Stop and Go Numberjacks


Stop and Go

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# In an ordinary sofa in an ordinary room

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# Are extraordinary heroes who are standing by to zoom...

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# To wherever they are needed They are speeding out today

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# The Numberjacks are on their way

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# They will help you with your problems

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# They are waiting for your call

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# No problem is too big for them

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# No problem is too small

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# Things may all be going wrong but you can bet it's not for long

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# The Numberjacks are on their way

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# The Numberjacks are on their way! #

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You're not moving enough, Four!

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-When there's music, you have to keep moving around!

-I am moving around!

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Not like I'm moving around. MUSIC STOPS

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Three, the music's stopped.

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You're supposed to be a statue now.

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Oops.

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-You're still moving.

-So are you! You're wobbling!

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I'm not wobbling, I'm as still as a sta....

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-I won!

-Not fair.

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-Let's play again.

-Ah, look, Zero wants to play too.

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Come on, Zero, come and join us.

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When the music plays, you have to move.

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And when the music stops, you stand as still as a statue. OK?

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Huh?

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Music, start! MUSIC STARTS

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-Off we go!

-You have to move now, Zero, watch me!

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MUSIC STOPS

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You didn't stop in time. I won!

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No, Zero won, look at him!

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Wow, that is a cool freeze.

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Well done, Zero, you're really good at this.

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Music, start! MUSIC STARTS

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You can move now, Zero.

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Zero? Are you OK?

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He looks like a real statue.

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What's the matter with him?

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-Zero! Can you hear us?

-Say something!

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Hm?

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Thank goodness, had us worried there.

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He wasn't really playing at all.

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He was just thinking about... nothing, I suppose.

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BEEPING Someone's calling in.

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Let's go!

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Hm?

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Come on, you two. An agent's spotted a problem.

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It's Agent 34.

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-Something's going wrong.

-Not for long!

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Some stuff has stopped working.

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Hold on, I'm putting it on screen.

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His car's stopped.

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His robot's stopped working.

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Now this car's got stuck.

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-Fancy a trip, Six?

-Don't mind if I do.

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-OK, Six is going.

-Preparing for launch.

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# We've got a problem. What shall we do?

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# Who's going out there? Who do we choose?

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# Here's a problem we need to fix

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-# Who's going out there?

-Number six. #

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SIREN BLARES

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Just checking the room's clear.

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Clear for launch.

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ALL: Six, five, four, four, three, two, one, zero!

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Looking for a six to land on.

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Found some sixes...got one!

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Did the trick.

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-It's getting stranger.

-On my way.

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Look at the blocks.

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And the pencils.

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And this book's spinning.

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Now, that's really weird.

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So in this room, we've got a remote control buggy, a wind-up toy,

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and a car on the garage ramp. And they're all stuck.

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And we've got building blocks, pencils,

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and a book that are hopping all over the place!

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Agents ringing in! >

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Agent 52 here, something's gone wrong in the park.

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The roundabout won't spin any more.

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It's not much fun here.

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On my way.

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Oh no, not more problems.

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Check out this cafe.

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Things on the table are moving about.

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THREE: His sausages are dancing!

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This is a very funny bin!

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It's chasing him!

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I'm here.

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Things are stopping and going all over the park.

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That bin's spooky.

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-It's spooky.

-I just said that.

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No, it really is spooky. Look!

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Hello, everyone!

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I'm back!

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ALL: Spooky Spoon!

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# Oh oh, one, two, three

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# She's mean, she's bossy, she's very cruel

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# She thinks she's great She think she's cool

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# She's only plastic but she thinks she's fantastic

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# Who does she think she is?

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# Spooky Spoon! #

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Ha ha ha ha! Hee hee hee hee!

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Right, I'm going after her.

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If she keeps mixing things up, anything could happen.

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Spooky Spoon might make the birds stop flying,

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when they're in mid-air!

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She might make the dancing cow stop dancing!

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And then, she'd just be the cow!

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And if you were moving house, Spooky might make the house move with you.

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We've got to stop Spooky.

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-Before she stops anything else!

-Too late, look at this lot!

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ENGINE REVS

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Mad round here.

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I can't find Spooky Spoon anywhere!

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There she is!

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Oh, I'll have a nice rest on the roundabout.

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Ah!

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So peaceful.

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Since I made it stop, no one else has been near it!

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SHE CHUCKLES

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We'll have to sort her out later.

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First we need to get everything back to normal.

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SIX: Brain gain!

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Hello, Zero. Got to get this machine going.

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# Brain gain, brain gain

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# To solve a problem, use our brain

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# The way to get your brains all linking

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# Up together, joined up thinking. #

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Getting brain power now.

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Make the moving thing slow down and stop.

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Put something on the machine that doesn't move very much.

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Think, think! What doesn't move much, Zero?

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Hm.

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Of course! You!

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Right, Zero, see if you can make these things as still as statues.

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Like you!

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Watch that pointer on the machine.

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When it touches zero, the stopping brain gain will fire off.

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Ready, Zero? And go!

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It's working, look!

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Keep doing nothing, Zero!

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Brilliant, what's next?

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Say no more.

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Right, Zero, this is the big one.

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Hm.

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Hurry up!

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We're nearly there, come on, Zero!

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ALL: Hooray!

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OK, now how do we get the other things moving again?

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How about something in the machine that never stops moving?

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Yes, me, me, me!

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I can do this!

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-You've got to get the arrow up to three.

-No problem.

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Done it.

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Now for the street and the park.

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She's on a roll, here comes the brain gain, Six.

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Yes, and now the roundabout.

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-Watch out, Spooky's there.

-Here I go!

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What? What is going on?

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Three, can you make it go any faster?

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We might be able to get rid of Spooky if you can.

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-Getting tired.

-Help her, everyone!

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-Faster, faster.

-Go faster.

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Faster, fast as you can.

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Ahhhhhh...

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Oh!

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ALL: Yeah!

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-Did I do it?

-You did fine.

-Come back, Six.

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All clear for landing.

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ALL: One, two, three, four, five, six!

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Well done, Six.

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You sorted that Spooky Spoon out.

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I couldn't have done it without Three, she was fantastic.

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And Zero, he helped too.

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Yeah.

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Let's see it all on screen.

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In the house, some toys got stuck.

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And some that shouldn't move started moving.

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I went to have a look, then other strange things happened.

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-Everything got stuck.

-It was Spooky Spoon!

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And she was mixing up other things too.

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She made the sausages dance.

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-And she made the litter bin chase the poor man.

-Funny!

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But we sorted everything out. Zero and Three had to work very hard.

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And we sorted Spooky Spoon out too!

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So Three, want to play Musical Statues again?

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Now that's something you don't see every day.

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I'll play with you, come on!

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Can you find three things that move by themselves?

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And three things that don't move at all?

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And any problems, call the Numberjacks!

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# The Numberjacks are on their way

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# The Numberjacks are on their way! #

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Subtitles by Rebecca Rahman Red Bee Media 2007

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