Comedy adventure series, aimed at four and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children
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Spooky Spoon is turning things upside down, so 8 flies out to help.
The Problem Blob is at work again, so the Numberjacks send out Brain Gain to help.
6 discovers the Shape Japer is causing problems again, stretching things into new shapes.
The Puzzler causes a boy, a girl and some adults to repeat some silly movements.
The Numbertaker starts taking things, and then even people, away.
Things are changing length, so the Numberjacks send Brain Gain to change them back.
Numbers 4 and 3 are in the gym when 5 discovers that Spooky Spoon is causing trouble.
Number 6 flies out to battle with the Problem Blob.
Number 4 flies out to defeat the Puzzler.
4 flies out and discovers that the Numbertaker is halving the number of things.
A girl can't get near to her teddy, and grown-ups need help with things being too close.
Number 5 has to fly out when a boy has trouble with his chalks.
Numberjack 1 plays tricks on Numberjack 4, always making the seesaw unbalanced.
In the Cosy Room, 0 and 1 are failing to help 3 sort her beautiful things into groups.
In the gym, 6 and his buddy tiles are making patterns on the floor and flying around.
6 and 4 both come down with the dreaded lurgi.
In the cosy room, 3 and 4 argue over entertaining 5's buddy blocks.
Things go wrong with night-time things happening in the daytime. It's Spooky at work.
The Puzzler traps 8 in his bubble.
6 flies out to stop the Numbertaker, who is taking tens, hundreds and thousands.