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'Today, Joe Barrett joins the Prank Patrol. | 0:00:02 | 0:00:04 | |
'His mission - to create a computer game so real | 0:00:04 | 0:00:07 | |
'it comes alive when you play it. | 0:00:07 | 0:00:09 | |
'But his brother, James, | 0:00:09 | 0:00:11 | |
'is going to learn that some computer games...' | 0:00:11 | 0:00:14 | |
-ROBOTIC VOICE: Do not hit me. -'..they don't like to be played.' | 0:00:14 | 0:00:18 | |
# Here they come They're on a roll | 0:00:20 | 0:00:23 | |
# Where they'll strike nobody knows | 0:00:23 | 0:00:25 | |
# If you have a point to prove | 0:00:25 | 0:00:27 | |
# They'll make a plan and see it through | 0:00:27 | 0:00:30 | |
# They'll sign you up to join their crew | 0:00:30 | 0:00:32 | |
# Barney and the Ninjas too | 0:00:32 | 0:00:34 | |
# Here we go Come and join the Prank Patrol. # | 0:00:34 | 0:00:38 | |
'Meet our newest prankster - | 0:00:41 | 0:00:44 | |
'Joe Barrett. | 0:00:44 | 0:00:45 | |
'A lively fellow from Bredbury in Cheshire. | 0:00:45 | 0:00:48 | |
'Joe keeps active and his hobbies include football, | 0:00:48 | 0:00:51 | |
'playing with his family, tennis and tap dancing. | 0:00:51 | 0:00:55 | |
'Don't laugh, it's good for your muscles.' | 0:00:55 | 0:00:58 | |
That's definitely him. | 0:01:06 | 0:01:08 | |
Joe Barrett, how would you like to make your dream prank come true? | 0:01:16 | 0:01:22 | |
-Great. -Congratulations. You're the newest member of the Prank Patrol. | 0:01:22 | 0:01:26 | |
Dad, can I...? | 0:01:26 | 0:01:28 | |
Oops. | 0:01:28 | 0:01:30 | |
I take it that's a yes, then. | 0:01:30 | 0:01:32 | |
Joe, this way. | 0:01:32 | 0:01:33 | |
'The target of Joe's prank | 0:01:33 | 0:01:35 | |
'is his brother, James. | 0:01:35 | 0:01:38 | |
'James loves playing games on the computer, | 0:01:38 | 0:01:40 | |
'so much so that it drives Joe nuts. | 0:01:40 | 0:01:42 | |
'Normally, this wouldn't be so bad, | 0:01:42 | 0:01:45 | |
'but James thinks he's a games master. | 0:01:45 | 0:01:47 | |
'He's always rubbing Joe's face in it | 0:01:47 | 0:01:49 | |
'that he is the best, but Prank Patrol may be the answer. | 0:01:49 | 0:01:53 | |
-Let's talk about James. -James. | 0:01:53 | 0:01:56 | |
You have another brother called Tom and a sister called Scarlett. | 0:01:56 | 0:01:59 | |
Why have you chosen to prank James? | 0:01:59 | 0:02:02 | |
Well, James is always the joker, he's always the one that has his way. | 0:02:02 | 0:02:08 | |
-I wanted to get him back. -What's he done to you? | 0:02:08 | 0:02:11 | |
It's not what he's done, it's just the way he is. | 0:02:11 | 0:02:14 | |
-We have a nickname for him - Alby - annoying little brother. -OK. | 0:02:14 | 0:02:18 | |
-Nice. -But whenever I say I'm going to play football, | 0:02:18 | 0:02:23 | |
he goes, "You have to play a computer game with me first," | 0:02:23 | 0:02:26 | |
and the game lasts 20 minutes and it goes on. | 0:02:26 | 0:02:31 | |
You miss your football... | 0:02:31 | 0:02:32 | |
-You want to beat him at his own game. -Yeah. -OK. | 0:02:32 | 0:02:36 | |
What have you got in mind? | 0:02:36 | 0:02:37 | |
There's computer games and everything, | 0:02:37 | 0:02:40 | |
I thought about taking him to a fake testing area | 0:02:40 | 0:02:43 | |
and you know those suits they wear? | 0:02:43 | 0:02:46 | |
Motion-sensor ones? | 0:02:46 | 0:02:49 | |
You could wear them and try and fool him or something. | 0:02:49 | 0:02:52 | |
-You know the kind I mean? -I think so. | 0:02:52 | 0:02:55 | |
He goes to a fake games testing area... | 0:02:55 | 0:02:58 | |
for a big company, we give him a motion-sensor suit | 0:02:58 | 0:03:01 | |
-that he thinks is controlling a character on screen... -Yeah. | 0:03:01 | 0:03:05 | |
-How about if the character turns round and is human? -Yeah. | 0:03:05 | 0:03:09 | |
Very nice idea. Let's see what your family thinks. | 0:03:09 | 0:03:12 | |
I don't think it'll be easy to pull this prank off. | 0:03:12 | 0:03:15 | |
There's a lot of organisation and hard work. | 0:03:15 | 0:03:19 | |
I think, between Barney and Joe, they can pull it off. | 0:03:19 | 0:03:22 | |
This is a really big challenge for Joseph, | 0:03:22 | 0:03:25 | |
but he's got to be careful because James is no push-over. | 0:03:25 | 0:03:30 | |
Lots of support there. That sounds a great idea. | 0:03:30 | 0:03:33 | |
Let's do it. Ninjas, take us to Prank HQ! | 0:03:33 | 0:03:37 | |
TYRES SCREECH | 0:03:38 | 0:03:39 | |
Ah-ha, we've been expecting you. | 0:03:47 | 0:03:50 | |
Tell the team what you want them to do, Joe. | 0:03:50 | 0:03:53 | |
I want to pull the ultimate prank. | 0:03:53 | 0:03:55 | |
I want you to help me. | 0:03:55 | 0:03:57 | |
We're going to design a video game character | 0:03:57 | 0:04:00 | |
and do it professionally. | 0:04:00 | 0:04:02 | |
We're going to get my brother and experiment with him. | 0:04:02 | 0:04:05 | |
Do some crazy stuff and I would like the game to come alive | 0:04:05 | 0:04:09 | |
and scare him to death. | 0:04:09 | 0:04:10 | |
I could pretend to be one of the designers, yeah? | 0:04:10 | 0:04:14 | |
-I could wind him up, get him to do stupid things. -Yeah. | 0:04:15 | 0:04:19 | |
I'll do some doodles, some sketches. | 0:04:19 | 0:04:23 | |
And do a computer game character for you. | 0:04:23 | 0:04:25 | |
-That's fine. -From Dave's sketches, | 0:04:25 | 0:04:32 | |
I could build some body armour, | 0:04:32 | 0:04:34 | |
so the game figure comes alive. | 0:04:34 | 0:04:36 | |
-That would be fantastic. -All that leaves is me | 0:04:36 | 0:04:39 | |
to be the virtual reality robot. | 0:04:39 | 0:04:41 | |
-ROBOTIC VOICE: -I am a robot, I am part of a computer game. | 0:04:41 | 0:04:45 | |
I will eat you. | 0:04:45 | 0:04:47 | |
I will... | 0:04:47 | 0:04:48 | |
'Before we build the character, | 0:04:53 | 0:04:55 | |
'Dave and Joe have to decide on the look.' | 0:04:55 | 0:04:57 | |
-I like that belt... -Like a utility belt? -Yeah. | 0:04:57 | 0:05:01 | |
-To put his bits and bobs. -I like this tube thing. | 0:05:01 | 0:05:05 | |
I think we've got enough ideas to come up with something cool. | 0:05:05 | 0:05:09 | |
'Now Dave knows what Joe has in mind, | 0:05:09 | 0:05:12 | |
'it's time to put pen to paper and create a masterpiece.' | 0:05:12 | 0:05:15 | |
Colours. | 0:05:15 | 0:05:17 | |
-That is fantastic. -Let's have a look at this. | 0:05:21 | 0:05:25 | |
-Oh, yes! -It's great, isn't it? -Very nice work. | 0:05:25 | 0:05:28 | |
We need a name now. Any ideas? | 0:05:28 | 0:05:30 | |
-Duvet man! -Duvet? -Rabbit Boy. | 0:05:30 | 0:05:34 | |
No, he looks dead macho and everything. | 0:05:34 | 0:05:37 | |
-Like Combat something. -Yeah. Combat. | 0:05:37 | 0:05:40 | |
Combat Boy, Sir Combat. Combat Man, Mr Combat. | 0:05:40 | 0:05:44 | |
-Sergeant Combat, Colonel Combat, Captain... -Colonel Combat. | 0:05:44 | 0:05:48 | |
That's got a ring to it. | 0:05:48 | 0:05:50 | |
Very nice. Hello, Colonel Combat. | 0:05:50 | 0:05:52 | |
We now need to make him come to life. | 0:05:52 | 0:05:55 | |
Hang on a minute! | 0:05:55 | 0:05:57 | |
Who's drawn a picture of me with pigtails, a handbag and a dress? | 0:05:57 | 0:06:01 | |
Ninjas! | 0:06:01 | 0:06:04 | |
'Now that Colonel Combat has been created on paper, | 0:06:45 | 0:06:48 | |
'Darren's been getting busy with some body armour and shin pads | 0:06:48 | 0:06:52 | |
'to bring it to life.' | 0:06:52 | 0:06:53 | |
Do robots have accents? They don't, do they? | 0:06:53 | 0:06:56 | |
They have that same "I am a robot!" | 0:06:56 | 0:06:58 | |
ROBOTIC VOICE: "I am a robot!" | 0:06:58 | 0:07:00 | |
'After the suit had been fitted, we just had to add a dash of colour.' | 0:07:00 | 0:07:06 | |
To make sure it's just right, you should test it on the public. | 0:07:06 | 0:07:10 | |
-MOCK ROBOT VOICE: -Affirmative! | 0:07:10 | 0:07:13 | |
I'll be back in time for tea. | 0:07:13 | 0:07:16 | |
If I saw Colonel Combat walking towards me, | 0:07:17 | 0:07:19 | |
I think I'd be very scared, because of the design. | 0:07:19 | 0:07:23 | |
I designed it for my brother, so that it will shock him, | 0:07:23 | 0:07:27 | |
so hopefully, people will be frightened of him | 0:07:27 | 0:07:30 | |
and will try and avoid him. | 0:07:30 | 0:07:33 | |
-All right, Joe? -How did it go, then? | 0:07:33 | 0:07:36 | |
It was really good. A few mixed reactions, | 0:07:36 | 0:07:38 | |
but I think people are convinced it's a robot suit, so it's sorted. | 0:07:38 | 0:07:42 | |
Now we need to make the motion-sensor suits | 0:07:42 | 0:07:44 | |
that you and James are gonna wear. | 0:07:44 | 0:07:46 | |
What do you think I've been doing while you've played with that suit?! | 0:07:46 | 0:07:50 | |
Have you been doing it? Oh, brilliant! Nice mummy. | 0:07:50 | 0:07:53 | |
That looks great. So how have you made that? | 0:07:53 | 0:07:56 | |
-Literally, I got one of these, a ping-pong ball... -Let's have a look. | 0:07:56 | 0:08:00 | |
I've always wanted to do this. Right, OK. | 0:08:00 | 0:08:03 | |
Cut it in half, stick it on, | 0:08:03 | 0:08:05 | |
put some wire through it, and you've got "motion sensors". | 0:08:05 | 0:08:08 | |
So with the motion-capture suits completed, | 0:08:08 | 0:08:11 | |
it's time for the Ninjas to load the van and take us to the location | 0:08:11 | 0:08:15 | |
to create the virtual world that Colonel Combat lives in. | 0:08:15 | 0:08:19 | |
SIREN BLARES | 0:08:22 | 0:08:25 | |
So here we are, Joe - our prank location. | 0:08:26 | 0:08:29 | |
This is where the computer game prank will go down. | 0:08:29 | 0:08:32 | |
-Welcome to the headquarters of PP Games. -Is that a real company? | 0:08:32 | 0:08:35 | |
No, we made it up. This is where you brother will be led, | 0:08:35 | 0:08:38 | |
through some corridors and some stairways, | 0:08:38 | 0:08:41 | |
which eventually lead to this room here. | 0:08:41 | 0:08:44 | |
Now, James is gonna be led through into the headquarters of...PP Games! | 0:08:44 | 0:08:48 | |
Prank Patrol, of course. He's gonna be led to this door on the left, | 0:08:48 | 0:08:51 | |
which says Test Room 1, but it's just an office room. | 0:08:51 | 0:08:54 | |
Look in there and you'll see it's had a make-over to make it look | 0:08:54 | 0:08:58 | |
like a state-of-the-art games testing centre. | 0:08:58 | 0:09:00 | |
Now that is a projection screen, the projector's up there, | 0:09:00 | 0:09:04 | |
and that is where we'll see Colonel Combat | 0:09:04 | 0:09:06 | |
and James will try to use those motion-sensor suits. | 0:09:06 | 0:09:09 | |
That's all I know about the computer side of things. | 0:09:09 | 0:09:12 | |
The guy who's here to tell you about it is Paul. | 0:09:12 | 0:09:14 | |
He said he would meet us here, but I've no idea where he is. | 0:09:14 | 0:09:18 | |
Hiya. Sorry, I couldn't find the front door. | 0:09:19 | 0:09:22 | |
-LAUGHTER -Are you Joe? | 0:09:22 | 0:09:25 | |
I knew that was gonna happen and it still got me! | 0:09:25 | 0:09:27 | |
Paul, what an entrance. | 0:09:27 | 0:09:29 | |
That's what I'm gonna do to James when he's in here. | 0:09:29 | 0:09:32 | |
-Flippin' heck! -You think he'll be shocked? | 0:09:32 | 0:09:35 | |
Yeah, he's gonna be well shocked! | 0:09:35 | 0:09:37 | |
Me too, that was brilliant. Thank you very much. | 0:09:37 | 0:09:40 | |
Let's get that fixed, I'll sort out the green screen | 0:09:40 | 0:09:42 | |
-and get into costume. -OK. -Great. -Oh... | 0:09:42 | 0:09:45 | |
Now, movies and TV shows use green screen all the time | 0:09:45 | 0:09:48 | |
to make it look like people are standing somewhere they're not. | 0:09:48 | 0:09:51 | |
They film the person, then run the image through a computer | 0:09:51 | 0:09:55 | |
and tell it to replace anything green with the background they want. | 0:09:55 | 0:09:59 | |
Right, OK, Joe, to make this game more realistic, | 0:09:59 | 0:10:02 | |
-we'll need to pick backgrounds... -OK. | 0:10:02 | 0:10:04 | |
..so Colonel Combat can stand in front of it. | 0:10:04 | 0:10:07 | |
-What do you think of the first one? -A beach?! | 0:10:07 | 0:10:10 | |
-What do you think? Not really? -No. | 0:10:10 | 0:10:13 | |
-Not as fierce, is it? -OK, let's look at the next background. | 0:10:13 | 0:10:17 | |
Underwater? You could make him swim maybe. | 0:10:17 | 0:10:20 | |
-Maybe, but he'd get his arm rusted, though, wouldn't he? -Mm-hm. | 0:10:20 | 0:10:24 | |
-It's not very realistic as well, is it? -Shall we try another? -Yeah. | 0:10:24 | 0:10:28 | |
-Aha! A tunnel. -Ah! | 0:10:28 | 0:10:31 | |
-That looks a bit more computer game. -Yeah. | 0:10:31 | 0:10:33 | |
I think James would love this, but it's like he's floating in mid air. | 0:10:33 | 0:10:38 | |
OK, Joe, how about this one? | 0:10:38 | 0:10:40 | |
-Yeah, that's great! -Like that? -Yeah, nice and dark! | 0:10:40 | 0:10:44 | |
That's definitely the one for Colonel Combat. | 0:10:44 | 0:10:47 | |
Oh, yes, Joe. Definitely a very cool interactive background there. | 0:10:47 | 0:10:52 | |
Is there a reason why you chose that one? | 0:10:52 | 0:10:54 | |
Probably because it's mysterious | 0:10:54 | 0:10:56 | |
and Colonel Combat would hang out in those sorts of areas. | 0:10:56 | 0:10:59 | |
Well, I am Colonel Combat and I like it a lot. | 0:10:59 | 0:11:02 | |
-Do you think James will? -Oh, he'll fall for it definitely. | 0:11:02 | 0:11:05 | |
I hope so. That's the background sorted. | 0:11:05 | 0:11:08 | |
-Next is the motion-sensor suits. Shall we do it? -Let's go! -Come on! | 0:11:08 | 0:11:11 | |
'Joe's putting on the motion-capture suit he created earlier. | 0:11:11 | 0:11:15 | |
'The suit is supposed to detect any movement that he makes. | 0:11:15 | 0:11:18 | |
'It doesn't do anything, but that's not what brother James will think. | 0:11:18 | 0:11:22 | |
'James is going to be told that wherever he moves, | 0:11:22 | 0:11:25 | |
'Colonel Combat will move as well. So if he dances, I'll dance too. | 0:11:25 | 0:11:29 | |
'I wonder if he knows the tango.' Do you know what, Joe? | 0:11:29 | 0:11:32 | |
-This is gonna be awesome! -It'll be fantastic! | 0:11:32 | 0:11:35 | |
But there's still loads to do, so, Ninjas, you get to it, | 0:11:35 | 0:11:38 | |
and, Joe, we'll get out of these costumes | 0:11:38 | 0:11:41 | |
and make the important call to your brother James. | 0:11:41 | 0:11:43 | |
-Hello? -Hi, is that James? | 0:11:49 | 0:11:51 | |
-Yeah. -Hi, mate, it's me. -Oh, hi, Joe. | 0:11:51 | 0:11:54 | |
-I've got some good news for you. -What? | 0:11:54 | 0:11:57 | |
They're looking for another person to test it. | 0:11:57 | 0:12:00 | |
It's on Thursday. I wondered if you wanted to come. | 0:12:00 | 0:12:03 | |
Yeah, yeah, yeah! | 0:12:03 | 0:12:04 | |
OK, then. I'll tell you all the details back at home. | 0:12:04 | 0:12:06 | |
-OK. -I'll see you, mate. | 0:12:06 | 0:12:09 | |
-See you. -Bye. -Bye. | 0:12:09 | 0:12:12 | |
Oh, well done, mate. You did so well at the end. | 0:12:12 | 0:12:14 | |
I thought he'd finally work out what was going on, | 0:12:14 | 0:12:17 | |
-but he sounded excited. -Yeah, he's really excited. | 0:12:17 | 0:12:20 | |
This prank is gonna be awesome. | 0:12:20 | 0:12:23 | |
So you're watching your favourite TV show, | 0:12:28 | 0:12:31 | |
when, all of a sudden, you get mashed by a great big couch potato. | 0:12:31 | 0:12:36 | |
Well, why not channel your energy into this home-made recipe? | 0:12:37 | 0:12:42 | |
All you need is a universal remote control. | 0:12:44 | 0:12:47 | |
You can buy one cheaply and easily in any electrical shop. | 0:12:47 | 0:12:50 | |
Set it up so it works with your TV. | 0:12:50 | 0:12:53 | |
Then all you do is point and click. Make sure you stay out of sight | 0:12:53 | 0:12:57 | |
while you change channels, switch it off or kill the sound | 0:12:57 | 0:13:01 | |
all happening mysteriously. | 0:13:01 | 0:13:03 | |
CHANNELS KEEP CHANGING | 0:13:03 | 0:13:06 | |
Aargh! | 0:13:09 | 0:13:11 | |
-GIGGLING -Try it out. | 0:13:11 | 0:13:13 | |
There's no limit to the fun you can have with this handy device. | 0:13:13 | 0:13:16 | |
-So I think it's safe to say that James is roped in. -Definitely. | 0:13:20 | 0:13:24 | |
There's no turning back. How are you feeling? | 0:13:24 | 0:13:27 | |
-Pretty nervous and excited. About 50/50. -A nice mixture. | 0:13:27 | 0:13:31 | |
-He's gonna fall for it. -Yeah! -And before we do it, | 0:13:31 | 0:13:33 | |
I've got words of encouragement from your family. Let's see. | 0:13:33 | 0:13:37 | |
Joe, you've worked really hard and it's now or never. | 0:13:37 | 0:13:40 | |
You know James isn't stupid, | 0:13:40 | 0:13:42 | |
so you've got to get him and get him good. | 0:13:42 | 0:13:45 | |
Hi, Joe, it's Tom, your more cool and more intelligent brother. | 0:13:45 | 0:13:48 | |
Get James good, cos we don't call him Annoying Little Brother for nothing. | 0:13:48 | 0:13:52 | |
Good luck, dude! | 0:13:52 | 0:13:54 | |
-Aw, that's nice. -Yeah. | 0:13:54 | 0:13:56 | |
-Feeling OK? -Great. -Shall we do this?! -Let's go do it. -Let's go! | 0:13:56 | 0:14:01 | |
Prank Patroller Joe Barrett has created a video game | 0:14:01 | 0:14:05 | |
for his brother, James, to play. James thinks it's a new game | 0:14:05 | 0:14:10 | |
that isn't on the market. Will James fall for the prank? | 0:14:10 | 0:14:13 | |
Or will Joe's prank short-circuit? All coming up in Prank Patrol. | 0:14:13 | 0:14:19 | |
Joe's about to pull the prank of a lifetime. | 0:14:19 | 0:14:22 | |
It's all rigged up. It's going to be wicked. | 0:14:22 | 0:14:25 | |
We have the green screen. | 0:14:25 | 0:14:27 | |
There'll be the fake background. | 0:14:27 | 0:14:30 | |
That's the door that I'll come crashing through. | 0:14:30 | 0:14:34 | |
And this is a very important room here. | 0:14:34 | 0:14:38 | |
This is the control room with Ash and Paul. | 0:14:38 | 0:14:41 | |
Hey, Joe! | 0:14:41 | 0:14:43 | |
We'll see you in a bit. | 0:14:43 | 0:14:45 | |
And this is the games-testing centre. | 0:14:45 | 0:14:48 | |
Now, James will be stood here. | 0:14:48 | 0:14:51 | |
He'll look at the projection screen, hopefully getting me to move. | 0:14:51 | 0:14:55 | |
At the end, I'll come crashing through that wall. | 0:14:55 | 0:14:59 | |
We'll be capturing James's face on our hidden cameras. | 0:14:59 | 0:15:02 | |
There's one up there. | 0:15:02 | 0:15:05 | |
One in the middle. And one over here. Hello! | 0:15:05 | 0:15:09 | |
I'll get into costume and we'll get this prank underway. | 0:15:09 | 0:15:14 | |
Hang on a minute... I don't need a water pistol for this. | 0:15:14 | 0:15:19 | |
But I could get someone back | 0:15:19 | 0:15:21 | |
who made me walk round a shopping centre dressed as a robot. | 0:15:21 | 0:15:25 | |
Oh...Ninjas! | 0:15:27 | 0:15:29 | |
So James is two minutes away. | 0:16:25 | 0:16:28 | |
There's no turning back now, Joe. | 0:16:28 | 0:16:31 | |
-Colonel Combat is ready. Is Joe? -I am ready. | 0:16:31 | 0:16:35 | |
A bit nervous. | 0:16:35 | 0:16:37 | |
-I can't wait to see James's face. -He has no idea. | 0:16:37 | 0:16:40 | |
Let's get to it. Before we do... Ninjas! | 0:16:40 | 0:16:44 | |
Hide the Prank Van. | 0:16:44 | 0:16:47 | |
The blueprint for Joe's prank is... | 0:16:47 | 0:16:50 | |
one fake motion-capture suit to control Colonel Combat, | 0:16:50 | 0:16:54 | |
who will be inside a 3-D computer universe | 0:16:54 | 0:16:57 | |
that we project onto one giant breakaway wall. | 0:16:57 | 0:17:01 | |
So James has just been dropped off by his dad | 0:17:04 | 0:17:07 | |
to test a new computer game. | 0:17:07 | 0:17:09 | |
But he has no idea the virtual world is about to break through | 0:17:09 | 0:17:14 | |
in a serious way. Let the pranking begin. | 0:17:14 | 0:17:17 | |
This is it. | 0:17:20 | 0:17:22 | |
Hey, guys, how you doing? | 0:17:22 | 0:17:24 | |
-Nice to meet you. -I'm Joe. -And I am James. | 0:17:24 | 0:17:28 | |
-Nice to meet you. How are you doing? -Fine. -You excited? -Yeah. | 0:17:28 | 0:17:31 | |
Do you know what's happening? | 0:17:31 | 0:17:34 | |
You'll find out. Don't worry. I'm Lars, the software designer. | 0:17:34 | 0:17:38 | |
I'll show you in the test room what will happen. Let's go through. | 0:17:38 | 0:17:44 | |
This is our testing section room. | 0:17:44 | 0:17:48 | |
If you want to come in, guys. | 0:17:48 | 0:17:51 | |
-This is so cool. -It is, isn't it? | 0:17:51 | 0:17:53 | |
You have to stand on the sensor mat. | 0:17:53 | 0:17:57 | |
I'll tell you what's going on. | 0:17:57 | 0:18:00 | |
Here at PP Games, we've designed a new way of playing video games. | 0:18:00 | 0:18:05 | |
It's called Motion Capture Sensitivity. | 0:18:05 | 0:18:08 | |
That sounds strange, but cool! | 0:18:08 | 0:18:11 | |
It works by AI technology. | 0:18:11 | 0:18:14 | |
Before I say this, I should tell you about the oath. | 0:18:14 | 0:18:17 | |
We can't reveal anything without the oath. | 0:18:17 | 0:18:20 | |
What's the oath? | 0:18:20 | 0:18:22 | |
We have to say this oath before we reveal anything. | 0:18:22 | 0:18:28 | |
Because if you tell someone - you probably won't - | 0:18:28 | 0:18:32 | |
I could be in a lot of trouble. Do you mind? | 0:18:32 | 0:18:35 | |
No. | 0:18:35 | 0:18:36 | |
-Put your hands up like this. Say, "I promise..." -I promise... | 0:18:36 | 0:18:41 | |
-"..not to tell anyone..." -..not to tell anyone... | 0:18:41 | 0:18:44 | |
-"..about this new development..." -..about this new development... | 0:18:44 | 0:18:49 | |
-"..of AI technology..." -..of AI technology... | 0:18:49 | 0:18:53 | |
-"..and I will never tell anyone..." -..and I will never tell anyone... | 0:18:53 | 0:18:57 | |
-"..ever..." -..ever... -"..ever..." -..ever... | 0:18:57 | 0:18:59 | |
-"..ever..." -"..ever..." -"..ever..." This is on the sheet. | 0:18:59 | 0:19:03 | |
-..ever... -"..ever..." -..ever... -OK. Thank you. | 0:19:03 | 0:19:07 | |
We need to put you in the suits. | 0:19:07 | 0:19:10 | |
-I'll take you through that. -Suits?! -Motion-capture suits. | 0:19:10 | 0:19:14 | |
You put them on, stand there, cameras pick up the sensors, | 0:19:14 | 0:19:18 | |
pick up the movement of the character. | 0:19:18 | 0:19:21 | |
You control the character on screen. It's cool, isn't it? | 0:19:21 | 0:19:26 | |
Let's go through. I'll show you the suits. | 0:19:26 | 0:19:30 | |
Have a look at these suits, man. | 0:19:30 | 0:19:33 | |
These are unbelievable... Careful! | 0:19:33 | 0:19:37 | |
These suits are worth £250,000 each. | 0:19:37 | 0:19:41 | |
'£250,000 each?! More like £2.50 each. | 0:19:41 | 0:19:46 | |
'With the lads in their ping-pong... er, motion-capture suits, | 0:19:46 | 0:19:51 | |
'it's time to get the testing underway. | 0:19:51 | 0:19:54 | |
'And seeing as James thinks he's the best gamer, he's up first.' | 0:19:54 | 0:19:58 | |
You'll see a video come up. I want you to copy what they do on the mat. | 0:19:58 | 0:20:04 | |
'James is about to see a very advanced exercise video. | 0:20:04 | 0:20:09 | |
'And those goons work in the Prank Patrol office.' | 0:20:09 | 0:20:12 | |
Keep it up, James. | 0:20:12 | 0:20:15 | |
That's impressive! | 0:20:15 | 0:20:18 | |
-How do you feel? -Great! | 0:20:21 | 0:20:24 | |
Fantastic. You can stop now. We've got all the results. | 0:20:26 | 0:20:31 | |
If you want to go, Joe. I know you won't be as good. Try your best. | 0:20:31 | 0:20:35 | |
Just try hard. Ready? Go. | 0:20:35 | 0:20:39 | |
That's it. Good effort. | 0:20:39 | 0:20:42 | |
I know you're getting tired, but don't give up. | 0:20:55 | 0:20:59 | |
You can stop now, Joe. | 0:20:59 | 0:21:02 | |
We'll work out the results. | 0:21:02 | 0:21:04 | |
Give us one second. | 0:21:04 | 0:21:07 | |
James, you got 32%. Not bad. Good effort. | 0:21:07 | 0:21:12 | |
Joe...you got 93%. | 0:21:12 | 0:21:15 | |
My God! | 0:21:15 | 0:21:18 | |
That's awesome. I tried it and got 76%. You are superb, man. | 0:21:18 | 0:21:23 | |
Right, we'll start with the gaming programme, yeah? | 0:21:23 | 0:21:27 | |
You wait there and I'll be back in a sec. | 0:21:27 | 0:21:31 | |
Since he's the best, he'd better go first. | 0:21:31 | 0:21:35 | |
-Getting a bit annoyed there, James. -When you hear my voice, | 0:21:35 | 0:21:40 | |
you'll see the character come on screen. Copy what I say to do. | 0:21:40 | 0:21:46 | |
That's all you have to do. | 0:21:46 | 0:21:48 | |
This is the exciting part. | 0:21:48 | 0:21:51 | |
Move your left arm slowly up now. | 0:21:51 | 0:21:55 | |
That's it. And hold it. | 0:21:55 | 0:21:58 | |
And now I want you to move your left arm down now. | 0:21:58 | 0:22:04 | |
Fantastic. That is amazing. Brilliant results. | 0:22:05 | 0:22:08 | |
Let's try your right hand now. | 0:22:08 | 0:22:10 | |
Move your right arm up slowly now. | 0:22:10 | 0:22:14 | |
Keep it going. Keep it going. | 0:22:14 | 0:22:19 | |
Stop. And move it down, back down. | 0:22:19 | 0:22:22 | |
Fantastic. | 0:22:22 | 0:22:25 | |
That's brilliant. We want to try you now, James, if you'd like to swap. | 0:22:25 | 0:22:30 | |
That's it. | 0:22:30 | 0:22:32 | |
Ready? Just stand on the map. Hands by your side. | 0:22:32 | 0:22:37 | |
BLEEPING | 0:22:37 | 0:22:38 | |
Right, Joe, there's a problem with a sensor. | 0:22:38 | 0:22:42 | |
Paul's coming out. | 0:22:42 | 0:22:44 | |
'We're pretending Joe has something wrong with his suit | 0:22:44 | 0:22:48 | |
'so we can get James on his own in the Prank Room. | 0:22:48 | 0:22:53 | |
'It's all part of the prank | 0:22:53 | 0:22:55 | |
'as we want James alone with Colonel Combat.' | 0:22:55 | 0:22:58 | |
Move your right arm slowly after three. One, two, three...now. | 0:22:58 | 0:23:04 | |
Right arm up slowly. | 0:23:04 | 0:23:07 | |
Keep going. | 0:23:07 | 0:23:08 | |
Keep going. Take it all the way to the top. | 0:23:08 | 0:23:12 | |
Now stop. And move it down now. | 0:23:12 | 0:23:16 | |
All the way down slowly. | 0:23:16 | 0:23:18 | |
Keep it going. All the way down. | 0:23:18 | 0:23:22 | |
-Maybe try more complex moves. -We need to test the audio. | 0:23:22 | 0:23:27 | |
Can you do like a chicken? | 0:23:27 | 0:23:30 | |
That's it. That's it. | 0:23:30 | 0:23:32 | |
That's good. | 0:23:32 | 0:23:35 | |
Can you do a chicken noise while you're doing the movement? | 0:23:35 | 0:23:39 | |
Burk, burk, burk. | 0:23:39 | 0:23:42 | |
That's a 7 audio. | 0:23:42 | 0:23:44 | |
Can you do it a bit higher? The chicken noise higher? | 0:23:44 | 0:23:48 | |
Burk, burk, burk. | 0:23:48 | 0:23:51 | |
Fantastic. | 0:23:51 | 0:23:53 | |
Hang on. Can you do a loud miaow sound? | 0:23:53 | 0:23:56 | |
-Miaow. -Louder. | 0:23:56 | 0:23:58 | |
-Miaow! -Can you say the alphabet in a miaow sound? | 0:23:58 | 0:24:02 | |
Miaow A, miaow B, miaow C, miaow D, | 0:24:02 | 0:24:07 | |
-miaow E, miaow F... -OK. Wicked. -BLEEP | 0:24:07 | 0:24:13 | |
Hang on. The monitor's gone down. | 0:24:13 | 0:24:15 | |
James, we have to reboot. To reboot you need to slap your face slowly. | 0:24:15 | 0:24:22 | |
And now. | 0:24:22 | 0:24:24 | |
And slap your face. That's it. | 0:24:24 | 0:24:27 | |
ROBOTIC VOICE: Do not hit me! | 0:24:27 | 0:24:30 | |
Did something happen then? | 0:24:30 | 0:24:33 | |
-It said, "Do not hit me." -What?! -It said, "Do not hit me." | 0:24:33 | 0:24:38 | |
Try it again. | 0:24:38 | 0:24:41 | |
Right. Slowly after I say. Maybe hit yourself a bit harder. | 0:24:41 | 0:24:46 | |
It might respond better. After three. 1...2...3... | 0:24:46 | 0:24:50 | |
Go! | 0:24:50 | 0:24:52 | |
That was better. | 0:24:52 | 0:24:54 | |
I said do...not...hit...me! | 0:24:54 | 0:25:00 | |
-What's he doing? -He said, "I said do not hit me." -Do not hit me?! | 0:25:00 | 0:25:05 | |
That's... I don't know what's going on. | 0:25:05 | 0:25:09 | |
There's only you in there. | 0:25:09 | 0:25:11 | |
Stay on the mat. Don't go off the mat. | 0:25:11 | 0:25:16 | |
-Are you OK. -Look. | 0:25:16 | 0:25:20 | |
He didn't do anything. Just calm down, James. | 0:25:20 | 0:25:23 | |
..intolerable! | 0:25:23 | 0:25:25 | |
Let's try and reboot. | 0:25:25 | 0:25:28 | |
-Can you leave the room, Joe? -Yeah. Good luck, mate. | 0:25:28 | 0:25:34 | |
It needs rebooted! | 0:25:34 | 0:25:36 | |
We'll try it one more time. Keep looking at the screen. | 0:25:36 | 0:25:39 | |
It's the left hand again, but slap yourself a bit harder. | 0:25:39 | 0:25:45 | |
Ready? Go now! | 0:25:45 | 0:25:47 | |
Hard! | 0:25:47 | 0:25:49 | |
Terminate programme! | 0:25:49 | 0:25:51 | |
Terminate programme! | 0:25:51 | 0:25:54 | |
We're going to check what's going on. | 0:25:54 | 0:25:57 | |
Terminate programme! Terminate programme! | 0:25:57 | 0:26:00 | |
Argh! Argh! | 0:26:00 | 0:26:04 | |
Hello, James! | 0:26:04 | 0:26:06 | |
You've just been pranked by the Prank Patrol. | 0:26:06 | 0:26:10 | |
Oh, my God! | 0:26:10 | 0:26:12 | |
That was so freaky! | 0:26:12 | 0:26:15 | |
Well done, Joe. All right, James? | 0:26:19 | 0:26:21 | |
That is so... YOU KNEW! | 0:26:21 | 0:26:24 | |
That's why you were here earlier today! | 0:26:24 | 0:26:28 | |
Yes! | 0:26:28 | 0:26:31 | |
Well done, fellas. | 0:26:31 | 0:26:33 | |
-The past few weeks has been a whole scam. -Pranked to perfection. | 0:26:33 | 0:26:37 | |
Would you agree? What a sport. Look at him. | 0:26:37 | 0:26:41 | |
Well done, mate. | 0:26:41 | 0:26:43 | |
When the man walked through the wall, it was amazing! | 0:26:43 | 0:26:47 | |
It was scary because a computer man just jumped out of a screen. | 0:26:47 | 0:26:53 | |
The look on his face when it pops out. | 0:26:53 | 0:26:56 | |
I'd do anything to get that look on his face. | 0:26:56 | 0:26:59 | |
There was a jump then he was, "I don't know what to do now." | 0:26:59 | 0:27:05 | |
I was that close. He was, "Don't hit me. I'm sorry." | 0:27:05 | 0:27:08 | |
That was ten out of ten, definitely. | 0:27:08 | 0:27:11 | |
He was totally gobsmacked. | 0:27:11 | 0:27:13 | |
I can still beat him any day. | 0:27:13 | 0:27:17 | |
-No, you couldn't! -I could beat you ANY day. | 0:27:17 | 0:27:20 | |
The prank was fantastic. He stitched his brother up and he deserved it. | 0:27:20 | 0:27:26 | |
Good job. | 0:27:26 | 0:27:28 | |
-We're big mates, aren't we? -Yeah(!) | 0:27:28 | 0:27:30 | |
Eric Fish creates a giant spider | 0:27:38 | 0:27:40 | |
to spin a web of deceit over his best friend, Tom. | 0:27:40 | 0:27:44 | |
Subtitles by Red Bee Media Ltd | 0:27:48 | 0:27:50 |