms are shaped | :13:43. | :13:49. | |
like the fins found in nature. He has been developed by researchers | :13:50. | :13:51. | |
at Arizona University to detect landmines, and sadly | :13:52. | :13:54. | |
for him, detonate them. Unsurprisingly, current deep | :13:55. | :13:56. | |
mining bots on the market, cost a pretty penny, | :13:57. | :14:04. | |
but Sea Turtle has been made Powered by a Raspberry Pi Zero | :14:05. | :14:07. | |
computer, this disposable device Not bad for a machine | :14:08. | :14:10. | |
that learns as it goes. And every time a robot makes a move, | :14:11. | :14:20. | |
it essentially gives itself some positive reinforcement, in terms of, | :14:21. | :14:25. | |
maybe I should try that again. If it gets negative, | :14:26. | :14:30. | |
or it does not do very well, in trying a new type of control, | :14:31. | :14:33. | |
then it is set negative reinforcement, then it does not try | :14:34. | :14:36. | |
that type of motion again. In reinforcing it, by giving it | :14:37. | :14:40. | |
good or bad feedback, it was able to learn | :14:41. | :14:43. | |
to walk upon its own. Not only could the lightweight | :14:44. | :14:46. | |
robot, potentially save lives here on earth, it could also | :14:47. | :14:51. | |
potentially be used to further One of our goals is to use this | :14:52. | :14:54. | |
in order to manufacture The idea is, rather than altering | :14:55. | :15:00. | |
the design of the robot here on earth, where we do not | :15:01. | :15:06. | |
have the environment, in which it is going to be deployed, | :15:07. | :15:08. | |
we can actually just ship the materials into space | :15:09. | :15:12. | |
and manufacture the robot Currently battery-powered, | :15:13. | :15:15. | |
Sea Turtle is fairly powered after about three hours of charge, | :15:16. | :15:30. | |
so researchers want to add solar cells to his back so that | :15:31. | :15:44. | |
he can charge himself. They also plan to manufacture | :15:45. | :15:46. | |
loads and alternate them, so swarms of bots working together | :15:47. | :15:49. | |
could quickly cover large areas. This robot is really good | :15:50. | :15:52. | |
at powering through sand, so not just landmines detection, | :15:53. | :15:54. | |
but applications such as farming, for anywhere where you do not want | :15:55. | :15:57. | |
a very expensive robot, interacting with very dirty | :15:58. | :16:00. | |
environments, this robot is very Back to virtual reality now | :16:01. | :16:02. | |
and I find myself in the immersive VR lab, in University | :16:03. | :16:18. | |
College London. Where the object is projected | :16:19. | :16:19. | |
onto the walls and floor, From the point of view | :16:20. | :16:22. | |
of my motion sensitive specs, though, the perspective is correct | :16:23. | :16:30. | |
and it actually looks, to me, like moving | :16:31. | :16:35. | |
through a 3-D world. Now, this research, actually | :16:36. | :16:37. | |
concerns how the environment feels, specifically if it really feels, | :16:38. | :16:39. | |
like this imaginary ball, It just feels, it is bouncy, | :16:40. | :16:42. | |
so as the ball hits the wall, I can feel it kind of | :16:43. | :16:56. | |
bounce back slightly. The secret is in the superfast | :16:57. | :17:03. | |
response time in the control. Although video generally looks | :17:04. | :17:06. | |
convincing if it runs at about 60 frames a second, your sense | :17:07. | :17:09. | |
of touch, is accurate to 1000th Any less and it will feel | :17:10. | :17:12. | |
like everything is spongy. As it is, the wall feels rock hard, | :17:13. | :17:26. | |
the walls in the foreground feel lighter, because I can | :17:27. | :17:30. | |
knock them over. This is great, because this | :17:31. | :17:32. | |
is one more step towards Where I will feel like I really am | :17:33. | :17:34. | |
in this virtual world. An alternative approach, of course, | :17:35. | :17:39. | |
is to use virtual reality technology in the actual world | :17:40. | :17:42. | |
that is around you. This is called augmented reality | :17:43. | :17:44. | |
and that is what Lara Lewington has I know many of you are eager to get | :17:45. | :17:51. | |
started with augmented reality, but let's show you | :17:52. | :17:55. | |
just how easy it is. Launched at Apple developer's | :17:56. | :17:58. | |
conference in June, the Apple AR kit It aims to make it easier | :17:59. | :18:01. | |
for creative coders, to get AR into their IOS apps | :18:02. | :18:05. | |
and games and developers have not wasted any time | :18:06. | :18:08. | |
in trying to kit out. There is the mouthwatering, | :18:09. | :18:11. | |
the mundane, the magical and a whole host of other amazing things, | :18:12. | :18:14. | |
prototyped on the platform. Apple says the AR kit could make it | :18:15. | :18:28. | |
the biggest AR technology platform After all, there are a lot of Apple | :18:29. | :18:32. | |
fangirls and boys out there. Nowhere more so than at Apple's | :18:33. | :18:41. | |
developer conference, where the audience were | :18:42. | :18:43. | |
suitably wowed by a hearty The director, Peter Jackson, | :18:44. | :18:45. | |
Peter Jackson, the Lord of the Rings, he is now really | :18:46. | :18:48. | |
excited about AR and to show you what he has in the works, | :18:49. | :18:52. | |
I am thrilled to introduce Wingnut Since this augmented reality, | :18:53. | :18:56. | |
you folks are in the shot too. Peter Jackson and his partner, | :18:57. | :19:05. | |
Fran Walsh, they had seen some AR demos of the hardware | :19:06. | :19:08. | |
and they were really excited about the creative possibilities, | :19:09. | :19:11. | |
and AR it is like a medium like no other, it offers so many | :19:12. | :19:16. | |
creative possibilities, Traditional storytelling | :19:17. | :19:18. | |
and entertainment concepts, and rolls around camerawork | :19:19. | :19:29. | |
and everything else, they don't necessarily work in AR, | :19:30. | :19:31. | |
so for the last year, we have been exploring that | :19:32. | :19:34. | |
and figuring out what is fun And of course, the question every | :19:35. | :19:37. | |
Lord of the Rings fan is asking right now, how long before | :19:38. | :19:41. | |
we have an augmented reality Lord I think it is an amazing | :19:42. | :19:44. | |
idea, there are so many I think, people would probably | :19:45. | :19:48. | |
love that experience, I don't know when we will see that | :19:49. | :19:51. | |
in people's living rooms, it is hard to judge how fast AR | :19:52. | :19:54. | |
will be, but we all know that it is coming over the next few | :19:55. | :19:58. | |
years and it will be exciting, These are the offices | :19:59. | :20:02. | |
of Amplified Robot, a London based studio specialising in VR and AR, | :20:03. | :20:06. | |
and they will be one of the first to get their hands dirty | :20:07. | :20:10. | |
with Apple's AR kit. There we go, yes, that looks | :20:11. | :20:13. | |
like a man who is walking around There are hundreds of areas that can | :20:14. | :20:16. | |
be brought to life with augmented reality, the medical field is one, | :20:17. | :20:25. | |
education for kids, entertainment, real estate, this is the promise | :20:26. | :20:28. | |
of augmented reality. These are some of the AR experiences | :20:29. | :20:30. | |
that Matt and his team have already created here without | :20:31. | :20:34. | |
using Apple's AR kit. Each app has to figure out | :20:35. | :20:36. | |
on its own how to attach its 3-D thing to the real world, | :20:37. | :20:40. | |
so lots of extra programming for developers and a consistent AR | :20:41. | :20:46. | |
experience between apps. Many of those apps rely on markers | :20:47. | :20:49. | |
to make the magic happen, that is either a special | :20:50. | :20:52. | |
image or normal pictures, like the images in this book | :20:53. | :20:59. | |
which the app then recognises Apple's AR kit uses a new technique | :21:00. | :21:02. | |
that does away with markers meaning Clearly this is still very early | :21:03. | :21:09. | |
days for AR as we know it, but with so many big | :21:10. | :21:14. | |
players like Google, Microsoft and now Apple | :21:15. | :21:19. | |
putting their weight behind the tech, our realities could be set | :21:20. | :21:23. | |
to get a whole lot weirder. I have had a stutter ever | :21:24. | :21:35. | |
since I was 16 years old. I don't let it get in my way, | :21:36. | :21:57. | |
in the way of things. Although a stutter is incurable, | :21:58. | :22:08. | |
Gareth has dedicated his Masters degree, to finding a way | :22:09. | :22:11. | |
to treat it as best he can I am creating a virtual | :22:12. | :22:14. | |
reality exposure therapy, and we are able to benefit | :22:15. | :22:22. | |
people who stutter and to Gareth is using a headset, | :22:23. | :22:25. | |
which has the ability to track eye movement, something that can | :22:26. | :22:29. | |
be severely affected The eyes can close, flicker | :22:30. | :22:31. | |
or fixate on a certain place and adjusting one's eye movement | :22:32. | :22:36. | |
is part of established speech By analysing the eye | :22:37. | :22:40. | |
movements of his subjects, Gareth is able to suggest similar | :22:41. | :22:52. | |
exercises and techniques and in the future, he hopes his | :22:53. | :22:54. | |
research might be used by speech I am a person who is in | :22:55. | :22:58. | |
the environment, if they see an animated avatar and can talk | :22:59. | :23:02. | |
to the avatar about a certain topic, their favourite holiday, | :23:03. | :23:06. | |
and over that time, I will be tracking their eyes and behaviours | :23:07. | :23:08. | |
and seeing what they do when they stutter, I will be | :23:09. | :23:11. | |
advising them what to do and how Gareth has previously used a more | :23:12. | :23:15. | |
basic headset to improve people's confidence, emulating a whole | :23:16. | :23:30. | |
audience for them to speak And although he is only addressing | :23:31. | :23:32. | |
the eye movement and not speech element directly, he hopes that this | :23:33. | :23:43. | |
research will be able to improve the confidence of those who stutter | :23:44. | :23:47. | |
and indeed those who do not. It is stories like Gareth's that | :23:48. | :23:50. | |
remind us that VR might not live or die just on its' | :23:51. | :23:54. | |
entertainment values. That is it from our VR Cave | :23:55. | :23:57. | |
here at UCL, don't forget to follow us on Facebook and Twitter | :23:58. | :24:05. | |
throughout the week. Thanks for watching, | :24:06. | :24:07. | |
and we will see you soon. Although you may view that | :24:08. | :24:34. | |
as a somewhat hollow greeting once | :24:35. | :24:38. |