Magnetic Wilson Chuggington


Magnetic Wilson

Children's animation in which trains talk, think and do not need drivers. After an encounter with a magnetic crane, Wilson finds himself magnetised.


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Transcript


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Honk your horns!

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Woo-woo!

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Chuggington!

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# We're trainees, we're making tracks

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# Wheels to the rails, clackety-clack!

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# Running on time, passengers to take

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# Hauling loads, pick-ups to make

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# Riding the rails

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# A train-tastic crew

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# Honk your horns, toot-toot!

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# Toot-toot!

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# Chuggington

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# Chugga-chugga-chugga-chugga Chuggington

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# Chuggington

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# Chugga-chugga-chugga, chugga-chugga-chugga

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# Chugga-chugga-chugga-chugga Chuggington

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# Chuggington!

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# Clackety-clack! #

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CHUGGERS CHEER

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And the next pair is Koko...

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Train-tastic!

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..and Wilson.

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-Woo-hoo! Perfecto!

-That means you're with me, Hodge.

-Terrific!

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Those are the teams for tonight's game of tandem chug-tag.

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-Good luck. You'll need it!

-But Wilson and Koko always win.

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We're the best chug-taggers, ever!

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-It's time for advanced storm training.

-Bumpers!

-Oh, no!

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But what about chug-tag?

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Phew, that gives the rest of us a chance.

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Brewster! The first rule of tandem chug-tag. You have to move as one!

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-Sorry, I thought you followed me.

-No, you were following me!

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Let's try again.

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Oops, sorry!

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But we really need to practise for tonight's game, Dunbar!

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Well, if you advance a few levels today, I'll let you off early.

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Perfecto! Thanks.

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-Storm-maker, hurricane, level six, please.

-Stand by.

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I'll check on you all later.

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-We'd better skip some levels if you want to practise.

-Perfecto idea!

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-Storm-maker, hurricane, level 20.

-'20.'

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-SHE SCREAMS

-Turn it down! Turn it down!

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Wilson, turn it...eek!

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Turn it up? No problemo! Storm-maker, level 30!

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-'Level 30.'

-KOKO SCREAMS

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Uh-oh! Storm-maker, stop!

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'Stopping.'

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CRASH!

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Koko?

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-I said turn it down, not up!

-Sorry, I couldn't hear you. Are you OK?

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Something's wrong with my wheel,

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I can't play chug-tag tonight.

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Oh, bumpers!

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You need a new wheel. Problem is, we're out of spares.

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-We're waiting for more metal.

-Oh, no!

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-Can't they melt the bent one?

-It wouldn't be enough.

-Aww!

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Best tell the others we can't play tonight.

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Wait! I'll find some metal to make you a new wheel, Koko.

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Go Wilson, go Wilson!

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Hee-hee. Haven't got a chance!

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Come on, Emery, let's show them!

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Hee-hee-hee.

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Wey-hey!

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Ha-ha!

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Woo-hoo!

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Tag! Shift your gears, Brewster.

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Let's go!

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Chugs away!

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Got any spare metal, Irving?

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Sorry, none at all. There's a shortage.

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Hmm.

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A magnetic crane!

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Magnets find metal.

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Humph. Nothing!

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BEEP! Perfecto!

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Come to magnetic Wilson! Come to magnetic Wilson!

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MACHINE HUMS

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MACHINE HUMS AND WHIRRS

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That's it.

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MACHINE CREAKS Come on, little pan, come on!

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Argh!

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Ah-h-h-h!

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What's happening?

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Stop! Stop!

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Sto-o-op!

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BEEP-BEEP-BEEP-BEEP!

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Uh! I give up.

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TOOT! TOOT!

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DING! DING!

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Guess what, everyone? Koko's damaged a wheel!

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She and Wilson might not be able to play tonight.

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Honking horns!

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Oh, poor Koko.

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TOOT! TOOT!

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Huh?

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CLANGING What's going on?

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Argh-h-h!

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CLANGING

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Uh-oh, I'd better shift my gears!

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Argh!

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Ha-ha!

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BEEP! BEEP!

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TOOT! TOOT! Hee-hee, ha-ha-ha.

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Ah, there you are, Hodge! Come on, we need to practise, too!

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-CLANG

-Terrific!

-Yippee!

-Yippee!

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SIREN BLARES

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No-o-o-o! BRAKES SCREECH

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-Rattle me rivets!

-What the blazes is that?

-I don't know.

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I've never seen anything like it!

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Wait, it's me, Wilson!

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BRAKES SCREECH

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-Is that you, Wingnut?

-Why are you covered in all that scrap?

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I had a run-in with a magnetic crane and now I'm a magnet!

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Help me!

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Morgan, you'll never believe it! I found a spare wheel!

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Train-tastic!

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CLANGING Vibration...see?

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This is how you de-magnetise things.

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If we can just...shake you...hard enough.

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Oh-oh-oh, I'm getting dizzy!

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It's not working, is it?

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Sorry, Windfarm.

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Perhaps we'd better go and see Morgan?

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-All done, Koko.

-Train-tastic! Where's Wilson?

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-We've still got time to practise.

-I'm back!

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Wilson?

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Yeah.

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TOOT! TOOT!

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DING! DING! Ha-ha, come and get us!

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Look, Brewster, what a cute puppy!

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Ooh, where?

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Tag, you're it!

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-BEEP! BEEP!

-Woo-hoo!

-Aww!

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-Wey-hey!

-Yippee!

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I fe-e-el si-i-ick. Gah!

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It's not working.

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Sorry, Wilson, maybe it'll just, you know, wear off.

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Oh-hoo-hoo.

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Special announcement. Brewster and Emery are top taggers.

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-Chuggers are advised to keep their distance.

-Let's get 'em, Hodge!

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Chugs away!

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Hee-hee!

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Emery, Vee's calling you.

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Huh? I can't hear her.

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Tag! You're it!

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Oh, not fair! Wait till I get my wheels on you!

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Woo-hoo! You'll never catch me!

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There must be something that could shake me.

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-Maybe an earthquake!

-VEE: 'Attention, trainees.

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'The storm-maker has now been repaired.

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-'Advance training will recommence tomorrow.'

-Of course, that's it!

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-Hee-hee!

-Ha-ha!

-Tag!

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Tag! Got you, as well!

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-Yay!

-Ha-ha!

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Honking horns! What's that?

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-Storm-maker, earthquake mode. Level, um, 50.

-Confirmed.

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-WIND WHOOSHING

-Woah-ah-ah-ah!

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Yay! It's working!

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Storm-maker, stop!

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Woah-ah-ah!

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ALL: Wey-hey!

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-Well done, Wilson!

-Phew, that feels better.

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Attention, chuggers!

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The tandem chug-tag championship begins in ten minutes.

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All players to the park, please.

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Come on, Koko.

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You'd better stick with magnetic Wilson! Let's go!

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Woo-hoo! BEEP!

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EXCITED CHATTERING

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# Chuggington

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# Chugga-chugga-chugga-chugga Chuggington... #

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Subtitles by Red Bee Media Ltd

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E-mail [email protected]

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Children's animation set in Chuggington, a special place where the trains talk, think and don't need drivers. After an encounter with a magnetic crane, Wilson finds himself magnetised and attracting a lot of unwanted attention.


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