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Last time on Scorpion Island, | 0:00:13 | 0:00:15 | |
a resurgent Team Claw were on a comeback mission... | 0:00:15 | 0:00:19 | |
Come on, Lizzie! | 0:00:19 | 0:00:21 | |
And Lizzie won the captain's head to head against Peter. | 0:00:21 | 0:00:24 | |
And in the deciding island challenge, Claw were way ahead | 0:00:24 | 0:00:29 | |
with James just needing one last piece to take the Island Treasure. | 0:00:29 | 0:00:33 | |
Who's going to put it in first? | 0:00:33 | 0:00:35 | |
But disaster struck. | 0:00:35 | 0:00:38 | |
And Team Sting snatched victory from the jaws of certain defeat, | 0:00:40 | 0:00:45 | |
winning the Vampire Bat and bringing their treasure total to six. | 0:00:45 | 0:00:48 | |
Today, Zach and Jordan must lead their teams into the Arena. | 0:00:53 | 0:00:57 | |
Yeah! | 0:00:57 | 0:00:58 | |
Sting Captain Jordan knows getting to the top is hard, | 0:00:58 | 0:01:01 | |
but staying there and keeping everyone happy will be even harder. | 0:01:01 | 0:01:06 | |
Khadie, you think you're the only one who can do the Memory Trial. | 0:01:06 | 0:01:10 | |
I'm not saying that. | 0:01:10 | 0:01:11 | |
Can Captain Zach push Claw that extra inch to achieve victory? | 0:01:11 | 0:01:16 | |
I'm going to kick out the negativity and make my team much more positive | 0:01:16 | 0:01:20 | |
and I'm going to make them all into winners. | 0:01:20 | 0:01:23 | |
It could only be Scorpion Island. | 0:01:23 | 0:01:25 | |
Welcome to Scorpion Island - | 0:01:54 | 0:01:56 | |
the island that makes it tough for anyone that visits. | 0:01:56 | 0:01:59 | |
-I'm Myleene. -And I'm Johny. Two teams of adventurers are here, | 0:01:59 | 0:02:02 | |
on a mission to escape and won't let anything get in their way. | 0:02:02 | 0:02:05 | |
They need to be the best, | 0:02:05 | 0:02:07 | |
as only one team will escape on the final day. | 0:02:07 | 0:02:10 | |
Scorpion Island relishes in its splendid isolation | 0:02:10 | 0:02:13 | |
and uses its natural world as its impenetrable defence system. | 0:02:13 | 0:02:18 | |
The Island is teeming with life, its precious treasure. | 0:02:20 | 0:02:24 | |
In recent times, an adventurer came from far across the seas. | 0:02:26 | 0:02:31 | |
He was a Fortune Hunter, | 0:02:31 | 0:02:32 | |
whose mission it was to plunder the Island of its legendary treasure. | 0:02:32 | 0:02:37 | |
He took on the Island's challenges and succeeded | 0:02:39 | 0:02:42 | |
but when he failed in his final escape, | 0:02:42 | 0:02:44 | |
the furious Island mischievously captured the Fortune Hunter's spirit | 0:02:44 | 0:02:49 | |
and locked it away. | 0:02:49 | 0:02:51 | |
HE SCREAMS | 0:02:51 | 0:02:53 | |
So what happened to the Fortune Hunter all those years ago? | 0:02:57 | 0:03:00 | |
And what role does he play in the race to escape? | 0:03:00 | 0:03:03 | |
All we know is he's mysteriously helping our adventurers | 0:03:03 | 0:03:06 | |
and the Island is trying to stop him and the teams. | 0:03:06 | 0:03:09 | |
Here's how they got on at the Island Fire last night. | 0:03:09 | 0:03:13 | |
So now it's time to find out who your team captains are | 0:03:13 | 0:03:16 | |
for tomorrow's Island Challenge. | 0:03:16 | 0:03:19 | |
It's Zach and Jordan. | 0:03:27 | 0:03:29 | |
Interesting match up. | 0:03:30 | 0:03:32 | |
How are you feeling about that, Zach, taking on Jordan? | 0:03:32 | 0:03:35 | |
Well, he's been a close ally, but what he doesn't know | 0:03:35 | 0:03:38 | |
is that I've been counting every move he makes. | 0:03:38 | 0:03:42 | |
Oh, wow! | 0:03:42 | 0:03:44 | |
Jordan, what's your response? | 0:03:44 | 0:03:46 | |
Who cares? | 0:03:46 | 0:03:49 | |
I can lead my team to victory for another day | 0:03:49 | 0:03:51 | |
-cos I did last time. -Yeah, 6-2. | 0:03:51 | 0:03:55 | |
And I think we can do it tomorrow and beat Claw once again. | 0:03:55 | 0:04:01 | |
I think we should give our new team captains a round of applause. | 0:04:01 | 0:04:06 | |
It's hotting up. | 0:04:06 | 0:04:08 | |
Zach and Jordan, you will face each other | 0:04:10 | 0:04:13 | |
in the first round of the Island Challenge. | 0:04:13 | 0:04:16 | |
But now it's all about the second round. | 0:04:16 | 0:04:18 | |
Team captains, I want you to pick three team-mates | 0:04:18 | 0:04:21 | |
who are going to play tomorrow. | 0:04:21 | 0:04:22 | |
Decide amongst yourselves. | 0:04:26 | 0:04:27 | |
-First of all... -Definitely Jeremy. | 0:04:29 | 0:04:31 | |
Jeremy. No matter what it is... | 0:04:31 | 0:04:33 | |
I've decided but I'm going to keep it a surprise, until... | 0:04:36 | 0:04:42 | |
Just tell us. | 0:04:42 | 0:04:43 | |
I'm just going to randomly pick. OK. Eeny-meeny... | 0:04:43 | 0:04:48 | |
Don't do eeny-meeny miny mo! Pick our skills. | 0:04:48 | 0:04:52 | |
I can hear "eeny-meeny miny mos" going on here. | 0:04:52 | 0:04:55 | |
Zach, you seem to have made your mind up. | 0:04:55 | 0:04:58 | |
I'm going to come to you first. Who have you picked? | 0:04:58 | 0:05:01 | |
I've picked to play for today, purely on what I've seen today | 0:05:01 | 0:05:06 | |
and how they performed, I pick James, Eleanor and Lizzie. | 0:05:06 | 0:05:11 | |
-I'm sorry, Dilhan, but I'm going to pick you for the Memory Trial. -OK. | 0:05:11 | 0:05:15 | |
OK, Team Sting, Jordan. | 0:05:15 | 0:05:18 | |
First of all, I'm going to pick Jeremy, | 0:05:18 | 0:05:20 | |
because she hasn't done any tasks so far that Sting has won. | 0:05:20 | 0:05:26 | |
Peter, because today he's been a really good captain | 0:05:26 | 0:05:30 | |
and I hope tomorrow he can perform how he did today. | 0:05:30 | 0:05:34 | |
And also Natty, | 0:05:34 | 0:05:36 | |
because this wasn't on any skill or anything, | 0:05:36 | 0:05:40 | |
because I don't know what the challenge is going to be tomorrow. | 0:05:40 | 0:05:44 | |
It's just I didn't pick Khadie, | 0:05:44 | 0:05:46 | |
because Khadie has done all of the Code Crackers | 0:05:46 | 0:05:50 | |
and so I think it's fair to give Natty the game. | 0:05:50 | 0:05:54 | |
Good choices, both of you. | 0:05:54 | 0:05:55 | |
Very tactical. I can't wait to see how they play out. | 0:05:55 | 0:05:58 | |
All we can say is best of luck in the Island Challenge. | 0:05:58 | 0:06:01 | |
May the best team win. | 0:06:01 | 0:06:03 | |
I think I'll be a great captain | 0:06:05 | 0:06:09 | |
and hopefully lead my team to victory again. | 0:06:09 | 0:06:12 | |
Last time Sting won and it's time for a new man in charge | 0:06:12 | 0:06:16 | |
and it's time for a win for Claw, the first win | 0:06:16 | 0:06:21 | |
and Jordan's now staring at me, nodding his head like that, | 0:06:21 | 0:06:26 | |
saying you're not going to win, but of course we are. | 0:06:26 | 0:06:28 | |
There is a chance that Claw could win | 0:06:28 | 0:06:31 | |
because we don't know what the challenge is | 0:06:31 | 0:06:35 | |
but I hope they don't. | 0:06:35 | 0:06:36 | |
Captains Jordan and Zach must now ready to face head-on | 0:06:36 | 0:06:40 | |
whatever the devious Island throws at them. | 0:06:40 | 0:06:43 | |
It's a tough test for anyone, | 0:06:43 | 0:06:45 | |
especially with the escape getting ever closer. | 0:06:45 | 0:06:48 | |
A new day on Scorpion Island is dawning | 0:06:53 | 0:06:55 | |
and the adventurers are never quite sure | 0:06:55 | 0:06:58 | |
what will face them on this most devious of islands. | 0:06:58 | 0:07:01 | |
In Claw camp, Zach has an unenviable task | 0:07:04 | 0:07:08 | |
of taking a team who have been so close to victory | 0:07:08 | 0:07:10 | |
on so many occasions and turning them into the winners. | 0:07:10 | 0:07:14 | |
Today it's about a bit of both. It's about friendship | 0:07:14 | 0:07:18 | |
and about winning because there's no point in winning | 0:07:18 | 0:07:21 | |
if you've lost all your friends | 0:07:21 | 0:07:22 | |
but you should, I still want my team to win. | 0:07:22 | 0:07:27 | |
I'll make this work for me because I'll kick out the negativity, | 0:07:27 | 0:07:30 | |
I'm going to make my team much more positive | 0:07:30 | 0:07:33 | |
and I'm going to make them all into winners. | 0:07:33 | 0:07:35 | |
How am I going to do that? I'm not sure yet. I just hope I can. | 0:07:35 | 0:07:39 | |
Zach realises that to turn Claw's fortunes around, | 0:07:40 | 0:07:43 | |
he's got to start from the inside and he asks Dilhan for help. | 0:07:43 | 0:07:48 | |
Dilhan, as captain I really want to kick out the negativity | 0:07:49 | 0:07:56 | |
and make the team much more positive and if you give some encouragement, | 0:07:56 | 0:08:03 | |
it will make the boys and the girls do better. | 0:08:03 | 0:08:05 | |
-Oh, yeah. OK. -So if you give them encouragement, | 0:08:05 | 0:08:09 | |
-they'll feel better and it will give them an urge to do better. -OK. | 0:08:09 | 0:08:14 | |
The reason I'm choosing you to do this | 0:08:14 | 0:08:16 | |
is because you're naturally funny, mate. | 0:08:16 | 0:08:18 | |
You're really funny and you make everyone laugh. | 0:08:18 | 0:08:22 | |
-Just try and keep the team positive and make sure Claw has some hope. -OK. | 0:08:22 | 0:08:28 | |
Over in Sting camp three straight Island Challenge wins | 0:08:28 | 0:08:32 | |
have seen them amass an impressive array of Island Treasures. | 0:08:32 | 0:08:36 | |
Sting have a phenomenal record with the Code Cracker, too | 0:08:36 | 0:08:40 | |
and Khadie has delivered victory time and time again, | 0:08:40 | 0:08:43 | |
only facing defeat once. | 0:08:43 | 0:08:45 | |
So captain Jordan thinks she will be the perfect choice | 0:08:48 | 0:08:52 | |
for today's Code Cracker. | 0:08:52 | 0:08:54 | |
She's the one who can remember all the symbols | 0:08:54 | 0:08:57 | |
and in the end, she's the one who obviously can do it straight away, | 0:08:57 | 0:09:02 | |
in the quickest time, because she remembers the order of the symbols | 0:09:02 | 0:09:06 | |
and she just fits them together. | 0:09:06 | 0:09:08 | |
So I think she's a great person to have always on the Code Cracker. | 0:09:08 | 0:09:13 | |
However, one of his team-mates | 0:09:16 | 0:09:18 | |
has an idea for a different tactical approach. | 0:09:18 | 0:09:22 | |
I think it's time someone else had a go | 0:09:22 | 0:09:24 | |
and you never know, someone could be better. | 0:09:24 | 0:09:27 | |
I think it's time we let someone else have a go | 0:09:27 | 0:09:31 | |
like me, Jordan, Peter or Natty. | 0:09:31 | 0:09:34 | |
'I've only ever had two goes and that's when I'm captain' | 0:09:34 | 0:09:38 | |
and that's the only time when I actually ever have a go, so... | 0:09:38 | 0:09:41 | |
I think it's time I should have a go as well as other people. | 0:09:41 | 0:09:45 | |
In the morning, me and Jeremy where talking | 0:09:45 | 0:09:49 | |
and she was saying how yesterday in the Code Cracker, | 0:09:49 | 0:09:52 | |
because we didn't think of penguin or pelican | 0:09:52 | 0:09:55 | |
she thought it was kind of my fault | 0:09:55 | 0:09:56 | |
and so she didn't want me in the Code Cracker | 0:09:56 | 0:09:59 | |
and she said I shouldn't do any more of the Memory Challenges. | 0:09:59 | 0:10:04 | |
Obviously, Jeremy's upset Khadie and I don't think that's right | 0:10:04 | 0:10:09 | |
because we all did really well yesterday. | 0:10:09 | 0:10:12 | |
Captain Jordan's choice is simple, yet agonising. | 0:10:12 | 0:10:17 | |
Does he go for Khadie, | 0:10:17 | 0:10:18 | |
who despite one loss has proven a winning formula, | 0:10:18 | 0:10:21 | |
or does he give another team-mate a chance to play? | 0:10:21 | 0:10:25 | |
Two teams, two different moods. | 0:10:30 | 0:10:32 | |
One mission - to win the first challenge. | 0:10:32 | 0:10:36 | |
Now Sting and Claw must take on the island head-on, | 0:10:36 | 0:10:39 | |
facing its twists at every turn. | 0:10:39 | 0:10:41 | |
The Fortune Hunter once faced these challenges | 0:10:43 | 0:10:46 | |
and he left a system of clues in a symbol ring | 0:10:46 | 0:10:50 | |
to help them on their way. | 0:10:50 | 0:10:52 | |
But the furious Island has smashed the ring into pieces. | 0:10:54 | 0:10:58 | |
Who will piece it together quickest | 0:10:58 | 0:11:00 | |
and who will the captains choose to play it? | 0:11:00 | 0:11:05 | |
Jordan, as you're team captain, | 0:11:07 | 0:11:09 | |
you must pick a team-mate to play this. | 0:11:09 | 0:11:11 | |
I'm going to pick Khadie. | 0:11:11 | 0:11:14 | |
Jordan's made his decision and has put his faith | 0:11:14 | 0:11:17 | |
in Khadie's impressive Code Cracker track record. | 0:11:17 | 0:11:20 | |
We're going to come to the captain of Team Claw. | 0:11:20 | 0:11:23 | |
Zach, who will you pick to play this first round? | 0:11:23 | 0:11:26 | |
-I want to pick Dilhan. -Interesting, OK. | 0:11:26 | 0:11:29 | |
Dilhan, how do you feel about that? An honour? | 0:11:29 | 0:11:31 | |
Yeah, I saw the symbol ring close together last time | 0:11:31 | 0:11:35 | |
and this time it's going to be together. Faster than these guys. | 0:11:35 | 0:11:39 | |
Remember, whichever team puts together this symbol ring | 0:11:39 | 0:11:42 | |
in the fastest time will go through to the next round. | 0:11:42 | 0:11:45 | |
Your time starts now. | 0:11:45 | 0:11:48 | |
With each day that passes, | 0:11:48 | 0:11:50 | |
the Island makes the puzzle more complicated to solve. | 0:11:50 | 0:11:54 | |
There are seven pieces of symbol ring here, | 0:11:54 | 0:11:57 | |
but only five make the ring complete. | 0:11:57 | 0:11:59 | |
-Wait a second. This one here! -No, Zach! That goes on there. | 0:11:59 | 0:12:04 | |
The ones next to the ramp. Shout, shout. | 0:12:04 | 0:12:07 | |
The winning team gets to play for an advantage | 0:12:07 | 0:12:09 | |
from the Fortune Hunter. | 0:12:09 | 0:12:11 | |
Oh, no! A piece has fallen through the crack. | 0:12:11 | 0:12:14 | |
Dilhan, the one you've got in your hand... | 0:12:14 | 0:12:17 | |
Got it! | 0:12:17 | 0:12:18 | |
-Is that it? -Final piece. | 0:12:18 | 0:12:21 | |
Let's do it properly, guys, come on. Finished. | 0:12:23 | 0:12:26 | |
Jordan's choice of Khadie seems justified | 0:12:28 | 0:12:30 | |
and Sting complete the puzzle first, once again. | 0:12:30 | 0:12:35 | |
-How did you find that, Jordan? -I did think that we wouldn't do well, | 0:12:35 | 0:12:40 | |
because I've done three of these and I've only won one of them | 0:12:40 | 0:12:45 | |
-but it went pretty well today. -Jordan, you had Khadie on your side. | 0:12:45 | 0:12:50 | |
Zach, talk me through it. | 0:12:50 | 0:12:52 | |
Well, first a crucial piece fell down there, | 0:12:52 | 0:12:57 | |
that probably wasted about ten seconds of it. | 0:12:57 | 0:13:01 | |
Dilhan, did you find that quite hard? | 0:13:01 | 0:13:03 | |
I think we just needed a bit more time. | 0:13:03 | 0:13:06 | |
Well, Sting have done it once more. | 0:13:06 | 0:13:08 | |
Round of applause for Sting and Khadie, I think. | 0:13:08 | 0:13:11 | |
It's time to play the Code Cracker challenge. | 0:13:11 | 0:13:14 | |
Sting may have mastered the Fortune Hunter's puzzle, | 0:13:14 | 0:13:17 | |
but now they must prove themselves in the next stage of the trial. | 0:13:17 | 0:13:21 | |
The symbol ring has been placed on a code wheel. | 0:13:24 | 0:13:29 | |
Each symbol relates to a letter of the alphabet. | 0:13:29 | 0:13:32 | |
Adventurers will be given just one letter that relates to one symbol. | 0:13:32 | 0:13:38 | |
Using the code wheel will help decipher | 0:13:38 | 0:13:41 | |
the remaining symbols and letters. | 0:13:41 | 0:13:44 | |
They will also be given a clue from the Fortune Hunter, | 0:13:44 | 0:13:47 | |
"sea creature". | 0:13:47 | 0:13:48 | |
Jordan and Khadie will have only three minutes | 0:13:50 | 0:13:53 | |
to un-jumble the letters and create the nine-letter word | 0:13:53 | 0:13:57 | |
to win an advantage in the forthcoming Island Challenge. | 0:13:57 | 0:14:00 | |
-Feeling confident? -Yeah. | 0:14:04 | 0:14:07 | |
Your three minutes... | 0:14:07 | 0:14:10 | |
starts now. | 0:14:10 | 0:14:11 | |
This mountain equals E, turn it to E. | 0:14:14 | 0:14:16 | |
-E. -Turn it here. Over here. -E. | 0:14:17 | 0:14:21 | |
Jordan aligns the wheel to create the code, | 0:14:23 | 0:14:25 | |
but this is just the start. | 0:14:25 | 0:14:27 | |
The eye, the eye, the eye thing. | 0:14:27 | 0:14:30 | |
Y. | 0:14:32 | 0:14:34 | |
-The chocolate bar, J is it? -J. | 0:14:35 | 0:14:40 | |
The new pairing is working well. | 0:14:40 | 0:14:42 | |
-There it is, there it is. -Where? -S. | 0:14:42 | 0:14:45 | |
-Circle. -What one? -The black circle. Here. | 0:14:46 | 0:14:51 | |
-L. -Er... | 0:14:51 | 0:14:52 | |
M. | 0:14:54 | 0:14:55 | |
But wait a minute, the wheel has slipped | 0:14:58 | 0:15:02 | |
and it's thrown them into confusion | 0:15:02 | 0:15:05 | |
but Khadie can sense something is not quite right. | 0:15:05 | 0:15:09 | |
-Is that M? -L. | 0:15:11 | 0:15:12 | |
L? OK. | 0:15:14 | 0:15:15 | |
But they're back on track now. | 0:15:15 | 0:15:18 | |
The horn, the toothed horn. | 0:15:18 | 0:15:20 | |
-Where? -This one. This one. -H. | 0:15:20 | 0:15:23 | |
The lightning. | 0:15:25 | 0:15:27 | |
-Lightning in the cloud! -I. | 0:15:29 | 0:15:32 | |
"Clue, sea creature." | 0:15:32 | 0:15:34 | |
-Wait, monkey. -Jellyfish. | 0:15:34 | 0:15:36 | |
Jordan things he's got it but Khadie wants to make double sure | 0:15:36 | 0:15:40 | |
after losing the last Code Cracker. | 0:15:40 | 0:15:42 | |
-F. -Jellyfish. | 0:15:42 | 0:15:44 | |
Will the letters all fit? | 0:15:46 | 0:15:49 | |
..F-I-S-H. | 0:15:49 | 0:15:52 | |
That's it, guys. You've got it! Well done. | 0:15:52 | 0:15:55 | |
They finished with time to burn. | 0:15:57 | 0:15:59 | |
The Fortune Hunter's code word of JELLYFISH was deciphered. | 0:16:02 | 0:16:06 | |
Team Sting, that was pretty impressive record time. | 0:16:08 | 0:16:11 | |
-You must be happy about that. -Yeah, very happy. | 0:16:11 | 0:16:15 | |
The Fortune Hunter's advantage goes to Team Sting. | 0:16:15 | 0:16:18 | |
Follow me guys, to his filing cabinet. | 0:16:18 | 0:16:22 | |
Sting cracked the code and will now gain access | 0:16:24 | 0:16:27 | |
to another of the Fortune Hunter's treasured relics, | 0:16:27 | 0:16:30 | |
the mystical filing cabinet. | 0:16:30 | 0:16:32 | |
It only materialises after the Code Cracker has been played. | 0:16:32 | 0:16:37 | |
Within it is a precious Island Challenge advantage. | 0:16:37 | 0:16:41 | |
"Congratulations, you have won my filing cabinet advantage. | 0:16:43 | 0:16:48 | |
"In today's Island Challenge, | 0:16:48 | 0:16:50 | |
"you will go head to head with the other team captain | 0:16:50 | 0:16:53 | |
"but you will start the challenge with one extra fuse." | 0:16:53 | 0:16:57 | |
One extra fuse. What do you make of that, Zach? | 0:16:57 | 0:17:01 | |
I think he needs it. | 0:17:01 | 0:17:02 | |
My hands are highly trained when it comes to electronics. | 0:17:02 | 0:17:05 | |
Strong words there from Zach. Jordan? | 0:17:05 | 0:17:08 | |
I'm just really happy that it's an extra item to our advantage. | 0:17:08 | 0:17:14 | |
It's all to play for. A bit of rivalry going on. | 0:17:14 | 0:17:18 | |
Back at Sting camp there SHOULD be celebrations. | 0:17:21 | 0:17:24 | |
Sting have laid the foundations for another successful Island Challenge. | 0:17:24 | 0:17:29 | |
However, disagreements about who played the Code Cracker | 0:17:29 | 0:17:32 | |
are at tipping point. | 0:17:32 | 0:17:34 | |
I know Khadie's done well in the challenges | 0:17:34 | 0:17:37 | |
and I can't take that away from her. | 0:17:37 | 0:17:39 | |
She's really good at the puzzle ring and everything, | 0:17:39 | 0:17:42 | |
but I think now that we're ahead by four treasures | 0:17:42 | 0:17:45 | |
and they can't catch up with us, | 0:17:45 | 0:17:47 | |
I think it's time to let other people have a go. | 0:17:47 | 0:17:50 | |
We are here to escape from Scorpion Island. | 0:17:50 | 0:17:54 | |
I know that, cos I'm on your team. | 0:17:54 | 0:17:55 | |
If we know that something's going to win us this | 0:17:55 | 0:17:59 | |
then we pick this thing that's going to win us. | 0:17:59 | 0:18:02 | |
You get to choose your team-mate, who will it be? | 0:18:02 | 0:18:04 | |
I'm going to pick Khadie. | 0:18:04 | 0:18:05 | |
I think I'm going to choose Khadie again. | 0:18:05 | 0:18:08 | |
-I'm going to pick Khadie again. -I'm going to pick Khadie. | 0:18:08 | 0:18:11 | |
I'm going to pick Khadie. | 0:18:11 | 0:18:13 | |
I thought I would work best with Khadie. | 0:18:13 | 0:18:16 | |
So I picked Khadie. That means all of the others picked Khadie | 0:18:16 | 0:18:21 | |
because they thought that they'd just work well as a team. | 0:18:21 | 0:18:26 | |
-I know, I'm not doubting that. -I didn't ask them to pick me. | 0:18:26 | 0:18:30 | |
It's like having an apple, an orange and a lemon. | 0:18:30 | 0:18:34 | |
If you're going to decide which one makes you sour and sweet | 0:18:34 | 0:18:37 | |
you're going to choose the apple | 0:18:37 | 0:18:39 | |
but you're not going to think, | 0:18:39 | 0:18:40 | |
"But the orange is all right as well and the lemon. | 0:18:40 | 0:18:43 | |
"It only hurts a little." | 0:18:43 | 0:18:44 | |
You know what I mean? | 0:18:44 | 0:18:46 | |
It's all completely different but it's the same thing. | 0:18:46 | 0:18:49 | |
You think you're the only person who can do the memory challenge. | 0:18:49 | 0:18:53 | |
-I'm not saying that. -Exactly. | 0:18:53 | 0:18:54 | |
So what I'm saying is maybe we might win with a different person. | 0:18:54 | 0:18:59 | |
I know what he just said, Khadie. | 0:18:59 | 0:19:04 | |
I said the captain can choose who he wants | 0:19:04 | 0:19:07 | |
but I'm just putting my opinion forward and I'm saying that | 0:19:07 | 0:19:10 | |
sometime we might work best with different people. | 0:19:10 | 0:19:12 | |
Every time we think it's going to be a crucial challenge, | 0:19:12 | 0:19:15 | |
which is all the time, | 0:19:15 | 0:19:17 | |
we just think, "Well, we shouldn't take any risks | 0:19:17 | 0:19:20 | |
"and we should use Khadie because she knows how to do it." | 0:19:20 | 0:19:23 | |
Jeremy, I understand where you're coming from, | 0:19:23 | 0:19:28 | |
but do you understand where I'm coming from? | 0:19:28 | 0:19:30 | |
No. I'm going to be truthful, I don't. | 0:19:30 | 0:19:34 | |
They agree to disagree for now. | 0:19:37 | 0:19:40 | |
In round one, the Island makes the team's captains go head to head | 0:19:46 | 0:19:50 | |
to try to win the advantage for their team-mates | 0:19:50 | 0:19:53 | |
when they compete for the latest Island Treasure in round two. | 0:19:53 | 0:19:56 | |
So now, Sting's captain Jordan | 0:19:56 | 0:19:59 | |
will be battling Claw's captain Zach. This is the first time | 0:19:59 | 0:20:04 | |
they've represented Sting and Claw alone, | 0:20:04 | 0:20:06 | |
but we have seen them give it their all on the Team Challenges, | 0:20:06 | 0:20:09 | |
including Double Crossing | 0:20:09 | 0:20:11 | |
where Zach knocked Jordan straight in the water. | 0:20:11 | 0:20:15 | |
Will Jordan get his own back here or will Zach come out on top? | 0:20:15 | 0:20:19 | |
It's going to be a hard-fought Challenge | 0:20:19 | 0:20:21 | |
but, of course, only one of them can win the advantage for their team | 0:20:21 | 0:20:25 | |
when they play for the Coral Sponge. | 0:20:25 | 0:20:28 | |
And this is what they're facing... | 0:20:31 | 0:20:34 | |
This is Hard Wired. | 0:20:34 | 0:20:36 | |
In a forest glade is a giant, rusty board | 0:20:37 | 0:20:40 | |
and the captains are both going to take ten-minute turns | 0:20:40 | 0:20:43 | |
at collecting the huge, fragile fuses set within it. | 0:20:43 | 0:20:48 | |
They will be suspended on a line and have to drag themselves down ropes | 0:20:48 | 0:20:52 | |
to be able to grab the fuses | 0:20:52 | 0:20:54 | |
before delivering them into a collection trunk. | 0:20:54 | 0:20:57 | |
If any fuses are dropped, they're out of play. | 0:20:57 | 0:21:00 | |
Plus if a captain lets go of the ropes, he'll get sprung back up. | 0:21:00 | 0:21:04 | |
As Sting won the Code Cracker, Jordan starts with one fuse already | 0:21:04 | 0:21:09 | |
in his trunk, but whoever finishes with the most complete fuses wins. | 0:21:09 | 0:21:15 | |
Welcome to the Island Challenge, Hard Wired. | 0:21:15 | 0:21:17 | |
So you've got the advantage, | 0:21:17 | 0:21:19 | |
you have extra fuse placed there for you. | 0:21:19 | 0:21:21 | |
Will that help you a lot? | 0:21:21 | 0:21:23 | |
I think it will help me, | 0:21:23 | 0:21:24 | |
because I am short and it'll make me have to pull myself more. | 0:21:24 | 0:21:29 | |
And I'll have to reach further for the fuse. | 0:21:30 | 0:21:33 | |
-Less weight to carry, though, looking on the positive side. -OK. | 0:21:33 | 0:21:37 | |
-Zach, tell me what you think. -I think I need to hope for the best | 0:21:37 | 0:21:41 | |
-and try for the best and hopefully win. -Well, good luck to both of you. | 0:21:41 | 0:21:45 | |
Whoever wins this round wins the advantage | 0:21:45 | 0:21:47 | |
for their team in the next round. Here's what they're playing for. | 0:21:47 | 0:21:50 | |
The Island's ninth treasure is the Coral Sponge, | 0:21:50 | 0:21:55 | |
and represents the need for the adventurers to absorb Knowledge, | 0:21:55 | 0:21:59 | |
which will ultimately lead to Power. | 0:21:59 | 0:22:02 | |
Sting hold six Island Treasures | 0:22:05 | 0:22:08 | |
and Claw have two, but can Claw take advantage | 0:22:08 | 0:22:11 | |
of Zach's positive leadership, or will Jordan lead Sting to victory? | 0:22:11 | 0:22:15 | |
Sting are up first and they are | 0:22:19 | 0:22:21 | |
putting their argument about the Code Cracker to one side | 0:22:21 | 0:22:24 | |
so they can give their captain all their support. | 0:22:24 | 0:22:26 | |
-Sting Captain Jordan, are you ready? -Ready! | 0:22:26 | 0:22:31 | |
It's time to play Hard Wired. Three, two, one - go! | 0:22:31 | 0:22:37 | |
And he's off, stretching for the rope... Oh, and he's got it! | 0:22:37 | 0:22:40 | |
Now he's got to drag himself down. | 0:22:40 | 0:22:43 | |
He's going for the first fuse, but don't forget | 0:22:43 | 0:22:47 | |
he has already got one in his trunk already. | 0:22:47 | 0:22:50 | |
Jordan, pick it up! | 0:22:50 | 0:22:51 | |
He HAS picked it up. | 0:22:51 | 0:22:53 | |
So he's got to get it into the trunk. | 0:22:54 | 0:22:57 | |
Use your feet if you can't reach it. | 0:22:57 | 0:23:00 | |
And don't forget, this will take a lot of physical exertion | 0:23:00 | 0:23:04 | |
-so as the game progresses, he'll get more exhausted. -Don't drop it! | 0:23:04 | 0:23:08 | |
Good advice from Khadie | 0:23:08 | 0:23:10 | |
but it won't be easy to hold on to it while he hauls himself down | 0:23:10 | 0:23:14 | |
to get as close to the trunk as possible before going for the shot. | 0:23:14 | 0:23:18 | |
Careful. | 0:23:18 | 0:23:19 | |
Come on, Jordan. | 0:23:21 | 0:23:24 | |
Oh, no! | 0:23:25 | 0:23:27 | |
Jordan got off to a terrific start here, putting in enormous effort | 0:23:27 | 0:23:31 | |
to drag himself down the ropes not once but twice | 0:23:31 | 0:23:35 | |
to grab a fuse and then to get in position for the throw. | 0:23:35 | 0:23:38 | |
But the downside of coming down the ropes again | 0:23:38 | 0:23:42 | |
is you've got to shoot upside down. | 0:23:42 | 0:23:44 | |
It's so hard to aim like this, | 0:23:44 | 0:23:46 | |
and it meant he missed this time and his struggles were for nothing. | 0:23:46 | 0:23:51 | |
He can't afford to get disheartened, though. | 0:23:51 | 0:23:54 | |
He's got to keep powering on. | 0:23:54 | 0:23:57 | |
And, yes! | 0:23:57 | 0:23:59 | |
That's it, he was quick that time, he's got the second fuse. | 0:23:59 | 0:24:03 | |
-Quickly! -Now, can he make it count? | 0:24:03 | 0:24:06 | |
Faster! Pull, pull, pull! | 0:24:06 | 0:24:08 | |
OK, aim it carefully this time. | 0:24:08 | 0:24:11 | |
He's lining up the shot. | 0:24:11 | 0:24:13 | |
And yes, it's in! | 0:24:16 | 0:24:18 | |
Well done! | 0:24:18 | 0:24:19 | |
Jordan's bang on target here, taking Sting up to two fuses. | 0:24:19 | 0:24:24 | |
It's good stuff but he did spend an enormously long time aiming, | 0:24:24 | 0:24:28 | |
so if he wants to achieve a score | 0:24:28 | 0:24:29 | |
Zach will find tough to beat, he'll really need to speed up. | 0:24:29 | 0:24:34 | |
Well, he's down the rope extremely swiftly this time. | 0:24:36 | 0:24:39 | |
-This is such hard work. -Well done, Jordan. | 0:24:39 | 0:24:42 | |
The third fuse for Jordan. He's tearing along in this challenge. | 0:24:42 | 0:24:45 | |
Come on, Jordan. Use your feet. Now pull yourself down. | 0:24:45 | 0:24:48 | |
Good support from the rest of Sting. | 0:24:48 | 0:24:51 | |
Jordan, come on, I know you can do this. Do this for your team. | 0:24:51 | 0:24:55 | |
Jordan, you don't have much time left - come on! | 0:24:55 | 0:24:58 | |
He's already starting to seem exhausted. | 0:24:58 | 0:25:01 | |
Come on, Jordan, come on! | 0:25:01 | 0:25:02 | |
You know you can do it! | 0:25:02 | 0:25:04 | |
Careful. | 0:25:04 | 0:25:06 | |
Whoa! | 0:25:07 | 0:25:08 | |
Yes! | 0:25:09 | 0:25:11 | |
Good shot! That's number three in the trunk. | 0:25:11 | 0:25:14 | |
And he got this one in extremely quickly but he has used up | 0:25:14 | 0:25:18 | |
almost half his time now. | 0:25:18 | 0:25:20 | |
And as the clock ticks on, | 0:25:20 | 0:25:22 | |
it's only going to get more and more physically demanding. | 0:25:22 | 0:25:25 | |
This is where we will find out what Jordan is really made of. | 0:25:25 | 0:25:29 | |
Well done, Jordan. | 0:25:31 | 0:25:32 | |
Quickly - let's get this! | 0:25:32 | 0:25:35 | |
Right at the edge of the board | 0:25:35 | 0:25:37 | |
this is one of the hardest ones to reach. | 0:25:37 | 0:25:40 | |
-Well done, Jordan. -He's grabbed it. -About time now. | 0:25:41 | 0:25:44 | |
-Get down there. -There it is and he's sprung back up into the air. | 0:25:44 | 0:25:48 | |
And if we get in it will be quite a good number. | 0:25:48 | 0:25:51 | |
But he's going to haul himself down towards the trunk before he shoots | 0:25:51 | 0:25:55 | |
and the strain is really beginning to show. | 0:25:55 | 0:25:58 | |
Can he keep composed and get it in? | 0:25:58 | 0:26:00 | |
Faster, Jordan, aim it carefully. | 0:26:00 | 0:26:04 | |
-Oh, yes! -Bingo! | 0:26:04 | 0:26:06 | |
Jordan is revealing real mettle here | 0:26:07 | 0:26:10 | |
and he has taken Sting to a fuse count of four. | 0:26:10 | 0:26:14 | |
He must be completely shattered but he's got to keep driving himself on, | 0:26:14 | 0:26:18 | |
and with such limited time, he's got to keep the pace up, too. | 0:26:18 | 0:26:22 | |
-Hurry up, Jordan, come on. -Come on, quicker! | 0:26:22 | 0:26:26 | |
Well, he was really speedy here. | 0:26:26 | 0:26:29 | |
And he has got another fuse - will it land in the trunk? | 0:26:29 | 0:26:32 | |
Well, it won't unless he can get back in range for a throw | 0:26:32 | 0:26:36 | |
and it seems he is having difficulty grabbing onto the ropes. | 0:26:36 | 0:26:39 | |
This could be bad news for Sting. | 0:26:39 | 0:26:41 | |
Pull yourself down. | 0:26:41 | 0:26:43 | |
Yes, he's there. | 0:26:46 | 0:26:47 | |
Well done, Jordan, use the rope, climb down. | 0:26:47 | 0:26:50 | |
Don't drop the fuse, Jordan. Jordan, quickly! | 0:26:50 | 0:26:53 | |
-Well, he is not trying to be... Oh, yes, he's got it! -This is great! | 0:26:53 | 0:26:57 | |
Imagine how hard it is to aim when you're hanging upside down, | 0:26:59 | 0:27:02 | |
so this is another hugely impressive shot from Jordan. | 0:27:02 | 0:27:06 | |
It puts Sting on five fuses, but there's less than two minutes left. | 0:27:06 | 0:27:11 | |
Can he make the most of this desperately limited time? | 0:27:11 | 0:27:14 | |
Oh, this is clever work. | 0:27:15 | 0:27:17 | |
He's has left the nearest fuse to this late stage of the game. | 0:27:17 | 0:27:20 | |
Oh, no... Oh, yes! | 0:27:22 | 0:27:24 | |
Jordan reached this one really quickly, | 0:27:25 | 0:27:29 | |
then it nearly got the better of him when he went for the shot. | 0:27:29 | 0:27:32 | |
His aim was off but a lucky bounce off the edge of the trunk | 0:27:32 | 0:27:35 | |
set the fuse on course. | 0:27:35 | 0:27:36 | |
It takes Sting's score to six, but time is really running out now. | 0:27:36 | 0:27:41 | |
-Quickly, quickly! -Jordan, you have one minute left. | 0:27:43 | 0:27:48 | |
Come on, Jordan! | 0:27:48 | 0:27:50 | |
60 seconds to see if he can get another fuse in the trunk. | 0:27:50 | 0:27:53 | |
Oh, no, just when he was going for another grab! | 0:27:53 | 0:27:56 | |
But he's back on. The exhaustion is taking its toll | 0:27:58 | 0:28:01 | |
but his team needs him to give his absolute all here. | 0:28:01 | 0:28:04 | |
This is total determination from Jordan | 0:28:07 | 0:28:10 | |
He is putting all of his energy into trying to reach one more fuse | 0:28:10 | 0:28:13 | |
before the time runs out. | 0:28:13 | 0:28:16 | |
-Yes! -Five, four, three, | 0:28:17 | 0:28:19 | |
two, one - game over. | 0:28:19 | 0:28:23 | |
In the dying seconds of the game, Jordan somehow managed | 0:28:23 | 0:28:27 | |
to summon the strength to get one last fuse into the trunk. | 0:28:27 | 0:28:30 | |
Meaning Sting's final score is seven. | 0:28:30 | 0:28:33 | |
Impressive stuff - and it looked unbelievably draining, too. | 0:28:33 | 0:28:36 | |
But how did it feel? | 0:28:36 | 0:28:38 | |
It was really, really tiring | 0:28:41 | 0:28:42 | |
and your arms feel like they want to fall off. | 0:28:42 | 0:28:45 | |
I didn't keep count of how many I got in, but I think it was a lot. | 0:28:45 | 0:28:49 | |
But I am pleased with myself. | 0:28:49 | 0:28:50 | |
You're right to be pleased with yourself, Jordan. | 0:28:50 | 0:28:54 | |
Seven will a really tricky score for Zach to beat. | 0:28:54 | 0:28:57 | |
-He's in position for his turn now. -Claw captain Zach, are you ready? | 0:28:57 | 0:29:02 | |
-Definitely. -"Definitely," he says, let's see. | 0:29:02 | 0:29:05 | |
Three, two, one - go! | 0:29:05 | 0:29:08 | |
And he's off, tipping himself upside down straight away. | 0:29:08 | 0:29:12 | |
Well, he made it down very quickly. Oh, just out of reach! | 0:29:15 | 0:29:19 | |
Right, Zach, stay at the bottom once you've got it. | 0:29:19 | 0:29:21 | |
Well, he's got it but he's going straight back up with it. | 0:29:21 | 0:29:24 | |
And he's already out of breath. | 0:29:24 | 0:29:27 | |
-Quickly! -Go! | 0:29:27 | 0:29:28 | |
-Oh, yes! -Phew! | 0:29:30 | 0:29:33 | |
Thank goodness he got that fuse in. Where I am standing, | 0:29:33 | 0:29:36 | |
it looked like he was about to miss. | 0:29:36 | 0:29:38 | |
Well, Myleene, Zach did go for a really long-distance throw, | 0:29:40 | 0:29:43 | |
unlike Jordan who always dragged himself down to the trunk. | 0:29:43 | 0:29:48 | |
Zach's was an enormously risky strategy | 0:29:48 | 0:29:51 | |
but it paid off, so Claw are off the mark. | 0:29:51 | 0:29:54 | |
Get the rope! | 0:29:54 | 0:29:56 | |
I can't! | 0:29:56 | 0:29:57 | |
Oh, no, Zach's got tangled up! | 0:29:57 | 0:29:59 | |
Sting thinks it's hilarious but it's really worrying Claw. | 0:29:59 | 0:30:02 | |
What is he doing? | 0:30:02 | 0:30:04 | |
-What are you doing?! -Just hurry up and keep trying. -Get a move on! | 0:30:04 | 0:30:11 | |
You can really hear the desperation in Claw's voices... | 0:30:11 | 0:30:14 | |
I'm trying my best! | 0:30:14 | 0:30:16 | |
..but it's easy to underestimate just how tough this is. | 0:30:16 | 0:30:19 | |
You've lost loads of time! | 0:30:19 | 0:30:21 | |
Tough love from team Claw but it seems to be driving him on. | 0:30:23 | 0:30:26 | |
And he's grabbed the fuse! | 0:30:26 | 0:30:29 | |
So he is going for the shot - yes! Oh! | 0:30:29 | 0:30:31 | |
Go, go, go! | 0:30:31 | 0:30:33 | |
Straight in the trunk with a clunk. | 0:30:33 | 0:30:35 | |
Yes, Myleene but when the fuse clunked, it snapped in two | 0:30:37 | 0:30:40 | |
and half of it fell outside the trunk. And as incomplete fuses | 0:30:40 | 0:30:44 | |
do not count, that means all of Zach's efforts have been wasted, | 0:30:44 | 0:30:48 | |
along with some valuable time, and Claw are still only on one. | 0:30:48 | 0:30:52 | |
So Zach is really picking up his pace now. | 0:30:54 | 0:30:57 | |
Team Claw really need Zach to win this. I can't tell you how badly. | 0:30:57 | 0:31:03 | |
-Well, I can actually - badly! -But he is doing so well here. | 0:31:03 | 0:31:07 | |
He is back up and already in position for another fuse lob. | 0:31:07 | 0:31:10 | |
-Here he goes...and yes! -Great aim from Zach. | 0:31:10 | 0:31:14 | |
Yes, it was. This time he gets the fuse straight into the trunk, | 0:31:14 | 0:31:18 | |
taking Claw to two. | 0:31:18 | 0:31:20 | |
He is starting to look so steely now but this challenge | 0:31:20 | 0:31:23 | |
is a real endurance test | 0:31:23 | 0:31:25 | |
and it's only going to get tougher and tougher. | 0:31:25 | 0:31:28 | |
You can really see just how hard Zach is working. | 0:31:32 | 0:31:34 | |
Oh, and he has got another fuse. | 0:31:34 | 0:31:37 | |
Come on, Zach! | 0:31:37 | 0:31:38 | |
Will he get the fuse in the trunk? | 0:31:38 | 0:31:41 | |
-Yes, he will. -Go, Zach! | 0:31:44 | 0:31:45 | |
Great support from the rest of the team here | 0:31:45 | 0:31:48 | |
as Zach achieves a neat slam dunk off the lid of the trunk | 0:31:48 | 0:31:52 | |
to take Claw's fuse count to three. | 0:31:52 | 0:31:54 | |
It's brilliant stuff but has he got the stamina to keep it up? | 0:31:54 | 0:31:59 | |
For now he seems like he might! This is such a rapid climb down | 0:31:59 | 0:32:04 | |
and he is really having to stretch now to reach it. | 0:32:04 | 0:32:07 | |
Oh, and he has grabbed it! Here goes the throw. | 0:32:07 | 0:32:13 | |
-Yes! -And it's in the trunk. | 0:32:13 | 0:32:15 | |
Just like the earlier one, this fuse snaps in two | 0:32:15 | 0:32:18 | |
on the edge of the trunk, but this time the bouncing around | 0:32:18 | 0:32:21 | |
goes Zach's way and both halves end up tumbling in, taking Claw to four. | 0:32:21 | 0:32:26 | |
These long throws are so risky but are also so much quicker | 0:32:26 | 0:32:30 | |
than climbing back down like Jordan did. | 0:32:30 | 0:32:34 | |
TEAM SHOUT ENCOURAGEMENT | 0:32:34 | 0:32:37 | |
And Zach is keeping on moving amazingly fast. | 0:32:37 | 0:32:40 | |
He has got to be feeling utterly shattered by now. | 0:32:40 | 0:32:43 | |
And yes, he has grabbed another fuse | 0:32:43 | 0:32:45 | |
and he's sprung back up and he's going for it right away. | 0:32:45 | 0:32:48 | |
-Great shot! -In the trunk. | 0:32:48 | 0:32:52 | |
And it means just halfway through his time | 0:32:52 | 0:32:55 | |
Zach has got Claw's fifth Fuse in. | 0:32:55 | 0:32:57 | |
Over three minutes quicker than Jordan got Sting to five. | 0:32:57 | 0:33:01 | |
Extraordinary, but can he maintain these energy levels? | 0:33:01 | 0:33:05 | |
Go faster! | 0:33:07 | 0:33:08 | |
Well, he surely can't go any faster than this. | 0:33:08 | 0:33:11 | |
Another really swift descent. | 0:33:11 | 0:33:13 | |
-Yes, he has grabbed another fuse. -Now can he get it in the trunk? | 0:33:13 | 0:33:18 | |
He's going for it. | 0:33:18 | 0:33:20 | |
Yeah, dead on target. | 0:33:20 | 0:33:21 | |
Another great shot from Zach takes Claw to six fuses | 0:33:23 | 0:33:26 | |
but remember Jordan took Sting to seven, | 0:33:26 | 0:33:30 | |
so Zach can't afford to slacken off. | 0:33:30 | 0:33:32 | |
Faster! | 0:33:32 | 0:33:34 | |
This is great work. | 0:33:34 | 0:33:37 | |
You are right, Eleanor, it is great work | 0:33:37 | 0:33:40 | |
and he has hauled himself down once again. | 0:33:40 | 0:33:42 | |
Zach must be exhausted now but he is so determined | 0:33:42 | 0:33:46 | |
and showing no signs of slowing down. | 0:33:46 | 0:33:48 | |
Oh, no, no! | 0:33:50 | 0:33:52 | |
He nearly dropped the fuse but he's OK. | 0:33:52 | 0:33:55 | |
He's going for the shot. | 0:33:55 | 0:33:57 | |
Oh, no! | 0:33:57 | 0:33:58 | |
It seems Zach's sheer tiredness is starting to show. | 0:34:00 | 0:34:03 | |
He fumbles the fuse and just manages to catch it | 0:34:03 | 0:34:06 | |
but doesn't quite get himself together before trying for the throw | 0:34:06 | 0:34:09 | |
and his aim is off | 0:34:09 | 0:34:10 | |
so Claw are still on six and time is getting really tight. | 0:34:10 | 0:34:15 | |
Can he make this climb down really count? | 0:34:16 | 0:34:19 | |
One minute left. | 0:34:19 | 0:34:21 | |
Zach has 60 seconds to get another fuse into the trunk. | 0:34:22 | 0:34:27 | |
Well, he's got another one and it would be a complete disaster | 0:34:27 | 0:34:31 | |
if he dropped it. | 0:34:31 | 0:34:32 | |
He could not look more exhausted but the seconds are ticking away. | 0:34:32 | 0:34:36 | |
If he's going to have any chance of beating Jordan's score, | 0:34:36 | 0:34:39 | |
he has to get this one in the trunk ASAP. | 0:34:39 | 0:34:43 | |
Yes, he did it! | 0:34:43 | 0:34:44 | |
And that means Zach has levelled the scores. | 0:34:45 | 0:34:48 | |
There are seven fuses in Claw's trunk, | 0:34:48 | 0:34:50 | |
the same as in Sting's at the end of Jordan's go. | 0:34:50 | 0:34:53 | |
But Zach has got a few seconds left - can he score again? | 0:34:53 | 0:34:56 | |
-One more! -Try and swing again, Zach! | 0:34:57 | 0:35:01 | |
He is really struggling | 0:35:03 | 0:35:05 | |
and surely he hasn't got enough time to get an eighth fuse in. | 0:35:05 | 0:35:08 | |
Three, two, one... Time's up, game over. | 0:35:08 | 0:35:12 | |
And so, like Sting's, Claw's final score is seven - it's a draw. | 0:35:13 | 0:35:17 | |
What will the Island do about that? | 0:35:17 | 0:35:20 | |
If I have won, it's a big victory for Claw | 0:35:20 | 0:35:23 | |
and hopefully it will put us into a winning stride. | 0:35:23 | 0:35:26 | |
This was one of the most demanding challenges the Island has yet seen | 0:35:27 | 0:35:32 | |
and it drew enormously impressive performances from both captains. | 0:35:32 | 0:35:38 | |
There was one clear tactical difference between them. | 0:35:38 | 0:35:41 | |
Jordan dragged himself down to the trunk before going for throws | 0:35:41 | 0:35:44 | |
whilst Zach opted for long-distance shots - | 0:35:44 | 0:35:48 | |
a faster but riskier strategy. | 0:35:48 | 0:35:51 | |
The net result - both of them ended their turn | 0:35:51 | 0:35:54 | |
with seven fuses in their trunk. | 0:35:54 | 0:35:57 | |
So the Island decided it all came down to the clock. | 0:35:57 | 0:36:01 | |
Jordan's last fuse went in at nine minutes and 53 seconds, | 0:36:01 | 0:36:04 | |
while Zach got his last one in at nine minutes and 30 seconds. | 0:36:04 | 0:36:08 | |
That means by a really narrow margin, he was the winner | 0:36:08 | 0:36:12 | |
and it's Claw that has the advantage | 0:36:12 | 0:36:14 | |
when the teams compete in round two for the Coral Sponge - | 0:36:14 | 0:36:18 | |
the latest all-important Island Treasure. | 0:36:18 | 0:36:21 | |
I can now reveal who the winner of the first round of Hard Wired is. | 0:36:22 | 0:36:29 | |
One team collected seven fuses. | 0:36:29 | 0:36:34 | |
The other team collected... | 0:36:34 | 0:36:37 | |
seven fuses as well. | 0:36:37 | 0:36:39 | |
Oh, no. | 0:36:39 | 0:36:41 | |
However, one team collected the seventh fuse... | 0:36:41 | 0:36:47 | |
..in a much quicker time. | 0:36:49 | 0:36:51 | |
The team captain that has won the first round of Hard Wired is... | 0:36:51 | 0:36:57 | |
Zach and team Claw. | 0:36:57 | 0:36:59 | |
CHEERING | 0:36:59 | 0:37:01 | |
Still to come, Zach's positive outlook is infectious on Team Claw | 0:37:06 | 0:37:09 | |
and the comeback is well and truly on. | 0:37:09 | 0:37:13 | |
All roads lead to the second electric round of Hard Wired. | 0:37:15 | 0:37:19 | |
-Yes! -No! | 0:37:19 | 0:37:20 | |
Can Claw take the Island Treasure or will it be Sting again? | 0:37:20 | 0:37:26 | |
It's all coming up. | 0:37:26 | 0:37:28 | |
Having just won the first Island Challenge, | 0:37:32 | 0:37:35 | |
Team Claw are absolutely buzzing and captain Zach's positive outlook | 0:37:35 | 0:37:39 | |
leads to another team-bonding idea. | 0:37:39 | 0:37:41 | |
-Stop! You know how it's a nice day except for the rain? -Yeah. | 0:37:41 | 0:37:46 | |
I thought, let's go swimming. | 0:37:46 | 0:37:48 | |
ALL: Woo, yeah! | 0:37:48 | 0:37:50 | |
Three, two, one, go! | 0:37:50 | 0:37:53 | |
It's well cold! | 0:37:53 | 0:37:55 | |
SCREAMING | 0:38:00 | 0:38:03 | |
It's really good to hang out together and have a swim. | 0:38:04 | 0:38:07 | |
It's the first time I've swum since I've been here and it's fun. | 0:38:07 | 0:38:11 | |
And really, really cold! | 0:38:11 | 0:38:13 | |
Shall I turn the bubbles on? | 0:38:13 | 0:38:15 | |
Turning the bubbles on?! | 0:38:16 | 0:38:19 | |
Maybe this is what Zach meant by Dilhan's sense of humour. | 0:38:19 | 0:38:23 | |
Whatever it was, the trick seems to be working | 0:38:23 | 0:38:26 | |
and a happy team is a happy Island-Challenging team - | 0:38:26 | 0:38:28 | |
and Zach knows it. | 0:38:28 | 0:38:31 | |
In round two, the Island is setting Sting and Claw against each other | 0:38:38 | 0:38:44 | |
to try to win the latest Island Treasure. | 0:38:44 | 0:38:47 | |
As it stands, Sting have six treasures while Claw have just two. | 0:38:47 | 0:38:52 | |
The more treasures you have, the greater the advantage | 0:38:52 | 0:38:55 | |
in the Final Race To Escape, | 0:38:55 | 0:38:56 | |
so both teams will be throwing everything into trying | 0:38:56 | 0:38:59 | |
to get hold of the Coral Sponge in the second round of Hard Wired. | 0:38:59 | 0:39:04 | |
In a forest glade is a giant rusty circuit board, | 0:39:08 | 0:39:12 | |
and the teams take turns to try to place ten fuses into it | 0:39:12 | 0:39:16 | |
to complete the circuit | 0:39:16 | 0:39:18 | |
and get the light flashing as quickly as possible. | 0:39:18 | 0:39:22 | |
One member of each team will be on a swing over the board, | 0:39:22 | 0:39:25 | |
using jungle tongs to pick fuses up from the pile and put them in place, | 0:39:25 | 0:39:30 | |
and they'll rely on two of their team-mates | 0:39:30 | 0:39:32 | |
to haul the ropes and drag them back and forth. | 0:39:32 | 0:39:36 | |
Holding the fuses with the jungle tongs is incredibly fiddly, | 0:39:36 | 0:39:40 | |
especially as you're on a swing. | 0:39:40 | 0:39:42 | |
If a fuse is dropped, it's out of play and the teams can't afford | 0:39:42 | 0:39:47 | |
to keep wasting them, because they've only got three spares. | 0:39:47 | 0:39:50 | |
The team which places ten fuses | 0:39:52 | 0:39:54 | |
and gets their light flashing quicker, wins. | 0:39:54 | 0:39:57 | |
As Zach won round one, Claw have the advantage here. | 0:39:57 | 0:40:01 | |
30 seconds will be taken off their final time. | 0:40:01 | 0:40:04 | |
Will it be enough to ensure them triumph and the Island Treasure, | 0:40:04 | 0:40:07 | |
or will Sting speed to victory and snatch the Coral Sponge? | 0:40:07 | 0:40:11 | |
OK, now, so because Zach won the advantage, you're going to get | 0:40:13 | 0:40:17 | |
30 seconds of extra time at the end of your game. | 0:40:17 | 0:40:21 | |
-Yes. -Who wants it more? | 0:40:21 | 0:40:24 | |
-So, Team Sting, who wants it more? -CHEERING | 0:40:24 | 0:40:26 | |
It's time for the second round of Hard Wired. | 0:40:26 | 0:40:29 | |
So Sting are up first. Natty and Jeremy are on the ropes | 0:40:32 | 0:40:38 | |
while Peter is on the swing. | 0:40:38 | 0:40:39 | |
-Team Sting, are you ready? -Ready! | 0:40:39 | 0:40:43 | |
-Three, two, one, go! -And they're off. | 0:40:43 | 0:40:48 | |
Come on! | 0:40:48 | 0:40:50 | |
Oh, no! Peter is spinning around already. | 0:40:50 | 0:40:53 | |
Natty! Pull him! | 0:40:53 | 0:40:54 | |
Oh, and it's in. A great start. He seems to have got to grips | 0:40:55 | 0:41:00 | |
with the awkward tongs straight away. | 0:41:00 | 0:41:02 | |
That was such a deft move. | 0:41:02 | 0:41:05 | |
-Oh, he's grabbed another on the turn and it's in. -Quickly! | 0:41:06 | 0:41:11 | |
It's tough work for Natty and Jeremy | 0:41:11 | 0:41:14 | |
heaving the ropes to position Peter. | 0:41:14 | 0:41:16 | |
A lot of coordination is needed for this Challenge. | 0:41:16 | 0:41:20 | |
These tongs are tricky to use but Peter's making it look easy. | 0:41:20 | 0:41:24 | |
-Well done! -Three is really good. | 0:41:24 | 0:41:26 | |
Yes, Jordan, it is really good, but Peter has only filled the holes | 0:41:26 | 0:41:30 | |
nearest the stack of fuses so far, and of course the further away ones | 0:41:30 | 0:41:33 | |
are going to be harder for Natty and Jeremy. | 0:41:33 | 0:41:37 | |
-Oh, no! -Don't worry, Peter. There is a second chance. | 0:41:43 | 0:41:48 | |
Well, there won't ALWAYS be a second chance. | 0:41:48 | 0:41:50 | |
Having let this fuse frustratingly slip out of his tongs, | 0:41:50 | 0:41:53 | |
Peter's left Sting with only two spares. | 0:41:53 | 0:41:56 | |
So he needs to be extra careful from now on, | 0:41:56 | 0:41:58 | |
but he can't afford to slow down, either. | 0:41:58 | 0:42:01 | |
This is such pressure - can he rise above it? | 0:42:01 | 0:42:05 | |
Come on, Peter, you can do it! | 0:42:05 | 0:42:07 | |
No, you're pulling him here. The other way. | 0:42:08 | 0:42:11 | |
I need to pull. | 0:42:11 | 0:42:12 | |
Natty, Jeremy, work together! | 0:42:13 | 0:42:16 | |
Good advice from Khadie. This is a real test of team work. | 0:42:16 | 0:42:19 | |
Oh, and Peter's grabbed another fuse, | 0:42:19 | 0:42:21 | |
but he's spinning around again. | 0:42:21 | 0:42:23 | |
Hold on to it until you're there. | 0:42:23 | 0:42:26 | |
Can he keep a grip this time? Yes! | 0:42:26 | 0:42:28 | |
Well done! | 0:42:28 | 0:42:30 | |
This must be so disorientating for Peter. | 0:42:30 | 0:42:33 | |
The swing is whirling him around but he's got great wrist strength | 0:42:33 | 0:42:38 | |
as he keeps his hold on the fuse and some terrific timing | 0:42:38 | 0:42:40 | |
as he drops it in at just the right moment | 0:42:40 | 0:42:43 | |
to take Sting's fuse count up to four. Great stuff! | 0:42:43 | 0:42:47 | |
They're only just over a minute-and-a-half in | 0:42:49 | 0:42:52 | |
and if Peter can avoid dropping this one, it will get Sting | 0:42:52 | 0:42:55 | |
to half-way through their circuit board... | 0:42:55 | 0:42:58 | |
and yes, he's got it. | 0:42:58 | 0:42:59 | |
Natty and Jeremy, work together! | 0:42:59 | 0:43:02 | |
Khadie is really driving Natty and Jeremy on | 0:43:02 | 0:43:05 | |
and they have got Peter back - oh, he has got it in! | 0:43:05 | 0:43:08 | |
-Well done! -Quickly, quickly! | 0:43:08 | 0:43:10 | |
The girls are working really hard now. | 0:43:10 | 0:43:14 | |
This is a real communal effort from Sting and it is not easy work. | 0:43:14 | 0:43:18 | |
Peter is doing brilliantly. | 0:43:18 | 0:43:22 | |
Peter is doing Sting proud here. | 0:43:22 | 0:43:24 | |
That was the seventh fuse he just placed. | 0:43:24 | 0:43:27 | |
Oh, yes, he's got the eighth in now! This is so impressive! | 0:43:31 | 0:43:35 | |
Take me down! Come on, work together! | 0:43:35 | 0:43:38 | |
Oh, no, Peter's in a spin again... | 0:43:38 | 0:43:43 | |
but he's got it! | 0:43:43 | 0:43:44 | |
Hold on to it, Peter. Remember - slowly. | 0:43:44 | 0:43:47 | |
It would be awful if he dropped this one. | 0:43:48 | 0:43:53 | |
Come on, Peter! | 0:43:53 | 0:43:54 | |
And that's another one in for Peter. | 0:43:56 | 0:43:58 | |
But the longer the game goes on, | 0:43:58 | 0:44:00 | |
the more of a test it is of Natty and Jeremy's stamina. | 0:44:00 | 0:44:03 | |
They're using all of their strength to heave Peter back and forth, | 0:44:03 | 0:44:07 | |
and they really can't ease off. | 0:44:07 | 0:44:09 | |
Now, there is only one hole left in Sting's circuit board. | 0:44:11 | 0:44:14 | |
Can they complete it in a time which is difficult to beat? | 0:44:14 | 0:44:18 | |
Peter has grabbed for another fuse. | 0:44:21 | 0:44:23 | |
Oh, no! He's spinning around again. | 0:44:23 | 0:44:25 | |
They need to haul him over really quickly, in case he loses grip. | 0:44:25 | 0:44:29 | |
This could be a really good time. | 0:44:30 | 0:44:33 | |
Almost there - he's about to complete the circuit. | 0:44:34 | 0:44:37 | |
They're working so hard to get him there... | 0:44:37 | 0:44:40 | |
Oh, yes! | 0:44:40 | 0:44:41 | |
That's game over! | 0:44:41 | 0:44:42 | |
You could really see just how much effort this was taking | 0:44:44 | 0:44:48 | |
from Natty, Jeremy and Peter. It looked exhausting | 0:44:48 | 0:44:50 | |
but it was really effective too, letting Peter place the last fuse | 0:44:50 | 0:44:54 | |
and complete their circuit in an amazing three minutes 11 seconds. | 0:44:54 | 0:45:00 | |
The question is, can Claw beat that? | 0:45:00 | 0:45:02 | |
I think Peter did a really good job today. | 0:45:02 | 0:45:05 | |
I think we have quite a good chance of winning. | 0:45:05 | 0:45:09 | |
Claw are up next and remember, as Zach won round one, they've got | 0:45:09 | 0:45:13 | |
the advantage - 30 seconds will be taken off their final time. | 0:45:13 | 0:45:16 | |
-Team Claw, are you ready? -ALL: Yes! | 0:45:16 | 0:45:20 | |
Three, two, one - go! | 0:45:20 | 0:45:24 | |
And they're off. | 0:45:24 | 0:45:25 | |
You can do it, yes, go, go, go, go, go. | 0:45:26 | 0:45:30 | |
Eleanor has got the first fuse and is heading towards the first hole. | 0:45:30 | 0:45:35 | |
And it's in - that was a really quick start. | 0:45:35 | 0:45:38 | |
Can they keep this pace up? | 0:45:38 | 0:45:40 | |
Right, good. Stop! | 0:45:40 | 0:45:43 | |
-Good vocal leadership from Eleanor. -But this is not an easy ride. | 0:45:43 | 0:45:46 | |
Grabbing the fuses with the jungle tongs | 0:45:46 | 0:45:49 | |
is tricky stuff and this rain is only going to make it harder. | 0:45:49 | 0:45:52 | |
Go, go, go! | 0:45:52 | 0:45:54 | |
So she's finally got it and that was fast. | 0:45:54 | 0:45:57 | |
She's got two already. | 0:45:57 | 0:45:58 | |
You're doing really well! | 0:45:58 | 0:46:00 | |
Dilhan's right - they are doing really well. | 0:46:00 | 0:46:02 | |
This is excellent. Oh, no! Eleanor's knocked one down. | 0:46:02 | 0:46:07 | |
Stop, stop. | 0:46:07 | 0:46:09 | |
Oh, no, she's OK, she has got it. | 0:46:09 | 0:46:10 | |
Oh, no, they've taken her too far but they've got her back. | 0:46:15 | 0:46:18 | |
Yes, it's in. | 0:46:18 | 0:46:20 | |
That's the third fuse into the hole. | 0:46:20 | 0:46:24 | |
Sting started by fill the nearest holes. | 0:46:24 | 0:46:26 | |
Claw have been going for the ones furthest away. | 0:46:26 | 0:46:29 | |
It's an interestingly different approach | 0:46:29 | 0:46:32 | |
and it means they'll be doing the hardest work | 0:46:32 | 0:46:34 | |
while they are at their freshest, but will it pay off? | 0:46:34 | 0:46:37 | |
-Woo! -Good job, come on! | 0:46:41 | 0:46:43 | |
Guys, a bit more communication. I can hear the crickets, come on. | 0:46:43 | 0:46:48 | |
Tough talk from Zach but they're zipping her across with this fuse. | 0:46:48 | 0:46:52 | |
And she's got it into the whole. | 0:46:52 | 0:46:55 | |
Good. Right, I need to... | 0:46:56 | 0:46:58 | |
Cunning control here, | 0:47:00 | 0:47:01 | |
Eleanor is using the tongs to spin herself round. | 0:47:01 | 0:47:04 | |
Oh, no, was she just too far from the pile? | 0:47:06 | 0:47:10 | |
-It's not! Come on! -We're trying. | 0:47:10 | 0:47:13 | |
It's starting to sound tense in Claw and this isn't going to help. | 0:47:13 | 0:47:18 | |
Come on, faster, hurry up. | 0:47:18 | 0:47:21 | |
You can do it! | 0:47:21 | 0:47:23 | |
-No! -Nightmare. | 0:47:23 | 0:47:24 | |
Guys, get back, get back. Come on. | 0:47:25 | 0:47:30 | |
We are! | 0:47:30 | 0:47:32 | |
Come on! Come on! | 0:47:32 | 0:47:34 | |
Eleanor's sounding frustrated now. It's easy to see why. | 0:47:34 | 0:47:39 | |
She dropped this one so far along the circuit board | 0:47:39 | 0:47:42 | |
it's been a real waste of time | 0:47:42 | 0:47:45 | |
and worse than that it means she has dropped three of Claws' fuses. | 0:47:45 | 0:47:48 | |
-So they haven't got any spares left. -Go back! | 0:47:48 | 0:47:52 | |
Get back. We don't have any more spares. | 0:47:52 | 0:47:56 | |
This could be bad news for Claw and Lizzie | 0:47:56 | 0:47:58 | |
and James are struggling to get Eleanor back to the fuses. | 0:47:58 | 0:48:01 | |
Oh, and she is just out of reach. | 0:48:01 | 0:48:04 | |
They really have to perfect the technique of pulling the rope | 0:48:04 | 0:48:07 | |
could they be pulling against each other? | 0:48:07 | 0:48:10 | |
-Come on, you can do it. Come on, Eleanor. -I've got it. | 0:48:10 | 0:48:13 | |
Just don't drop it. | 0:48:13 | 0:48:17 | |
Oh, oh, oh, and it's in. | 0:48:17 | 0:48:20 | |
That's five. In under three minutes, | 0:48:20 | 0:48:22 | |
they're half way through their circuit board. | 0:48:22 | 0:48:24 | |
They need to speed up if they want to beat Sting's time. | 0:48:24 | 0:48:28 | |
Go! | 0:48:28 | 0:48:29 | |
Well, she's grabbed another and this is a much swifter crossing. | 0:48:29 | 0:48:33 | |
That's their sixth one in | 0:48:33 | 0:48:36 | |
but they can't afford to make any mistakes. | 0:48:36 | 0:48:38 | |
I can't reach it. | 0:48:38 | 0:48:40 | |
Stop. Perfect. Well done, guys. Go on, guys, brilliant, go, go, go. | 0:48:40 | 0:48:45 | |
Come on, guys, you can do it! | 0:48:45 | 0:48:47 | |
Perhaps they can. That's their seventh one. | 0:48:49 | 0:48:51 | |
We have to do this. | 0:48:51 | 0:48:53 | |
Well, yes, they will have to do this but remember even one more dropped | 0:48:53 | 0:48:57 | |
fuse will make Sting win so they must be careful as well as fast. | 0:48:57 | 0:49:01 | |
It's in. Back! | 0:49:01 | 0:49:03 | |
It's going really well but they have got to keep focused. | 0:49:03 | 0:49:07 | |
Come on, come on. I can't hold it. | 0:49:07 | 0:49:10 | |
It's in. One more left! | 0:49:10 | 0:49:12 | |
One more fuse left to place and then its game over. | 0:49:12 | 0:49:15 | |
THEY SHOUT | 0:49:15 | 0:49:18 | |
She's grabbed it and there could not be more pressure on her here. | 0:49:19 | 0:49:23 | |
Dropping it would be a disaster. | 0:49:23 | 0:49:25 | |
Guys, I can't hold it! | 0:49:25 | 0:49:26 | |
She's screaming that she can't hold it, will she drop it? | 0:49:27 | 0:49:31 | |
Oh, no, no, it's in the hole. | 0:49:31 | 0:49:33 | |
That' s game over. My nerves are shot to pieces. | 0:49:33 | 0:49:37 | |
Well, that was a frantic end to a full-on turn from Claw. | 0:49:38 | 0:49:42 | |
They gave it everything but have they done enough | 0:49:42 | 0:49:44 | |
to beat Sting and what do they feel | 0:49:44 | 0:49:47 | |
about how they approached this challenge? | 0:49:47 | 0:49:50 | |
I think we got a good tactic starting at the end | 0:49:50 | 0:49:52 | |
because that's when we are not tired. | 0:49:52 | 0:49:54 | |
I will be so devastated if we lose again | 0:49:54 | 0:49:57 | |
because I mean we tried our all and if we lose again... | 0:49:57 | 0:50:01 | |
we're so far behind. | 0:50:01 | 0:50:04 | |
I'm nervous as I think it'll be really close | 0:50:04 | 0:50:06 | |
and I can't wait to find out at the Island Fire. | 0:50:06 | 0:50:08 | |
Well, Eleanor, it did seem close | 0:50:10 | 0:50:12 | |
but while you'll have to wait till the Island Fire to find out, | 0:50:12 | 0:50:16 | |
we can take a look at what happened right now. | 0:50:16 | 0:50:19 | |
Both teams threw themselves into Hard Wired with enormous gusto. | 0:50:19 | 0:50:23 | |
Jeremy and Natty and Lizzie and James | 0:50:25 | 0:50:27 | |
all put amazing levels of effort into the pulleying, | 0:50:27 | 0:50:30 | |
as Peter and Eleanor displayed some great skills up on the swings, too. | 0:50:30 | 0:50:34 | |
Peter did keep getting in a spin but coped well with it | 0:50:34 | 0:50:37 | |
and only dropped one fuse. | 0:50:37 | 0:50:39 | |
Eleanor cleverly used her tongs to help keep her in a steadier position | 0:50:39 | 0:50:43 | |
but didn't seem to have a stronger grip | 0:50:43 | 0:50:46 | |
and used up all three of Claw's spare fuses. | 0:50:46 | 0:50:49 | |
So as both teams managed to complete their circuit | 0:50:49 | 0:50:52 | |
before they ran out of fuses, the question is - who did it quicker? | 0:50:52 | 0:50:57 | |
Because captain Zach won round one, Claw had the advantage here | 0:50:57 | 0:51:01 | |
and 30 seconds will come off their final time. | 0:51:01 | 0:51:04 | |
So as Eleanor placed their last fuse at four minutes and 20 seconds, | 0:51:04 | 0:51:08 | |
this makes their official time three minutes and 50 seconds. | 0:51:08 | 0:51:11 | |
However, Peter placed Sting's final fuse | 0:51:13 | 0:51:15 | |
at three minutes and 11 seconds, | 0:51:15 | 0:51:17 | |
an extraordinary 39 seconds quicker than Claw's advantage-reduced time. | 0:51:17 | 0:51:22 | |
And so Sting are the winners, and they will be taking | 0:51:25 | 0:51:28 | |
the latest all-important Island Treasure, the Coral Sponge. | 0:51:28 | 0:51:32 | |
But, of course, at this point, | 0:51:32 | 0:51:34 | |
both teams are still in the dark about the results. | 0:51:34 | 0:51:37 | |
-Come on! -Go! | 0:51:38 | 0:51:41 | |
Come on, guys! | 0:51:41 | 0:51:42 | |
Go! | 0:51:42 | 0:51:43 | |
Claw don't yet know if they've won the Island Challenge or not, | 0:51:43 | 0:51:47 | |
but Zach's optimistic outlook is rubbing off, | 0:51:47 | 0:51:50 | |
and they're taking the positives out of their day. | 0:51:50 | 0:51:54 | |
I think we've done well. | 0:51:54 | 0:51:55 | |
I think we've tried our best. And I think we've won, | 0:51:55 | 0:51:58 | |
because I think we did it... | 0:51:58 | 0:52:01 | |
We did it a little bit quicker than them. | 0:52:01 | 0:52:03 | |
If we win today, we'll have a massive confidence boost, | 0:52:03 | 0:52:06 | |
because, like, everyone else will be like, "We can actually do this, | 0:52:06 | 0:52:09 | |
"we can try and win more than what we've been doing so far." | 0:52:09 | 0:52:12 | |
Everyone's been getting a bit down, | 0:52:12 | 0:52:14 | |
as we don't think we're really going to win. | 0:52:14 | 0:52:16 | |
But if we win today, | 0:52:16 | 0:52:17 | |
I think it's going to shoot everyone in Team Claw - fwoom! - | 0:52:17 | 0:52:20 | |
straight back up again. | 0:52:20 | 0:52:22 | |
If this is the first time we have won, I think it'll make us feel | 0:52:22 | 0:52:25 | |
really, really happy and pep us up and hope that more Challenges can... | 0:52:25 | 0:52:31 | |
We can win more Challenges. | 0:52:31 | 0:52:33 | |
And Claw's Eleanor has noticed that winning carries its own burden. | 0:52:34 | 0:52:39 | |
Even if you've got loads and loads of Island Treasures, | 0:52:39 | 0:52:41 | |
like Sting have got - they've got six and we've only got two - | 0:52:41 | 0:52:44 | |
it kind of shows that they aren't very happy, because they want more. | 0:52:44 | 0:52:50 | |
It's almost as if they're not happy with six, they're not satisfied. | 0:52:50 | 0:52:53 | |
I'd actually rather be on Claw right now and not Sting, | 0:52:53 | 0:52:56 | |
because I came to Scorpion Island to have the best time I can | 0:52:56 | 0:53:00 | |
and to try and push myself and do what I can and make new friends. | 0:53:00 | 0:53:05 | |
I didn't come to Scorpion Island to win. | 0:53:05 | 0:53:07 | |
I know that's the aim of the game but that wasn't the main priority. | 0:53:07 | 0:53:10 | |
So I think that if there's three things that Team Claw need to do - | 0:53:10 | 0:53:14 | |
make friends, have fun, and, um... | 0:53:14 | 0:53:17 | |
No, stick together, have fun and win, | 0:53:17 | 0:53:20 | |
winning is second or third on my list. | 0:53:20 | 0:53:23 | |
Sting have performed well in the Island Challenge | 0:53:23 | 0:53:26 | |
and even they realise the value of sticking together... | 0:53:26 | 0:53:30 | |
despite their earlier disagreement. | 0:53:30 | 0:53:33 | |
It was a completely silly argument, we don't really need this | 0:53:34 | 0:53:39 | |
right now because we have got to bring that Claw down, yeah? | 0:53:39 | 0:53:44 | |
They've won every single time. | 0:53:44 | 0:53:46 | |
We just need to break the tradition. | 0:53:46 | 0:53:50 | |
We'll be so high that Claw can't even Claw us. | 0:53:50 | 0:53:55 | |
But I think that we need to just focus on what is coming tomorrow | 0:53:55 | 0:53:59 | |
and leave it all behind us and think of it again tomorrow | 0:53:59 | 0:54:04 | |
and then who knows what we are doing and then it will suddenly fall | 0:54:04 | 0:54:09 | |
and take our mind off of what we are doing | 0:54:09 | 0:54:13 | |
-and it will just slow us down altogether. -Yeah. | 0:54:13 | 0:54:16 | |
So I just think we will need to get together. | 0:54:16 | 0:54:19 | |
Khadie, Jordan, Jeremy, One, two, three, Sting! | 0:54:19 | 0:54:25 | |
It's been a momentous day on the Island | 0:54:28 | 0:54:30 | |
but it's not over yet, as the adventurers are about to find out | 0:54:30 | 0:54:34 | |
who has won today's Challenge at the Island Fire. | 0:54:34 | 0:54:38 | |
Welcome, Sting and Claw, to the Island Fire. | 0:54:39 | 0:54:42 | |
Team Sting, you placed Hard Wired today, how was it? | 0:54:44 | 0:54:47 | |
-Fun. -Really hard. | 0:54:47 | 0:54:49 | |
Why was it so hard, Jordan? | 0:54:49 | 0:54:51 | |
When you are upside down, all the blood rushes to your head | 0:54:51 | 0:54:54 | |
and it makes you feel really sick | 0:54:54 | 0:54:57 | |
as you feel all your guts are coming out your mouth. | 0:54:57 | 0:55:00 | |
Does it, Jordan? Cos when I was up there, I felt like Spider-Man. | 0:55:00 | 0:55:04 | |
It was wicked and I had fun. | 0:55:04 | 0:55:07 | |
These guys tried their best and hopefully we've won. | 0:55:07 | 0:55:11 | |
The team that took on the Island Challenge, Hard Wired, | 0:55:12 | 0:55:16 | |
and won is... | 0:55:16 | 0:55:17 | |
..Team Sting. | 0:55:27 | 0:55:28 | |
THEY CHEER | 0:55:28 | 0:55:31 | |
Well done, Team Sting, as you know, only one of you can win | 0:55:39 | 0:55:44 | |
the Island Treasure | 0:55:44 | 0:55:46 | |
so I want you to choose your most valuable team player. | 0:55:46 | 0:55:51 | |
Every night at the Island Fire, | 0:55:51 | 0:55:53 | |
only one adventurer from the winning team can be awarded the Treasure, | 0:55:53 | 0:55:57 | |
but what is the true significance of these Treasures | 0:55:57 | 0:56:01 | |
and will they impact on the Final Escape? | 0:56:01 | 0:56:04 | |
Only the Island knows. | 0:56:04 | 0:56:06 | |
-I think if we had a choice, we'd pick both of you but... -Jordan, OK. | 0:56:06 | 0:56:10 | |
-Are you sure? -Really? | 0:56:10 | 0:56:13 | |
-Jordan. -Really? -OK. | 0:56:13 | 0:56:15 | |
OK, guys, team talk over, | 0:56:15 | 0:56:17 | |
who are you choosing as your most valued adventurer? | 0:56:17 | 0:56:20 | |
Jordan. | 0:56:20 | 0:56:21 | |
Jordan. Well done. Tell me, why have you chosen Jordan? | 0:56:21 | 0:56:25 | |
Even though he felt dizzy, he wanted the team to continue their streak. | 0:56:25 | 0:56:29 | |
I wanted Peter to have it | 0:56:29 | 0:56:30 | |
because Peter was the one who won it at the end as he put the fuses in. | 0:56:30 | 0:56:37 | |
It's a team effort and the team have voted for you, Jordan. | 0:56:37 | 0:56:41 | |
Congratulations, you are the most valued adventurer. | 0:56:41 | 0:56:44 | |
You win the Coral Sponge. | 0:56:44 | 0:56:45 | |
Jordan, this Sponge represents | 0:56:45 | 0:56:47 | |
your absorption of Knowledge on the Island. | 0:56:47 | 0:56:50 | |
So, well done for winning it, congratulations, it's yours to own. | 0:56:50 | 0:56:53 | |
A round of applause for Team Sting and Jordan. | 0:56:53 | 0:56:56 | |
Team Sting have won their seventh Island Treasure. | 0:57:07 | 0:57:11 | |
Team Claw still only have two | 0:57:16 | 0:57:20 | |
but there are more precious Treasures to win yet. | 0:57:20 | 0:57:23 | |
So we are soon to find out who our two new captains are | 0:57:23 | 0:57:26 | |
and we are soon to find out which adventurers they're going | 0:57:26 | 0:57:29 | |
to choose for the next Island Challenge. | 0:57:29 | 0:57:31 | |
And that Escape Day is looming ever closer. | 0:57:31 | 0:57:34 | |
Don't forget you can catch all the action online. | 0:57:34 | 0:57:37 | |
-We'll see you next time on Escape From Scorpion Island. Goodbye. -Bye. | 0:57:37 | 0:57:40 | |
Next time, the Island has decided to shake things up. | 0:57:40 | 0:57:44 | |
The Island is giving us no break today. | 0:57:44 | 0:57:48 | |
It's pure Challenges. | 0:57:48 | 0:57:49 | |
And it will force the adventurers to go head to head | 0:57:49 | 0:57:53 | |
in a multitude of gruelling trials. | 0:57:53 | 0:57:56 | |
But in the arduous test, some will face their fears. | 0:57:56 | 0:58:01 | |
It would seriously be a disappointment | 0:58:01 | 0:58:03 | |
if I were the one to lose for the team. | 0:58:03 | 0:58:06 | |
Whilst others feel the burn. | 0:58:06 | 0:58:08 | |
Keep them up, Khadie. You're pushing your luck. | 0:58:08 | 0:58:10 |