Episode 3 Mission: 2110


Episode 3

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Caleb? Caleb? Please, talk to me.

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I've lost one of them.

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You've lost recruits before, you've always known it can happen.

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They were good kids.

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Caleb, they came here because they wanted to.

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They came here because I called them!

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This isn't their war, this isn't their time.

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-Don't you care?

-Of course I care.

-No, you don't!

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All you care about is defeating the Roboidz, whatever it takes.

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-Caleb...

-What happened to you? Is that the last thing

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the Future Gate humans programmed into you, destroy the Roboidz?!

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-No one programmed me, Caleb.

-What about me?

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-You'd even send me to the slaughter.

-Yes. Yes, I would.

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Because humanities survival is more important than anything,

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even though it would break my heart.

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-Your heart?

-Caleb, I am your mother.

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They're strong, almost unstoppable, but we can do it.

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We can take back Earth if we work together.

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The year 2110. A world very different to the one you know.

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A place crushed by the machines humanity created to help them.

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A world where, for all I know, I am the only human being left.

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If indeed that is what I am.

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I don't really know who I am, or where I'm from.

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I awoke from a cryostasus and found myself aboard Future Gate.

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A place riddled with thousands upon thousands of Roboidz.

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But now I have my recruits.

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And together we will smash the canheads.

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Together, we will make Mission 2110 a victory for humanity.

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So, we are down in number.

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One of our own, Charlie, swallowed up by the vaporiser.

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A terrible sight to behold, and a clear warning to us all

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of just how dangerous Future Gate can be.

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-Are we happy to carry on?

-Yeah, those Roboidz are going down!

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Fighting talk, I like it.

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But I should warn you that we will be losing more of you today.

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Four missions ahead, and this time

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the vaporiser will spirit two of you far, far away.

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Plus, I'm going to get really tough with your bio-rod scores

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which, from now on, are all reduced to zero.

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Are we still happy to carry on?

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-Yeah, those Roboidz and Shades have got nothing on me.

-Very impressive!

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By the end of this phase of Mission 2110,

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I will have found the first of my ultimate recruits,

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who will go with me into the final battle against Neuros.

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-Have you heard of Neuros?

-Is it an ice cream?

-Ha! No, no, no.

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Let's just say, you wouldn't want to go on a date with her, him, it!

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An ugly sight, a test-tube full of squelchy gunge

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with tentacles oozing out of its test-tube.

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So, are you with me?

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-Yes!

-Are you going to steal plenty more of these bio-rods?

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-Yes!

-Are you going to give me 1,000 press-ups?

-Yes!

-Come on, then.

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Come on, I'm waiting for my press-ups.

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I'm waiting.

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I'm still waiting for my press-ups!

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Things are certainly starting to heat up

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down here in Cargo Hold Three,

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and you three are going to come face to face

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with three of the toughest Roboidz around,

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the workers.

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Otherwise known as the drone class, these heavy metal monsters do

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the jobs around Future Gate that no one else wants to do.

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From loading massive fuel containers,

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to cleaning out the robo fish tank.

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So you'd best steer clear.

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This mission, recruits, is called Flame Thrower.

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But don't panic, you won't be throwing any flames.

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No, instead you'll be chucking these aero-dynamic rotating projectiles.

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Or ARPQs. Never worked out what the Q is for.

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You're going to be throwing these over the heads of the workers

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and into those cage containers behind them.

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For every correct aim you can step forwards

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and grab yourselves a bio-rod, up to a maximum of three.

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However, you'll need to be careful, this is a timed mission.

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As soon as you have 30 seconds left, the workers start to close in.

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When that happens, I suggest you make sure you can get out quick.

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Good luck, get lobbing. Go for it!

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Mission on!

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OK, recruits, get throwing!

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Three bio-rods each up for grabs, but you have to get them

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before those workers start crashing forwards.

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Brilliant, it's dropped in! Now go grab a bio-rod.

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Go for it, Alistair, grab that first bio-rod!

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First one in for you, Serena! Go and collect that bio-rod.

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This is a timed mission. Try and make every throw count.

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You've hit that worker, careful! It's getting angry.

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Fantastic, get that bio-rod.

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-Yes!

-That's your second one, well done.

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That's your second. Go for it, Serena!

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Those nine-foot metal lumps are determined to get in your way.

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The pincers on that worker

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could do serious damage if it gets too close.

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Serena, get your third bio-rod and get out before that Roboid moves.

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Alistair, excellent, throw that third one, get out.

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Millie, you've got to get more shots on target. Brilliant, that's it!

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Go grab your second bio-rod.

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Those workers are about to step forward.

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When they do you have just 30 seconds left.

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You've got to make this one count.

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Stay calm, Millie. Take your time, focus.

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The workers are advancing so you haven't much time.

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Yes, Millie, grab that bio-rod and get out!

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Today is my luckiest day,

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three bio-rods in Flame Thrower. Brilliant!

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I thought Flame Thrower would be impossible cos the Roboidz

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were much bigger in front of the cage, but I did it!

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I started the next phase of the missions just like I did last time,

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win a lot of bio-rods.

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Ha! Gotcha!

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Don't you worry, there'll be no surrender on this mission,

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no siree. I laugh in the face of fear.

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Ha-ha-ha-ha-ha! And I tweak the nose of terror.

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Ow! I was going to say I gouge my eyes out

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in the name of courage, but perhaps not.

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My three final recruits did really well in Flame Thrower,

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they've already managed to stash some bio-rods.

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But I wonder how they'll fair when faced with,

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not one, not two, but five stinky Shades in the next mission.

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Well, I imagine the stench will be pretty unbearable.

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It will come as no surprise for you to learn that this next mission

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involves the Shades. Cargo Hold Four is absolutely crawling with them.

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Probably why it's so stinky down here. The by-product of the Roboidz

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destruction of the human race in the latter part of the 21st century,

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the Shades now serve their mechanical masters.

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They will never attack you, but they will get in your way.

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You must never, never touch one.

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There are a massive five bio-rods to be retrieved in this mission,

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which I call Shade Grid. It's a logic test that involves

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these luminous bars and a whole bunch of circuit blocks.

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The grid itself is made up out of 12 squares

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which can only be formed by locking the bars into position.

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Try to box in the Shades which will stand at various points around

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the grid. For every one you enclose, that Shade will give up one bio-rod,

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-but be very careful taking it from them, understood?

-Yes.

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OK, good luck and plan your moves carefully. Go for it!

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'Mission on!'

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Five Shades guarding five bio-rods.

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All you have to do is lock in a Shade to unlock one bio-rod.

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Each recruit has to place their coloured bar in position,

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one at a time.

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Think logically and plan ahead.

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Think about what the other recruits are likely to do next.

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Don't be hasty, think carefully.

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Remember, recruits, if you complete a square, then you can move again.

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Box in a Shade and you will release one bio-rod.

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Five bio-rods are available,

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so this could be very good news for some of you.

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Alistair, make move number five. How are you feeling?

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I'm feeling a bit scared.

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Think very carefully about your next move

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and the consequences it will have for your opponent.

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Serena, all five bio-rods are still in play, how are you faring?

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I'm feeling quite on-edge at the moment.

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Millie, are you going to be the first one

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-to grab one of these bio-rods?

-I hope so,

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but my team are good, so we'll have to see.

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Once you've laid down your coloured bar,

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you are unable to move it, so think carefully

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before you lock it into position.

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Alistair, congratulations. That first bio-rod is yours.

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Be very careful

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taking it from that Shape. If you touch it, you're out of the mission.

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Yes!

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Good work, Alistair, and you've earned yourself another go.

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Hold your noses, recruits, as you move around the grid.

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Some of those Shades haven't washed in over 40 years.

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Serena, an opportunity there for you to make your first square.

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No bio-rod, but you do earn another turn.

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Another Shade-free square,

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but will this next turn be crucial to your mission?

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There are still four bio-rods up for grabs,

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better think carefully about where you place this next bar.

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What are you thinking, Serena?

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I'm going to do what Alistair did, and make sure

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there's a box where Millie can't get a bio-rod.

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OK, Millie, your move.

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SHADE BREATHES HEAVILY

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Well spotted, Millie. Completed a square there.

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That means you've earned yourself another turn. But can you

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make this lead work to your advantage? Four bio-rods in play.

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You're going to have to think very carefully

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about where you make this next move.

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OK, Millie. Let's see what the consequences will be.

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Alistair?

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That's a square completed, you've earned yourself another turn.

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SHADE BREATHES HEAVILY

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That has earned you another bio-rod, if you can take it

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from that Shape.

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-Yes!

-Congratulations, Alistair!

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That's your second bio-rod and you've earned yourself another turn.

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This move, I think, could be crucial.

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Good work, Alistair, you've made another square,

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However, no bio-rod because it doesn't contain a Shade.

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But you do get another go.

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SHADE BREATHES HEAVILY

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Well, I definitely know that Serena will get a bio-rod,

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so I think she should get it.

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-Thanks, Alistair.

-Yeah, no probs.

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And congratulations to you, Serena. Looks like you've earned yourself

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a bio-rod, well done. Of course,

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you've also earned yourself another turn.

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-How are you feeling?

-I'm feeling great.

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Another square completed,

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another turn earned.

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Has your generosity backfired, Alistair?

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Serena has just completed another square and gets another turn

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and with it, another bio-rod. Congratulations, Serena.

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A second bio-rod is yours.

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SHADE BREATHES HEAVILY

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Alistair, you may want to remember in future that although

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our collective mission is to destroy the Roboidz, only one

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of you can become my ultimate recruit,

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so every bio-rod counts.

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SHADE BREATHES HEAVILY

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Congratulations, Serena, that's your third and final bio-rod.

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And it looks like we've got ourselves a mission winner.

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-How are you feeling, Serena?

-Great, three more bio-rods!

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OK, recruits! We're finished here, let's get out of here!

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Shade Grid was a good mission, but I made a mistake

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which led to Alistair and Serena getting five bio-rods.

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I'm really annoyed.

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I would have thought she would have realised it,

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but she didn't, so in my head I was like, "Yes, Millie! Thanks!"

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I'm so happy I got three bio-rods in Shade Grid.

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It all happened because Millie

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made a mistake on the square, so Alistair got two and I got three.

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I feel bad for her, but three more!

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Gooood morning, Resistance!

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This is your incredibly heroic Resistance fighter/radio DJ, Caleb,

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transmitting live from the studios at Future Gate.

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Now, before we move on to play our next track,

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here's some details on the latest climbers and sliders

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on Future Gate FM.

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# And it's oh, Serena... # who is at the top

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of the bio-rod chart, but Alistair is a high climber,

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now in at number two.

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And there's just one more chance to alter those positions

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before the end of the day.

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So keep it locked in to Future Gate FM,

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and to any of you Roboidz listening out there...

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SQUEAKING AND FEEDBACK

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-Plays havoc with their circuitry.

-FEEDBACK

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OK, recruits.

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Here we are in Cargo Hold 5 for your next mission.

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This is the combat training facility. This is where

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Roboidz are turned into hardened tools of destruction,

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otherwise known as Wardroidz.

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They're programmed to destroy

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anything and everything in their path,

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up to and including young recruits like you.

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I'm going to send you recruits one by one into the combat zone

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to confront our metal-head friend face-to-face.

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Show me some battle moves!

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-SWOOSHING

-Yeah, not bad!

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The aim of this mission is to grab three bio-rods

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from the far end of the room and swap them

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into the power boxes on the opposite wall.

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This will reverse the polarity of the power feeding the can-head,

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causing it to short-circuit. Manage to get all three,

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and it'll shut down completely,

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allowing you to grab a fourth bio-rod from its back.

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You'll have to outwit outpace and outclass the enemy at every turn

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if you want to be successful.

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If you step onto or over those hazard markings, you are

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automatically out of the mission. I'm sorry, I'm going to be tough,

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you have just one minute to complete your task. Millie, you're up first.

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Good luck. Get robo-dodging!

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'Mission on!'

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That Wardroid is ferocious, be careful!

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WARDROID GROWLS

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Remember, the aim of this mission is to reverse the polarity

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of the power in this area to short-circuit that Wardroid.

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Be extremely careful to avoid that metal bar, recruit!

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WARDROID GROWLS

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Excellent work, Millie!

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Fit that bio-rod into the power box and hit the button!

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BANG!

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Time is ticking away!

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That's one circuit blown. Let's see if we can bust

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this Wardroid's electronics well and truly.

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Good work! 30 seconds, Millie!

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You've got to pick up the pace

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if you're going to get all four of these bio-rods.

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WARDROID GROWLS

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That's it, get that second bio-rod in there!

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Hit the button!

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BANG!

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Millie, you've got 15 seconds left!

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Come on! Let's see if we can grab that third bio-rod

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and shut down this hunk of scrap metal.

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Five seconds, Millie!

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Four! Three! Two!

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One! That's mission over, you're out!

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WARDROID GROWLS

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Battle Zone was a really good mission, but I got hit

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loads of times by the Roboid.

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But I got my revenge

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by shocking it twice.

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-WARDROID GROWLS

-'Mission on!'

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One minute. Four bio-rods up for grabs.

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-Go for it, Alistair!

-WARDROID GROWLS

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Brilliant move! You just missed getting hit by that bar!

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Get a bio-rod and sneak past that Wardroid if you want to be safe.

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Remember, if you step on those hazard lines,

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you're out of the mission.

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Hit that button!

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BANG!

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Good work! Come on, let's see you get another one.

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Get a move on, you're against the clock!

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That Wardroid means business.

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Be careful.

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Time is running out.

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Just 30 seconds left and two more bio-rods to secure.

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Great work. Slam that bio-rod in.

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Hit the button!

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You've busted another of the Roboid's circuit boards.

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Great work, but you have to get a move on.

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Ten seconds, Alistair!

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Five seconds!

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Five, four, three,

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two, one.

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That's mission over. You're out.

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I was gutted that I got two bio-rods instead of four

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because I knew I could have done even better.

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I was kicking myself afterwards.

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Mission on!

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OK, recruit, you've got one minute to grab three bio-rods

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and power down the Roboid.

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Really careful of those hazard markings,

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and even more careful of that Wardroid.

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Place the bio-rod in the power box and hit that button!

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Excellent! Let's make it number two.

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Well done, Serena. You've zapped your first circuit!

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Grab that second bio-rod and spirit it safely across.

0:19:510:19:55

That Wardroid won't want to let you past.

0:19:560:19:58

It's trained to destroy anything in its path

0:19:580:20:01

so keep your wits about you. OK, hit the button and let's make it three!

0:20:010:20:05

Time's ticking but you're well on the way to shutting this brute down.

0:20:060:20:10

Be careful of that pole.

0:20:100:20:12

You've got to dodge that Wardroid one more time

0:20:150:20:18

before you can get your hands on all four bio-rods.

0:20:180:20:21

Well done, Serena! Brilliant work!

0:20:210:20:24

Go on, recruit. Smack that button and short-circuit this bot.

0:20:240:20:27

-Excellent, you've powered it down.

-Yes!

0:20:290:20:33

Now grab that bio-rod from its back.

0:20:330:20:35

-Fantastic work, Serena.

-Yes!

-Four bio-rods in the bag.

0:20:350:20:38

-You tell that Wardroid who's boss.

-In your face!

0:20:380:20:41

I was so scared of the Wardroid, but once I started destroying it,

0:20:430:20:47

I had no problem.

0:20:470:20:48

I'm quite proud of this watch-cam I've made from spare parts.

0:20:510:20:55

Let's see if it works.

0:20:550:20:57

Hello? If there's anyone listening out there -

0:20:590:21:02

if there's anyone still out there fighting for the Resistance -

0:21:020:21:06

I'm here to tell you that it's not all bad.

0:21:060:21:08

Whoever you are, WHEREVER you are in the world,

0:21:080:21:11

you've got to be strong, have hope

0:21:110:21:14

and know that we WILL wipe the Roboidz off the face of the planet.

0:21:140:21:18

As for me, I'm still trying to get over the news

0:21:180:21:20

that my mother's a computer.

0:21:200:21:23

My mother's an actual computer!

0:21:230:21:26

A computer! Great!

0:21:260:21:28

I suppose I'd be proud if she DESIGNED computers

0:21:280:21:31

or even if she worked in IT... I suppose.

0:21:310:21:35

But an ACTUAL computer?

0:21:350:21:37

This place gets weirder and weirder.

0:21:370:21:40

I've half a mind to go to the Vaporiser and vaporise myself

0:21:400:21:43

right out of Future Gate.

0:21:430:21:46

OK, recruits, we've been here before.

0:21:550:21:57

The deadliest of missions. This time, even more deadly.

0:21:570:22:00

The Vaporiser takes no prisoners.

0:22:000:22:03

Two of you WILL fail in this mission, leaving 2110 for good.

0:22:030:22:07

Only one of you will remain to join me in the final phase.

0:22:070:22:10

This time you'll face the stinky, spooky and scary Shades.

0:22:100:22:15

Trust me, they WILL make your lives difficult.

0:22:150:22:18

You must never touch one.

0:22:180:22:19

If you do, you will be automatically vaporised.

0:22:190:22:23

You will start on the far corners of the grid.

0:22:230:22:27

In the centre is your holy grail -

0:22:270:22:29

a bio-rod packed with so much energy and life force,

0:22:290:22:33

it will guide my successful recruit to our final quest

0:22:330:22:37

to shut down the Roboid Empire.

0:22:370:22:39

You will make your way across the Vaporiser one step at a time.

0:22:400:22:44

the Shades will also take one step each.

0:22:440:22:47

However, unlike before, you will have no way of knowing

0:22:470:22:51

which direction the Shades will move.

0:22:510:22:54

That will be determined by the Vaporiser itself.

0:22:540:22:57

I'm sorry, but you cannot use your panic buttons

0:22:570:23:01

to get yourselves to safety.

0:23:010:23:03

So good luck!

0:23:030:23:04

And, this time to two of you, goodbye.

0:23:040:23:07

Mission on!

0:23:130:23:15

You are about to face the Vaporiser once again.

0:23:150:23:18

This time, you're up against those horrible, stinking Shades.

0:23:180:23:23

One final bio-rod to grab.

0:23:230:23:25

Forward.

0:23:250:23:27

Forward.

0:23:270:23:29

Forward.

0:23:290:23:30

The lights are blue, so that's a forward step for the Shades.

0:23:300:23:35

You have to avoid the Shades at all costs.

0:23:370:23:40

-Left.

-Step into their path or let them into yours...

-Right.

0:23:400:23:43

-You WILL be vaporised.

-Right.

0:23:430:23:46

The Vaporiser is blue - a forward move for the Shades.

0:23:480:23:53

Forward.

0:24:000:24:02

Forward.

0:24:020:24:04

Forward.

0:24:040:24:06

You must always think ahead to your next step.

0:24:060:24:09

The lights are green - a right step for the Shades.

0:24:090:24:13

Serena, how you feeling?

0:24:160:24:18

Really nervous - there's a Shade in my face.

0:24:180:24:21

-Make a move.

-Right.

0:24:220:24:24

Right.

0:24:250:24:27

-Right.

-Remember, it's the Vaporiser that decides the Shades' every move.

0:24:270:24:31

The lights are purple - a left step for the Shades.

0:24:310:24:35

-Forward.

-Try not to get trapped...

0:24:390:24:41

-Forward.

-..or the Shades will grab you.

0:24:410:24:45

Forward.

0:24:450:24:46

The Vaporiser has turned purple - a left move for the Shades.

0:24:490:24:53

That Shade's getting close, Millie.

0:24:550:24:57

If it touches you, it's mission over.

0:24:570:24:59

Left.

0:24:590:25:01

Right.

0:25:010:25:03

Millie, you're very close to those Shades. How's it smell down there?

0:25:030:25:07

Stinks. They stink. They need to take a bath.

0:25:070:25:10

Time for you to take a move, Millie.

0:25:100:25:12

Right.

0:25:120:25:14

The lights are blue - a forward step for the Shades.

0:25:160:25:19

Let me remind you, only one of you will survive this mission.

0:25:190:25:24

the other two will be vaporised.

0:25:240:25:28

-Serena, what are you thinking?

-I...am terribly scared and...

0:25:280:25:31

..I'm really stuck on where to go now.

0:25:330:25:35

I'm going to go left.

0:25:350:25:37

-Make a move.

-Left.

0:25:370:25:41

Alistair, Serena has now occupied that space to your right.

0:25:410:25:44

You cannot retrace your steps left or back.

0:25:440:25:48

There's nowhere left for you to go.

0:25:480:25:50

you have now fallen victim to the Vaporiser.

0:25:500:25:53

Serena and Millie, you are now going head-to-head.

0:25:560:26:00

Concentrate - one of you will become the first member of my elite team.

0:26:000:26:05

Forward.

0:26:050:26:06

The Vaporiser has turned blue.

0:26:080:26:11

That's a forward move for the Shades.

0:26:110:26:14

Left.

0:26:160:26:17

Millie, make a move.

0:26:170:26:20

Left.

0:26:200:26:21

The Vaporiser has turned purple - a left move for the Shades.

0:26:240:26:30

Unfortunately, for one of you, that move has sealed your fate.

0:26:300:26:33

Serena, you are trapped. You have no other move

0:26:330:26:36

and will now be vaporised.

0:26:360:26:38

Millie, you can grab that bio-rod!

0:26:430:26:45

That means you have survived.

0:26:450:26:47

Congratulations, Millie.

0:26:490:26:50

you are the first member of my elite team!

0:26:500:26:54

Millie, you made it.

0:26:570:26:59

you have battled your way through 12 missions,

0:26:590:27:02

-collected ten bio-rods...

-I got one!

0:27:020:27:04

..and made a serious dent in the enemy's armour.

0:27:040:27:07

-What do you make of that?

-Five words - in-des-cri-ba-ble!

0:27:070:27:12

I'm pleased to tell you that you are now the first of four elite recruits

0:27:120:27:16

who will join me for the final phase.

0:27:160:27:18

As for the other two...they did their duty well.

0:27:180:27:22

Perhaps one day we'll find out

0:27:220:27:23

if they made it back to the 21st century. Until then,

0:27:230:27:26

Mission: 2110 continues!

0:27:260:27:28

It seems you're intent on following this dangerous path, Caleb.

0:27:280:27:34

Continue to bring more of your so-called recruits to Future Gate

0:27:340:27:38

and they will face my wrath.

0:27:380:27:40

My Roboidz will protect me

0:27:400:27:42

whilst your recruits will be flung out of Future Gate forever...

0:27:420:27:47

to a fate you will never know.

0:27:470:27:50

My Vaporiser will see to that.

0:27:500:27:53

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