Episode 2 Mission: 2110


Episode 2

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Previously on Mission: 2110.

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We're hopelessly outnumbered. The Roboidz are bigger than us,

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stronger than us and they're intelligent.

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-Three keys, three padlocks.

-You have to open it.

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-You've got to move fast.

-I'm nearly there.

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Those Shades are almost on top of you.

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You'll find pressure switches.

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Two on the arms and one on the centre of its chest.

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-That's one bio-rod.

-Yes!

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This is a far cry from your average remote-control toy.

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Push!

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The aim of this mission is to overload that Wardroid

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-and destroy it before it finishes recharging...

-Let's go!

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..and destroys you.

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They're strong, almost unstoppable, but we can do it.

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We can take back Earth if we work together.

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Peaceful waters.

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You could almost believe that everything is well with the world.

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But this is 2110, and nothing is well with the world.

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We built the Roboidz - commander, worker and battle class -

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robots supposed to make the world a better place,

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but something happened to them.

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They turned on us and all but destroyed the Earth.

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Now only one man stands between them and the annihilation of humanity.

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Me. Caleb.

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We have to find more of these precious bio-rods.

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Vital fuel for the Roboidz and once, the life force of human beings.

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Four missions are down, four to go,

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but this time one recruit must be eliminated.

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It's Mission 2110.

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Well, it seems that somehow you scruffy bunch of recruits

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have lived to battle the Roboidz another day.

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So Serena, you did very well in Chain Break.

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What were your tactics?

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I stayed focused, didn't get distracted by the smelly Shades.

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An excellent move.

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Charlie, Alistair, you lads beat the girls at Overload.

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How did that go down?

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-We worked as a team and listened to each other.

-Oh.

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-We stayed positive throughout.

-Excellent work.

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Millie, what went wrong in Livewire?

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I found it difficult to focus

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on the rings and the target at the same time.

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Well, not to worry.

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Plenty more missions to go.

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Well, four at least.

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And you're about to come face to face with the Roboidz and the Shades

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so remember to keep those noses pinched. Those guys are pooey!

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The going gets tough in the next phase of your mission

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as I will only be taking three of you with me to the next stage.

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One of you will be saying adios, ciao,

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auf Wiedersehen, au revoir, ta ra,

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to Mission 2110.

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But, the one with the most bio-rods will be spared the Vaporiser.

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-Do you want to win?

-Yes!

-I know you do.

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But in Mission 2110 winning costs

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and here's where you start paying in bio-rods.

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So keep your wits about you,

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and try to grab as many of these babies as you can.

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Onto the next mission, which of you has a messy bedroom?

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Yeah, I thought as much. You'll need

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that experience of finding stuff in the dark in our next mission.

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Scavengers, follow me.

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Ok, team, you know the score.

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The only way we can defeat the Roboidz is by taking away

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their power, and the only way we can do that

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is to steal their bio-rods.

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Fortunately for us, the upper engine room is riddled with them.

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Unfortunately this area is also riddled with festering Shades.

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Ah! You can smell them from here!

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The mindless, shuffling, zombie-like servants of the Roboidz,

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you must never touch a Shade.

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If you do you're automatically out of the mission.

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The Shades are working on some kind of generator

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in the upper engine room.

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It's powered by no less than 12 bio-rods. Steal them away,

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and we turn their precious generator into junk.

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All 12 of them are up for grabs, if you can find them.

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They're hidden in security boxes throughout the room,

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but keep your eyes peeled as some of the boxes

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contain more than one, others are empty.

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A word of warning, there's a guard operating at this end of the room,

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So you'll need to move quietly, stealthily around the generator

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if you want to avoid detection.

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Finally, you must meet me at the other side of the room

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before your time runs out.

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If you don't you lose all your bio-rods. Are we clear?

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ALL: Clear!

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Now get stuck in. Go for it.

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Mission on!

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-Go, go, go!

-Go for it, recruits.

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12 bio-rods to be found, get scavenging.

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They're working solo on this mission

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so it's every recruit for themselves.

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Got one!

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Excellent stuff, that's the first bio-rod scavenged and in the bag.

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Serena, one bio-rod for you too.

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That leaves ten more in the area to grab.

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-Shade!

-Try not to get trapped by those Shades.

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They're not only incredibly smelly but they're deadly too.

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Some of those boxes have been well hidden so look high and low.

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Keep an eye out for the special bio-rod boxes on the pulley chains.

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These might contain more than one bio-rod. And some contain nothing.

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No-one said this mission would lack frustration.

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Alistair, you found a bio-rod, well done.

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Shade! Shade!

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Go, go, go!

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Those ugly, smelly Shades are all around you, so keep away from them.

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Be careful not to get trapped in any of the alleys.

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Go, go, go!

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That's your second, Alistair. Good work, recruit.

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The bio-rod fuel boxes are everywhere.

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It's just a matter of looking hard and exploring every nook and cranny

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of this generator room.

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Well done, Millie. You grabbed that bio-rod just in time.

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ALARM

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The Guard's been disturbed.

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All recruits get out of that workshop.

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We have to get out, clear the area.

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Let's go!

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Remember, it's the first recruit to the box that takes the bio-rods.

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Try to avoid clustering up in just one area.

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Alistair, that's one more to your bio-rod tally.

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You've got to be out of this area within 30 seconds.

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Remember, this is an individual mission,

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so it's every recruit for themselves.

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20 seconds to go.

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Still bio-rods to find, but you must be out of here in about 15 seconds.

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You've disturbed a Guard, be careful.

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Five seconds, recruits, get out of there.

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Mission over, recruits, let's tally up those bio-rod scores.

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OK, a good bit of scavenging, recruits.

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Got three bio-rods each. Girls, you got two apiece. Not bad.

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Now follow me to the next mission.

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Scavengers was probably

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the most exhilarating mission

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that we've done so far.

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I got three bio-rods, really proud of myself.

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The Roboidz and the Shades

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were as scary as each other.

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You had a big piece of Roboid metal just staring you in the face

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and the two Shades with their gleaming red eyes trying to get you.

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Scavengers was great because it

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pumped adrenaline through your veins

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and you never know when a Roboid

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or a Shade will come and get you.

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My tactics for Scavengers

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was find every box,

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don't work as a team,

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it's every man for himself.

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BUZZING

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Come on, you little so-and-so.

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Come here.

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There.

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A-ha!

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There you are, my little beauty.

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Gotcha!

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Hmm...

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Mmm, tasty.

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What? Well what do you expect when all there is to eat

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around Future Gate is a load of cockroaches

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and stale pies from the year 2066.

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You should see what those Shades consider a slap-up feed.

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Basically, anything that drops off one of the other Shades.

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Now that is gross.

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Still, with a bit of ketchup goes down a treat.

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Just don't ask what we use for ketchup.

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Anyway, my recruits seem to have handled

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their first mission of the day, Scavengers, with ease.

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But I think we should up the ante by sending them down to the Cargo Hold

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to tangle with more of those manky Shades.

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Not to mention, a Worker.

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By the way, no flies were harmed in the making of this weblog.

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OK, recruits. Keep close to me, stay pressed against this wall.

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We've relocated to Cargo Hold 1 in the many Future Gate ships.

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More opportunities for stealing bio-rods,

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and you'll dealing with the metal brutes of the Cycon Empire,

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the Workers.

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Now these guys were designed exclusively

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for punishing manual labour.

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They've got all the brains of a combine harvester,

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they want to shred us like wheat.

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If you look up there you'll see a Worker

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experimenting with dangerous chemicals.

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I think it's trying to create an explosive

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to use against the Resistance.

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It's got to be stopped - that's where you come in.

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Contained in those drums on the upper level

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are various toxic meta-molecules.

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The Workers are mixing them together to make a compound - STP-60 -

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which is so volatile it could case this whole place to blow!

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You will work individually

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to separate these catalysts from the other chemicals.

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you can only carry one at a time - hold that -

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because they're so incredibly unstable.

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The recruit who manages to grab the most catalysts

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will receive two bio-rods.

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-Yes!

-Second place gets one bio-rod. Two of you will get nothing.

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Good luck, recruits. Watch out for those Shades, and get grabbing!

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Mission on!

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It looks like the Worker's dropping

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the first load of toxic meta-molecules

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Here they come!

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You need to separate those silver catalysts to avoid an explosion.

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I've got two!

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Keep grabbing those catalysts, recruits, watch out for the Shades.

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They'll make this mission difficult.

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You're working solo in this mission, recruits, so get grabbing!

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Watch out for those Shades, Charlie! Don't get too close!

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Well done, recruits. You're altering the chemical mix

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and that will avoid any potential danger.

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Good work, Alistair. Keep grabbing those catalysts!

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The Worker's sending more meta-molecules over the edge.

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Remember, you can only grab one at a time.

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They're highly toxic and critically unstable!

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Beware of those Shades mixing up the meta-molecules.

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Touch them, you're out of the mission.

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Charlie, you're neck-and-neck with Serena and Alistair.

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Two bio-rods to the recruit who bags the most catalysts.

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-If we don't succeed, this whole cargo hold could blow.

-Come on!

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Watch out! There's another load of meta-molecules on the way!

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Come on, Millie, you're lagging behind.

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We've got to grab all of those catalysts before the mission ends.

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Remember, two bio-rods to the recruit who's collected the most.

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Look harder, recruits. There's plenty more catalysts to find.

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You must avert an explosion by removing as many catalysts

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from that mix as possible.

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-Move faster, recruits.

-Come on!

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I can still see four or five none of you have noticed.

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We've got to get them!

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Charlie and Serena, this is too close to call.

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Remember, every catalyst counts.

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-Just one or two more catalysts left!

-Go on, go on, go on!

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That's it, recruits!

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-You've averted a dangerous explosion.

-Yes! Come on.

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Well done. Well done, recruits!

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Congratulations, recruits. I'm very proud of your efforts.

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Good work all round.

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However, with just one mission left before you face the Vaporiser

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for the very first time,

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the recruit who collected the most catalysts, so the recruit

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who will take away these two bio-rods was...

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Charlie.

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Excellent work, mate.

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In second place, and receiving one bio-rod,

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Serena. Good work.

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Alistair, Millie, you receive a pair of special invisible bio-rods.

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Oh, no. They're not invisible. They're not there.

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You've got just one mission left.

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One more chance to grab yourself some bio-rods,

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before the Vaporiser.

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Scattergrab was really fun, but it was really nerve-wracking

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when the Shades were closing in

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and the chemicals were coming down, scary stuff.

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I think what went wrong is that I wasn't fast enough.

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I didn't see all the balls there were to collect.

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I feel a bit sad that I didn't get any bio-rods in Scattergrab

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but hey, at least I stopped an explosion.

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There was so many of the chemical balls all over the floor,

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my team-mates were working at a faster pace.

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I'm amazed I managed to get two bio-rods.

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Ah. Up here, the air smells clean

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and I feel safe in my vantage point.

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Sadly, the same cannot be said of down there.

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Air filled with oily fumes and the stench of rusty Roboidz. Urgh.

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I thought all I had to do was defeat the Wardroidz leader,

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but it turns out that wasn't enough.

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No, I have to destroy Neuros,

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the Roboid boss at the heart of this facility.

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And to do that, I need the very strongest recruits,

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bringing them here to 2110 with my makeshift time portal.

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I'm pretty proud of putting this together, actually.

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And in all the time I've used it, I've only lost a few recruits.

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Look on the bright side, they're probably feasting with Henry VIII,

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or hanging out with dinosaurs.

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Yeah, kids love dinosaurs!

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CLANGING

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Cybele, I need to talk to you.

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What is it?

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The Roboidz. They're still so strong.

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Then you have to be too.

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That's fine for you to say.

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You're not here risking the lives of those children that come to help me.

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-I risk more than you could ever imagine, Caleb.

-I'm sorry.

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Future Gate is where it all started. Once it was a good place,

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-a place of dreams.

-It's kind of hard to believe.

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When they returned after the revolt on Gamma Cephei 4,

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the Roboidz came back here,

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made it their base,

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corrupted the brilliance that was here for their own ends.

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Did they build V-lab? The Vaporiser?

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What you call the Vaporiser is part of the V-lab energy system.

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Without it, your recruits from the past would have no way here.

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The time portal!

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-Yes.

-But who built it?

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Cybele?

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Cybele!

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Where did you go? Why don't you answer me?

0:16:080:16:11

VECTOR BEAM FIRES

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OK, recruits. I think that Wardroid knows that someone or something

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is in the area, so we have to stay quiet if we don't

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want to get zapped with its vector beam.

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Known to its Cycon creators as a battle-class Roboid,

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combat strategists intent on destruction,

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but with a surprisingly low robot IQ.

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In just a few seconds, you will take up positions

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on the shocker pads in front of you.

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I think the Wardroid is testing some kind of time portal apparatus

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by programming sequences of coloured lights.

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You need to complete the sequence without errors.

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If you step incorrectly, or fail to take a step when it's your move,

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then you're out of the mission.

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Last recruit standing gets two bio-rods, are we clear?

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-Clear.

-Go for it, guys! Good luck.

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-'Mission on.'

-OK, recruits.

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You have to concentrate on the order of lights.

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There is a sequence of seven colours.

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One false step or one hesitation,

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and that Roboid will open fire with its vector beam.

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This is a true test of your memories, so concentrate.

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Begin.

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Yellow.

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Yellow.

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Red.

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Red.

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Blue.

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Green.

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Yellow.

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Excellent work, recruits.

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-Well done, goys.

-Well done, yeah.

0:17:590:18:02

The sequence will increase in number another time.

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Keep your focus, recruits.

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It's a sequence of eight colours.

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It's not a team mission, recruits.

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It's one against one, so try not to be put off by the others.

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Begin.

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Green.

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Blue.

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Yellow.

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Green.

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Red.

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Blue.

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-ALARM

-That's the wrong colour, Charlie.

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The Wardroid's going to use his vector beam. Get out of there!

0:18:580:19:01

VECTOR BEAM FIRES

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Keep your focus, guys. We're down to three recruits,

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and this sequence returns to eight colours.

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Watch closely.

0:19:130:19:14

So we're down to just three recruits. Which one of you

0:19:180:19:21

will be left standing at the end of this mission

0:19:210:19:24

and claim those two bio-rods? We shall see.

0:19:240:19:26

This is another eight-light sequence. Let's see

0:19:260:19:29

if you can complete it this time.

0:19:290:19:30

This is a true test of memory.

0:19:300:19:33

Begin.

0:19:350:19:37

Red.

0:19:370:19:38

Green.

0:19:400:19:42

Yellow.

0:19:420:19:44

Green.

0:19:450:19:46

Millie, that's the wrong step.

0:19:460:19:48

Watch out for that Wardroid! Remember your panic button!

0:19:480:19:52

Unfortunately, Millie stepped first,

0:19:540:19:56

and it was in fact a green light we were looking for. Serena,

0:19:560:20:00

Alistair, the two of you are now going head-to-head.

0:20:000:20:02

Can you overcome a sequence of eight lights?

0:20:020:20:05

-Yes.

-May the best recruit with the best memory succeed.

0:20:050:20:09

There are two bio-rods at stake here,

0:20:200:20:22

so it's well worth keeping an eye on those sequences.

0:20:220:20:26

Begin.

0:20:310:20:32

Green.

0:20:320:20:34

Red.

0:20:350:20:37

Green.

0:20:370:20:39

One of you must step, recruits.

0:20:450:20:47

You've got five seconds to take a step.

0:20:470:20:50

Alistair, you failed to step.

0:20:540:20:56

Watch out for that Wardroid. Use your panic button!

0:20:560:20:59

Congratulations, Serena, you've survived the Shocker.

0:21:030:21:06

Now grab that bio-rods, quick!

0:21:060:21:08

Fantastic stuff.

0:21:080:21:10

It was really close between me and Serena,

0:21:110:21:14

but I was timed out,

0:21:140:21:16

and I was really gutted that I didn't get those two bio-rods.

0:21:160:21:19

I think that Charlie is my biggest threat,

0:21:190:21:21

as he has the most bio-rods and has done well in other missions.

0:21:210:21:25

I'm absolutely gutted. I really needed Serena to lose.

0:21:250:21:28

I know that sounded horrible, but now she's level with me.

0:21:280:21:31

I am so scared of the Vaporiser.

0:21:310:21:34

I don't know what to expect,

0:21:340:21:37

but all I know is it's going to be tricky.

0:21:370:21:40

Come in, number five. Roboid number five, your time is up.

0:21:430:21:46

And you, Roboid number 3,122,

0:21:460:21:49

you can stop running, pushing and belly-flopping.

0:21:490:21:52

Feel free to go diving though, in the shallow end.

0:21:520:21:55

Yeah, that's not a problem at all. Take your friends.

0:21:550:21:59

Well, the recruits have all done brilliantly well to get this far.

0:21:590:22:02

But soon they will have to face the Vaporiser.

0:22:020:22:06

At the end of this,

0:22:060:22:07

unfortunately one of them will have to leave Mission: 2110 for good.

0:22:070:22:10

Where exactly they'll be leaving to, I really don't know.

0:22:100:22:14

But don't you worry, I'm working on that as we speak.

0:22:140:22:17

OK, recruits. Welcome to the Vaporiser.

0:22:270:22:30

This high-voltage horror, deep in the underbelly

0:22:300:22:33

of the Future Gate ships.

0:22:330:22:34

It's here that we'll be bidding a fond farewell to one of you.

0:22:340:22:38

The rules are simple.

0:22:380:22:40

You must make your way across the Vaporiser one step at a time,

0:22:400:22:44

from your starting corner to the doorway opposite.

0:22:440:22:46

But you won't be alone on the Vaporiser.

0:22:460:22:50

Also making their way across the grid are three big, ugly Roboidz.

0:22:500:22:55

You must not step into their paths, or allow them to step into yours.

0:22:550:22:59

If that happens, you WILL be vaporised.

0:22:590:23:02

The recruit with the most bio-rods at this stage will be safe,

0:23:020:23:05

but in this instance, we have a tie-break situation.

0:23:050:23:09

Charlie and Serena, you both have eight bio-rods each.

0:23:090:23:12

That's an impressive tally,

0:23:120:23:14

but we have to decide which of you will be safe,

0:23:140:23:17

and which of you will not.

0:23:170:23:18

Green will represent Serena.

0:23:180:23:22

Blue will represent Charlie.

0:23:220:23:24

The name of the recruit who will be safe at this stage is...

0:23:240:23:29

Serena.

0:23:290:23:30

And I'm sorry, recruits, but in this mission

0:23:310:23:33

you will not have your panic buttons to keep you safe.

0:23:330:23:36

Good luck, recruits. And to one of you, goodbye.

0:23:360:23:41

'Mission on.'

0:23:470:23:48

Recruits, prepare for the deadliest of missions, the Vaporiser.

0:23:490:23:55

The Vaporiser controls the directions of the Roboidz

0:23:550:23:58

by changing colour.

0:23:580:23:59

The next time the enemies step,

0:23:590:24:01

it will be forward because the grid is now blue.

0:24:010:24:04

Remember this when you take your first steps.

0:24:040:24:06

-Charlie, when you're ready, make your first move.

-Forward.

0:24:060:24:11

-Alistair.

-Forward.

0:24:110:24:14

-Millie.

-Forward.

0:24:140:24:15

The last time the Vaporiser changed colour,

0:24:150:24:18

the lights turned blue.

0:24:180:24:19

This means that the Roboidz now step forward.

0:24:190:24:22

Now the lights are green.

0:24:220:24:24

That means the Roboidz will step right next.

0:24:240:24:27

Only two of you will survive this mission.

0:24:270:24:30

The other one will be leaving us for good.

0:24:300:24:33

Time to make your first big decision, Charlie.

0:24:330:24:35

-Left or right?

-Right.

0:24:350:24:38

Alistair? The choice is yours.

0:24:380:24:41

-Make a move.

-Right.

0:24:410:24:44

-Millie, when you're ready.

-Right.

0:24:440:24:48

Watch out for the lights. They tell you the Roboidz' next move.

0:24:490:24:54

Last time the lights were green, so that's a right move.

0:24:540:24:57

It's green again, recruits.

0:24:570:25:00

You need to avoid these Roboidz at all costs, so make every step count.

0:25:000:25:04

-Charlie, take your step.

-Forwards.

0:25:040:25:09

Wardroid's vector beam is deactivated,

0:25:100:25:13

but that rip claw is definitely ready to lash out.

0:25:130:25:16

Alistair, how are you feeling?

0:25:160:25:20

Right now my heart's beating so fast,

0:25:200:25:23

but I know I can do this.

0:25:230:25:25

-Take a step, Alistair.

-Forward.

0:25:250:25:27

How you doing down there on the Vaporiser, Millie?

0:25:300:25:33

I'm nervous, but hopefully, I can do it.

0:25:330:25:35

Take a step, Millie.

0:25:350:25:36

Forward.

0:25:360:25:38

Those Roboidz are dangerously close so make sure

0:25:410:25:44

your next move is the right one.

0:25:440:25:46

The lights are green. That means the Roboidz will step right next.

0:25:490:25:54

Remember, you can never retrace your steps.

0:25:540:25:59

That Wardroid's pretty close to you. How are you feeling?

0:25:590:26:03

A bit nervous now,

0:26:030:26:04

but I'm not scared of him.

0:26:040:26:06

Another decision here, Charlie.

0:26:060:26:09

You look scared of him, Charlie.

0:26:090:26:12

Um, left.

0:26:120:26:15

Watch out for the Workers' metal pincers.

0:26:170:26:20

You know they could do some serious damage.

0:26:200:26:22

What are you thinking?

0:26:220:26:24

Well, I've seen when he's moved where he's moved,

0:26:240:26:27

so I'm going to avoid that.

0:26:270:26:29

Right.

0:26:290:26:31

Millie, the guard can sense something's in the area.

0:26:330:26:37

Try to keep cool.

0:26:370:26:40

Your move, Millie. How are you doing?

0:26:400:26:42

OK. I'm trying to figure out which way to go.

0:26:420:26:45

Make a move, Millie.

0:26:450:26:46

Um...right.

0:26:460:26:49

Charlie, I'm afraid you've made a serious error.

0:26:510:26:53

That last step you took was a foolish one.

0:26:530:26:56

The Wardroid is stepping right. You have fallen victim to the Vaporiser.

0:26:560:27:02

Congratulations, recruits. You join me in the next phase.

0:27:020:27:06

Get off the Vaporiser now!

0:27:060:27:08

Well, well, well.

0:27:130:27:15

A shocking conclusion as four become three.

0:27:150:27:18

Do you guys think I've chosen the best, the bravest,

0:27:180:27:21

the toughest recruits to take with me to the next phase?

0:27:210:27:24

ALL: Yes!

0:27:240:27:25

We are, of course, all sorry to see Charlie go.

0:27:250:27:27

He was a good recruit. He made an unfortunate mistake

0:27:270:27:30

that anyone could have made.

0:27:300:27:31

At least we know, wherever he is, he's safe from the Roboidz.

0:27:310:27:35

At least, I hope so. Who knows where the Vaporiser sent him?

0:27:350:27:38

Mission: 2110 continues, recruits.

0:27:380:27:41

Evil moves fast. We have to move faster.

0:27:410:27:43

Follow me!

0:27:430:27:45

You think you can move faster than my Roboidz? No chance, Caleb!

0:27:450:27:52

They are faster and stronger than you

0:27:520:27:55

and will make sure you and your lapdogs are destroyed.

0:27:550:28:00

Your recruits are no match for my metal servants.

0:28:000:28:05

And you are certainly no match for me, mummy's boy!

0:28:050:28:11

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