Browse content similar to 14/06/2014. Check below for episodes and series from the same categories and more!
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It is time to re-enter the gaming grid. | 0:00:02 | 0:00:04 | |
Welcome to Click. I'm Spencer Kelly. | 0:00:22 | 0:00:24 | |
Welcome to downtown Los Angeles. | 0:00:24 | 0:00:27 | |
Hollywood is seven miles in that direction | 0:00:27 | 0:00:30 | |
but you feel the showbiz glow from here. | 0:00:30 | 0:00:33 | |
It's even making me look slightly less repulsive than normal. | 0:00:33 | 0:00:36 | |
But for one week every year, | 0:00:36 | 0:00:38 | |
the biggest thing in town doesn't come from there, it comes from here. | 0:00:38 | 0:00:42 | |
The LA Convention Centre. | 0:00:42 | 0:00:44 | |
This is where the video games industry lets rip. | 0:00:44 | 0:00:47 | |
It is time for E3. | 0:00:47 | 0:00:50 | |
We'll bring you all the big announcements from the show, of course, | 0:00:50 | 0:00:53 | |
and we'll get strapped in to the goggles | 0:00:53 | 0:00:56 | |
everyone wants to wear this year. | 0:00:56 | 0:00:59 | |
The rest of your gaming wardrobe is covered too, from chest to toe. | 0:00:59 | 0:01:03 | |
Last year, all the talk was about the launch of the PS4 and Xbox One, | 0:01:08 | 0:01:12 | |
but now they're here and this year a lot of the excitement is not based | 0:01:12 | 0:01:16 | |
around the games machines, but about what we'll be watching the games on. | 0:01:16 | 0:01:20 | |
Never mind your massive screens, something more immersive | 0:01:20 | 0:01:24 | |
has re-emerged. | 0:01:24 | 0:01:26 | |
Virtual reality has reared its head again, | 0:01:26 | 0:01:28 | |
which means for Marc Cieslak and myself, | 0:01:28 | 0:01:31 | |
it is time to enter the Grid. | 0:01:31 | 0:01:33 | |
FUTURISTIC MUSIC | 0:01:43 | 0:01:45 | |
Aaaargh! | 0:02:08 | 0:02:10 | |
Virtual reality, computer generated worlds | 0:02:16 | 0:02:19 | |
which are completely immersive for the viewer. | 0:02:19 | 0:02:21 | |
All the rage 30 years ago, and what was acceptable in the '80s | 0:02:21 | 0:02:25 | |
is making a comeback. | 0:02:25 | 0:02:26 | |
But if it didn't catch on then, why should they catch on today? | 0:02:26 | 0:02:30 | |
Facebook certainly thinks that virtual reality has got legs. | 0:02:32 | 0:02:35 | |
It's shelling out 2 billion for VR start-up Oculus Rift, | 0:02:35 | 0:02:39 | |
an outfit which has designed a headset for use with PCs | 0:02:39 | 0:02:42 | |
and, possibly, consoles. | 0:02:42 | 0:02:43 | |
Sony has thrown its virtual hat or headset into the ring with this. | 0:02:48 | 0:02:52 | |
Dubbed Project Morpheus, it's a VR peripheral for the PlayStation 4. | 0:02:52 | 0:02:57 | |
Morpheus has these lights on the front of it | 0:02:59 | 0:03:01 | |
which the PlayStation camera uses to figure out | 0:03:01 | 0:03:03 | |
where the helmet is pointing. | 0:03:03 | 0:03:05 | |
It also has two high res screens inside | 0:03:05 | 0:03:08 | |
and a band which is adjustable for a comfortable fit. | 0:03:08 | 0:03:10 | |
The headset itself is a little bit on the heavy side, | 0:03:12 | 0:03:15 | |
I'm not sure I'd be keen on wearing it for too long. | 0:03:15 | 0:03:18 | |
One of the things which has hampered VR in the past is lag, | 0:03:19 | 0:03:22 | |
or images the player sees taking time to catch up with their movements. | 0:03:22 | 0:03:27 | |
In order to avoid this the headset plugs into this box here, | 0:03:28 | 0:03:32 | |
which manages most of the number crunching and processing required | 0:03:32 | 0:03:35 | |
to create a lag-free experience. | 0:03:35 | 0:03:37 | |
This means the actual PS4 console is left to worry | 0:03:37 | 0:03:41 | |
about the gaming side of the equation. | 0:03:41 | 0:03:43 | |
I put this to the test in the next demo, | 0:03:43 | 0:03:45 | |
which requires an unusual peripheral - a bean bag. | 0:03:45 | 0:03:50 | |
I'm lucky because this particular demo hasn't been seen | 0:03:50 | 0:03:54 | |
by anybody outside the development team yet. | 0:03:54 | 0:03:57 | |
It's a street luge experience. | 0:03:57 | 0:03:59 | |
This isn't a passive experience. | 0:03:59 | 0:04:01 | |
I am actually controlling my movement by tipping my head left or right. | 0:04:01 | 0:04:07 | |
This is really, really strange. | 0:04:07 | 0:04:09 | |
Because I'm lying down and I can see a visual representation | 0:04:09 | 0:04:12 | |
of my body in front of me, I'm almost convinced that is my real body. | 0:04:12 | 0:04:17 | |
But there's a strange disconnect between what I'm seeing | 0:04:17 | 0:04:20 | |
and what I'm feeling. | 0:04:20 | 0:04:22 | |
If I move my hand, I almost expect that my on-screen hand should | 0:04:22 | 0:04:25 | |
be moving as well. | 0:04:25 | 0:04:27 | |
That is a testament to how convincing... Whoa! | 0:04:27 | 0:04:30 | |
..this experience is. | 0:04:30 | 0:04:32 | |
Is isn't really a game as such, but this is the development team | 0:04:32 | 0:04:36 | |
at Sony playing with what they can do with virtual reality, | 0:04:36 | 0:04:39 | |
seeing how far they can push this technology before it hits prime time. | 0:04:39 | 0:04:43 | |
I think it has the potential to really be transformative | 0:04:43 | 0:04:47 | |
in the way that we think about game experiences. | 0:04:47 | 0:04:50 | |
It's by no means a final product at this stage. | 0:04:50 | 0:04:53 | |
There's a lot more work to be done both on the software development, | 0:04:53 | 0:04:56 | |
as well as on the hardware development side, but we think | 0:04:56 | 0:04:59 | |
there's a real potential there to push gaming into a new realm. | 0:04:59 | 0:05:02 | |
Oculus Rift may not have had a huge press conference | 0:05:04 | 0:05:07 | |
but the new kid on the block has plenty of games in the pipeline, | 0:05:07 | 0:05:10 | |
notably, VR third person platformer, Lucky's Tail | 0:05:10 | 0:05:14 | |
and the inventive, time freezing, corridor-based combat of Super Hot. | 0:05:14 | 0:05:18 | |
21-year-old Palmer Lucky is the brains behind Oculus Rift. | 0:05:19 | 0:05:23 | |
He doesn't think all types of games are appropriate for virtual reality. | 0:05:23 | 0:05:27 | |
The best games for any platform are almost | 0:05:27 | 0:05:30 | |
always the games that were made for that platform, | 0:05:30 | 0:05:32 | |
whether it's Wii, or Kinect, or a mobile game, or a portable console. | 0:05:32 | 0:05:36 | |
The best games are not ports from other systems. | 0:05:36 | 0:05:39 | |
The same thing goes for virtual reality as well. | 0:05:39 | 0:05:41 | |
The best game are not PC or console games with a VR mode, | 0:05:41 | 0:05:44 | |
they're games that were made with the strengths and weaknesses | 0:05:44 | 0:05:46 | |
of virtual reality in mind from the ground up. | 0:05:46 | 0:05:49 | |
It's not just VR headsets making waves at E3. | 0:05:49 | 0:05:52 | |
This is Control VR, a prototype rig which can convert | 0:05:52 | 0:05:56 | |
hand and arm movements into accurate on-screen movement. | 0:05:56 | 0:06:00 | |
Developed for military technology, its inertial sensors are | 0:06:00 | 0:06:04 | |
so accurate, individual finger wiggles can be processed seamlessly. | 0:06:04 | 0:06:08 | |
So, technology which was a failure in the 20th century | 0:06:10 | 0:06:13 | |
certainly looks like it could find a home in the 21st. | 0:06:13 | 0:06:16 | |
Marc Cieslak. While we wait for Oculus, Sony and the like | 0:06:20 | 0:06:23 | |
to get their high powered headsets up and running, how about this? | 0:06:23 | 0:06:26 | |
Something a lot cheaper but just as cheerful. | 0:06:26 | 0:06:28 | |
This is the Vrizzmo VR headset. | 0:06:28 | 0:06:31 | |
You will notice that you can see the two lenses through there | 0:06:31 | 0:06:34 | |
which means, at the moment, there's no display in front of it. | 0:06:34 | 0:06:38 | |
That is because the display is your smartphone, | 0:06:38 | 0:06:41 | |
which you stick on the front like that. | 0:06:41 | 0:06:44 | |
There we go. | 0:06:44 | 0:06:47 | |
Each game that you play on this is obviously a special app | 0:06:47 | 0:06:49 | |
which renders the visuals into two separate images, one for each eye. | 0:06:49 | 0:06:54 | |
I have to say, the experience - this isn't bad. | 0:06:54 | 0:06:57 | |
The resolution of the screen on this phone is fine. | 0:06:57 | 0:07:00 | |
Well, the experience isn't far off some of the higher end | 0:07:00 | 0:07:03 | |
VR headsets that I've tried. | 0:07:03 | 0:07:05 | |
The advantage of this set-up is that if you upgrade your smartphone, | 0:07:05 | 0:07:08 | |
for example, to an even higher res screen, | 0:07:08 | 0:07:11 | |
you do get better visuals in your VR headset for no extra expense. | 0:07:11 | 0:07:15 | |
Oh, there's a zombie. | 0:07:15 | 0:07:17 | |
Now, oh, there you are... | 0:07:18 | 0:07:20 | |
You might think that most of the environments that you can explore | 0:07:20 | 0:07:23 | |
with VR would be computer generated worlds, | 0:07:23 | 0:07:25 | |
but there's a lot of talk about these headsets being able | 0:07:25 | 0:07:27 | |
to drop you into the real world too. | 0:07:27 | 0:07:30 | |
A sporting event, for example, | 0:07:30 | 0:07:31 | |
or a tech conference, if you can't afford the hotel bills. | 0:07:31 | 0:07:34 | |
Before you can display the world in 360 degrees, | 0:07:35 | 0:07:39 | |
you have to work out how to capture it first. | 0:07:39 | 0:07:42 | |
Richard Taylor has been to see a couple of companies | 0:07:42 | 0:07:45 | |
who are doing just that. | 0:07:45 | 0:07:47 | |
Imagine if you will, it's been a long, hard day at work. | 0:07:50 | 0:07:54 | |
Simply plug in, kick back | 0:07:54 | 0:07:56 | |
and transport yourself to an idyll of your choosing. | 0:07:56 | 0:08:00 | |
Perhaps you'll head to the Tropics. | 0:08:00 | 0:08:02 | |
Maybe you'll marvel at the views from America's West Coast. | 0:08:04 | 0:08:07 | |
And, predictably, it's from here that the cinematic VR scene | 0:08:09 | 0:08:13 | |
is taking root. | 0:08:13 | 0:08:14 | |
We're the first camera crew allowed inside the offices of Jaunt, | 0:08:15 | 0:08:19 | |
the new Silicon Valley start up | 0:08:19 | 0:08:21 | |
making virtual reality very real indeed. | 0:08:21 | 0:08:24 | |
SCREAMS | 0:08:24 | 0:08:26 | |
The team has painstakingly built a camera rig which allows them | 0:08:28 | 0:08:32 | |
to faithfully recreate a filmed scene in full 360 degree video. | 0:08:32 | 0:08:38 | |
The top of the bridge here is a different height. | 0:08:38 | 0:08:41 | |
We need to correct for cameras being at slightly different angles. | 0:08:41 | 0:08:44 | |
Using advanced software to stitch it together, the clip can be fed | 0:08:44 | 0:08:48 | |
to me in 3D through my headset, accompanied by simulated 3D sound. | 0:08:48 | 0:08:53 | |
Though the pictures are a little fuzzy, I do feel incredibly immersed, | 0:08:53 | 0:08:57 | |
temporarily able to suspend disbelief. | 0:08:57 | 0:09:00 | |
This is all about creating a sense of presence and I really do feel | 0:09:00 | 0:09:05 | |
like I'm in this scene and that's why it feels slightly strange | 0:09:05 | 0:09:09 | |
that when I look down I don't see my legs, that's very weird. | 0:09:09 | 0:09:14 | |
What's the endgame for this, do you think? | 0:09:14 | 0:09:16 | |
Well, I think the endgame is really that people will spend | 0:09:16 | 0:09:20 | |
part of their day virtually teleported, if you will, | 0:09:20 | 0:09:24 | |
where they, maybe, take a class online. | 0:09:24 | 0:09:27 | |
They think about their vacation and then say, maybe I'll try that hotel. | 0:09:27 | 0:09:31 | |
They put it on and suddenly they're poolside at that hotel. | 0:09:31 | 0:09:34 | |
Unlike some of the other scenes that I've witnessed, | 0:09:34 | 0:09:37 | |
where I'm just passively observing, there's a story line going on here. | 0:09:37 | 0:09:41 | |
I can see an alien appearing here. There's someone over there as well. | 0:09:41 | 0:09:44 | |
I have to confess, I'm not sure entirely where to look. | 0:09:44 | 0:09:47 | |
VR presents many technical headaches too | 0:09:48 | 0:09:51 | |
and not just simulation sickness for users moving too quickly. | 0:09:51 | 0:09:54 | |
Observers of the new medium say producing content also poses unique challenges. | 0:09:54 | 0:09:59 | |
Because you're recording in 360 degrees, | 0:09:59 | 0:10:02 | |
you're not able to move the camera. | 0:10:02 | 0:10:04 | |
You're not able to have a place to hide the crew. | 0:10:04 | 0:10:07 | |
So you need to develop new cinematic techniques in order | 0:10:07 | 0:10:10 | |
to tell the story that you want to tell. | 0:10:10 | 0:10:13 | |
Which is precisely what they're doing at another | 0:10:15 | 0:10:17 | |
Silicon Valley VR pioneer, Condition One. | 0:10:17 | 0:10:20 | |
This is the maiden flight of its custom-built octocopter. | 0:10:23 | 0:10:26 | |
It's carrying a prototype 360 degree camera rig. | 0:10:26 | 0:10:30 | |
Not only does it solve the problem of having a crew on set, | 0:10:30 | 0:10:33 | |
it also opens the doors to new frontiers entirely. | 0:10:33 | 0:10:37 | |
Really, you want to explore the worlds you're in. | 0:10:37 | 0:10:40 | |
We think it's really important to be able to move the camera | 0:10:40 | 0:10:43 | |
through space, whether that's on an octocoptor or a land-based drone | 0:10:43 | 0:10:48 | |
and give that sense of presence and immersion. | 0:10:48 | 0:10:51 | |
Right now, it feels like I'm being transported in a virtual chariot | 0:10:51 | 0:10:55 | |
through the halls of E3. | 0:10:55 | 0:10:58 | |
It's quite amazing that I can see people in 3D in front of me. | 0:10:58 | 0:11:03 | |
If I look hard enough, I can even see that Spencer Kelly. | 0:11:03 | 0:11:07 | |
Richard Taylor, immersing himself in reality. | 0:11:09 | 0:11:12 | |
Back to the chaos of E3 in a moment, | 0:11:12 | 0:11:14 | |
after we check out what's been happening elsewhere in the world. | 0:11:14 | 0:11:17 | |
Google has announced it plans to buy satellite start-up Skybox Imaging | 0:11:19 | 0:11:23 | |
for 500 million. | 0:11:23 | 0:11:25 | |
The company, which Click featured in May, provides high definition video | 0:11:25 | 0:11:29 | |
and still imagery of Earth using its own low cost satellite setup. | 0:11:29 | 0:11:32 | |
Google says it's planning to use the Skybox data to keep its | 0:11:32 | 0:11:36 | |
mapping service up-to-date and eventually could use it to improve | 0:11:36 | 0:11:39 | |
internet access and help disaster relief efforts. | 0:11:39 | 0:11:43 | |
Mozilla, the company behind the Firefox web browser, | 0:11:43 | 0:11:45 | |
has unveiled a smartphone with a price tag of just £15. | 0:11:45 | 0:11:50 | |
The device is slated to go on sale in India within the next few months | 0:11:50 | 0:11:53 | |
according to the company. | 0:11:53 | 0:11:55 | |
Mozilla make the operating system running on the device, called | 0:11:55 | 0:11:58 | |
Firefox OS, and has several sub-100 smartphones on sale | 0:11:58 | 0:12:02 | |
in Europe and Latin America running the software. | 0:12:02 | 0:12:05 | |
Finally, Google has admitted it and not aliens or spies was behind the | 0:12:05 | 0:12:10 | |
Webdriver Torso YouTube videos. | 0:12:10 | 0:12:12 | |
The tens of thousands of unusual clips, | 0:12:12 | 0:12:15 | |
prompted an investigation by Click | 0:12:15 | 0:12:18 | |
and perplexed sleuths across the internet. | 0:12:18 | 0:12:21 | |
Click questioned the company in May, but it wasn't until the upload | 0:12:21 | 0:12:24 | |
of this Rick Astley themed video that Google decided to fess up. | 0:12:24 | 0:12:28 | |
The mysterious rectangles are in fact random YouTube quality testing. | 0:12:29 | 0:12:34 | |
The search for extra terrestrial life continues. | 0:12:34 | 0:12:36 | |
The virtual reality developers are all keen to sell the idea | 0:12:42 | 0:12:45 | |
of immersive gaming. That's why it's so huge here at E3. | 0:12:45 | 0:12:49 | |
We've come across one piece of kit that aims to give gamers | 0:12:49 | 0:12:52 | |
not just a visually immersive experience, | 0:12:52 | 0:12:55 | |
but one which stimulates the whole body. | 0:12:55 | 0:12:58 | |
'I've used gaming vests before, most of them cover your entire torso | 0:13:02 | 0:13:06 | |
'with inflatable air pockets, to prod you wherever you're being | 0:13:06 | 0:13:10 | |
'prodded, or more likely, in my case, mortally wounded in the game. | 0:13:10 | 0:13:14 | |
'But the 4DFX Haptic Gaming Vest does something different. | 0:13:16 | 0:13:21 | |
'It uses just two devices called haptic transducers | 0:13:21 | 0:13:26 | |
'to pipe sounds into your chest | 0:13:26 | 0:13:28 | |
'and let you feel the noise from the game.' | 0:13:28 | 0:13:31 | |
I can feel my heart going, but it's not really my heart. | 0:13:32 | 0:13:35 | |
It's all fake! | 0:13:36 | 0:13:38 | |
'This box is the brains of the vest. | 0:13:40 | 0:13:42 | |
'It plugs into your device's audio output, | 0:13:42 | 0:13:45 | |
'and uses just the stereo sound to calculate the type of vibrations | 0:13:45 | 0:13:49 | |
'to use, and which direction that sounds should be coming from.' | 0:13:49 | 0:13:52 | |
That is pretty immersive, I give you that. | 0:13:54 | 0:13:57 | |
You can feel the noises of the gunfire, the footsteps | 0:13:57 | 0:14:00 | |
as they're happening. | 0:14:00 | 0:14:01 | |
You do get a sense of which direction they're coming from. | 0:14:01 | 0:14:04 | |
Even when there's actually not much going on in the game, | 0:14:04 | 0:14:07 | |
just this kind of rumbling you get in your chest | 0:14:07 | 0:14:10 | |
certainly adds to the feeling of tension. | 0:14:10 | 0:14:12 | |
'And because the vest plugs into the headphone socket, | 0:14:13 | 0:14:16 | |
'it is pretty universal, and will work with any device that has one. | 0:14:16 | 0:14:20 | |
'In fact, you can even listen to music while you're wearing it, | 0:14:20 | 0:14:23 | |
'if you really want to. | 0:14:23 | 0:14:26 | |
'I can't say that it's made me a better player, | 0:14:27 | 0:14:29 | |
'but it certainly makes me dislike losing just that little bit more!' | 0:14:29 | 0:14:33 | |
I've been shot! | 0:14:36 | 0:14:38 | |
Oh, no! I've been shot! | 0:14:38 | 0:14:40 | |
Ooh. That's quite tense! | 0:14:40 | 0:14:42 | |
And now back to more serious business at E3. | 0:14:44 | 0:14:47 | |
Microsoft's press event kicked off with the new Xbox head honcho | 0:14:47 | 0:14:51 | |
making its console intentions clear. | 0:14:51 | 0:14:53 | |
Today, we are dedicating our entire briefing to games. | 0:14:54 | 0:15:00 | |
And indeed, it was. | 0:15:00 | 0:15:01 | |
Time for some surprises. | 0:15:01 | 0:15:03 | |
With crowd-pleasing efforts like the latest in long-running role-playing series, Fable Legends. | 0:15:03 | 0:15:08 | |
A multi-player focused sequel with elements of a strategy game. | 0:15:08 | 0:15:11 | |
The Master Chief is back, but in old adventures, | 0:15:13 | 0:15:16 | |
as the first four first person shooters which featured | 0:15:16 | 0:15:20 | |
the futuristic super soldier receive a high definition Xbox One make-over | 0:15:20 | 0:15:24 | |
to be re-released as the Master Chief Collection. | 0:15:24 | 0:15:28 | |
Fans of the Chief will have to wait until 2015 for Halo 5 Guardians. | 0:15:28 | 0:15:32 | |
Apart from a brief glimpse of a new Tomb Raider game, | 0:15:35 | 0:15:38 | |
the event was solid but lacked surprises. | 0:15:38 | 0:15:40 | |
Meanwhile, Marc was over at the Sony event, | 0:15:43 | 0:15:46 | |
where it wasn't just all about the games. | 0:15:46 | 0:15:48 | |
Sony showcased its PS Now streaming service, | 0:15:49 | 0:15:51 | |
announcing it will be added to some of its Smart TVs | 0:15:51 | 0:15:54 | |
allowing them to stream old games from cloud servers | 0:15:54 | 0:15:56 | |
without the need for a console. | 0:15:56 | 0:15:58 | |
Go! | 0:15:58 | 0:15:59 | |
On the gaming front, Sony showed off horror inspired third personer, | 0:15:59 | 0:16:02 | |
The Order 1886. | 0:16:02 | 0:16:05 | |
We got a taste of the platforming multiplayer, user generated | 0:16:06 | 0:16:09 | |
cutesy levels of Little Big Planet 3. | 0:16:09 | 0:16:12 | |
As well as the stunning visuals | 0:16:13 | 0:16:15 | |
and massive scope of giant sci-fi adventure, No Man's Sky. | 0:16:15 | 0:16:19 | |
Sony showing it was strong and diverse. | 0:16:19 | 0:16:21 | |
This is the second year Nintendo hasn't thrown an E3 press event, | 0:16:22 | 0:16:27 | |
choosing a video presentation instead, which is a shame, | 0:16:27 | 0:16:30 | |
as the House of Mario showed off a new open world adventure | 0:16:30 | 0:16:33 | |
for fan favourite character, Link, with Zelda Wii U. | 0:16:33 | 0:16:37 | |
The title which the console could well do with | 0:16:37 | 0:16:40 | |
to help combat archrivals, Sony and Microsoft. | 0:16:40 | 0:16:44 | |
These technology conferences are all well and good but, my goodness, | 0:16:46 | 0:16:49 | |
there's a lot of walking involved! | 0:16:49 | 0:16:52 | |
If only someone would turn the walking experience into a game! | 0:16:52 | 0:16:55 | |
Here you go, these shoes are fitted with something called Boogio. | 0:16:59 | 0:17:02 | |
There is a sensor under each insole and a box on the side. | 0:17:02 | 0:17:05 | |
Together they measure pressure and acceleration | 0:17:05 | 0:17:08 | |
and send that through Bluetooth to any device you want. | 0:17:08 | 0:17:11 | |
The raw data about how I'm standing | 0:17:11 | 0:17:14 | |
is all being streamed to this tablet, for example. | 0:17:14 | 0:17:17 | |
And you can kind of see how your walk, your run, your jump, | 0:17:17 | 0:17:20 | |
and even your kick can all be translated into in-game movements. | 0:17:20 | 0:17:25 | |
The Boogio creators have brought this to E3 to try and get some ideas | 0:17:25 | 0:17:30 | |
from developers on what kind of applications this could be used for. | 0:17:30 | 0:17:33 | |
So, here's a simple pedometer, here's a surfing type game | 0:17:35 | 0:17:39 | |
where you have to adjust your balance to stay in the tube | 0:17:39 | 0:17:41 | |
as you descend. | 0:17:41 | 0:17:43 | |
This will also work with more complex games and will work | 0:17:43 | 0:17:47 | |
with Oculus Rift, of course, because everything here at E3 does, | 0:17:47 | 0:17:50 | |
and Google Glass too. | 0:17:50 | 0:17:52 | |
There's plenty of quirky things on the show floor here at E3, | 0:17:52 | 0:17:55 | |
so let's catch up with Marc Cieslak and Richard Taylor to see what they found. | 0:17:55 | 0:17:59 | |
Behind me is a system called HyperSound. | 0:18:00 | 0:18:03 | |
It's speakers which send direct sound to a specific spot. I'll demonstrate. | 0:18:03 | 0:18:07 | |
If I stand here, you can hear the speakers. | 0:18:07 | 0:18:10 | |
However, if I stand over here, you can't hear them. | 0:18:10 | 0:18:14 | |
It makes use of an ultrasound beam to achieve such pinpoint accurate audio. | 0:18:14 | 0:18:19 | |
So accurate, in fact, that anybody who's stood outside | 0:18:19 | 0:18:22 | |
the audio sweet spot, well, they can't hear a thing. | 0:18:22 | 0:18:25 | |
Tracking your motion and your gestures, | 0:18:28 | 0:18:30 | |
not using a Microsoft Connect console camera or even a PC, | 0:18:30 | 0:18:35 | |
but your smartphone. | 0:18:35 | 0:18:37 | |
As you can see behind me, it's tracking 50 points on my body | 0:18:37 | 0:18:41 | |
and up to six people can appear in frame at any one time. | 0:18:41 | 0:18:45 | |
The way it works is that a chip in the camera | 0:18:45 | 0:18:47 | |
passes a signal through to my handset via a cable or a dock | 0:18:47 | 0:18:51 | |
and that is transmitted back out to a TV. | 0:18:51 | 0:18:55 | |
Google's announced Project Tango. | 0:18:55 | 0:18:58 | |
This could give it some competition. | 0:18:58 | 0:19:00 | |
Despite what you see here at E3, | 0:19:01 | 0:19:03 | |
computers aren't the only game in town. | 0:19:03 | 0:19:05 | |
The football World Cup is now well under way | 0:19:05 | 0:19:07 | |
as Bob and Stormy will testify. | 0:19:07 | 0:19:10 | |
That's football, all right? It's called football. | 0:19:10 | 0:19:12 | |
Thank you, not soccer. | 0:19:12 | 0:19:14 | |
If you want the perfect way to connect with fans and enjoy | 0:19:14 | 0:19:16 | |
the tournament, Kate Russell has the ideal destination next | 0:19:16 | 0:19:19 | |
in Webscape. | 0:19:19 | 0:19:21 | |
Rio has always been a colourful city | 0:19:25 | 0:19:27 | |
but right now it's flying the flags of the world | 0:19:27 | 0:19:31 | |
as Brazil hosts the World Cup. | 0:19:31 | 0:19:33 | |
Big sporting events like this really benefit | 0:19:33 | 0:19:36 | |
from the second screen experience. | 0:19:36 | 0:19:38 | |
At Sportlobster you can connect to Fanzone, | 0:19:38 | 0:19:41 | |
a social space for sporting fans of every flavour. | 0:19:41 | 0:19:44 | |
Tell the app which sports, teams and events you follow | 0:19:50 | 0:19:53 | |
and it will connect you with like-minded fans from your networks, | 0:19:53 | 0:19:57 | |
as well as some big sporting celebs like Michael Owen, Giorgio Cellini | 0:19:57 | 0:20:02 | |
and Cristiano Ronaldo. | 0:20:02 | 0:20:03 | |
With free apps for android and IOS you can chat with other fans, | 0:20:05 | 0:20:09 | |
read blogs and articles and get live match data throughout the series. | 0:20:09 | 0:20:13 | |
Of course, the big social platforms | 0:20:15 | 0:20:17 | |
aren't going to miss the World Cup bandwagon. | 0:20:17 | 0:20:20 | |
Facebook is battling for social striker spot | 0:20:20 | 0:20:23 | |
with an interactive hub feeding the latest scores and highlights | 0:20:23 | 0:20:27 | |
from matches, as well as posts from friends, players and teams. | 0:20:27 | 0:20:31 | |
While tweeting tournament junkies can sign up for some dream team action | 0:20:32 | 0:20:36 | |
with a special World Cup profile tool. | 0:20:36 | 0:20:39 | |
Just head to Twitter.com/i/t/worldcup to set it up | 0:20:40 | 0:20:45 | |
and you'll unlock custom profile images, header photos, | 0:20:45 | 0:20:49 | |
real-time scores and highlights, and a bunch of good people | 0:20:49 | 0:20:52 | |
to follow throughout the World Cup series. | 0:20:52 | 0:20:54 | |
If you're the unsociable type and just want to know | 0:20:58 | 0:21:01 | |
when the matches are, at worldcupkickoff.com | 0:21:01 | 0:21:04 | |
you can subscribe to a daily e-mail reminder | 0:21:04 | 0:21:07 | |
or download the desktop and mobile calendar, | 0:21:07 | 0:21:10 | |
which integrates with your regular calendar for minimum digital fuss. | 0:21:10 | 0:21:14 | |
The sun comes up today at 6.42 and it'll set tonight at 11.30. | 0:21:19 | 0:21:23 | |
Gain of daylight, one minute 48 seconds. | 0:21:23 | 0:21:26 | |
Somewhere in the world the sun is rising and where the sun rises, | 0:21:26 | 0:21:30 | |
there is breakfast radio, | 0:21:30 | 0:21:32 | |
playing its cheery mix of music, chatter and travel bulletins | 0:21:32 | 0:21:36 | |
to get the world out to work. | 0:21:36 | 0:21:39 | |
Global Breakfast Radio is a fun idea that lets you | 0:21:39 | 0:21:43 | |
tune in to 24 hours of radio that follows the sunrise around the globe. | 0:21:43 | 0:21:48 | |
The site's creators have gathered more than 250 stations | 0:21:48 | 0:21:52 | |
from every time zone on the planet. | 0:21:52 | 0:21:55 | |
They include a German Oompah music station, | 0:21:55 | 0:21:58 | |
a kids channel from Russian Siberia, | 0:21:58 | 0:22:01 | |
and a Chamorro station featuring indigenous music | 0:22:01 | 0:22:05 | |
from a small village in Guam, which has been broadcasting since 1954. | 0:22:05 | 0:22:10 | |
You're listening to Shocking Vibes Radio | 0:22:10 | 0:22:14 | |
with me, your host, DJ Militant. | 0:22:14 | 0:22:17 | |
It's really fascinating to hear what different people | 0:22:17 | 0:22:20 | |
around the world are listening to in the morning | 0:22:20 | 0:22:23 | |
and offers a snapshot of the local news and issues in that location. | 0:22:23 | 0:22:27 | |
It's morning edition from NPR News. | 0:22:27 | 0:22:30 | |
Now, I just need to find a good excuse to eat bacon sandwiches | 0:22:30 | 0:22:32 | |
all day long too. | 0:22:32 | 0:22:34 | |
# It takes no match to give me a sport... # | 0:22:36 | 0:22:39 | |
Fed up with the football? | 0:22:39 | 0:22:41 | |
Minecraft's creator has released a new game, of sorts - Cliffhorse. | 0:22:41 | 0:22:47 | |
It took just two hours to code and game play involves | 0:22:47 | 0:22:51 | |
controlling a horse to chase a ball around a mountainous landscape. | 0:22:51 | 0:22:55 | |
That's it. | 0:22:55 | 0:22:56 | |
With an early access download fee in the virtual currency Dogecoin | 0:22:58 | 0:23:03 | |
requested on the site, many suspect it is a dig at this growing practice | 0:23:03 | 0:23:08 | |
on platforms like Steam. | 0:23:08 | 0:23:10 | |
You can download Cliffhorse without making a payment, though, | 0:23:10 | 0:23:13 | |
and while it is probably meant to be ironic, it is strangely compelling. | 0:23:13 | 0:23:19 | |
# I found myself a good horse... # | 0:23:28 | 0:23:31 | |
Thank you, Kate. That is it from E3 and Los Angeles | 0:23:31 | 0:23:35 | |
for this week. | 0:23:35 | 0:23:36 | |
After all, it would be a bit rude not to hang around | 0:23:36 | 0:23:39 | |
and bring you more from this part of the world. | 0:23:39 | 0:23:41 | |
So, next week we'll bring you another Click from California. | 0:23:41 | 0:23:44 | |
You can get your full fix from us at our website. | 0:23:44 | 0:23:47 | |
If you would like to comment on the games and the hardware | 0:23:49 | 0:23:51 | |
you've seen today, then tweet us or e-mail us. | 0:23:51 | 0:23:55 | |
Thank you very much for watching and we'll see you next time. | 0:23:56 | 0:24:00 |