Children's animation in which trains talk, think and do not need drivers. After an encounter with a magnetic crane, Wilson finds himself magnetised.
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Honk your horns!
# We're trainees, we're making tracks
# Wheels to the rails, clackety-clack!
# Running on time, passengers to take
# Hauling loads, pick-ups to make
# Riding the rails
# A train-tastic crew
# Honk your horns, toot-toot!
# Chugga-chugga-chugga-chugga Chuggington
# Chugga-chugga-chugga, chugga-chugga-chugga
# Chugga-chugga-chugga-chugga Chuggington
# Clackety-clack! #
And the next pair is Koko...
-That means you're with me, Hodge.
Those are the teams for tonight's game of tandem chug-tag.
-Good luck. You'll need it!
-But Wilson and Koko always win.
We're the best chug-taggers, ever!
-It's time for advanced storm training.
But what about chug-tag?
Phew, that gives the rest of us a chance.
Brewster! The first rule of tandem chug-tag. You have to move as one!
-Sorry, I thought you followed me.
-No, you were following me!
Let's try again.
But we really need to practise for tonight's game, Dunbar!
Well, if you advance a few levels today, I'll let you off early.
-Storm-maker, hurricane, level six, please.
I'll check on you all later.
-We'd better skip some levels if you want to practise.
-Storm-maker, hurricane, level 20.
-Turn it down! Turn it down!
Wilson, turn it...eek!
Turn it up? No problemo! Storm-maker, level 30!
Uh-oh! Storm-maker, stop!
-I said turn it down, not up!
-Sorry, I couldn't hear you. Are you OK?
Something's wrong with my wheel,
I can't play chug-tag tonight.
You need a new wheel. Problem is, we're out of spares.
-We're waiting for more metal.
-Can't they melt the bent one?
-It wouldn't be enough.
Best tell the others we can't play tonight.
Wait! I'll find some metal to make you a new wheel, Koko.
Go Wilson, go Wilson!
Hee-hee. Haven't got a chance!
Come on, Emery, let's show them!
Tag! Shift your gears, Brewster.
Got any spare metal, Irving?
Sorry, none at all. There's a shortage.
A magnetic crane!
Magnets find metal.
Come to magnetic Wilson! Come to magnetic Wilson!
MACHINE HUMS AND WHIRRS
MACHINE CREAKS Come on, little pan, come on!
Uh! I give up.
Guess what, everyone? Koko's damaged a wheel!
She and Wilson might not be able to play tonight.
Oh, poor Koko.
CLANGING What's going on?
Uh-oh, I'd better shift my gears!
TOOT! TOOT! Hee-hee, ha-ha-ha.
Ah, there you are, Hodge! Come on, we need to practise, too!
No-o-o-o! BRAKES SCREECH
-Rattle me rivets!
-What the blazes is that?
-I don't know.
I've never seen anything like it!
Wait, it's me, Wilson!
-Is that you, Wingnut?
-Why are you covered in all that scrap?
I had a run-in with a magnetic crane and now I'm a magnet!
Morgan, you'll never believe it! I found a spare wheel!
This is how you de-magnetise things.
If we can just...shake you...hard enough.
Oh-oh-oh, I'm getting dizzy!
It's not working, is it?
Perhaps we'd better go and see Morgan?
-All done, Koko.
-Train-tastic! Where's Wilson?
-We've still got time to practise.
DING! DING! Ha-ha, come and get us!
Look, Brewster, what a cute puppy!
Tag, you're it!
I fe-e-el si-i-ick. Gah!
It's not working.
Sorry, Wilson, maybe it'll just, you know, wear off.
Special announcement. Brewster and Emery are top taggers.
-Chuggers are advised to keep their distance.
-Let's get 'em, Hodge!
Emery, Vee's calling you.
Huh? I can't hear her.
Tag! You're it!
Oh, not fair! Wait till I get my wheels on you!
Woo-hoo! You'll never catch me!
There must be something that could shake me.
-Maybe an earthquake!
-VEE: 'Attention, trainees.
'The storm-maker has now been repaired.
-'Advance training will recommence tomorrow.'
-Of course, that's it!
Tag! Got you, as well!
Honking horns! What's that?
-Storm-maker, earthquake mode. Level, um, 50.
Yay! It's working!
-Well done, Wilson!
-Phew, that feels better.
The tandem chug-tag championship begins in ten minutes.
All players to the park, please.
Come on, Koko.
You'd better stick with magnetic Wilson! Let's go!
# Chugga-chugga-chugga-chugga Chuggington... #
Subtitles by Red Bee Media Ltd
E-mail [email protected]
Children's animation set in Chuggington, a special place where the trains talk, think and don't need drivers. After an encounter with a magnetic crane, Wilson finds himself magnetised and attracting a lot of unwanted attention.