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Previously on Mission: 2110. | 0:00:02 | 0:00:03 | |
We're hopelessly outnumbered. The Roboidz are bigger than us, | 0:00:03 | 0:00:07 | |
stronger than us and they're intelligent. | 0:00:07 | 0:00:10 | |
-Three keys, three padlocks. -You have to open it. | 0:00:10 | 0:00:13 | |
-You've got to move fast. -I'm nearly there. | 0:00:13 | 0:00:15 | |
Those Shades are almost on top of you. | 0:00:15 | 0:00:18 | |
You'll find pressure switches. | 0:00:18 | 0:00:20 | |
Two on the arms and one on the centre of its chest. | 0:00:20 | 0:00:23 | |
-That's one bio-rod. -Yes! | 0:00:23 | 0:00:25 | |
This is a far cry from your average remote-control toy. | 0:00:25 | 0:00:28 | |
Push! | 0:00:28 | 0:00:31 | |
The aim of this mission is to overload that Wardroid | 0:00:31 | 0:00:33 | |
-and destroy it before it finishes recharging... -Let's go! | 0:00:33 | 0:00:37 | |
..and destroys you. | 0:00:37 | 0:00:38 | |
They're strong, almost unstoppable, but we can do it. | 0:00:53 | 0:00:57 | |
We can take back Earth if we work together. | 0:00:57 | 0:00:59 | |
Peaceful waters. | 0:01:40 | 0:01:42 | |
You could almost believe that everything is well with the world. | 0:01:42 | 0:01:45 | |
But this is 2110, and nothing is well with the world. | 0:01:45 | 0:01:48 | |
We built the Roboidz - commander, worker and battle class - | 0:01:48 | 0:01:53 | |
robots supposed to make the world a better place, | 0:01:53 | 0:01:55 | |
but something happened to them. | 0:01:55 | 0:01:57 | |
They turned on us and all but destroyed the Earth. | 0:01:57 | 0:02:00 | |
Now only one man stands between them and the annihilation of humanity. | 0:02:00 | 0:02:06 | |
Me. Caleb. | 0:02:06 | 0:02:07 | |
We have to find more of these precious bio-rods. | 0:02:07 | 0:02:10 | |
Vital fuel for the Roboidz and once, the life force of human beings. | 0:02:10 | 0:02:15 | |
Four missions are down, four to go, | 0:02:15 | 0:02:17 | |
but this time one recruit must be eliminated. | 0:02:17 | 0:02:21 | |
It's Mission 2110. | 0:02:21 | 0:02:23 | |
Well, it seems that somehow you scruffy bunch of recruits | 0:02:32 | 0:02:35 | |
have lived to battle the Roboidz another day. | 0:02:35 | 0:02:38 | |
So Serena, you did very well in Chain Break. | 0:02:38 | 0:02:40 | |
What were your tactics? | 0:02:40 | 0:02:42 | |
I stayed focused, didn't get distracted by the smelly Shades. | 0:02:42 | 0:02:45 | |
An excellent move. | 0:02:45 | 0:02:46 | |
Charlie, Alistair, you lads beat the girls at Overload. | 0:02:46 | 0:02:49 | |
How did that go down? | 0:02:49 | 0:02:50 | |
-We worked as a team and listened to each other. -Oh. | 0:02:50 | 0:02:53 | |
-We stayed positive throughout. -Excellent work. | 0:02:53 | 0:02:56 | |
Millie, what went wrong in Livewire? | 0:02:56 | 0:02:57 | |
I found it difficult to focus | 0:02:57 | 0:02:59 | |
on the rings and the target at the same time. | 0:02:59 | 0:03:01 | |
Well, not to worry. | 0:03:01 | 0:03:02 | |
Plenty more missions to go. | 0:03:02 | 0:03:04 | |
Well, four at least. | 0:03:04 | 0:03:05 | |
And you're about to come face to face with the Roboidz and the Shades | 0:03:05 | 0:03:10 | |
so remember to keep those noses pinched. Those guys are pooey! | 0:03:10 | 0:03:13 | |
The going gets tough in the next phase of your mission | 0:03:13 | 0:03:16 | |
as I will only be taking three of you with me to the next stage. | 0:03:16 | 0:03:19 | |
One of you will be saying adios, ciao, | 0:03:19 | 0:03:23 | |
auf Wiedersehen, au revoir, ta ra, | 0:03:23 | 0:03:26 | |
to Mission 2110. | 0:03:26 | 0:03:28 | |
But, the one with the most bio-rods will be spared the Vaporiser. | 0:03:28 | 0:03:33 | |
-Do you want to win? -Yes! -I know you do. | 0:03:33 | 0:03:36 | |
But in Mission 2110 winning costs | 0:03:36 | 0:03:38 | |
and here's where you start paying in bio-rods. | 0:03:38 | 0:03:40 | |
So keep your wits about you, | 0:03:40 | 0:03:42 | |
and try to grab as many of these babies as you can. | 0:03:42 | 0:03:46 | |
Onto the next mission, which of you has a messy bedroom? | 0:03:46 | 0:03:49 | |
Yeah, I thought as much. You'll need | 0:03:49 | 0:03:51 | |
that experience of finding stuff in the dark in our next mission. | 0:03:51 | 0:03:54 | |
Scavengers, follow me. | 0:03:54 | 0:03:56 | |
Ok, team, you know the score. | 0:04:09 | 0:04:10 | |
The only way we can defeat the Roboidz is by taking away | 0:04:10 | 0:04:13 | |
their power, and the only way we can do that | 0:04:13 | 0:04:16 | |
is to steal their bio-rods. | 0:04:16 | 0:04:17 | |
Fortunately for us, the upper engine room is riddled with them. | 0:04:17 | 0:04:21 | |
Unfortunately this area is also riddled with festering Shades. | 0:04:21 | 0:04:25 | |
Ah! You can smell them from here! | 0:04:25 | 0:04:27 | |
The mindless, shuffling, zombie-like servants of the Roboidz, | 0:04:27 | 0:04:31 | |
you must never touch a Shade. | 0:04:31 | 0:04:32 | |
If you do you're automatically out of the mission. | 0:04:32 | 0:04:35 | |
The Shades are working on some kind of generator | 0:04:35 | 0:04:37 | |
in the upper engine room. | 0:04:37 | 0:04:39 | |
It's powered by no less than 12 bio-rods. Steal them away, | 0:04:39 | 0:04:42 | |
and we turn their precious generator into junk. | 0:04:42 | 0:04:45 | |
All 12 of them are up for grabs, if you can find them. | 0:04:45 | 0:04:49 | |
They're hidden in security boxes throughout the room, | 0:04:49 | 0:04:51 | |
but keep your eyes peeled as some of the boxes | 0:04:51 | 0:04:54 | |
contain more than one, others are empty. | 0:04:54 | 0:04:56 | |
A word of warning, there's a guard operating at this end of the room, | 0:04:56 | 0:04:59 | |
So you'll need to move quietly, stealthily around the generator | 0:04:59 | 0:05:03 | |
if you want to avoid detection. | 0:05:03 | 0:05:04 | |
Finally, you must meet me at the other side of the room | 0:05:04 | 0:05:08 | |
before your time runs out. | 0:05:08 | 0:05:09 | |
If you don't you lose all your bio-rods. Are we clear? | 0:05:09 | 0:05:12 | |
ALL: Clear! | 0:05:12 | 0:05:14 | |
Now get stuck in. Go for it. | 0:05:14 | 0:05:15 | |
Mission on! | 0:05:18 | 0:05:20 | |
-Go, go, go! -Go for it, recruits. | 0:05:20 | 0:05:21 | |
12 bio-rods to be found, get scavenging. | 0:05:21 | 0:05:24 | |
They're working solo on this mission | 0:05:25 | 0:05:27 | |
so it's every recruit for themselves. | 0:05:27 | 0:05:29 | |
Got one! | 0:05:31 | 0:05:32 | |
Excellent stuff, that's the first bio-rod scavenged and in the bag. | 0:05:32 | 0:05:36 | |
Serena, one bio-rod for you too. | 0:05:36 | 0:05:38 | |
That leaves ten more in the area to grab. | 0:05:38 | 0:05:41 | |
-Shade! -Try not to get trapped by those Shades. | 0:05:41 | 0:05:43 | |
They're not only incredibly smelly but they're deadly too. | 0:05:43 | 0:05:48 | |
Some of those boxes have been well hidden so look high and low. | 0:05:48 | 0:05:51 | |
Keep an eye out for the special bio-rod boxes on the pulley chains. | 0:05:51 | 0:05:55 | |
These might contain more than one bio-rod. And some contain nothing. | 0:05:55 | 0:05:59 | |
No-one said this mission would lack frustration. | 0:05:59 | 0:06:01 | |
Alistair, you found a bio-rod, well done. | 0:06:01 | 0:06:04 | |
Shade! Shade! | 0:06:07 | 0:06:09 | |
Go, go, go! | 0:06:12 | 0:06:13 | |
Those ugly, smelly Shades are all around you, so keep away from them. | 0:06:13 | 0:06:17 | |
Be careful not to get trapped in any of the alleys. | 0:06:21 | 0:06:23 | |
Go, go, go! | 0:06:23 | 0:06:26 | |
That's your second, Alistair. Good work, recruit. | 0:06:26 | 0:06:29 | |
The bio-rod fuel boxes are everywhere. | 0:06:33 | 0:06:35 | |
It's just a matter of looking hard and exploring every nook and cranny | 0:06:35 | 0:06:39 | |
of this generator room. | 0:06:39 | 0:06:41 | |
Well done, Millie. You grabbed that bio-rod just in time. | 0:06:46 | 0:06:50 | |
ALARM | 0:06:50 | 0:06:51 | |
The Guard's been disturbed. | 0:06:51 | 0:06:53 | |
All recruits get out of that workshop. | 0:06:53 | 0:06:56 | |
We have to get out, clear the area. | 0:06:56 | 0:06:58 | |
Let's go! | 0:06:58 | 0:07:00 | |
Remember, it's the first recruit to the box that takes the bio-rods. | 0:07:00 | 0:07:03 | |
Try to avoid clustering up in just one area. | 0:07:03 | 0:07:06 | |
Alistair, that's one more to your bio-rod tally. | 0:07:06 | 0:07:09 | |
You've got to be out of this area within 30 seconds. | 0:07:09 | 0:07:13 | |
Remember, this is an individual mission, | 0:07:13 | 0:07:16 | |
so it's every recruit for themselves. | 0:07:16 | 0:07:18 | |
20 seconds to go. | 0:07:18 | 0:07:21 | |
Still bio-rods to find, but you must be out of here in about 15 seconds. | 0:07:21 | 0:07:25 | |
You've disturbed a Guard, be careful. | 0:07:27 | 0:07:30 | |
Five seconds, recruits, get out of there. | 0:07:33 | 0:07:36 | |
Mission over, recruits, let's tally up those bio-rod scores. | 0:07:36 | 0:07:40 | |
OK, a good bit of scavenging, recruits. | 0:07:40 | 0:07:42 | |
Got three bio-rods each. Girls, you got two apiece. Not bad. | 0:07:42 | 0:07:45 | |
Now follow me to the next mission. | 0:07:45 | 0:07:47 | |
Scavengers was probably | 0:07:48 | 0:07:50 | |
the most exhilarating mission | 0:07:50 | 0:07:52 | |
that we've done so far. | 0:07:52 | 0:07:53 | |
I got three bio-rods, really proud of myself. | 0:07:53 | 0:07:55 | |
The Roboidz and the Shades | 0:07:55 | 0:07:57 | |
were as scary as each other. | 0:07:57 | 0:07:59 | |
You had a big piece of Roboid metal just staring you in the face | 0:07:59 | 0:08:02 | |
and the two Shades with their gleaming red eyes trying to get you. | 0:08:02 | 0:08:05 | |
Scavengers was great because it | 0:08:05 | 0:08:07 | |
pumped adrenaline through your veins | 0:08:07 | 0:08:09 | |
and you never know when a Roboid | 0:08:09 | 0:08:11 | |
or a Shade will come and get you. | 0:08:11 | 0:08:12 | |
My tactics for Scavengers | 0:08:12 | 0:08:14 | |
was find every box, | 0:08:14 | 0:08:16 | |
don't work as a team, | 0:08:16 | 0:08:17 | |
it's every man for himself. | 0:08:17 | 0:08:19 | |
BUZZING | 0:08:25 | 0:08:27 | |
Come on, you little so-and-so. | 0:08:27 | 0:08:29 | |
Come here. | 0:08:29 | 0:08:31 | |
There. | 0:08:32 | 0:08:34 | |
A-ha! | 0:08:36 | 0:08:37 | |
There you are, my little beauty. | 0:08:37 | 0:08:39 | |
Gotcha! | 0:08:39 | 0:08:41 | |
Hmm... | 0:08:45 | 0:08:46 | |
Mmm, tasty. | 0:08:46 | 0:08:48 | |
What? Well what do you expect when all there is to eat | 0:08:48 | 0:08:51 | |
around Future Gate is a load of cockroaches | 0:08:51 | 0:08:54 | |
and stale pies from the year 2066. | 0:08:54 | 0:08:57 | |
You should see what those Shades consider a slap-up feed. | 0:08:57 | 0:09:00 | |
Basically, anything that drops off one of the other Shades. | 0:09:00 | 0:09:03 | |
Now that is gross. | 0:09:03 | 0:09:05 | |
Still, with a bit of ketchup goes down a treat. | 0:09:05 | 0:09:08 | |
Just don't ask what we use for ketchup. | 0:09:08 | 0:09:11 | |
Anyway, my recruits seem to have handled | 0:09:11 | 0:09:13 | |
their first mission of the day, Scavengers, with ease. | 0:09:13 | 0:09:16 | |
But I think we should up the ante by sending them down to the Cargo Hold | 0:09:16 | 0:09:20 | |
to tangle with more of those manky Shades. | 0:09:20 | 0:09:23 | |
Not to mention, a Worker. | 0:09:23 | 0:09:25 | |
By the way, no flies were harmed in the making of this weblog. | 0:09:27 | 0:09:31 | |
OK, recruits. Keep close to me, stay pressed against this wall. | 0:09:40 | 0:09:43 | |
We've relocated to Cargo Hold 1 in the many Future Gate ships. | 0:09:43 | 0:09:47 | |
More opportunities for stealing bio-rods, | 0:09:47 | 0:09:50 | |
and you'll dealing with the metal brutes of the Cycon Empire, | 0:09:50 | 0:09:54 | |
the Workers. | 0:09:54 | 0:09:55 | |
Now these guys were designed exclusively | 0:09:55 | 0:09:57 | |
for punishing manual labour. | 0:09:57 | 0:09:59 | |
They've got all the brains of a combine harvester, | 0:09:59 | 0:10:02 | |
they want to shred us like wheat. | 0:10:02 | 0:10:04 | |
If you look up there you'll see a Worker | 0:10:04 | 0:10:06 | |
experimenting with dangerous chemicals. | 0:10:06 | 0:10:08 | |
I think it's trying to create an explosive | 0:10:08 | 0:10:11 | |
to use against the Resistance. | 0:10:11 | 0:10:13 | |
It's got to be stopped - that's where you come in. | 0:10:13 | 0:10:15 | |
Contained in those drums on the upper level | 0:10:15 | 0:10:17 | |
are various toxic meta-molecules. | 0:10:17 | 0:10:20 | |
The Workers are mixing them together to make a compound - STP-60 - | 0:10:20 | 0:10:24 | |
which is so volatile it could case this whole place to blow! | 0:10:24 | 0:10:27 | |
You will work individually | 0:10:27 | 0:10:29 | |
to separate these catalysts from the other chemicals. | 0:10:29 | 0:10:32 | |
you can only carry one at a time - hold that - | 0:10:32 | 0:10:34 | |
because they're so incredibly unstable. | 0:10:34 | 0:10:37 | |
The recruit who manages to grab the most catalysts | 0:10:37 | 0:10:39 | |
will receive two bio-rods. | 0:10:39 | 0:10:40 | |
-Yes! -Second place gets one bio-rod. Two of you will get nothing. | 0:10:40 | 0:10:45 | |
Good luck, recruits. Watch out for those Shades, and get grabbing! | 0:10:45 | 0:10:49 | |
Mission on! | 0:10:54 | 0:10:56 | |
It looks like the Worker's dropping | 0:10:56 | 0:10:58 | |
the first load of toxic meta-molecules | 0:10:58 | 0:11:01 | |
Here they come! | 0:11:01 | 0:11:02 | |
You need to separate those silver catalysts to avoid an explosion. | 0:11:03 | 0:11:07 | |
I've got two! | 0:11:07 | 0:11:08 | |
Keep grabbing those catalysts, recruits, watch out for the Shades. | 0:11:08 | 0:11:12 | |
They'll make this mission difficult. | 0:11:12 | 0:11:14 | |
You're working solo in this mission, recruits, so get grabbing! | 0:11:14 | 0:11:18 | |
Watch out for those Shades, Charlie! Don't get too close! | 0:11:18 | 0:11:21 | |
Well done, recruits. You're altering the chemical mix | 0:11:21 | 0:11:24 | |
and that will avoid any potential danger. | 0:11:24 | 0:11:27 | |
Good work, Alistair. Keep grabbing those catalysts! | 0:11:27 | 0:11:31 | |
The Worker's sending more meta-molecules over the edge. | 0:11:31 | 0:11:35 | |
Remember, you can only grab one at a time. | 0:11:38 | 0:11:41 | |
They're highly toxic and critically unstable! | 0:11:41 | 0:11:43 | |
Beware of those Shades mixing up the meta-molecules. | 0:11:43 | 0:11:46 | |
Touch them, you're out of the mission. | 0:11:46 | 0:11:48 | |
Charlie, you're neck-and-neck with Serena and Alistair. | 0:11:48 | 0:11:51 | |
Two bio-rods to the recruit who bags the most catalysts. | 0:11:51 | 0:11:56 | |
-If we don't succeed, this whole cargo hold could blow. -Come on! | 0:11:56 | 0:12:00 | |
Watch out! There's another load of meta-molecules on the way! | 0:12:00 | 0:12:03 | |
Come on, Millie, you're lagging behind. | 0:12:06 | 0:12:09 | |
We've got to grab all of those catalysts before the mission ends. | 0:12:09 | 0:12:14 | |
Remember, two bio-rods to the recruit who's collected the most. | 0:12:14 | 0:12:19 | |
Look harder, recruits. There's plenty more catalysts to find. | 0:12:19 | 0:12:24 | |
You must avert an explosion by removing as many catalysts | 0:12:24 | 0:12:27 | |
from that mix as possible. | 0:12:27 | 0:12:29 | |
-Move faster, recruits. -Come on! | 0:12:29 | 0:12:32 | |
I can still see four or five none of you have noticed. | 0:12:36 | 0:12:39 | |
We've got to get them! | 0:12:39 | 0:12:41 | |
Charlie and Serena, this is too close to call. | 0:12:43 | 0:12:46 | |
Remember, every catalyst counts. | 0:12:46 | 0:12:48 | |
-Just one or two more catalysts left! -Go on, go on, go on! | 0:12:48 | 0:12:51 | |
That's it, recruits! | 0:12:51 | 0:12:53 | |
-You've averted a dangerous explosion. -Yes! Come on. | 0:12:53 | 0:12:57 | |
Well done. Well done, recruits! | 0:12:57 | 0:12:59 | |
Congratulations, recruits. I'm very proud of your efforts. | 0:12:59 | 0:13:02 | |
Good work all round. | 0:13:02 | 0:13:04 | |
However, with just one mission left before you face the Vaporiser | 0:13:04 | 0:13:08 | |
for the very first time, | 0:13:08 | 0:13:10 | |
the recruit who collected the most catalysts, so the recruit | 0:13:10 | 0:13:13 | |
who will take away these two bio-rods was... | 0:13:13 | 0:13:16 | |
Charlie. | 0:13:16 | 0:13:17 | |
Excellent work, mate. | 0:13:17 | 0:13:19 | |
In second place, and receiving one bio-rod, | 0:13:19 | 0:13:22 | |
Serena. Good work. | 0:13:22 | 0:13:25 | |
Alistair, Millie, you receive a pair of special invisible bio-rods. | 0:13:25 | 0:13:29 | |
Oh, no. They're not invisible. They're not there. | 0:13:29 | 0:13:32 | |
You've got just one mission left. | 0:13:32 | 0:13:34 | |
One more chance to grab yourself some bio-rods, | 0:13:34 | 0:13:36 | |
before the Vaporiser. | 0:13:36 | 0:13:39 | |
Scattergrab was really fun, but it was really nerve-wracking | 0:13:39 | 0:13:42 | |
when the Shades were closing in | 0:13:42 | 0:13:43 | |
and the chemicals were coming down, scary stuff. | 0:13:43 | 0:13:47 | |
I think what went wrong is that I wasn't fast enough. | 0:13:47 | 0:13:49 | |
I didn't see all the balls there were to collect. | 0:13:49 | 0:13:52 | |
I feel a bit sad that I didn't get any bio-rods in Scattergrab | 0:13:52 | 0:13:55 | |
but hey, at least I stopped an explosion. | 0:13:55 | 0:13:58 | |
There was so many of the chemical balls all over the floor, | 0:13:58 | 0:14:02 | |
my team-mates were working at a faster pace. | 0:14:02 | 0:14:04 | |
I'm amazed I managed to get two bio-rods. | 0:14:04 | 0:14:07 | |
Ah. Up here, the air smells clean | 0:14:16 | 0:14:19 | |
and I feel safe in my vantage point. | 0:14:19 | 0:14:22 | |
Sadly, the same cannot be said of down there. | 0:14:22 | 0:14:25 | |
Air filled with oily fumes and the stench of rusty Roboidz. Urgh. | 0:14:25 | 0:14:30 | |
I thought all I had to do was defeat the Wardroidz leader, | 0:14:30 | 0:14:34 | |
but it turns out that wasn't enough. | 0:14:34 | 0:14:36 | |
No, I have to destroy Neuros, | 0:14:36 | 0:14:38 | |
the Roboid boss at the heart of this facility. | 0:14:38 | 0:14:41 | |
And to do that, I need the very strongest recruits, | 0:14:41 | 0:14:44 | |
bringing them here to 2110 with my makeshift time portal. | 0:14:44 | 0:14:49 | |
I'm pretty proud of putting this together, actually. | 0:14:51 | 0:14:54 | |
And in all the time I've used it, I've only lost a few recruits. | 0:14:54 | 0:14:57 | |
Look on the bright side, they're probably feasting with Henry VIII, | 0:14:57 | 0:15:01 | |
or hanging out with dinosaurs. | 0:15:01 | 0:15:03 | |
Yeah, kids love dinosaurs! | 0:15:03 | 0:15:06 | |
CLANGING | 0:15:09 | 0:15:11 | |
Cybele, I need to talk to you. | 0:15:12 | 0:15:15 | |
What is it? | 0:15:15 | 0:15:16 | |
The Roboidz. They're still so strong. | 0:15:16 | 0:15:19 | |
Then you have to be too. | 0:15:19 | 0:15:21 | |
That's fine for you to say. | 0:15:21 | 0:15:22 | |
You're not here risking the lives of those children that come to help me. | 0:15:22 | 0:15:26 | |
-I risk more than you could ever imagine, Caleb. -I'm sorry. | 0:15:26 | 0:15:30 | |
Future Gate is where it all started. Once it was a good place, | 0:15:30 | 0:15:34 | |
-a place of dreams. -It's kind of hard to believe. | 0:15:34 | 0:15:38 | |
When they returned after the revolt on Gamma Cephei 4, | 0:15:38 | 0:15:41 | |
the Roboidz came back here, | 0:15:41 | 0:15:43 | |
made it their base, | 0:15:43 | 0:15:45 | |
corrupted the brilliance that was here for their own ends. | 0:15:45 | 0:15:49 | |
Did they build V-lab? The Vaporiser? | 0:15:49 | 0:15:52 | |
What you call the Vaporiser is part of the V-lab energy system. | 0:15:52 | 0:15:56 | |
Without it, your recruits from the past would have no way here. | 0:15:56 | 0:16:00 | |
The time portal! | 0:16:00 | 0:16:01 | |
-Yes. -But who built it? | 0:16:01 | 0:16:04 | |
Cybele? | 0:16:04 | 0:16:06 | |
Cybele! | 0:16:06 | 0:16:08 | |
Where did you go? Why don't you answer me? | 0:16:08 | 0:16:11 | |
VECTOR BEAM FIRES | 0:16:20 | 0:16:21 | |
OK, recruits. I think that Wardroid knows that someone or something | 0:16:24 | 0:16:28 | |
is in the area, so we have to stay quiet if we don't | 0:16:28 | 0:16:30 | |
want to get zapped with its vector beam. | 0:16:30 | 0:16:32 | |
Known to its Cycon creators as a battle-class Roboid, | 0:16:32 | 0:16:36 | |
combat strategists intent on destruction, | 0:16:36 | 0:16:39 | |
but with a surprisingly low robot IQ. | 0:16:39 | 0:16:42 | |
In just a few seconds, you will take up positions | 0:16:42 | 0:16:44 | |
on the shocker pads in front of you. | 0:16:44 | 0:16:46 | |
I think the Wardroid is testing some kind of time portal apparatus | 0:16:46 | 0:16:50 | |
by programming sequences of coloured lights. | 0:16:50 | 0:16:53 | |
You need to complete the sequence without errors. | 0:16:53 | 0:16:56 | |
If you step incorrectly, or fail to take a step when it's your move, | 0:16:56 | 0:16:59 | |
then you're out of the mission. | 0:16:59 | 0:17:01 | |
Last recruit standing gets two bio-rods, are we clear? | 0:17:01 | 0:17:05 | |
-Clear. -Go for it, guys! Good luck. | 0:17:05 | 0:17:07 | |
-'Mission on.' -OK, recruits. | 0:17:11 | 0:17:13 | |
You have to concentrate on the order of lights. | 0:17:13 | 0:17:17 | |
There is a sequence of seven colours. | 0:17:17 | 0:17:19 | |
One false step or one hesitation, | 0:17:19 | 0:17:21 | |
and that Roboid will open fire with its vector beam. | 0:17:21 | 0:17:25 | |
This is a true test of your memories, so concentrate. | 0:17:25 | 0:17:28 | |
Begin. | 0:17:36 | 0:17:38 | |
Yellow. | 0:17:38 | 0:17:39 | |
Yellow. | 0:17:41 | 0:17:42 | |
Red. | 0:17:43 | 0:17:45 | |
Red. | 0:17:46 | 0:17:48 | |
Blue. | 0:17:49 | 0:17:50 | |
Green. | 0:17:52 | 0:17:53 | |
Yellow. | 0:17:54 | 0:17:55 | |
Excellent work, recruits. | 0:17:57 | 0:17:59 | |
-Well done, goys. -Well done, yeah. | 0:17:59 | 0:18:02 | |
The sequence will increase in number another time. | 0:18:02 | 0:18:05 | |
Keep your focus, recruits. | 0:18:05 | 0:18:07 | |
It's a sequence of eight colours. | 0:18:07 | 0:18:09 | |
It's not a team mission, recruits. | 0:18:22 | 0:18:24 | |
It's one against one, so try not to be put off by the others. | 0:18:24 | 0:18:28 | |
Begin. | 0:18:38 | 0:18:39 | |
Green. | 0:18:39 | 0:18:40 | |
Blue. | 0:18:42 | 0:18:43 | |
Yellow. | 0:18:45 | 0:18:46 | |
Green. | 0:18:48 | 0:18:50 | |
Red. | 0:18:50 | 0:18:51 | |
Blue. | 0:18:53 | 0:18:56 | |
-ALARM -That's the wrong colour, Charlie. | 0:18:56 | 0:18:58 | |
The Wardroid's going to use his vector beam. Get out of there! | 0:18:58 | 0:19:01 | |
VECTOR BEAM FIRES | 0:19:01 | 0:19:03 | |
Keep your focus, guys. We're down to three recruits, | 0:19:06 | 0:19:09 | |
and this sequence returns to eight colours. | 0:19:09 | 0:19:13 | |
Watch closely. | 0:19:13 | 0:19:14 | |
So we're down to just three recruits. Which one of you | 0:19:18 | 0:19:21 | |
will be left standing at the end of this mission | 0:19:21 | 0:19:24 | |
and claim those two bio-rods? We shall see. | 0:19:24 | 0:19:26 | |
This is another eight-light sequence. Let's see | 0:19:26 | 0:19:29 | |
if you can complete it this time. | 0:19:29 | 0:19:30 | |
This is a true test of memory. | 0:19:30 | 0:19:33 | |
Begin. | 0:19:35 | 0:19:37 | |
Red. | 0:19:37 | 0:19:38 | |
Green. | 0:19:40 | 0:19:42 | |
Yellow. | 0:19:42 | 0:19:44 | |
Green. | 0:19:45 | 0:19:46 | |
Millie, that's the wrong step. | 0:19:46 | 0:19:48 | |
Watch out for that Wardroid! Remember your panic button! | 0:19:48 | 0:19:52 | |
Unfortunately, Millie stepped first, | 0:19:54 | 0:19:56 | |
and it was in fact a green light we were looking for. Serena, | 0:19:56 | 0:20:00 | |
Alistair, the two of you are now going head-to-head. | 0:20:00 | 0:20:02 | |
Can you overcome a sequence of eight lights? | 0:20:02 | 0:20:05 | |
-Yes. -May the best recruit with the best memory succeed. | 0:20:05 | 0:20:09 | |
There are two bio-rods at stake here, | 0:20:20 | 0:20:22 | |
so it's well worth keeping an eye on those sequences. | 0:20:22 | 0:20:26 | |
Begin. | 0:20:31 | 0:20:32 | |
Green. | 0:20:32 | 0:20:34 | |
Red. | 0:20:35 | 0:20:37 | |
Green. | 0:20:37 | 0:20:39 | |
One of you must step, recruits. | 0:20:45 | 0:20:47 | |
You've got five seconds to take a step. | 0:20:47 | 0:20:50 | |
Alistair, you failed to step. | 0:20:54 | 0:20:56 | |
Watch out for that Wardroid. Use your panic button! | 0:20:56 | 0:20:59 | |
Congratulations, Serena, you've survived the Shocker. | 0:21:03 | 0:21:06 | |
Now grab that bio-rods, quick! | 0:21:06 | 0:21:08 | |
Fantastic stuff. | 0:21:08 | 0:21:10 | |
It was really close between me and Serena, | 0:21:11 | 0:21:14 | |
but I was timed out, | 0:21:14 | 0:21:16 | |
and I was really gutted that I didn't get those two bio-rods. | 0:21:16 | 0:21:19 | |
I think that Charlie is my biggest threat, | 0:21:19 | 0:21:21 | |
as he has the most bio-rods and has done well in other missions. | 0:21:21 | 0:21:25 | |
I'm absolutely gutted. I really needed Serena to lose. | 0:21:25 | 0:21:28 | |
I know that sounded horrible, but now she's level with me. | 0:21:28 | 0:21:31 | |
I am so scared of the Vaporiser. | 0:21:31 | 0:21:34 | |
I don't know what to expect, | 0:21:34 | 0:21:37 | |
but all I know is it's going to be tricky. | 0:21:37 | 0:21:40 | |
Come in, number five. Roboid number five, your time is up. | 0:21:43 | 0:21:46 | |
And you, Roboid number 3,122, | 0:21:46 | 0:21:49 | |
you can stop running, pushing and belly-flopping. | 0:21:49 | 0:21:52 | |
Feel free to go diving though, in the shallow end. | 0:21:52 | 0:21:55 | |
Yeah, that's not a problem at all. Take your friends. | 0:21:55 | 0:21:59 | |
Well, the recruits have all done brilliantly well to get this far. | 0:21:59 | 0:22:02 | |
But soon they will have to face the Vaporiser. | 0:22:02 | 0:22:06 | |
At the end of this, | 0:22:06 | 0:22:07 | |
unfortunately one of them will have to leave Mission: 2110 for good. | 0:22:07 | 0:22:10 | |
Where exactly they'll be leaving to, I really don't know. | 0:22:10 | 0:22:14 | |
But don't you worry, I'm working on that as we speak. | 0:22:14 | 0:22:17 | |
OK, recruits. Welcome to the Vaporiser. | 0:22:27 | 0:22:30 | |
This high-voltage horror, deep in the underbelly | 0:22:30 | 0:22:33 | |
of the Future Gate ships. | 0:22:33 | 0:22:34 | |
It's here that we'll be bidding a fond farewell to one of you. | 0:22:34 | 0:22:38 | |
The rules are simple. | 0:22:38 | 0:22:40 | |
You must make your way across the Vaporiser one step at a time, | 0:22:40 | 0:22:44 | |
from your starting corner to the doorway opposite. | 0:22:44 | 0:22:46 | |
But you won't be alone on the Vaporiser. | 0:22:46 | 0:22:50 | |
Also making their way across the grid are three big, ugly Roboidz. | 0:22:50 | 0:22:55 | |
You must not step into their paths, or allow them to step into yours. | 0:22:55 | 0:22:59 | |
If that happens, you WILL be vaporised. | 0:22:59 | 0:23:02 | |
The recruit with the most bio-rods at this stage will be safe, | 0:23:02 | 0:23:05 | |
but in this instance, we have a tie-break situation. | 0:23:05 | 0:23:09 | |
Charlie and Serena, you both have eight bio-rods each. | 0:23:09 | 0:23:12 | |
That's an impressive tally, | 0:23:12 | 0:23:14 | |
but we have to decide which of you will be safe, | 0:23:14 | 0:23:17 | |
and which of you will not. | 0:23:17 | 0:23:18 | |
Green will represent Serena. | 0:23:18 | 0:23:22 | |
Blue will represent Charlie. | 0:23:22 | 0:23:24 | |
The name of the recruit who will be safe at this stage is... | 0:23:24 | 0:23:29 | |
Serena. | 0:23:29 | 0:23:30 | |
And I'm sorry, recruits, but in this mission | 0:23:31 | 0:23:33 | |
you will not have your panic buttons to keep you safe. | 0:23:33 | 0:23:36 | |
Good luck, recruits. And to one of you, goodbye. | 0:23:36 | 0:23:41 | |
'Mission on.' | 0:23:47 | 0:23:48 | |
Recruits, prepare for the deadliest of missions, the Vaporiser. | 0:23:49 | 0:23:55 | |
The Vaporiser controls the directions of the Roboidz | 0:23:55 | 0:23:58 | |
by changing colour. | 0:23:58 | 0:23:59 | |
The next time the enemies step, | 0:23:59 | 0:24:01 | |
it will be forward because the grid is now blue. | 0:24:01 | 0:24:04 | |
Remember this when you take your first steps. | 0:24:04 | 0:24:06 | |
-Charlie, when you're ready, make your first move. -Forward. | 0:24:06 | 0:24:11 | |
-Alistair. -Forward. | 0:24:11 | 0:24:14 | |
-Millie. -Forward. | 0:24:14 | 0:24:15 | |
The last time the Vaporiser changed colour, | 0:24:15 | 0:24:18 | |
the lights turned blue. | 0:24:18 | 0:24:19 | |
This means that the Roboidz now step forward. | 0:24:19 | 0:24:22 | |
Now the lights are green. | 0:24:22 | 0:24:24 | |
That means the Roboidz will step right next. | 0:24:24 | 0:24:27 | |
Only two of you will survive this mission. | 0:24:27 | 0:24:30 | |
The other one will be leaving us for good. | 0:24:30 | 0:24:33 | |
Time to make your first big decision, Charlie. | 0:24:33 | 0:24:35 | |
-Left or right? -Right. | 0:24:35 | 0:24:38 | |
Alistair? The choice is yours. | 0:24:38 | 0:24:41 | |
-Make a move. -Right. | 0:24:41 | 0:24:44 | |
-Millie, when you're ready. -Right. | 0:24:44 | 0:24:48 | |
Watch out for the lights. They tell you the Roboidz' next move. | 0:24:49 | 0:24:54 | |
Last time the lights were green, so that's a right move. | 0:24:54 | 0:24:57 | |
It's green again, recruits. | 0:24:57 | 0:25:00 | |
You need to avoid these Roboidz at all costs, so make every step count. | 0:25:00 | 0:25:04 | |
-Charlie, take your step. -Forwards. | 0:25:04 | 0:25:09 | |
Wardroid's vector beam is deactivated, | 0:25:10 | 0:25:13 | |
but that rip claw is definitely ready to lash out. | 0:25:13 | 0:25:16 | |
Alistair, how are you feeling? | 0:25:16 | 0:25:20 | |
Right now my heart's beating so fast, | 0:25:20 | 0:25:23 | |
but I know I can do this. | 0:25:23 | 0:25:25 | |
-Take a step, Alistair. -Forward. | 0:25:25 | 0:25:27 | |
How you doing down there on the Vaporiser, Millie? | 0:25:30 | 0:25:33 | |
I'm nervous, but hopefully, I can do it. | 0:25:33 | 0:25:35 | |
Take a step, Millie. | 0:25:35 | 0:25:36 | |
Forward. | 0:25:36 | 0:25:38 | |
Those Roboidz are dangerously close so make sure | 0:25:41 | 0:25:44 | |
your next move is the right one. | 0:25:44 | 0:25:46 | |
The lights are green. That means the Roboidz will step right next. | 0:25:49 | 0:25:54 | |
Remember, you can never retrace your steps. | 0:25:54 | 0:25:59 | |
That Wardroid's pretty close to you. How are you feeling? | 0:25:59 | 0:26:03 | |
A bit nervous now, | 0:26:03 | 0:26:04 | |
but I'm not scared of him. | 0:26:04 | 0:26:06 | |
Another decision here, Charlie. | 0:26:06 | 0:26:09 | |
You look scared of him, Charlie. | 0:26:09 | 0:26:12 | |
Um, left. | 0:26:12 | 0:26:15 | |
Watch out for the Workers' metal pincers. | 0:26:17 | 0:26:20 | |
You know they could do some serious damage. | 0:26:20 | 0:26:22 | |
What are you thinking? | 0:26:22 | 0:26:24 | |
Well, I've seen when he's moved where he's moved, | 0:26:24 | 0:26:27 | |
so I'm going to avoid that. | 0:26:27 | 0:26:29 | |
Right. | 0:26:29 | 0:26:31 | |
Millie, the guard can sense something's in the area. | 0:26:33 | 0:26:37 | |
Try to keep cool. | 0:26:37 | 0:26:40 | |
Your move, Millie. How are you doing? | 0:26:40 | 0:26:42 | |
OK. I'm trying to figure out which way to go. | 0:26:42 | 0:26:45 | |
Make a move, Millie. | 0:26:45 | 0:26:46 | |
Um...right. | 0:26:46 | 0:26:49 | |
Charlie, I'm afraid you've made a serious error. | 0:26:51 | 0:26:53 | |
That last step you took was a foolish one. | 0:26:53 | 0:26:56 | |
The Wardroid is stepping right. You have fallen victim to the Vaporiser. | 0:26:56 | 0:27:02 | |
Congratulations, recruits. You join me in the next phase. | 0:27:02 | 0:27:06 | |
Get off the Vaporiser now! | 0:27:06 | 0:27:08 | |
Well, well, well. | 0:27:13 | 0:27:15 | |
A shocking conclusion as four become three. | 0:27:15 | 0:27:18 | |
Do you guys think I've chosen the best, the bravest, | 0:27:18 | 0:27:21 | |
the toughest recruits to take with me to the next phase? | 0:27:21 | 0:27:24 | |
ALL: Yes! | 0:27:24 | 0:27:25 | |
We are, of course, all sorry to see Charlie go. | 0:27:25 | 0:27:27 | |
He was a good recruit. He made an unfortunate mistake | 0:27:27 | 0:27:30 | |
that anyone could have made. | 0:27:30 | 0:27:31 | |
At least we know, wherever he is, he's safe from the Roboidz. | 0:27:31 | 0:27:35 | |
At least, I hope so. Who knows where the Vaporiser sent him? | 0:27:35 | 0:27:38 | |
Mission: 2110 continues, recruits. | 0:27:38 | 0:27:41 | |
Evil moves fast. We have to move faster. | 0:27:41 | 0:27:43 | |
Follow me! | 0:27:43 | 0:27:45 | |
You think you can move faster than my Roboidz? No chance, Caleb! | 0:27:45 | 0:27:52 | |
They are faster and stronger than you | 0:27:52 | 0:27:55 | |
and will make sure you and your lapdogs are destroyed. | 0:27:55 | 0:28:00 | |
Your recruits are no match for my metal servants. | 0:28:00 | 0:28:05 | |
And you are certainly no match for me, mummy's boy! | 0:28:05 | 0:28:11 |