Episode 11 Mission: 2110


Episode 11

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Previously on Mission: 2110...

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The Roboidz. They were meant to be our servants.

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But now they hunt down and destroy any human life they can find.

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Three padlocks and a load of chains

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before you can grab those bio-rods.

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-You're nearer the Shade now. Can you smell him?

-He stinks!

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I need courage, bravery. Recruits who won't flinch with fear.

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Grab that bio-rod! Draw the rod. Go for it! Run!

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-Forwards!

-You can put a serious dint in their armoury.

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Blue recruits, throw that switch.

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That's overloaded him! Get in and grab those bio-rods!

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They're strong. Almost unstoppable. But we can take back Earth

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if we work together.

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The time is coming. I can almost smell it in the air.

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The final challenges are upon us.

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I am one recruit away from finding my perfect team.

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Meanwhile, they still torment us.

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They still march in their thousands.

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They still consider Future Gate to be their home.

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But not for long.

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The Earth may have been crushed by the Roboidz,

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but now the resistance is strong.

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My name is Caleb.

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And this is Mission: 2110.

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The day of reckoning is upon us!

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Well, don't ask me how, but somehow you scruffy bunch have survived

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to battle the Roboidz another day. Rhiann and Poppy,

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you did pretty well on Crash Test.

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-We communicated well.

-We kept our instincts about us.

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Nick, less success on Chain Break.

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-The stench of the Shade put me off.

-Fair enough. That can happen.

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And Jodietron. You did well on Live Wire. Tell me about it.

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-I kept a steady hand and got the most bio-rods.

-Yes, you did.

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Well done all round, recruits.

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It's a good job you look lively. You're about to face more Shades

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and Roboidz than you've ever seen before.

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How are you at waving goodbye to each other? Practise.

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You need those skills. By the end of today, one of you will be vaporised.

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The only way to stay safe is to collect as many bio-rods as you can

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and weaken the enemy.

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You'll be pleased to know I know where there are loads.

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Onwards to Scavengers!

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OK, recruits. You know the score.

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The only way to defeat the Roboidz is by taking away their power.

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We can only do that by stealing their bio-rods.

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Fortunately, the upper engine room is riddled with them.

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Unfortunately, it's also riddled with festering Shades.

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You can smell them from here.

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The mindless, slobbering servants of the Roboidz.

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You must never touch a Shade. If you do, you're out of the Mission.

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The Shades are working on some kind of generator.

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It's powered by no less than 12 bio-rods.

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Steal them away and we turn their precious generator into robo-junk.

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All 12 are up for grabs, if you can find them.

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They're hidden in boxes throughout the room.

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Some boxes contain more than one. Others are completely empty.

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Beware. There's a guard at this end of the room so move quietly.

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Stay away from the generator if you want to avoid detection.

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Finally, you must meet me at the other side of the room

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before your time runs out.

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-If you fail to do that, you lose all your bio-rods. Are we clear?

-Yes.

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Get stuck in. Go for it!

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Mission on!

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OK, recruits. There are 12 bio-rods to find in the upper engine room.

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Get scavenging!

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-Yes, I've found one!

-Great start, Nick. 11 more to find.

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You've been working so long on this. It's every recruit for themselves.

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Try not to get trapped by those Shades.

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They're incredibly smelly, and deadly too.

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Be quick with those chains, Jodie, before the Shades approach!

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One touch and it'll be mission over.

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-There's a shade behind us!

-Rhiann,

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a bio-rod for you. Excellent.

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Where are the Shades?

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Don't get trapped in-between those Shades.

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Keep a close look-out at all times.

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Two bio-rods for you, Poppy.

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Rhiann, you've got your second.

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Beware, the Shades are all around you.

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The Guard's been disturbed. All recruits get out of that area!

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Some boxes are empty, Jodie. This mission can be frustrating!

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Come on, Rhiann. Reach higher.

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Shade! There's a Shade! Go!

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Quick!

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Finally, Jodie, your first bio-rod.

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Recruits, you only have 50 seconds left. Get looking!

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Well spotted, Rhiann. You got that bio-rod from under the Shade's nose.

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Recruits, not long left.

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If you get trapped in the area, you'll lose all your bio-rods.

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Poppy, you're taking a risk. You have seconds to escape to safety!

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Get out of there now!

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That's good going. Let's see how many bio-rods you got.

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Rhiann, three bio-rods. Very well done.

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Poppy, two. Good work.

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Nick and Jodie, one apiece. Good work all round.

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It was very scary with the Shades and the Roboidz in there.

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It was very tricky to try and get round them.

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I was scared cos when you see the Shades coming down that alley,

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with bright eyes, just staring at you,

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it's like, "Get out! Get out! Get out!" It's really scary.

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I did OK. I only got one bio-rod.

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I was hoping for another one. But it's whatever happens on the day.

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The robot was massive. You don't believe how tall it really is.

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If you stand up against it, you're about his knee height.

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When you've got that running after you, it's scary!

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Ah! I am Neuros, the one and only Neuros!

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Caleb, you have no chance against me.

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My Roboidz will destroy you and squash your face into the dirt!

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You are a waste of space and your recruits are losers!

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Ha, ha, ha!

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Hit the Neuros. Hit the Neuros.

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Sorry. Five years alone on Future Gate

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will do that to a person. Note to self, Caleb.

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"Don't be such an idiot!"

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Where were we? Oh, yes - saving the world!

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Let's go!

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OK, recruits. Stay close to me. Keep pressed against this wall.

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We've moved to Cargo Hold One of the many Future Gate ships.

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Plenty more opportunities for stealing bio-rods.

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You will face the metal brutes of the Cycon empire,

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the Workers. Created for punishing manual labour,

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these guys have as much brains as my bionic arm.

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Sadly, they've got more muscles than all of us put together.

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There's a drone-class Roboidz experimenting with chemicals.

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They're creating an explosive to use against the Resistance. They must be stopped. That's where you come in.

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In the drums at the upper level are various toxic meta-molecules.

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The Workers are mixing them to create a dangerous compound

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called SGP-60,

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which is so volatile, it could blow this whole place apart.

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You have to separate these catalysts from the other chemicals.

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You can only carry one at a time because they're so unstable. Aghh!

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The recruit who manages to gather the most catalysts will be rewarded

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with two bio-rods.

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Second place gets one bio-rod. Two of you will get nothing.

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Watch out for the Shades, and get grabbing!

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Mission on!

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The Worker is dropping the first load of toxic meta-molecules.

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You're working solo in this mission.

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The recruit with the most catalysts will be rewarded with bio-rods.

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Good work. One more catalyst means less chance of an explosion.

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Be careful of the Shades mixing up the meta-molecules. Touch them,

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you're out of the Mission.

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More meta-molecules are on their way!

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Looks like Jodie and Nick are slightly ahead.

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Rhiann and Poppy, you need to collect the most catalysts

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to be rewarded with the most bio-rods.

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The Worker is sending more meta-molecules down.

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Remember, you can only grab one catalyst at a time

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because they're highly volatile.

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Rhiann, you're catching up with Nick and Jodie,

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but you need to hurry up.

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-How are you doing, Nick?

-Good.

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I think I've got a few.

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Good work.

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Watch out for those Shades, Poppy. Touch them and you're out.

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-Rhiann, can you see any more catalysts?

-I think I see a few.

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We've got to get them all.

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There's four catalysts left, recruits.

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You've got to grab all of them. We have to clear the area of catalysts

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to avert this explosion. You're doing well, Poppy.

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-But have you left it too late?

-I've got another one.

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-Got one!

-Well done, Poppy. That's the last one.

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Congratulations, recruits. You've averted a dangerous explosion here.

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I can reveal we've just one more mission to go before the Vaporiser.

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The recruit who collected the most catalysts,

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and so wins two bio-rods is...

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Jodie. Very well done.

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The recruit with the second-most catalysts who receives one bio-rod,

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is Nick. Nice one.

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Rhiann, Poppy, got something for you here. No bio-rods at all.

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One more mission before the Vaporiser, guys.

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You've got to pick this up.

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The Scatterground was quite fun, but the balls were hard to find.

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I managed to get one more bio-rod. That's my third.

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Two behind Rhiann. I want to catch him up.

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I'll be back in the game.

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It was quite tricky and you had to have a keen eye

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for spotting the catalysts.

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Clearly I didn't have as keen an eye as maybe I could have done.

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I felt absolutely ecstatic that I won those two bio-rods.

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I thought Nick would win the bio-rods

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because he was a flying machine.

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Jodie and Nick did fantastic work in that last mission.

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All the recruits made short work of separating those meta-molecules.

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Excellent stuff. But no matter how many times I study these plans,

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I just can't work out where the Roboidz are replenishing.

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They must have a factory on board somewhere.

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I've seen new Roboidz on Upper Deck.

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I just can't work out where they're coming from.

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They're like cockroaches, seemingly impossible to kill off.

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The answer must lie in finding N:Lab

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and the destruction of Neuros.

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The problem is finding N:Lab.

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Since the last time we were there, they keep moving N:Lab around

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to protect their evil queen bee.

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No worries. We will find N:Lab

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and we will remove Neuros's sting once and for all.

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Hello, Cybele.

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Hello, Caleb.

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The time has come again. No more games.

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No more tests. The real thing.

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-Will the recruits be ready?

-Oh, they're ready.

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They're spoiling for a fight.

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They're tough. And clever.

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-Fearless.

-Then this time, you will be successful.

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-We thought that last time.

-This is no time to question yourself, Caleb.

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You have to lead your unit. You have to make sure that they win.

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-You're right. No time for weakness.

-That's right.

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-There's still training to be done.

-Caleb, I want you to know -

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I know I've never really been the ideal mother.

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Even before I became this. But you could never have been a better son.

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Thanks.

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If only I remembered.

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Quickly, recruits! We've been spotted by a Wardroid!

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We have to move fast, out of harm's way and onto our next mission.

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That Wardroid knows that someone or something is in this area.

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We have to stay stealthy to avoid being zapped by its vector beam.

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Everything could change now. There are two more bio-rods up for grabs

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if we can sneak them away from that Wardroid.

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Officially known to its Cycon creators

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as a battle-class Roboid.

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They are master tacticians intent on destruction

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with surprisingly low robot intelligence.

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Fingers crossed that comes in useful in the next mission.

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In a moment, you guys will set up position on these shocker pads.

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I think the Wardroid is testing a time portal apparatus

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by programming this machine with sequences of coloured lights.

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I need you to mimic its movements exactly. If you fail,

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the consequences could be deadly. Alarms will sound

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and it will blast you with its vector beams.

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You will work individually to follow that sequence without error.

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If you step incorrectly, or don't take a step when it's your turn,

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then you're out of the mission.

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-Last recruit standing picks up those two bio-rods. Clear?

-Yes.

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Go for it! Get stuck in.

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Mission on!

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Recruits, you need to concentrate on the order of lights.

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The Wardroid is planning a sequence of five colours.

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Stay focused, and keep your concentration.

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This is not a team mission. It's one against one.

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Don't be put off by the others.

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-Begin.

-Red.

-Yellow.

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No! Nick, that's the wrong step. The Wardroid has detected you!

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Remember your panic button!

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I can't believe Nick made a careless mistake on his first step!

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But we are now down to three. Keep your focus, recruits.

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We're now going on to a sequence of nine colours.

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You can't afford to make any mistakes and alert that Wardroid.

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This is the last chance to claim bio-rods before the Vaporiser.

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You have to keep your concentration.

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If it's your move and you're taking too long,

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the time sensors will kick in.

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If that Wardroid suspects you're in the area,

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it'll fire its vector beam again. So make no mistakes

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and get every light in the sequence correct.

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Begin.

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Green.

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Blue.

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Yellow.

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Blue.

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Green.

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Yellow.

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Green.

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Blue.

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Rhiann, you stepped in the wrong order! Look out for the vector beam!

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Get out of there!

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And then there were two.

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You're going head to head. May the best recruit

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with the best memory succeed.

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This is another sequence of nine lights. Concentrate, recruits.

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Only one of you will walk away with two precious bio-rods.

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And whoever that is will avoid the Vaporiser.

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Never has a mission been so important!

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One mistake now and it's mission over.

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Just hold your nerve, recruits.

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Begin.

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Yellow.

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Green.

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Yellow.

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Bad luck, Poppy. That's incorrect. Get out of there!

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It was, in fact, a green step we were looking for.

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Congratulations, Jodie, you've survived the Shocker.

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Run and grab those bio-rods, quick!

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Well done, Jodie. You will be spared the Vaporiser. How do you feel?

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Absolutely amazing!

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Oh, I'm just so happy!

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I've got another two bio-rods. Let's see if I can keep it going

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and keep my winning strike.

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It was incredibly hard. You had to keep your wits about you

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and have a keen eye for colour, good memory.

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It was really hard.

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It went wrong a little bit. I lost concentration.

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Poppy knew it was her go. I thought it was mine.

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I stepped forward and got eliminated.

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I'm gutted I have to do the Vaporiser now.

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It'll probably be really hard.

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If I hadn't taken the wrong step, I might have got the bio-rods.

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I'm continuing in my quest to find out more

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about the time that my recruits are from.

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The Cycon Book of Archives has a section on the 21st-century kid.

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Ah. "Social networking - chatting to friends."

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Sounds a bit like my intergalactic racebook account

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I set up a few years ago.

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Let's just see. I'll log in and get online.

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Cybele swears there's no-one left, but you never know.

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One friend request.

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From Sherbet Cyclo-blib-blob from the planet Glurb.

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"Likes licking rocks. Has a stupid amount of legs,

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"wears a vest and is green and slimy."

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Friendship request rejected.

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This will never catch on.

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So, recruits, welcome to the Vaporiser,

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this monstrous matrix deep in the underbelly of the Future Gate ships.

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It's here that we will be bidding a fond farewell

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to one of you.

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The rules are simple. You must make your way across the Vaporiser

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one step at a time

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from your starting corner to the doorway opposite.

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But you won't be alone.

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Also making their way across the grid are three big, ugly Roboidz.

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You must not step into their paths or allow them to step into yours.

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If that happens, you will be vaporised.

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The recruit with the most bio-rods at this stage -

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that's Jodie, with an impressive nine -

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will be automatically safe from the Vaporiser.

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-Yes!

-That means that the three of you will be competing

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for just two places in the next stage of Mission: 2110.

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The recruit with the most bio-rods at this stage, Poppy,

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will take the first step, followed by you others in turn.

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I'm sorry, recruits. On this mission,

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there are no panic buttons to get yourselves safe.

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So good luck. And to one of you, goodbye.

0:21:160:21:19

Mission on!

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Recruits, prepare for the deadliest of missions - the Vaporiser.

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The Vaporiser controls the directions of the Roboidz

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by changing colour.

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The next time the enemy step, it will be right, as the grid is green.

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Remember that, and take your first step.

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This is a mission of strategy, so keep your wits about you

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and step cautiously. Poppy,

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-take a step.

-Forward.

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-Rhiann, take a step.

-Forward.

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-Nick.

-Forward.

-The last time the Vaporiser changed colour,

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the lights turned green. This means the Roboidz step right. Now,

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the lights are purple. That means the Roboidz will step left next.

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Remember, you can never retrace your steps. Poppy, when you're ready.

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Left.

0:22:190:22:20

Left.

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Right.

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Try not to get trapped. Otherwise, the Roboidz will vaporise you.

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The lights are blue. That means the Roboidz will step forwards next.

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Forward.

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Left.

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Forward.

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The first two recruits to make it through their doorways opposite

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will join me in Phase III.

0:22:480:22:50

The Vaporiser has turned green.

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That's a right move next for the enemy.

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Poppy, when you're ready.

0:22:570:22:59

Left.

0:23:010:23:03

-Which way, Rhiann?

-Left.

0:23:030:23:05

Nick, you need to decide whether to head for the middle

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or try to sneak round the outside.

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-It's up to you, but you need to step now.

-Right.

0:23:120:23:15

The guard can sense something's in the area, so try to keep cool.

0:23:170:23:22

The lights have turned green again.

0:23:220:23:24

That means the Roboidz will step right next.

0:23:240:23:28

Poppy, take a step.

0:23:280:23:30

Forward.

0:23:300:23:32

Rhiann, make a move.

0:23:350:23:37

Left.

0:23:370:23:39

-How are you feeling, Nick?

-A little bit nervous.

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The silver one keeps eye-balling me.

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OK, Nick. Take a step.

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Right.

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Remember, recruits, for one of you, this will be mission over.

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The lights are purple.

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That means the Roboidz will step left next.

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Guys, you're doing well.

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When you're ready, make a decision.

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Left.

0:24:060:24:07

Left.

0:24:070:24:09

Nick?

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What are your options?

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I can go forward, or I can go onto the same triangle as Rhiann.

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You cannot step onto the same triangle as Rhiann.

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And you cannot retrace your steps.

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So you have only one move.

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-OK.

-Make that move.

-Forward.

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Last time the lights were purple. Your enemy moves left.

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Purple again.

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-Poppy?

-Forward.

0:24:410:24:43

-Rhiann?

-Left.

0:24:440:24:45

-Nick?

-Left.

-That move has brought you closer to the guard Roboid.

0:24:470:24:52

But maybe that was a sensible strategy.

0:24:520:24:55

We'll have to find out.

0:24:550:24:57

The Roboidz are stepping left.

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And left again. Purple must be the Vaporiser's favourite colour.

0:25:000:25:04

Poppy, take a step.

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Left.

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-Another big decision for you, Rhiann. Make a move.

-Left.

0:25:080:25:12

Nick. You're getting pretty close to that guard.

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Make a step.

0:25:160:25:18

Left.

0:25:180:25:20

The Wardroid's vector beam is deactivated.

0:25:220:25:24

But that rip claw is ready to lash out.

0:25:240:25:27

The lights are blue, recruits.

0:25:270:25:30

That means the Roboidz step forwards next.

0:25:300:25:32

Remember, you can never retrace your steps.

0:25:350:25:38

Poppy, time to make a move.

0:25:380:25:41

Forwards.

0:25:410:25:42

Left.

0:25:440:25:45

Left.

0:25:460:25:48

Don't get too cocky, Nick!

0:25:480:25:50

Those Roboidz are now dangerously close

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so make sure your next move is the right one.

0:25:530:25:55

The lights are blue, recruits.

0:25:560:25:59

That means next the Roboidz will step forwards.

0:25:590:26:02

Poppy, it's your move.

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Right.

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Rhiann, make a move.

0:26:070:26:09

Forward.

0:26:090:26:11

-Nick.

-Yeah.

-You've got to take a step.

0:26:110:26:14

Left.

0:26:150:26:17

Remember, one of you will be vaporised. Make sure it isn't you!

0:26:170:26:23

The lights are purple.

0:26:230:26:25

So the Roboidz will step left next.

0:26:250:26:27

Forward.

0:26:290:26:31

Left.

0:26:310:26:32

Nick, remember, you cannot retrace your steps.

0:26:340:26:37

It looks like you're trapped.

0:26:370:26:39

Nick, I'm afraid you have to take a step.

0:26:400:26:43

Forwards.

0:26:440:26:47

Recruit, you've made a serious error and will now be vaporised.

0:26:470:26:51

Congratulations, Poppy and Rhiann. You will join me in Phase III

0:26:570:27:02

of Mission: 2110.

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And then there were three.

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Have I chosen the bravest, the toughest, the smartest

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-to take with me to the next phase?

-Yes!

0:27:150:27:18

We are sorry to see Nick leave us.

0:27:180:27:20

He was an excellent recruit. He was cool under pressure.

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But wherever he is, he's safe from the Roboidz.

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At least, I hope so. Who knows where the Vaporiser sent him?

0:27:270:27:30

The final mission is nearly upon us.

0:27:300:27:33

We have to face this evil force.

0:27:330:27:36

Hurry up. There's no time to waste!

0:27:360:27:38

Hurry, Caleb, hurry!

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Right into the path of my Roboidz!

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I am the mighty Neuros.

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And you and your little recruits are no match for me!

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Go on, Caleb, go crying back to Mummy, like you always do!

0:27:510:27:58

Like you always do!

0:27:580:28:00

You'll never win!

0:28:000:28:03

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