Comedy adventure series, aimed at four and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children
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A boy is having trouble with his pencil. 4 goes to see what is wrong, but can he help?
3 is playing keepy-uppy with her boing ball and she boings the ball around the room.
Number 3 plays with her beautiful things. A girl has trouble with her pencil case.
The Agents call in when a boy's toys have extra things appearing mysteriously.
The Numberjacks are playing Thinkyjump, trying to match the pictures, when agents call in.
Numbers 3, 4 and 6 are playing shut-eye bloop ball. A girl's clock has its four missing.
Shape Japer is interfering with boxes, and 6 uses Brain Gain to put things right.
The Numberjacks are called on when things keep vanishing. Number 6 takes on the mission.
Numbers 3 and 4 discover that 0 has disappeared and is making things vanish into nothing.
Toys are disappearing and the Numbertaker is to blame - but the Numberjacks scare him off.
Numbers 3 and 4 discover that 0 is causing things to disappear into nothing.
Agents call in to warn that things keep appearing and disappearing. Is it Spooky Spoon?
The numbertaker is making toys disappear.
Lots of things have parts missing. Number 4 discovers that the Shape Japer is responsible.
Numbers 4 and 5 are playing keepy-uppy with boing ball and counting how many they can do.
Agents call in to report that a child's drink has disappeared from her bottle.
1 and 0 are getting together to make 10 and causing untold trouble.
Numbers 5 and 6 are practising high jumps, and they show off their routine to 3.
There is a problem with sizes; things are either tiny or huge. 4 takes on the mission.
The Numbertaker is removing groups of more than one.
Agents report a boy's toy case is behaving strangely - it's the work of the Shape Japer.
Number 6 is preparing to play an estimating game on the Thinkyjump machine.
Numbers 4, 5 and 6 are in the gym practising jumping on the buddy blocks.
Number 3 is organising a game of hide-and-seek, but 0 hasn't turned up to play.
Numbers 3, 4 and 5 are in the gym playing the circle game.
Numbers 3 and 4 are in the gym using the buddy blocks as a staircase to jump up and down.
Numbers 3, 4 and 6 are in the cosy room where 6 is reading with his buddy blocks.
Numbers 3 and 4 are in the cosy room.
Comedy adventures series. Numbers 3 and 4 are in the gym playing hide and seek.
The Shape Japer is causing problems. Numbers 5 and 6 are sent to stop her.
Numbers 1, 2, 3 and 6 find they can jump to 6 in different ways, and go to a holiday club.
Spooky Spoon is meddling and giving people too much or too little time to do things.
Number 3 has a mission to find out why 1 2 3 patterns have appeared all over the place.
The Shape Japer is causing trouble, but luckily 7 is on hand to help.
The Problem Blob is making fours go wonky all over the place, and 4 gets slimed.
Even numbers are disappearing - it's the Numbertaker on the prowl. Number 6 investigates.
The Shape Japer is making people dance when they step onto squares.