Virtual Reality Game The Apprentice


Virtual Reality Game

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I'm not here to make any friends.

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The process is not personal.

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It's business.

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Lord Sugar is on the lookout for a brand-new business partner.

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It is a very competitive situation.

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I need to see who's got a good business brain.

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Fighting it out for his funding...

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..18 aspiring tycoons.

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Not one of you geniuses ran this thing properly.

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I feel so angry!

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You're coming across a bit thick.

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At stake, a quarter of a million pounds...

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..and a 50-50 deal with a business heavyweight.

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Your best hope for 250 grand is to buy yourself a scratchcard.

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-Ah!

-Come on, we've got no time to lose!

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It's an investment worth fighting for.

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Why are you lying, then? We've just had that here.

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Just bear with me. Bear with me a minute.

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Not having this conversation with you.

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18 candidates.

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If you don't think that what's going to happen is effective,

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-you've got to tell her.

-I said it to her there!

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Argh!

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12 testing weeks.

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This is getting really, really childish now.

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If I was project manager, I'd be trying to motivate my team.

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So that's not cool. That's not cool.

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One life-changing opportunity.

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You're fired. You're fired.

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You are a loose cannon.

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You're fired.

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Previously on The Apprentice...

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Your task is to host special events at a famous London attraction.

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..Paul took control...

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I'm going to be clear now - if you fail to sell the tickets, it's on you lot.

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..bossing his sales team.

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-That's my decision.

-I know. I'm pissed off.

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Be adult about it. It's not hard.

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And at their casino night...

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You were sold on the basis you were getting hot food?

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..he saw red.

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Everyone's saying that you sold them a ticket

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-and you told them they were getting hot meals with their tickets.

-No!

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That's not how you do business.

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On the other team...

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My vision for dressing the event

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-is to have kind of a sparkly grotto feeling.

-OK.

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..Dillon took centre stage.

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# I only like the upper part

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# I did not like the tail... #

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-While his sales team...

-Ohoy there!

-..sank.

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-Is that something of interest to you?

-No, thank you.

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At their party, the tide turned...

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CHEERING

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..propelling them to a win in the boardroom.

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-100% customer satisfaction.

-Really?

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On the losing team...

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There's a lot of bad decisions made.

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..Sofiane passed the buck.

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That first location, that's where it all fell apart.

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You say "fell apart", but you were there.

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Emotions ran high.

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A lot of people would have crumbled, losing week after week...

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-Relax, Frances. Just relax.

-But I still put...

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But Paul lost control...

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I put the three salespeople in the sales team

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and you're criticising me for it.

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You're starting to show your aggression again, Paul.

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..and became the ninth casualty of the boardroom.

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You made a very big error.

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You're fired.

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Now, eight remain to fight for the chance

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to become Lord Sugar's business partner.

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7am.

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For the candidates, so far, no call.

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God, as if we're down to the final eight now!

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I feel like it's gone so quickly.

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Have you got an idea who the final five's going to be?

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I think it's absolutely anyone's game.

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You're my worst nightmare!

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Here's your blanket!

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Ugh.

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You know what? I was having some horrible nightmares.

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I think it's all getting a bit inside your head!

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DOORBELL RINGS

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Oh, the door's ringing.

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-Good morning.

-Morning, Karren. Morning, Claude.

-Morning.

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-Can you get everyone together and meet us downstairs?

-Yes, no problem.

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Guys, Karren and Claude are here.

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Has anyone offered them a cup of tea yet?

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Karren, Claude, would you like a cup of tea or coffee?

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-No. Get down here so we can get on, please.

-OK.

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-Good morning.

-ALL:

-Good morning.

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As you can see, in front of you, you've got headsets.

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I'd like you to put them on.

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Oh, wow!

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Amazing!

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-Oh, my God!

-You can actually turn your head.

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THEY LAUGH

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Invisible!

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THEY EXCLAIM

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Wow!

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It is amazing!

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Good morning.

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Welcome to the future.

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This is my virtual boardroom, and I've invited you here

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because for the next task,

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you will be entering the world of virtual reality.

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Now, globally, the computer games industry is worth over £70 billion.

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This year, technology firms are going to be pushing virtual reality,

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releasing headsets and games into the mainstream markets.

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So, for this task, you're going to design a new virtual reality game.

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But as important as the game will be the brand that you create.

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To succeed, you're going to have to push your imagination

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and design skills to the maximum.

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Now, don't forget, in virtual reality, anything can happen.

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Wow!

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Once you've created a playable level of the game,

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you will launch it to the public and leading industry professionals

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at a world-famous entertainment expo.

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The professionals will be reporting back to me.

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A word of advice - make sure your brand captures the imagination.

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So, good luck, and I'll see you in the real boardroom,

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where at least one of you will be fired.

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As you now know, this task is all about cutting-edge technology.

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Sofiane and Trishna, your business plans are in the technology sector.

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So, Sofiane, you'll be moving over to Titans,

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and to even up the numbers, Courtney, move over to Nebula.

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-All clear?

-ALL:

-Yes.

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On your way.

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Ooh!

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Worth four billion a year in the UK alone,...

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Wow! This is amazing!

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-It's, like, destroying you!

-THEY LAUGH

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..fun video games are serious business.

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Today, the teams must create a new virtual reality game...

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-Argh!

-THEY LAUGH

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..before pitching tomorrow

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at one of the world's largest pop culture conventions.

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OK, so I think this might be the first-ever meeting

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I've done in my dressing gown!

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THEY LAUGH

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I would like to put myself forward.

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Obviously, I do know about technology.

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Reaching for the top job, IT recruiter Trishna.

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Although my expertise is not virtual reality or gaming,

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I used to play a lot of computer games.

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-I'd be completely happy and confident in doing that.

-Yeah?

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Looking forward to having you as PM again, Trishna.

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Let's hope this one works out better.

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It is going to work out better - it's the winning team!

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You're not competing against me this time, so...

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Aww!

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On the other team...

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I am an illustrator.

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I have a lot of experience creating characters.

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..drawing on his skills, art director Dillon.

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I have a degree in design, so I can work on branding.

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I would like to put myself forward.

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I'd definitely put myself forward.

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The store I worked at, we had a massive launch

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of one of the top, top brands of virtual reality.

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I sold one of the first headsets in the country.

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Maybe if you have so much experience in selling it...

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Not just selling it - I know how this industry works.

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I know the virtual reality,

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I went to trainings, I know exactly what the market is.

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The only experience I have -

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my 14-year-old son is actually studying to do computer programming.

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But I'm 100% to back yous.

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I'm putting myself forward. I'm confident that we can

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-actually win this task if we go...

-I'm confident with you to be PM.

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-Yeah?

-Yeah.

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Sofiane sold a few headsets in a leading department store

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and now he wants to project manager.

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I don't know why the team didn't back me.

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I'm an illustrator. I'm into branding and design.

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This is a perfect task for me.

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I could have led this team to victory.

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Next door, focusing on the market...

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The majority of people that are playing are males.

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The target market's 15 to 34 years of age.

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..Trishna's team play with game ideas.

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I really like outer space. I think this gives you a broad appeal.

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You could have a Martian adventure sort of game,

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where you're racing through each galaxy.

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-Yeah.

-Space race.

-That's quite a good idea.

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I can just imagine a little invasion of these Martians coming to earth

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and they're racing to get to earth before another set or something.

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I might sound like an idiot, but what do Martians look like?

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Well, we don't know, we've never seen one,

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but you can just create one, can't you?

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So are you happy to choose outer space as our environment?

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-Yep, happy.

-I think Courtney will be the sub-team leader

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for the branding side of things. I know you're very good at that.

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I'd like to work on the branding as well, cos obviously I've got a branding agency.

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I'd be completely happy and confident in doing that.

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-I think it'll be exciting. Perfect.

-OK.

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Also searching for a winning formula...

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I was kind of thinking a medieval context.

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-You have to defend the Royals.

-..Sofiane's team.

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Obviously, game of a castle, that game...

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-It's one idea. We need more.

-Yeah, no, no, it's a great game,

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but that game I can play on a normal game console.

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I mean, puzzle is what everyone plays.

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You're sitting on a train and people are sitting there

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going crazy about all these puzzle games.

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A simple example of puzzle

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would be you're in the water, swimming around,

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and you're finding different pieces of different coloured shell

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that connect together and create one big shell,

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and that's that puzzle solved and you move onto the next one.

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And I think definitely underwater. I think it's visually beautiful.

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-Yep. I like that.

-Yeah.

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Dillon, definitely I want you on the creating the game team with Alana.

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Which team deals with the character creation and...?

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That's the branding team, yeah.

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Yeah, see, I'm an illustrator and stuff,

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so I've worked with creating characters.

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I have a brand. Out of everyone here, I have a brand already,

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which I've created myself, so...

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-OK.

-She's got a son that plays loads of games.

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She knows about what people want in games.

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I don't think so. It's very simple.

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Dillon and Alana, you go and create the game

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and me and Grainne will go and work on the branding.

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-Are you sure?

-Yep, 100%.

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Clearly, Dillon should be on the branding side.

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He lets his imagination run away with him, but he is creative.

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But where's he actually ended up? Not there.

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11am.

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Guys, with regards to the sub-team,

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are you absolutely sure, the way they are, that you're happy?

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-Yeah. Why?

-Are you sure? Because I work in branding,

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I have a degree in design and I'm also an illustrator,

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and part of the sub-team's duty is to illustrate a character.

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-Dillon, listen, stay positive. I'll call you.

-OK.

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I'll call you and go through that again, you?

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-All right, OK.

-No worries.

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While half of each team sets off to make their game...

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This team split is crazy.

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I mean, I feel like we should be on that team

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and they should be on this team.

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I don't do any gaming at all and he wants me to create a game!

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..the rest will come up with characters

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and build a brand identity.

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I've come up with a little idea. Obviously, have, like, a character -

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I've put Spaceman Sam here, just for reference -

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but then he could have lost his pet.

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-His pet could be something completely random, or...

-Badger!

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-LAUGHING:

-Oh, my... Yeah!

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He could have, like, a big quiff, couldn't he?

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-Yes!

-Cosmic Badger.

-Cosmic Badger! Like the Fonz!

-Yeah, I love it.

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# Spaceman Sam and the Cosmic Badger! #

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I'd prefer the name, like, Galactic Sam.

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-What about Galactic Gary?

-Galactic Gary!

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SHE LAUGHS

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What are you doing that for? Do you not?

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It's just getting weirder and weirder, isn't it?

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Central London.

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Essentially, our character is this Atlantian.

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He's from Atlantis.

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Placed in charge of Sofiane's puzzle game...

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So we have pieces of shells that he has to rescue

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and they're falling down in bubbles.

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..Alana and Dillon.

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They'll be colour-coordinated and they'll be different pieces.

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And our job is to grab the right coloured pieces

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and click them together to make a whole shell.

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Who are we targeting this at?

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Cos if we're targeting at someone that likes puzzles,

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in my opinion, that's not particularly a puzzle.

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If we're going with puzzle, it needs to be a puzzle.

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Yeah, but I don't know if it needs to be a traditional puzzle.

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You know, I didn't want to overegg it, like,

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because otherwise it becomes complicated.

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Dillon's always going to think that his creativity is the right way,

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because that's what he does for a living.

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Every time I suggest something, it's a bit like, "No,"

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cos he's got it in his head already, he knows what he wants.

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It's Dillon's creation today.

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Instead of bubbles, it could be jellyfish, and if they're alight,

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you can't touch them and they've got the pieces on top of them.

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It might be making it a bit more complicated,

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but I'm not sure how complicated we should make it.

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OK.

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So they're going to obviously take from, like, route A to route B.

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From here and they've got to get here.

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So this would be our end planet.

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Mission for Frances and Trishna...

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-We should add a timing element here.

-Yeah, I did want to have the timing.

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-And if you run out of fuel...

-You're dead.

-..you die, yeah.

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..turn outer space into virtual reality.

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I want it to be complex enough

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-that it feels like it's exciting and interesting.

-It's interesting, yeah.

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-PHONE RINGS

-Hi, Jessica.

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-Hi, Trish. You all right, Trishna?

-'Yeah.'

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'So my idea would be that you've lost your pet in space

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'and you're searching for your lost pet,'

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and that's the Astrobadger.

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-OK.

-OK.

-You don't sound too excited, Trishna.

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Why is it a badger?

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-Could it be something else?

-'We wanted his pet to be, like, random.

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'Like, if we used a cat or a dog, it won't be as exotic.'

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When you're designing it, just think really unusual and fantasy.

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-Yeah.

-'They want to be able to experience something

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'they never would be able to experience.'

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Yeah, fine, which is why it's in space,

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'cos it is meant to be that whole, you know, coming out of reality.'

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OK. Good luck, girls.

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I had a slight worry from the start

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that Courtney and Jessica wouldn't be as focused as they need to be.

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I hope they can pull it together with the logo and the strapline

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and the character, cos I think me and Frances have done very well

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on this side, and I expected more from them.

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Lunchtime.

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At a London costume house...

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Oh, Lord!

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I look like a right idiot!

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..Grainne and Sofiane find themed outfits for tomorrow's launch.

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-Have you got the tights on?

-Yeah.

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-They're too small.

-Are they too small on you?

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They are small, yeah.

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Grainne, are you done?

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Yeah. Don't laugh.

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It's fun, come out.

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I've got this vision, the world we're in, which is under the sea,

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and then you've got these seashells and all that,

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which is the concept of the puzzle.

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I can see Trishna in that, can't you?

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Exploring their space theme...

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No, I do not like that, Jessica.

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I will not look cosmic in that.

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..Courtney and Jessica.

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I actually like this. What does it look like?

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-Doesn't look stupid at all.

-Does it not? Oh, my gosh!

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-I love it.

-Does my bum look big in this?

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No, it's an improvement.

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'I feel like me and Courtney work well together.'

0:15:520:15:55

I like being creative, Courtney likes being creative.

0:15:550:15:57

It's been fun, yeah.

0:15:570:15:59

Still up in the air, the name of the game.

0:15:590:16:03

Badger Quest, Badger Hunt.

0:16:030:16:05

Badger Hunt? Badger Hunt sounds like you're culling them.

0:16:050:16:07

Lost Badger. Lost Badger In Space.

0:16:070:16:09

-Galactic Gordon.

-Gordon?

-Gordon, yeah.

0:16:090:16:12

-Galactic Gordon.

-I quite like that.

0:16:120:16:14

Gordon's Lost His Badger.

0:16:140:16:16

Yeah, I like it.

0:16:160:16:18

Gordon's Lost His Badger.

0:16:180:16:20

Coming up with their main character...

0:16:200:16:22

Er...

0:16:220:16:24

..make-up artist Grainne and salesman Sofiane.

0:16:240:16:28

Deep Diver? No.

0:16:280:16:31

The Ocean Kid.

0:16:330:16:35

Or the Sea Man or the...

0:16:350:16:38

Just keep it simple, innit? The Aqua Kid.

0:16:380:16:40

Coral Kid, eh?

0:16:400:16:42

Cos it's under the water and he's trying to resolve this...

0:16:420:16:45

do this puzzle. You know what coral is, right?

0:16:450:16:47

-Do you know?

-Yeah.

0:16:470:16:49

Coral, it's... Under the sea, you've got the coral.

0:16:490:16:54

Alana and Dillon, this is their field, this is what they're good at.

0:16:540:16:57

I think they could've put another bit of creativity

0:16:570:16:59

into the branding part, because they're experienced in it.

0:16:590:17:03

Trying to draw, like, a happy, smiley face.

0:17:030:17:05

Oh, come on!

0:17:060:17:08

SOFIANE LAUGHS

0:17:080:17:09

Next, what to call their underwater caper.

0:17:090:17:13

The main thing is "shell",

0:17:130:17:14

so it could be like Shell Stash or something.

0:17:140:17:17

-Stell... Sell, shell?

-Shell Stash.

0:17:170:17:20

You've got magic shells.

0:17:200:17:21

-What did you say?

-Hold on a second, so it's all about magic shells,

0:17:210:17:26

so maybe you could just call it Magic Shells.

0:17:260:17:28

Magic Shells sounds good to me.

0:17:280:17:29

If I turned around to a four-year-old

0:17:290:17:31

and said, "Magic Shells," they'd know what it is.

0:17:310:17:33

PHONE RINGS

0:17:360:17:37

-Hello?

-Hi.

0:17:370:17:40

The name of the game,

0:17:400:17:41

-'Magic Shells.'

-Wow. Are you serious?

0:17:410:17:46

'Seriously, that's the name of the game.'

0:17:460:17:48

OK, it's a bit literal, but...

0:17:480:17:50

Is that changeable, or is that set in stone?

0:17:500:17:52

-'No, this is it.'

-Lovely.

-'Do you know what?'

0:17:520:17:55

We wanted to make it something catchy,

0:17:550:17:57

'but also combined with what you're doing in the story.'

0:17:570:18:00

I don't know if these shells are particularly magic.

0:18:000:18:02

No, it's OK. We'll just have to make it work.

0:18:020:18:04

'Basically, this character is a little infant, it's a kid,

0:18:040:18:08

'he's under the water...'

0:18:080:18:10

OK, but he's not like a baby, is he?

0:18:100:18:12

No, no, it's not a baby. It's not a baby.

0:18:120:18:15

'If you can imagine, like, a furry forest type

0:18:150:18:18

'of lost boy, infant type of style.'

0:18:180:18:21

OK, thanks, guys.

0:18:210:18:23

It's a bit like they haven't really thought about it,

0:18:230:18:26

-they've just gone, "Magic Shells?"

-Yeah.

0:18:260:18:29

It's just tragic.

0:18:290:18:30

Mid-afternoon.

0:18:300:18:33

I imagine the black hole to be a little bit like a tornado.

0:18:330:18:36

Trishna and Frances take their space game from sketch pad...

0:18:360:18:41

-And then some, maybe, mini spaceships around the place.

-Yeah.

0:18:410:18:44

..to launch pad.

0:18:440:18:46

We want it to be as vivid,

0:18:460:18:47

so the main things are the badger, the comets,

0:18:470:18:49

the planets and the stars.

0:18:490:18:51

And the jet pack juices are going to look like a little canister.

0:18:510:18:54

That's quite a lot to do in the time.

0:18:540:18:56

-Let me see what's possible.

-Perfect, thank you.

0:18:560:18:58

They are thinking about very small details -

0:18:580:19:01

where does the swirly thing go? A bit more space dust.

0:19:010:19:04

They actually have to get on and make this game.

0:19:040:19:07

They need to be thinking about a lot more things

0:19:070:19:09

than just how many little stars go in one small section of the game.

0:19:090:19:13

We need to think about how many planets

0:19:130:19:15

we actually want in the first level.

0:19:150:19:17

So I was thinking this has got five,

0:19:170:19:19

maybe have, like, eight?

0:19:190:19:20

Fathoming out their underwater game...

0:19:220:19:25

I think there should be a character

0:19:250:19:27

that flies round that can attack you.

0:19:270:19:29

..Dillon and Alana.

0:19:290:19:31

Things that fall from the sky that can attack you,

0:19:310:19:33

but I do think that should be something that we try and fit in.

0:19:330:19:36

I'd rather a game that functions, so...

0:19:360:19:39

-That's what we're doing.

-Yeah, I know.

0:19:390:19:41

What I'm saying is "done" is better than "perfect", so...

0:19:410:19:43

Puzzle games wouldn't be my forte,

0:19:450:19:47

but I've always noticed that they're really simple,

0:19:470:19:49

so my biggest worry is that we overcomplicate it

0:19:490:19:52

or that it's just not fun. We have to keep it simple.

0:19:520:19:55

Let's focus on having an actual game

0:19:550:19:57

and then we'll worry about the details

0:19:570:19:59

if we have the luxury of that time.

0:19:590:20:01

5pm.

0:20:010:20:03

-After you, Jessica.

-Thank you, darling.

0:20:030:20:05

A central London design agency.

0:20:050:20:07

-PHONE RINGS

-You all right, Trishna?

0:20:070:20:10

'So, the name of the game is...'

0:20:100:20:13

-'Gordon's Lost His Badger.'

-That's the name of the game?

0:20:150:20:19

'I don't really like it. Is there any way that you can change it?'

0:20:190:20:21

Maybe we make the title smaller and the strapline bigger?

0:20:210:20:24

All we need to make sure from you

0:20:240:20:26

is that you send us a 2D image of the badger and the image of Galactic Gordon.

0:20:260:20:29

-OK, bye.

-Catch you later.

0:20:290:20:31

I really can't stand the name. Honestly. I'm just livid about it.

0:20:310:20:36

I'd love to know who suggested that name.

0:20:360:20:39

I think we can take a wild guess!

0:20:390:20:41

I had a worry from the start, from today, when the teams were decided,

0:20:410:20:45

shall I put them two together?

0:20:450:20:46

And they've come up with Gordon's Lost His Badger!

0:20:460:20:48

What have they done and have they been focused

0:20:480:20:50

and actually been thinking about things seriously?

0:20:500:20:53

-I think it's pathetic.

-Because, yes, I'm the project manager,

0:20:530:20:56

and, yes, if we lose this task, I'm already in that boardroom,

0:20:560:20:58

but at the end of the day, if we lose this task cos of that name,

0:20:580:21:01

I'm not going anywhere.

0:21:010:21:03

On the other team...

0:21:040:21:05

So I want the bubbles and the shells to come out of the logo.

0:21:050:21:08

If it's in 3D... You know what I mean by 3D?

0:21:080:21:12

..Sofiane's Coral Kid comes to life.

0:21:120:21:16

It's an infant, it's a kid, very cartoony,

0:21:160:21:18

very strong features, big eyes, very cute, smiley face.

0:21:180:21:21

In previous tasks,

0:21:220:21:24

I've thought that Grainne was quite a strong candidate.

0:21:240:21:27

She says her piece and she has something to say.

0:21:270:21:29

Here, Grainne's not challenging Sofiane

0:21:290:21:31

and she hasn't really contributed too much.

0:21:310:21:34

Do you think we should, like, put a helmet on it?

0:21:340:21:36

Like, with holes?

0:21:360:21:38

He looks good. It's perfect.

0:21:380:21:41

He's going to be a black and white fun badger,

0:21:420:21:44

but he's got his big rainbow colourful quiff.

0:21:440:21:47

Like Elvis or how the Fonz would have it.

0:21:470:21:49

30 minutes of design time left.

0:21:490:21:52

We need to have the badger's face in a circle, and then with the flag,

0:21:520:21:57

-"Leave no badger behind."

-Yeah.

0:21:570:21:59

But, also, do you not think we need Galactic Gordon, though?

0:21:590:22:01

Galactic Gordon is not actually going to be seen in the game,

0:22:010:22:04

-so that's what I think we should advertise it as.

-Yeah.

0:22:040:22:06

The game is all about Galactic Gordon

0:22:060:22:09

and his quest to find his badger,

0:22:090:22:11

but they've decided not to feature

0:22:110:22:13

the character Galactic Gordon in any of their branding.

0:22:130:22:16

That's a bit like booking a huge Hollywood star for your movie

0:22:160:22:20

and not featuring him on your poster to advertise it.

0:22:200:22:24

-OK, so this is the logo that's been sent over first.

-OK.

0:22:240:22:27

-Is that a badger?

-What is it?

0:22:310:22:33

It looks like an armadillo.

0:22:330:22:35

Have you got Galactic Gordon?

0:22:350:22:37

This was all that was given to us.

0:22:370:22:39

No...Gordon?

0:22:390:22:42

So, hold on, they haven't sent you Galactic Gordon?

0:22:420:22:44

No, just this.

0:22:440:22:45

The branding is, frankly, pathetic.

0:22:450:22:48

What planet are they on?! He's got a bloody quiff.

0:22:480:22:51

The badger's got a quiff!

0:22:510:22:52

It's just embarrassing. It's utterly embarrassing.

0:22:520:22:55

I don't understand. I made it clear what we needed of them was...

0:22:550:22:58

Yeah, why have they not done it?

0:22:580:23:00

We've got, "Gordon's Lost His Badger",

0:23:000:23:02

but no-one knows what Gordon looks like.

0:23:020:23:03

Who Gordon is. It doesn't make sense, where's Gordon?

0:23:030:23:05

It's like Gordon's lost, not the bloody badger.

0:23:050:23:07

Branding finished...

0:23:070:23:10

..designs complete.

0:23:110:23:12

Demo levels of both games will be built overnight.

0:23:150:23:19

9.30am.

0:23:230:23:25

Comic Con -

0:23:260:23:29

celebrating the latest in the world of comics, films and gaming.

0:23:290:23:34

First, for both teams...

0:23:360:23:37

There's the famous badger.

0:23:370:23:39

..a chance to check out their games.

0:23:390:23:41

-Oh!

-Wow!

0:23:410:23:43

For Sofiane, Magic Shells.

0:23:430:23:46

I mean, the helmet, I don't know if he needed a helmet,

0:23:460:23:49

cos he lives under the water.

0:23:490:23:51

He's quite young-looking, as well.

0:23:510:23:54

The character is a lot more cutesy

0:23:540:23:56

and less Atlantic hero than I would like.

0:23:560:23:58

Sofiane put me on the game development team,

0:23:580:24:00

that was a mistake,

0:24:000:24:02

and I think I could have brought a lot more to that.

0:24:020:24:04

Going over Gordon's Lost His Badger...

0:24:040:24:07

I think you were quite clear that we weren't really that happy with the name.

0:24:070:24:10

-..Trishna's team.

-We didn't think it was that imaginative,

0:24:100:24:13

we didn't think it showed that much vision, but...

0:24:130:24:15

-Oh, I think it does.

-I don't.

-I think it's completely random and different.

0:24:150:24:18

That's fine, but I don't, and I'm the project manager.

0:24:180:24:21

-Oh, OK!

-I didn't think it showed that.

0:24:210:24:22

I know you're laughing, but if you were project manager and you didn't like it...

0:24:220:24:26

But also, if I was the project manager, I'd try to motivate my team.

0:24:260:24:28

No, but I've got to tell you what I feel,

0:24:280:24:30

this is the whole point of this. If I tell you I love it,

0:24:300:24:33

I'm lying to you, and I'm telling you that I don't really like it.

0:24:330:24:36

At the end of the day, it's done, we're all going to work with it,

0:24:360:24:38

we're going to be passionate about it and we're going to make it work.

0:24:380:24:41

-We're going to need to split into teams of who's doing the pitch.

-I'd like to do the pitch.

0:24:410:24:44

I've started getting ideas together for the pitch,

0:24:440:24:47

and I think I'm quite good at captivating a room.

0:24:470:24:49

-I want Courtney to pitch...

-OK.

-..cos I've seen you pitch before, and I need to do the pitch.

-OK.

0:24:490:24:53

Jessica wants to pitch, so I think Jessica's better placed than myself.

0:24:530:24:57

'Jessica was probably the last person I wanted to pitch.'

0:24:570:25:00

At the same time, Courtney didn't seem like he wanted to do it.

0:25:000:25:03

He was pushing it onto Jessica,

0:25:030:25:04

but if he doesn't want to do it, what can I do?

0:25:040:25:06

-Go on, get it, get, get it.

-You can, you can, you can.

0:25:060:25:09

Over, over. Squeeze it.

0:25:090:25:11

Testing the water with Magic Shells, Grainne...

0:25:110:25:14

So, you've got a shell now. Try and get the other shapes of it.

0:25:140:25:17

..and Alana.

0:25:170:25:18

The overall game concept, what were your thoughts?

0:25:180:25:21

I thought the game was quite set for someone of a younger age.

0:25:210:25:24

What's your feelings on the character?

0:25:240:25:27

To me, personally, seems a bit childish.

0:25:270:25:30

-So, who would you say this game is aimed at?

-Kids.

-OK.

0:25:300:25:33

Dillon and I thought the concept was going to be more towards all ages.

0:25:330:25:38

Actually, in hindsight, you're creating little shells by popping bubbles.

0:25:380:25:42

It's a child's game.

0:25:420:25:44

But I think, actually, as a child's game, it's very good.

0:25:440:25:48

You've got to catch the badger

0:25:490:25:51

-in a certain amount of timeframe, OK?

-Oh, OK.

0:25:510:25:53

For Frances and Courtney...

0:25:530:25:55

You see, go slowly, slowly... That's the clue, that's the clue.

0:25:550:25:58

Go up to the clue slowly.

0:25:580:25:59

..a chance to find out if their space game will fly.

0:25:590:26:03

-Did you understand what you had to do in the game, the purpose?

-Not really.

0:26:030:26:06

Badgers is a bit strange, like, in space.

0:26:060:26:08

I just think I need, like, a bit more instruction.

0:26:080:26:10

-Did you actually find him, sorry?

-No.

-Oh, you didn't?

0:26:100:26:13

-Did you find any of the clues, or..?

-No.

0:26:130:26:16

It's maybe a little hard to understand the actual gameplay.

0:26:160:26:20

As this is a demo, maybe some more information

0:26:200:26:23

to guide you through that first level.

0:26:230:26:25

It could be a little clearer.

0:26:250:26:26

Mid-morning.

0:26:280:26:30

-Here you go, mate, put the masks on.

-Going undercover...

0:26:300:26:33

The Coral Kid!

0:26:330:26:35

Hey!

0:26:350:26:36

..Dillon and Sofiane.

0:26:360:26:38

Keep your mask on, they'll see you.

0:26:380:26:40

Go up to the clue slowly.

0:26:400:26:42

Oh, you went past it!

0:26:420:26:44

Tiptoe, tiptoe.

0:26:440:26:46

Turn around and you can see the clue.

0:26:460:26:48

Gordon's Lost His Badger?

0:26:480:26:50

Gordon's Lost His Badger. It's so random.

0:26:500:26:53

Go right, the badger's to the right. I'm giving you a good hint here.

0:26:530:26:56

-So, I'm not worried, really.

-Looks terrible, don't it?

0:26:560:27:00

I mean, who wants to be a badger?

0:27:000:27:02

Let's go.

0:27:020:27:04

Lunchtime. For Jessica and Trishna...

0:27:060:27:09

Try and tie in the fact that the player is Galactic Gordon.

0:27:090:27:13

Obviously, we don't have a picture of Galactic Gordon.

0:27:130:27:15

..a chance to perfect their pitch.

0:27:150:27:18

Then I'll go through everything about the game.

0:27:180:27:20

The player actions, the grab, the hit, talk all through that,

0:27:200:27:24

about getting to the start,

0:27:240:27:26

how we've come up with that sort of world in that sense.

0:27:260:27:28

Trishna remembers facts and figures to the nth degree.

0:27:280:27:32

But, actually, what's really important about a pitch is personality,

0:27:320:27:36

it's having a bit of charisma,

0:27:360:27:38

and it may well be lucky that she's brought Jessica.

0:27:380:27:40

She certainly has a personality.

0:27:400:27:42

I want Astrobadger to be an adventurer,

0:27:420:27:43

and he wants to find, like, the big golden star and visit the planets.

0:27:430:27:46

And then Galactic Gordon has to go and find him, as his pet,

0:27:460:27:49

and then kind of bring him back.

0:27:490:27:51

-Fine, I actually quite like that.

-Yeah.

0:27:510:27:53

On the other team...

0:27:530:27:55

I'm opening the pitch, so I'll grab the audience,

0:27:550:27:57

I'll talk about VR, I'll talk about our game, the name.

0:27:570:27:59

..Sofiane sets out a clear running order.

0:27:590:28:03

I'll pass it on to Dillon.

0:28:030:28:04

Dillon's going to go into, like, the story behind the kid, the character.

0:28:040:28:07

Alana, I feel like you should be on the VR kit.

0:28:070:28:10

I wanted Grainne explaining what Alana's doing, while she's playing.

0:28:100:28:14

Would it not make more sense if I was sort of talking about it

0:28:140:28:17

-as I was doing it?

-Is that what you want?

0:28:170:28:20

-Not really, no.

-You just want me to just be in there?

0:28:200:28:22

Yeah, just literally demonstrate the game.

0:28:220:28:24

I mean, I helped create this game yesterday

0:28:240:28:26

-and I feel like I would like to be a little bit more involved.

-OK.

0:28:260:28:29

-I will demonstrate the game for us, indeed, yeah.

-Brilliant.

0:28:290:28:32

So I'll leave it to you, but I don't want it to be, like, chaotic,

0:28:320:28:35

-where you end up falling down.

-It's not going to happen like that.

0:28:350:28:38

Just work on that, are you happy with that?

0:28:380:28:40

Yeah.

0:28:400:28:41

Mid-afternoon.

0:28:420:28:43

Both teams will present their new games

0:28:460:28:50

to an audience made up of experts and enthusiasts.

0:28:500:28:54

CHEERING AND APPLAUSE

0:28:540:28:57

First up, Gordon's Lost His Badger.

0:28:570:29:01

How's everybody enjoying the expo today?

0:29:010:29:03

-CHEERING

-Yeah!

0:29:030:29:05

OK.

0:29:120:29:14

A 20-year-old female described the...

0:29:160:29:19

Oh, I've got a squeak in my throat, sorry.

0:29:190:29:21

A 20-year-old female described the game as family friendly.

0:29:250:29:29

We wanted to... We wanted...

0:29:300:29:33

We wanted to design a game that stands out

0:29:340:29:37

from the 200 virtual reality games that are currently on the market,

0:29:370:29:42

and I think it's safe to say with the name Gordon's Lost His Badger,

0:29:420:29:46

we're certainly going to be memorable

0:29:460:29:48

and create consumer curiosity.

0:29:480:29:51

A long time ago in a cosmic land,

0:29:510:29:54

there lived an Astrobadger and an adventure he planned.

0:29:540:29:58

The mission had started, the journey began.

0:29:580:30:01

Galactic Gordon was set with an Astrobadger plan.

0:30:010:30:06

Leave no badger behind!

0:30:060:30:08

CHEERING

0:30:080:30:10

Um, grabbing and hitting complete our two player actions.

0:30:140:30:18

Twinkling stars, debris, asteroids, comets,

0:30:200:30:25

planets and jet juice are the main visual aspects of the game.

0:30:250:30:30

Comets will attack the spaceship.

0:30:300:30:32

Boost jet juice cylinders are available for Gordon to grab.

0:30:320:30:36

We really hope you've enjoyed Gordon's Lost His Badger

0:30:360:30:39

and we welcome any questions from our experts.

0:30:390:30:41

I like the lead character you have there a lot,

0:30:450:30:47

but it's just interesting - he's not the player's character.

0:30:470:30:51

The player will be Galactic Gordon,

0:30:510:30:53

but the main character for us is definitely Astrobadger.

0:30:530:30:57

The badger is the key character in this game.

0:30:570:30:59

The aim is definitely to, at the end, find Astrobadger.

0:30:590:31:02

I'm interested in the title - Gordon's Lost His Badger.

0:31:020:31:05

Doesn't sound so much of a game, more a cry for help.

0:31:050:31:08

RIPPLE OF LAUGHTER

0:31:080:31:09

We quite like the idea of having something a bit random and obscure

0:31:090:31:13

that would help you stand out within the market,

0:31:130:31:16

and it's certainly not forgettable.

0:31:160:31:18

Thank you so much for listening to us today.

0:31:180:31:20

THEY WHOOP

0:31:220:31:24

-Hang on, Trishna.

-It's done.

-Do you like the badger now?

0:31:240:31:26

-Yeah, I do.

-Yes!

-Do you like the name now?

0:31:260:31:29

Next...

0:31:300:31:33

-Thank you.

-..sink or swim for Magic Shells.

0:31:330:31:36

We chose the ocean because the ocean is a place

0:31:370:31:42

that is the most immersive in the universe.

0:31:420:31:44

We're going to invite my colleague Grainne to play the demonstration

0:31:440:31:47

and show you how this works.

0:31:470:31:49

-Want me to do that now?

-Yep.

0:31:510:31:53

I've got to take my shoes off! I don't want to fall.

0:31:550:31:58

-(What's going on?)

-Oh, God.

0:32:000:32:02

-Right.

-(Yeah?)

-Oh!

0:32:020:32:04

OK, everybody, so... Grainne's just...

0:32:040:32:07

Oh, sorry!

0:32:070:32:09

Sorry!

0:32:090:32:11

OK, so Grainne is Coral Kid,

0:32:110:32:14

and she's going to get as many puzzle pieces as she can.

0:32:140:32:17

You have to collect three pieces of each individual shell.

0:32:170:32:21

-Oh, God. Oh!

-So, Grainne's got the...

0:32:210:32:24

-Come on, Grainne!

-I'm trying! I'm trying!

0:32:240:32:26

Once you've collected three correct pieces of the shell,

0:32:260:32:29

you'll create a whole shell which will go into your sack.

0:32:290:32:32

-Grainne, try and find a...

-Yeah...

-Try and find a...

0:32:320:32:34

I'm trying to get them in. God, Grainne, come on!

0:32:340:32:38

OK, so thank you, guys, for watching.

0:32:400:32:42

I'm going to hand you over to Dillon. Thank you.

0:32:420:32:45

Many magical artefacts have been stolen,

0:32:450:32:48

including these magical shells.

0:32:480:32:50

So our character, Coral Kid, is on a mission to get these shells back.

0:32:500:32:54

This is our first adventure and our beginning level,

0:32:540:32:58

so this game is quite simplistic.

0:32:580:33:00

That's it, and I'll hand you back to Alana.

0:33:000:33:03

No. Oh, sorry, back to Sofiane.

0:33:030:33:05

Yeah, thank you very much,

0:33:050:33:06

and I welcome any questions you guys might have.

0:33:060:33:09

On the one hand, I see a very likeable character in the Coral Kid.

0:33:090:33:13

But then I also see Magic Shells,

0:33:130:33:14

which sounded almost like hallucinogenic drugs or something.

0:33:140:33:18

Who is this really targeted at?

0:33:180:33:20

Very interesting question.

0:33:230:33:24

I think... So, this game is targeted at...

0:33:240:33:28

it's targeted at children,

0:33:280:33:30

but it's mainly targeted at families,

0:33:300:33:32

it's targeted at... You know, you get your family round together.

0:33:320:33:35

It's a fun family, everyone-round-together game

0:33:350:33:39

that all the family can enjoy.

0:33:390:33:41

I'm David from PlayStation.

0:33:410:33:42

I'd like to say, obviously, loads of the guys here are wearing amazing costumes.

0:33:420:33:46

Do you think in a year's time, you'll see people dressed up as the Coral Kid?

0:33:460:33:49

Absolutely. It is very distinguished, he's very unique.

0:33:490:33:53

We had this little lad come up today, 11 years old,

0:33:530:33:56

and he was going to actually create a comic book for us.

0:33:560:33:59

So watch this space, guys.

0:33:590:34:00

There's going to be a Coral Kid comic book coming your way soon.

0:34:000:34:03

-Thank you very much.

-Thank you.

0:34:030:34:05

I think it went kind of a little bit messier than we structured it originally.

0:34:080:34:12

-Yeah. I was confused about the story.

-Yeah, what happened?

0:34:120:34:14

I started talking, then I kind of...

0:34:140:34:16

But I think they bought into the concept, they really liked the game.

0:34:160:34:19

Pitches over...

0:34:190:34:22

..while the audience vote...

0:34:230:34:25

..and the experts give their feedback...

0:34:260:34:28

The character design is a bit confusing.

0:34:280:34:31

For me, it was, frankly, a little predictable and not hugely creative.

0:34:310:34:34

..there's nothing more the teams can do.

0:34:340:34:37

We had a plan going into this pitch,

0:34:370:34:39

we discussed clearly the order of the way things were going to go.

0:34:390:34:42

Sofiane just went off and did his own thing.

0:34:420:34:44

That kind of threw us off and it looked unprofessional.

0:34:440:34:46

It was not ideal.

0:34:460:34:47

I chose Courtney as my sub-team leader yesterday, and the key reason I've done that

0:34:510:34:54

is cos I've seen his graphic design skills,

0:34:540:34:56

I've seen his branding skills,

0:34:560:34:58

and I really wanted him to show that passion in the pitch.

0:34:580:35:00

So I really hope we win this task, cos if we don't,

0:35:000:35:03

then he will have a lot to answer for.

0:35:030:35:05

Tonight, votes will be counted.

0:35:050:35:07

Tomorrow, the results play out in the boardroom.

0:35:080:35:12

You can go to the boardroom now.

0:35:200:35:22

So, I'm going to be the first to admit, I'm not a gamer.

0:35:400:35:44

What I do understand is that this is massive business.

0:35:440:35:48

We'll start off with Nebula.

0:35:480:35:50

Trishna, you became the project manager here.

0:35:500:35:53

That's correct, yeah. My business plan is based around technology.

0:35:530:35:57

I felt I was the best person to put myself forward.

0:35:570:35:59

All right. Tell me what happened, then.

0:35:590:36:01

Creating the game was myself and Frances, with the developers,

0:36:010:36:03

and the sub-team went off to do the branding side.

0:36:030:36:05

Yeah. Gordon's Lost His Badger. That's basically the game?

0:36:050:36:09

So, the user plays the game as Galactic Gordon.

0:36:090:36:12

-They go and try and find Astrobadger.

-That's him?

-Yeah.

0:36:120:36:17

You're not exactly Van Gogh, are you?

0:36:170:36:19

We wanted him to be an Astrobadger, so Jessica had the idea of the quiff

0:36:190:36:23

and I wanted to put the rainbow in there.

0:36:230:36:24

I wasn't too happy with the name. I felt like it did lack a little bit of creativity.

0:36:240:36:28

I mean, the whole concept was -

0:36:280:36:29

-the badger's got lost in space.

-Yeah.

0:36:290:36:31

-What else can you say?

-It could have been, like, Gordon's Badger Quest,

0:36:310:36:34

or something like that.

0:36:340:36:35

Not that it makes any bloody sense whatsoever,

0:36:350:36:37

I imagine it would be in space anyway.

0:36:370:36:39

That's why the idea's quite an unusual idea.

0:36:390:36:41

And we wanted it to be quite humorous when you were playing.

0:36:410:36:44

The experts did think it was rather unusual that Galactic Gordon,

0:36:440:36:47

the main character, didn't appear on the branding.

0:36:470:36:50

Obviously, as you're playing a virtual reality game,

0:36:500:36:52

you're not actually seeing the character of who you are,

0:36:520:36:55

so we focused the character on who we're trying to find, Astrobadger.

0:36:550:36:58

We've got the game here.

0:36:580:37:00

One of you can play it.

0:37:000:37:02

And she is Gordon, right?

0:37:020:37:04

She's Gordon, yeah, so she's in that spaceship.

0:37:040:37:06

As you're navigating through that, you'll have comets that are coming at you.

0:37:060:37:09

So she's found the clue, which has directed her to a brown planet.

0:37:090:37:12

Got to smash through those comets. Now she's got 20 seconds to find the badger.

0:37:120:37:16

-She found him.

-She found the badger.

0:37:160:37:18

Frances, I think you'd better take it off before you get seasick.

0:37:180:37:21

OK, thank you.

0:37:210:37:23

Maybe I'm a little bit old, but one of the things

0:37:230:37:27

that you'd hope to see in the game is the badger.

0:37:270:37:30

-The badger was out there.

-He did?

-Yeah.

-But he's very small, isn't he?

0:37:300:37:34

-He is very small.

-And the experts did say there wasn't enough badger.

0:37:340:37:37

-Right.

-OK.

0:37:370:37:38

-Day two, now.

-Me and Jessica did the pitch,

0:37:380:37:41

Frances was demoing the game and Jessica was Astrobadger.

0:37:410:37:45

And, Courtney, what about you?

0:37:450:37:47

Originally, Trishna asked me to do the pitch.

0:37:470:37:49

However, Jessica, I thought she was better suited...

0:37:490:37:52

So, you kind of, like, stepped back a little bit?

0:37:520:37:54

You looked terrified.

0:37:540:37:56

I've given speeches at my old university in front of 250 people.

0:37:560:37:59

Gordon's Lost His Badger.

0:37:590:38:01

This might be a sequel to Courtney's Lost His Marbles, for example.

0:38:010:38:04

I completely disagree with that, Lord Sugar.

0:38:040:38:06

-I thought you looked terrified on stage.

-I was a little hot.

0:38:060:38:08

It was a great shame, because you were Galactic Gordon,

0:38:080:38:11

so you should have played the game,

0:38:110:38:12

which would have overcome some of the criticism

0:38:120:38:15

-about why Gordon wasn't in the branding.

-OK, sure.

0:38:150:38:18

Jessica, did you manage to control yourself,

0:38:180:38:21

or was you like your usual Duracell bunny?

0:38:210:38:23

-Jessica Rabbit, for example?

-Not quite.

0:38:230:38:25

For the first sort of five seconds, I did get a little flustered,

0:38:250:38:28

but I felt I delivered the pitch with confidence,

0:38:280:38:30

and when the questions and answers came, I believe I answered them well.

0:38:300:38:33

I have to say, when I asked the experts afterwards,

0:38:330:38:36

they thought you were really engaging

0:38:360:38:37

-and you impressed the most of everyone on the pitch.

-Thank you.

0:38:370:38:40

-Thank you.

-Now, then, let's get over to Titan.

0:38:400:38:44

And, Sofiane, you became the project manager.

0:38:440:38:47

That's correct. I felt like I was the right person to lead the team,

0:38:470:38:50

but I've got Dillon, who's very, very creative,

0:38:500:38:52

he's a genius in terms of imaginary worlds and ideas.

0:38:520:38:56

I am an illustrator, so I have a lot of experience in this area.

0:38:560:38:59

Good ally you had there, then, right?

0:38:590:39:01

Yeah, and I wanted Dillon and Alana to build the game.

0:39:010:39:05

-This is your product here, right?

-That's correct.

0:39:050:39:08

Magic Shells, and the genius Coral Kid.

0:39:080:39:12

Dillon came up with the idea of what the game was going to be.

0:39:120:39:14

Grainne came up with Magic Shells, very simple.

0:39:140:39:17

It was about magical shells, collecting them and putting them together,

0:39:170:39:20

so I just wanted to make it exactly what it says on the tin.

0:39:200:39:23

I don't want to sound rude here, Sofiane.

0:39:230:39:25

I'm trying to establish what you actually did, then.

0:39:250:39:27

I came up with the...

0:39:270:39:29

the name of the Coral Kid, so that was my idea.

0:39:290:39:33

Do you think that "kid" was a bit dangerous

0:39:330:39:35

in the sense that this might have been a game for a kid,

0:39:350:39:39

rather than the target market?

0:39:390:39:41

-Who is the target market?

-Between 15 and 34.

0:39:410:39:44

But, I mean, a 15-year-old doesn't really want to play a game made for a kid of five or six.

0:39:440:39:49

But, anyway, who's going to play the game for me here?

0:39:500:39:52

-OK, let's go.

-Go for it, Alana.

0:39:520:39:54

These are the hands of the character,

0:39:560:39:58

and we have to squeeze the bubbles and get fragments of the shell.

0:39:580:40:01

This is our first fragment, so now we have to focus on the orange.

0:40:010:40:04

I actually do need to move. I can't do it in one place.

0:40:040:40:06

It's quite an active game.

0:40:060:40:08

-That's the bad guy, and he says, "Ouch!"

-'Ouch!'

0:40:080:40:11

All right, I think I've got it. Take the mask off now.

0:40:130:40:16

-OK, lovely.

-OK.

0:40:160:40:17

So, on day two,

0:40:170:40:19

you're now in an auditorium in front of 300 people

0:40:190:40:23

and seven industry experts sitting in the front row.

0:40:230:40:26

So you needed to kind of lay out the proposition to your audience.

0:40:260:40:31

According to Claude, that was clear as mud.

0:40:310:40:34

The idea was that Sofiane would introduce,

0:40:340:40:36

I would talk about the character and the story

0:40:360:40:38

and hand over to Alana, who would then explain the game.

0:40:380:40:40

What happened is, I started and actually opened the game, which was my mistake.

0:40:400:40:44

You played the game, and no-one knows what the game is about.

0:40:440:40:47

I had to sort of come in and fill in the blanks.

0:40:470:40:50

As I said, it was my mistake that I actually opened the game.

0:40:500:40:53

OK, so...good project manager?

0:40:530:40:56

Mm.

0:40:570:40:58

-I see.

-I think we made a really good game.

-I really like the game...

0:40:580:41:03

-I am so grateful to have the opportunity to develop an actual VR game. That was amazing.

-Right.

0:41:030:41:09

Let's find out how we got on, yeah?

0:41:100:41:12

The experts, out of the seven,

0:41:130:41:16

five of them said that with a bit of improvement,

0:41:160:41:20

they would invest in Nebula's game.

0:41:200:41:22

As far as Titan was concerned, all seven of them said...

0:41:240:41:29

they're not interested at all.

0:41:290:41:31

Zero.

0:41:310:41:32

And then we go to the public vote.

0:41:340:41:37

It's a landslide victory here.

0:41:370:41:39

Nebula,

0:41:430:41:44

you got 222 votes out of 300.

0:41:440:41:48

So, you've been getting creative with all this VR stuff.

0:41:540:41:57

So for your treat, you're going to go for the Chambers Of Flavour.

0:41:570:42:02

It's a top-secret immersive dining experience that you won't forget.

0:42:020:42:07

So, very well done,

0:42:070:42:08

-and I'll see you back here on the next task.

-Thank you.

0:42:080:42:11

DELIGHTED LAUGHTER

0:42:140:42:17

All right, go away, and I'll see you soon

0:42:240:42:27

and we'll discuss it a bit further.

0:42:270:42:31

Unlike your games, you don't have five lives.

0:42:310:42:34

For at least one of you today, it's going to be game over.

0:42:340:42:37

-Are you hungry?

-ALL:

-Yes!

0:42:450:42:48

-ALL:

-Wow!

-Might I say what a pleasure it is to have you all at our table once more?

0:42:480:42:52

This tastes like Astrobadger, doesn't it?

0:42:520:42:54

The brand was stronger than the product.

0:42:540:42:57

I don't have a clue what Trishna and Frances were doing on the game side,

0:42:570:43:00

but from the feedback we had, the game could have been better.

0:43:000:43:04

What? This is genuinely like a plane!

0:43:040:43:06

Doors to manual, crosscheck, thank you.

0:43:060:43:09

Where's the eject button?

0:43:090:43:10

To win as project manager, the feeling's just unreal.

0:43:100:43:13

It was everything I wanted to do, I did, I went with my gut,

0:43:130:43:16

I went with all the decisions I wanted to do, and I won.

0:43:160:43:19

INDISTINCT SHOUTING

0:43:190:43:21

Scurvy swine!

0:43:230:43:25

It's quite frustrating - Trishna was against what we'd done,

0:43:250:43:28

but seems to now be taking the credit for it.

0:43:280:43:30

Just feels a little strange how someone can be so far one way

0:43:300:43:33

and then so pleased the other.

0:43:330:43:35

INDISTINCT SHOUTING

0:43:350:43:38

CHEERING

0:43:380:43:40

Cheers!

0:43:400:43:42

I think it was obvious that we lost our way on the pitch.

0:43:480:43:50

I think the game was great.

0:43:500:43:52

The problem was, we didn't sell it to the audience.

0:43:520:43:54

I don't think that's the key reason

0:43:540:43:55

why the whole room didn't buy into it.

0:43:550:43:57

The actual game itself plays a part.

0:43:570:44:00

Dillon is very, very creative, he lives in this imaginary world,

0:44:000:44:03

and that's the reason I put him on building the game.

0:44:030:44:05

But our game was very, very simple and basic.

0:44:050:44:07

-We've ended up with a kids' game, basically.

-But that was both sides.

0:44:070:44:11

That was from our side and from your side.

0:44:110:44:13

We made our world more colourful

0:44:130:44:15

after you guys told us that this guy was a little kid, so...

0:44:150:44:19

Alana and Dillon are trying to say that the character's childish.

0:44:190:44:22

The whole darn game's childish.

0:44:220:44:24

They can't blame it all on the character.

0:44:240:44:26

They designed the concept and that's what we went with.

0:44:260:44:28

Just be aware that when you called me,

0:44:280:44:31

you told me the character was an infant.

0:44:310:44:33

We created a character that wasn't edgy, that wasn't zippy,

0:44:330:44:35

that wasn't dynamic, it was just this infantile character

0:44:350:44:38

and this crap name, and that's why we failed this task.

0:44:380:44:41

PHONE RINGS

0:44:510:44:52

Could you send the candidates in, please?

0:44:520:44:55

Lord Sugar will see you now.

0:44:560:44:58

Now, the feedback says this is a kids' game,

0:45:110:45:14

and the kids' game is the smallest market in virtual reality gaming.

0:45:140:45:19

The starting point was the Coral Kid.

0:45:190:45:22

I thought of a kid, like an infant, a child.

0:45:220:45:24

We had to get on with it and I had to draw this character

0:45:240:45:27

and by the end of it, we ended up with this, obviously, because...

0:45:270:45:30

You talk about it like it's your last resort.

0:45:300:45:33

This character was a dynamic hero.

0:45:330:45:35

THIS was the dynamic hero?!

0:45:350:45:37

No, no. That was in my mind and that was the world I was creating.

0:45:370:45:40

When I spoke to the PM team,

0:45:400:45:42

they relayed to me that they wanted, quote, "an infant".

0:45:420:45:45

I started drawing this character.

0:45:450:45:47

I wanted it to be cheeky but I'm not great at drawing,

0:45:470:45:49

so I ended up with this kid.

0:45:490:45:50

You had access to a world-class designer.

0:45:500:45:52

You could've done anything.

0:45:520:45:54

Yeah. If it was up to you,

0:45:540:45:55

Super Mario would be better known as Fat Plumber.

0:45:550:45:58

I mean, you've got... There's no imagination here.

0:45:580:46:01

I don't get it.

0:46:010:46:02

As an illustrator, there was an illustration of a character required

0:46:020:46:04

and I thought I could be more helpful on the branding and design team.

0:46:040:46:08

Looking at the other team's game,

0:46:080:46:10

I think our game sort of didn't have too much creativity in it.

0:46:100:46:13

It's just you're standing in one place.

0:46:130:46:15

The experts didn't like the brand and they said it had limited appeal,

0:46:150:46:18

and that's what makes people buy into the game.

0:46:180:46:21

After a whole day's work, you came up with the brainwave of...

0:46:210:46:23

Magic Shells.

0:46:230:46:25

I decided on the name, obviously, because the theme of the game

0:46:250:46:28

was Magic Shells, so that's what we went with.

0:46:280:46:30

Grainne, honestly, hand on heart, what do you make of this logo?

0:46:300:46:34

You were part and parcel of this.

0:46:340:46:36

Yeah, I know. Erm, hand on heart, yes, it's very simple,

0:46:360:46:39

but I don't think there was any other ideas coming.

0:46:390:46:41

It wasn't dynamic enough for what I was hoping at all.

0:46:410:46:46

The thing is, I'm hearing all this now, but I don't think

0:46:460:46:48

any of you kind of just gave anything during the actual task.

0:46:480:46:51

You kind of agreed with everything we went along with.

0:46:510:46:53

-We said on the phone...

-It's a bit late that

0:46:530:46:55

-you actually bring this up now.

-..it's not very imaginative.

0:46:550:46:57

But what would you have rather us done? Had a go at you?

0:46:570:46:59

-No, but the...

-Obviously, it was too late.

0:46:590:47:01

I'm getting you coming out with all these, it sounds like excuses,

0:47:010:47:04

but you should have brought this

0:47:040:47:05

into the actual room we was doing this in.

0:47:050:47:07

We did explain to you what the game was...

0:47:070:47:09

We did question the name but unfortunately you said we were stuck with it.

0:47:090:47:12

The experts are also critical of the actual game itself.

0:47:120:47:17

They said it was not very exciting.

0:47:170:47:19

When I came up with that puzzle idea, no-one else gave any other ideas.

0:47:190:47:23

But I do think that the Magic Shells didn't tie into the game

0:47:230:47:27

that we were trying to create.

0:47:270:47:29

But you can say that when you gave me a brief of

0:47:290:47:31

15 shells underwater, in bubbles.

0:47:310:47:33

-No, that wasn't the complete brief.

-This is what yous told me on the last phone call...

0:47:330:47:36

The brief was that it was an underwater puzzle game.

0:47:360:47:38

I had written down, the keywords I was trying to incorporate into...

0:47:380:47:41

I can't listen to both of you at the same time. I don't know about Lord Sugar.

0:47:410:47:44

I think combined, it just didn't quite add up to the game we were trying to create.

0:47:440:47:48

Well, I don't know much about this virtual reality stuff

0:47:480:47:51

but what I saw there, the exploiting of

0:47:510:47:53

the virtual reality side of it didn't come across to me.

0:47:530:47:56

I wanted to have jellyfish coming from the top of the sea,

0:47:560:47:59

so that if they landed on you, you would get stung,

0:47:590:48:02

and I wanted things coming towards you as well, so it would be more...

0:48:020:48:04

You was on the team which created the game.

0:48:040:48:07

I really was pushing to have them.

0:48:070:48:08

Why are you telling me now, after the event?

0:48:080:48:10

What did you do, stand in the corner and whisper?

0:48:100:48:12

Sofiane was very adamant that,

0:48:120:48:14

"Dillon, you're a creative person,"

0:48:140:48:17

and I think he almost forgot that I was even there.

0:48:170:48:19

No, the reason I put you there...

0:48:190:48:21

-No, let me explain.

-I put you there and I said you are very creative too...

0:48:210:48:25

Let me say what I'm trying to say. So, I think

0:48:250:48:27

Dillon took it upon himself that everything had to be his idea

0:48:270:48:30

and I was coming up with a few things...

0:48:300:48:32

-That's not true.

-No, I don't mean that in a bad way.

0:48:320:48:34

I'm very supportive of you and unfortunately we had to prioritise

0:48:340:48:37

the actual gameplay.

0:48:370:48:39

I think the game is very creative, I do stand by it.

0:48:390:48:42

-Do you?

-I do.

-Well, seven experts don't.

0:48:420:48:45

Day two now. Let's talk about the pitch, then.

0:48:460:48:49

You had actually rehearsed exactly who was going to do what, right?

0:48:490:48:53

-Is that right?

-That's correct.

0:48:530:48:55

I rehearsed the story element of the character...

0:48:550:48:57

But you didn't do it! Sofiane,

0:48:570:48:59

bad enough you go against some project manager's instructions -

0:48:590:49:02

you've gone against your own instructions here!

0:49:020:49:05

-Yeah, I had...

-I lost the order of the thing we was doing.

0:49:050:49:07

There's not a big order. Only three or four things.

0:49:070:49:10

But what happened, when we reunited with the girls,

0:49:100:49:12

we added the girls' input. So you kind of last-minute adjustments...

0:49:120:49:15

Sofiane, that's not accurate at all.

0:49:150:49:17

He, he came in and he did actually deliver his part of the pitch.

0:49:170:49:20

Yeah, but after the horse had bolted!

0:49:200:49:22

My concern was that to start talking over all of us at once

0:49:220:49:26

was going to look even more of a mess.

0:49:260:49:28

But when you see a car crash about to happen,

0:49:280:49:30

you can find a diplomatic way of just coughing loud

0:49:300:49:33

and then grabbing the mic and taking over.

0:49:330:49:35

Hindsight's an amazing thing, you know?

0:49:350:49:37

-Too polite.

-Yeah, I should have just...

0:49:370:49:39

You were frozen. You were frozen.

0:49:390:49:41

OK, so Sofiane,

0:49:410:49:43

which two people are you bringing back into this boardroom?

0:49:430:49:46

The two people I'm bringing back is...

0:49:530:49:55

Come on, I haven't got all night.

0:49:590:50:01

-..Dillon...

-Yeah.

0:50:040:50:06

..and...

0:50:060:50:08

-..and Grainne.

-Really? You took long enough. I mean, you know,

0:50:140:50:17

I thought I was watching Simon Cowell on X Factor.

0:50:170:50:20

Alana, go back to the house.

0:50:200:50:22

Thank you.

0:50:220:50:23

Good luck, everyone.

0:50:230:50:25

You three step outside and I'm going to have a chat with Karren

0:50:280:50:32

and Claude and at least one of you is going to be fired.

0:50:320:50:35

Sofiane tends to disregard authority.

0:50:440:50:47

In this particular case, he disregarded his own authority.

0:50:470:50:50

He thinks he's better than he is.

0:50:500:50:52

Dillon's spoken so much about how he's a great, creative person.

0:50:530:50:57

If you say it enough, you kind of believe it.

0:50:570:51:00

He was running away with his own idea without thinking,

0:51:000:51:03

"How am I going to get a public to really buy into this?"

0:51:030:51:06

Grainne, living around Sofiane for nine weeks,

0:51:080:51:11

she must know she'll be wasting her time arguing with him.

0:51:110:51:14

But when you see something going very wrong, you've got to step in,

0:51:140:51:18

-you've got to say, "That's not good enough."

-Exactly.

0:51:180:51:21

"This appeals to a four-year-old, not a 24-year-old."

0:51:210:51:23

PHONE RINGS

0:51:230:51:25

-Yes, Lord Sugar?

-Can you send the three of them in, please?

0:51:250:51:28

Lord Sugar will see you now.

0:51:280:51:30

Sofiane, why have you brought Grainne back into this boardroom?

0:51:410:51:45

The reason you're sitting here, Grainne,

0:51:450:51:47

cos it's the first time I've worked with you,

0:51:470:51:49

but you just sat there watching me doing everything.

0:51:490:51:51

-Sofiane, that is...

-Do you understand?

0:51:510:51:53

I gave as much input as I could to this character...

0:51:530:51:55

-I asked you, "Can you draw?"

-You drew.

0:51:550:51:57

You're a make-up artist but you came up with the name, Magic Shells,

0:51:570:52:00

-that's about it.

-Why are you saying this now when, on the day, you were

0:52:000:52:03

happy with my input? You were grateful for my input on the day.

0:52:030:52:06

I kept coming up with hundreds of ideas...

0:52:060:52:08

What did you bring Dillon back in for?

0:52:080:52:10

It's mainly because I think you got lost in your world of imagination.

0:52:100:52:13

-I don't think there were many other...

-The game is very basic.

0:52:130:52:16

There weren't any other ideas brought to the table,

0:52:160:52:18

other than the ideas that I presented.

0:52:180:52:20

The game wasn't good enough.

0:52:200:52:21

The experts said they didn't buy into it at all.

0:52:210:52:24

I still think it's a good game.

0:52:240:52:25

I mean, I take on the critique that it isn't complex enough.

0:52:250:52:28

If I was in your shoes, I would probably have done a better game.

0:52:280:52:31

Hang on a second. I was a creative genius 30 minutes ago,

0:52:310:52:34

-and now I'm the reason the task failed.

-You are very creative.

0:52:340:52:36

I'm talking about the actual task, you had to build this game...

0:52:360:52:39

Lord Sugar, I've spent my whole life trying to be a creative designer.

0:52:390:52:42

I came from not much, I had to leave a small town,

0:52:420:52:44

I had to go to the big city and make it on my own.

0:52:440:52:47

People talk about women having equality in the workplace.

0:52:470:52:49

As a gay man, I came across a lot of adversary.

0:52:490:52:52

I tried my best to make a career for myself.

0:52:520:52:54

It didn't come easy to me.

0:52:540:52:56

That's nice and commendable and I understand what you're saying.

0:52:560:52:59

But he also just came over here with 180 quid in his pocket 13 years ago

0:52:590:53:03

-and taught himself how to speak English...

-And I'm not disrespecting that at all.

0:53:030:53:07

-Yeah, but I want you to know that...

-And she's a mother also, that's got her own business...

0:53:070:53:10

Lord Sugar, I am a businessman, you know, I work for someone,

0:53:100:53:14

I turn over £2 million and that's a lot for what I do,

0:53:140:53:18

and I've got an amazing business plan.

0:53:180:53:20

Who should get fired?

0:53:200:53:21

Erm... Who should get fired?

0:53:210:53:24

Definitely not me.

0:53:240:53:25

QUIET GUFFAWING

0:53:250:53:27

Based on this task, I would say Dillon.

0:53:270:53:30

Based on whole performance, I don't know a lot about you, Grainne...

0:53:300:53:33

-Exactly, so don't say it.

-..I would probably say Grainne.

0:53:330:53:36

-You know, in the middle of this task...

-You can't say, based on the whole task.

0:53:360:53:39

-Who should be fired, then, Dillon?

-Sofiane.

-Sofiane.

-Absolutely.

0:53:390:53:42

Listen, I don't think there's anything more to be gained

0:53:430:53:46

in talking to you, so I'm going to summarise this the way I see it.

0:53:460:53:50

So, look, Sofiane...

0:53:500:53:53

..so many people tell me that you've got no regard for their ideas,

0:53:550:54:00

you do your own thing,

0:54:000:54:02

and I can't deal with people like that, as far as I'm concerned,

0:54:020:54:05

in business.

0:54:050:54:07

Grainne, on this particular task,

0:54:070:54:10

I do not know what you did at all,

0:54:100:54:12

and I just think that you took the opportunity to sit back.

0:54:120:54:15

Lord Sugar, in the last nine weeks, you know,

0:54:150:54:17

I've never took a back seat in anything.

0:54:170:54:19

How many tasks have you won?

0:54:190:54:21

Three.

0:54:210:54:23

I know that's not good.

0:54:230:54:25

Dillon, you've been labelled the creative person,

0:54:250:54:29

but at the end of the day, this wasn't creative.

0:54:290:54:33

You know what? Sof disregards instructions,

0:54:330:54:35

but you're exactly the same, I think.

0:54:350:54:38

I think once you get something in your head,

0:54:380:54:40

-you're not going to listen to anybody.

-I guess,

0:54:400:54:42

in hindsight, if I could change the game, I would've put the...

0:54:420:54:45

This is not a case of hindsight.

0:54:450:54:46

I keep hearing, had you had your time again, had you did this again,

0:54:460:54:50

had you rethought it again...

0:54:500:54:51

and whilst you are a very, very, very nice person, Dillon...

0:54:510:54:55

..I don't think you have the potential of being my business partner.

0:54:560:55:00

-Lord Sugar...

-So, it is with regret

0:55:000:55:02

that you're fired.

0:55:020:55:03

Thank you, Lord Sugar. Thank you, Karren and Claude.

0:55:030:55:06

It's getting very, very close to the end now.

0:55:160:55:19

Sofiane,

0:55:240:55:27

you go on your own, you do your own thing -

0:55:270:55:29

I'm finding it difficult to believe that you are...

0:55:290:55:33

..a potential winner.

0:55:340:55:35

Sofiane, you're fired.

0:55:360:55:38

Thank you, Lord Sugar. Thanks, Claude. Thanks, Karren.

0:55:380:55:42

HE SIGHS

0:55:470:55:48

Grainne...

0:55:510:55:54

go back to the house, OK?

0:55:540:55:56

Thank you.

0:55:560:55:59

I'm still shocked that I got fired.

0:56:180:56:20

There's still a lot of dead wood,

0:56:200:56:21

but I'm still going to achieve my dream and build my empire.

0:56:210:56:24

I am extremely creative. Lord Sugar didn't see that

0:56:260:56:29

because I'm dealing with a bunch of monkeys on a task.

0:56:290:56:32

The plan is to get back to Dublin,

0:56:320:56:34

get a spray tan and conquer the magazine world.

0:56:340:56:37

My money would be on Sofiane going.

0:56:390:56:41

But he was putting a lot of the blame on Dillon as well, I think.

0:56:410:56:44

If Dillon goes, I will be absolutely gutted.

0:56:440:56:47

It was obvious that the game wasn't quite right

0:56:470:56:49

and the game idea came from Dillon.

0:56:490:56:52

Dillon and Grainne are coming back.

0:56:520:56:55

-Woo!

-Woo!

0:56:570:56:59

Just... Wait!

0:56:590:57:00

Dillon's back. Dillon's coming back. No, he is, he is.

0:57:000:57:03

-What?

-They're gone.

0:57:030:57:05

-No, he is. No, Dillon's coming back.

-They're not here.

-Just you?

0:57:050:57:08

-Oh, my God, well done, Grainne.

-Is he really not coming back?

0:57:080:57:11

It was horrific.

0:57:120:57:14

It literally is dog-eat-dog in there.

0:57:140:57:16

Dillon fought his side, he really, really did.

0:57:160:57:18

But he's gone.

0:57:180:57:21

Lord Sugar's now looking at a potential business partner.

0:57:210:57:24

There's only six of us left,

0:57:240:57:26

and there's only going to be one winner.

0:57:260:57:28

-Last man standing.

-Yeah.

0:57:280:57:31

Now, six candidates remain.

0:57:330:57:36

Lord Sugar's search for his next business partner continues.

0:57:380:57:43

Next time...

0:57:440:57:46

I want you to create your own gin.

0:57:460:57:48

Choose your concept, which one?

0:57:480:57:50

..high spirits...

0:57:500:57:52

I have to stop drinking this.

0:57:520:57:53

No-one's listening to me and it's starting to really piss me off.

0:57:530:57:56

..low shots.

0:57:560:57:58

I feel like there's a negative vibe here right now.

0:57:580:58:00

I heard you! 'No, I heard you, Frances!'

0:58:000:58:02

And in the boardroom...

0:58:020:58:03

The product has got so many faults with it.

0:58:030:58:06

..headaches all-round.

0:58:060:58:08

Truth of the matter was, if she was undermining your authority,

0:58:080:58:11

she was just the messenger.

0:58:110:58:12

You're fired.

0:58:120:58:14

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