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I'm not here to make any friends. | 0:00:02 | 0:00:04 | |
The process is not personal. | 0:00:04 | 0:00:06 | |
It's business. | 0:00:06 | 0:00:08 | |
Lord Sugar is on the lookout for a brand-new business partner. | 0:00:09 | 0:00:13 | |
It is a very competitive situation. | 0:00:13 | 0:00:16 | |
I need to see who's got a good business brain. | 0:00:16 | 0:00:19 | |
Fighting it out for his funding... | 0:00:20 | 0:00:22 | |
..18 aspiring tycoons. | 0:00:24 | 0:00:28 | |
Not one of you geniuses ran this thing properly. | 0:00:28 | 0:00:31 | |
I feel so angry! | 0:00:31 | 0:00:33 | |
You're coming across a bit thick. | 0:00:33 | 0:00:34 | |
At stake, a quarter of a million pounds... | 0:00:34 | 0:00:38 | |
..and a 50-50 deal with a business heavyweight. | 0:00:40 | 0:00:45 | |
Your best hope for 250 grand is to buy yourself a scratchcard. | 0:00:45 | 0:00:49 | |
-Ah! -Come on, we've got no time to lose! | 0:00:49 | 0:00:52 | |
It's an investment worth fighting for. | 0:00:52 | 0:00:54 | |
Why are you lying, then? We've just had that here. | 0:00:54 | 0:00:57 | |
Just bear with me. Bear with me a minute. | 0:00:57 | 0:00:59 | |
Not having this conversation with you. | 0:00:59 | 0:01:01 | |
18 candidates. | 0:01:01 | 0:01:03 | |
If you don't think that what's going to happen is effective, | 0:01:03 | 0:01:05 | |
-you've got to tell her. -I said it to her there! | 0:01:05 | 0:01:07 | |
Argh! | 0:01:07 | 0:01:09 | |
12 testing weeks. | 0:01:09 | 0:01:11 | |
This is getting really, really childish now. | 0:01:11 | 0:01:13 | |
If I was project manager, I'd be trying to motivate my team. | 0:01:13 | 0:01:16 | |
So that's not cool. That's not cool. | 0:01:16 | 0:01:17 | |
One life-changing opportunity. | 0:01:17 | 0:01:20 | |
You're fired. You're fired. | 0:01:20 | 0:01:21 | |
You are a loose cannon. | 0:01:21 | 0:01:24 | |
You're fired. | 0:01:24 | 0:01:25 | |
Previously on The Apprentice... | 0:01:33 | 0:01:35 | |
Your task is to host special events at a famous London attraction. | 0:01:35 | 0:01:40 | |
..Paul took control... | 0:01:40 | 0:01:42 | |
I'm going to be clear now - if you fail to sell the tickets, it's on you lot. | 0:01:42 | 0:01:46 | |
..bossing his sales team. | 0:01:46 | 0:01:47 | |
-That's my decision. -I know. I'm pissed off. | 0:01:47 | 0:01:49 | |
Be adult about it. It's not hard. | 0:01:49 | 0:01:51 | |
And at their casino night... | 0:01:51 | 0:01:53 | |
You were sold on the basis you were getting hot food? | 0:01:53 | 0:01:55 | |
..he saw red. | 0:01:55 | 0:01:56 | |
Everyone's saying that you sold them a ticket | 0:01:56 | 0:01:58 | |
-and you told them they were getting hot meals with their tickets. -No! | 0:01:58 | 0:02:01 | |
That's not how you do business. | 0:02:01 | 0:02:02 | |
On the other team... | 0:02:02 | 0:02:04 | |
My vision for dressing the event | 0:02:04 | 0:02:05 | |
-is to have kind of a sparkly grotto feeling. -OK. | 0:02:05 | 0:02:08 | |
..Dillon took centre stage. | 0:02:08 | 0:02:10 | |
# I only like the upper part | 0:02:10 | 0:02:12 | |
# I did not like the tail... # | 0:02:12 | 0:02:14 | |
-While his sales team... -Ohoy there! -..sank. | 0:02:14 | 0:02:18 | |
-Is that something of interest to you? -No, thank you. | 0:02:18 | 0:02:20 | |
At their party, the tide turned... | 0:02:20 | 0:02:23 | |
CHEERING | 0:02:23 | 0:02:26 | |
..propelling them to a win in the boardroom. | 0:02:26 | 0:02:29 | |
-100% customer satisfaction. -Really? | 0:02:29 | 0:02:32 | |
On the losing team... | 0:02:32 | 0:02:33 | |
There's a lot of bad decisions made. | 0:02:33 | 0:02:36 | |
..Sofiane passed the buck. | 0:02:36 | 0:02:38 | |
That first location, that's where it all fell apart. | 0:02:38 | 0:02:41 | |
You say "fell apart", but you were there. | 0:02:41 | 0:02:42 | |
Emotions ran high. | 0:02:42 | 0:02:44 | |
A lot of people would have crumbled, losing week after week... | 0:02:44 | 0:02:47 | |
-Relax, Frances. Just relax. -But I still put... | 0:02:47 | 0:02:49 | |
But Paul lost control... | 0:02:49 | 0:02:51 | |
I put the three salespeople in the sales team | 0:02:51 | 0:02:52 | |
and you're criticising me for it. | 0:02:52 | 0:02:54 | |
You're starting to show your aggression again, Paul. | 0:02:54 | 0:02:56 | |
..and became the ninth casualty of the boardroom. | 0:02:56 | 0:02:59 | |
You made a very big error. | 0:02:59 | 0:03:01 | |
You're fired. | 0:03:01 | 0:03:02 | |
Now, eight remain to fight for the chance | 0:03:02 | 0:03:05 | |
to become Lord Sugar's business partner. | 0:03:05 | 0:03:08 | |
7am. | 0:03:15 | 0:03:16 | |
For the candidates, so far, no call. | 0:03:19 | 0:03:23 | |
God, as if we're down to the final eight now! | 0:03:23 | 0:03:25 | |
I feel like it's gone so quickly. | 0:03:25 | 0:03:27 | |
Have you got an idea who the final five's going to be? | 0:03:27 | 0:03:30 | |
I think it's absolutely anyone's game. | 0:03:30 | 0:03:32 | |
You're my worst nightmare! | 0:03:37 | 0:03:39 | |
Here's your blanket! | 0:03:39 | 0:03:41 | |
Ugh. | 0:03:41 | 0:03:42 | |
You know what? I was having some horrible nightmares. | 0:03:46 | 0:03:48 | |
I think it's all getting a bit inside your head! | 0:03:48 | 0:03:51 | |
DOORBELL RINGS | 0:03:55 | 0:03:57 | |
Oh, the door's ringing. | 0:03:57 | 0:03:58 | |
-Good morning. -Morning, Karren. Morning, Claude. -Morning. | 0:04:00 | 0:04:03 | |
-Can you get everyone together and meet us downstairs? -Yes, no problem. | 0:04:03 | 0:04:07 | |
Guys, Karren and Claude are here. | 0:04:08 | 0:04:10 | |
Has anyone offered them a cup of tea yet? | 0:04:11 | 0:04:14 | |
Karren, Claude, would you like a cup of tea or coffee? | 0:04:15 | 0:04:18 | |
-No. Get down here so we can get on, please. -OK. | 0:04:18 | 0:04:21 | |
-Good morning. -ALL: -Good morning. | 0:04:35 | 0:04:37 | |
As you can see, in front of you, you've got headsets. | 0:04:37 | 0:04:39 | |
I'd like you to put them on. | 0:04:39 | 0:04:41 | |
Oh, wow! | 0:04:48 | 0:04:50 | |
Amazing! | 0:04:50 | 0:04:52 | |
-Oh, my God! -You can actually turn your head. | 0:04:52 | 0:04:55 | |
THEY LAUGH | 0:04:55 | 0:04:56 | |
Invisible! | 0:04:56 | 0:04:58 | |
THEY EXCLAIM | 0:04:58 | 0:05:01 | |
Wow! | 0:05:01 | 0:05:02 | |
It is amazing! | 0:05:02 | 0:05:04 | |
Good morning. | 0:05:05 | 0:05:07 | |
Welcome to the future. | 0:05:07 | 0:05:09 | |
This is my virtual boardroom, and I've invited you here | 0:05:09 | 0:05:13 | |
because for the next task, | 0:05:13 | 0:05:15 | |
you will be entering the world of virtual reality. | 0:05:15 | 0:05:18 | |
Now, globally, the computer games industry is worth over £70 billion. | 0:05:19 | 0:05:27 | |
This year, technology firms are going to be pushing virtual reality, | 0:05:27 | 0:05:31 | |
releasing headsets and games into the mainstream markets. | 0:05:31 | 0:05:36 | |
So, for this task, you're going to design a new virtual reality game. | 0:05:36 | 0:05:42 | |
But as important as the game will be the brand that you create. | 0:05:42 | 0:05:47 | |
To succeed, you're going to have to push your imagination | 0:05:47 | 0:05:51 | |
and design skills to the maximum. | 0:05:51 | 0:05:54 | |
Now, don't forget, in virtual reality, anything can happen. | 0:05:54 | 0:05:59 | |
Wow! | 0:06:01 | 0:06:03 | |
Once you've created a playable level of the game, | 0:06:08 | 0:06:12 | |
you will launch it to the public and leading industry professionals | 0:06:12 | 0:06:16 | |
at a world-famous entertainment expo. | 0:06:16 | 0:06:19 | |
The professionals will be reporting back to me. | 0:06:19 | 0:06:22 | |
A word of advice - make sure your brand captures the imagination. | 0:06:22 | 0:06:27 | |
So, good luck, and I'll see you in the real boardroom, | 0:06:27 | 0:06:30 | |
where at least one of you will be fired. | 0:06:30 | 0:06:34 | |
As you now know, this task is all about cutting-edge technology. | 0:06:38 | 0:06:42 | |
Sofiane and Trishna, your business plans are in the technology sector. | 0:06:42 | 0:06:47 | |
So, Sofiane, you'll be moving over to Titans, | 0:06:47 | 0:06:49 | |
and to even up the numbers, Courtney, move over to Nebula. | 0:06:49 | 0:06:53 | |
-All clear? -ALL: -Yes. | 0:06:58 | 0:07:00 | |
On your way. | 0:07:00 | 0:07:01 | |
Ooh! | 0:07:06 | 0:07:08 | |
Worth four billion a year in the UK alone,... | 0:07:08 | 0:07:12 | |
Wow! This is amazing! | 0:07:12 | 0:07:14 | |
-It's, like, destroying you! -THEY LAUGH | 0:07:14 | 0:07:16 | |
..fun video games are serious business. | 0:07:16 | 0:07:20 | |
Today, the teams must create a new virtual reality game... | 0:07:20 | 0:07:24 | |
-Argh! -THEY LAUGH | 0:07:24 | 0:07:27 | |
..before pitching tomorrow | 0:07:27 | 0:07:29 | |
at one of the world's largest pop culture conventions. | 0:07:29 | 0:07:32 | |
OK, so I think this might be the first-ever meeting | 0:07:32 | 0:07:35 | |
I've done in my dressing gown! | 0:07:35 | 0:07:36 | |
THEY LAUGH | 0:07:36 | 0:07:38 | |
I would like to put myself forward. | 0:07:38 | 0:07:39 | |
Obviously, I do know about technology. | 0:07:39 | 0:07:41 | |
Reaching for the top job, IT recruiter Trishna. | 0:07:41 | 0:07:45 | |
Although my expertise is not virtual reality or gaming, | 0:07:45 | 0:07:48 | |
I used to play a lot of computer games. | 0:07:48 | 0:07:50 | |
-I'd be completely happy and confident in doing that. -Yeah? | 0:07:50 | 0:07:52 | |
Looking forward to having you as PM again, Trishna. | 0:07:52 | 0:07:55 | |
Let's hope this one works out better. | 0:07:55 | 0:07:56 | |
It is going to work out better - it's the winning team! | 0:07:56 | 0:07:59 | |
You're not competing against me this time, so... | 0:07:59 | 0:08:01 | |
Aww! | 0:08:01 | 0:08:02 | |
On the other team... | 0:08:04 | 0:08:05 | |
I am an illustrator. | 0:08:05 | 0:08:07 | |
I have a lot of experience creating characters. | 0:08:07 | 0:08:09 | |
..drawing on his skills, art director Dillon. | 0:08:09 | 0:08:13 | |
I have a degree in design, so I can work on branding. | 0:08:13 | 0:08:15 | |
I would like to put myself forward. | 0:08:15 | 0:08:17 | |
I'd definitely put myself forward. | 0:08:17 | 0:08:19 | |
The store I worked at, we had a massive launch | 0:08:19 | 0:08:22 | |
of one of the top, top brands of virtual reality. | 0:08:22 | 0:08:25 | |
I sold one of the first headsets in the country. | 0:08:25 | 0:08:28 | |
Maybe if you have so much experience in selling it... | 0:08:29 | 0:08:32 | |
Not just selling it - I know how this industry works. | 0:08:32 | 0:08:35 | |
I know the virtual reality, | 0:08:35 | 0:08:36 | |
I went to trainings, I know exactly what the market is. | 0:08:36 | 0:08:39 | |
The only experience I have - | 0:08:39 | 0:08:40 | |
my 14-year-old son is actually studying to do computer programming. | 0:08:40 | 0:08:43 | |
But I'm 100% to back yous. | 0:08:43 | 0:08:46 | |
I'm putting myself forward. I'm confident that we can | 0:08:46 | 0:08:48 | |
-actually win this task if we go... -I'm confident with you to be PM. | 0:08:48 | 0:08:51 | |
-Yeah? -Yeah. | 0:08:51 | 0:08:53 | |
Sofiane sold a few headsets in a leading department store | 0:08:53 | 0:08:55 | |
and now he wants to project manager. | 0:08:55 | 0:08:57 | |
I don't know why the team didn't back me. | 0:08:57 | 0:08:58 | |
I'm an illustrator. I'm into branding and design. | 0:08:58 | 0:09:01 | |
This is a perfect task for me. | 0:09:01 | 0:09:02 | |
I could have led this team to victory. | 0:09:02 | 0:09:04 | |
Next door, focusing on the market... | 0:09:04 | 0:09:07 | |
The majority of people that are playing are males. | 0:09:07 | 0:09:09 | |
The target market's 15 to 34 years of age. | 0:09:09 | 0:09:11 | |
..Trishna's team play with game ideas. | 0:09:11 | 0:09:14 | |
I really like outer space. I think this gives you a broad appeal. | 0:09:14 | 0:09:17 | |
You could have a Martian adventure sort of game, | 0:09:17 | 0:09:19 | |
where you're racing through each galaxy. | 0:09:19 | 0:09:21 | |
-Yeah. -Space race. -That's quite a good idea. | 0:09:21 | 0:09:23 | |
I can just imagine a little invasion of these Martians coming to earth | 0:09:23 | 0:09:27 | |
and they're racing to get to earth before another set or something. | 0:09:27 | 0:09:30 | |
I might sound like an idiot, but what do Martians look like? | 0:09:30 | 0:09:33 | |
Well, we don't know, we've never seen one, | 0:09:34 | 0:09:36 | |
but you can just create one, can't you? | 0:09:36 | 0:09:38 | |
So are you happy to choose outer space as our environment? | 0:09:38 | 0:09:41 | |
-Yep, happy. -I think Courtney will be the sub-team leader | 0:09:41 | 0:09:43 | |
for the branding side of things. I know you're very good at that. | 0:09:43 | 0:09:45 | |
I'd like to work on the branding as well, cos obviously I've got a branding agency. | 0:09:45 | 0:09:49 | |
I'd be completely happy and confident in doing that. | 0:09:49 | 0:09:51 | |
-I think it'll be exciting. Perfect. -OK. | 0:09:51 | 0:09:53 | |
Also searching for a winning formula... | 0:09:55 | 0:09:58 | |
I was kind of thinking a medieval context. | 0:09:58 | 0:10:00 | |
-You have to defend the Royals. -..Sofiane's team. | 0:10:00 | 0:10:03 | |
Obviously, game of a castle, that game... | 0:10:03 | 0:10:05 | |
-It's one idea. We need more. -Yeah, no, no, it's a great game, | 0:10:05 | 0:10:07 | |
but that game I can play on a normal game console. | 0:10:07 | 0:10:09 | |
I mean, puzzle is what everyone plays. | 0:10:09 | 0:10:11 | |
You're sitting on a train and people are sitting there | 0:10:11 | 0:10:14 | |
going crazy about all these puzzle games. | 0:10:14 | 0:10:16 | |
A simple example of puzzle | 0:10:16 | 0:10:18 | |
would be you're in the water, swimming around, | 0:10:18 | 0:10:20 | |
and you're finding different pieces of different coloured shell | 0:10:20 | 0:10:22 | |
that connect together and create one big shell, | 0:10:22 | 0:10:24 | |
and that's that puzzle solved and you move onto the next one. | 0:10:24 | 0:10:27 | |
And I think definitely underwater. I think it's visually beautiful. | 0:10:27 | 0:10:30 | |
-Yep. I like that. -Yeah. | 0:10:30 | 0:10:32 | |
Dillon, definitely I want you on the creating the game team with Alana. | 0:10:32 | 0:10:36 | |
Which team deals with the character creation and...? | 0:10:36 | 0:10:39 | |
That's the branding team, yeah. | 0:10:39 | 0:10:41 | |
Yeah, see, I'm an illustrator and stuff, | 0:10:41 | 0:10:42 | |
so I've worked with creating characters. | 0:10:42 | 0:10:44 | |
I have a brand. Out of everyone here, I have a brand already, | 0:10:44 | 0:10:46 | |
which I've created myself, so... | 0:10:46 | 0:10:48 | |
-OK. -She's got a son that plays loads of games. | 0:10:48 | 0:10:50 | |
She knows about what people want in games. | 0:10:50 | 0:10:52 | |
I don't think so. It's very simple. | 0:10:52 | 0:10:54 | |
Dillon and Alana, you go and create the game | 0:10:54 | 0:10:56 | |
and me and Grainne will go and work on the branding. | 0:10:56 | 0:10:58 | |
-Are you sure? -Yep, 100%. | 0:10:58 | 0:11:01 | |
Clearly, Dillon should be on the branding side. | 0:11:01 | 0:11:03 | |
He lets his imagination run away with him, but he is creative. | 0:11:03 | 0:11:06 | |
But where's he actually ended up? Not there. | 0:11:06 | 0:11:09 | |
11am. | 0:11:09 | 0:11:10 | |
Guys, with regards to the sub-team, | 0:11:10 | 0:11:12 | |
are you absolutely sure, the way they are, that you're happy? | 0:11:12 | 0:11:15 | |
-Yeah. Why? -Are you sure? Because I work in branding, | 0:11:15 | 0:11:18 | |
I have a degree in design and I'm also an illustrator, | 0:11:18 | 0:11:20 | |
and part of the sub-team's duty is to illustrate a character. | 0:11:20 | 0:11:25 | |
-Dillon, listen, stay positive. I'll call you. -OK. | 0:11:25 | 0:11:27 | |
I'll call you and go through that again, you? | 0:11:27 | 0:11:28 | |
-All right, OK. -No worries. | 0:11:28 | 0:11:31 | |
While half of each team sets off to make their game... | 0:11:31 | 0:11:34 | |
This team split is crazy. | 0:11:34 | 0:11:36 | |
I mean, I feel like we should be on that team | 0:11:36 | 0:11:38 | |
and they should be on this team. | 0:11:38 | 0:11:39 | |
I don't do any gaming at all and he wants me to create a game! | 0:11:39 | 0:11:43 | |
..the rest will come up with characters | 0:11:43 | 0:11:45 | |
and build a brand identity. | 0:11:45 | 0:11:47 | |
I've come up with a little idea. Obviously, have, like, a character - | 0:11:47 | 0:11:50 | |
I've put Spaceman Sam here, just for reference - | 0:11:50 | 0:11:52 | |
but then he could have lost his pet. | 0:11:52 | 0:11:54 | |
-His pet could be something completely random, or... -Badger! | 0:11:54 | 0:11:57 | |
-LAUGHING: -Oh, my... Yeah! | 0:11:57 | 0:11:59 | |
He could have, like, a big quiff, couldn't he? | 0:11:59 | 0:12:01 | |
-Yes! -Cosmic Badger. -Cosmic Badger! Like the Fonz! -Yeah, I love it. | 0:12:01 | 0:12:04 | |
# Spaceman Sam and the Cosmic Badger! # | 0:12:04 | 0:12:08 | |
I'd prefer the name, like, Galactic Sam. | 0:12:08 | 0:12:11 | |
-What about Galactic Gary? -Galactic Gary! | 0:12:11 | 0:12:14 | |
SHE LAUGHS | 0:12:14 | 0:12:16 | |
What are you doing that for? Do you not? | 0:12:16 | 0:12:19 | |
It's just getting weirder and weirder, isn't it? | 0:12:20 | 0:12:23 | |
Central London. | 0:12:25 | 0:12:27 | |
Essentially, our character is this Atlantian. | 0:12:27 | 0:12:29 | |
He's from Atlantis. | 0:12:29 | 0:12:30 | |
Placed in charge of Sofiane's puzzle game... | 0:12:30 | 0:12:33 | |
So we have pieces of shells that he has to rescue | 0:12:33 | 0:12:36 | |
and they're falling down in bubbles. | 0:12:36 | 0:12:38 | |
..Alana and Dillon. | 0:12:38 | 0:12:40 | |
They'll be colour-coordinated and they'll be different pieces. | 0:12:40 | 0:12:43 | |
And our job is to grab the right coloured pieces | 0:12:43 | 0:12:47 | |
and click them together to make a whole shell. | 0:12:47 | 0:12:49 | |
Who are we targeting this at? | 0:12:49 | 0:12:50 | |
Cos if we're targeting at someone that likes puzzles, | 0:12:50 | 0:12:53 | |
in my opinion, that's not particularly a puzzle. | 0:12:53 | 0:12:55 | |
If we're going with puzzle, it needs to be a puzzle. | 0:12:55 | 0:12:58 | |
Yeah, but I don't know if it needs to be a traditional puzzle. | 0:12:58 | 0:13:02 | |
You know, I didn't want to overegg it, like, | 0:13:02 | 0:13:05 | |
because otherwise it becomes complicated. | 0:13:05 | 0:13:08 | |
Dillon's always going to think that his creativity is the right way, | 0:13:09 | 0:13:13 | |
because that's what he does for a living. | 0:13:13 | 0:13:15 | |
Every time I suggest something, it's a bit like, "No," | 0:13:15 | 0:13:17 | |
cos he's got it in his head already, he knows what he wants. | 0:13:17 | 0:13:20 | |
It's Dillon's creation today. | 0:13:20 | 0:13:22 | |
Instead of bubbles, it could be jellyfish, and if they're alight, | 0:13:22 | 0:13:24 | |
you can't touch them and they've got the pieces on top of them. | 0:13:24 | 0:13:27 | |
It might be making it a bit more complicated, | 0:13:27 | 0:13:29 | |
but I'm not sure how complicated we should make it. | 0:13:29 | 0:13:32 | |
OK. | 0:13:32 | 0:13:33 | |
So they're going to obviously take from, like, route A to route B. | 0:13:35 | 0:13:38 | |
From here and they've got to get here. | 0:13:38 | 0:13:40 | |
So this would be our end planet. | 0:13:40 | 0:13:41 | |
Mission for Frances and Trishna... | 0:13:41 | 0:13:43 | |
-We should add a timing element here. -Yeah, I did want to have the timing. | 0:13:43 | 0:13:46 | |
-And if you run out of fuel... -You're dead. -..you die, yeah. | 0:13:46 | 0:13:49 | |
..turn outer space into virtual reality. | 0:13:49 | 0:13:52 | |
I want it to be complex enough | 0:13:52 | 0:13:53 | |
-that it feels like it's exciting and interesting. -It's interesting, yeah. | 0:13:53 | 0:13:56 | |
-PHONE RINGS -Hi, Jessica. | 0:13:56 | 0:13:59 | |
-Hi, Trish. You all right, Trishna? -'Yeah.' | 0:13:59 | 0:14:01 | |
'So my idea would be that you've lost your pet in space | 0:14:01 | 0:14:04 | |
'and you're searching for your lost pet,' | 0:14:04 | 0:14:06 | |
and that's the Astrobadger. | 0:14:06 | 0:14:07 | |
-OK. -OK. -You don't sound too excited, Trishna. | 0:14:09 | 0:14:12 | |
Why is it a badger? | 0:14:12 | 0:14:14 | |
-Could it be something else? -'We wanted his pet to be, like, random. | 0:14:14 | 0:14:18 | |
'Like, if we used a cat or a dog, it won't be as exotic.' | 0:14:18 | 0:14:21 | |
When you're designing it, just think really unusual and fantasy. | 0:14:21 | 0:14:24 | |
-Yeah. -'They want to be able to experience something | 0:14:24 | 0:14:26 | |
'they never would be able to experience.' | 0:14:26 | 0:14:28 | |
Yeah, fine, which is why it's in space, | 0:14:28 | 0:14:29 | |
'cos it is meant to be that whole, you know, coming out of reality.' | 0:14:29 | 0:14:33 | |
OK. Good luck, girls. | 0:14:33 | 0:14:35 | |
I had a slight worry from the start | 0:14:35 | 0:14:37 | |
that Courtney and Jessica wouldn't be as focused as they need to be. | 0:14:37 | 0:14:40 | |
I hope they can pull it together with the logo and the strapline | 0:14:40 | 0:14:43 | |
and the character, cos I think me and Frances have done very well | 0:14:43 | 0:14:46 | |
on this side, and I expected more from them. | 0:14:46 | 0:14:47 | |
Lunchtime. | 0:14:47 | 0:14:50 | |
At a London costume house... | 0:14:50 | 0:14:53 | |
Oh, Lord! | 0:14:53 | 0:14:55 | |
I look like a right idiot! | 0:14:55 | 0:14:56 | |
..Grainne and Sofiane find themed outfits for tomorrow's launch. | 0:14:56 | 0:15:01 | |
-Have you got the tights on? -Yeah. | 0:15:01 | 0:15:03 | |
-They're too small. -Are they too small on you? | 0:15:03 | 0:15:05 | |
They are small, yeah. | 0:15:05 | 0:15:07 | |
Grainne, are you done? | 0:15:10 | 0:15:12 | |
Yeah. Don't laugh. | 0:15:12 | 0:15:14 | |
It's fun, come out. | 0:15:14 | 0:15:15 | |
I've got this vision, the world we're in, which is under the sea, | 0:15:22 | 0:15:26 | |
and then you've got these seashells and all that, | 0:15:26 | 0:15:28 | |
which is the concept of the puzzle. | 0:15:28 | 0:15:30 | |
I can see Trishna in that, can't you? | 0:15:30 | 0:15:32 | |
Exploring their space theme... | 0:15:32 | 0:15:35 | |
No, I do not like that, Jessica. | 0:15:35 | 0:15:38 | |
I will not look cosmic in that. | 0:15:38 | 0:15:39 | |
..Courtney and Jessica. | 0:15:39 | 0:15:42 | |
I actually like this. What does it look like? | 0:15:42 | 0:15:44 | |
-Doesn't look stupid at all. -Does it not? Oh, my gosh! | 0:15:44 | 0:15:47 | |
-I love it. -Does my bum look big in this? | 0:15:47 | 0:15:50 | |
No, it's an improvement. | 0:15:50 | 0:15:52 | |
'I feel like me and Courtney work well together.' | 0:15:52 | 0:15:55 | |
I like being creative, Courtney likes being creative. | 0:15:55 | 0:15:57 | |
It's been fun, yeah. | 0:15:57 | 0:15:59 | |
Still up in the air, the name of the game. | 0:15:59 | 0:16:03 | |
Badger Quest, Badger Hunt. | 0:16:03 | 0:16:05 | |
Badger Hunt? Badger Hunt sounds like you're culling them. | 0:16:05 | 0:16:07 | |
Lost Badger. Lost Badger In Space. | 0:16:07 | 0:16:09 | |
-Galactic Gordon. -Gordon? -Gordon, yeah. | 0:16:09 | 0:16:12 | |
-Galactic Gordon. -I quite like that. | 0:16:12 | 0:16:14 | |
Gordon's Lost His Badger. | 0:16:14 | 0:16:16 | |
Yeah, I like it. | 0:16:16 | 0:16:18 | |
Gordon's Lost His Badger. | 0:16:18 | 0:16:20 | |
Coming up with their main character... | 0:16:20 | 0:16:22 | |
Er... | 0:16:22 | 0:16:24 | |
..make-up artist Grainne and salesman Sofiane. | 0:16:24 | 0:16:28 | |
Deep Diver? No. | 0:16:28 | 0:16:31 | |
The Ocean Kid. | 0:16:33 | 0:16:35 | |
Or the Sea Man or the... | 0:16:35 | 0:16:38 | |
Just keep it simple, innit? The Aqua Kid. | 0:16:38 | 0:16:40 | |
Coral Kid, eh? | 0:16:40 | 0:16:42 | |
Cos it's under the water and he's trying to resolve this... | 0:16:42 | 0:16:45 | |
do this puzzle. You know what coral is, right? | 0:16:45 | 0:16:47 | |
-Do you know? -Yeah. | 0:16:47 | 0:16:49 | |
Coral, it's... Under the sea, you've got the coral. | 0:16:49 | 0:16:54 | |
Alana and Dillon, this is their field, this is what they're good at. | 0:16:54 | 0:16:57 | |
I think they could've put another bit of creativity | 0:16:57 | 0:16:59 | |
into the branding part, because they're experienced in it. | 0:16:59 | 0:17:03 | |
Trying to draw, like, a happy, smiley face. | 0:17:03 | 0:17:05 | |
Oh, come on! | 0:17:06 | 0:17:08 | |
SOFIANE LAUGHS | 0:17:08 | 0:17:09 | |
Next, what to call their underwater caper. | 0:17:09 | 0:17:13 | |
The main thing is "shell", | 0:17:13 | 0:17:14 | |
so it could be like Shell Stash or something. | 0:17:14 | 0:17:17 | |
-Stell... Sell, shell? -Shell Stash. | 0:17:17 | 0:17:20 | |
You've got magic shells. | 0:17:20 | 0:17:21 | |
-What did you say? -Hold on a second, so it's all about magic shells, | 0:17:21 | 0:17:26 | |
so maybe you could just call it Magic Shells. | 0:17:26 | 0:17:28 | |
Magic Shells sounds good to me. | 0:17:28 | 0:17:29 | |
If I turned around to a four-year-old | 0:17:29 | 0:17:31 | |
and said, "Magic Shells," they'd know what it is. | 0:17:31 | 0:17:33 | |
PHONE RINGS | 0:17:36 | 0:17:37 | |
-Hello? -Hi. | 0:17:37 | 0:17:40 | |
The name of the game, | 0:17:40 | 0:17:41 | |
-'Magic Shells.' -Wow. Are you serious? | 0:17:41 | 0:17:46 | |
'Seriously, that's the name of the game.' | 0:17:46 | 0:17:48 | |
OK, it's a bit literal, but... | 0:17:48 | 0:17:50 | |
Is that changeable, or is that set in stone? | 0:17:50 | 0:17:52 | |
-'No, this is it.' -Lovely. -'Do you know what?' | 0:17:52 | 0:17:55 | |
We wanted to make it something catchy, | 0:17:55 | 0:17:57 | |
'but also combined with what you're doing in the story.' | 0:17:57 | 0:18:00 | |
I don't know if these shells are particularly magic. | 0:18:00 | 0:18:02 | |
No, it's OK. We'll just have to make it work. | 0:18:02 | 0:18:04 | |
'Basically, this character is a little infant, it's a kid, | 0:18:04 | 0:18:08 | |
'he's under the water...' | 0:18:08 | 0:18:10 | |
OK, but he's not like a baby, is he? | 0:18:10 | 0:18:12 | |
No, no, it's not a baby. It's not a baby. | 0:18:12 | 0:18:15 | |
'If you can imagine, like, a furry forest type | 0:18:15 | 0:18:18 | |
'of lost boy, infant type of style.' | 0:18:18 | 0:18:21 | |
OK, thanks, guys. | 0:18:21 | 0:18:23 | |
It's a bit like they haven't really thought about it, | 0:18:23 | 0:18:26 | |
-they've just gone, "Magic Shells?" -Yeah. | 0:18:26 | 0:18:29 | |
It's just tragic. | 0:18:29 | 0:18:30 | |
Mid-afternoon. | 0:18:30 | 0:18:33 | |
I imagine the black hole to be a little bit like a tornado. | 0:18:33 | 0:18:36 | |
Trishna and Frances take their space game from sketch pad... | 0:18:36 | 0:18:41 | |
-And then some, maybe, mini spaceships around the place. -Yeah. | 0:18:41 | 0:18:44 | |
..to launch pad. | 0:18:44 | 0:18:46 | |
We want it to be as vivid, | 0:18:46 | 0:18:47 | |
so the main things are the badger, the comets, | 0:18:47 | 0:18:49 | |
the planets and the stars. | 0:18:49 | 0:18:51 | |
And the jet pack juices are going to look like a little canister. | 0:18:51 | 0:18:54 | |
That's quite a lot to do in the time. | 0:18:54 | 0:18:56 | |
-Let me see what's possible. -Perfect, thank you. | 0:18:56 | 0:18:58 | |
They are thinking about very small details - | 0:18:58 | 0:19:01 | |
where does the swirly thing go? A bit more space dust. | 0:19:01 | 0:19:04 | |
They actually have to get on and make this game. | 0:19:04 | 0:19:07 | |
They need to be thinking about a lot more things | 0:19:07 | 0:19:09 | |
than just how many little stars go in one small section of the game. | 0:19:09 | 0:19:13 | |
We need to think about how many planets | 0:19:13 | 0:19:15 | |
we actually want in the first level. | 0:19:15 | 0:19:17 | |
So I was thinking this has got five, | 0:19:17 | 0:19:19 | |
maybe have, like, eight? | 0:19:19 | 0:19:20 | |
Fathoming out their underwater game... | 0:19:22 | 0:19:25 | |
I think there should be a character | 0:19:25 | 0:19:27 | |
that flies round that can attack you. | 0:19:27 | 0:19:29 | |
..Dillon and Alana. | 0:19:29 | 0:19:31 | |
Things that fall from the sky that can attack you, | 0:19:31 | 0:19:33 | |
but I do think that should be something that we try and fit in. | 0:19:33 | 0:19:36 | |
I'd rather a game that functions, so... | 0:19:36 | 0:19:39 | |
-That's what we're doing. -Yeah, I know. | 0:19:39 | 0:19:41 | |
What I'm saying is "done" is better than "perfect", so... | 0:19:41 | 0:19:43 | |
Puzzle games wouldn't be my forte, | 0:19:45 | 0:19:47 | |
but I've always noticed that they're really simple, | 0:19:47 | 0:19:49 | |
so my biggest worry is that we overcomplicate it | 0:19:49 | 0:19:52 | |
or that it's just not fun. We have to keep it simple. | 0:19:52 | 0:19:55 | |
Let's focus on having an actual game | 0:19:55 | 0:19:57 | |
and then we'll worry about the details | 0:19:57 | 0:19:59 | |
if we have the luxury of that time. | 0:19:59 | 0:20:01 | |
5pm. | 0:20:01 | 0:20:03 | |
-After you, Jessica. -Thank you, darling. | 0:20:03 | 0:20:05 | |
A central London design agency. | 0:20:05 | 0:20:07 | |
-PHONE RINGS -You all right, Trishna? | 0:20:07 | 0:20:10 | |
'So, the name of the game is...' | 0:20:10 | 0:20:13 | |
-'Gordon's Lost His Badger.' -That's the name of the game? | 0:20:15 | 0:20:19 | |
'I don't really like it. Is there any way that you can change it?' | 0:20:19 | 0:20:21 | |
Maybe we make the title smaller and the strapline bigger? | 0:20:21 | 0:20:24 | |
All we need to make sure from you | 0:20:24 | 0:20:26 | |
is that you send us a 2D image of the badger and the image of Galactic Gordon. | 0:20:26 | 0:20:29 | |
-OK, bye. -Catch you later. | 0:20:29 | 0:20:31 | |
I really can't stand the name. Honestly. I'm just livid about it. | 0:20:31 | 0:20:36 | |
I'd love to know who suggested that name. | 0:20:36 | 0:20:39 | |
I think we can take a wild guess! | 0:20:39 | 0:20:41 | |
I had a worry from the start, from today, when the teams were decided, | 0:20:41 | 0:20:45 | |
shall I put them two together? | 0:20:45 | 0:20:46 | |
And they've come up with Gordon's Lost His Badger! | 0:20:46 | 0:20:48 | |
What have they done and have they been focused | 0:20:48 | 0:20:50 | |
and actually been thinking about things seriously? | 0:20:50 | 0:20:53 | |
-I think it's pathetic. -Because, yes, I'm the project manager, | 0:20:53 | 0:20:56 | |
and, yes, if we lose this task, I'm already in that boardroom, | 0:20:56 | 0:20:58 | |
but at the end of the day, if we lose this task cos of that name, | 0:20:58 | 0:21:01 | |
I'm not going anywhere. | 0:21:01 | 0:21:03 | |
On the other team... | 0:21:04 | 0:21:05 | |
So I want the bubbles and the shells to come out of the logo. | 0:21:05 | 0:21:08 | |
If it's in 3D... You know what I mean by 3D? | 0:21:08 | 0:21:12 | |
..Sofiane's Coral Kid comes to life. | 0:21:12 | 0:21:16 | |
It's an infant, it's a kid, very cartoony, | 0:21:16 | 0:21:18 | |
very strong features, big eyes, very cute, smiley face. | 0:21:18 | 0:21:21 | |
In previous tasks, | 0:21:22 | 0:21:24 | |
I've thought that Grainne was quite a strong candidate. | 0:21:24 | 0:21:27 | |
She says her piece and she has something to say. | 0:21:27 | 0:21:29 | |
Here, Grainne's not challenging Sofiane | 0:21:29 | 0:21:31 | |
and she hasn't really contributed too much. | 0:21:31 | 0:21:34 | |
Do you think we should, like, put a helmet on it? | 0:21:34 | 0:21:36 | |
Like, with holes? | 0:21:36 | 0:21:38 | |
He looks good. It's perfect. | 0:21:38 | 0:21:41 | |
He's going to be a black and white fun badger, | 0:21:42 | 0:21:44 | |
but he's got his big rainbow colourful quiff. | 0:21:44 | 0:21:47 | |
Like Elvis or how the Fonz would have it. | 0:21:47 | 0:21:49 | |
30 minutes of design time left. | 0:21:49 | 0:21:52 | |
We need to have the badger's face in a circle, and then with the flag, | 0:21:52 | 0:21:57 | |
-"Leave no badger behind." -Yeah. | 0:21:57 | 0:21:59 | |
But, also, do you not think we need Galactic Gordon, though? | 0:21:59 | 0:22:01 | |
Galactic Gordon is not actually going to be seen in the game, | 0:22:01 | 0:22:04 | |
-so that's what I think we should advertise it as. -Yeah. | 0:22:04 | 0:22:06 | |
The game is all about Galactic Gordon | 0:22:06 | 0:22:09 | |
and his quest to find his badger, | 0:22:09 | 0:22:11 | |
but they've decided not to feature | 0:22:11 | 0:22:13 | |
the character Galactic Gordon in any of their branding. | 0:22:13 | 0:22:16 | |
That's a bit like booking a huge Hollywood star for your movie | 0:22:16 | 0:22:20 | |
and not featuring him on your poster to advertise it. | 0:22:20 | 0:22:24 | |
-OK, so this is the logo that's been sent over first. -OK. | 0:22:24 | 0:22:27 | |
-Is that a badger? -What is it? | 0:22:31 | 0:22:33 | |
It looks like an armadillo. | 0:22:33 | 0:22:35 | |
Have you got Galactic Gordon? | 0:22:35 | 0:22:37 | |
This was all that was given to us. | 0:22:37 | 0:22:39 | |
No...Gordon? | 0:22:39 | 0:22:42 | |
So, hold on, they haven't sent you Galactic Gordon? | 0:22:42 | 0:22:44 | |
No, just this. | 0:22:44 | 0:22:45 | |
The branding is, frankly, pathetic. | 0:22:45 | 0:22:48 | |
What planet are they on?! He's got a bloody quiff. | 0:22:48 | 0:22:51 | |
The badger's got a quiff! | 0:22:51 | 0:22:52 | |
It's just embarrassing. It's utterly embarrassing. | 0:22:52 | 0:22:55 | |
I don't understand. I made it clear what we needed of them was... | 0:22:55 | 0:22:58 | |
Yeah, why have they not done it? | 0:22:58 | 0:23:00 | |
We've got, "Gordon's Lost His Badger", | 0:23:00 | 0:23:02 | |
but no-one knows what Gordon looks like. | 0:23:02 | 0:23:03 | |
Who Gordon is. It doesn't make sense, where's Gordon? | 0:23:03 | 0:23:05 | |
It's like Gordon's lost, not the bloody badger. | 0:23:05 | 0:23:07 | |
Branding finished... | 0:23:07 | 0:23:10 | |
..designs complete. | 0:23:11 | 0:23:12 | |
Demo levels of both games will be built overnight. | 0:23:15 | 0:23:19 | |
9.30am. | 0:23:23 | 0:23:25 | |
Comic Con - | 0:23:26 | 0:23:29 | |
celebrating the latest in the world of comics, films and gaming. | 0:23:29 | 0:23:34 | |
First, for both teams... | 0:23:36 | 0:23:37 | |
There's the famous badger. | 0:23:37 | 0:23:39 | |
..a chance to check out their games. | 0:23:39 | 0:23:41 | |
-Oh! -Wow! | 0:23:41 | 0:23:43 | |
For Sofiane, Magic Shells. | 0:23:43 | 0:23:46 | |
I mean, the helmet, I don't know if he needed a helmet, | 0:23:46 | 0:23:49 | |
cos he lives under the water. | 0:23:49 | 0:23:51 | |
He's quite young-looking, as well. | 0:23:51 | 0:23:54 | |
The character is a lot more cutesy | 0:23:54 | 0:23:56 | |
and less Atlantic hero than I would like. | 0:23:56 | 0:23:58 | |
Sofiane put me on the game development team, | 0:23:58 | 0:24:00 | |
that was a mistake, | 0:24:00 | 0:24:02 | |
and I think I could have brought a lot more to that. | 0:24:02 | 0:24:04 | |
Going over Gordon's Lost His Badger... | 0:24:04 | 0:24:07 | |
I think you were quite clear that we weren't really that happy with the name. | 0:24:07 | 0:24:10 | |
-..Trishna's team. -We didn't think it was that imaginative, | 0:24:10 | 0:24:13 | |
we didn't think it showed that much vision, but... | 0:24:13 | 0:24:15 | |
-Oh, I think it does. -I don't. -I think it's completely random and different. | 0:24:15 | 0:24:18 | |
That's fine, but I don't, and I'm the project manager. | 0:24:18 | 0:24:21 | |
-Oh, OK! -I didn't think it showed that. | 0:24:21 | 0:24:22 | |
I know you're laughing, but if you were project manager and you didn't like it... | 0:24:22 | 0:24:26 | |
But also, if I was the project manager, I'd try to motivate my team. | 0:24:26 | 0:24:28 | |
No, but I've got to tell you what I feel, | 0:24:28 | 0:24:30 | |
this is the whole point of this. If I tell you I love it, | 0:24:30 | 0:24:33 | |
I'm lying to you, and I'm telling you that I don't really like it. | 0:24:33 | 0:24:36 | |
At the end of the day, it's done, we're all going to work with it, | 0:24:36 | 0:24:38 | |
we're going to be passionate about it and we're going to make it work. | 0:24:38 | 0:24:41 | |
-We're going to need to split into teams of who's doing the pitch. -I'd like to do the pitch. | 0:24:41 | 0:24:44 | |
I've started getting ideas together for the pitch, | 0:24:44 | 0:24:47 | |
and I think I'm quite good at captivating a room. | 0:24:47 | 0:24:49 | |
-I want Courtney to pitch... -OK. -..cos I've seen you pitch before, and I need to do the pitch. -OK. | 0:24:49 | 0:24:53 | |
Jessica wants to pitch, so I think Jessica's better placed than myself. | 0:24:53 | 0:24:57 | |
'Jessica was probably the last person I wanted to pitch.' | 0:24:57 | 0:25:00 | |
At the same time, Courtney didn't seem like he wanted to do it. | 0:25:00 | 0:25:03 | |
He was pushing it onto Jessica, | 0:25:03 | 0:25:04 | |
but if he doesn't want to do it, what can I do? | 0:25:04 | 0:25:06 | |
-Go on, get it, get, get it. -You can, you can, you can. | 0:25:06 | 0:25:09 | |
Over, over. Squeeze it. | 0:25:09 | 0:25:11 | |
Testing the water with Magic Shells, Grainne... | 0:25:11 | 0:25:14 | |
So, you've got a shell now. Try and get the other shapes of it. | 0:25:14 | 0:25:17 | |
..and Alana. | 0:25:17 | 0:25:18 | |
The overall game concept, what were your thoughts? | 0:25:18 | 0:25:21 | |
I thought the game was quite set for someone of a younger age. | 0:25:21 | 0:25:24 | |
What's your feelings on the character? | 0:25:24 | 0:25:27 | |
To me, personally, seems a bit childish. | 0:25:27 | 0:25:30 | |
-So, who would you say this game is aimed at? -Kids. -OK. | 0:25:30 | 0:25:33 | |
Dillon and I thought the concept was going to be more towards all ages. | 0:25:33 | 0:25:38 | |
Actually, in hindsight, you're creating little shells by popping bubbles. | 0:25:38 | 0:25:42 | |
It's a child's game. | 0:25:42 | 0:25:44 | |
But I think, actually, as a child's game, it's very good. | 0:25:44 | 0:25:48 | |
You've got to catch the badger | 0:25:49 | 0:25:51 | |
-in a certain amount of timeframe, OK? -Oh, OK. | 0:25:51 | 0:25:53 | |
For Frances and Courtney... | 0:25:53 | 0:25:55 | |
You see, go slowly, slowly... That's the clue, that's the clue. | 0:25:55 | 0:25:58 | |
Go up to the clue slowly. | 0:25:58 | 0:25:59 | |
..a chance to find out if their space game will fly. | 0:25:59 | 0:26:03 | |
-Did you understand what you had to do in the game, the purpose? -Not really. | 0:26:03 | 0:26:06 | |
Badgers is a bit strange, like, in space. | 0:26:06 | 0:26:08 | |
I just think I need, like, a bit more instruction. | 0:26:08 | 0:26:10 | |
-Did you actually find him, sorry? -No. -Oh, you didn't? | 0:26:10 | 0:26:13 | |
-Did you find any of the clues, or..? -No. | 0:26:13 | 0:26:16 | |
It's maybe a little hard to understand the actual gameplay. | 0:26:16 | 0:26:20 | |
As this is a demo, maybe some more information | 0:26:20 | 0:26:23 | |
to guide you through that first level. | 0:26:23 | 0:26:25 | |
It could be a little clearer. | 0:26:25 | 0:26:26 | |
Mid-morning. | 0:26:28 | 0:26:30 | |
-Here you go, mate, put the masks on. -Going undercover... | 0:26:30 | 0:26:33 | |
The Coral Kid! | 0:26:33 | 0:26:35 | |
Hey! | 0:26:35 | 0:26:36 | |
..Dillon and Sofiane. | 0:26:36 | 0:26:38 | |
Keep your mask on, they'll see you. | 0:26:38 | 0:26:40 | |
Go up to the clue slowly. | 0:26:40 | 0:26:42 | |
Oh, you went past it! | 0:26:42 | 0:26:44 | |
Tiptoe, tiptoe. | 0:26:44 | 0:26:46 | |
Turn around and you can see the clue. | 0:26:46 | 0:26:48 | |
Gordon's Lost His Badger? | 0:26:48 | 0:26:50 | |
Gordon's Lost His Badger. It's so random. | 0:26:50 | 0:26:53 | |
Go right, the badger's to the right. I'm giving you a good hint here. | 0:26:53 | 0:26:56 | |
-So, I'm not worried, really. -Looks terrible, don't it? | 0:26:56 | 0:27:00 | |
I mean, who wants to be a badger? | 0:27:00 | 0:27:02 | |
Let's go. | 0:27:02 | 0:27:04 | |
Lunchtime. For Jessica and Trishna... | 0:27:06 | 0:27:09 | |
Try and tie in the fact that the player is Galactic Gordon. | 0:27:09 | 0:27:13 | |
Obviously, we don't have a picture of Galactic Gordon. | 0:27:13 | 0:27:15 | |
..a chance to perfect their pitch. | 0:27:15 | 0:27:18 | |
Then I'll go through everything about the game. | 0:27:18 | 0:27:20 | |
The player actions, the grab, the hit, talk all through that, | 0:27:20 | 0:27:24 | |
about getting to the start, | 0:27:24 | 0:27:26 | |
how we've come up with that sort of world in that sense. | 0:27:26 | 0:27:28 | |
Trishna remembers facts and figures to the nth degree. | 0:27:28 | 0:27:32 | |
But, actually, what's really important about a pitch is personality, | 0:27:32 | 0:27:36 | |
it's having a bit of charisma, | 0:27:36 | 0:27:38 | |
and it may well be lucky that she's brought Jessica. | 0:27:38 | 0:27:40 | |
She certainly has a personality. | 0:27:40 | 0:27:42 | |
I want Astrobadger to be an adventurer, | 0:27:42 | 0:27:43 | |
and he wants to find, like, the big golden star and visit the planets. | 0:27:43 | 0:27:46 | |
And then Galactic Gordon has to go and find him, as his pet, | 0:27:46 | 0:27:49 | |
and then kind of bring him back. | 0:27:49 | 0:27:51 | |
-Fine, I actually quite like that. -Yeah. | 0:27:51 | 0:27:53 | |
On the other team... | 0:27:53 | 0:27:55 | |
I'm opening the pitch, so I'll grab the audience, | 0:27:55 | 0:27:57 | |
I'll talk about VR, I'll talk about our game, the name. | 0:27:57 | 0:27:59 | |
..Sofiane sets out a clear running order. | 0:27:59 | 0:28:03 | |
I'll pass it on to Dillon. | 0:28:03 | 0:28:04 | |
Dillon's going to go into, like, the story behind the kid, the character. | 0:28:04 | 0:28:07 | |
Alana, I feel like you should be on the VR kit. | 0:28:07 | 0:28:10 | |
I wanted Grainne explaining what Alana's doing, while she's playing. | 0:28:10 | 0:28:14 | |
Would it not make more sense if I was sort of talking about it | 0:28:14 | 0:28:17 | |
-as I was doing it? -Is that what you want? | 0:28:17 | 0:28:20 | |
-Not really, no. -You just want me to just be in there? | 0:28:20 | 0:28:22 | |
Yeah, just literally demonstrate the game. | 0:28:22 | 0:28:24 | |
I mean, I helped create this game yesterday | 0:28:24 | 0:28:26 | |
-and I feel like I would like to be a little bit more involved. -OK. | 0:28:26 | 0:28:29 | |
-I will demonstrate the game for us, indeed, yeah. -Brilliant. | 0:28:29 | 0:28:32 | |
So I'll leave it to you, but I don't want it to be, like, chaotic, | 0:28:32 | 0:28:35 | |
-where you end up falling down. -It's not going to happen like that. | 0:28:35 | 0:28:38 | |
Just work on that, are you happy with that? | 0:28:38 | 0:28:40 | |
Yeah. | 0:28:40 | 0:28:41 | |
Mid-afternoon. | 0:28:42 | 0:28:43 | |
Both teams will present their new games | 0:28:46 | 0:28:50 | |
to an audience made up of experts and enthusiasts. | 0:28:50 | 0:28:54 | |
CHEERING AND APPLAUSE | 0:28:54 | 0:28:57 | |
First up, Gordon's Lost His Badger. | 0:28:57 | 0:29:01 | |
How's everybody enjoying the expo today? | 0:29:01 | 0:29:03 | |
-CHEERING -Yeah! | 0:29:03 | 0:29:05 | |
OK. | 0:29:12 | 0:29:14 | |
A 20-year-old female described the... | 0:29:16 | 0:29:19 | |
Oh, I've got a squeak in my throat, sorry. | 0:29:19 | 0:29:21 | |
A 20-year-old female described the game as family friendly. | 0:29:25 | 0:29:29 | |
We wanted to... We wanted... | 0:29:30 | 0:29:33 | |
We wanted to design a game that stands out | 0:29:34 | 0:29:37 | |
from the 200 virtual reality games that are currently on the market, | 0:29:37 | 0:29:42 | |
and I think it's safe to say with the name Gordon's Lost His Badger, | 0:29:42 | 0:29:46 | |
we're certainly going to be memorable | 0:29:46 | 0:29:48 | |
and create consumer curiosity. | 0:29:48 | 0:29:51 | |
A long time ago in a cosmic land, | 0:29:51 | 0:29:54 | |
there lived an Astrobadger and an adventure he planned. | 0:29:54 | 0:29:58 | |
The mission had started, the journey began. | 0:29:58 | 0:30:01 | |
Galactic Gordon was set with an Astrobadger plan. | 0:30:01 | 0:30:06 | |
Leave no badger behind! | 0:30:06 | 0:30:08 | |
CHEERING | 0:30:08 | 0:30:10 | |
Um, grabbing and hitting complete our two player actions. | 0:30:14 | 0:30:18 | |
Twinkling stars, debris, asteroids, comets, | 0:30:20 | 0:30:25 | |
planets and jet juice are the main visual aspects of the game. | 0:30:25 | 0:30:30 | |
Comets will attack the spaceship. | 0:30:30 | 0:30:32 | |
Boost jet juice cylinders are available for Gordon to grab. | 0:30:32 | 0:30:36 | |
We really hope you've enjoyed Gordon's Lost His Badger | 0:30:36 | 0:30:39 | |
and we welcome any questions from our experts. | 0:30:39 | 0:30:41 | |
I like the lead character you have there a lot, | 0:30:45 | 0:30:47 | |
but it's just interesting - he's not the player's character. | 0:30:47 | 0:30:51 | |
The player will be Galactic Gordon, | 0:30:51 | 0:30:53 | |
but the main character for us is definitely Astrobadger. | 0:30:53 | 0:30:57 | |
The badger is the key character in this game. | 0:30:57 | 0:30:59 | |
The aim is definitely to, at the end, find Astrobadger. | 0:30:59 | 0:31:02 | |
I'm interested in the title - Gordon's Lost His Badger. | 0:31:02 | 0:31:05 | |
Doesn't sound so much of a game, more a cry for help. | 0:31:05 | 0:31:08 | |
RIPPLE OF LAUGHTER | 0:31:08 | 0:31:09 | |
We quite like the idea of having something a bit random and obscure | 0:31:09 | 0:31:13 | |
that would help you stand out within the market, | 0:31:13 | 0:31:16 | |
and it's certainly not forgettable. | 0:31:16 | 0:31:18 | |
Thank you so much for listening to us today. | 0:31:18 | 0:31:20 | |
THEY WHOOP | 0:31:22 | 0:31:24 | |
-Hang on, Trishna. -It's done. -Do you like the badger now? | 0:31:24 | 0:31:26 | |
-Yeah, I do. -Yes! -Do you like the name now? | 0:31:26 | 0:31:29 | |
Next... | 0:31:30 | 0:31:33 | |
-Thank you. -..sink or swim for Magic Shells. | 0:31:33 | 0:31:36 | |
We chose the ocean because the ocean is a place | 0:31:37 | 0:31:42 | |
that is the most immersive in the universe. | 0:31:42 | 0:31:44 | |
We're going to invite my colleague Grainne to play the demonstration | 0:31:44 | 0:31:47 | |
and show you how this works. | 0:31:47 | 0:31:49 | |
-Want me to do that now? -Yep. | 0:31:51 | 0:31:53 | |
I've got to take my shoes off! I don't want to fall. | 0:31:55 | 0:31:58 | |
-(What's going on?) -Oh, God. | 0:32:00 | 0:32:02 | |
-Right. -(Yeah?) -Oh! | 0:32:02 | 0:32:04 | |
OK, everybody, so... Grainne's just... | 0:32:04 | 0:32:07 | |
Oh, sorry! | 0:32:07 | 0:32:09 | |
Sorry! | 0:32:09 | 0:32:11 | |
OK, so Grainne is Coral Kid, | 0:32:11 | 0:32:14 | |
and she's going to get as many puzzle pieces as she can. | 0:32:14 | 0:32:17 | |
You have to collect three pieces of each individual shell. | 0:32:17 | 0:32:21 | |
-Oh, God. Oh! -So, Grainne's got the... | 0:32:21 | 0:32:24 | |
-Come on, Grainne! -I'm trying! I'm trying! | 0:32:24 | 0:32:26 | |
Once you've collected three correct pieces of the shell, | 0:32:26 | 0:32:29 | |
you'll create a whole shell which will go into your sack. | 0:32:29 | 0:32:32 | |
-Grainne, try and find a... -Yeah... -Try and find a... | 0:32:32 | 0:32:34 | |
I'm trying to get them in. God, Grainne, come on! | 0:32:34 | 0:32:38 | |
OK, so thank you, guys, for watching. | 0:32:40 | 0:32:42 | |
I'm going to hand you over to Dillon. Thank you. | 0:32:42 | 0:32:45 | |
Many magical artefacts have been stolen, | 0:32:45 | 0:32:48 | |
including these magical shells. | 0:32:48 | 0:32:50 | |
So our character, Coral Kid, is on a mission to get these shells back. | 0:32:50 | 0:32:54 | |
This is our first adventure and our beginning level, | 0:32:54 | 0:32:58 | |
so this game is quite simplistic. | 0:32:58 | 0:33:00 | |
That's it, and I'll hand you back to Alana. | 0:33:00 | 0:33:03 | |
No. Oh, sorry, back to Sofiane. | 0:33:03 | 0:33:05 | |
Yeah, thank you very much, | 0:33:05 | 0:33:06 | |
and I welcome any questions you guys might have. | 0:33:06 | 0:33:09 | |
On the one hand, I see a very likeable character in the Coral Kid. | 0:33:09 | 0:33:13 | |
But then I also see Magic Shells, | 0:33:13 | 0:33:14 | |
which sounded almost like hallucinogenic drugs or something. | 0:33:14 | 0:33:18 | |
Who is this really targeted at? | 0:33:18 | 0:33:20 | |
Very interesting question. | 0:33:23 | 0:33:24 | |
I think... So, this game is targeted at... | 0:33:24 | 0:33:28 | |
it's targeted at children, | 0:33:28 | 0:33:30 | |
but it's mainly targeted at families, | 0:33:30 | 0:33:32 | |
it's targeted at... You know, you get your family round together. | 0:33:32 | 0:33:35 | |
It's a fun family, everyone-round-together game | 0:33:35 | 0:33:39 | |
that all the family can enjoy. | 0:33:39 | 0:33:41 | |
I'm David from PlayStation. | 0:33:41 | 0:33:42 | |
I'd like to say, obviously, loads of the guys here are wearing amazing costumes. | 0:33:42 | 0:33:46 | |
Do you think in a year's time, you'll see people dressed up as the Coral Kid? | 0:33:46 | 0:33:49 | |
Absolutely. It is very distinguished, he's very unique. | 0:33:49 | 0:33:53 | |
We had this little lad come up today, 11 years old, | 0:33:53 | 0:33:56 | |
and he was going to actually create a comic book for us. | 0:33:56 | 0:33:59 | |
So watch this space, guys. | 0:33:59 | 0:34:00 | |
There's going to be a Coral Kid comic book coming your way soon. | 0:34:00 | 0:34:03 | |
-Thank you very much. -Thank you. | 0:34:03 | 0:34:05 | |
I think it went kind of a little bit messier than we structured it originally. | 0:34:08 | 0:34:12 | |
-Yeah. I was confused about the story. -Yeah, what happened? | 0:34:12 | 0:34:14 | |
I started talking, then I kind of... | 0:34:14 | 0:34:16 | |
But I think they bought into the concept, they really liked the game. | 0:34:16 | 0:34:19 | |
Pitches over... | 0:34:19 | 0:34:22 | |
..while the audience vote... | 0:34:23 | 0:34:25 | |
..and the experts give their feedback... | 0:34:26 | 0:34:28 | |
The character design is a bit confusing. | 0:34:28 | 0:34:31 | |
For me, it was, frankly, a little predictable and not hugely creative. | 0:34:31 | 0:34:34 | |
..there's nothing more the teams can do. | 0:34:34 | 0:34:37 | |
We had a plan going into this pitch, | 0:34:37 | 0:34:39 | |
we discussed clearly the order of the way things were going to go. | 0:34:39 | 0:34:42 | |
Sofiane just went off and did his own thing. | 0:34:42 | 0:34:44 | |
That kind of threw us off and it looked unprofessional. | 0:34:44 | 0:34:46 | |
It was not ideal. | 0:34:46 | 0:34:47 | |
I chose Courtney as my sub-team leader yesterday, and the key reason I've done that | 0:34:51 | 0:34:54 | |
is cos I've seen his graphic design skills, | 0:34:54 | 0:34:56 | |
I've seen his branding skills, | 0:34:56 | 0:34:58 | |
and I really wanted him to show that passion in the pitch. | 0:34:58 | 0:35:00 | |
So I really hope we win this task, cos if we don't, | 0:35:00 | 0:35:03 | |
then he will have a lot to answer for. | 0:35:03 | 0:35:05 | |
Tonight, votes will be counted. | 0:35:05 | 0:35:07 | |
Tomorrow, the results play out in the boardroom. | 0:35:08 | 0:35:12 | |
You can go to the boardroom now. | 0:35:20 | 0:35:22 | |
So, I'm going to be the first to admit, I'm not a gamer. | 0:35:40 | 0:35:44 | |
What I do understand is that this is massive business. | 0:35:44 | 0:35:48 | |
We'll start off with Nebula. | 0:35:48 | 0:35:50 | |
Trishna, you became the project manager here. | 0:35:50 | 0:35:53 | |
That's correct, yeah. My business plan is based around technology. | 0:35:53 | 0:35:57 | |
I felt I was the best person to put myself forward. | 0:35:57 | 0:35:59 | |
All right. Tell me what happened, then. | 0:35:59 | 0:36:01 | |
Creating the game was myself and Frances, with the developers, | 0:36:01 | 0:36:03 | |
and the sub-team went off to do the branding side. | 0:36:03 | 0:36:05 | |
Yeah. Gordon's Lost His Badger. That's basically the game? | 0:36:05 | 0:36:09 | |
So, the user plays the game as Galactic Gordon. | 0:36:09 | 0:36:12 | |
-They go and try and find Astrobadger. -That's him? -Yeah. | 0:36:12 | 0:36:17 | |
You're not exactly Van Gogh, are you? | 0:36:17 | 0:36:19 | |
We wanted him to be an Astrobadger, so Jessica had the idea of the quiff | 0:36:19 | 0:36:23 | |
and I wanted to put the rainbow in there. | 0:36:23 | 0:36:24 | |
I wasn't too happy with the name. I felt like it did lack a little bit of creativity. | 0:36:24 | 0:36:28 | |
I mean, the whole concept was - | 0:36:28 | 0:36:29 | |
-the badger's got lost in space. -Yeah. | 0:36:29 | 0:36:31 | |
-What else can you say? -It could have been, like, Gordon's Badger Quest, | 0:36:31 | 0:36:34 | |
or something like that. | 0:36:34 | 0:36:35 | |
Not that it makes any bloody sense whatsoever, | 0:36:35 | 0:36:37 | |
I imagine it would be in space anyway. | 0:36:37 | 0:36:39 | |
That's why the idea's quite an unusual idea. | 0:36:39 | 0:36:41 | |
And we wanted it to be quite humorous when you were playing. | 0:36:41 | 0:36:44 | |
The experts did think it was rather unusual that Galactic Gordon, | 0:36:44 | 0:36:47 | |
the main character, didn't appear on the branding. | 0:36:47 | 0:36:50 | |
Obviously, as you're playing a virtual reality game, | 0:36:50 | 0:36:52 | |
you're not actually seeing the character of who you are, | 0:36:52 | 0:36:55 | |
so we focused the character on who we're trying to find, Astrobadger. | 0:36:55 | 0:36:58 | |
We've got the game here. | 0:36:58 | 0:37:00 | |
One of you can play it. | 0:37:00 | 0:37:02 | |
And she is Gordon, right? | 0:37:02 | 0:37:04 | |
She's Gordon, yeah, so she's in that spaceship. | 0:37:04 | 0:37:06 | |
As you're navigating through that, you'll have comets that are coming at you. | 0:37:06 | 0:37:09 | |
So she's found the clue, which has directed her to a brown planet. | 0:37:09 | 0:37:12 | |
Got to smash through those comets. Now she's got 20 seconds to find the badger. | 0:37:12 | 0:37:16 | |
-She found him. -She found the badger. | 0:37:16 | 0:37:18 | |
Frances, I think you'd better take it off before you get seasick. | 0:37:18 | 0:37:21 | |
OK, thank you. | 0:37:21 | 0:37:23 | |
Maybe I'm a little bit old, but one of the things | 0:37:23 | 0:37:27 | |
that you'd hope to see in the game is the badger. | 0:37:27 | 0:37:30 | |
-The badger was out there. -He did? -Yeah. -But he's very small, isn't he? | 0:37:30 | 0:37:34 | |
-He is very small. -And the experts did say there wasn't enough badger. | 0:37:34 | 0:37:37 | |
-Right. -OK. | 0:37:37 | 0:37:38 | |
-Day two, now. -Me and Jessica did the pitch, | 0:37:38 | 0:37:41 | |
Frances was demoing the game and Jessica was Astrobadger. | 0:37:41 | 0:37:45 | |
And, Courtney, what about you? | 0:37:45 | 0:37:47 | |
Originally, Trishna asked me to do the pitch. | 0:37:47 | 0:37:49 | |
However, Jessica, I thought she was better suited... | 0:37:49 | 0:37:52 | |
So, you kind of, like, stepped back a little bit? | 0:37:52 | 0:37:54 | |
You looked terrified. | 0:37:54 | 0:37:56 | |
I've given speeches at my old university in front of 250 people. | 0:37:56 | 0:37:59 | |
Gordon's Lost His Badger. | 0:37:59 | 0:38:01 | |
This might be a sequel to Courtney's Lost His Marbles, for example. | 0:38:01 | 0:38:04 | |
I completely disagree with that, Lord Sugar. | 0:38:04 | 0:38:06 | |
-I thought you looked terrified on stage. -I was a little hot. | 0:38:06 | 0:38:08 | |
It was a great shame, because you were Galactic Gordon, | 0:38:08 | 0:38:11 | |
so you should have played the game, | 0:38:11 | 0:38:12 | |
which would have overcome some of the criticism | 0:38:12 | 0:38:15 | |
-about why Gordon wasn't in the branding. -OK, sure. | 0:38:15 | 0:38:18 | |
Jessica, did you manage to control yourself, | 0:38:18 | 0:38:21 | |
or was you like your usual Duracell bunny? | 0:38:21 | 0:38:23 | |
-Jessica Rabbit, for example? -Not quite. | 0:38:23 | 0:38:25 | |
For the first sort of five seconds, I did get a little flustered, | 0:38:25 | 0:38:28 | |
but I felt I delivered the pitch with confidence, | 0:38:28 | 0:38:30 | |
and when the questions and answers came, I believe I answered them well. | 0:38:30 | 0:38:33 | |
I have to say, when I asked the experts afterwards, | 0:38:33 | 0:38:36 | |
they thought you were really engaging | 0:38:36 | 0:38:37 | |
-and you impressed the most of everyone on the pitch. -Thank you. | 0:38:37 | 0:38:40 | |
-Thank you. -Now, then, let's get over to Titan. | 0:38:40 | 0:38:44 | |
And, Sofiane, you became the project manager. | 0:38:44 | 0:38:47 | |
That's correct. I felt like I was the right person to lead the team, | 0:38:47 | 0:38:50 | |
but I've got Dillon, who's very, very creative, | 0:38:50 | 0:38:52 | |
he's a genius in terms of imaginary worlds and ideas. | 0:38:52 | 0:38:56 | |
I am an illustrator, so I have a lot of experience in this area. | 0:38:56 | 0:38:59 | |
Good ally you had there, then, right? | 0:38:59 | 0:39:01 | |
Yeah, and I wanted Dillon and Alana to build the game. | 0:39:01 | 0:39:05 | |
-This is your product here, right? -That's correct. | 0:39:05 | 0:39:08 | |
Magic Shells, and the genius Coral Kid. | 0:39:08 | 0:39:12 | |
Dillon came up with the idea of what the game was going to be. | 0:39:12 | 0:39:14 | |
Grainne came up with Magic Shells, very simple. | 0:39:14 | 0:39:17 | |
It was about magical shells, collecting them and putting them together, | 0:39:17 | 0:39:20 | |
so I just wanted to make it exactly what it says on the tin. | 0:39:20 | 0:39:23 | |
I don't want to sound rude here, Sofiane. | 0:39:23 | 0:39:25 | |
I'm trying to establish what you actually did, then. | 0:39:25 | 0:39:27 | |
I came up with the... | 0:39:27 | 0:39:29 | |
the name of the Coral Kid, so that was my idea. | 0:39:29 | 0:39:33 | |
Do you think that "kid" was a bit dangerous | 0:39:33 | 0:39:35 | |
in the sense that this might have been a game for a kid, | 0:39:35 | 0:39:39 | |
rather than the target market? | 0:39:39 | 0:39:41 | |
-Who is the target market? -Between 15 and 34. | 0:39:41 | 0:39:44 | |
But, I mean, a 15-year-old doesn't really want to play a game made for a kid of five or six. | 0:39:44 | 0:39:49 | |
But, anyway, who's going to play the game for me here? | 0:39:50 | 0:39:52 | |
-OK, let's go. -Go for it, Alana. | 0:39:52 | 0:39:54 | |
These are the hands of the character, | 0:39:56 | 0:39:58 | |
and we have to squeeze the bubbles and get fragments of the shell. | 0:39:58 | 0:40:01 | |
This is our first fragment, so now we have to focus on the orange. | 0:40:01 | 0:40:04 | |
I actually do need to move. I can't do it in one place. | 0:40:04 | 0:40:06 | |
It's quite an active game. | 0:40:06 | 0:40:08 | |
-That's the bad guy, and he says, "Ouch!" -'Ouch!' | 0:40:08 | 0:40:11 | |
All right, I think I've got it. Take the mask off now. | 0:40:13 | 0:40:16 | |
-OK, lovely. -OK. | 0:40:16 | 0:40:17 | |
So, on day two, | 0:40:17 | 0:40:19 | |
you're now in an auditorium in front of 300 people | 0:40:19 | 0:40:23 | |
and seven industry experts sitting in the front row. | 0:40:23 | 0:40:26 | |
So you needed to kind of lay out the proposition to your audience. | 0:40:26 | 0:40:31 | |
According to Claude, that was clear as mud. | 0:40:31 | 0:40:34 | |
The idea was that Sofiane would introduce, | 0:40:34 | 0:40:36 | |
I would talk about the character and the story | 0:40:36 | 0:40:38 | |
and hand over to Alana, who would then explain the game. | 0:40:38 | 0:40:40 | |
What happened is, I started and actually opened the game, which was my mistake. | 0:40:40 | 0:40:44 | |
You played the game, and no-one knows what the game is about. | 0:40:44 | 0:40:47 | |
I had to sort of come in and fill in the blanks. | 0:40:47 | 0:40:50 | |
As I said, it was my mistake that I actually opened the game. | 0:40:50 | 0:40:53 | |
OK, so...good project manager? | 0:40:53 | 0:40:56 | |
Mm. | 0:40:57 | 0:40:58 | |
-I see. -I think we made a really good game. -I really like the game... | 0:40:58 | 0:41:03 | |
-I am so grateful to have the opportunity to develop an actual VR game. That was amazing. -Right. | 0:41:03 | 0:41:09 | |
Let's find out how we got on, yeah? | 0:41:10 | 0:41:12 | |
The experts, out of the seven, | 0:41:13 | 0:41:16 | |
five of them said that with a bit of improvement, | 0:41:16 | 0:41:20 | |
they would invest in Nebula's game. | 0:41:20 | 0:41:22 | |
As far as Titan was concerned, all seven of them said... | 0:41:24 | 0:41:29 | |
they're not interested at all. | 0:41:29 | 0:41:31 | |
Zero. | 0:41:31 | 0:41:32 | |
And then we go to the public vote. | 0:41:34 | 0:41:37 | |
It's a landslide victory here. | 0:41:37 | 0:41:39 | |
Nebula, | 0:41:43 | 0:41:44 | |
you got 222 votes out of 300. | 0:41:44 | 0:41:48 | |
So, you've been getting creative with all this VR stuff. | 0:41:54 | 0:41:57 | |
So for your treat, you're going to go for the Chambers Of Flavour. | 0:41:57 | 0:42:02 | |
It's a top-secret immersive dining experience that you won't forget. | 0:42:02 | 0:42:07 | |
So, very well done, | 0:42:07 | 0:42:08 | |
-and I'll see you back here on the next task. -Thank you. | 0:42:08 | 0:42:11 | |
DELIGHTED LAUGHTER | 0:42:14 | 0:42:17 | |
All right, go away, and I'll see you soon | 0:42:24 | 0:42:27 | |
and we'll discuss it a bit further. | 0:42:27 | 0:42:31 | |
Unlike your games, you don't have five lives. | 0:42:31 | 0:42:34 | |
For at least one of you today, it's going to be game over. | 0:42:34 | 0:42:37 | |
-Are you hungry? -ALL: -Yes! | 0:42:45 | 0:42:48 | |
-ALL: -Wow! -Might I say what a pleasure it is to have you all at our table once more? | 0:42:48 | 0:42:52 | |
This tastes like Astrobadger, doesn't it? | 0:42:52 | 0:42:54 | |
The brand was stronger than the product. | 0:42:54 | 0:42:57 | |
I don't have a clue what Trishna and Frances were doing on the game side, | 0:42:57 | 0:43:00 | |
but from the feedback we had, the game could have been better. | 0:43:00 | 0:43:04 | |
What? This is genuinely like a plane! | 0:43:04 | 0:43:06 | |
Doors to manual, crosscheck, thank you. | 0:43:06 | 0:43:09 | |
Where's the eject button? | 0:43:09 | 0:43:10 | |
To win as project manager, the feeling's just unreal. | 0:43:10 | 0:43:13 | |
It was everything I wanted to do, I did, I went with my gut, | 0:43:13 | 0:43:16 | |
I went with all the decisions I wanted to do, and I won. | 0:43:16 | 0:43:19 | |
INDISTINCT SHOUTING | 0:43:19 | 0:43:21 | |
Scurvy swine! | 0:43:23 | 0:43:25 | |
It's quite frustrating - Trishna was against what we'd done, | 0:43:25 | 0:43:28 | |
but seems to now be taking the credit for it. | 0:43:28 | 0:43:30 | |
Just feels a little strange how someone can be so far one way | 0:43:30 | 0:43:33 | |
and then so pleased the other. | 0:43:33 | 0:43:35 | |
INDISTINCT SHOUTING | 0:43:35 | 0:43:38 | |
CHEERING | 0:43:38 | 0:43:40 | |
Cheers! | 0:43:40 | 0:43:42 | |
I think it was obvious that we lost our way on the pitch. | 0:43:48 | 0:43:50 | |
I think the game was great. | 0:43:50 | 0:43:52 | |
The problem was, we didn't sell it to the audience. | 0:43:52 | 0:43:54 | |
I don't think that's the key reason | 0:43:54 | 0:43:55 | |
why the whole room didn't buy into it. | 0:43:55 | 0:43:57 | |
The actual game itself plays a part. | 0:43:57 | 0:44:00 | |
Dillon is very, very creative, he lives in this imaginary world, | 0:44:00 | 0:44:03 | |
and that's the reason I put him on building the game. | 0:44:03 | 0:44:05 | |
But our game was very, very simple and basic. | 0:44:05 | 0:44:07 | |
-We've ended up with a kids' game, basically. -But that was both sides. | 0:44:07 | 0:44:11 | |
That was from our side and from your side. | 0:44:11 | 0:44:13 | |
We made our world more colourful | 0:44:13 | 0:44:15 | |
after you guys told us that this guy was a little kid, so... | 0:44:15 | 0:44:19 | |
Alana and Dillon are trying to say that the character's childish. | 0:44:19 | 0:44:22 | |
The whole darn game's childish. | 0:44:22 | 0:44:24 | |
They can't blame it all on the character. | 0:44:24 | 0:44:26 | |
They designed the concept and that's what we went with. | 0:44:26 | 0:44:28 | |
Just be aware that when you called me, | 0:44:28 | 0:44:31 | |
you told me the character was an infant. | 0:44:31 | 0:44:33 | |
We created a character that wasn't edgy, that wasn't zippy, | 0:44:33 | 0:44:35 | |
that wasn't dynamic, it was just this infantile character | 0:44:35 | 0:44:38 | |
and this crap name, and that's why we failed this task. | 0:44:38 | 0:44:41 | |
PHONE RINGS | 0:44:51 | 0:44:52 | |
Could you send the candidates in, please? | 0:44:52 | 0:44:55 | |
Lord Sugar will see you now. | 0:44:56 | 0:44:58 | |
Now, the feedback says this is a kids' game, | 0:45:11 | 0:45:14 | |
and the kids' game is the smallest market in virtual reality gaming. | 0:45:14 | 0:45:19 | |
The starting point was the Coral Kid. | 0:45:19 | 0:45:22 | |
I thought of a kid, like an infant, a child. | 0:45:22 | 0:45:24 | |
We had to get on with it and I had to draw this character | 0:45:24 | 0:45:27 | |
and by the end of it, we ended up with this, obviously, because... | 0:45:27 | 0:45:30 | |
You talk about it like it's your last resort. | 0:45:30 | 0:45:33 | |
This character was a dynamic hero. | 0:45:33 | 0:45:35 | |
THIS was the dynamic hero?! | 0:45:35 | 0:45:37 | |
No, no. That was in my mind and that was the world I was creating. | 0:45:37 | 0:45:40 | |
When I spoke to the PM team, | 0:45:40 | 0:45:42 | |
they relayed to me that they wanted, quote, "an infant". | 0:45:42 | 0:45:45 | |
I started drawing this character. | 0:45:45 | 0:45:47 | |
I wanted it to be cheeky but I'm not great at drawing, | 0:45:47 | 0:45:49 | |
so I ended up with this kid. | 0:45:49 | 0:45:50 | |
You had access to a world-class designer. | 0:45:50 | 0:45:52 | |
You could've done anything. | 0:45:52 | 0:45:54 | |
Yeah. If it was up to you, | 0:45:54 | 0:45:55 | |
Super Mario would be better known as Fat Plumber. | 0:45:55 | 0:45:58 | |
I mean, you've got... There's no imagination here. | 0:45:58 | 0:46:01 | |
I don't get it. | 0:46:01 | 0:46:02 | |
As an illustrator, there was an illustration of a character required | 0:46:02 | 0:46:04 | |
and I thought I could be more helpful on the branding and design team. | 0:46:04 | 0:46:08 | |
Looking at the other team's game, | 0:46:08 | 0:46:10 | |
I think our game sort of didn't have too much creativity in it. | 0:46:10 | 0:46:13 | |
It's just you're standing in one place. | 0:46:13 | 0:46:15 | |
The experts didn't like the brand and they said it had limited appeal, | 0:46:15 | 0:46:18 | |
and that's what makes people buy into the game. | 0:46:18 | 0:46:21 | |
After a whole day's work, you came up with the brainwave of... | 0:46:21 | 0:46:23 | |
Magic Shells. | 0:46:23 | 0:46:25 | |
I decided on the name, obviously, because the theme of the game | 0:46:25 | 0:46:28 | |
was Magic Shells, so that's what we went with. | 0:46:28 | 0:46:30 | |
Grainne, honestly, hand on heart, what do you make of this logo? | 0:46:30 | 0:46:34 | |
You were part and parcel of this. | 0:46:34 | 0:46:36 | |
Yeah, I know. Erm, hand on heart, yes, it's very simple, | 0:46:36 | 0:46:39 | |
but I don't think there was any other ideas coming. | 0:46:39 | 0:46:41 | |
It wasn't dynamic enough for what I was hoping at all. | 0:46:41 | 0:46:46 | |
The thing is, I'm hearing all this now, but I don't think | 0:46:46 | 0:46:48 | |
any of you kind of just gave anything during the actual task. | 0:46:48 | 0:46:51 | |
You kind of agreed with everything we went along with. | 0:46:51 | 0:46:53 | |
-We said on the phone... -It's a bit late that | 0:46:53 | 0:46:55 | |
-you actually bring this up now. -..it's not very imaginative. | 0:46:55 | 0:46:57 | |
But what would you have rather us done? Had a go at you? | 0:46:57 | 0:46:59 | |
-No, but the... -Obviously, it was too late. | 0:46:59 | 0:47:01 | |
I'm getting you coming out with all these, it sounds like excuses, | 0:47:01 | 0:47:04 | |
but you should have brought this | 0:47:04 | 0:47:05 | |
into the actual room we was doing this in. | 0:47:05 | 0:47:07 | |
We did explain to you what the game was... | 0:47:07 | 0:47:09 | |
We did question the name but unfortunately you said we were stuck with it. | 0:47:09 | 0:47:12 | |
The experts are also critical of the actual game itself. | 0:47:12 | 0:47:17 | |
They said it was not very exciting. | 0:47:17 | 0:47:19 | |
When I came up with that puzzle idea, no-one else gave any other ideas. | 0:47:19 | 0:47:23 | |
But I do think that the Magic Shells didn't tie into the game | 0:47:23 | 0:47:27 | |
that we were trying to create. | 0:47:27 | 0:47:29 | |
But you can say that when you gave me a brief of | 0:47:29 | 0:47:31 | |
15 shells underwater, in bubbles. | 0:47:31 | 0:47:33 | |
-No, that wasn't the complete brief. -This is what yous told me on the last phone call... | 0:47:33 | 0:47:36 | |
The brief was that it was an underwater puzzle game. | 0:47:36 | 0:47:38 | |
I had written down, the keywords I was trying to incorporate into... | 0:47:38 | 0:47:41 | |
I can't listen to both of you at the same time. I don't know about Lord Sugar. | 0:47:41 | 0:47:44 | |
I think combined, it just didn't quite add up to the game we were trying to create. | 0:47:44 | 0:47:48 | |
Well, I don't know much about this virtual reality stuff | 0:47:48 | 0:47:51 | |
but what I saw there, the exploiting of | 0:47:51 | 0:47:53 | |
the virtual reality side of it didn't come across to me. | 0:47:53 | 0:47:56 | |
I wanted to have jellyfish coming from the top of the sea, | 0:47:56 | 0:47:59 | |
so that if they landed on you, you would get stung, | 0:47:59 | 0:48:02 | |
and I wanted things coming towards you as well, so it would be more... | 0:48:02 | 0:48:04 | |
You was on the team which created the game. | 0:48:04 | 0:48:07 | |
I really was pushing to have them. | 0:48:07 | 0:48:08 | |
Why are you telling me now, after the event? | 0:48:08 | 0:48:10 | |
What did you do, stand in the corner and whisper? | 0:48:10 | 0:48:12 | |
Sofiane was very adamant that, | 0:48:12 | 0:48:14 | |
"Dillon, you're a creative person," | 0:48:14 | 0:48:17 | |
and I think he almost forgot that I was even there. | 0:48:17 | 0:48:19 | |
No, the reason I put you there... | 0:48:19 | 0:48:21 | |
-No, let me explain. -I put you there and I said you are very creative too... | 0:48:21 | 0:48:25 | |
Let me say what I'm trying to say. So, I think | 0:48:25 | 0:48:27 | |
Dillon took it upon himself that everything had to be his idea | 0:48:27 | 0:48:30 | |
and I was coming up with a few things... | 0:48:30 | 0:48:32 | |
-That's not true. -No, I don't mean that in a bad way. | 0:48:32 | 0:48:34 | |
I'm very supportive of you and unfortunately we had to prioritise | 0:48:34 | 0:48:37 | |
the actual gameplay. | 0:48:37 | 0:48:39 | |
I think the game is very creative, I do stand by it. | 0:48:39 | 0:48:42 | |
-Do you? -I do. -Well, seven experts don't. | 0:48:42 | 0:48:45 | |
Day two now. Let's talk about the pitch, then. | 0:48:46 | 0:48:49 | |
You had actually rehearsed exactly who was going to do what, right? | 0:48:49 | 0:48:53 | |
-Is that right? -That's correct. | 0:48:53 | 0:48:55 | |
I rehearsed the story element of the character... | 0:48:55 | 0:48:57 | |
But you didn't do it! Sofiane, | 0:48:57 | 0:48:59 | |
bad enough you go against some project manager's instructions - | 0:48:59 | 0:49:02 | |
you've gone against your own instructions here! | 0:49:02 | 0:49:05 | |
-Yeah, I had... -I lost the order of the thing we was doing. | 0:49:05 | 0:49:07 | |
There's not a big order. Only three or four things. | 0:49:07 | 0:49:10 | |
But what happened, when we reunited with the girls, | 0:49:10 | 0:49:12 | |
we added the girls' input. So you kind of last-minute adjustments... | 0:49:12 | 0:49:15 | |
Sofiane, that's not accurate at all. | 0:49:15 | 0:49:17 | |
He, he came in and he did actually deliver his part of the pitch. | 0:49:17 | 0:49:20 | |
Yeah, but after the horse had bolted! | 0:49:20 | 0:49:22 | |
My concern was that to start talking over all of us at once | 0:49:22 | 0:49:26 | |
was going to look even more of a mess. | 0:49:26 | 0:49:28 | |
But when you see a car crash about to happen, | 0:49:28 | 0:49:30 | |
you can find a diplomatic way of just coughing loud | 0:49:30 | 0:49:33 | |
and then grabbing the mic and taking over. | 0:49:33 | 0:49:35 | |
Hindsight's an amazing thing, you know? | 0:49:35 | 0:49:37 | |
-Too polite. -Yeah, I should have just... | 0:49:37 | 0:49:39 | |
You were frozen. You were frozen. | 0:49:39 | 0:49:41 | |
OK, so Sofiane, | 0:49:41 | 0:49:43 | |
which two people are you bringing back into this boardroom? | 0:49:43 | 0:49:46 | |
The two people I'm bringing back is... | 0:49:53 | 0:49:55 | |
Come on, I haven't got all night. | 0:49:59 | 0:50:01 | |
-..Dillon... -Yeah. | 0:50:04 | 0:50:06 | |
..and... | 0:50:06 | 0:50:08 | |
-..and Grainne. -Really? You took long enough. I mean, you know, | 0:50:14 | 0:50:17 | |
I thought I was watching Simon Cowell on X Factor. | 0:50:17 | 0:50:20 | |
Alana, go back to the house. | 0:50:20 | 0:50:22 | |
Thank you. | 0:50:22 | 0:50:23 | |
Good luck, everyone. | 0:50:23 | 0:50:25 | |
You three step outside and I'm going to have a chat with Karren | 0:50:28 | 0:50:32 | |
and Claude and at least one of you is going to be fired. | 0:50:32 | 0:50:35 | |
Sofiane tends to disregard authority. | 0:50:44 | 0:50:47 | |
In this particular case, he disregarded his own authority. | 0:50:47 | 0:50:50 | |
He thinks he's better than he is. | 0:50:50 | 0:50:52 | |
Dillon's spoken so much about how he's a great, creative person. | 0:50:53 | 0:50:57 | |
If you say it enough, you kind of believe it. | 0:50:57 | 0:51:00 | |
He was running away with his own idea without thinking, | 0:51:00 | 0:51:03 | |
"How am I going to get a public to really buy into this?" | 0:51:03 | 0:51:06 | |
Grainne, living around Sofiane for nine weeks, | 0:51:08 | 0:51:11 | |
she must know she'll be wasting her time arguing with him. | 0:51:11 | 0:51:14 | |
But when you see something going very wrong, you've got to step in, | 0:51:14 | 0:51:18 | |
-you've got to say, "That's not good enough." -Exactly. | 0:51:18 | 0:51:21 | |
"This appeals to a four-year-old, not a 24-year-old." | 0:51:21 | 0:51:23 | |
PHONE RINGS | 0:51:23 | 0:51:25 | |
-Yes, Lord Sugar? -Can you send the three of them in, please? | 0:51:25 | 0:51:28 | |
Lord Sugar will see you now. | 0:51:28 | 0:51:30 | |
Sofiane, why have you brought Grainne back into this boardroom? | 0:51:41 | 0:51:45 | |
The reason you're sitting here, Grainne, | 0:51:45 | 0:51:47 | |
cos it's the first time I've worked with you, | 0:51:47 | 0:51:49 | |
but you just sat there watching me doing everything. | 0:51:49 | 0:51:51 | |
-Sofiane, that is... -Do you understand? | 0:51:51 | 0:51:53 | |
I gave as much input as I could to this character... | 0:51:53 | 0:51:55 | |
-I asked you, "Can you draw?" -You drew. | 0:51:55 | 0:51:57 | |
You're a make-up artist but you came up with the name, Magic Shells, | 0:51:57 | 0:52:00 | |
-that's about it. -Why are you saying this now when, on the day, you were | 0:52:00 | 0:52:03 | |
happy with my input? You were grateful for my input on the day. | 0:52:03 | 0:52:06 | |
I kept coming up with hundreds of ideas... | 0:52:06 | 0:52:08 | |
What did you bring Dillon back in for? | 0:52:08 | 0:52:10 | |
It's mainly because I think you got lost in your world of imagination. | 0:52:10 | 0:52:13 | |
-I don't think there were many other... -The game is very basic. | 0:52:13 | 0:52:16 | |
There weren't any other ideas brought to the table, | 0:52:16 | 0:52:18 | |
other than the ideas that I presented. | 0:52:18 | 0:52:20 | |
The game wasn't good enough. | 0:52:20 | 0:52:21 | |
The experts said they didn't buy into it at all. | 0:52:21 | 0:52:24 | |
I still think it's a good game. | 0:52:24 | 0:52:25 | |
I mean, I take on the critique that it isn't complex enough. | 0:52:25 | 0:52:28 | |
If I was in your shoes, I would probably have done a better game. | 0:52:28 | 0:52:31 | |
Hang on a second. I was a creative genius 30 minutes ago, | 0:52:31 | 0:52:34 | |
-and now I'm the reason the task failed. -You are very creative. | 0:52:34 | 0:52:36 | |
I'm talking about the actual task, you had to build this game... | 0:52:36 | 0:52:39 | |
Lord Sugar, I've spent my whole life trying to be a creative designer. | 0:52:39 | 0:52:42 | |
I came from not much, I had to leave a small town, | 0:52:42 | 0:52:44 | |
I had to go to the big city and make it on my own. | 0:52:44 | 0:52:47 | |
People talk about women having equality in the workplace. | 0:52:47 | 0:52:49 | |
As a gay man, I came across a lot of adversary. | 0:52:49 | 0:52:52 | |
I tried my best to make a career for myself. | 0:52:52 | 0:52:54 | |
It didn't come easy to me. | 0:52:54 | 0:52:56 | |
That's nice and commendable and I understand what you're saying. | 0:52:56 | 0:52:59 | |
But he also just came over here with 180 quid in his pocket 13 years ago | 0:52:59 | 0:53:03 | |
-and taught himself how to speak English... -And I'm not disrespecting that at all. | 0:53:03 | 0:53:07 | |
-Yeah, but I want you to know that... -And she's a mother also, that's got her own business... | 0:53:07 | 0:53:10 | |
Lord Sugar, I am a businessman, you know, I work for someone, | 0:53:10 | 0:53:14 | |
I turn over £2 million and that's a lot for what I do, | 0:53:14 | 0:53:18 | |
and I've got an amazing business plan. | 0:53:18 | 0:53:20 | |
Who should get fired? | 0:53:20 | 0:53:21 | |
Erm... Who should get fired? | 0:53:21 | 0:53:24 | |
Definitely not me. | 0:53:24 | 0:53:25 | |
QUIET GUFFAWING | 0:53:25 | 0:53:27 | |
Based on this task, I would say Dillon. | 0:53:27 | 0:53:30 | |
Based on whole performance, I don't know a lot about you, Grainne... | 0:53:30 | 0:53:33 | |
-Exactly, so don't say it. -..I would probably say Grainne. | 0:53:33 | 0:53:36 | |
-You know, in the middle of this task... -You can't say, based on the whole task. | 0:53:36 | 0:53:39 | |
-Who should be fired, then, Dillon? -Sofiane. -Sofiane. -Absolutely. | 0:53:39 | 0:53:42 | |
Listen, I don't think there's anything more to be gained | 0:53:43 | 0:53:46 | |
in talking to you, so I'm going to summarise this the way I see it. | 0:53:46 | 0:53:50 | |
So, look, Sofiane... | 0:53:50 | 0:53:53 | |
..so many people tell me that you've got no regard for their ideas, | 0:53:55 | 0:54:00 | |
you do your own thing, | 0:54:00 | 0:54:02 | |
and I can't deal with people like that, as far as I'm concerned, | 0:54:02 | 0:54:05 | |
in business. | 0:54:05 | 0:54:07 | |
Grainne, on this particular task, | 0:54:07 | 0:54:10 | |
I do not know what you did at all, | 0:54:10 | 0:54:12 | |
and I just think that you took the opportunity to sit back. | 0:54:12 | 0:54:15 | |
Lord Sugar, in the last nine weeks, you know, | 0:54:15 | 0:54:17 | |
I've never took a back seat in anything. | 0:54:17 | 0:54:19 | |
How many tasks have you won? | 0:54:19 | 0:54:21 | |
Three. | 0:54:21 | 0:54:23 | |
I know that's not good. | 0:54:23 | 0:54:25 | |
Dillon, you've been labelled the creative person, | 0:54:25 | 0:54:29 | |
but at the end of the day, this wasn't creative. | 0:54:29 | 0:54:33 | |
You know what? Sof disregards instructions, | 0:54:33 | 0:54:35 | |
but you're exactly the same, I think. | 0:54:35 | 0:54:38 | |
I think once you get something in your head, | 0:54:38 | 0:54:40 | |
-you're not going to listen to anybody. -I guess, | 0:54:40 | 0:54:42 | |
in hindsight, if I could change the game, I would've put the... | 0:54:42 | 0:54:45 | |
This is not a case of hindsight. | 0:54:45 | 0:54:46 | |
I keep hearing, had you had your time again, had you did this again, | 0:54:46 | 0:54:50 | |
had you rethought it again... | 0:54:50 | 0:54:51 | |
and whilst you are a very, very, very nice person, Dillon... | 0:54:51 | 0:54:55 | |
..I don't think you have the potential of being my business partner. | 0:54:56 | 0:55:00 | |
-Lord Sugar... -So, it is with regret | 0:55:00 | 0:55:02 | |
that you're fired. | 0:55:02 | 0:55:03 | |
Thank you, Lord Sugar. Thank you, Karren and Claude. | 0:55:03 | 0:55:06 | |
It's getting very, very close to the end now. | 0:55:16 | 0:55:19 | |
Sofiane, | 0:55:24 | 0:55:27 | |
you go on your own, you do your own thing - | 0:55:27 | 0:55:29 | |
I'm finding it difficult to believe that you are... | 0:55:29 | 0:55:33 | |
..a potential winner. | 0:55:34 | 0:55:35 | |
Sofiane, you're fired. | 0:55:36 | 0:55:38 | |
Thank you, Lord Sugar. Thanks, Claude. Thanks, Karren. | 0:55:38 | 0:55:42 | |
HE SIGHS | 0:55:47 | 0:55:48 | |
Grainne... | 0:55:51 | 0:55:54 | |
go back to the house, OK? | 0:55:54 | 0:55:56 | |
Thank you. | 0:55:56 | 0:55:59 | |
I'm still shocked that I got fired. | 0:56:18 | 0:56:20 | |
There's still a lot of dead wood, | 0:56:20 | 0:56:21 | |
but I'm still going to achieve my dream and build my empire. | 0:56:21 | 0:56:24 | |
I am extremely creative. Lord Sugar didn't see that | 0:56:26 | 0:56:29 | |
because I'm dealing with a bunch of monkeys on a task. | 0:56:29 | 0:56:32 | |
The plan is to get back to Dublin, | 0:56:32 | 0:56:34 | |
get a spray tan and conquer the magazine world. | 0:56:34 | 0:56:37 | |
My money would be on Sofiane going. | 0:56:39 | 0:56:41 | |
But he was putting a lot of the blame on Dillon as well, I think. | 0:56:41 | 0:56:44 | |
If Dillon goes, I will be absolutely gutted. | 0:56:44 | 0:56:47 | |
It was obvious that the game wasn't quite right | 0:56:47 | 0:56:49 | |
and the game idea came from Dillon. | 0:56:49 | 0:56:52 | |
Dillon and Grainne are coming back. | 0:56:52 | 0:56:55 | |
-Woo! -Woo! | 0:56:57 | 0:56:59 | |
Just... Wait! | 0:56:59 | 0:57:00 | |
Dillon's back. Dillon's coming back. No, he is, he is. | 0:57:00 | 0:57:03 | |
-What? -They're gone. | 0:57:03 | 0:57:05 | |
-No, he is. No, Dillon's coming back. -They're not here. -Just you? | 0:57:05 | 0:57:08 | |
-Oh, my God, well done, Grainne. -Is he really not coming back? | 0:57:08 | 0:57:11 | |
It was horrific. | 0:57:12 | 0:57:14 | |
It literally is dog-eat-dog in there. | 0:57:14 | 0:57:16 | |
Dillon fought his side, he really, really did. | 0:57:16 | 0:57:18 | |
But he's gone. | 0:57:18 | 0:57:21 | |
Lord Sugar's now looking at a potential business partner. | 0:57:21 | 0:57:24 | |
There's only six of us left, | 0:57:24 | 0:57:26 | |
and there's only going to be one winner. | 0:57:26 | 0:57:28 | |
-Last man standing. -Yeah. | 0:57:28 | 0:57:31 | |
Now, six candidates remain. | 0:57:33 | 0:57:36 | |
Lord Sugar's search for his next business partner continues. | 0:57:38 | 0:57:43 | |
Next time... | 0:57:44 | 0:57:46 | |
I want you to create your own gin. | 0:57:46 | 0:57:48 | |
Choose your concept, which one? | 0:57:48 | 0:57:50 | |
..high spirits... | 0:57:50 | 0:57:52 | |
I have to stop drinking this. | 0:57:52 | 0:57:53 | |
No-one's listening to me and it's starting to really piss me off. | 0:57:53 | 0:57:56 | |
..low shots. | 0:57:56 | 0:57:58 | |
I feel like there's a negative vibe here right now. | 0:57:58 | 0:58:00 | |
I heard you! 'No, I heard you, Frances!' | 0:58:00 | 0:58:02 | |
And in the boardroom... | 0:58:02 | 0:58:03 | |
The product has got so many faults with it. | 0:58:03 | 0:58:06 | |
..headaches all-round. | 0:58:06 | 0:58:08 | |
Truth of the matter was, if she was undermining your authority, | 0:58:08 | 0:58:11 | |
she was just the messenger. | 0:58:11 | 0:58:12 | |
You're fired. | 0:58:12 | 0:58:14 |