Two, Four, Six, Eight Numberjacks


Two, Four, Six, Eight

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# In an ordinary sofa in an ordinary room

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# There are extraordinary heroes who are standing by to zoom...

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# To wherever they are needed They are speeding out today

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# The Numberjacks are on their way

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# They will help you with your problems

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# They are waiting for your call

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# No problem is too big for them

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# No problem is too small

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# Things may all be going wrong but you can bet it's not for long

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# The Numberjacks are on their way

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# The Numberjacks are on their way! #

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-OK. Two is going to do the jumping, jumping two squares at a time.

-Two.

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-Good luck, Two.

-Thank you.

-Try and jump on my number.

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Two, four...

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Hmph.

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Six, eight...

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Two, four, six, eight.

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-Jump back now.

-Perhaps he'll land on my number this time.

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Eight, six, four, two, and back to the start.

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Did it! Eight, six, four, two.

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And where was three?

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Three is a very good number to jump on!

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Not when you're jumping in twos, it isn't.

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It goes two, four, six, eight.

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Your number's there, I noticed.

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I can't help that.

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Two, don't get me wrong, but I don't think you're trying hard enough.

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All I'm asking is that you jump, just jippy-jippy-jump,

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onto lovely number three.

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Oooh, feels lovely.

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-You try it.

-He can't, if he's jumping in twos.

-He can try!

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Oh! Go!

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-Two, four...

-Oh!

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Sorry.

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Six, eight... Come on, time to get over it.

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Oh, OK then.

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Bye, Two!

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Come on, you two!

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-We've got an Agent that needs help!

-Who, who, who?

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It's Agent 79 here. Things are going wrong.

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But not for long!

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It's a boy in his hovercraft.

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Hold on, I'm putting it on screen.

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That's cool.

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Yes, but look what happened.

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The number's gone!

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And look at this dice.

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-There's one...

-And three...

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And five!

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But some of the numbers are missing.

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Oh! Two, four and six!

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Very strange. OK, Agent 79, we're sending someone out.

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Thanks.

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Two, four and six missing.

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-Shall I go, then?

-Six is going out!

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# We've got a problem, what shall we do?

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# Who's going out there, who do we choose?

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# Here's a problem, needs a fix

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-# Who's going out there? #

-Number Six!

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Checking all clear for launch.

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Don't mind us, Jasper. Apart from the cat, all clear!

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Six! Five! Four! Three! Two! One! Zero!

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Looking for a six...

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It's hard, not many sixes around.

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Found one!

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OK. Time to sort out these missing numbers.

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Sounds like more problems!

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Agent 54 here. There's a problem with a mobile phone.

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On screen!

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-Six? Can you see what happened to her mobile phone?

-Checking now.

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-Some of the numbers seem to be missing.

-Which ones?

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Two, four, six and eight. Sounds familiar.

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Why those numbers?

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Agent 57 here. They are the numbers you get if you count in twos.

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-Two, then four, then six, then eight.

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At least three's safe!

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But what's made them go missing?

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I think that's the Numbertaker!

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-What do we know about him?

-Putting it on screen.

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# Numbertaker, Numbertaker, have you seen the Numbertaker?

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# Taking all the numbers he can see

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# Picking, nicking, getting, netting

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# As mean a Numbertaker as can be

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# With his number sucker-upper, he's a number mucker-upper

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# He's as mean a Numbertaker as can be!

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I'm after him!

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Got a recording of how it happened.

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Checking the car and dice.

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-He's up to his tricks!

-Let's hope Six finds him.

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-I've spotted the Numbertaker!

-What's he after now?

-Guess.

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House numbers?

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He's got two!

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-What will be next?

-I've got a terrible feeling...

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I can't watch!

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What number will be next?

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Watch out, Six!

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We've got to find a way of stopping him! He's moving on!

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I should have guessed. Number eight. That's two, four, six, eight.

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I think I'm going to need help.

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-I'll send for...Number Eight!

-Yeah!

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If the Numbertaker starts mucking about with two, four, six and eight,

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anything could happen.

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Maybe he'd stop people using two hands.

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Or he'd stop you being four years old.

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You'd have to go straight from being three to being five!

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And boxes wouldn't work, because they've got six sides.

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And a spider couldn't use her eight legs.

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She could only use seven legs.

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That Numbertaker has got to be stopped!

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Eight is on his way!

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He's started on people now. Look at this man!

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-He can't use two legs!

-Poor man.

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He has to hop!

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-I don't know why people find it so hard.

-But they do!

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And there's more problems!

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All these people are struggling with buggies.

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Why? What is it about the buggies?

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Agent 17 here. Count the wheels.

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One, two, three, four.

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One, two, three, four, five, six.

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One, two, three, four, five, six, seven, eight.

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-Great to see you, Eight!

-Great to be here.

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-Where's this silly old Numbertaker?

-Watch out, Eight.

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Watch out!

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OK. We need a plan. Any ideas?

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It's all to do with two, four, six and eight.

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If we keep counting two, four, six, eight,

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things might get back to normal.

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-I'll go and get Two.

-I'll look after the screens.

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OK. Everybody, get ready for Brain Gain.

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# Brain Gain, Brain Gain, to sort the problem, use our brains

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# The way to get your brains all linking

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# Up together, joined-up thinking. #

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Getting brain power now. Brain Gain!

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-Come on, Two.

-Ready, everyone?

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Two, four, six, eight!

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-Two!

-Four!

-Six!

-Eight!

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Two, four, six, eight!

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-Come on, Eight.

-Let's do it.

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Two, four, six, eight!

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-Yeah!

-Yes!

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And let's do it the other way!

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-Eight!

-Six!

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-Four!

-Two!

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Did the trick!

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Oh, look out!

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-Oh, no!

-Numbertaker, this way!

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He can't decide who to go for!

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Now he really can't decide!

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-Two legs.

-Four legs.

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-Or six.

-Or eight.

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Make your mind up!

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Serves you right, you meanie!

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Come back now, Six, and bring Eight with you.

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Let's go!

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Number Three, checking the room is clear.

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And it is!

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One! Two! Three! Four! Five! Six! Seven! Eight!

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-We did it!

-Great working with you, Six.

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And we've got it all on screen!

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The toy and dice had lost their numbers.

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That mean Numbertaker, taking two, four, six, and eight.

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-More numbers going!

-And people couldn't use two legs.

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-I needed Eight to help.

-Happy to!

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Two, four, six, eight. Brain Gain sorted things out.

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And the Numbertaker couldn't choose between two, four, six and eight!

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And ended up very confused!

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Now then, all together...

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-Two!

-Four!

-Six!

-Eight! We're the numbers who are great!

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Well, that's all very nice for YOU...

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-Don't worry, Three.

-We're here, too.

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-Ready?

-One.

-And three.

-Five.

-Seven.

-And nine.

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We're the numbers who are fine. Hurray!

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Oh. Who does Zero join in with?

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-Two, four, six, eight?

-Or one, three, five, seven and nine?

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You decide the best group for Zero to join in, and call the Numberjacks!

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Subtitles by Red Bee Media Ltd

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Email [email protected]

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# The Numberjacks are on their way

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# The Numberjacks are on their way! #

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