Browse content similar to 13/02/2016. Check below for episodes and series from the same categories and more!
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Now on BBC News, it's time to Click. | 0:00:04 | 0:00:06 | |
This week, Star Citizen. | 0:00:06 | 0:00:09 | |
Star Wars. | 0:00:09 | 0:00:10 | |
Bar wars. | 0:00:10 | 0:00:11 | |
And spam karaoke. | 0:00:11 | 0:00:20 | |
# I am Mrs Lily Jones... # | 0:00:20 | 0:00:23 | |
Well, this is a strange place. | 0:00:46 | 0:00:47 | |
It's digital art, but art that seems to follow you around the room. | 0:00:47 | 0:00:51 | |
A collection of exhibits at London's Whitechapel Gallery that date from | 0:00:51 | 0:00:53 | |
1966 right up until the present day. | 0:00:53 | 0:01:17 | |
Everything here has some sort of relationship with technology, | 0:01:17 | 0:01:20 | |
from CCTV chandeliers to karaoke performed with lyrics taken | 0:01:20 | 0:01:22 | |
from spam e-mails. | 0:01:22 | 0:01:23 | |
# Though this medium has been greatly abused | 0:01:23 | 0:01:25 | |
# I choose to reach you through it. # | 0:01:25 | 0:01:27 | |
Moving swiftly on, this exhibition goes by the name | 0:01:27 | 0:01:29 | |
of the Electronic Super Highway. | 0:01:29 | 0:01:32 | |
That term was coined all the way back in 1974 | 0:01:32 | 0:01:37 | |
by the father of video art, Nam June Paik, from South Korea, | 0:01:37 | 0:01:42 | |
who was really excited about the potential | 0:01:42 | 0:01:47 | |
of telecommunication systems. | 0:01:47 | 0:01:48 | |
This is one of his pieces from 20 years later, from 1994. | 0:01:48 | 0:01:51 | |
This is called Internet Dream. | 0:01:51 | 0:01:53 | |
Go further back in time and you get to this, | 0:01:53 | 0:01:55 | |
the history of moving images, which is all blips and blobs | 0:01:55 | 0:01:58 | |
until you move a bit further away from the screen. | 0:01:58 | 0:02:04 | |
Videogames feature too and it's weird watching games in this | 0:02:04 | 0:02:07 | |
gallery setting, as you do start to appreciate the artistry that goes | 0:02:07 | 0:02:11 | |
into their creation when viewed in this context. | 0:02:11 | 0:02:16 | |
Look at me, I'll be hosting an art programme next! | 0:02:16 | 0:02:19 | |
The games in this work are some of the most expansive in history | 0:02:19 | 0:02:22 | |
and are also some of the most expensive in history to develop, | 0:02:22 | 0:02:25 | |
at least. | 0:02:25 | 0:02:26 | |
But there's one videogame on the horizon | 0:02:26 | 0:02:28 | |
which promises dwarf everything and it's been funded by the fans. | 0:02:28 | 0:02:38 | |
Mark Cieslak enters the universe of Star Citizen. | 0:02:38 | 0:02:47 | |
It blew away its initial crowdfunding goals, | 0:02:47 | 0:02:49 | |
raising over $100 million, | 0:02:49 | 0:02:55 | |
making videogame Star Citizen the most successful | 0:02:55 | 0:02:57 | |
crowd funded project ever. | 0:02:57 | 0:03:02 | |
It's an ambitious game for PC, featuring a gigantic explorable | 0:03:02 | 0:03:05 | |
universe, with tons of spaceships to pilot | 0:03:05 | 0:03:07 | |
and shooting stuff in first person. | 0:03:07 | 0:03:12 | |
All online and massively multiplayer. | 0:03:12 | 0:03:17 | |
It's the brainchild of Chris Roberts. | 0:03:17 | 0:03:19 | |
In the 1990s he created the successful Wing Commander | 0:03:19 | 0:03:21 | |
series of games. | 0:03:21 | 0:03:27 | |
Star Citizen is going to be an absolutely massive game. | 0:03:27 | 0:03:30 | |
So big, in fact, that the company behind it, Cloud Imperium, have got | 0:03:30 | 0:03:34 | |
four different studios in three different countries. | 0:03:34 | 0:03:43 | |
This is the Los Angeles studio, currently being made ready | 0:03:43 | 0:03:45 | |
for all of the developers and designers to move in here. | 0:03:45 | 0:03:48 | |
There are a lot of different activities going on in the studio. | 0:03:48 | 0:03:51 | |
The full game isn't yet completed, | 0:03:51 | 0:03:53 | |
but ships can be purchased with real world money | 0:03:53 | 0:03:55 | |
and played with in limited, pre-release tasters of tiny | 0:03:55 | 0:03:58 | |
portions of the game. | 0:03:58 | 0:04:02 | |
At ease. | 0:04:02 | 0:04:06 | |
It's been a difficult campaign, but we're winning this thing. | 0:04:06 | 0:04:09 | |
Thanks for your efforts. | 0:04:09 | 0:04:10 | |
As well as in the US, developers Cloud Imperium have studios in | 0:04:10 | 0:04:13 | |
Germany and the UK. | 0:04:13 | 0:04:14 | |
Just outside Manchester is where I caught up with Chris Roberts. | 0:04:14 | 0:04:22 | |
He first announced the game back in 2012. | 0:04:22 | 0:04:24 | |
It was supposed to be released two years later. | 0:04:24 | 0:04:26 | |
It's still in development now, which means Star Citizen is late. | 0:04:26 | 0:04:30 | |
One of the oxymorons of crowdfunding is that | 0:04:30 | 0:04:37 | |
you're asking for money to make this game. | 0:04:37 | 0:04:39 | |
You don't know how much you will get. | 0:04:39 | 0:04:41 | |
Unless you want to pocket the rest of the money, | 0:04:41 | 0:04:43 | |
which isn't my thing at all, | 0:04:43 | 0:04:47 | |
I want to make the best game possible, | 0:04:47 | 0:04:49 | |
so if you give me $100 million I'll give you a $100 million game. | 0:04:49 | 0:04:53 | |
If you give me $10 million, I'm making you a $10 million game. | 0:04:53 | 0:04:56 | |
Of course there are big scales between those things, but you don't | 0:04:56 | 0:04:59 | |
know upfront that you will get $100 million. | 0:04:59 | 0:05:01 | |
But the time it is taking to recognise the grand vision of this | 0:05:01 | 0:05:04 | |
game has drawn criticism online. | 0:05:04 | 0:05:06 | |
If you are in the game business, games get cancelled all the time, | 0:05:06 | 0:05:09 | |
games get pushed back, schedules. | 0:05:09 | 0:05:10 | |
By the time you hear about the game it's probably been in development | 0:05:10 | 0:05:13 | |
for three years and already had a bunch of delays. | 0:05:13 | 0:05:16 | |
But that, I guarantee you, isn't the first time we got | 0:05:16 | 0:05:19 | |
pushed back, you just didn't know about it. | 0:05:19 | 0:05:21 | |
So there's a whole bunch of stuff that I know, from when I was an EA | 0:05:21 | 0:05:25 | |
or working with Microsoft making games, | 0:05:25 | 0:05:26 | |
where loads of games got cancelled, loads got pushed back. | 0:05:26 | 0:05:29 | |
Things always took much longer than they thought, | 0:05:29 | 0:05:31 | |
but the general public isn't aware of that. | 0:05:31 | 0:05:33 | |
I think maybe on the crowdfunding side we can all do a better job. | 0:05:33 | 0:05:36 | |
If I was crowd funding again I would, like, spell this out more. | 0:05:36 | 0:05:41 | |
Stateside is where Cloud Imperium handles communications | 0:05:41 | 0:05:43 | |
with its fans and backers. | 0:05:43 | 0:05:51 | |
As this is a crowd funded title that's raised an enormous amount | 0:05:51 | 0:05:54 | |
of money, they've decided to do something quite unusual. | 0:05:54 | 0:05:56 | |
They have their very own television studio here. | 0:05:56 | 0:05:58 | |
A small team here produce online videos almost daily, | 0:05:58 | 0:06:00 | |
filling in the audience on how the game's development is going. | 0:06:00 | 0:06:04 | |
Crowdfunding can be scary thing. | 0:06:04 | 0:06:05 | |
It's still a relatively new frontier and we're at the front of it. | 0:06:05 | 0:06:09 | |
Everything is geared towards pulling back the curtain and letting you | 0:06:09 | 0:06:11 | |
get an inside look at everything. | 0:06:11 | 0:06:13 | |
The developers are also working in innovative ways to get this title | 0:06:13 | 0:06:16 | |
ready for the public. | 0:06:16 | 0:06:23 | |
You've got different studios in different countries. | 0:06:23 | 0:06:25 | |
Does that affect the workflow in any way, | 0:06:25 | 0:06:27 | |
with time differences and things of that nature? | 0:06:27 | 0:06:33 | |
Absolutely. | 0:06:33 | 0:06:34 | |
It allows us to be more versatile, | 0:06:34 | 0:06:37 | |
because it's this idea of follow the sun development. | 0:06:37 | 0:06:40 | |
We're never asleep, we're always making Star Citizen. | 0:06:40 | 0:06:42 | |
So that allows us cool opportunities of | 0:06:42 | 0:06:43 | |
say there was a bug we wanted to fix before release. | 0:06:43 | 0:06:46 | |
We couldn't get it done here, so we send it to the UK when we go to bed. | 0:06:46 | 0:06:52 | |
They say money never sleeps. | 0:06:52 | 0:06:54 | |
Games design never sleeps. | 0:06:54 | 0:06:55 | |
Absolutely. Absolutely. | 0:06:55 | 0:06:56 | |
While the team in America continue to work on Star Citizen's persistent | 0:06:56 | 0:06:59 | |
universe, in the UK they work on the single player story driven | 0:06:59 | 0:07:02 | |
element of the game, called Squadron 42. | 0:07:02 | 0:07:03 | |
Here the player assumes the role of a rookie pilot, preparing to | 0:07:03 | 0:07:06 | |
rumble with some unfriendly ETs. | 0:07:06 | 0:07:13 | |
We are at war! | 0:07:13 | 0:07:19 | |
Roberts has assembled a starry cast, including Mark Hamill, | 0:07:19 | 0:07:21 | |
Gary Oldman and Gillian Anderson. | 0:07:21 | 0:07:24 | |
Incoming! Stay sharp! | 0:07:24 | 0:07:26 | |
I had a great time. | 0:07:26 | 0:07:27 | |
We shot last year at Ealing Studios in London. | 0:07:27 | 0:07:29 | |
We shot for about three and a half months and did this | 0:07:29 | 0:07:32 | |
really long shoot, about 66 days, | 0:07:32 | 0:07:34 | |
which was the longest shoot I've done for any movie. | 0:07:34 | 0:07:36 | |
What the goal post for release? | 0:07:36 | 0:07:41 | |
The next year? | 0:07:41 | 0:07:43 | |
The year after that? | 0:07:43 | 0:07:45 | |
We are starting to layer on additional game features | 0:07:45 | 0:07:47 | |
and functionalities. | 0:07:48 | 0:07:49 | |
We'll flesh out the star system and then towards the end of the year | 0:07:49 | 0:07:52 | |
we will open it up so you can visit some other star systems and that's | 0:07:52 | 0:07:56 | |
existing in our online universe. | 0:07:56 | 0:07:57 | |
And, in parallel, we are working on Squadron 42. | 0:07:57 | 0:07:59 | |
We we're aiming to have that done by the end of this year. | 0:07:59 | 0:08:07 | |
All right, gentlemen, fire up! | 0:08:07 | 0:08:08 | |
Try to keep up. | 0:08:08 | 0:08:15 | |
Well, Mark's here now. | 0:08:15 | 0:08:16 | |
What is it about this particular game that has attracted | 0:08:16 | 0:08:19 | |
that much backing? | 0:08:19 | 0:08:24 | |
I think there are a lot of people who are sitting back and | 0:08:24 | 0:08:28 | |
waiting for something to be finished before they put their cash upfront. | 0:08:28 | 0:08:34 | |
Some fans must just want the game out already, never mind expanding it | 0:08:34 | 0:08:37 | |
and delaying it and delaying it. | 0:08:37 | 0:08:38 | |
His plans have changed quite dramatically, because | 0:08:38 | 0:08:40 | |
they managed to raise as much cash as they did. | 0:08:40 | 0:08:43 | |
He says it's the dream game that he has always wanted to make. | 0:08:43 | 0:08:46 | |
While it has caused a lot of fuss, there have been some very vocal | 0:08:46 | 0:08:50 | |
people online who say they want to see something happening right now. | 0:08:50 | 0:08:53 | |
he's also had a lot of support from quite a few of those fans, | 0:08:53 | 0:08:56 | |
quite a few of the people who paid for this to be made in the first | 0:08:56 | 0:09:00 | |
place, and they've said to take as long as he needs to make the thing, | 0:09:00 | 0:09:04 | |
which is being planned on this huge, huge scale. | 0:09:04 | 0:09:06 | |
So you've played portions of the game. | 0:09:06 | 0:09:08 | |
Is it any good? | 0:09:08 | 0:09:09 | |
It's difficult to say. | 0:09:09 | 0:09:10 | |
It's like watching a tiny bit of a movie or listening to | 0:09:10 | 0:09:14 | |
a small bit of a song or reading a tiny bit of a book | 0:09:14 | 0:09:17 | |
and trying to figure out whether the whole work of art is any good. | 0:09:17 | 0:09:21 | |
The bits I've seen and the bits I've played I like, | 0:09:21 | 0:09:24 | |
but you kind of need to see all of it to get a sense of whether the | 0:09:24 | 0:09:30 | |
whole thing is going to be any good. | 0:09:30 | 0:09:32 | |
Hello and welcome to the Week in Tech. | 0:09:32 | 0:09:34 | |
It was the week that robotics manufacturer iRobot announced it | 0:09:34 | 0:09:37 | |
would be selling off its military division of awesome machines and | 0:09:37 | 0:09:39 | |
concentrate more on household vacuums. | 0:09:39 | 0:09:47 | |
And the record for the world's fastest mobility scooter | 0:09:47 | 0:09:50 | |
was smashed to pieces, reaching an incredible 107 mph! | 0:09:50 | 0:09:55 | |
Google's driverless car project also revved up a gear. | 0:09:55 | 0:09:57 | |
The smartly named National Highway Safety Administration says that, in | 0:09:57 | 0:10:00 | |
light of the tech getting smarter, Google's self driving system could | 0:10:00 | 0:10:05 | |
soon carry the same legal definition as a flesh and blood motorist. | 0:10:05 | 0:10:12 | |
Music to the search giant's ears, as up until now any car without | 0:10:12 | 0:10:15 | |
a human driver wouldn't be considered roadworthy. | 0:10:15 | 0:10:19 | |
It was also the week that Twitter started tailoring its timeline. | 0:10:19 | 0:10:22 | |
In the new opt-out service, tweets it thinks you'll be most | 0:10:22 | 0:10:25 | |
interested in will appear at the top of the timeline, above new tweets | 0:10:25 | 0:10:28 | |
as they come in. | 0:10:28 | 0:10:32 | |
They will stay there until you swipe them away. | 0:10:32 | 0:10:34 | |
The change could be one of many, as shares in the social network | 0:10:34 | 0:10:38 | |
fell, following news of slow user growth late last year. | 0:10:38 | 0:10:41 | |
And, finally, researchers in China have developed | 0:10:41 | 0:10:43 | |
an artificially intelligent robot chameleon that can change its colour | 0:10:43 | 0:10:46 | |
to blend into its background. | 0:10:46 | 0:10:53 | |
The cute bot uses light sensors to detect surroundings | 0:10:53 | 0:10:56 | |
and then quickly projects similar tones onto its surface's screens. | 0:10:56 | 0:10:58 | |
AI camouflage. Oh, yeah. | 0:10:58 | 0:11:07 | |
Meanwhile, in India this week, Facebook's Free Basics programme | 0:11:07 | 0:11:12 | |
was dealt a blow. | 0:11:12 | 0:11:25 | |
To its supporters it promised internet without charge to | 0:11:25 | 0:11:28 | |
the world's poor, the billions living in the developing world | 0:11:28 | 0:11:30 | |
who can't afford to get online. | 0:11:30 | 0:11:32 | |
For those against Facebook's mobile platform it was | 0:11:32 | 0:11:34 | |
a cynical online land grab that would destroy the open internet. | 0:11:34 | 0:11:36 | |
Now Mark Zuckerberg has been told the venture can't go ahead | 0:11:36 | 0:11:39 | |
in its current form at least. | 0:11:39 | 0:11:41 | |
So, what now for Free Basics? | 0:11:41 | 0:11:42 | |
David Reid is in the Indian capital, Delhi. | 0:11:42 | 0:11:45 | |
Late last year Facebook CEO Mark Zuckerberg sneaked | 0:11:45 | 0:11:47 | |
into a side entrance while visiting a technical college in Delhi. | 0:11:47 | 0:11:53 | |
Waiting students were deprived a glimpse of their hero | 0:11:53 | 0:11:56 | |
and got a little miffed. | 0:11:56 | 0:12:00 | |
Now I hear he has entered a secret way and it somehow | 0:12:00 | 0:12:03 | |
disappoints me a lot. | 0:12:03 | 0:12:06 | |
Limited seating meant only a few could get inside. | 0:12:06 | 0:12:10 | |
Facebook's Free Basics was limited to the number | 0:12:10 | 0:12:14 | |
of lucky website allowed on the platform but it is free to access. | 0:12:14 | 0:12:24 | |
Free Basics has been criticized in India from the outset with opponents | 0:12:24 | 0:12:27 | |
seeing it as a threat to net neutrality, the idea that everyone | 0:12:27 | 0:12:32 | |
should be free to go unhindered where they want to on the net. | 0:12:32 | 0:12:37 | |
India's telecoms regulator launched an inquiry and asked for | 0:12:37 | 0:12:43 | |
submissions on how it should rule. | 0:12:43 | 0:12:49 | |
Facebook argued that Free Basics would bring | 0:12:49 | 0:12:51 | |
the Internet to those who cannot currently afford to go online. | 0:12:51 | 0:12:57 | |
The net neutrality complainers called it a walled garden, | 0:12:57 | 0:12:59 | |
great if your website or online service is hand picked by Facebook | 0:12:59 | 0:13:02 | |
for inclusion but not so great if it isn't. | 0:13:02 | 0:13:06 | |
By using these walled gardens, they influence consumer choice | 0:13:06 | 0:13:08 | |
and the ability to create content and we don't want that kind | 0:13:08 | 0:13:12 | |
of marketization of the web. | 0:13:12 | 0:13:28 | |
After months of public consultations, the regulator came | 0:13:28 | 0:13:30 | |
out with its verdict this week. | 0:13:30 | 0:13:38 | |
They have come down on the side of net neutrality, saying operators | 0:13:38 | 0:13:41 | |
cannot discriminate on price. | 0:13:41 | 0:13:42 | |
Needless to say, for Facebook and Free Basics, this is a setback. | 0:13:42 | 0:13:49 | |
Free Basics in its present avatar is clearly dead in the water. | 0:13:49 | 0:13:53 | |
OK, it's a little bit more than a setback. | 0:13:53 | 0:13:55 | |
They will have to immediately withdraw that from the marketplace. | 0:13:55 | 0:14:00 | |
On Twitter, the reaction to the Free Basics ruling has seen Facebook | 0:14:00 | 0:14:05 | |
branded as the East India Company and one of its directors forced to | 0:14:05 | 0:14:08 | |
make a groveling apology for blaming India's economic woes on | 0:14:08 | 0:14:13 | |
anticolonialism but in all of this, little has been heard from the | 0:14:13 | 0:14:22 | |
people who vote most often during the debate, the country's poor. | 0:14:22 | 0:14:25 | |
India's telecoms regulator to much of its founding through the Internet | 0:14:25 | 0:14:28 | |
which, as we have seen, the poor have little access to. | 0:14:28 | 0:14:31 | |
When it asked for responses back, guess who responded? | 0:14:31 | 0:14:33 | |
Anyone who had access to a computer or a smart phone or who | 0:14:33 | 0:14:37 | |
knew how to put together a response to the questions. | 0:14:37 | 0:14:39 | |
You are looking at 800 million people who don't have | 0:14:39 | 0:14:42 | |
that so clearly their voices were not heard in terms of recognising | 0:14:42 | 0:14:45 | |
the need of that segment. | 0:14:45 | 0:14:56 | |
Back to talk of gaming and in the heart of picturesque | 0:14:59 | 0:15:05 | |
Amsterdam, it is not just about beautiful canals, museums, | 0:15:05 | 0:15:10 | |
a lot of bikes, and a vibrant nightlife but also a hotel that is | 0:15:10 | 0:15:14 | |
all about keeping guests indoors. | 0:15:14 | 0:15:20 | |
Hi there. | 0:15:20 | 0:15:22 | |
Arcade is the new gaming hotel. | 0:15:22 | 0:15:24 | |
It is a work in progress and not one for those lusting | 0:15:24 | 0:15:29 | |
after a spa but when all levels are complete, every room here should | 0:15:29 | 0:15:32 | |
have a different console. | 0:15:32 | 0:15:34 | |
Whoa! | 0:15:34 | 0:15:37 | |
With devices old and new and a library loaded with games to | 0:15:37 | 0:15:40 | |
choose from, this is hoped to become a destination | 0:15:40 | 0:15:42 | |
for the gaming community. | 0:15:42 | 0:15:48 | |
It is still early days for this project but it is clearly | 0:15:49 | 0:15:52 | |
one driven by passion. | 0:15:52 | 0:15:55 | |
You can go to a hotel and find Netflix or Apple TV | 0:15:55 | 0:15:58 | |
but there is nothing for us gamers. | 0:15:58 | 0:16:00 | |
We have never really been focused on it and I think this is | 0:16:00 | 0:16:03 | |
the time where we are 30-40-year-olds, we are businessmen, | 0:16:03 | 0:16:06 | |
dentists, lawyers, what ever. | 0:16:06 | 0:16:09 | |
We may not have a lot of time to play the old classic | 0:16:09 | 0:16:12 | |
games that we love, but by coming here, we get that chance. | 0:16:12 | 0:16:17 | |
At the moment we have an Atari, a Nintendo, a Super Nintendo, | 0:16:17 | 0:16:20 | |
a Nintendo GameCube, a Sega Dreamcast, a Sega Mega Drive | 0:16:20 | 0:16:24 | |
is on the way, a Sega Eight Bit is on the way, we have a | 0:16:24 | 0:16:28 | |
Playstation One, an Xbox original and and Boy me Boy and Gear. | 0:16:28 | 0:16:32 | |
Game Gear. We're looking for of umber | 0:16:32 | 0:16:37 | |
of others. Eventually we will have an S4, and box1, and | 0:16:37 | 0:16:42 | |
Nintendo Wii. | 0:16:42 | 0:16:43 | |
That is just showing off but this doesn't mean | 0:16:43 | 0:16:45 | |
game over for sightseeing, it is just somethin | 0:16:45 | 0:16:50 | |
little something extra to take or leave as you desire. | 0:16:50 | 0:17:01 | |
Now, if you have kids, you may have heard of the Activision Skylanders, | 0:17:01 | 0:17:04 | |
Disney Infinity, or Lego Dimensions. | 0:17:04 | 0:17:08 | |
They are all part of the wildly popular toys to life | 0:17:08 | 0:17:11 | |
video game genre. | 0:17:11 | 0:17:13 | |
It has only been around for a few years and is now worth | 0:17:13 | 0:17:16 | |
billions of dollars. | 0:17:16 | 0:17:17 | |
These toys at a 3-dimensional element to the game by unlocking | 0:17:17 | 0:17:19 | |
new levels and characters. | 0:17:20 | 0:17:25 | |
Independent games makers are also getting in on that action with | 0:17:25 | 0:17:27 | |
some more experimental designs. | 0:17:27 | 0:17:32 | |
Jen has been to learn more. | 0:17:32 | 0:17:37 | |
I'm going to a place where you can play Doom | 0:17:37 | 0:17:40 | |
on a piano and drink cocktails with names like Assassins Mead. | 0:17:40 | 0:17:44 | |
This bar is inspired by Tokyo's gaming cafes. | 0:17:44 | 0:17:49 | |
Its patrons include independent hardware gaming designers. | 0:17:49 | 0:17:51 | |
We have come to try their games. | 0:17:51 | 0:17:58 | |
Fabulous Beast is like a digital animal Jenga. | 0:17:58 | 0:18:00 | |
Launched on Kickstarter, its prototype parts were created | 0:18:00 | 0:18:02 | |
on a 3-D printer. | 0:18:02 | 0:18:07 | |
Instead of blocks, you have mishapen creatures fitted with tags so you | 0:18:07 | 0:18:10 | |
can scan them into the GameCube. | 0:18:10 | 0:18:11 | |
When you scan it, it asks what piece it is and then tells you what it is. | 0:18:11 | 0:18:16 | |
There is also a weight sensor. | 0:18:16 | 0:18:17 | |
The tablet app creates jeopardy by introducing new creatures | 0:18:17 | 0:18:19 | |
and challenges including time constraints. | 0:18:19 | 0:18:25 | |
Am I playing against you? | 0:18:25 | 0:18:27 | |
We are playing together. | 0:18:27 | 0:18:29 | |
Oh no. | 0:18:29 | 0:18:33 | |
What about this? | 0:18:33 | 0:18:37 | |
I also got to try Codex Bash, designed for use at festivals or | 0:18:37 | 0:18:41 | |
parties which incorporates physical and online play. | 0:18:41 | 0:18:48 | |
It uses a wireless button for the lights, which are connected | 0:18:48 | 0:18:50 | |
to a computer by Bluetooth. | 0:18:50 | 0:18:53 | |
The programme is done on the small boards. | 0:18:53 | 0:18:59 | |
The small size and cheap cost make them easy to | 0:18:59 | 0:19:01 | |
prototype on different levels. | 0:19:01 | 0:19:04 | |
In one you have to search for links between spies on a piece | 0:19:04 | 0:19:07 | |
of paper and clues onscreen. | 0:19:07 | 0:19:08 | |
We are creating games which involves people using real, physical spaces. | 0:19:08 | 0:19:11 | |
We have the opportunity to engage people's personalities and get | 0:19:11 | 0:19:13 | |
them to come out of their shells. | 0:19:14 | 0:19:15 | |
And get them to work together and communicate. | 0:19:15 | 0:19:18 | |
How you delegate in your team is up to you to discover for yourself. | 0:19:18 | 0:19:27 | |
And this totally 1-dimensional game is more like a piece of art. | 0:19:27 | 0:19:34 | |
It uses a joystick and LED light strip. | 0:19:34 | 0:19:41 | |
It is a 1-D game but it exists in a 3-D world. | 0:19:43 | 0:19:45 | |
Every time I set it up I try to conform it to | 0:19:45 | 0:19:48 | |
the existing architecture so it is going around pillars or | 0:19:48 | 0:19:51 | |
trees and here, up this bookcase. | 0:19:51 | 0:19:52 | |
I think it is quite an interesting aspect of gameplay. | 0:19:52 | 0:19:57 | |
It was inspired by pawing at the springy doorstep in an online video. | 0:19:57 | 0:20:02 | |
The game uses an accelerometer and the LED strip makes it slightly more | 0:20:02 | 0:20:06 | |
expensive than the others to make. | 0:20:06 | 0:20:16 | |
Just before Christmas there was an awakening in the force. | 0:20:17 | 0:20:26 | |
Have you felt it? | 0:20:26 | 0:20:28 | |
Well, obviously a whole lot of us did because Star Wars: The Force | 0:20:28 | 0:20:31 | |
Awakens has earned almost ?1.4 billion in the worldwide box office. | 0:20:31 | 0:20:37 | |
The film has earned praise from diehard fans | 0:20:37 | 0:20:40 | |
for its combination of practical and computer-generated effects | 0:20:40 | 0:20:44 | |
and it has even been nominated for a visual effects Oscar. | 0:20:44 | 0:20:48 | |
Over 400 shots for the film were put together here | 0:20:48 | 0:20:50 | |
in the new London office of Industrial Light and Magic. | 0:20:50 | 0:20:55 | |
A large portion of time was spent working on this | 0:20:55 | 0:20:58 | |
character, a bar owner, played by Oscar winner Lupita Nyong'o. | 0:20:58 | 0:21:02 | |
And I was lucky enough to peek behind the curtain and get | 0:21:02 | 0:21:05 | |
an exclusive break down as one of the film's most complex scenes. | 0:21:05 | 0:21:10 | |
This is the entrance into the castle. | 0:21:10 | 0:21:13 | |
It is a technically tricky shot because it is joining three | 0:21:13 | 0:21:16 | |
different plates together. | 0:21:16 | 0:21:18 | |
You can see the breakdown here. | 0:21:18 | 0:21:20 | |
We go into the studio set further inside the bar and we have to join | 0:21:20 | 0:21:23 | |
the camera through the doorway. | 0:21:23 | 0:21:30 | |
As she turns around, you can see that her face is covered in dots | 0:21:30 | 0:21:33 | |
and it looks like every possible muscle they could have tracked. | 0:21:33 | 0:21:36 | |
They are evenly distributed across her face. | 0:21:36 | 0:21:39 | |
We will take those markers and track those, and work out where | 0:21:39 | 0:21:42 | |
they are so we will be able to rebuild a 3-D representation | 0:21:42 | 0:21:46 | |
of her face and how it was moving. | 0:21:46 | 0:21:48 | |
Then we can analyse that and work out what expression she was making. | 0:21:48 | 0:21:58 | |
Then transfer that into the CGI person. | 0:21:58 | 0:22:02 | |
It is a block version of the actor's performance, the animation layer | 0:22:02 | 0:22:08 | |
on top really brings the character to life and captures all | 0:22:08 | 0:22:11 | |
the subtleties of the performance. | 0:22:11 | 0:22:13 | |
Simple things like how much of the whites of the eyes you can see. | 0:22:13 | 0:22:17 | |
When are her teeth visible? | 0:22:17 | 0:22:19 | |
Things like that that helps to transmit the performance. | 0:22:19 | 0:22:23 | |
And the genius about this kind of motion capture is she can be | 0:22:23 | 0:22:26 | |
on set with other actors, so there is a proper interaction. | 0:22:26 | 0:22:29 | |
Yes, it is super important that whoever | 0:22:29 | 0:22:34 | |
is performing is onset, not just for the performer who we are taking | 0:22:34 | 0:22:37 | |
data from but also for the other actors, so they can see the person | 0:22:37 | 0:22:41 | |
and interact directly with them. | 0:22:41 | 0:22:46 | |
Give us an idea of how long a scene like this would | 0:22:46 | 0:22:49 | |
take to design and then render. | 0:22:49 | 0:22:52 | |
It was one of the first shots sent over to us and it was pretty much | 0:22:52 | 0:22:56 | |
the last shot that was completed. | 0:22:56 | 0:22:58 | |
Because of the complexity of the camera moves but also it had to | 0:22:58 | 0:23:02 | |
go through a lot of design phases. | 0:23:02 | 0:23:09 | |
It was quite a long shot. | 0:23:09 | 0:23:15 | |
In terms of rendering, we will do it in different passes | 0:23:15 | 0:23:18 | |
rather than all at once. | 0:23:18 | 0:23:19 | |
You have the castle and the flags, we will split all of that up to keep | 0:23:19 | 0:23:23 | |
working on our own little bits. | 0:23:23 | 0:23:27 | |
At the end of the day, it was something we got going | 0:23:27 | 0:23:31 | |
in the evenings to do overnight. | 0:23:31 | 0:23:34 | |
To render a file, we'd process it overnight and we | 0:23:34 | 0:23:37 | |
would get them back the next day. | 0:23:37 | 0:23:42 | |
It would go through iterations as we got closer to the end of production | 0:23:42 | 0:23:45 | |
and we had less because there was less time to make changes. | 0:23:45 | 0:23:49 | |
Also people have zeroed in on what they are after. | 0:23:49 | 0:23:51 | |
So this sort of shot will probably have gone through | 0:23:51 | 0:23:54 | |
400-500 versions of the shot. | 0:23:54 | 0:23:56 | |
My goodness. | 0:23:56 | 0:23:59 | |
We wish the team all the best of luck at the Oscars at the end | 0:23:59 | 0:24:03 | |
of the month. | 0:24:03 | 0:24:05 | |
That is all from the Electronic Superhighway here in East London. | 0:24:05 | 0:24:07 | |
More next week from BBC Click and see you soon. | 0:24:07 | 0:24:12 | |
Hello there. | 0:24:34 | 0:24:35 | |
We saw winter wonderland scenes across parts of eastern Scotland | 0:24:35 | 0:24:38 | |
and north-east England on Saturday, frequent snow showers giving | 0:24:38 | 0:24:40 | |
considerable accumulations of snow in places, as proved here by a | 0:24:40 | 0:24:43 | |
Weather Watcher picture in Aboyne in Aberdeenshire, | 0:24:43 | 0:24:44 | |
and also this lovely picture showing heavy snow in the Pentland Hills | 0:24:44 | 0:24:47 | |
just outside Edinburgh. | 0:24:47 | 0:24:50 | |
Meanwhile across southern Britain, Saturday was a grey, | 0:24:50 | 0:24:52 |