Time Trouble Numberjacks


Time Trouble

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# In an ordinary sofa in an ordinary room

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# Are extraordinary heroes standing by to zoom

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# To wherever they are needed They are speeding out today

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# The Numberjacks are on their way

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# They will help you with your problems

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# They are waiting for your call

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# No problem is too big for them

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# No problem is too small

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# Things may all be going wrong but you can bet it's not for long

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# The Numberjacks are on their way

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# The Numberjacks are on their way! #

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I don't know what you mean, I can't keep quiet for two seconds!

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What I mean is you're always talking.

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You always say that.

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Because you're always talking.

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And this will prove you can't keep quiet.

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WHOOSHING

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Oops. What's that?

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That is the Beeper.

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Beep.

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-Hello, Beeper.

-Beep.

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-What does it do?

-It's a timer.

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It will time how many beeps you can keep quiet for.

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Loads of beeps. I could be quiet for ages and ages.

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OK, what about ten beeps?

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No problem.

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Ooh, ten whole beeps of silence.

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You're the one talking now!

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Right, ten beeps starting...now!

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One, two,

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three, four...

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five,

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six,

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seven, eight, nine...

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SHE SHOUTS

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I knew you couldn't do it. I knew it!

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If the Beeper can time me being silent,

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it could also time me being noisy!

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-Oh, no!

-One...

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There we are! Argle bargle boo! I love making noise, don't you?

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Noisy, noisy, noisy! Nooble wooble wooble!

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ALARM RINGS

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Oh, thank you, alarm, thank you.

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-I could've carried on.

-I know! Come on.

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Beep.

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ALARM CONTINUES

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I could keep talking for ages.

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Yes, yes.

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Agent 38 here. Things are going wrong.

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-But not for long.

-Look at this.

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On the screen.

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WHIRRING

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Look, he's doing up his shoe.

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He hadn't finished doing his shoe up.

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She didn't give him much time.

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And look at this.

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-That wasn't enough time.

-We're on our way.

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-I'm up for it.

-Great!

-Thanks.

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# We've got a problem What should we do?

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# Who's going out there? Who do we choose?

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# Need to get out there Who will it be?

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-# Who's going out there? #

-Number 5!

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ALARM SOUNDS

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ALARM STOPS

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Checking it's clear for launching.

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All clear. Stand by.

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Five, four, three, two, one, zero!

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Looking for a 5 to land on.

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There's a good one.

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WHOOSHING

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OK, I'm here. I'll look for those children.

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Wait, we've got another agent calling in.

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Agent 54 here. We've got problems at the cafe.

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'That looks nice.

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-'Oh, no!'

-What's going on?

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The boy and his shoe. The girl and her coat.

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The man and his food. What happened to them all?

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Agent 79 here. Somebody stop them.

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They didn't have enough time.

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OK, now we need to find out who's doing this.

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SHE CACKLES

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-And I think I'm beginning to guess.

-Spooky Spoon!

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Putting the data on screen.

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# Oh-oh One, two, three

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# She's mean, she's bossy She's very cruel

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# She thinks she's great She thinks she's cool

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# She's only plastic but she thinks she's fantastic

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# Who does she think she is? Spooky Spoon. #

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Oh, well, if it's not my numbery friend, 5.

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I'm no friend of yours, Spooky Spoon.

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Ooh, charmed, I'm sure.

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Well, let me tell you, 5,

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I'm having fun today.

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I'm making sure nobody's got enough time to do anything!

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Spooky Spoon makes you seem quiet.

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People need time to do things properly.

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Well, they're not going to get it, are they?

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SHE CACKLES

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'I didn't let her have enough time to get dressed.'

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SPOOKY SPOON SNIGGERS

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'Nor him!'

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We've got to stop Spooky Spoon.

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It's Agent 95 here. They all need more time to do things.

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Getting the Brain Gain machine going.

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HUMMING

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# Brain Gain, Brain Gain To sort the problem, use our brains

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# The way to get your brains all linking

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# Up together Joined-up thinking. #

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Getting brain power now. Brain Gain!

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BUZZING

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Give them more time! Give them more time!

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Give them more time! Give them more time!

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Ooh, ooh, ooh!

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So, you want people to have more time.

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Next.

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'The waitress is taking too much time now.

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'The food will be freezing by the time it gets there.'

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SHE LAUGHS

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We haven't stopped Spooky Spoon.

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If people don't have enough time or have too much time,

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anything could happen.

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If there was never enough time to wash your face,

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in the end you'd get so dirty,

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plants might start growing on your face.

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And if there was never enough time to get dressed,

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you'd have to go out in your pyjamas.

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And then, if Spooky Spoon gave you too much time outside,

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you'd be out there for ages and ages

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and get covered in snow.

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We've got to stop that Spooky Spoon messing about with time.

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You've got to find out exactly how much time things take.

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If you time things, you know how long they take.

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Of course! We can use my Beeper!

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Do some timing! Do some timing!

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5, can you find someone who Spooky Spoon hasn't messed up yet?

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A woman over there looks OK.

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'OK, let's time her drinking.'

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Ready for timing.

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-'Here she goes.

-Start timing.'

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One, two, three...

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four, five.

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-Five beeps.

-OK, now we need to find someone dressing.

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'That boy's doing his coat up.'

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Starting timing.

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'One, two, three...'

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four, five,

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six, seven, eight.

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That's eight beeps for that boy doing his coat up.

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Now we know how much time things take.

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Well, time for me to have a bit more fun.

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Oh, no, it isn't.

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Get ready with Brain Gain.

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I can make people take as much time as I want them to.

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Like drinking.

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-Oh, no, you can't.

-The lady drinking takes five beeps.

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Take too much time.

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Take five beeps.

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One,

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two,

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three,

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four, five.

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SHE SCREAMS

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We've fixed the time things take.

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No!

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Hmm! I'll fix this child getting dressed.

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Doing up coat - eight beeps.

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'One,

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'two,

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'three,

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'four,

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'five,

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'six,

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'seven, eight.'

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SHE SHOUTS ANGRILY

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We can time anything, Spooky Spoon,

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and stop you messing it up.

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Oh, can you?

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Ha! Can you stop me messing you up?

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Run for it, 5!

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I'll catch you, 5!

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Let's make you blink

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for a very long time.

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-I can't see!

-She's near the edge!

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-She's going to fall!

-Make her fall take lots of time!

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Lots of time! Lots of time!

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Oh, no!

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'One,

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'two,

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'three,

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'four,

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'five,

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'six,

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'seven,

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'eight,

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'nine,

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-'ten.'

-'Yeah!'

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Taking lots of time, nice and slow!

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Ooh! You Numberjacks think you're so clever.

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We are, because we use our brains to think.

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Well, think about this -

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I am going to be around

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for a very long time.

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-Not if we can help it.

-Set the Beeper to zero beeps.

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Spooky Spoon's going to be around for no time at all.

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-No time at all.

-Zero time.

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I am going to be around making trouble for... Ah!

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-For no time at all.

-Come back now, 5, well done.

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Here I come!

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All clear for landing.

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-ALL:

-One, two, three, four, five!

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-Well done, 5.

-I needed a lot of help.

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A lot of thinking going on back here.

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Now see it on screen.

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Spooky was stopping people having the time to do things.

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No time for eating.

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Or for getting dressed.

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We made Spooky give people more time.

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But they had too much time. That's when the Beeper came in handy,

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so we could say exactly how long things should take.

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Spooky was after you.

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-I couldn't see.

-Lots of time to fall slowly.

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No time at all for Spooky Spoon.

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Now what I've done, 5, is set the Beeper to zero,

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which means 3 can be noisy for no time at all.

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-I see.

-No time at all.

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No time at all for being silent?

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No, no time at all for being noisy.

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I prefer no time for being silent.

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So lots of time for being noisy!

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-Oh, no!

-Yes! Yargle bargle bingle bangle boo!

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I love making noise! Don't you!

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What can you find that shows how much time something takes?

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Have a look for things and call the Numberjacks.

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..bingle bangle boo!

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# The Numberjacks are on their way

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# The Numberjacks are on their way. #

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