Hundreds and Thousands Numberjacks


Hundreds and Thousands

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# In an ordinary sofa in an ordinary room

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# There are extraordinary heroes who are standing by to zoom...

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# To wherever they are needed They are speeding out today

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# The Numberjacks are on their way

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# They will help you with your problems

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# They are waiting for your call

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# No problem is too big for them

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# No problem is too small

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# Things may all be going wrong but you can bet it's not for long

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# The Numberjacks are on their way

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# The Numberjacks are on their way. #

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Right, the plan is to take big photos of all the Numberjacks.

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So I'm starting with you, Zero.

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Hee-hee!

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I'll wait for you to calm down. One, are you ready?

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Ready!

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That's good.

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Oh, yes. I think that's a good one.

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Now, Zero.

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Woooo!

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Big smile.

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I think that's a bit too big a smile.

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Lucky I've got lots of paper.

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Now, just do me a little smile.

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That'll have to do.

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Together!

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What? Well, I could take a picture of you together.

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But if you're next to each other like that you make the number ten.

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-Ten!

-OK, why not?

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One and Zero, get together to make the number ten.

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ALARM BLEEPS

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Got to rush. Look after those photos for me.

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We've got a call coming in.

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Hello. Agent 44 here.

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Things are going wrong.

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But not for long!

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These girls are losing stuff.

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Putting it on screen.

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She had all these beads.

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WHIRRING Oh, no!

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Then just these.

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WHIRRING

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And then just one.

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Can't make much of a necklace with just one bead.

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So, will you send someone?

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Yes. We'll send ME!

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# We've got a problem what shall we do?

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# Who's going out there Who do we choose?

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# There's a problem, needs a fix. #

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-Who's going out there?

-Number Six!

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ALARM BEEPS

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Good luck, Six!

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Ready for launch and I'm scanning the room.

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It's all clear, apart from Jasper.

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Jasper never minds.

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Let's go!

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ALL: Six, five,

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four, three,

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two, one, zero!

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Looking for a six!

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Come in, Number Six.

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Got a six!

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Wahey!

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Hoo!

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Right, let's find some action.

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Agent 81 here. More problems at the cafe.

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On screen.

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WHIRRING

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WHIRRING

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Oh, dear!

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He won't get very full on that.

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Agent 108 here.

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There's a problem with gloves.

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-Gloves?

-I'd better put that on screen.

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Well, actually, it's the fingers of the gloves.

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WHIRRING

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Oh! There's still one pair of gloves OK.

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WHIRRING

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Oh, no, there's not.

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This is very weird. Six, where are you?

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I'm worried about this boy.

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WHIRRING

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You were right to worry.

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If it's like the other things...

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WHIRRING

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..that happens.

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But who's taking these things?

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I think I know. Listen. And look!

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The Number Taker.

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We know all about him.

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# Number Taker, Number Taker Have you seen a Number Taker?

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# Taking all the numbers he can see

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# Picking, nicking

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# Getting, netting As mean a Number Taker as can be

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# With his number sucker-upper He's a number mucker-upper

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# He's as mean a Number Taker as can be. #

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It's the Number Taker taking the things.

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Yes, and there's a pattern.

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I thought there was.

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There are lots of things, then a few things, then just one thing.

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OK, what we need is Brain Gain.

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# Brain Gain, Brain Gain

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# Solve the problem, use our brain

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# A way to get your brains all linking up together

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# Joined up thinking. # Getting brain power now. Brain Gain!

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We need Brain Gain to turn one thing back into a few things.

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And then lots of things.

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Brain Gain to turn one into a few and into lots!

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Sending Brain Gain.

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Turn one into a few and then into lots!

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-Oh, no - it's not working.

-Try the other things.

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Oh, no!

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Turn one into a few and then lots.

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He's still not going to be full up.

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Oh, no!

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Agents, why isn't the Brain Gain working?

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Maybe it's not just a few and lots,

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maybe there's a special number of things.

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Well, let's count them.

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That's when there were only a few fingers. How many's that?

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AGENT: One, two, three, four, five.

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Six, seven, eight, nine, ten.

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Ten. Can you send me Brain Gain to make one into ten?

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One. Ten.

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That's very clever. One and Zero side by side make ten.

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Get them in the Brain Gain machine.

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Brain Gain, to make one into ten.

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Make one into ten.

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Yes!

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Make one into ten.

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He still needs more beans.

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At least there are ten of everything now.

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But that's how many he had to begin with. Was that a special number?

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-THREE:

-We haven't got time to count all those.

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Agents, any ideas of a special number these could be?

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I'm not sure, but I've heard a number called 100.

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That sounds like a special number.

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OK, quick! Send me Brain Gain to turn ten into 100.

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But how are we going to do that?

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We can only make ten in the Brain Gain machine.

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Maybe this will work.

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Five, what are you doing?

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Well, One and Zero side by side make ten,

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maybe another Zero will make ten into 100.

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We might as well try.

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Ready, Five?

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-THREE:

-Brain Gain to make ten into 100.

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Yes! Ten into 100.

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Ten into 100.

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Ten into 100.

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Ten into 100.

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-We did it!

-He's all right now.

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We turned One into Ten

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and Ten into 100. Hooray!

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Sorry, but there's more problems.

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Oh, no!

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This boy had a model made from loads and loads of bricks.

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Looks like a lot more than 100!

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And then they disappeared.

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Now that's about 100!

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About ten!

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Just one.

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But how many bricks did he start with?

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-I do know the name of a very big number.

-Tell us!

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A thousand.

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A thousand?

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If the Number Taker is taking things from 1,000

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anything could happen!

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BIRDS CAW AND COO

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What if it was 1,000 birds?

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The Number Taker might make it

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just 100 birds.

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Or just ten.

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Or just one!

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It could be birds he takes, or 1,000 anything!

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We've got to stop the Number Taker!

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How can we make 1,000 Brain Gain?

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-Another zero.

-It's got to be worth a try.

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I'll get the funny-looking one.

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Hurry up, please.

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There's a lot of people here.

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The Number Taker might take 1,000 people!

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-THREE:

-Sending Brain Gain. One. Ten.

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100.

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1,000!

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Wow! This is the most powerful Brain Gain I've ever had!

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Six can't handle the power!

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I need agents to help me!

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Calling all agents. Calling ALL agents!

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Six needs help urgently to make 1,000.

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-They're coming, Six!

-SIX:

-Quick as you can!

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-THREE:

-One agent can get us up to ten with ten fingers!

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That's ten agents...

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and we're up to 100 fingers.

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100 agents!

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You need to make the number 1,000.

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Yes.

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That's it! That is 1,000 fingers ready to handle the Brain Gain.

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Use the power of 1,000 fingers to chase away the Number Taker!

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BUZZING ZAPS

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ALL: Hooray!

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AGENTS CHEER

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Come back now, Six.

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ALL: One, two,

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three, four, five, SIX!

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Well done, Six!

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Phew, that was powerful stuff!

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See it all on screen!

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The girl had 100 things, then ten,

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then one.

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The same thing was happening to lots of things.

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One and Zero got together and we made Brain Gain

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to make ten things again.

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And another zero made it 100.

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And another zero made it 1,000.

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-SIX:

-We needed 1,000 fingers to handle such powerful Brain Gain.

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-THREE:

-..and sort out the Number Taker! Hooray!

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Everyone get ready for the photo!

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And when we've taken the photo, see if you can find things

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that there are ten of, or 100 of, or even 1,000.

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Come on, Four!

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Coming!

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Everyone shout "hooray"!

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ALL: Hooray!

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Subtitles by Red Bee Media Ltd.

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E-mail [email protected]

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# The Numberjacks are on their way!

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# The Numberjacks are on their way! #

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